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The One Who Watches Has Been REBORN 

Pixel Coder
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This is episode 1 of my One Who Watches update survival series. In between each episode I will be working on the mod and adding in brand new features or redoing old ones. So strap your headphones on and enjoy the video!
Join the Discord!!! (we have lots of fun)
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Songs from Epidemic Sounds
www.epidemicsound.com/music/f...
Tags:
#pixelcoder
#minecraft
#scaryminecraft
#minecrafthorror
#moddedminecraft
#theonewhowatches
#toww
#theknocker

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21 июн 2024

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Комментарии : 756   
@Calvin9000
@Calvin9000 8 дней назад
yeah i cant wait to play this
@pixelcoder
@pixelcoder 8 дней назад
Yooo, the man himself! By then end of this series he is going to be absolutely terrifying. Can't wait for you to try it out. Maybe you'd want early access? 👀
@jahgamgam
@jahgamgam 7 дней назад
LMAO
@ShinMalpher
@ShinMalpher 6 дней назад
Sorry Cal, you're cooked to hell and back the moment this comes out
@Willywacker381
@Willywacker381 5 дней назад
reactions to the jumpscares gon actually be tragic
@andredicar
@andredicar 5 дней назад
no way the goat himself
@SuyokaY
@SuyokaY 9 дней назад
It would be creepy if the one who watches would sometime smile at a player when they look at him. that would freak me out tbh
@pixelcoder
@pixelcoder 9 дней назад
That would be really scary 👀
@alexsun6079
@alexsun6079 9 дней назад
@@pixelcoderis it coming 😮😮😮😮
@Malidactae
@Malidactae 9 дней назад
Or if you're near a window that TOWW could appear with his hands on the other side of the window and making a little scream to scare you, that would be super cool
@devy4648
@devy4648 9 дней назад
@@pixelcoder that mf needs to crouch to imagine looking at him and he is like hiding from u tryna sneak up
@rebelspark279
@rebelspark279 9 дней назад
HECK NAHH ID LITERALLY DIE
@Just_a_Random_guy-kj2qr
@Just_a_Random_guy-kj2qr 9 дней назад
Suggestions TOWW can hide behind blocks to disappear instead of just looking like he goes invisible... Or running away in the distance hiding behind a hill.. Or crouching down or crawling in unlit areas to be more predator like..
@Fikoj
@Fikoj 9 дней назад
pixelcoder pin this man, he is cooking
@jesterepsilon8141
@jesterepsilon8141 9 дней назад
Definitely this
@Ghost-pr4fq
@Ghost-pr4fq 9 дней назад
I was thinking similarly. Judging by its deadly claws it can even climb walls. To make any dweller much more scary, the player has limited control or in the other words ''you panic and lose control'' For example: - It can be fast in or on water while chasing you (so water bucked is useless or even swimming) - When you build up block tower, it will simply climb after you - It will ignore boats if you try to let it sit on one of them - Other that you can't use common methods to hope to escape from it, hell if it would break doors and/or blocks and it can pass trough 1x1 block hole.
@wdas3063
@wdas3063 9 дней назад
Always some random dude
@Just_a_Random_guy-kj2qr
@Just_a_Random_guy-kj2qr 8 дней назад
@@Ghost-pr4fq yeah TOWW has the ability to strip the wood off trees so it could work
@madnessecm
@madnessecm 9 дней назад
I have a MC Horror World, with like +20 horror mods with dwellers and other monsters, and even with that, The One who Watches easily takes the crown of the scariest, being the one who stands out from the rest for the better, with that eerie aura when you suddenly watch it in the distance, staring menacingly. Just like it's creator, The One Who Whatches is the GOAT and easily the best horror mod out there. Hope this helps you, at least a little bit.
@pixelcoder
@pixelcoder 9 дней назад
Wow thank you so much! I'm really glad that you enjoy the mod so much. Hopefully you will love it even more after this update. I appreciate the donation!
@old_riv
@old_riv 9 дней назад
HOLY SH-
@TaxEvader7865
@TaxEvader7865 9 дней назад
Insane glaze Respect
@aracno211
@aracno211 8 дней назад
the best horror mods are definetly the upoming manbear and the obsessed
@TheRagingGamer1
@TheRagingGamer1 8 дней назад
@@aracno211Nuh uh
@Wyatt-yo2uo
@Wyatt-yo2uo 9 дней назад
If you could animate his jaw to look like it was hanging loosely from his head instead of him holding it open - that would be terrifying. Another idea is that if he can't get to you (because of blocks) he'll do one of two things- either start scratching quietly at the blocks or he starts hammering the walls. Idk, it'd be cool. Thanks for still updating this mod, dude! Love your vids!
@pixelcoder
@pixelcoder 9 дней назад
Thanks I appreciate it! And yep I have something in mind for when he can't get you
@TheRagingGamer1
@TheRagingGamer1 8 дней назад
@@pixelcoderPLEASE don’t make it break blocks because The Man From The Fog can and if I have 2 horror entities in my world that can break blocks then I’m done for
@PuffsGaming81
@PuffsGaming81 9 дней назад
It's doing stretches!
@MrJenggomen
@MrJenggomen 9 дней назад
hello puff😃
@vxzcvz
@vxzcvz 9 дней назад
its doing jojo poses lmao
@natasharufe5180
@natasharufe5180 9 дней назад
Lmao wsg puff
@annelynorbe5026
@annelynorbe5026 9 дней назад
Sup puff
@YourlocalIRS
@YourlocalIRS 9 дней назад
The fish has arrived
@i_monch_bread6438
@i_monch_bread6438 9 дней назад
Suggestion: So I’m pretty sure the birdsong in the video is part of some kind of ambience mod-thingy, but it would be REALLY cool if TOWW had birdsong/nature/animal ambience (Frogs croaking, birdsong, crickets, etc) and one way you can tell The One Who Watches is near, is that everything goes dead silent. In real life, wildlife sounds abruptly falling silent can actually be a sign that a predator is near, a bear, a person, a mountain lion, but In this case, *him.*
@tinmanne
@tinmanne 9 дней назад
an actual good idea woah
@pixelcoder
@pixelcoder 9 дней назад
If I could figure out how then I might do that.
@Demonite-jj2zf
@Demonite-jj2zf 8 дней назад
That would be horrifying
@user-gx3im5ev4q
@user-gx3im5ev4q 6 дней назад
Me inside my underground house crying in the corner: I AM DEAD BRO I AM SO DEAD
@potatno5631
@potatno5631 3 дня назад
@@pixelcoder not sure if youve already done this or thought of it since you 100% know more than me about coding, but could you integrate it with an ambiance mod so that the noises stop if the entity is spawned in or at least within a certain radius to the player. i know this doesnt help with HOW to do it but i figured it might slightly help.
