For early game we need some form of resting imo but instead of just sitting down resting, Run regens faster the longer you didnt run. Basically a passive resting mechanic that ramps up your regen rate when walking/standing still which could also scale with your agi level. (aka heart rate going down quicker) Probs wouldnt work in combat to still have a use for (extended) stams there
5:19 you missed runecrafting. You absolutely do feel obligated to wear that outfit and yet no on one complains because its so damn good. I like the idea of shifting graceful to something similar where the only time you wear it is while training agility. I’m all for the graceful set giving this massive marks of grace boost! What else do you want to wear when training agility, and why does it matter if you feel obligated to wear a skilling outfit while training the skill it pertains to? Otherwise graceful will be absolute dead content if the agility perks are negligible and the set is no longer used for run energy conservation. When the day finally comes that we get an item (preferably in the blessing slot) that stores skilling outfits then the problem of being locked into skilling outfits will be fixed all together :)
You don't even need to wear the full outfit to do RC in the first place. They need to buff the skilling outfits because they still are shitty compared to the time it takes to unlock them.
@@OmarTheGoat the more pieces you were the more runes you craft per essence. It’s definitely worth getting and wearing the full set every time you rc (especially as an iron where it isn’t simply the matter of more gp).
I like the idea of the higher agility the better your (base weight) you can carry, I think it just makes logical sense that if your agility (stamina) is higher youre able to run with more weight.
Literally all the run system needs is reduced drain rate scaling with agi level. Nothing else, certainly not all the overcomplicated bs they're proposing
I think the 30% regen needs to stay because i only use my graceful rarely training agility or doing like blast furnace where your outfit doesnt matter so many people running by no one is seeing your fit, use transmog plugin if you want a look, using graceful is just for some quests and very few skills like summer garden runs , graceful really isnt a big deal it needs to retain the 30% or its just dead content except for irons that need marks and agility training. The base weight idea from agility levels is a great idea
I think the whole point of the run energy rework is that you will get more than the 30% regen graceful gives without needing the outfit. I like the idea of graceful’s only use being to be being worn while training agility.
@@mandrue73 its sorta okay if you are doing something with graceful because it makes you weigh negative so the full invy of weight will be less but they still want to make excessive weight degenerate insanely fast so even with regenerating faster if you’re constantly on the move regenerating needs to be even higher because youre losing energy so fast people without staminas need it back,so the proposed regen and the 30% it would make sense not removing it because youre going to stamina either way if youre always on the move regen wont even matter the degeneration is my biggest issue idk if this makes sense but tldr: degeneration too much even with proposed regeneration i think the 30% should stay for graceful they want to improve run so make run better than make graceful the best not just dead content
i think at 99 agility with graceful on you should be basically able to run forever if the agility rework doesnt make it so while wearing graceful at 99 i can run forever(or close to it maybe 6 mins) then its not good enough and there is no real reason to train agility.
maybe not the graceful cape, but the agility cape should have that component that makes you run forever (with negative wieght of course), and the rest of the graceful components
I don’t know when to jog. Morning or during the day. I can theoretically try before I go to gym. To answer the weight, I think your opinions are more valuable.
I think what they should do is keep the 24% marks, but have Grace sell a 'graceful pouch' which can contain the graceful outfit while retaining it's effect like the forestry pouch does.
I'd like to see either unlimited run outside of combat or a stamina like effect outside of combat and combat areas. This wouldn't change raids or any combat in the game but makes questing, skilling, and just getting around the map much easier. An alternate that I'm less for but could see it work is no more run drain anywhere. Bosses would require you to cycle between walking and running more often (either click every tick or hold alt) to compensate. Walking at certain times is a skill (ie following shields) that can be implemented better than what we currently have. Agility would be for shortcuts and accessing areas as it is now and anything else Jagex or the community can come up with. Maybe give you a chance to make opponents miss to make the pkers have to skill (joke).
