Some RU-vidrs take sponsorships and still give an honest opinion how meh the game feels. Depends on how much you trust the RU-vidr tho, they have monetary incentive to say good things so company comes to them again - especially such giant as mihoyo with multiple games
Yesish It is undoubtedly a review, and a basic guide, albiet without a lot of the trademark supha negativity which a lot of his reviews of pure damage operators tend to do, even when complimenting operators he throws a jab out most of the time. But it's also clearly an advertisement. Beyond the basic "any video on a game which doesn't mindlessly shit on it is an advertisement for the game", i already mentioned how he is being a lot more positive than normal, and it's just showing off the big damage launch operator, rather than being a more engaged video about someone more complex. TLDR, paid sponsorships never lie, but they very rarely tell the whole truth. Play the game if you liked what you see, leave if you find it's not for you.
Why are we still asking this question have you never seen a single piece of sponsored content in your life before that you are still perplexed by their nature? Does there need to be a 1 minute disclaimer saying the creator wont outright slander the videogame they are sponsored by for you to reach a conclusion? How do you want it delivered? by spoon?
I'm instead going to list the number of days a RU-vidr I'm in a parasocial relationship with hasn't reacted to something or other, like well-adjusted normal people do.
@@kyarumomochi5146 poor thing :( Go back to playing your beloved garbage that fails at being a game and has less than half the content of the average gacha game And you know which game i mean :)
I played a lot of visual novels, and ZZZ drives me to sleep at the morning. The animation is fluid, but the game pacing (at least in the early game where I need to do tons of story quest) really needs to be improved.
@@terror_nightmare9308Agreed. The gameplay is fine but my biggest problem is that the world is not interesting at all. Star Rail starts by promising you an awesome, ever expanding world that you can explore right from the get go. In ZZZ it's like there are no promises for the future, it's all about variations of what we already have, the city, the hollows and the website. Unless there is a huge twist I haven't reached yet, it's going to get old very quickly.
What the Sigma is this Whatever this is, go nuts. At least i have another reason to Hear Supah, since i can actually play the game with my potato ass device. Ps: Im only here to listen to italian man accent complementing about Grace's feet
A big thing I don't seem to see a lot of content creators talking about ZZZ is how, much like H3I and unlike Genshin, you basically always want to be element matching. While faction buffs do seem to exist, the way the mechanics work with anomaly build up and enemy weakness, mixing elements, even if you get faction buffs, doesn't really seem to be worth the downsides. It's especially annoying (although the game has been easy enough so far it hasn't been a issue) since it really feels like the game wants you to have a team for every element (i.e. 5 different teams), which is just flatly impossible right now, but especially cause I've literally only received a single character(the guaranteed s-rank from the psuedo-beginner banner, miserably, the second s-rank I received was a w-engine, which just all the standard banner s-rank w-engines suck ass compared to the one example of a exlcusive engine we see) , who wasn't also given for free, from the gacha, so I really feel like I'm working with nothing and have just doubled down on an 'electric' team, hoping that will carry me through till enough other characters are given out/drop from the gacha to form real teams.
@Mehieddin7 I like HI3. The big issue is the need to have so many different many teams for damage type/ character type combos. So you need a lot of different suits built. This is baked by the fact that old suits fall off rather slowly and the top of the meta is really only needed for high end challenge content which is mostly only for leader boards. Also they make it very easy for low - spending and ftp players to pick up older units. With many older support having amazing longevity and older dps frequently coming bank around due to some new equipmen//support/meta
Real question Supah, are you going to play ZZZ long term? This is the first hoyo title that im genuinely interested in but popular opinion says thats their worst game
i don't like the game. But if you genuinely like the game than play it. You do you, don't care about people opinions especially on such things as a game
@@Mehieddin7 You know, can't always choose right. Arknights is not made of solid gold either. If you don't enjoy something, i can't convince you otherwise
@@kalashnidoge arknights isn't made of solid gold, but it's by far the best gacha, and he just made a leap from making content about the best gacha out there, to literal garbage that is a downgrade of an already horrible game
@@Mehieddin7 It's about keeping people hooked and some definitely got hooked by Zenless. But let me tell you, it's really fun seeing companies come up with inventive way of keeping the most voluptuous women(and sometimes men) PG-13 clean
Really want Shark girl. I already have Wolf Guy. I'm happy to know I can use Huohuo with her since I really wanted to play Huohuo. Hope I can get her soon!
Probably Cannon Rotor or Starlight Engine for the ATK boost. Cannon if you want to button mash and not worry about mechanics, Starlight if you're going to worry about dodges and rotations.
ZZZ is a rough game atm, the gameplay loop lack depth due to the way they made the mechanics works, they can make interesting kit but when the interaction with ennemies is either assist dodge/parry or regular dodge into mash, it make the game lacking. I am in the road that they need to allow juggles on weaker ennemies and be a bit more loose in the way you interact with them to smash them around. Also the constant switching after you break their gauge can be nice in domamine but you feel forced to switch to get the dmg input when you could try to combo with the character you like. It has potential, genuinely it is very responsive ingame and there is a lot of idea but this game is the opposite of the usual 3D waifu gacha for coomer. It has tons of style but it lack SEVERELY in depth. Also the grid gameplay is tedious as fuck, constantly stopped by dialogues and cutscene which doesn't allow you to just be on a fun little puzzle. BUT. With the 10 gifted pull, I pulled Ellen and I got 2 SSR outside of that by pure luck so... Am gonna play this shit. But I genuinely hope it gets better. I was way more cynical/critical of honkai star rail but this game is the one that actually pull me (writing on side stories can be very cool, gameplay is fun) despite the genshin ass no charisma charac design and the awful ticket farming.
Interesting breakdown, as good as the designs and animations are, I don't think I'll like the gameplay as much as star rail so I'll pass. Ellen's got a great design though.
4:38 Minor grammar mistake. Your opinion will become irrelevant in 3... 2.. joking. funny to see funny italian AK connoisseur gets sponsored by such big company. happy for funny italian man, but kinda strange for a game itself
Ah yes the game being unplayable for alot of players due to performance issues is not brought up here unlike wuwa. Ig ppl now know why you were being so negative toward wuwa having a bad launch and not negative toward zzz also having a bad launch. I now understand why you had "Wuwa had a bad launch therefore the game is bad" mentality. Before you reply, this is a joke because you got sponsored for zzz, and despite it having alot of issues, it isn't brought up. This is less like a review than marketing.