@GenerateSucess
@GenerateSucess 9 дней назад
0:50 this "HEY GUYS" scared the sh*t out of me
@pixelcoder
@pixelcoder 9 дней назад
LOL
@Pierezz
@Pierezz 9 дней назад
I started crying when you made the pink sheep reference bro…
@psychanii9768
@psychanii9768 День назад
Fr, I grew up watching pink sheep and purple shep
@JNightYT
@JNightYT 9 дней назад
O boy Calvin is going to love this can’t wait to see him jump out his skin when this releases
@DrownedWick
@DrownedWick 9 дней назад
More like chuck an object across the room, like his mouse XD
@JNightYT
@JNightYT 9 дней назад
@@DrownedWick you mean do a kart weel
@NoTimef_r
@NoTimef_r 9 дней назад
Idk the One Who Watches rarely comes in his video but hell yea i can't wait!
@billymays8864
@billymays8864 8 дней назад
🤸‍♂️
@manul4514
@manul4514 7 дней назад
@@NoTimef_r Even though I love Calvin's content, I hate that he doesn't understand TOWW real potential and abilities, so I think he often doesn't notice it or doesn't show it too much.
@vuwulcain
@vuwulcain 9 дней назад
(COMPLETE OPINION) I think he should spend more time stalking the player from afar before actually making his moves, in the video it feels like he just gets close too fast which ruins the scares. Having him just sometimes spawn far away and look at the player before leaving a good few minutes (maybe up to 5 or 10 minutes) between reapparing adds to the dread factor, he should spend more time watching and being a possible menace that spawns from afar. Also if that's even possible, he should maybe try to go into a crawling pose and break line of sight before disappearing, so that it feels like he simply ran off and is still around. It's def one of the better horror mods out there, but there should be more stalking and anticipation rather than him appearing and not leaving you alone. Also probably give grace periods from time to time so that the mod itself isn't just a content farm, but could be an actual mod you use on a playthrough. Keep up the good work! (It's completely possible that some of the things i say are already in the mod. But i'd rather give a full critic)
@pixelcoder
@pixelcoder 9 дней назад
I agree mostly with what you are saying. He is supposed to stalk from farther away but for some reason that never happened in the video. There are still some bugs that need to be worked out with this current version + I am going to be adding in new features.
@pixelcoder
@pixelcoder 9 дней назад
And yes I will be building a lot more into the anticipation
@CyanSythe
@CyanSythe 9 дней назад
suggestion: since he is called "the one who watches" realistic eyes should be in the center of his void like ones, or at least have a chance to appear. it would scare me if I just looked at a tree and saw that thing only to have it grow realistic small eyes right in the center. analogue horror right there if you ask me
@Da-choppa
@Da-choppa 4 дня назад
That would be absolutely disgusting 😭 imagine him having an animation where he begins to horribly contort and then those eyes show up
@ImpaledMuffin
@ImpaledMuffin 9 дней назад
Idea 1: Make him able to play any noise in the game Idea 2: Make him watch you from behind entities(i.e. poking his head out from behind a cow) Idea 3: give him a “nest” Idea 4: when he does the crazy poses, add a snapping sound That’s all 😈
@holden1259
@holden1259 9 дней назад
Additions 1. Instead of any sound. any Mob sounds 2. Make the entities freeze in place 3. A Lair 4. No changes perfect idea
@Mr_Simple2i
@Mr_Simple2i 4 дня назад
Idea 2 and 4 are really good ideas in my opinion.
@anasdewanyang407
@anasdewanyang407 2 дня назад
@@Mr_Simple2iI think number 2 will just be really goofy seeing it crouched up behind a cow, also would be really hard to actually make work
@user-nx4cq5ut5b
@user-nx4cq5ut5b 9 дней назад
Probably the only dweller which is not the reskin of Gargin's Cave dweller. Def worth adding to the horror world instead of "Creation", "Pale Hound" and others. Great job, man!
@autopotatogun
@autopotatogun 9 дней назад
I would only really like the Pale Hound because it has all rhe nasty bloody stuff on it
@vtrjnkhole1017
@vtrjnkhole1017 9 дней назад
Smh calling it a dweller reskin aside from its appearance is an insult. This one is entirely its own thing, same goes for the knocker, ftf, mftf, etc.
@pixelcoder
@pixelcoder 9 дней назад
They said that it WASN'T a reskin. You misread.
@shadowbrine5998
@shadowbrine5998 8 дней назад
Not the ONLY Non Reskin, Things Like the Man Exist
@Dustr777-tk3nl
@Dustr777-tk3nl 8 дней назад
There's also The Slumbering Omen mod too
@arassenol6467
@arassenol6467 9 дней назад
5:30 Yooo the Markiplier cameo
@TERRA_an
@TERRA_an 5 дней назад
Let's gooo I finally found this comments!
@user-ft4zt2pj8h
@user-ft4zt2pj8h 4 дня назад
Me too lol
@matheuspires2462
@matheuspires2462 4 дня назад
*insert nightmare chica jumpscare*
@just_a_croat3711
@just_a_croat3711 3 дня назад
@@matheuspires2462 *slowed + reverb markiplier scream*
@rittenhausagents7862
@rittenhausagents7862 9 дней назад
Suggestions: 1. TOWW can go into a crawling pose just like the leaning if there is grass nearby, its like if he try to hide from the player and stalk him. 2. TOWW could leave something behind like a scratch on a tree, a dead animal or footprints in the dirth or sand. 3. TOWW can knock on trees, glasses, planks or could make some kind terrifying noises like a low pitch slow Po-Po-Po sound for exaple or something thats not natural and has no meaning. I think this kind of things will give TOWW a constant fear and uneasiness even when he is not present(he could do that when he is not visible, like before or after appearing).
@yan_iscool
@yan_iscool 8 дней назад
Holy crap this could actually be so terrifying. @pixelcoder !!!
@exitiety8547
@exitiety8547 8 дней назад
imagine seeing TOWW just outside your house knocking on a glass going *tap tap tap* i would be scarred for life bro.
@berukadehikari2634
@berukadehikari2634 8 дней назад
imagine you are exploring a forest and he is hiding behind trees, sneaking from tree to tree when the player is not looking to get closer to you. You hear subtle sounds like rustling leaves and you're not sure from which tree. Then you see him hiding for a split second then suddenly disappear as you look at him, that would be really terrifying
@blindedjourneyman
@blindedjourneyman 6 дней назад
So glad to see people brainstorming traditional horror tropes instead of jumpscares.
