*7 Days To Die is one of my all time favorite zombie games, and I created this purely because… I FELT LIKE IT!* *The level design of each interior location does such a great job at creating memorable “zombie dungeons” that* *are full of lethal surprises, worthwhile scavenging, and environmental storytelling. Boomstick recommended!*
Very simple starting tip for 7D2D. You'll see a lot of brown, dead bushes as you walk around. Make a habit of punching them as you are walking. The bushes give you wood, and you need as much wood as you can get in the early game. Also keep an eye out for bird's nests. Feathers and eggs are very valuable in the early game. Horde the eggs till you can make Bacon and Eggs.
I will be pulling a all nighter on this tomorrow. Been wanting to play this awhile! I know it will be awhile but man I hope the weather system update by end of this year is good. I want to fight zombies in a heavy thunderstorm lol
When you have a platform to defend such as @8:42, put ladders all around the top row. That way, you won’t fall off if you get too close. The ladders will catch you.
One thing i feel like is worth mentioning is to keep an eye out for rotten animal corpses. you can chop or knife them for bones, fat, nitrate, and rotten meat. great fast way to get materials for farm plots.
Honestly, I would recommend eating raw eggs when starting out, instead of charred meat. Raw eggs are plentiful, and easy to find in nests. They will not dehydrate you, and they have 0 negative effects. It's less food per egg, but you will have so many more eggs. Dehydration isn't good starting out, since clean water can be difficult to find. By the time you have clean water, you might already be able to make bacon and eggs. You will not run out of eggs by that time too quickly, and you will likely be finding plenty of food in loot to sustain you.
Building Blocks can be upgraded to wood blocks, just like wood blocks can be upgraded to cobblestone. It is recommended to plan out your construction by using Building Blocks and upgrading them to wood.
@@joshuawhite4113 The cost is the same material wise. The big benefit of Building Blocks is that you can pick them up if you make a mistake. Wood and other blocks can't be picked up, if you make a mistake you have to destroy it. And the larger your construction the more likely you are to misclick while placing blocks. Or it isn't the right shape. The wrong rotation. You change your mind and want to try a different shape. Or the spacing is wrong. That is just how construction in 7D2D is.
my suggestion is for people to take the snow map challenge.. in the snow biome it has higher threat level including stronger zombies... bears.. wolfs.. a big stronger wolf that spawns at night.. and a tiger.. its a hard place to start with since everything is soo tanky... but you have 2 advantages there... 1 being the part of easy to spot everything since snow is white and everything on the ground can be spot from big distances without any tall grass to blocking the view.. and the second advantage is that the big wolfs that come at night drop not yellow.. not blue... but red loot bags... means you will be receiving loot equal to killing a boss type zombie also known as demolisher.. yea.. im talking about the zombie that has the explosive bomb stuck on him.. the wastelands are harder for sure since you cant drive through there with landmines everywhere and lots of things blocking your path... and it has bears and red eye wolfs there as well and dogs and snakes but the biggest problem is that its very dark and you wont see things very clearly... i will leave another tip for helping new players with a money income.. super corn is one of the best things you can sell at any trader.. its 40 coins per piece meaning if you have sell 10 its 400 coins.. 100 for 4000 coin.. so making a big farm while you are out there exploring is a huge money income but it takes some days for them to grow but still a passive money income without having to salvage or be in any danger.... Super corn is found in a house called Bob's Boars & Carl's Corn.. its 2 houses connected to each other actually and inside there will be both the super corn recipe and 5 seeds for super corn in a chest next to a single super corn growing inside the house... plant the super corn once you invested 3 points into farming otherwise you will end up spending more super corn for crafting seeds any having not enough income from super corn to make any profit.. having the farmer chest piece and the farmer boots also helps since chest piece offers chance for extra crop and boots offer chance for extra seed.. 1 last tip.. making more dew collectors is probably better than upgrading them... but sure if you have enough money to use them as your toilet paper you might as well..
