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The Open World Is Dead, Sorry | Extra Punctuation 

The Escapist
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This week in Extra Punctuation, Yahtzee declares that the open-world video game is dead, at least in the AAA space. New episodes drop every other Thursday. Watch the next episode early by joining RU-vid Memberships.
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Опубликовано:

 

10 ноя 2021

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Комментарии : 1,5 тыс.   
@theescapist
@theescapist 2 года назад
New episodes of Extra Punctuation drop every other Thursday on the website and for RU-vid Members. Watch it early on RU-vid and support the show by joining RU-vid Memberships!
@duyvuongquang5264
@duyvuongquang5264 2 года назад
There's still no captions in the latest Zero Punctuation. Also what happened to the older written Extra Punctuations?
@SweetSkill33
@SweetSkill33 2 года назад
I need to know if this rant is after he's played elden ring. I think open world is still gonna be good for it
@potterinhe11
@potterinhe11 2 года назад
Hearing Pauses and breaths in Yahtzees review is extremely unsettling.
@Tian.S
@Tian.S 2 года назад
You, sir. YOU. Can't argue with reason. Or just enough husky in a voice. Anyway, hardly ever "Thumbs Up" a video. Maybe ten in all. Gave this one a thumb, subscribed, clicked on the bell and am now posting a comment. Quadruple threat. Me wants more. Maketh it happen, Yahtzee, Esq.
@fakeaname
@fakeaname 2 года назад
So “let’s all laugh at an industry that never learns anything tee-hee-hee” is it’s own series now? Sweet!
@Jake-zx9mp
@Jake-zx9mp Год назад
Missed opportunity for the theme
@iExploder
@iExploder 11 месяцев назад
Not only do they never learn anything, but they now complain whenever someone raises the bar, ie. Baldur's Gate 3.
@igor_kossov
@igor_kossov 2 месяца назад
@@iExploder Did they complain on their own initiative or was it in the context of being asked what they thought about Baldur's Gate 3? I didn't follow that controversy when it happened.
@davidrobichaux9073
@davidrobichaux9073 2 года назад
I really love this. It's exactly what I wanted: More yhatzee but general industry stuff instead of specific games
@Klick404
@Klick404 2 года назад
Let’s all laugh at an industry that never learns anything Tee Hee Hee!
@AlejandroMonteagudo
@AlejandroMonteagudo 2 года назад
Absolutely
@HarmonicVector
@HarmonicVector 2 года назад
Yeah, stuff similar to his Link Between Worlds episode but not being a bait.
@Andystuff800
@Andystuff800 2 года назад
He's been doing this for years in written form.
@bondfall0072
@bondfall0072 2 года назад
This feels like an evolution of let's all laugh at an industry...
@Catslug
@Catslug 2 года назад
"Drearily Spectacular" sums it up perfectly. The publishers always want more and more content, thinking that if they put literally everything in the game, then it will be for everyone. Instead, it alienates most people because they grow fatigued by the triple digit hour count they're expected to pour into a game that doesn't even have all that much variety in its gameplay, because they spend so much effort into providing multiple playstyles that all amount to nothing once you pick what you like and stick to it for the rest of the game
@linux750
@linux750 2 года назад
Exactly. For example, making "profit" in GTA Online is NOT fun anymore. Oh, sure, there are over 100 ways to make money, but they are all so similar that they all make the experience of zipping across the gigantic map of that game VERY BORING. I only play that game when new STORY content gets released for it.
@The56thEmpire
@The56thEmpire 2 года назад
I think there's a concept in gourmet cooking called 'mouth fatigue' or something. It points out that even if the first bite of a dish is mind blowing, by the fifth bite you're going to start getting sick of it, especially when that kind of food is so rich and intensely seasoned. That's why taster menus have such tiny amounts of each dish. Otherwise, if you want a bigger portion it will be a much more enjoyable experience if it is all good with some special garnishes or whatever, rather than perfect but too much. I think this parallels very well to games in the way Yahtzee was talking about. Either have small-scale games that really wow the player, or pace the highs and lows and variety better if you want a larger game.
@kanden27
@kanden27 2 года назад
Right, developers don’t understand that I can get bored doing stuff in the same game.
@JustSomeDinosaurPerson
@JustSomeDinosaurPerson 2 года назад
@@linux750 Yeah, but most of the stems from the fact that making money in GTA online was hard capped to begin with. Started with no ways to make money in private lobbies, meaning people were always at the mercy of cheaters. The ways to make money were incredibly piss poor, creating a massive grind just to buy 1 half decent car or residence. Especially before the major heists or CEO missions came into effect. But now there is so many different things to try and collect and buy that even the new ways to earn money in GTA online still feel piss poor. GTA online always had too much to spend on and not enough in game money. Ironically, Payday 2 had the opposite problem for a while, which was too much in game money and not enough to spend it on.
@lc9245
@lc9245 2 года назад
They think it’s content, but we see the same gameplay repeated in a different place. Ubisoft for example, the climb the tower to unlock map and activities get old pretty quick. Even if the world is big and beautiful, the gameplay loop is just so repetitive. Open world should only serve 2 purposes, or video in general actually, to be a toy box or to be a simulation. RDR, GTA open world are rather empty but fill with repetitive activities. However, they are simulation open world. They allow you to be a cowboy in America, or be an American driving through American cities. That’s fine on its own. The toy box are MGS and BotW. MGS5 and BotW provides that playground that open world should have shot for. They provide a great amount of tools to mess around the world with, which most open world games don’t have. Hell, Deus Ex provides more approach to solve a problem than modern open world. They just give you a big world, some niche gameplay element for open world then give you the same problem to solve. If I need to steal something from an enemy camp, why can’t I sneak in if I choose to? Why must I find ways to clear it? Why can’t I put on a disguise and trick someone into giving it to me? Their open world lessen the need to design and script and the game, and more time for those important graphics. It’s our fault in the end. Most of us are suckers for pretty graphics.
