Glad you found out his name in kanji characters. In Japan, hearing someone's name means almost nothing for knowing how to spell it. It's just not an intuitive one-to-one system like English names. This is why business cards there are extremely common over there--you wouldn't know how their name is spelled otherwise. This is even a plot point in Death Note.
@@SimonZinzovski Yep! And also the part with Takuo Shibuimaru. In the manga (and anime if you look closely), Light has to write his name with as many variants as possible. And Misa doesn't initially know how Light's name is pronounced, due to its unusual kanji spelling.
@@SimonZinzovski I feel so silly for not trying this, I really have been trying to find out this info for a long time, even just his name! Thank you so much man. Subscribed, you got a new fan :)
"one-to-one system like English". Lmao, where on earth are English names one to one with how they sound? English-speaking people literally have to spell their names out loud in order to write them down, because English names often sound nothing like how they are written. There's literally a whole wiki article called "List of irregularly spelled English names" lmao, yeah, so much for the "one to one system". Try German or Russian instead (and even then it's not perfect)
The PS2 startup actually makes me emotional. My mother passed away when I was 15 and we'd always play the PS2 together when I was little, so it really brings up some of my best ever memories
I love that someone else is just as obsessed. Honestly the PS2 startup is one of my favorite pieces of music and I've always wanted to know how it was made.
@@SimonZinzovski Lmao I thought you already knew since you interviewed Fujisawa! I did some research on the samples used and the main pad at the intro was from that synthesizer from 1997. Fun fact, the patch after 1Keyrush, 1Keystak is the pad used when the PS2 has trouble reading the disc!
Thanks so much for this!!!!!! I dug a bit deeper from your findings!! I found that the ps2 pad sound under 1keyrush is just a pad sample with a crowd sound effect layered. (dreampd_3_Bm7 + Crowd_2_SW) The orbit itself has tons of unique filters, almost like an Alesis ion/micron. These two samples are mapped across the keyboard and then filtered. If you look at the manual, I'm sure you can find which filter is responsible for the filtering. I mistakenly though it was a phaser responsible for emphasizing the harmonics. Just recently, I was finding game ost rips for the Nier Automata sound track and found a track that with a very very tonally similar pad sound to the PS2/Orbit pad on the track "Tower." I tried recreating this with a phaser and its very similar, but in the PS2/Orbits case, its actually just some really neat filtering going on - essentially the same thing as a phaser, only more distinct I'd argue. Thanks so much for this comment and obviously to the creator for making this. - guy who makes music and played PS2 when he was a kid
Incredibly powerful video. Not a lot of people go into the more abstract/ambient aspect of video game music, and you do that in a compact form that allows us to fully appreciate the artist's work behind them.
You're gonna blow up soon, just keep making great videos and don't lose your drive, you already popped up on my recommended two times. I love seeing small creators do good on RU-vid.
Incredible content, I can't find the words to describe how positive emotions I feel watching your videos. These videos about the Fallout and the sounds from PS2 excite the memories of my childhood and happy days in my life, I learned a lot for myself, for which thank you very much! Keep up the good work! :)
I found your Ytube channel yesterday and I can already tell you’re a successful content creator. Initially, when I started watching this video I thought it was going to be another essay about sony’s ps1 sound but you did surprise me with new information and I appreciate your music perspective since that adds more intention and awareness about the magic of music & sounds. Thank you for doing this and taking the time to research.
Thank you dude, I really appreciate that you believe in me. I was really trying to bring some extra value to the video, and not just read through a cool article I found, so i'm glad that came across :)
Wow. This video was amazing. Love the way you told the story- researching, eventually finding the guy's contact info and then explaining to us the story. Also, you're soundtrack freaking rocked. Great video and I'll definitely have to check out your other ones.
I particularly noted how in theme your background tune was to the start up sounds. Very good track! I'd love it if you uploaded it on it's own so I can listen to it in detail. Your channel has solid content already, I hope to see it grow in support and subscribers!
@@SimonZinzovski Thank you Simon! Having watched your fallout classic music analysis, I think you should really check out the original soundtrack from the movie "Falling Down" (1993). I think Mark Morgan had to have taken inspiration from this classic, some tracks are so similar in style and theme it can't be denied at least some contemplation! The movie is also set in California, similar era as when Fallout was made.
@@aerobetamax6022 Regarding inspiration behind Fallout 1 and 2 music I really recommend this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-orAnm1yM_ZI.html
Every game Takafumi Fujisawa works on has intriguing sound. I played Intelligent Qube recently and thought how eerie it is and it reminded me of sounds I'd heard in Vib Ribbon / Ripple which were done by the same team behind Parrapa. Mobygames revealed this guy worked on all.
