Important announcement here. There actually is an ingame tutorial that I missed for new players. If your account has never played JJS before, you'll get a brief pop-up asking you if you want to do the tutorial. This gives you a bunch of instructions for controls, like how to M1, use skills, and really just all the basic controls. This then transitions into the advanced tutorial. The alt account I joined on seems to have played JJS once in the past, so I didn't get the pop-up and missed that. My apologies for the mistake!
Did he patch the dash tech by Ehren. It’s very recent and when I originally saw it i was worried because people could pair it up with the side das tech for 2 combo extends. I was genuinely going to drop the game before I heard the update.
@@spider219Mahitos regular ult needs to do dmg, ragdoll and knock back, to make it balanced its ult fills slower, drill needs to drag enemy along, all r specials of Mahito needs a slight buff, 2nd Ult needs more m1 dmg and 2 block break m1s instead of 1
Its honestly crazy how this game had no outright BAD updates, each non minor update made the game significantly better, and its still just tze alone doing most of the stuff
yeahhhh, No. Tze doesn't do these updates mostly himself, he just makes models and some sound changes which he sucks at. Do you even know the other devs??
Here is something funny that came with the update: If you go to a private server and use no cooldown & infinite awakening with Hakari on his ult mode, you can spam the special key (R) and stack the speed of his attacks, if you go for a while it breaks the character completely!
@@stopfarmingyourultonme Tbh, before this update, his domain was ass, his IT damaged the person using IT, drill splitter was ass (still is), and overall it didnt have anything to compensate for it
I have an Yuji super ult idea now Super ult name: “True King” (Heian Era Sukuna) Ult animation: The user’s body explode, changing the user’s avatar to have four arms and two more eyes. 1 move: “King’s dominance” The user’s eye glow red slightly before charging at the victim. The user grabs the victims face and lift them up before laughing (Sukuna’s laugh) and user uses Cleave to slash the victims face and throw them away. Doing heavy damage and knock back with an 15 second cool down. 2 move: “Burning Curse” Basically Fuga but way much more destruction and a nuke-like move. 3 move: “Black Flash” (Use Twice” The user imbues all four of them arms and punch the victim. If failed, it does medium damage and knocks back. But, if Black Flash is applied the victim gets massive damage and gets flung away. 4 move: “In complete domain” The user raises one of their arms and cast domain expansion. Instead, it’s the fleshy mess that Sukuna used in the manga. Higher damage but lower duration. R: “Web Dismantle” The user slams their palms down and uses dismantle. Making a cobweb shape that flings enemies to the air and do an AOE damage.
Bro what? You could easily beat sukuna before update IT alone disables a move and by default also wcs headslpitter is free damage and drill splitter is a free combo if you hit them on wakeup
fun fact: you can enter domains using mahito's true form 2nd move, you use it on a person then jump onto the domain you want to enter, it can be used for trolling or some situations (probably)
Possible Mahito One Shot Combo btw, but the moment I saw the announcement this update came out I had been checking and waiting for this upload so happy it's here now 🙏🙏🙏. Also something I wanted to share I thought you might think was cool was that you can combo in mahitos 2nd awakened form and get a guaranteed one shot, where if you do the M1s then slash attack and then when they get flung / ragdolled ( like in timestamp 6:41 or 7:11 ) you can then grab them while they’re in that state unable to dodge and then use his dash forward slice attack and finish them off with M1s as theres no end stun after his forward dash (you can also forgo the forward dash and kill them with just the M1s after but its harder to land the M1s without the forward dash) The tricky part is landing the slam attack after the slash attack as the rubble sometimes stops your “teleport” halfway but if you manage to land the grab slam attack and the forward dash attach this combo is possible which is cool and maybe something you could check out.
EDIT: I tested it out, you can also do the one shot combo by starting with the forward dash, 4 M1s then doing the slice attack then grab slam attack and then forward dash slice and they die after that without needing M1s at the end.
I personally believe that they should re-add a form of head splitter as his R where you split into 5 (nugget) clones that have ai where they just run away from the closest player. It would work as an evasive without using your evasive and if you press R again you automatically reform. The mini explosion would also do like 5-10 percent a ragdoll anyone in range.
I’m sure this is obvious but you can smash other players when dealing damage with force grab which kinda counters teamers if they are not to close to you
Imagine if tze decided to release mahito when they finish working on him, then put early access on sale until the next character is made for early access.