@Ariurotl
@Ariurotl 2 года назад
"You saddled the wrong horse." I'm struggling to believe that is an actual mission failure state.
@AzureToroto
@AzureToroto 2 года назад
Well, it can be if doing so pisses off a NPC, who then spawns their posse on top of you and start blasting due to you stealing their leader's horse.
@bizmonkey007
@bizmonkey007 2 года назад
I failed a mission in Red Dead Redemption 2 because I nudged Dutch too much with my horse while trying to hitch it. No joke
@HamTheBacon
@HamTheBacon Год назад
I once failed the saint denis bank heist mission for… get this… doing what he told me to do, literally. I did nothing wrong, we were approaching the door to rob the bank, and it cut to a fail screen, saying i “sabotaged the heist” and had to port backwards 10 steps and do it again.
@Selrisitai
@Selrisitai Год назад
@@HamTheBacon So it just glitched out?
@HamTheBacon
@HamTheBacon Год назад
@@Selrisitai i guess so, i never did figure out what i did wrong, cuz about 15 seconds later i did the exact same thing, and it didn’t fail me.
@thecteam4395
@thecteam4395 2 года назад
Actually, Daggerfall is a good example for this discussion. It is the largest map in the series (and still bigger than a lot of modern games in general), but there isn't a whole lot in it. The next game, Morrowind, is the opposite. A smaller, more concentrated world that basically speaks for itself in regards to its themes.
@Nanook128
@Nanook128 2 года назад
@@Shorty_Lickens but the stuff in oblivion and Skyrim are garbage compared to Morrowind.
@sechran
@sechran 2 года назад
True. That said, there's a depressing realism in that emptiness. The vast majority of the world has nothing to do with any grand epic quests - just people living their lives and trying to keep this "civilization" thing from collapsing any further. Daggerfall being a whole lot of nothing is what a "realistic" open world would be - ages of mind numbing travel time and uneventful road trips. So... yeah, Yahtzee's onto something. His point about content having a maximum point of benefit to a game is spot on. We've long since reached the point where the issue is less "how BIG can we make this?" but how can we make that bigness meaningful?
@PrinsaVossum
@PrinsaVossum 2 года назад
Isn't "Arena" actually bigger than "Daggerfall"?
@remlapwastaken8857
@remlapwastaken8857 2 года назад
@@PrinsaVossum no, Arena covers all of Tamriel, but Daggerfall's land area was bigger.
@jaydenc367
@jaydenc367 2 года назад
@@Nanook128 how?
@ag48d
@ag48d 2 года назад
The empty bloast of newer games was noticeable when I played Batman: Arkham Knight a couple of months ago and got thoroughly sick of it towards the end. I then replayed the original Batman: Arkham Asylum and just found it a tighter, focused and more importantly a much more enjoyable game. As far as games go less is more in my opinion.
@Alloveck
@Alloveck 2 года назад
I haven't played Knight yet, but I did think City was greatly improved over Asylum by its larger setting. Where do you fall on that one?
@AeroGold1
@AeroGold1 2 года назад
@@Alloveck I love both City and Knight, haven't played Asylum. Arkham Knight is a technically amazing game even in 2021. But it super padded out the game with a lot of repetitive tasks. One mission requires rescuing 15 different firefighters hidden all around the city. The DLC also repeated this with a mission to rescue 6 cops hidden in car trunks.
@courier6960
@courier6960 2 года назад
@@AeroGold1 Let’s not forget the goddamn riddler trophies!
@HeretixAevum
@HeretixAevum 2 года назад
@@Alloveck I think City was the best of the series as they managed to maintain that same tightness that asylum had while simply giving us more of it.
@Sylvine
@Sylvine 2 года назад
Gothic was very much like that. Gothic 1 was just big enough to make exploring it fun, and just small enough to make exploring it rewarding. Gothic 2, while universally considered the best of the series, was already a tad too big for me, especially with the expansion. And then they completely shit the bed with Gothic 3. After the franchise reboot with Risen, You would think they learn from it... Nope. Exactly the same problem. Risen 1 was small, but tight. 2 and 3 got bigger and bigger - and worse and worse.
@graemevaughey7432
@graemevaughey7432 2 года назад
Personally, I think that the problem is what I'd call "museum worlds" -- big game worlds with tons of cool stuff to _look_ at, very little of which is actually interactive (which kinda goes against the whole point of video games being an _interactive_ medium). Rather than giving me enormous *stagnant* worlds, give me smaller spaces with high levels of interactivity. ( _Deus Ex: Mankind Divided_ was along the right lines.) Let me enter a Victorian Toy shop where I can actually pick up and play with the clockwork toys; let me enter an enchanted book shop where I can actually read the magical texts and experiment with the magical apparatus as i like; let each space that I enter be unique and thoughtful (environmental storytelling based on who lives there), rather than just a stock space with copy-paste furniture that serves no purpose.
@mrjohnnyk
@mrjohnnyk 2 года назад
That's pretty much why I always get so bored with Ubisoft games, they have museum worlds.
@Selrisitai
@Selrisitai Год назад
But then they either have to give you what amounts to cut-scenes of the toys working or being used, or have your character pick it up and it's just doing what it does, or you need to come up with new forms of interactivity for every object in the game.
@ICantSplel
@ICantSplel Год назад
Museum Worlds™ is a good term. That's why I like the Yakuza games. Can't move very far on the map without at least something or other to interact with.