-50kg at 99 agility is actually the perfect number imo. It's not maxed out at the 64kg so you will still have some weight effect. But 99 agility is a huge accomplishment and you should be rewarded for it. You should be a mod. But don't take my 24% marks lol
Personally id rather keep the 30% regen lol thats the whole reason i grinded for the set in the first place. Im at 80 agi and considering im not planning on maxing or going for the pet anytime soon. The new effects would be pretty pointles.
the regen as an effect is hilariously misunderstood by most players though. It ONLY benefits you while walking / standing still. Which is so rarely done in the places you use graceful (Questing, Farm Runs,, Herbiboar and Blast Furnace). You're also normally stamming in those, so graceful is really ONLY a weight reduction. Moving that regen to the agility skill in general + buffing base regen and just making gracefuls effect actually good (as much as Sae seems to want it to be a "shit set not worth wearing" so he can.. .fashion flex?) I'd rather jagex approach the 5% of players missing fashionscape by offering "hiding" the set bonus like Forestry did for Lumberjack (which Sae has critiqued... which feels odd).
I think your suggestion of increasing base weight you can carry would make way more sense being tied to Strength instead of Agility. I think Agility should just be how long you can run and how fast your energy regenerates
Weight should be affected by strength level, and not so much agility. Agility should affect run duration and stamina recovery. It only makes sense that being stronger allows you to carry more further. Agility already ties in with this in regard to barbarian fishing and iirc the wheat in puro puro.
i think you're FAR too hung up on Rooftops being some spot for "fashionscape". Its a skilling outfit. It should benefit doing the skill it comes from. Just like ALL OTHER skilling outfits. Not failing would be... okay? But its already a thing we have. So its not an added benefit really its just a TINY bump to xp/hr at lower levels. I don't quite get why we're opposing a skilling outfit being applicable for its skill. I'd personaly rather the weight reduction be entirely a thing of the Agility Skill to give us. So levelling the skill is benefitial and not wearing the outfit everywhere I think saying its "optional" if its a "shit perk" is silly. All the other perks are 100% worth wearing. Yes 2.5% xp outfits are dated, and we've designed past that because of that. Its why the smithing outfit and RC outfit are not just "2.5% more xp" because those effects are boring and **pretty crap**. So why would we not make this set a better effect? And even work on the other sets? And then implement things like Forestry did with the backpack (which i know YOU YOURSELF have countered against, which feels inconsistent af). Make it able to be a hidden effect in the item you have with you anyway (fish barrel/tackle box, a mining item upgrade similar, and lumberjack can already be hidden. Firemaking otufit too maybe?)
Love your opinions on the agility updates. They did miss the mark. Personally though in regards to other skilling outfits fuck all skilling outfits. I’m a near maxed iron and no matter what I’m doing when it’s not PvM I’ll be wearing my full evil chicken!
Graceful should be a set that is best used when doing agility based activities. The whole reason players use it for most activities now is for the run energy restoration. I think that it should have some effect that makes it the best in slot set for agility usage. Removing the run energy regen from the set while increasing passive run energy regen was in my mind supposed to help people move away from using it all the time. Unfortunately however they shit the bed by making weight drain your run energy faster, which makes the graceful set more attractive for lots of things because of the negative weight. I don't know who cooked this proposed update up but they need a new chef cause that change alone sucks ass.
The current in-game style where increased weight = faster energy depletion makes the most sense. But as agility levels increase up into the 90's you should never need to worry about run energy at all. Not sure how huge of an affect this would have on end game PVM, but who cares about that mechanic its just annoying to bring stams and watch energy levels
I'm sorry but your suggestion for graceful rework is terrible. Failing an obstacle course is not so annoying that anyone would choose to spend 250 marks of grace on an outfit. Just giving the outfit a 2.5 percent xp increase would be better than that.
@@DJ5540 True, as long as you're 96 agi you'd fail nothing anymore. Though it could be adjusted to require graceful to not fail at 99 though I'm not very fond of that 😁
If you read the official OSRS blog, the suggestion for Graceful preventing failures was proposed by them, not Sae Bae. His suggestions are actually good.
with your suggestions one thing that need to be addressed is early game/new player run recharge rate. a new player isnt efficient in money making, so "wasting" gp on stams/energy pots isnt viable (or they might not know about it). its like 12 mins for full run recharge at lvl 1 agi, there needs to be something done about it
Just tested the changes, it's wayyy better than live game now even at 70kg in raids gear. With a stam dose and the new Regen you effectively have infinite stamina for the duration lol it's insane.