@Kattsunee
@Kattsunee 9 дней назад
8:42 PinkSheep reference 🔥🔥🔥🔥
@wdas3063
@wdas3063 9 дней назад
No mustache eh?
@matheuspires2462
@matheuspires2462 4 дня назад
Damn we are old
@Philip-rs2vz
@Philip-rs2vz 8 дней назад
Instead of the static pose, it should more naturally turn to face you, stepping and turning it's waist to face you. When standing still, it's arms should move slightly back and forth to mimic a human when we stand still. You should also add a breathing animation to it's chest. Breathing faster as it gets closer to you. The face should have different expressions. A smile and a frown which when it attacks you it frowns and sometimes when it watches you it smiles. Delusions should sometimes become him and attack you rarely. And as you have more and more contact with him, you should experience different effects/an insanity effect. His head should also sometimes snap to the right and hold there, or snap to the right and back quickly
@Shadow_lord9983
@Shadow_lord9983 9 дней назад
Something you could do with him: crawling in walls and ceilings, and if there’s a window, he waits above it for you to look out, then peeks his head down and gives you darkness
@umbra_K
@umbra_K 9 дней назад
Idea: Imagine if the animal you kill the most for farming the one who watches starts mimicking that behaviour and you start finding remains of that animal around your area. Clearly showing that’s it’s watching and learning from you. Anyways great video, I really enjoyed watching this and it’s a delightful to see this mod getting updated.
@CiaosonoMemosoo
@CiaosonoMemosoo 9 дней назад
Suggestion ™️ : Sometime make it so "The One Who Watches" faces a random direction, mostly not looking at the player or while scratching a wooden log, if the player is near him he would turn around quickly towards the player, in my opinion thwt would creep me out A LOT Suggestion ™️ 2: Make it so "The One Who Watches" when he spawns and is spotted by the player can whistle (or make any sound that lasts a bit) and make it so the player MUST NOT MOVE ELSE THEY WILL BE CHASED, although, if "The One Who Watches" keeps producing the noise for 10 seconds, then the player has to stay still and he will disappear (if not he will start chasing the player), else if he keeps producing the noise for 15 seconds (or just more than 10), RUN. RUN FOR YOUR LIFE. AND DON'T LOOK BACK.
@Mr_Simple2i
@Mr_Simple2i 4 дня назад
Suggestion 1 is REAL GOOD but suggestion 2 is meh. It would be quite annoying if everytime he spawns you must stand still and there's a reason why he's called the one who watches not "the one who Chase's"
@Twisted_Bon
@Twisted_Bon 9 дней назад
"okay so the first night is never usually that bad in any of the games" hmm thats familiar
@PapaDevDev
@PapaDevDev 3 дня назад
(immediately gets jumpscared)
@TaxEvader7865
@TaxEvader7865 9 дней назад
Okay pixel coder you're officially the g.o.a.t of horror mods(insane glazing)
@pixelcoder
@pixelcoder 9 дней назад
Well thank you man. I appreciate the glaze.
@TaxEvader7865
@TaxEvader7865 9 дней назад
@@pixelcoder NP man,I'd gladly glaze you (Vineboom)
@TaxEvader7865
@TaxEvader7865 9 дней назад
​@@pixelcoder No problemo,i'd gladly glaze on you (Vineboom)
@MN_Rando
@MN_Rando 9 дней назад
​@@TaxEvader7865🤨📸
@TaxEvader7865
@TaxEvader7865 9 дней назад
@@MN_Rando heyheyheyhey,no need to get all worked up hehheh....heh...right?
@toast3852-xi7te
@toast3852-xi7te 4 дня назад
5:28 "the first night is never usually that bad in any of the games"
@slowsloth3809
@slowsloth3809 6 дней назад
SUGGESTIONS! My notes that I gathered - The one who watches is quite literal. He stalks you and watches you. My idea is that he's watching you to know your vulnerable times, and when is the best time to attack, as he is not very durable, despite being strong enough to tear you limb from limb. Animation rehaul TOWW's animations should look smoother and more unnatural. Instead of him bending over like a weirdo, have him ATTEMPT to look humane, only to not look human at all due to its elongated limbs. TOWW should peek around blocks, depending on distance and time of day. Go to stalking mode for this. Depending on the situation, he either moves fast or slow. Go to stalking mode for this. Skin rehaul The more time you spend in a certain area, let's say the Forest TOWW will pick up on this habit and camo himself with vines on his body. He throws the camo away once he starts chasing, or is killed. Overall Please no music or sounds from the entity itself.. This guy is meant to be a creepy skilled predator, not a "I SEE YOU, I CATCH YOU" backrooms monster. Stalking mode Once TOWW spawns, he will FOREVER be in-game until killed, which then he would temporarily be out of the world. TOWW will constantly follow you everywhere you go. He can hide behind trees and peek, within bushes and crouch, within short grass and lay flat, around corners and peek, above you in the ceiling and look at you, underground and peek over, etc. If he is in your peripheral vision, he ever so slowly moves in order to hide himself. If he's behind a tree, he slowly moves to hide within the tree so you don't see him. Same thing goes for grass, he'll slowly crouch down and lay low. If he is in your direct line of sight, he will IMMEDIATELY and QUICKLY hide himself. If it's during the day, he will always quickly hide as he is much too obvious. He will always attempt to be behind you as that is the best place to strike. If he isn't able to be behind you, he will always inch closer without you knowing. Though if you notice and look at him directly, he will stop immediately. If you run away, he'll stay and proceed to stalk you again after you stop looking. TOWW is intelligent and is able to distract you to keep you in a certain area for longer periods of time. Misplacing player-type blocks, e.g torches, chests, etc. If you are in a house, TOWW doesn't wait outside the door. It waits until you go out of the house so he can sneak into your home and take you undetected. (Homes can be detected by seeing how long you spend in it, how many things you interact within the certain area, if it's covered with blocks, etc etc) He is able to fool you with more sounds! - Very VERY faint breath. - One word whispers that are as soft as breaking sand 6 blocks away. - Block sound mimicry from a distance (Doors, stone, etc) - Animal mimicry from a distance (Will sound slower/faster and/or higher/lower than its actual sound) Chasing mode He will only start chasing you once he catches you by surprise. If he is close enough to attack you, that is when he gives chase. If you are cornered or have a difficult exit, he gives chase. If you have nowhere to run, he gives chase. And if he has nowhere to hide, he will chase after you. If you spot him while he's super close to you, he will run away, as he is not durable enough to tank too many hits from you. His natural speed is faster than your sprint, but slower than your sprint jumps. If you turn corners in a tight space, he will run into the wall and slow down for a second. He CAN climb to chase you, but won't climb if you have an advantage, and would instead go back into hiding (e.g. if you pillar up and there's a source of water next to you, or if you pull out a ranged weapon) If you are in a small space (2x2 or 1x2) He will use the walls to make himself faster. He will be as fast as your sprint jumps. If you do manage to hit him and deal enough damage, he will attempt to get away to recover. If you hit him too many times, He will turn around and hunt you. He can fool you with sounds during a chase! - He can produce footsteps, but these aren't real. He doesn't produce loud footsteps, the ones you hear are fake. That means you could hear footsteps running behind you, but he's to your right ready to pin you. - He can produce monster sounds in an attempt to fool you to going somewhere else. Uh.. that's it. That's all I have, i'm sleepy.