@gingerinajacket8519
@gingerinajacket8519 Год назад
Teardown is a good game for that. It has some big levels rather than one interconnected open world, but it is highly interactive
@Drstrange3000
@Drstrange3000 Год назад
I can't agree with this more! Deus Ex HR/MD really got me into interactivity and smaller but denser worlds. Most of these huge open world games are so static and lifeless that it doesn't matter how big they are. NPC should have routines. More buildings should be enterable. There should also be more emergent gameplay and random moments that help keep the illusion that the world is functioning outside your influence.
@twkreviews6683
@twkreviews6683 2 года назад
The Yakuza series will always be a go to for me as those devs seem to realize that smaller, more compact areas are much more engaging to explore and interact with than a gigantic map that wastes the player's time.
@kartikayysola
@kartikayysola 2 года назад
Yakuza completely flipped the script for me on how I see open worlds. I'll take good old small and dense Kamurocho any day over yet another generic open world title.
@twkreviews6683
@twkreviews6683 2 года назад
@@kartikayysola oh yeah, and the fact that they found a way to reuse Kamurocho and keep it fresh for YEEEARS speaks volumes about the skill of RGG.
@thelel6591
@thelel6591 Год назад
@@kartikayysola yakuza doesnt feel open world to me though. its kinda like saying god of war 2018 is open world. the game has side content for sure (currently trying to beat the valkyries) but you dont really transverse through the world like in gta driving a car or red dead riding a horse. or breath of the wild gliding across the map. its more of just a adventure game thats it and thats fine
@kartikayysola
@kartikayysola Год назад
@@thelel6591 that's a totally fair view. It leans a little more open world in my eyes mainly due to the sense of freedom you have in engaging with the world, but you're right. It's not all the way there and its deviations from what open worlds generally are were a breath of fresh air for me (although Elden Ring was a nice reminder for what good open worlds should be like).
@aelechko
@aelechko Год назад
I only discovered the Yakuza games like a year and a half ago and I'm glad I finally did! Every six months or so I get to go through something so deliciously ridiculous for the first time! I've finished 0, Kiwami 1 and Kiwami 2 and they've all been terrific!
@Robwithakick
@Robwithakick 2 года назад
Quite a brilliant and well-thought skewering of the genre. “Algorithms killed the open world game” -to the tune of “Video Killed the Radio Star”
@martinbauclausen2914
@martinbauclausen2914 2 года назад
I've got this stuck in my head now.
@liquidvapour
@liquidvapour 2 года назад
Pitty the syllables don't work. 😭Algos is too short too.
@Robwithakick
@Robwithakick 2 года назад
@@liquidvapour it woks if you meld algorithms into only 3 syllables.
@Robwithakick
@Robwithakick 2 года назад
@@martinbauclausen2914 it’s a gift and a curse.
@taipolar333
@taipolar333 2 года назад
Algorithms killed the open world game Algorithms killed the open world game Red Dead 2, and GTA I'm done with it all, it's all the same oh oh ooh oh oooooh
@jordanj809
@jordanj809 2 года назад
Yahtzee mentioned in his Far Cry 4 review that there is a gap between himself and his audience because they only play a few games a year but he is forced by his job to play every new game that releases and that’s why he grows weary of trends that most people haven’t even noticed yet. I have my doubts about whether or not little 10 year old Timmy or even 21 year old Kyle share his concerns about the future of gaming Edit: it was Far Cry Primal not Far Cry 4
@fighteer1
@fighteer1 2 года назад
Hmm. I've played enough Assassin's Creed games (read: all of them) to understand when the series finally shot its creative wad and devolved into bloody-minded repetitiveness. (Hint: it was at Origins.) I built a house in Skyrim and adopted a little orphan, and it was fun for a little while until I realized that it offered no tangible rewards. I can't take my army of orphans and my invincible Daedric armor and invade Cyrodiil to take my rightful place as the Dragonborn Emperor, can I? I played Far Cry 4 and it's just a giant checklist. I can't even sample the alternative endings without playing the whole thing again. Once I have a preferred loadout and maxed all the perks, all I can do is make arbitrary moral choices that deliver chunks of the perfunctory story. While it's certainly fun to murder soldiers, I can do that in any game. We have to be able to recognize when we are immersed in a sunk cost fallacy: I've put all this time and money into a game so it needs to mean something.
@regislourenso
@regislourenso 2 года назад
Kyle might (if he surfed on the hype wave of games), but not Timmy; his brain isn't "broken" - yet. Different starting points. Also a 10yo would have NO idea what it meant living in a world of Ataris & Commodores & Amigas - hell, not even Kyle. To them, open-worlds are just status quo. Bit harder to bring people outside of the "cave". Ooooh, emojis: -
@sid6645
@sid6645 2 года назад
Yeah but the current open world dullard meta is stagnation at its finest. We wont get anything better if this keeps up, and the consoomers gotta understand this if they want anything good at all. But I bet they well, and when far cry 7 comes out and doesnt sell at all or something the CEOs will hurt a bit lol. Though the poor bastards being crunched to death will just be sacked.
@AzureKite
@AzureKite 2 года назад
Honestly I'm kind of on the same boat, I'm starting to get sick of every new triple A game being basically the same. I never even finish those big open world sandboxes anymore. I play them for a couple of hours and stop because they bore me. But I'll play the shit out of a game like Darkest Dungeon, for example.
@xoomii6366
@xoomii6366 2 года назад
@@sid6645 I Donno, tripple A's will always try to aim for the "next big thing" and for the past 5 years it's been open world so they pour 5 gagilion money regardlesss of outcome, but there will always be a market that triple A can't fullfill and as soon as they realize that, it will crumble. Until then, the open world genre will suffer for now, but change will appear!
@anythinggggg
@anythinggggg 2 года назад
To me the perfect size for an open world game is Dead Rising 1. Limiting the size of an open world fixes at least half of these problems. You can pack the world with content and secrets without overwhelming the team. You can have a story that doesn't feel copy pasted from the last game. You can make every part of the game distinct.