i have a maki suggestion Maki zen"in R:u can chance movesets. You drop ur soul spliting katana(ill get into that later) First move: soulless slash ( 14 sec cd 7% dmg ) U quickly dash up to the opponent and slash them away(ik basic as hell and think abt this move as ichigo 4 move in realm rampage) Second move: soulless jump ( 12 sec cd 8% dmg ) Its a combo extender for the first move as u jump into the air slam down and slash the opponent away (u can dash into it) if they hold block its just slams down Third move:counter strike ( 18 sec cd 10% dmg ) U tp behind them then and impale them in the chest Finisher: as u tp behind them u slash their head off Forth move:airless slash ( 7 sec cd 6% dmg ) Its a mid range move which u do a colourless slash tilted to right variant:u get the playful and u strike them twice with it then u smash it into the ground (u can go into a downslamand keep the combo going) Second moveset:hands and fist(im making this on the spot) First move:restless barrage ( 13 sec cd 7% dmg ) Kinda like luffy gum gum gatling u throw multiple fist at them. Then u throw ur oppoent away after u throw multiple fist Second move:fist throw ( 20 sec cd 14% dmg ) As u grab ur oppoent by the head u send them flying kinda like mahito/yuji black flash(i want maki to have a black flash but it just wouldn't make sense) Third move: uppercut ( 7 sec cd 8% dmg ) U grab ur oppoent from the jaw and hit them up into the air then u in the air u punch them in the face and send them back down Finisher:as u hit them into the air u slash their neck Forth move:rages fate (26 sec cd 16% dmg ) As stomp ur oppoent into the ground u do a elbow back hit(some wwe thing yk) Finisher:as u stomp them into the ground u impale them with the soul spilit kanata Like after 3 minutes u go back to ur soul katana If u want ur katana back u can hug someone someone from ur friend list(idk how to say it but when mai sacrificed herself for maki) and it takes like 5 sec to go back so it ain't unfair AWAKENING the awaking last for 2: 48 min As u do iconic toji post the manga pannel says this is for you sister(smth like that) R: from what ive read from the manga it says that maki or toji can enter domains correct me if im wrong. So yh basic u can just walk into domains just you alone its not like megumi's also a little buff u do x2 dmg to mahito uses cuz ur using the soul katana and yh but that's only in awakening First move: soulless barrage ( 12 sec cd 15% dmg ) a mid range move where u throw out sword barrages variant:how toji used the soul kantana vs geto against the white dragon Second move: counter of the soul ( 18 sec cd 27% dmg ) As the opponent trys and hit you u. Someone from ur friends list jumps over u and has yutas sword and slash them away Third move:Hells core ( 15 sec cd 22% dmg ) Like mahito drill move u flash step u stab them in the chest u drag ur sword out as u use ur legs to jump off them. As Ur in the air u slam down then kinda how toji breaks domains u do multiple slashes and u break the ground (ill change this move later i dont have time) Forth move:Sword fist combo ( 13 sec cd 29% dmg ) As u do 3 slashs u punch them with ur fist then u to behind them and slash there back u kick them away 2ND AWAKENING how i think this 2nd awakenging to work is that u will need a megumi ult user think abt it kinda how the hakari can get jackpot out of the domain thing. Anyways how this work is that if the megumi wanted they can use 3+r but u do it on the ground (ik ppl want megumi domain type of 3+r but i dont think tze will add it) the megumi 3+r thing think abt like how he will summon big raga ppl can stop him from summoning big raga so the maki will have 10 secs (if someone doesnt stop the summoning) when the maki gets into the megumi skill (3+r ground) the will be kinda of a like how they summon big raga (with i-frames ofc) they playful cloud will come from hole and it will will go into the hands of the maki user(u need to be in ult to get the playful cloud) that one sceen from season 1 cant rememeber what ep. i guess this is to kinda rival the mahito 2nd awkening set. i made the first ult kinda trash mb i was making that up in my head so im adding a 2nd one the awakening will last abt 2: 30 mins R:its a combo extender u strike the playful cloud up and then u slam them down into the ground where to can dash and combo First move: falseless strike ( 12 sec cd 17% dmg ) u do kinda of a cross slash/hit on the opponent then u strike then in stomach (combo finisher) Second move: playful strike ( 7 sec cd 18% dmg ) u strike multiple times left to right (combo starter it reset ur m1's) Third move: combined power of the soul ( 9 sec cd 20% dmg ) u get ur soul katana and u slash them diagonally then u strike them twice with the playful cloud (combo extender) Varient: u use ur soul katana to sharpen the playful cloud ( kinda how toji did it in the anime vs dagon) it does 10% more dmg last for 17 secs Forth move: severe rage ( 30 sec cd 37% dmg it will strike every 6 secs with 37 dmg it will strike 2 times ) u hold the playful cloud and u its a full ao move u spin in circles u can move as well (the ao is as big as the 4 trees in the centre of the map) If ur reading this tell me what to change and make better i hope u see this NoobEternally and maki has no moves in the manga and anime so its kinda hard to make or find moves for maki cuz she only uses a sword and fist
Forgot to mention that mahito awk 3 move (the hand) has a bug right now, If your awk bar ends before the victim escapes they cannot escape anymore, even if you spam Space bar. Only if the mahito get hit or he presses R (If i messed up, english is my second lenguage so im really sorry)
