The biggest takeaway is that Obuch aren't just increasing the damage of themselves, it also improves the damage of every other unit attacking. Never take losing battles versus obuch as their advantage snowballs hard.
The issue here is that even after a winning fight, you can't use those paladins to raid/fight anymore, they gotta go directly into a castle or a pack of monks cuz otherwise they'll die to skirmishers/arrowfire like flies.
Imagine how strong they can be in a team game where your ally goes for ranged units: you can annihilate basically every army, even the classic paladin horde is hopeless. Maybe only a mass of scorpions can be effective
Probably one of the most controversial thing about AoE2 is that javelins do less damage than arrows/bolts, can reach just as far as an arrow AND is very effective against archers. My guess is the devs wanted to implement the rock/paper/scissor mechanic, but came empty handed when implementing an "anti-archer" unit, and so the most out of place unit of aoe was born (aside from the bactrian camel riding, sword throwing mameluke).
@@masafromhell Skirmishers mean are more like flank of vanguard type of unit and can be any type like are light infantry ( Archer also fine) or light cavalry it funny aoe2 give them a spear as a weapon The purpose of Skirm are harass, ambuse flank and often go for short fight. That why Vietnamese got imperial Skirm even they didnt even use spear that must in history
@@adriaan4808 this is true. spears and javelins are quite easy to use, especially en masse when accuracy is not really a big deal. Archery however, especially on the poundage of a warbow is an art for people who bodybuild. Crossbows then again are quite easy to use again.
@@MrMeszaros that's true but in real life its not a huge factor, armies arent always moving around and fighting like in aoe in real life they would have camps with supply chains going all the time. Ranged units would more often be used defensively rather than offensively. If your running up to a fort or city then sure, you could only carry a couple javelins while you could instead carry like 30+ arrows probably. When defending a base though, you pretty much have as many javelins as you want because you're staying put and have your stockpile with you.
I have felt like Obuch is a true power unit of poles, discounted knights are strong yet obvious and not as hard to counter, but going obuch and arbs seems et least as powerful to me and way less obvious. Especially given that it still frees up your food and stables to spam complementary winged bois. At the very least it gives poles flexibility that might prove gamechanging at higher ELO and tournaments. Also consider team games, imagine combing Obuch with Chu-Ko-Nus. Or Mayan skirms at the very least.
That is a good to remember, but you have also take in care that a lot of multi projectile units fire 1 damage arrows, which are completly unaffected by armor (or the lack thereof). the chukonu's additional arrow do deal 3 pierce damage, so they in particular could greatly benefit from the armor tearing. Also do take in care even if they don't win the debuff doesn't fade until you take the time to heal your units, making the influence of the obuch in the game expand even beyond death, and when figthing poles, you need to keep in mind that your units can be extremely weakened beyond what you expect after a figth if obuch are involved
@@Gyrant and infantry. obuch are surprisingly good vs inf when backed up by ranged. only counter to that doomball is full missile spam and pray the opponent has not had the time to mass winged hussars.
When I designed my first game, almost every unit starts with a clone of some other units I made, it really saves time when there are so many assets in game.
I mean its not exactly a crime. That's literally how modders make things. If I want to make a cavalry UU, its very easy to use the knight as a base, since by doing so you already have things like its various armour types established for the purposes of bonus damage from enemy units, as well as just having an established HP, attack and more established as a base. With ranged units it can be especially tedious reprogramming all of the stuff related to projectile speed, firing rate, range, projectile type, accuracy, frame delay etc. Not to mention it increases the chance of human error as it can be very easy to overlook some things or enter something wrong. On the other hand you do need to be careful to remember to change all of the unit's attributes. When I modded a new UU for the Persians I forgot to change the sound files associated with it, so I had a horse unit making elephant noises. Its not a huge deal though and can be fixed in like 5 minutes. The Obuchs making Donjons will be fixed in the next patch for sure.
@@Igor369 Most likely because it's the newest unit, with the cleanest code. If you start out by copying, at least copy the nice stuff, instead of the old ugly one. It was most likely used as template and then customized anyway.
11:18 I think SotL frequently underestimates the size of his audience, I think we're at the point were devs are tuning in to SotL to unwind. It's blinking hard on the radar now sir, so it's gonna get nerfed.