@spejic1
@spejic1 2 года назад
Outer Worlds was like this. It had small segments for each planet. It was a really good game. But when I finished it I had no desire to do anything else with it. I have never stopped playing Fallout 3, NV, 4, Skyrim, and Oblivion. They aren't games, they are places I visit. When you aren't beholden to a narrative you can just wander. And wandering aimlessly is a worthwhile pastime in and of itself.
@MrKinglydude
@MrKinglydude 2 года назад
Small open worlds with inherently fun gameplay and obvious surface level goals but with additional powerups, secrets and extras tucked away is best I think.
@DANCERcow
@DANCERcow 2 года назад
Dragon's Dogma dark arisen!
@dyldragon1
@dyldragon1 Год назад
The Yakuza/Like A Dragon games have a perfect use of an open world imo, so much so that the playerbase is pretty much fine with the games reusing the same map for a few games
@mr.sinjin-smyth
@mr.sinjin-smyth Год назад
Dead Rising 2 is also done very well.
@spenceduggs
@spenceduggs 2 года назад
I think that's why Deus Ex: Mankind Divided's *small* open world was so effective for me -- it allowed for exploration in a manner that was *dense* & *varied,* while also allowing for freedom of movement.
@patricktheawesomeTV
@patricktheawesomeTV 2 года назад
It’s a shame every (including Yahtzee himself) seemed to hate that game cuz Prague still is imo the peak of open world city design
@patchwurk6652
@patchwurk6652 2 года назад
@@patricktheawesomeTV I think it's just comparison to the predecessors. Like Deus Ex games now are pretty decent, but Deus Ex original was a Juggernaut of storytelling, complex motivations, grey ethics, and a story as deep as the ocean and music that Slapped for the time. Compared to the original, Deus Ex now is wayyy less complex, the characters way less 3-dimensional and fleshed out, and the plots feel less like a Deus Ex game and more like Bond movie plots. It's like releasing something on quality level with, say, Iron Man 3 when your last creation was Lord of the Rings. Even if it's Good, it's Not gonna compare to the Big Boy.
@Hysteria98
@Hysteria98 2 года назад
Deus Ex is one of the most revered gaming series ever, partly for this reason. MetroidVania adapted well into 3D First-Person PC games. For console, we had Resident Evil.
@thelemonwiththumbs4560
@thelemonwiththumbs4560 2 года назад
Yeah I know where you're coming from, I played the game a year or two ago and it was the most amazing thing ever
@Wintd1
@Wintd1 2 года назад
@@patchwurk6652 It's funny you mention the comparison to James Bond, since the lead writer for the original Deus Ex thought that it felt more like a Bond movie when he wrote the script for it rather than the X-Files vibe that they were initially going for.
@superjew837
@superjew837 2 года назад
So far this is absolutely living up to the written series
@zaxthedestroyer675
@zaxthedestroyer675 2 года назад
How did you get the little Yahtzee emjoi? I think that's awesome
@mozxz
@mozxz 2 года назад
@@zaxthedestroyer675 he has a youtube Escapist membership
@landotucker
@landotucker 2 года назад
It's surprising how much you have to write to fill a 7 minute video. Makes me appreciate video essayists even more.
@SideshowFras
@SideshowFras 2 года назад
"It took me seven minutes to write, I thought it would take seven minutes to read!"
@carlosmiguelteixeiraott3643
@carlosmiguelteixeiraott3643 2 года назад
"Gave way to film-making based on high-brow concepts and Auteur directors" So what you're saying is, we need more Hideo Kojima and Suda51 games? I for one welcome our new weirdo Overlords.
@MatanVil
@MatanVil 2 года назад
There are already gaming auteur that are shit as the snobby higher executives, just saying. (Even New Hollywood choked on itself by being repetitive)
@101Crock
@101Crock 2 года назад
No, we need more dev studios like Ghost Ship Games.
@samquik
@samquik 2 года назад
Exactly we need more David Cage! /s
@joaomarcoscosta4647
@joaomarcoscosta4647 2 года назад
When I look the the current blockbusters, I can't help but think it's kind of ironic that Yatzee would mention "high-brow concepts and Auteur directors" as a sort of natural evolution of the medium. We are back to the era of gigantic epics - pehaps more so than ever, with multi-billion dollar franchises about world threating conflicts filled with hyper-detailed GCI and special effects, but very little substance.
@sEaNoYeAh
@sEaNoYeAh 2 года назад
@@joaomarcoscosta4647 that's his point though, these mega franchise offerings are so bland because they're made by committee to be inoffensive for a market of teenage boys and China (Anthony Mackie's words). An auteur film director doesn't necessarily need *that* much money, what they need is the control necessary to apply vision, and innovation. Aliens was a relatively low budget blockbuster even for the time, but with one determined director being a pain in the arse perfectionist they created something special. Or look at Wes Anderson's entire career. Far from giant budgets, but unique masterpiece after unique masterpiece. Meanwhile other than Denis Villeneuve and Iñarittu there's lately been a complete absence of highbrow concept blockbuster films. Everything is reductionist or deconstructive to try and hit as wide an audience with a simplified an overarching objective as possible. Most of the MCU is just save the world, no deep compelling character conflicts (even Civil War failed miserably in this regard despite solid source material).
@newtcalkins2570
@newtcalkins2570 2 года назад
Largely agree, though as a film guy who teaches college screenwriting, I would just really love it if we could stop lionizing auteur theory. Auteurs are not *inherently* a good thing. I mean, if we want to talk about "auteur" video game folks, let's talk about someone like David Cage, who wouldn't know good writing from a hole in the ground (that requires you to press square to dig). Because the best auteurs are some of the best filmmakers, there's an unfortunate assumption that one directly leads to the other and it's just not true.