This is the 11th? video I commented I lost track on I hope you see it. I edited some thing) Here’s my suggestion for a character this is my first one and i hope you like it (don’t mind bad grammar) Kento Nanami Character select name:Mr 9 to 5 Stats: he does the least damage in the game in base m1s but he’s cooldowns are slightly shorter than most.M1s are a mix of hits with blade and sword. R special: infuses cursed energy with he’s move for a couple seconds and has a long cool-down this does longer the cool-down of the move and can be cancelled by being hit. First move(simple slash): a slash that is has the same range as Reverse balls (knocks back and ragdolls at close range and just delivers the the damage and slightly stuns and a far) and is wide enough to be side dashed out of and is block-able (not when r special is in play tho) Second move:(fatal knee) dashes towards the opponent and knees then to be followed up with a combo,the finisher is the player slicing the opponent’s head off.(blockable). With R special it is still blockable but when it lands it follows up the player vanishing to the back and hit him twice more, the last slash hits the enemy far enough to not be hit by a dash(finisher has him throw his blade at him when they get launched). Third move(Blade rush): This move is a hit twice one with the base move having a start up time and dashing forward to slice them up into air higher than a normal uppercut and makes then fall to the ground (while in air can be side dashed out of). The move if tapped again during the start up will have them stay in place and have the enemy be cut along the 7:3 ratio and sent to the left (this move does not differ with the R special).Finisher to base on has them land on the blade and be impaled, and for the 7:3 finisher your right arm gets chopped off. Fourth move (too slow): this move only counters melee moves the payoff for this is that it counters every melee move (except for takedown and hakari’s third move and sukuna R move) deflects throwables, the move works by holding out the blade and when you get hit an animation plays that the opponent hits the outstretched blade and then gets hit my the handle allowing for a combo to take place as it does not hit them away. with R special it increases the window that you need to get hit in for the counter to work (has no finisher). Ult:Overtime. Unwraps the blade and ties the cloth around his fist, this increases his damage by 20%. R Special: teleports to the enemy and hits them to the side, has the range of Sukuna’s world slash. First move(Twin Air Slashes) The player will slice the air twice in a diagonal pattern the first one is unblockable but the second one is. If you do it in the air the player will do a Tall vertical line(keep in mind it’s not very wide). Second move(“I simply chose the job I hated the least.”) Runs forward and when it hits the enemy gets cut along the 7:3(but knocking the enemy back). If you tap again before it hits the player will dash forward and slash the opponent (but not stopping when it reaches them so they end up behind the player and this variant is blockable). Third move(the zone) The move would make the player rush at the opponent and hit a mixture of regular hits and 4 black flashes launching the enemy into the air and away.if your camera or your mouse is on the opponent and you press 3 the player will jump up and hit them to the ground as a reward for their skill. Fourth move(Stoic pummel): this move is a close range one and makes the player throw the enemy up into the air and when they fall down they get pummelled into the ground(finisher is that the pummel is extended and ended with a black flash). So that’s the move set hope you like it
I actually found a visual glitch where if you use mahito's second awakening move on someone who's already dead, the trail with stay on you and it makes something really pretty with the first move
What I can suggest about widespread strikes is that he should have a move to hold the enemy long enough. My idea is that his 3rd move on true awakening is summoning a polymorph dude to run at the enemy and do a slow but heavy M1 combo on them and then while that's happening you'll use your widespread strikes to secure the hit
4:01 if your opponent does nothing force grab WILL kill you which makes this move even more insane and tbh it’s needed since mahito ult doesn’t do the most damage although it does everything megumi ult does but better (except mahoraga) you can even switch between base moveset which inside domain is really powerful
@@snyderxi573 Activate mahito’s awakening, then use idle transfiguration’s black flash variant (press the button again the second you’re about to hit the opponent). Do this twice till the white bar underneath the awakening bar is full. Then press G. And finally, you have activated True Form Mahito.
Love the update. I like the chain black flashes but imo yuji is becoming too gimmicky of a character while other characters are getting meaningful buffs. There needs to be a better way to integrate his move set into the game
You forgot to talk about the m1s on the super awakening being some kind of aimbot, dragging you to the player so you can't miss. I was very curios to see what you'd think about this.
i have a way to land force grab: use it from far away, and hover your hand over the teamers, then if you slam, you also damage them, but this only works on stoopid teamers
Also the back black flash sometime does different animations one is when mahito used to land a black flash to activate their ultimate and a kick and each of them have their own finisher
the idle transfiguration rework was needed,a few weeks ago i had a guy land the first hit on me but died because of the recoil, cant blame him for ragequitting right after
mahito' first move in second awk can easily be fixed by just making it slower and possibly make it hover above the ground slightly. the only reason its so hard to hit is because it goes so fast and when you try to predict where the enemy is going with that speed you end up getting stuck on something
Force grab is broken af. I was playing as mahito and was fighting a gojo awakening. He was low and tried to use unlimited void as a last resort. I pressed force grab a millisecond too late, so UV landed. However, since I landed force grab I could still use it (nice bug), so I ended up killing a gojo in UV.
For me grab move is amazing for teamers. I was forced to do 1v3 lately and beside that the players were simply trash the grab worked great since I could throw one far far away and give myself a time with the other one.
They should make his 1st move in 2nd awakening usable twice but the longer you let it play the more damage (using it right after it will do 20 damage, around half of the time would do 40 and to compensate without using again it would do 60)