It's been a long while since I got bored with, then stopped playing, 7DTD. Then I got hooked on DavZ but now it feels a bit stale. The new 7DTD looks very interesting and I was on the fence about getting it until I watched your video. Thank you for the clear intro. Keep up the good work.
Small tip for new players, anything that can be lockpicked can also just be mined open with a pickaxe. I tend to save lockpicks for police cars, because breaking into them will trigger an alarm that spawns a small but difficult group of zombies. Taking points into Miner 69er in the Strength skill tree is typically a better idea than wasting points on lockpicking, since lockpicking is still a random chance (even with maxxed lockpicking). It's generally faster to just mine into containers near the end of the game rather than waste time lockpicking.
Yeah i had cop car didn’t have lock picks, busted it open with a iron pick axe was around day 10 and it spawned 2 cops, ferals and 1 feral wight💀 (idk how to spell it) so glad had parkour to jump up onto a wall otherwise I would of just died, never touching them again without lockpicks also didn’t give me anything good just ammo😂
@@cheesesteakphilly you can play 7dtd solo or multiplayer (I haven’t played multiplayer so idk) but on solo nothing can steal your loot you can have settings on that will drop your loot and backpack when you die or exit the game but nothing can steal it. For multiplayer yeah people can kill you and steal your loot cause it’s people
I have heard the controls will be much better. Gone are the days we have to aim by pointing in the general direction and then moving with the left stick until they're in the crosshairs. At least thats the hope lol
Playing it on console for a few hours now and let me say, this isn’t some triple A game with a huge budget so don’t expect that. But compared to where it was some years ago, this is a night and day level of difference. The game actually has weight to it now, if that makes sense. And everything just feels smoother in general
Something that can help early game is the wood blocks that can be crafted and picked up. Upgrading a handful for a small base will give experience that can level you up a little faster.
How does everybody else go about farming books? My method is to drive from trader to trader taking apart vehicles on the way, selling the loot and buying all their books, whilst also keeping an eye open for letter boxes, crack'a'book shops and the coloured newspaper things
You can dig out the traders place but dont want to go to far back cauae you cant places blocks on traders blocks but you could sit outside the traders and the zombies cant dig up tho depends how much work you put in
@@BoomstickGaming Maybe a bit of all 3. Time lapse some of the more boring stuff (such as base building/upgrading), regular for horde nights, and highlights for loot and quests and other day to day stuff.
This video is great and is the reason why it's so hard for me to get into this game. The learning curve of the survival rules are too much. How was I supposed to know chopping tree stumps = honey? That a freakin' bike can fit in my backpack, but ONLY if there is no inventory within it? etc etc etc
When you get a quest from the traid you can loot the location, then start the quest at the big yellow ! ,when all will comes back again so you can loot it all again. or just go for the prize at the end.This might have been patched.
And here I was absolutely pissed to the brim that they removed getting glass jars after drinking water to refill them. Didn't know until this video that you can get a water collecting station 🤦🏻♂️
Same here. Dehydrated and starving constantly, so I drink filthy lake water and… dysentery. So now I’m starving and dehydrated even faster. Literally never have enough food or water which always leads to reduced stamina and reduced stamina regen, which makes fighting more than 1 zombie at a time a death wish.
That’s because the earlygame food sucks and you need a lot of it. Take a look at your hunger and thirst bars (under your toolbar). You should however find a good amount of canned food while exploring and that should be enough till you can cook something better.
Running and getting hurt also decreases your hunger. Also always look at what you eat, there are foods that have a negative impact on your health like charred meat giving you -5 water or murky water damaging your health.
@@thorp001 - Absolutely. Once that Dew Collector goes up, but especially once you get pretty much any of the attachments that dehydration risk drops to damn near zero. On the food side I think it was Bacon & Eggs that marked the beginning of the end of my hunger concerns as well. It’s really just those first 2 or 3 weeks that are a day in day out scramble for the basics.