@yourgameisstupid
@yourgameisstupid 2 года назад
I'd rather play some wacky David Cage nonsense than another generic open world game because at least wacky David Cage nonsense is interesting, if only because I'm making fun of it while I'm playing. The Breath of the Wilds and Xenoblade Chronicles X's and Far Cry 5's of the world are too bland to enjoy even ironically unless you've got some real fanboy goggles on or just don't know any better.
@InvertedWIng
@InvertedWIng 2 года назад
Auteur production just produces a bunch of pretentious, out-of-touch, and arrogant people who are convinced they're changing the world with the schlock they call art. Honestly, I think that's what's caused the glut of the moralizing corporate culture of current Hollywood.
@newtcalkins2570
@newtcalkins2570 2 года назад
@@yourgameisstupid Well sure, I'll take a Neil Breen or James Nguyen piece of baffling bad cinema over bland Oscar bait or generic Netflix actioner.
@newtcalkins2570
@newtcalkins2570 2 года назад
@@Potidaon He strikes me as very much in favor of "purity of artistic vision", which as often as not means "control freak self-indulgence". And I think it's too easy for people with Yahtzee's outlook to conflate "creation by committee" with the collaborative nature of films and games. The difference between good collaboration and "committee" is hugely subjective.
@charaznable9209
@charaznable9209 2 года назад
@@yourgameisstupid Breath of the Wild holds up alright as a Zelda game I guess. As an Open World game though yeah you're right. I think the open world in Link's Awakening on Game Boy Color was more interesting.
@lizardirl9488
@lizardirl9488 2 года назад
I think that Yoko Taro's approach to the Nier open worlds is an excellent example of how to do it right. His open worlds are comically tiny by all means, but that doesn't matter. They do what an open world is supposed to do, and that is act as a hub for sidequests and the game's activities. The narrative focus in these games also works pretty well with this set, the individual locales acting as stages for the various theatre performances the game plays out on them. You don't visit a place once in a Nier game, and there's no filler landscape either. All in all, less work for a more cohesive experience with actual artistic merit behind it. As things should be.
@sEaNoYeAh
@sEaNoYeAh 2 года назад
Yoko Taro has talked about exactly this in a GDC talk, where he summed up his approach as "copying Ocarina of Time". He explains that Ocarina had a perfect world size: enough space to give the feeling of grandeur and limitless adventure, but having a "perfect path" through that the player is guided towards to maintain good pacing for gameplay and narrative. And so Ocarina was used as the template for Nier Automata specifically and many of his world designs generally. A lot of his approach to game design comes directly from him copying Ocarina of Time, and that's a very good thing.
@TheSpeep
@TheSpeep 2 года назад
@@sEaNoYeAh I dont think I ever fully watched that talk but you can really tell from the NieR games that OoT's world was a significant guideline for their own, and I agree that it works brilliantly. Add to that that both NieR games also allow the player to run a lot faster than most games would and it makes traversing the world actually interesting, since having to go somewhere on the other side of the map doesnt become a 20+ minute wait before actually being able to resume gameplay.
@LuisSoto-fw3if
@LuisSoto-fw3if 2 года назад
I wouldn't consider Nier: Automata (didn't play the first one my bad) an open world similar to FC, AC, GTA 5 Etc. they were mostly self contained levels that were connected to each other. If anything, is closer to a Metroidvenia than an openworld.
@kyriss12
@kyriss12 2 года назад
Even with as cool and diverse as the scenery in those games were, it still involved way too much running back and forth across endless expanses for my taste. Either pack that thing so full of random encounters and engaging combat that I can’t go 30 seconds without running across something interesting, or break the cool scenery into a series of mini maps that you can either jump back and forth between like Witcher 3, or travel through linearly like Witcher 2. Of course even a linear game with a small map can seem massive in scale if done right. Case in point the og god of war games using lots of forced camera perspective to make everything seem vast and epic in proportion.
@info0
@info0 2 года назад
@@kyriss12 The thing about Witcher 3 is that they promised before the game launched that open world will be seamless with no loading screens. They couldn't do it due to hardware limitations, but Next Gen patch is coming and maybe, we will get what was promised. An open world with no loading screens in between. Imagine that in The Witcher 3. Perfect living Open World.
@Mopman43
@Mopman43 2 года назад
Sometimes I wonder if Yahtzee keeps a stopwatch nearby while he's recording the intro to see if he can beat his best time.
@bartonallenlewis6012
@bartonallenlewis6012 2 года назад
this one felt like the fastest yet
@RadRes1stant
@RadRes1stant 2 года назад
I would hit the like button on your comment but its currently at 69 and I just cant ruin that
@Gahanun
@Gahanun 2 года назад
Any% all sponsorships
@AnAnonymousAuditor
@AnAnonymousAuditor 2 года назад
@@Gahanun any% all sponsorships stutterless intro speedrun
@Hysteria98
@Hysteria98 2 года назад
Jim Sterling did a good bit on this some years ago now, "We need more Spencer Mansions". Prey (2017) was a FANTASTIC game for old HUB-world style Survival-Horror, MetroidVania gameplay. One of the (mostly) best AAA games for years.
@anonymous6705
@anonymous6705 2 года назад
It's wild to remember that exactly a decade ago, in response to "Corridor Shooters" like Call of Duty, everyone - Yahtzee included - was saying that Open Worlds like Skyrim were the inherently superior form of game design; "Linear" was practically a dirty word.
@luminomancer5992
@luminomancer5992 2 года назад
technically they were, its more about keeping the industry moving rather than saying one particular thing is inherently worse. even yahtzee pointed out its not a problem with the openworld itself, its more so an AAA problem of doing the same thing slightly different with the same framework vaguely with the same themes over and over again.
