Bro does not understand what ambience is. Not everything needs obnoxiously loud music all the time everywhere like in Mario or Pokemon or Xenoblade games(although all 3 of those franchises have godlike soundtracks). Only certain situations like towns, boss fights, dungeons/divine beasts, enemy encounters and ofc hyrule castle really call for full on musical tracks. The open world exploration parts need ambience. Ever played minecraft before?
@@pigeonpotpie4330 overworld music? There WAS no overworld music...it was AMBIENCE. Learn the difference. That was an intentional design choice by Nintendo and it worked wonderfully, made the open world exploration a lot more immersive.