People say Obuchs have no counters, yet there's Archers, Hand Cannoneers, Scorpions, Onagers and for some civs Heavy Cavalry to deal with them. Quite a balanced unit and mostly useless on its own. And simultaneously teching into different units isn't cheap. It's nearly the same as a Serjeant, which can cone in clutch though constructing mini Castles.
@@NeonLine Only Cataphract beat Obuch as heavy cavalry. Obuch breaking armor ability make them unfightable in melee combat because without Pierce armor, your units die to even skirmisher and Obuch also stronger than other infantries with cheap cost and upgrades. Other units you mentioned are only soft counters. Also having counters doesn't prevent a unit being OP. For instance, if Paladin has 300 HP, Halberdier still counter them cost efficiently. Is 300 HP Paladin balanced? Of course it is not.
I guess a good counter would be Onagers who can kill them quickly. perhaps the Shotel Warrior could also be pretty good with it's high attack low hp/armor combo, same for the Gebeto
@@TheLive100 I confirm that the Gebeto can just kite and kill them forever. But thats just Girlboss Gebeto things as always. Also Slingers at lategame counter the whole thing.
I wouldn’t go onagers vs poles lol. A obuch hussar combination would trade very well with a classic halb siege onager. Plus they have bbc to snipe onagers.
Obuchs eat TC in early castle, i think they already do a lot of damage to buildings. If you can somewhat pressure your opponent in feudal while mining stone and click up to the castle age, you can drop 2 castles onto the enemy, add some vils to gold and spam Obuchs that eat TCs.
They have the highest bonus damage of any infantry unit it’s just their low attack holding them back a little but that seems fair as they are a great combo unit
Its funny to me how alot of YT commenters colour their perception of a unit based on MikeEmpires' videos where everything is in postImp with units charging one another, rather than actual games. Props to Spirit for showing some actual unit comps
@@Lortagreb A YT channel who makes unit vs unit videos, you can get some misconceptions if you watch without context, but it can be pretty helpful to understand some matchups, including civ specific ones.
The Poles remind me a little of the Franks. Both have castles incentives, both have good cavalry backed up by decent eco, and both have a unique unit that handles cavalry-counters quite well. The synergies is what makes civs like Franks so hard to deal with and I feel that the Poles have similar (not identical) synergies.
Teutonic Knight: Kills Obuch anyways Obuch: :( Teutonic Knight: Now to kill all your frie- Teutonic Knight: ~Notices his armor is fucking *gone*~ Obuch: *>:)* Teutonic Knight: oh no Obuch: *Oh Yes*
4:40 Also with high armor units that means they can afford to lose a few points. Lower armor units though are extremely hurt by just 1 or 2 points less.
I could see them losing some pierce armour, as the game itself lists archers as a weakness of them but they're better at soaking up arrow fire than Champions.
Yeah, they should lose some pierce armour especially in castle age & possibly cost more gold. But their Stone gold needs the biggest nerf. I’m winning 70% of my matches with them in 1v1 arena doin 26+2 castle drops. Followed up by obuch & rams. Possibly their UT should be -40% gold for knights which would be solid and then maybe give them cheaper light cavalry upgrades also so their Winged Hussars are easier to tech into. Another cool idea would be that winged Hussars replaces light Cav upgrade not hussar upgrade making winged Hussars available in castle and skipping light Cav upgrade all together for a scouts in winged hussar play could be fun.
@@filipbitala2624 It's cheaper than just about every melee unique unit, and barely more expensive than champions, yet performs significantly better than almost all of them. Even its upgrade cost is rather cheap! And as shown, it can even enable trash units, who are normally particularly hard hit by enemy armour, to do about as well as gold units for most civilisations Its only significant counters are hard counters to infantry, which are pretty much going to either demolish any other infantry unit, and aside from onagers/scorpions, aren't available to every civilisation. That and expensive, high power units, which again, they tend to do a lot better than most units against, and are typically significantly easier to counter with trash than the Obuch. It's cheap, strong by itself, allows you to use cheap units more effectively, and are easy to mass for a unique unit thanks to its quick creation speed and Polish buff to stone mining. It'd be a pretty okay melee unit even without the armour destruction, but right now it's too good with too few weaknesses.