@captainufo4587
@captainufo4587 2 года назад
The problem is that the industry swung too far in both directions. The map of your average late 90s/early 00s 3D game was a self contained location, with interconnected "rooms" and various paths to it. Even old 2D platformers often had a couple of paths through the 2D levels. Then in the corridor shooters era, AAA games became exactly that: corridors. No exploration, no multiple paths. Setpiece into setpiece. You play it once, you see it all. Just check any map from the 1996 Tomb Raider with any one of the modern ones. And people complained about that so the industry wen all the way the opposite direction, with miles and miles of world with repetitive filler content. The balance is in the middle, small yet nonlinear. Small so you can fill it with interesting and thought out content instead of procedurallly generated blandness, nonlinear so so your agency (or at least your illusion of agency) is stronger.
@Nyzer_
@Nyzer_ 2 года назад
A decade ago, it would have been almost impossible to imagine how open world games were going to end up nowadays. If you'd asked anyone of the time, they likely would have said "Too big? How could that be possible without lengthy delays, dev teams crunched to the breaking point, and games releasing unfinished?" The idea that publishers would sink so much money into products with returns so diminished, that they'd stress their dev teams into mass quitting, that they'd harm their reputation by constantly releasing unfinished products - that would have been absurd to consider as the standard for the industry. Lots of us grew up during the days when video games had actual passion behind them, and if not that, then at least a publisher that understood that they had to produce quality products in the post-crash era of the industry in Western markets. Nintendo, in fact, had been so adamant about this that they gripped the industry in a stranglehold and refused to release products that weren't high quality.
@manjitmishra410
@manjitmishra410 Год назад
really? even yahtzee explicitly said that linear games were inferior?
@RdTrler
@RdTrler 9 месяцев назад
@@captainufo4587 / Let's all laugh / / At an industry / / That never learns anything / / Tee Hee Hee /
@riebeck1986
@riebeck1986 2 года назад
I have never seen any world more realized than Outer Wilds Planet. It's amazing how neatly the whole solar system is a huge puzzle in itself. And the latest planet/world introduced in the new DLC is just on a whole new level.
@3ftninja132
@3ftninja132 2 года назад
"Let's all laugh at an industry that never learns anything te-he-he"
@The7thgeist
@The7thgeist 2 года назад
I look forward to reminding you of this bit in thirty years when Far Cry 42: Electric Boogaloo has a map that accurately reproduces half the Milky Way.
@muhdimran5869
@muhdimran5869 2 года назад
A map that is as big as half of the Milky Way yet as empty as a black hole
@egoalter1276
@egoalter1276 Год назад
I mean, we did that literally 30 years ago. Space engine does it with accurate heightmapping. Scale has not been a barrier (or imlressive) for decades. We still havnt found anything worthwile to fill it with. Maybe megaton rainfall had some idea to use it creatively.
@What3v3a
@What3v3a 2 года назад
I've been writing similar comments in my steam reviews. There are so many vacuous time consuming open world games out there that would have benefited incredibly by having their talented artists work on nuanced and captivating experiences during the campaign missions and cutting the rest of the shit out entirely. The last time I remember being impressed by the open world was the crossing the river scene in Red Dead Redemption 1, and that was a decade ago now. More often than not these games don't actually use the artfully crafted environment and when they do it's limited to uneventful encounters with low level NPC's. So whats it all for? If I have 2 hours in the evening to play a video game, I would like to play it, not spend 1/3 of that time on a pointless commute. You commute to your day job, commute home at the end of the day, load up your game and commute to your gameplay.
@farhanmahalludin
@farhanmahalludin 2 года назад
Don't forget doing boring and tedious side quests to grind for XP that's necessary to progress the main quest. As if the real life doesn't have enough boring and tedious chores.
@AntonAdelson
@AntonAdelson 2 года назад
"Less is more" It's as true about drugs as anything else, really
@Pusher97
@Pusher97 2 года назад
Clearly you’ve never smoked crack.
@shr1mpsush1
@shr1mpsush1 2 года назад
I'd say the worst thing about open world games is when the people who made it think bigger means better. Not necessarily. Just Cause 4 is my personal example of why a great big map isn't a good thing.
@DavidRichardson153
@DavidRichardson153 2 года назад
Even Yahtzee brought up that issue in his Just Cause 2 review.
@gasterblaster9817
@gasterblaster9817 2 года назад
Ultimately, the size of an open world game is irrelevant, it is how the space is filled that truly matters. An island map equal to around 45 square miles is meaningless if the majority of it is dead space.
@Hysteria98
@Hysteria98 2 года назад
Just Cause 4 is fucking horrendous for a multitude of reasons. But yes, I see your point.
@SorowFame
@SorowFame 2 года назад
Just Cause 4 ditched everything that made Just Cause 3 fun for absolutely no reason I can perceive.
@thelel6591
@thelel6591 Год назад
@@gasterblaster9817 yup especially since it can take so long getting from one point to another. it really gets exhausting
@but_in_space_though2919
@but_in_space_though2919 2 года назад
Big thumbs up for Matt's editing. The little animations give this a lot of personality.
@ianharac5153
@ianharac5153 2 года назад
And then the high-concept films with auteur directors of the 70s and 80s... gave way to bloated spectacle with thousands of (digital) extras, driven by corporate marketing teams in the 2000s. All of this has happened before. All of this will happen again.
@xoomii6366
@xoomii6366 2 года назад
Extra punctuation, (although I still prefer Zero Punctuation over anything else), is like Yahtzee's e-blog thoughts being pushed through an nonbiased-nonstructured editor. This feels like Yahtzee tackled us at the bar, gave us his honest thoughts and moved on like nothing happend. I love seeing a behind the scenes of Yahtzee's thoughts! (Regardless of different outcome, if you hate an experience, it is only so much you can fill in 5 min).