@gurtist324
@gurtist324 Час назад
First of all, I'm glad to see that this mod still get updates. TOWW is much better than most of the other horror creatures since he don't just show up randomly and attack, but actually create some suspense with his stalking and delusions. Now, onto the feedback and suggestions. First of all, an animation on 0:05 (the one when he folds himself in half). It's definitely quite creepy, but when he do it out of blue, it looks more funny rather than scary. This is why i have an idea, that could also put this animation to the better use: give him a special interaction when he's near your home and stalk you through the window. Just imagine, you do your business in the home, thinking that you're safe. Suddenly, you hear a noise (something like a quite slap, or a bit of scratching on the glass) behind yourself. And when you turn around, you see that he's right there, fold himself like that to see you through the window, which is too slim and low located for him. That would be creepy as hell, don't you think? Also, there could be some alternative way of peeking in different situations. For example, if your windows are 2 or more blocks in height and/or located on the 3rd block from the ground (like in this video, if you look at the house from outside), instead of folding himself, he would put his palms on the window (like in that classic scene from some horror movies). Another option, if window located even higher (like, on the second floor), he would crawl onto the wall, while peeking onto the player from the side or top of the window. Also, to avoid ruining an immersion for some "brave" players, when you break the window or wall between you two, he should blind the player for few seconds and disappear, becoming significantly more aggressive and active afterwards. I think that if such feature could be implemented, it would made him even more scary. Next is the smaller thing: give him ability to rarely use some of the creepy sounds from default Minecraft. This wouldn't change TOWW that much, but instead, it would make the game itself much more creepy. Most of the players got used to think that this sounds are nothing more than just an ambient without any real danger behind, but after being caught on this once (with appearance of TOWW), they'll start doubting all of this sounds, which would significantly increasing their anxiety. Lastly, i got one more idea for him (quite nasty one, should i say myself 😈). When he already becomes quite aggressive and start to actively attempting to kill you, give him ability to spawn a his own twin in the opposite direction to the player (like, if the real one are on the right from you, the twin could appear on the left). Unlike from real TOWW, the twin itself pretty much harmless (only blinds and, maybe, jumpscare players if provoked, and quickly despawns if you saw the real one for long enough), but a bit more active on approaching you. As result, if you try to escape from the twin, there's a high chance to bump into the real TOWW in the process. It could be even better if when you got jumpscared by a twin, the real one would start approaching you very quickly during the next 5-10 seconds (however, that probably would be quite difficult to implement into the game). I hope that my ideas could be helpful for improving TOWW even further. Anyway, thanks for you hard work!
@paintojn5888
@paintojn5888 9 дней назад
Hell yeah, was waiting for some updates for TOWW, it's one of the few mods with original aesthetic to it, not copy pasted
@tortesh1635
@tortesh1635 5 дней назад
I love this! The movements are what make it a little less scary imo. I might suggest having him in those poses when he “teleports” so that it gives an uncanny feeling. Very cool though, I’ve always loved this mod! Looking forward to playing the full version. :)
@PureleafFilm
@PureleafFilm 9 дней назад
Honestly this has become my favorite horror mod that it is actually scary and when its there its a treat, and its not repetitive. You are a goated mod creator! ♥️😁
@LTZ13
@LTZ13 9 дней назад
Love it! I may suggest adding a creepy walking/idle animation, keep the teleportation but maybe he uses it when you're too far away and things like that, seeing him slowly walking towards you would be very creepy, anyways, great job!
@blindedjourneyman
@blindedjourneyman 6 дней назад
Your replies throughout the comment section and the vid has me so very excited! Looking forward to this being something that genuinely compliments modpacks and is the good fun kind of scary!
@SlushieeeeTheCatgirl
@SlushieeeeTheCatgirl 9 дней назад
I think TOWW should have a little special pathfinding to stalk around the edges of light, I.E avoids areas with high light levels (if a example is required for how i think the pathfinding would be like insect repellent from DRG is a good example: Bugs can still path find through it but it just costs higher movement so they'll prefer to go around unless your far away or on top of it.) also it'd make him, during the day, prefer hiding under trees and in caves. the only issue is, it'd make him a little more predictable in how he'll move but it'd really enforce the stalker part of TOWW. this should be relatively minor but if its done well it can be absolutely terrifying, like if you build in the middle of a forest clearing you'll just see a tall white man, stalking in the trees just out of the light enough so its hard to tell the details but still enough to see. Also ontop of this a behavior that'd be fun to see is "Comfort circles" as i dub, basically a preferred range it'll be at tending towards the ring, which every night shrinks just a little. doesn't mean he can't get close to you, it just means he'll perfer staying in a certain distance of you and will more aggressively chase you later on you get. I.E assuming starting distance is 100 blocks, every night it'll go down by 10 until stopping at 10 left. (perhaps customizable in settings) perhaps even it'll if getting too aggressive back off until the ring around the player catches up. would grant some simple "Grace period" in the early parts to get your footwork before it more aggressively attempts to get close to you.