I don't know why but the chimes always make me think of some of the OST in Akira, Evangelion and Metal Gear Solid, more specifically MGS2 in the Colonel AI Speech
Here I found the examples Akira: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--q4w2QHL8oA.html Evangelion: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-13oTQv_-WL0.html MGS2: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-58V7XDgIB2c.html
Mannn, that is some good asf music. Some sort of comparative analysis would probably be possible, but damn I just really enjoy listening to this stuff ahah
Absolutely fascinating, I really admire you compiling this information that nobody else seems to know. Just found your channel yesterday and fell in love with it. I do miss some of the goofy editing from the Fallout video but the content here really kept me interested; Your narration is also a lot more natural/comfortable sounding in this video :) Cheers, will be tuning in for more whenever it comes around!
Thanks heaps dude! I am still trying to find my style, so this video I wanted to go a bit lighter on the goofy stuff. I think in future videos I will be looking to find a better balance between funny and interesting, so I'm really glad to hear that you'll be sticking around for that journey :)
Found your Fallout video yesterday and, boy, lemme tell ya this is probably some of the freshest out there. This is nuts and I’ve been chasing down the sounds of both these systems for ever! Thanks for your hard work. Two videos down and a lot more to go! Lookin’ forward to more!
I listened to the song you made, the first part sounded like a mix of PS 2 and GameCube menu music. Then the rest sounded like some very atmospheric level in a game.
Incredible, watching this just got me once again thinking about how much gaming history is at risk of being lost to time. Thank you for making this video, and thank you Fujisawa and all of the sound team for the amazing sounds.
Damn, the story ended up being way more interesting than I expected lol😅 I love both of these start up screens and hearing about their origins wasn't something on my bingo card, but I needed to know
I still remember hearing both the PS1 and PS2 startup sounds...Personally, the PS1 one gives me shivers, while the PS2 sounds peaceful and soothing. Also, getting in contact with the sound producer behind the startups is like what another youtube documentary person got in contact with Yukio Futatsugi, the man behind Panzer Dragoon and Phantom Dust...it's wild to think Simon and another person got in contact with what is considered two of the most famous video game individuals from the 1990s and early 2000s...But dang, that is awesome to get in contact with someone that still remembers how they setup the BIOS boot up sounds in the first place. It's probably why I love the PS1 bootup as it's an eargasm for me every time I think about it, and the PS2 one is also the same, although more soothing in nature compared to the startling startup that is the PS1. But still, it's probably why I prefer the PS1 and PS2 over the later incarnations of the Playstation bootup screens, PS3 is a close second, but PS4 and PS5 don't come close to the first two Playstation consoles from 1994 and 2000...
Hey, thanks for sharing your memories and thoughts! The startup sounds of the PS1 and PS2 definitely hold a special place in the hearts of many of us. It's fascinating how distinct sounds can evoke such strong emotions and nostalgia. I completely get what you mean about the PS1 sound, it really was groundbreaking at the time. I also agree that the newer PlayStation startup sounds don't quite capture the magic of the early consoles. There's something about the innovation of the PS1 and PS2 era that's hard to replicate. Thanks for the comment and the support :)
@@SimonZinzovski As always Simon. It was interesting to know who made it in the first place for the first two bootups, and while the PS1 is iconic,t he PS2 really took on a whole new life and dove into the astra space of darkness and soft illuminated blue lights. PS3 was more becoming mainstream or elegant, while the PS4 and PS5 are more in the realms of soft guitar & orchestra ambiance (which I don't mind, but at the same time they're not as memorable or nostalgic as the first three Playstation consoles were). To be honest, it's the look of the consoles, plus the graphics and the limitations of the hardware, and yet was able to pull off the DVD quality, CD playback, Video Games, and also, 100% fully backwards compatibility with PS1 video games, which to be honest, for a PS2 machine like that compared to the backwards compatible PS3s when it was launched, not to mention the massive amount of PS2s sold in the world, no console has yet to overcome nor take its spot because of its impact on culture, including the Y2K movement and the utopian predictions of how the future could be bright and nice, compared to what we actually got in return.
THANK YOU SO MUCH!!! I've been curious about how that sound was made for like, 13ish years or something after I got more into understanding how sound works!
An excellent and thorough investigation into the history of the PS1 startup sound, great work! I didn’t know that the composer created his own samples on a Roland S-550. And thanks for mentioning my video - after playing the Roland D-05, I noticed a similar sound quality to the PS1. That’s why I was inspired to recreate it (I know it’s not 1:1, but it’s a similar effect I think). I noticed the background music in your video too, very Playstation-sounding, cool that it’s your own creation 💯
Thanks for the nice comment dude, I really enjoyed your recreation of the PS1 sound, I thought it was very fantastic. I absolutely agree that the D-05 has a similar sound, in making my PS2 inspired track I actually used the Roland VST version of the D50, I feel that it is very characteristic of that area
You've literally gained over 1000 subscribers in less than one day. Your videos are hitting the algorithm. Congrats dude, your content is awesome! Good luck.
@@SimonZinzovski Your videos are made well and the lengths you go to for research and demonstrating relevant knowledge is amazing, you deserve a lot more attention and I hope you get a lot more subs in the near future
Craziest thing. This sound has been on my mind for like 20 years man, i've always wondered if they used some kind of vocoder but looks like they used a pad from Orbit 9090 as another user pointed out and processed it. So glad i found this video. Really enjoyed it!