@durnel2001
@durnel2001 2 года назад
Yahtzee has already been writing more traditional, longer reviews on the Escapist for quite a while, they might even be called Extra Punctuation now that I think about it
@SPM0717
@SPM0717 2 года назад
For years, Yahtzee published Extra Punctuation articles on the Escapist website. Only now it's in video form.
@Beakerbite
@Beakerbite 2 года назад
@@SPM0717 The published articles don't have the same feel of Yahtzee yelling at you.
@NetConsole
@NetConsole 2 года назад
@@SPM0717 He should remake some of them for this video series.
@NekoiNemo
@NekoiNemo 2 года назад
The problem with that last statement is that author-driven games do not bring in "all the money", they rarely even bring the paltry "truckloads of money". And as we have seen time and time again, AAA-made games that only make truckloads of money are considered complete financial failure (in other words, just "failure", as far as publisher is concerned), regardless of its budget.
@BigFatOfFate
@BigFatOfFate 2 года назад
If they desided to scale down the size of the game then the game's budget will be smaller resulting in bigger profits.
@adlaistevenson2623
@adlaistevenson2623 2 года назад
@@BigFatOfFate Most Video Game companies would just lay off their workers instead.
@DangerB0ne
@DangerB0ne Год назад
Corporate game developers are largely run by the same type of people that run Hollywood studios, myopic profit fixated suits. This argument has been made of recent movies as well. So many films these days have budgets in the hundreds of millions of dollars so they need to rake in that amount or more on opening weekend to be considered worthwhile to the suits. If you took the budget of, say, a $100M Marvel movie and split it into 20 $5M dollar movies you could have most flop and the real hits carry the rest because there's a higher profit margin. But the suits don't see it that way and thus we get movies with budgets that rival entire nation's GDPs. It's also how we ended up with the soulless Jiminy Cockthroat in gaming that cost the teams making them 100 hour work weeks.
@garsedj
@garsedj 2 года назад
I'm not done with open world games as much as i'm done with linear story telling corridor movie-games that hires stars to make a lot of talking in incredibly high definition models that eat apple realistically. A lot of money and technology is going on those games too, and they don't have much passion either.
@Pizzarugi
@Pizzarugi 2 года назад
Same. You play through enough linear story games, you've pretty much played them all. Plus I'm a huge sucker for games with high replayability and can sink lots of time into, not something I can beat in a day and never pick up again. Open world games tend to have that replayability, but of course some linears can as well. This is why I've got 7k+ hours in Path of Exile, 4.5k in Warframe, 1.6k in both Rimworld and classic Skyrim, and almost 1k in Caves of Qud. While linear games can have masterpieces like Undertale, I only end up sinking maybe 24 or 48 hours into them and never play them again once I beat them.
@TheZachary86
@TheZachary86 2 года назад
You mean like uncharted 4? Cause that one rocked
@maxthescarecrow4038
@maxthescarecrow4038 2 года назад
@@Pizzarugi I mean...why do you need to sink so much time into something to be worth it? If you personally asked me whether I wanted to watch 15 seasons of Supernatural or spend an hour and 45 minutes watching Candyman - absolutely give me Candyman. I'd pick a concise, well structured and nuanced story with themes that it deals well with over sinking 500 hours or whatever getting invested into the world of a - let's be honest here, usually shallow experience (which if you ask me, is precisely what Skyrim is - and I've probably sunk more or less the same time you did with the game). Sure, you can have your duds with linear games (as the original commenter pointed out, those David Cage games sure fucking suck) but to say "once you played enough of them, you've played them all" is really fallacious when the alternative is open-world bloat with same or similar missions and storylines game to game. I mean if it's just the time and shiny colors and items that made a game good, idle clicker or whatever games would be the crowning achievement of gaming. That's not to say I hate all of them. I love New Vegas (mostly because it had a strong, actual, honest-to-god RPG element that actually meant something, good writing and was not afraid to go places) but while I can pinpoint exactly how the first four Silent Hill games differ, if you asked me the same about last four or five Far Cry games, the answer would probably resemble the form of a blur.
@Pizzarugi
@Pizzarugi 2 года назад
@@maxthescarecrow4038 When games you buy start getting priced $60 or now $70, in my opinion, they'd better be worth the cost. When it comes to AAA games, in most of their linear games, that tends to fall flat. If you're charged that much for a game that only lasts a few hours, that feels like a waste of money. And as I said before, this doesn't apply to all linear games. Undertale is linear and it's one of my most favorite games. Given the price to buy it, it's definitely worth the money. Dust: An Elysian Tale is another good example. Ultimately, I think this is more of a matter of if the game is from a AAA developer/publisher or not. As you've pointed out with the Farcry games, open world games from these sorts of developers tend to get samey after a while. Bethesda did something innovative with the Elder Scrolls and Fallout games, but their fear of innovation is making future releases more bland by the sequel. Now we have to rely on indies like Obsidian to remind us there's still ways to keep open world games fun and engaging. The same can be said of linear games. Same stories, same mechanics, same corridors to walk through and the same baddies to defeat or outlast, because AAA devs are too afraid to innovate. Then you get indie developers who give us Hollow Knight and Undertale who try and touch upon unique stories, with unique villains and mechanics.