@CodedAbyss
@CodedAbyss 8 дней назад
I always imagined this guy would work like Micheal Myers from Dead by Daylight, where the longer they’re able to stalk a player without getting caught, the more powerful he gets, which incentivizes hiding powers could include climbing, breaking blocks, crouching and bigger increases to speed/damage Breaking line of sight prevents him from stalking
@-MultiverseGaming-
@-MultiverseGaming- 9 дней назад
You've been doing really well with these updates recently and it's coming along really well! but I have some suggestions. Something that is definitely needed is more subtle details and the creature interacting with the world more to make it seem more like it's not just after you but rather it's stalking your world as a whole and to more so flesh out it's presence, it doesn't have to be anything crazy though, tiny details when executed correctly can add a lot to the experience, like maybe you find scratch marks on the things it hides behind incorporating another great comment I saw where it suggests instead of just vanishing it should move behind something first and possibly it could leave said claw marks on the objects it hides behind, maybe certain mobs would react to it, for example when it's chasing you other mobs might start running away as well or while it's in the stalking phase you might see a skeleton running past you rather than attacking or a villager running into their home with no hostile mobs in sight showing that maybe you aren't the only one hearing footsteps. Another thing that really bugs me with other horror mods is the longevity of the actual fear factor (imo) all fear goes out the window when it's either way too easy to kill or it's just "spooky thing happens then it shows up to insta-kill you" which is no better than a cheap jumpscare, obviously you shouldn't be able to kill it easily or even at all and it shouldn't show up just to kill you and vanish, you should be given a chance to run, otherwise it can get repetitive and even at times frustrating rather than scary when you are trying to make progress and the creature just randomly shows up, kills you, leaves and refuses to elaborate. A good way to achieve this could be to add variety to the actual encounters rather than it just appearing then chasing you like how you can find it hanging from things but instead of that basically being a spawn trigger for a delayed chase maybe you find it eating a carcass or hunched over at a water source in a cave or by a lake and you have to be stealthy as to not be seen, get too close or make too much noise and disturb it, and when you do it would perform a creepy animation (maybe there could be variation for whether it sees you, hears you or you get too close) then begin chasing you. Also a sound overhaul is much needed in my opinion, with the only sound it makes just being a loud chase scream is pretty lacking for me at least, in fact I think you should get rid of the current sound that plays when it chases you and replace it with various creepy/intimidating sounds that the actual creature makes as it chases you, I think this could up the immersion because having the creature appear with a stinger and then go after you with either loud looped screaming or music has been done to death and by adding unique sounds for the creature to make during its phases including the chase that come directly from the creature rather than just playing in the world could really enhance the experience and be especially eerie with no chase music or stinger playing, just you trying to escape and the creature behind you making noises as it tries to run you down. One last thing that might just be something I would like but I think a moving mouth could be a great addition, especially with these new animations it could be really neat to see it move it's mouth during various interactions. Although I do understand it might not fit with the whole design you have going for it but I do think it is a fun idea. But otherwise keep at it dude! I love the idea of making a series and updating it throughout the series to showcase the new updates until its release. The mod has come a long way since its first version and I think it has a lot of potential so good luck and I hope you enjoy my suggestions. (also pls find a way to limit his spawn rate to one, I've been jumped by 5 at once before lol)
@jesterepsilon8141
@jesterepsilon8141 9 дней назад
Love the one who watches, it’s good to see horror entities that are more unique then the constant dwellers that people like swayne churn out, they can be aight, but it’s literally always the same thing.
@jesterepsilon8141
@jesterepsilon8141 9 дней назад
I’d also definitely bring back the brief stalking periods when he’s see through and can appear in ur house and break lights, but only have it happen occasionally if he does it too much in the long run of the game it will get annoying, the key to these is to not have them appear or repeat an action so much they become annoying or predictable
@Danila_PodPivas
@Danila_PodPivas 9 дней назад
Finally my favorite horror mod updated🔥🔥🔥 W Pixel!!!
@pixelcoder
@pixelcoder 9 дней назад
Just doing my duty 🫡
@Rnglegend123
@Rnglegend123 3 дня назад
The way bros building up instincts immediately activated when bro saw it
@user-dc8wz6ln5c
@user-dc8wz6ln5c 9 дней назад
0:06 yes girl pose
@Daenthio
@Daenthio 9 дней назад
I will say, he doesn’t seem to pose that much of a threat but more so as a stationary obstacle. He basically just blocked you from going into your house, which can be solved by just going around him.
@NoTimef_r
@NoTimef_r 9 дней назад
He said something pretty damn bad happens if you get too close to him, and we don't really know the full extent of what it's capable of not to mention that he's still updating and adding new features... Until the series end and he releases it public.
@pixelcoder
@pixelcoder 9 дней назад
Yes, many things are subject to change. I have plans for lots of features. He has more features that weren't even shown in the video.
@mikalnortuchiha1094
@mikalnortuchiha1094 6 дней назад
maybe The One Who Watches demands rent! 🤣
@nomnom2298
@nomnom2298 4 дня назад
​@@mikalnortuchiha1094The one who demands rent.
@Ghost-pr4fq
@Ghost-pr4fq 9 дней назад
Judging by the start of the intro, this is gonna be fun to watch other youtubers playing this mod
@paperhatgaming
@paperhatgaming 9 дней назад
Yo you're a great dev, honestly the goat of all the horror mods. Btw you could make his arms kinda bloody to make him a bit more scarier & you could add like an axe on his back, arrows or stuff like that to really make him more creepy
@marskila
@marskila 4 дня назад
Something he should have for an animation is if you look at him too long then he'll teleport behind the player and deal a heart of damage to the player, with like a cool little animation for picking them up then dropping them
@frozensalt6174
@frozensalt6174 9 дней назад
8:48 ...pink sheep from exploding TNT...man those were good days
@ryanphillips6335
@ryanphillips6335 9 дней назад
I love your content bro. Also the new TOWW is TERRIFYING
@Xstatic._.
@Xstatic._. 9 дней назад
So a ton of people have suggested awesome improvements, but something i haven't seen suggested is the possibility of dying... horror games only truly get your blood pumping once you're being hunted. Right now, it's creepy, but it doesn't get your adrenalin going... so, maybe adding a way it can jumpscare you and possibly kill you... also possibly add more details such as him knocking on your door, something to keep your ears, and eyes on high alert
@pixelcoder
@pixelcoder 9 дней назад
Oh trust me...he can kill you...
@moocowplayz3478
@moocowplayz3478 5 дней назад
yo good freaking video! I can't wait for the release! Also, w intro
@Tabby_hibiscus
@Tabby_hibiscus 4 дня назад
The one who watches is easily the scariest dweller yet, it stands out so much from all the different ones and not only that it brings the most eerie atmosphere into the game. The moment it comes out im playing it! (Im gonna get a whole ahh panic attack fr)
@s7yan69
@s7yan69 9 дней назад
W, you're an amazing dev - this looks great
@pixelcoder
@pixelcoder 9 дней назад
Thanks!
@DinoDrewy
@DinoDrewy 9 дней назад
Holy cow man you’re the best developer I’ve ever seen !!!!❤🎉 ( you should also add when your in a cave and you look behind you the one who watches makes footsteps running sounds!