But currently it's already like that in almost even area you would be using stamina potions, for the duration of the potion you hardly lose any run energy (unless you're packing 10 cannons and full granite I suppose). That being said I really would like to see an extended potion because like the previous ramble mentioned, no one wants to feel forced to use the ring of endurance during pvm because at that point having an extra stamina is worth more than bringing the ring with the small exceptions of megascales, but even in that case since the cox qol there's no need to bring it in anymore as stamina potions show up to everyone.
but yeah the main thing would be nice to see a net positive and be able to regen run energy when using stamina potions rather than lose/break even with current gear loads.
@@randomnamekekw That’s my point, nothings changed. I think they should remove the need for staminas unless you’re bringing something insanely heavy like 90 kg or more. Managing run energy is such a dumb “mechanic,” it’s just an annoyance.
The worst run should be is as it is right now, bjt if you get 99 agility you should almost never need a stamina under any circumstances. Agility is a nearly useless skill considering the time you need to put into it.
50kg for 99 is absolute insanity -10kg already feels really strong, but ultimately they need to rebalance weight on gear, and maybe introduce a prayer that shaves another 8kg off your weight
How busted would infinite run from graceful give? I like all of your suggestions, i think 'zero' weight scaling higher the higher your agility level is sounds great. But could we seriously consider infinite run for graceful? I'm trying to think of where it is worn because im not a massive skiller. Sep, questing, early game travel.. but Sep has the pillars at the end so once you know what you're doing you're not running out of run energy. But as someone with 2200+, graceful just sits in my bank 99.99% of the time anyways. A few hour grind for a brand new acc for infinite run before unlocking all of the teleports and shortcuts when you genuinely need it moving between city to city for quests would be helpful. Strike me down if this sounds way too busted. One late game thing i can think of is blood rc, maybe people choose it over the rc outfit, or they bring it as a switch with them. idk if that's healthy or not, but if it had to be one or the other, I think it could be valid because no one likes walking. I'd take fewer runes for never walking.
Plz go back to WoW lol. Ridiculous idea, mounts would look way out of place, and could only look decent if they were 2x2, which would mess path finding up so much it would take tons of hours of dev time to feel even okay.
I feel like the easiest solution here is just make it so that run energy does not deplete unless you are in combat/the wildy, or if you are exceeding a certain weight capacity. Agility level could determine this. This way stams will still have their place for certain activities (blast furnace, raids, etc.) while making early game traversing and questing much less tedious.
Just make run energy only relevant in specific scenarios even if it makes zero sense from a gameplay perspective, it’s such an easy solution 🤡 - 1100 total level Ironman
@@Forged4War206 Have you never played another game with a run/stamina mechanic? It typically doesn't deplete unless in combat or carrying too much. What actually doesn't make sense is a new player running out of energy going from one town to another. That's the easiest way to make them lose interest in the game.
nah its not unreasonable because we work so damn hard for our stamina potions.... or pay a lot... so they shouldn't be wasted if you sip one past 80 run
Maybe give ring of endurance an active ability that lets you "bless" regular stamina potions to make their extended version, and using up a charge. Similar to how you use zammy god book for unholy symbols.
Dont change anything from what we have and just make a transmogrifying system similar to WoW. You could even limit it to just work with Graceful. Problem solved.
No fuck that. Transmog systems are a tragedy in games like these. You can no longer see what people are equipped to do when you meet other people in the world. It devalues the meaning behind what you see people wearing. It disincentivizes the devs making good looking armour (you’re just going to use your favorite mog anyway) and it can be a gateway for cosmetic MTX.
Idk why they don't just scrap run energy and make it a toggle. it's honestly such a pointless mechanic that only makes the game worse there has never been any content that has been made better because of weight or run energy. Also don't come at me acting like managing run requires any skill when most people just spam stams n ignore it anyway lmao