@@rubywest5166 i didnt say it wasnt op, i said its expensive, which it is you compare it to a champion, champion is expensive too, you dont have to write a whole essay just to look like you anything about the game, you can just write “nah he is not expensive bcs i said so” and dont bother filling an aplication for ‘knows X about Y game’ next time
@@filipbitala2624 It's not... Given the update cost is 800/600, that's really low. Plus, where the cost of building a castle is usually in on top of other unique units, Obuch are right now hard to counter, because you can produce them in high numbers, when the enemy comes marching. They don't have bonus damage against cavalry, but stripping armor means that a lingering raiding party without monks, is practically useless. As the Obuch is right now, there is now logically counter. A possible nerf, without making the unit too weak, could be removing 1 pierce armour, or raising the upgrade cost to, say, 1000/750
@@filipbitala2624 It costs 10 food more than a champion. Food being a plentiful resource as it is, let alone for the poles. And 20 gold is also pretty cheap, especially given poles get extra through their stone mining. If that's expensive to you, quite frankly that's enough to make me doubt you even want to play AoE2. And even if it wasn't, it doesn't matter because it's so good you're still getting incredibly value for money, which is why I actually tried explaining it to you.
I like that the Obuch seems like a unit that their civilization actually relies on rather than a (at best) situational gimmick, like the uu of some other civs
Well Poland and Bohemia are both Slavic nations They should really rename "Slavs" to something more specific like Russia or Kievan Rus (those are different things )
It is really an interesting unit and shows that devs experimenting with new ideas in the game can have fun results. Too bad they couldn't even name them correctly.
...I don't like the high Armor values all the new civs get on their Unique units. Both Serjant and Obuch get high melee and ranged armor, which makes them great all-round fighters.
Serjeants definitely don't. They are pretty weak due to their high gold cost. Their damage output also isn't great. Moreover they don't have special combat ability like Obuch. Even Berserkers wreck Serjeants with efficient cost, and Obuch completely wreck Berserkers.
Serjeants are really nothing special, they do preform conciderably better against archer, but have a much higher gold cost and lack mobility (as most infantry do). The Obuch is OP compared to regular longswordsmen/Champions, but share the same weaknesses that all infantry have and thus has very specific use cases. Overall, i'd say that the problem is that cavalry is generally way superior to infantry (except against high mobility infantry and trash).
It's their attempt to make the infantry options a reasonable choice VS going for Cav like everyone else, and even still both sicillians and poles both go cav most of the time anyway.
I think the Obuch showcases just how squishy the Champion line is. I never liked how weak these units are in AoE2, infantry should be a little tankier. The Obuch looks like a proper infantry unit, with enough HP to take a few arrows, and good performance up close.
hey spirit, i really respect how you put effort into pronouncing foreign words the right way. it's a small thing but most others don't even bother with it, which is why i like that in every video of yours so far, you've always made the effort to pronounce names as best as you can. no one's expecting a perfect native level pronunciation but the effort is greatly appreciated!
Eh? I thought the polish "ch" is more similar to *ch* in "Loch", or *ch* sound in German. Am I mistaken, or is it just an oversimplification, since English-speakers usually do not distinguish between them?
I don't really understand what are you asking about but i will try to answer. Ch in polish is the same sound as h in polish and the closest example I can give without much thought is h in hard in english. We have a lot of needless redundancy in our language, u is the same sound as ó, rz is the same as ż. I hope that answers your question.
@@avroskroksthestarfish4495 There are two different sounds, which are, apparently, similar enough to be confused: *voiceless glottal fricative*, which is the sound you expect in English when you see _H_, and *voiceless velar fricative*, which is used in most of the Slavic languages. I was surprised because I expected Polish to have the latter, not the former. I looked it up in Wikipedia and indeed, polish uses *voiceless velar fricative*. But now that I am typing this message, I can see that the full explanation is way too long and boring, and to say "it is just like _h_ in hard" is, indeed, a much simpler solution.
I would think raising the gold cost to be in line with the sergeant at 35 should suffice. This would keep them from being mass spammed which I believe is the biggest issue among a few.
I agree. Their HP and armor are already okay to maximize the use of its ability. The issue is their cost as they are too cheap to dominate other units especially unique units.
Aren’t most infantry unique created at the Castle which costs a hefty 650 stone with the exception of Huskarls? A unit that costs 55 F, 20 G and strictly built from a Castle sounds reasonable. I just think the Obuch needs a nerf for its specialty only decreasing melee armor for their enemies and not their pierce armor.