@pixelcoder
@pixelcoder 9 дней назад
Wow, thank you so much! That means a lot.
@Kriskatamaina
@Kriskatamaina 9 дней назад
Hell yeah!!🔥🔥 Thank you for bringing back the horror in minecraft🙏
@pixelcoder
@pixelcoder 9 дней назад
No problem! Just doing what should have been done awhile ago.
@racciz8412
@racciz8412 9 дней назад
You could make different stages of aggression (if you haven't already) Like the first night which you made safe. The second night you can make it stalk from afar and run away if you get to close (or just dissappear) The third night make him not appear do the same with the fourth (or make random nights where he just doesn't appear) You could make him flicker from invisible to visible while chasing the player (like the ghosts from phasmophobia) (if it screams while chasing, you can cut that sound when he goes invisible then continue playing it while it's visible) Make him do weird creepy stuff.
@nathanielcallen3965
@nathanielcallen3965 8 дней назад
Love it so far! Whenever it contorts its body, you should have it make some kind of bone cracking noise just to increase the skin crawling factor
@alannawright9237
@alannawright9237 6 дней назад
Hello! Very new here, this is the first video I've seen of yours. Honestly never seen a true horror mod developer on RU-vid before. Nice to meet you pixal! I like the vision you have for this mod. Also love the pink sheep reference, almost made me cry. I'm really looking forward to seeing more from you. Been seeing you recommending people to look at your slender man vids, I'ma check those out after I'm done writing this. Also I do have some suggestions I don't think anyone has mentioned. I think it would be interesting if he toyed with the player by doing a mock attack. Like he runs at the player, smacks them once and leaves. Leaving the player frazzled and confused wether hes coming back or not. Another idea is he could kidnap players pets? Like if the pet is tameable like a horse, parrot, dog or cat, Mr TOWW could kidnap the pet, leaving behind nothing or a name tag (with the name of the per on it) if the pet was named with one. Anyway thank you for your time and it was nice watching your video! Don't overwork yourself, I've heard coding has a big crunch culture. Stay safe!
@Creativity473
@Creativity473 9 дней назад
I have some features that can make the TOWW a little more scarier 1st :- Make him mimic any mobs sound but the sounds he mimics will be distorted 2nd :- before disappearing, Black smoke will begin to cover him and then he will disappear, Just like enderman when they teleport and they leave particles 3rd :- He will leave a random block kinda near the player, maybe in a 50 block range, and if the player decides to break it, there is a 40% chance of you getting something good like (3 to 10 iron, 1 to 3 diamonds) but there's a 60% chance of TOWW getting EXTREMELY angry towards the player and will chase after the player after 30 to 50 seconds 4th :- whenever TOWW is close by, The torches in that area will start to flicker on and off and if TOWW leaves you alone, the torches will stay on but if he is about to chase after you, the lights will go off 5th :- the chance of rain will be doubled (I know my ideas are kinda hard to code and its your choice if you want to code them or not, and also W video)
@maximeleninja4029
@maximeleninja4029 9 дней назад
To be honest those ideas are kinda breaking the horror aspect of it considering that you'll know its presence, while to make something scary, you should pretty much use the moment where the player least expected it to jumpscare them.
@xylophone_8888
@xylophone_8888 9 дней назад
the torches idea is AWESOME, the mimic idea could just bring unnecessary noise clutter like how the silence mod ended up doing unfortunately
@xylophone_8888
@xylophone_8888 9 дней назад
​​@@maximeleninja4029 nahhh i think allat will bring suspense, the previous toww was overtime just a huge nuisance because it had zero suspense, bro just spawned and chased you randomly, jumpscares in horror are the equivalent of tickling your audience during a standup comedy show
@Creativity473
@Creativity473 9 дней назад
@@maximeleninja4029 So my ideas are bad? (Tbh I also think my ideas aren't really that good)
@maximeleninja4029
@maximeleninja4029 9 дней назад
@@xylophone_8888 Suspense is also a great thing for horror games.
@mortis5042
@mortis5042 9 дней назад
alright, TOWW definitely seems to be shaping up quite well, especially compared to how it was on initial release, now going for more of an actual stalking vibe rather than just sudden jumpscare followed by instant death also points for not re-using the "enderman" aggro system that every cave dweller reskin out there does i'll be watching this little series of yours with great interest
@godminet2041
@godminet2041 9 дней назад
Damn the rework looks goated! Can't imagine how much hardwork you'd be doing bts. Excited to see what new things he can do in the future!
@undertalefanstudio1332
@undertalefanstudio1332 9 дней назад
The mod looks pretty sick! My idea is on the first day it can rarely spawn far away from the player, and when the player sees it, it keeps staring at the player until the player looks away, then it vanishes.
@alexanderhazen4769
@alexanderhazen4769 8 дней назад
It would be insanely scary if it has a 1% chance each night where it slowly taps on windows/glass out of view and scurries away on all fours when noticed until out of sight where it then goes invisible again. Alternatively if TOWW is left unchecked for long enough it slams on the window and if left alone for too long it will breaks the glass It being The One Who Watches (later abbreviated to TOWW) If you see this comment and decide to add it, it would maybe only perform said action when a glass block/pane is within 10 blocks of the player Edit: I added more detail because I saw that mine was too similar to another comment Another creepy idea would be to make the first TOWW chase scarier by not having TOWW chasing the player when close enough to start chasing. It would rather appear right in front of the player motionless, stopping the player from moving (via slowness or other means) before in a faint, slightly distorted voice, it says “Let’s play a little game” (the E in game is audibly stretched out a bit) with a short pause between each word and after it finishes speaking, the player is able to move again while TOWW starts counting down from five , in which it then says “Here I come” before chasing the player. However on following encounters/chases TOWW says “Let’s continue our little game…” or “The chase begins anew…” The speaking is unnecessary if wanted and instead just counts down, which may make it creepier. It would also be nice to increase the time it takes before a laying in a bed changes the time by 10 to 15 seconds for a reason that I will return to in a bit. My final ideas include an alternate chasing animation and a rare creepy encounter. The alternate chasing animation would be TOWW crawling quickly towards the player. The creepy encounter would be an insanely rare event where when sleeping they appear in front of the bed bending over before making a “shhhhhh” motion with its finger before the screen turns dark and it becomes day. Please like my comment so it can be seen by the creator of the mod! You don’t need to if you don’t want to but any help towards this being seen is appreciated!
@Shedim.