I really like this 7d2d but i feel there's a lot of stuff missing from the alpha versions, as well as the crafting progress be too "weird" but nonetheless, i like it
I use to play the old console version religiously even tho it was so bad especially since they couldn’t update it due to the legal trouble with telltale- I hope they actually update this console edition
I made the same mistake remembering the stumps have honey BUT you need to find the magazine that let's you find honey. I was finding nothing then I found the book that let's you find honey in stumps.
i think they completely messed this game up when they removed the crafting recipes from leveling up skills. now your crafting progression is 100% reliant on RNG which is very unfun. you might spent a hundred hours finding recipes for stuff without ever getting the one for the smelter so you actually can't craft 90% of the stuff.
Literally happened to me now. Been playing for about 20-25 hours and still hadn’t found enough magazines to be able to build a forge or workbench completely sucking fun out of it for me and making it tedious
i wouldnt say 100% reliant on rng, the change just makes it so you can get the crafting recipe for something even if you dont have the skills for it, but leveling up the skills makes it so you get the magazines way more commonly.
It's not 100% RNG when the number isn't random. Every time you buy a perk rank, the chance of finding its related loot and crafting magazine goes up 2%. I always go clubs and end up selling steel club parts because I have way more than I'll ever need, and that's only if I don't already have a maxed out club. The only difference in 1.0 is that armour magazines are now linked to all base attributes instead of just the armour perks, which is why you get spammed with armour magazines as you progress. Also, the loot pool in specialised containers is restricted, so you won't find any old random junk in them. Progression isn't a struggle if you look in the right places. And while I don't want to say "skill issue", it does not take 100 hours to find the five magazines you need to unlock the forge. Most experienced players have the forge unlocked day one. Day two at the latest. If you don't get all five from the first trader visit, you'll find what you need in houses with garages, or those construction site houses. And failing that, you'll probably get two magazines in the first airdrop bundle. The game basically throws them at you. For all the neverending complaints about it, you'd think the forge magazines were hard to find.
@@b0nerlord yeah the progression is not a struggle if you already know how to play the game. I played the game before this change for 50 hours, had a ton of fun. Pulled it out for a Lan with 4 people and we where there running around with stone spears for 3 hours until they all begged me to play something else. You can say skill issue sure, but if the actual experience of new players is going to be that frustrating I find it hard to blame them for not already knowing how to play the game they never played before. Also even if the chance to get X is 2% higher then something else, the number is still random. And how does it make sense to expect players to skill for something they can't use cause the don't have recipies yet? obviously people invest their precious skillpoints in things that will give them a benefit right then.
Assuming a lot of knowledge here. I dont know how to make most of the stuff you say I need to be carrying and havent found any while savaging. Bandages for instance.
I don't know how to deal with the gun safes in this new update. When I break them they don't get unsecured they just break and there's no interact option in them.
Okay 8 saw in somebodies video I thought about something changing the book system again no longer being based off of perks. So are all the books in what you get completely random now in the stable 1.0?
Hey! My friends and I started to play on the game with the early access and I don't know why but we can't craft the primitive armor set? Like we have a set made from grass but it's not the same and there is no bonus with it... Does anyone have an idea about why we can't craft it pls ? Same goes with challenges that we don't have and the first quest at the NPC giving a gun :/
This game released its full version on console and I feel like I wasted 45$,I just paid to make my game more tedious with more grind, yeah the new content and graphics are cool but at the price of enjoyment and 45$ I’m disappointed so far.
its a 1.0 release but not a full release. the story isnt done, bandits and other npc's are now done. those are two big things still not in so yea not a full release.
You did a beginners tutorial and didn't start with the actual in game starting tutorial? You showed distributing the 4 points that come from finishing said tutorial, without explaining why you have 4 free skill points.... brutal
Craft and place a Land Claim Block. With this placed, it will allow you an option to pick up work stations, forge, etc by holding the interaction button while looking at it
how do you get your X crosshair so small and your upgrading arrow so small? My is so big its getting in the way and looks gross and annoying me a lot any fixes for it?