@@mikelivingood7797 Fair enough. Increasing their gold cost to 30-35 sounds reasonable though there are Berserkers, Throwing Axeman, and Woad Raiders with their 25 Gold cost. I just think the Obuch needs to have their specialty of reducing enemy armor nerfed only affecting melee armor and not their pierce armor along with increasing their Training Time from 9 seconds to somewhere around 12-14 similar to Berserkers and Teutonic Knights. That way massing them up would be a hefty time-consuming investment due to the Castle.
@@zethaponderer8470 we never saw massed woad raiders, huskarls, berserkers, samurai, every single of infantry unique units in the early-late castle age but Obuch. In real-game situation, Huskarl can be massed in the late castle age or imperial age. Obuch with those stats and ability in castle age costing 20g is too much. They don't only wreck infantry units especially infantry unique units which are more expensive tham them but also are very good against overall units compared with other infantry unique units. Obuch are very good at absorbing arrows and destroying TC. It's fairly fine if our units with reasonable cost (the same or more) dominate other units, but I don't think so if our units are cheaper tham them.
Solely based on stats and consideration given to their status as Castle unique units, their performance was fairly average overall in the tests. Their stats seem to be otherwise blowing the minds of people. My takeway from this is that infantry in AoE2 sucks and Obuch is one of the few viable ones for a change.
@@forsakenquery What works for pro's doens't necessarily works for amateurs and casual gamers. And I would argue that most people can't be bothered enough with a video game to reach anywhere near pro status.
I know that SoTL does not likes the "psychological factor" comments and that he wants to keep the discussion as objetive as posssible, but I think there is another good argument to make for the Obouch against cavalry in real game scenario: Cavalry has the movility, they pick which fights to take, and any cavalry player would insta-run from spear line units unless he absolutely has to fight them with its knights. But when it comes to obouch, a cavalry player unaware of how good they fare against its units, could send his outnumbered knights against a group of Obouch thinking "its heavy infantry, no bonus, I will get a decent enough trade" only to see his units being almost wiped out and losing lots of gold in a non efficient fight. Point is, the psychological factor of cavalry daring to fight infantry that is not pikes :D
I think they are this strong on purpose to balance out not having Halbs and a weak imp heavy Cav. Essentially, you are supposed to counter cav with obuch as supporting unit + damage dealer of choice.
Not sure if its me but I feel the last few civs to come out are getting some insanely strong stuff, often able to circumvent mechanics or tactics that everyone else has to rely on. That's kind of a theme for both aoe2 and aoe3 where new unique units or civ bonuses outshine other options or alter what you'd usually see in terms of compositon or build order.
Not sure if that is intentional or if they just want to make them a new relevant unit that feels good to play and usually overshoot their goal by a bit.
I wonder how heavy is that warhammer. I know weapons are oversized for visibility but it's ridiculous for this unit, real warhammer didn't have such a huge hammerhead.
I always found it funny that the cynical side of the AoE community was quick to dismiss AoE4's art style as cartoonish while still playing AoE2 with all its cartoonish aspects
The Obuch's from AOE2 looks quite as "Nadziak". It was 2 sided weapon. One side is hammer, for crushing (this is what obuch is in polish), the other side is sharp spike. Here is demonstration: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-F4B87zPM1Xo.html&ab_channel=HISTORY
@@junorus true, and look at that size difference ! It's not the throwing axeman throwing Gimli's axe instead of a light francisca (equivalent to a tomahawk) but close.
@@Leitis_Fella I want to like AoE 4, but I can't stop thinking that the units and the stone walls look like plastic. They should've gone for something similar to SpellForce 3 Versus.
Man, I just love how much effort you put in those videos. The quantity of data and all the possibilities that you have to come up with is incredible. Every time i watch you video, it seems like a little semstral work at uni. You are awesome, keep it going.
The real takeaway of this video is honestly that Skirms are a valid replacement for Arbs in this scenario. Getting an Obuch + Arbalest scenario is so expensive it's almost not a valid strat on pro level. But the skirm thing is a huge game changer
@@heinz8233 Certainly solid and reliable alone- but because they make other, cheaper units more effective, and strengthen soft counters, it seems like you should get the most bang for your buck if you think of them as a combo unit rather than a backbone.
I presume they will, at least what I get the impression of this analysis video is they are OP, countering almost everything with little to no proper counter to them.