@Shedim. 9 дней назад
YOOO, THE GOAT WHO WATCHES, LES FUCKING GO CHAT!!!!!
@zoristructure577
@zoristructure577 4 дня назад
I once saw an unintentional feature idea in a horror mod video once where a guy surviving inside of a villager house and all of a sudden a long bloody hand slides in through the windows, just the arm could be seen and none of the body of the mod It would be really cool to intentionally do something like that for this, where if you are in a house that has one block high or wide windows you could just see a hand crawling in slowly from an unknown origin, and if theres a glass pane have the hand be animated to be palm up on the glass and when the player looks at it either way it slithers away
@Socket0
@Socket0 9 дней назад
This is really scary and cool at the same time. Exited for more and i will start brainstorming ideas.
@CrimsonKYT
@CrimsonKYT 5 дней назад
Loved that Mr. Pinksheep reference from TheExplodingTNT, and nice mod!
@frostythesharkpup2754
@frostythesharkpup2754 5 дней назад
One cool idea for him is to sometimes spawn in from a far and only look at you when you look at him, maybe he even waves or tilts his head at that point Another cool idea if he chasing you and you close the door, you can animate him jamming his hand into the door and breaking it
@vikvik316
@vikvik316 5 дней назад
It would be fun if you made a version that only creeps on forests, jungles or when crouched in tall grass. That way you know when you can actually be stalked, and you'd made the adventure scarier.
@GwanYTB
@GwanYTB 9 дней назад
Wow, dude. That's amazing. Can't wait for the release.
@pixelcoder
@pixelcoder 9 дней назад
Thank you!
@petroshalkos3453
@petroshalkos3453 7 дней назад
It would be hella awsome if his hands gained a more vividly red color after he killed someone, and it slowly wore off, and maybe if he JUST killed someone his hands will be vissible even after he turns invisible, or make him leave bloody footprints of his hands on the ground after he just killed something, preventing something like a 10 people kill streak in a single night on an smp which would make him feel a lot like the classic dwellers that just harass everyone constantly, of course he will still be able to achieve this, but after the first kill he would become easier to spot for a bit. Just a cool little detail utalizing his model's bloody hands.
@theteamaster6875
@theteamaster6875 5 дней назад
personaly i love longer content, even if its quiet. i love just following along as if I'm playing along with you. Plus another thing you could incorporate is him like running away if you see him the first couple times but the more you see him the longer he stays.
@ShinMalpher
@ShinMalpher 6 дней назад
Another idea you may be able to add is a mimick ability. Make it so it can shape itself as other mobs but with irregularities such as the wide mouth or holed eyes. Better yet, it'd make it more terrifying to encounter if it could straight up break blocks slowly to get to you when in its stage 3(?) mode. One last idea is to make it have a small chance to steal farm mobs from player built enclosures or pastures, only finding out they were stolen to begin with by witnessing it with the mob in their hands. Finding said animals around 25 or so blocks away from the sighting would help too for balancing.
@b0NNb0NN
@b0NNb0NN 8 дней назад
when TOWW is standing still, he turns his whole body in place to look at you, it would be tough, but if there was a way he could move his head without moving his entire stiff body (either he goes into different poses to look at the player or he can turn his head in unnatural positions, or both) the jittery-ness of the movements also help him feel less natural and more abnormal another recommendation a friend of mine thought of, some kind of effect that TOWW could give the player, some kind of insomnia effect? Or perhaps when the player sleeps in a bed, the player cant sleep and is paralyzed on the bed as TOWW stands on the opposite side just looking down at them just a couple of ideas, if you like any of them than give em a shot! : )
@Philler123
@Philler123 7 дней назад
It would be creepy If He maybe Sometimes waves at you and goes away after that. Would be cool
@playlistmaker5169
@playlistmaker5169 7 дней назад
Wouldn't it be really freaky if TOWW can dig holes in the floor in a hill or a down-ward slope hiding and waiting for you to jump over the hole so he can reach out with his hands to grab you and sniff your feet?
@old_riv
@old_riv 6 дней назад
WHAT THE F
@pixelcoder
@pixelcoder 5 дней назад
YOOO thanks for the donation! I appreciate it! Also.......what the heck is that comment. I- I'm not sure if he can smell your feet considering he has no nose. Sorry about that.
@user-vd5mh9sz8r
@user-vd5mh9sz8r 4 дня назад
for any who dont know, 20000 IDR (india) is abt $240 lol
@pixelcoder
@pixelcoder 4 дня назад
Turns out it isn't indian. It is Indonesian Rupiah which equals $1.22
@user-vd5mh9sz8r
@user-vd5mh9sz8r 3 дня назад
@@pixelcoder lol thx also $1.22 for 20k is WILD
@Jacob_gamesAL0T
@Jacob_gamesAL0T 9 дней назад
Looking forward to following the progression of this. Keep it up 👏
@Zsubik-Corporation
@Zsubik-Corporation 4 дня назад
Suggestion: When the one who watches is nearby, make the ambience completely silent and/or very eerie. It would make the encounters very creepy.
@user-sf9fr7cn8k
@user-sf9fr7cn8k 9 дней назад
calvin's up for a treat (for those who know)
@eatarock
@eatarock 9 дней назад
Are those cartwheels gonna be enough?
@old_riv
@old_riv 9 дней назад
Oh shiny me timbers
@AcoutisticChild
@AcoutisticChild 9 дней назад
yo dude, thank you for helping me with some procedures in the coding channel. (also nice video, keep up the work)
@OwlDragon896
@OwlDragon896 9 дней назад
Its really cool the model is really well made, also I wanted to give a suggestion he can emit the sounds of the night feeder from primal in my opinion they would mix well
@hugedeer22
@hugedeer22 9 дней назад
Yeah thats freaky
@xylophone_8888
@xylophone_8888 9 дней назад
you mean... 𝓯𝓻𝓮𝓪𝓴𝔂? yeah id get freaky wit him
@livingstudent87
@livingstudent87 7 дней назад
I think that adding some world modification abilities to it would be really neat, perhaps some structures or small details indicating its presence. Also, i think some form of lore could also be infused into this, something mysteriou.
@LTVPR10
@LTVPR10 9 дней назад
the beginning made me shit myself hell naw
@GnarpyGaming-shimmyYa
@GnarpyGaming-shimmyYa 9 дней назад
Pardon?
@LTVPR10
@LTVPR10 9 дней назад
@@GnarpyGaming-shimmyYa what
@thereptilebuilder9298
@thereptilebuilder9298 9 дней назад
You could add a little watch tower coming out of your house! Could make for some scary moments.