Thank you, thank you for this! I've always had a huge love for the PS intros. I listen to it every year or so and ive always wondered its origins. Never heard anything like it, its so intriguing. Big up the love for the jungle/atmospheric dnb too 💜
Currently trying to get into understanding music myself and this was awesome to listen to you breakdown and discuss to better learn how it works, incredible job
Wow thank you so much for doing all this research, you're an amazing presenter. I've been wondering for many years the secrets of the ps1 sound since I was a kid. My friend and I used to turn off and on his ps1 because the sound was so cool to us.
I've been trying to find out the composer of these for atleast 10 years now and I could NEVER find ANYTHING about who actually made it Oh my god this is so satisfying, and so cool. Thank you man! You just solved a childhood mystery for me
The fallout video was...french chef kiss,but I was rly disappointed that it was the only video. You have a great style and I hope to see more of it.👍👍👍
Dude, freaking brilliant. I love it when i reach out to a person who is seemingly impossibly out of contact and they help out. Thanks so much for the info. Youre a legend Simon. Subbed
Honestly, man, you did a fantastic job! Thank you so much! At first, it may seem, like who the hell bothers knowing what's behind these amazing startup themes, but actually many of us do like to know more about it, and you do present us with a backstory of those themes. Amazing. Honestly, I think that these theme songs are just masterpieces. I've spent my childhood and early adulthood playing both consoles, I love both of them very much, they are close to my heart. However, it's something about that ps1 theme, man. It's just.. I don't know... Even back in my childhood days, when we were all about gaming, impatiently waiting for that ps logo to come up and actually start playing games, I was amazed with the that theme song from day one when I got the console.Today these sounds just bring up fond memories. I am currently have PS5. It's bloody amazing console, and it's just astonishes me how the technology has developed over the years.
Thank you for your kind words and sharing your nostalgia for the PS1 theme. It's great to hear that the themes resonate with you and bring back fond memories :)
This is surprisingly good and fascinating. I knew that the PS1 and PS2 startup sounds were godly good, but going into an in-depth lore hunt about it was something I never knew that I wanted to watch. lol. Keep it up bro!
@@SimonZinzovski yeah it's frustrating to see when smaller youtubers put tons of effort into their videos and yet get dwarfed by low effort clickbait channels
Also, the "sounds that are performed live by the PS1 hardware" bit makes more sense to me now, as I owned a modded PS1 back in the early 2000's and some bootleg copies of games would change the start up sound like holding the last note a bit longer than the standard intro. I always wondered how they did that.
Kinda funny your half life sound effects video got recommended a lot lately to me by RU-vid and rn I was actually searching for how ps1 sound was made and it’s also your channel, sometimes it’s strange how those things connect so well
awesome videos. I love sound in everything . I have an intense vivid sound memory and it takes me back in time. Really cool to see the history of it and relive some of it
I always thought it was a Korg M1, and/or a Korg Wavestation. The sounds he sampled into the Roland have a signature Korg like filtering sound to it to my ear. Back in the day I had a Trinity and made very similar sounds.
It's always fascinating to hear about the different tools and techniques people have used to creating certain sounds. Thanks for sharing your insights and experiences with the Korg M1, Wavestation and Trinity, i'd love to have more of a play with them some day
Since I am myself had a PlayStation 2 growing up, I was also quite curious on what was used for the startup sound because it was one of my favorites as a kid.
Now this is research I can get behind! These days you can find information on the audio of 8-bit/16-bit computers and consoles without too much trouble but it anything during and after the 32-bit era there's little to no information out there. I just found out very recently that the Playstation has 24 ADPCM channels with MIDI support while the Saturn has a more powerful Yamaha chip with MIDI support and 32 PCM channels that can double as FM synths similar to the Genesis and Arcade machines. Am I really the only person fascinated by this? It's almost like people just assumed everything after the 16-bit era was just stereo CD music when there's so much more out there to dig up and uncover. I would love to learn which games utilized the MIDI and other features of the audio besides streaming CD music from the disc tracks. 😇
opa, that was very interesting also very nice of using the info you gained to create that music in the background would love to hear that music you made having its own video
I like the idea that some of this stuff is audio synthesized right on the system itself. It makes things seem a lot less up in some ivory tower where the only way you could do anything was with $10,000s worth in gear. The PS1 and PS2 even had some halfway decent music production software. Makes you realize what music hardware could've been available to the average person in the 90s/2000s when things commonly cost $1000+, and the playstation had a capable synth engine baked in, just nobody made a particularly useful music production unit out of it.
For someone with some good know how, im sure they could turn a Ps2 into a synth engine with a keyboard and stuff. Hell, odds are someone has already done that
@@SimonZinzovski I dunno that the PS2 had a dedicated synthesis chip aside from what the PS1 had built in. By that point the audio might've just been all software rendered and streamed out.