On the energy rifle if you get the battery thing to 100% and shoot, a charge up sound will play for a few seconds and itll shoot an insanely powerful energy bolt that creates a big explosion on impact
You need to show the *Warpfrog* team the Nomad Citadel map so they can use it to figure out how to *officially* add the Citadel to Nomad! Also, I'm gonna try to use the Horse mod again *without* using any animation mods to see if it'll actually *work* , & if it really *was* just the animation mods that were stopping waves from working properly like you said because I *do* in fact wanna be able to ride a *horse* in the game & take them home to ride; speaking of which, if I *do* end up being able to ride a horse after all, I'm personally naming mine *Endrick* ; it sounds like a great fantasy stallion name to me personally.
@@joeshmoe8827 unfortunately, I can now confirm it really *was* the horse mod that was causing waves to not work properly; arena ones weren't as badly affected, but even after I defeated all the enemies in the battle rooms in *dungeons* , the portcullises *refused* to open, & I had to resort to some *wild* trickery to get past them. How do I know it was the horse mod? As soon as I uninstalled it, they started opening properly again.
this is exactly why I hate it when a game studio says something is "impossible" when it's literally possible, oh yeah citadel will never happen then a modder literally just adds citadel showing that it's perfectly possible
dont blame them. either they just didnt have the time or resources to pu a group togethor and make it ork, or they new that build would work but didnt want to release it wioth that graphical level
This comment very clearly came from someone who has no clue about game development. Just because a modder can add something doesn't mean it was feasible to put in the stable public release of a game
Yay! It’s MOD SHOWCASE TUEEEEESSSEDAY! And the horse should be called Noward the nomad horse kinda like Howard (I think that’s how you spell it) but for nomad or maybe Norse the nomad horse? Whichever y’all prefer tell me in the reply’s which one you think he should do? Maybe you could call them Norman’s for a species name instead of an ordinary name.
Nomad has been waiting for multiplayer support that would be even better then 1.0 especially if they make player collision so u can fight each other Thanks for the videos awesome as always
OK bro, I know you’re trying to be helpful and stuff but this guy already knows he kinda read the articles. He knows he just says whenever Crystal Hunt’s gonna come out for no bad he says it but he already knows when it’s gonna come out he knows it’s gonna come out later in the year
Bad thing is with the energy rifle,it’s hard to take it off your back once you put it on AND after you change the battery from 100% to any other one,it still makes the sound and still explodes
I hope too see some modders bring back some of the Eldin Ring Mods for nomad and PC, really want to die by a Boss from that game after crystal hunt gets here.
Hey DLC I discovered yesterday with the energy rifle is you can power it up or down so if you have the 0% hit trigger to go up and spell use to move down one so no need to change cartridges.
Quest game optimizer just got an HD+ profile added and it works really well. The game looks way better on Quest 3. Of course the content is what everyone wants with 1.0+.
Still no 1.0 but the citadel was one of the main things I was hoping to be able to play on nomad. Now that it's finally here I can wait a little longer for 1.0
Oh you did the energy sniper wrong you pressed spell wheel button and uncharged the battery the 100% dose big boom the 75% is laser the 50% I think is tiny laser like a regular gun and 25% is just the fire
Anyone else have a problem on nomad where downloading any spell mod makes it where you can't load a save and play the game? If so, do you know how to fix it?