@risingkingmc6707
@risingkingmc6707 9 дней назад
These shaders are actually so good for horror mods, along with the ambience sounds
@hauntedbuilder9694
@hauntedbuilder9694 7 дней назад
As long as it doesn't spawn in my house, it's good. And here's an idea. Maybe make a small animation for when it's closer it twitches it's head slightly.
@AnnLamancha
@AnnLamancha 8 дней назад
The One Who Watches could make noises of blocks breaking, scaring the player or The One Who Watches should break through the blocks to kill the player, amplifying the sense of being hunted.
@mikeygamerpro28
@mikeygamerpro28 10 часов назад
Feature you should add: You should add where it can become mobs that are friendly. Once you go up to it will return to its form and start killing you.
@raspiankiado
@raspiankiado 5 дней назад
I think, it should spawn rain in the overworld, but, in exchange, become a less frequent entity while raining. Not thunder, and storm, just raining.
@phosta2318
@phosta2318 8 дней назад
Damn! That ExplodingTNT reference brought back memories!
@Think_thinkerer
@Think_thinkerer 9 дней назад
would be cool if the one who watches could transform into animals but a bit distorted (1-4 longer limbs maybe also additional limbs, a creepy blacked-out smile on the face, distorted proportions.) basically like a skinwalker bc he looks like one already
@zackbauer4562
@zackbauer4562 7 дней назад
The Player: *Looks at the one who watches* The one who watches: *Jo-Jo Poses*
@RiverBretstein
@RiverBretstein 9 дней назад
5:28 Markiplier reference
@scumoftheoverworld1617
@scumoftheoverworld1617 9 дней назад
Its explodingTnt, actually
@potatoes3179
@potatoes3179 9 дней назад
@@scumoftheoverworld1617 no thats around 8 minutes hes talking about when he says the first night normally isnt that bad
@scumoftheoverworld1617
@scumoftheoverworld1617 8 дней назад
@@potatoes3179 my bad then-
@robloxgaming1619
@robloxgaming1619 День назад
would have been pretty cool if he was just watching from afar and getting closer each night and when you look at him for long enough or it has been long enough he starts hunting for you and making some creepy sounds!
@sakihara9433
@sakihara9433 8 дней назад
It would be superscary if he would slowly climb your dirt towers in later phases to add even more fright maybe. Or something like different or more aggressive ai when you go below a specific y level, or when you’re in a specific biome or dimension, essentially something that would make it be able to keep up with your game progression alongside the day by day phases of it
@Teshima7
@Teshima7 8 дней назад
I'll admit your mod is litearlly my most favorite I would love to tes tthis!
@remility-gaming
@remility-gaming 3 дня назад
I have an idea for a feature that could make the player feel less in control. There could possibly be a mechanic where the more you run, the more the One Who Watches would actually appear. However, if you find a way to evade him without him chasing you too much, he'll start to get "bored" and attack you less and less, until he disappears entirely. He'll not attack you for maybe 1-2 days, before coming back with a way to bypass your old strategy of escape. For instance, if you built upwards to escape, he would start to climb, and if you blocked his route to climb to you, he would teleport behind you. One of the main reasons I made this suggestion is because it would be annoying to have the One Who Watches constantly attacking you, and he would start to become less scary. I bet this would be really hard to code, but I feel it would be a pretty interesting feature. P.S. - I also think it would be cool if you gained blindness before he disappeared. It would make it more disturbing, because there would be kind of a transition period rather then him just disappearing.
@remility-gaming
@remility-gaming 3 дня назад
also you should make 14:38 a thumbnail at some point. (your choice though)
@itztwoost2744
@itztwoost2744 3 дня назад
I think it would be cool to add more of his idle animations like when he stares at you so it isnt the same stare every time, kinda like keeping it scary. I know a certain Calvin who would like that.
@Treyvek25-dr6rp
@Treyvek25-dr6rp 9 дней назад
Mod idea: have a new biome that spawns under the bedrock, and it is like a demonic deepslate cave, no hostile, neutral or pacifist mobs spawn, except one named, "the one that lurks below", its a humanoid being that when from far away, it has a calm form, it is a shadow person, when you look at it, it digs down and disappears, there would be no hole where it dug, making you think if what you saw was actualy there or not, then when you see it 13 times, it goes into a enraged form, its body lanky and long, it is leaned over since the cave ceiling would be too small for its 13 block tall form, its eyes sockets, huge torn smile, and it can fit into one block tall hole, it can break blocks slowly to get to you, it digs slower then your running speed, and its noises are left up to you, this is just something im putting out there, just sayin
@Demonite-jj2zf
@Demonite-jj2zf 8 дней назад
Ideas i like: 1. Whenever he enters a pose, a snapping sound plays. 2. He can make a slightly distorted sound of any mob. 3. When he is close by it goes silent where you can only hear either his or your footsteps aswell as the acasonal snapping sound and distorted mob sound. 4. When he cant get you because something is blocking him it will play faint scratching sounds. 5. He will hide behind mobs. 6. he will sometimes try to hide under your bed.
@Sky_Fire-3D
@Sky_Fire-3D 9 дней назад
For me, what makes The One Who Watches scary is that he just stares at you from a far and just vanishes and doesn't just attack you line the other Dwellers that's what I like from him. The fact that now he moves when you look at him just makes it feel like the other dwellers and for me that's a downgrad. If you made it so that he has different pose out of every like 2 times he spawns would be good. And the idea of him smiling to the player is good if you don't make it smile at you everytime. I have other ideas but it would be a lot longer if I wrote then here. But at the end love the ideas you got for it, they just need some twiking. (Sorry if my english is not on point that's just not my first lenguage 😅)
@pixelcoder
@pixelcoder 9 дней назад
Oh, he doesn't move when you look at him, and he doesn't move when you look away either. He moves completely randomly and on his own, you can't effect that at all. He is 100% in control
@nulldevoiddd
@nulldevoiddd 4 дня назад
I think it would be interesting if he closes gaps faster in unlit areas, something to encourage players to light up around their bases or feel more paranoia when out exploring
@user-tw4sv4mo7u
@user-tw4sv4mo7u День назад
"You know the first night is never usually that bad in any of the games" My brain:markiplier playing fnaf4 then diyng in the first night
@Mortexn
@Mortexn 8 дней назад
Idea for the one who watches --> He climbs up like spiders. say goodbye to building up Edit--> Second idea: When he is invisible coming close to you, he breaks the grass he steps while coming close to you and if any animal walks in front of him while he's in invisible going to you, he just hurts them. also, Cool video
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