Wait, is it really pronounced like Oh-buch? I'm a Czech myself so I thought that the pronounciation of the "O" part would be rather O-buch (With the "o" sounding like in for example the word "of" or "or"). Edit: So it's pronounced exactly like I thought. You're really close Spirit, but at the begining it's indeed pronounced with short sounding "o" (like I explained above) instead of it sounding like "oh". But the rest of the word is spot on from your side.
The Obuch vs Teutonic knight match-up lack a group version. 1 on 1 the knights overabundance of armor negates the armor stripping but what of group fights where they can be brought down to near 0 in one or two waves of swings? They should at least fare a bit better right?
But at the same time, they're getting cut down by the other knights. You'd need the obuch to outnumber the knights by a significant margin to win that fight, which isn't cost effective.
@@BleachFan2588 Yes very likely. I just think they'll perform better, though still not good, in mass combat so the loss wont be as bad as the 1v1 makes it seem
Okay. So. How do we beat Polish if I don't have one of three of those special units or access to Guns? How is this unit "Just good" in anyone's book. This unit has complimentary Civ Buffs to castle rush. Insane creation speed. Overstatted through the roof where you cannot fight it cost effectively without very specifically by Anti Infantry. And on top of that laughs in the face of any Actually balanced units with Actual strengths and Weaknesses like the Huskarl or the Teutonic Knight. It's not even a slow melee unit. If it was sluggish at least it would have the "Hit and Run" counter strategy. This unit is outside of the Rock-Paper-Scissor loop and instead it's half a Knight for the Third of the cost. How is it not a problem in anyone's eyes? What is fun about "Oh, this play goes Polish, now I have very limited options to have an equal chance". Not "Better". "Equal". And if they fail, they will just go 11 and build Cavs to counter the counter, and it's easier for them to tech into because how cheap this all-purpose unit is to mass.
Hey SOTL. Ok so, I want something. I want, I envision, one thing for AOE2 eventually. That unit visuals are made into regional categories. So that units become a bit like buildings, in the sense that they are a regional thing. Knights in all civs in AOE2 are/look like Western European Knights. Crossbowman, Skirms, pikes etc. There is but one visual for units. And I don't think this is good enough. Thus, AOE2 should have more types of unit visuals, for example: Mesoamerican; East Asian; Central and Eastern European; Middle Eastern and Central Asian; African. I don't have how to start this conversation, I don't frequent any forums, have no voice or influence. But perhaps you could take that mantle. A Skirmisher would still look like a Skirmisher. A Knight would still look like our Knight. But still would look African, or Asian, etc. A crowning achievement for AOE2, if this was to happen. I think. How about a video about it from you? Hopefully you can light the flame on this non-issue. Imagine if we could upgrade AOE2 in this manner... Oh boy.
I think their most interesting feature is the one you said for last. Making tough units more vulnerable to cheaper counters seems quite a good idea, and perhaps a way to make the huskarl less threatening if it enters the firing range of castles...
@@michaelcross7665 I thought so too, but if you look at the WingedHussar video on his channel @4:53 it seems like the trample dmg takes into consideration armor
@@HandsomeGamerGuy No, its a basic feature. Why can’t we play with 3 team mate AI on extreme vs 4 enemy ai on moderate for example. It’s always good to compare games and recognize the flaws
@@KillerZxAce its a niche thing and there May be reasons to include it for one and not the other (possibly how AI strength is handled in the actual matches, legacy code can be a bitch). Or its like spectator Chat in live games and they just hadnt had the incentive to fix that yet. Who knows, then again why bring it up here where it has no relation to the topic instead of contacting the aoe team is a mystery in itself
I find the presence of the obuch pretty annoying, because they were never an infantry unit in Polish history. Their unique unit should have been a hussar lancer. Also annoying is their lack of a stage-three heavy cavalry, like a paladin or fully plated lancer.
Its interesting how flexible Poles are. They have powerful light cav and knights(that admittedly are trash ageist archers) A infantry unique unit with a decent Barracks, and a-ok archery range. Their only real weakness is to cav archer civs, and I guess knight civs are good agiest them before you get to Obuch
I would think the point is to mix obuch with yes, ranged units, but in a team game units with trample damage. I also would love to see how that could play out on 256x mod with their gold+stone dealio
I think it's pretty balanced and it's cool to have an actually useful infantry UU. Maybe they should get 1 less pierce armor though, since archers would be their logical counter, but aren't unless microed and extremely massed.
Interesting video. I was most impressed with the statistics of a skirmishers in combination with obuch vs Paladins. Very interesting Also the performance of obuch just as good as pikes vs Paladins. From playing this civ I’ve discovered a few things. It’s almost always a good idea to include the obuch into your army no matter what other units you have. Also because of how this civ tends to float gold it’s almost always a good idea run a double gold unit composition whether it’s obuch and arbs or obuch and cavalier. Nice to know skirms are this effective with obuch and use gold elsewhere.
I like the Obuch, but I would personally like to see it nerfed and in exchange the Poles get Halberdiers, since they are the only civ in the game that only has Pikemen and has neither camels nor a civ bonus or UT to their Pikemen to compensate like with Vikings or Aztecs. What this video shows is that Obuchs are good the longer they are in a fight, which is good when you are already winning, but it means they don't hold up if you are already on the backfoot. I like to think of the Obuch as a stronger alternative to the Champion, much like the SOTL shows in the video. I also really like the idea of them being trash killers, but I don't think they should ALSO be anti-cavalry AND be quite archer resistant. I think they either need a stat reduction, or a cost increase. Probably not both though, since I don't think the Obuch is as broken as some other units have been at launch, not to mention the Poles will probably be nerfed in other ways soon.
The weakness of the Poles is they are ultimately a Quantity over Quality Civ, missing out on certain upgrades as well as not getting their final unit on their specialty lines. Obuchs serves as the Anvil and Hammer of their formation, complimenting anti armor so your other units can smash certain matchups at a fairer trade.
@@MrAsaqe Not a fan of the Poles current design tbh. Their castle UT is way too strong atm. Their knights are cheaper than steppe lancers and that's on top of having a strong food eco bonus AND a gold bonus that simultaneously sets you up for a fast castle drop while also giving you more gold in the long run. Those two bonuses are enough to give the Poles a strong knight rush even before you throw in the absurd discount, so they have a ridiculously strong castle age at the trade off of a crap imperial age, with quantity over quality cavalry that gets shredded by archer civs, lacking a proper anti-cavalry unit, weak siege, and average archers. Personally I would do the following: Nerf their castle UT to a 20% or 25% discount instead of 60% Give the Poles Paladins Give the Poles Halbs Give the Poles Hand Cannoneers (because there's no reason why they shouldn't have them to begin with) Possibly remove the final infantry armour as a way to offset the addition of the halb (especially for trash wars since Poles now have one of the best hussars in the game) and as a way to nerf the elite obuch by making it weaker against archers to offset its advantages as a melee unit.
I have ask will you start a new unique units series? Seeing how the Obuch synergized with archers and skirmishers has me wonder what other unique units synergize well with basic units I for one notice that a mixed group of knights and Letis performed reasonably well with the knights compensating for their low armor
Its a debuffing unit that stands incredibly well on its own... Definitely going to get nerfed somehow. Not sure what they were thinking making it THAT strong. Also worth noting, even in test situations where the obuch lose, they have reduced the armour of the enemy, and its probably never going to be restored by healing them to full in most cases, so they've done a little bit more harm than would otherwise appear. (anybody know what the plural of obuch is? Is it still obuch? Obuchs? Obuche? I know nothing about Polish lol)
In English Grammar, unless the word has an English/Greek origin, which ends in "s", most plural forms of foreign words are the same as sigular form. The exception would be latin or latin derived languages like French. So, plural of Obuch is Obuch. Another example of a plural form of a foreign word is Moose: one Moose, many moose.
plural is most likely "Obuchy" judging by my limited experience with Polish. And everything I see with the Poles is looking like the whole civilization is going to be hit with a nerf-hammer really hard in the near future, what with being Franks+ while also having the Obuch and also being Mayans+.
Not sure what you are thinking saying it that strong. Like most of other infantry, crossbow with good micro will easily kill them and make them a waste of resources. Cav will easily avoid fights with better mobility.
My poles gameplan is basically straight arch, castle drop, knights spam and the clean up w obuch. Rarely will you get a civ that can transition through those units to infantry so smoothly. obuch cleans up pikes/halbs if i decide to keep going knights and complements archers if my opponent is going heavy into scouts