@maxthescarecrow4038
@maxthescarecrow4038 2 года назад
@@Pizzarugi I agree that the AAA games are overpriced. I'd say that regardless of the length, but there have been egregious examples of $60 games lasting 4 hours without even rushing through them per-se. But I wouldn't mind paying $40-$50 dollars for a ten hour experience. Even if it's not the best. Max Payne 3 was a bit derivative and had a lot of flaws (some of those deal-breakers for quite a few people) but a lot of the ideas it executed to perfection and had style for days. I don't mind giving $30-$60 for an experience like that. I think that time can't really be quantified into monetary value when it comes to art (from the consumer side). I mean how much is a dollar worth when it comes to time spent in a video game, you know? It's not like we can reach a consensus on that and it seems like a case-by-case situation. 10 hours in Minecraft are not gonna be the same as 10 hours in World of Warcraft. All we can really judge is how the time was utilised by the developers and the game and whether or not it should've been longer or hell, even shorter. Some games do fucking drag after all. Especially in one-sitting scenarios.
@liamer88
@liamer88 2 года назад
Outer wilds really is an industry darling of a game, isn't it? An amazing reference point for stories being more important but completely irrelevant in how you complete the game. You literally only need to stop on like 3 planets and you're golden for all the info you need, and if you're speed running it's 2 planets. Fuckin amazing
@gingerinajacket8519
@gingerinajacket8519 Год назад
And then there is the DLC which can be theoretically beaten in one cycle if you know what you are doing, spoilers for clicking "Read More" So the DLC adds a new world, a self contained miniature ring world which upon first glance looks like this massive and impressive place, but as you explore it you find out that these people had developed a technology to enter a dream world, but you discover that this dream world is actually a simulation that is projected by the lanterns. The big mystery of the DLC is what the codes are to see a prisoner trapped in the simulation of this civilization that grew to hate the Eye of the Universe. Every single time you think you can find the code to this, the code is burned. But remember how I said the prisoner was trapped in this civilization's simulation? Well, there are a few weird quirks of how the simulation works. If you die as you are entering it, or are in the simulation when you die in the real world, you are trapped in the simulation forever. Additionally if you put down your lantern and walk out of the radius of its light, you can see the code of the world around you. This would allow you to input the correct code. The problem? The alarms that go off in the real world to wake you up if you get to close to the prisoner. How do you get past them? By killing yourself in the real world while holding the lantern nearby the fires. This causes you to not hear the alarms because you don't have ears so you can go and meet the prisoner. One thing the DLC does is that the writings seem like this big mystery you need to solve, but you never learn the language of the owldeerfolk civilization. It is a big red herring, and you communicate with the prisoner through memories, who tells you he was imprisoned for freeing the Eye of the Universe after the civilization put up a barrier around it that prevented it from being heard. You tell him that after he was able to get the signal out, for even a second, that the Nomai heard it and came searching for it, inventing all sorts of technologies to try to find it, such as time travel and black/white hole technology. You tell him that because he was able to get that signal out, the universe has a chance to start anew. The birddeerfolk hated the Eye of the Universe because they thought it meant the end of all that was, but misheard the Eye's purpose, because the end of the universe was going to happen regardless, but what the Eye did was start it anew. The prisoner gave all to even have a chance for the universe to not fizzle out into nothingness, and you were the reason its actions were not in vain, and I think that is awesome.
@taipolar333
@taipolar333 2 года назад
Something I've been saying for years is that I will forever be sadden from the fact that I can't play 50 Cent (from 50 cent blood on the sand) in Smash
@andrebrynkus2055
@andrebrynkus2055 2 года назад
Blame that on the original publisher. If the game and Get Rich or Die Trying had been on the .... GameCube Nintendo might have been more willing to give it a chance.
@markgouthro7375
@markgouthro7375 2 года назад
One tool the developers could be using more is actually keeping track of time. When the quest giver say, "It's urgent!" Maybe it should be urgent.
@gerbrandlub
@gerbrandlub 2 года назад
That's what I loved about Kingdom Come: Deliverance. Some quests were actually time-focussed. A village fell Ill and I felt like hunting was more fun at the moment. Came back to the quest a while later and way more villagers had died than if I had postponed my hunting for a bit. IT would've also pissed off less NPC's...
@calvin624
@calvin624 2 года назад
Elden Ring: Hold my beer.
@prodevus
@prodevus 2 года назад
In b4 he hates it
@HaiShaman
@HaiShaman 2 года назад
@@prodevus yahtzee liked souls series, and this is just all of them in open world.
@codewizard0
@codewizard0 2 года назад
Elden ring is probably going to be the exception to the rule just like breath of the wild. I don't think Miyazaki is going to fill his game with needless radiant quests without any benefit like most open worlds do.
@prodevus
@prodevus 2 года назад
@@HaiShaman Did he like the story? I thought this video was about open world stories
@prodevus
@prodevus 2 года назад
@@codewizard0 I'm sure the game will be good but the story probably won't be. Breath of the wild's story was garbage.
@omnidye
@omnidye 2 года назад
Initially, it was so hard to get used to Yahtzee's voice at regular speed. However, it sound just like the narrative voice of his novels, so I'm adjusting rapidly.
@yggdrasil1969
@yggdrasil1969 2 года назад
My favorite point was his saying that he was tired of player choice because too much monumental choice at the hands of the player limits narrative design. There isn't enough bandwidth to accommodate radically branching world states. They moved Mass Effect to Andromeda because they would have had to either choose a "canon" ending or make three separate games in one to account for the imported state of the galaxy. Give players loads of choice on how they get to the ending rather than radically different options for the ending.
@charaznable9209
@charaznable9209 2 года назад
I noticed years ago MMO's were becoming less and less immersive and having all of their social features gutted in favor of NPC parties and different channels for buying, selling, trading, etc. Its no longer about having an open world but making an amusement park where you can sell as many "tickets" (microtransactions) as you can for the different "rides." (DLC)
@Konpekikaminari
@Konpekikaminari 2 года назад
The focused has shifted from the MMO part to the RPG part, even in the good ones
@inteligentidiot7233
@inteligentidiot7233 2 года назад
I'm reminded of when a spaghetti sauce company tried to find the perfect sauce and did a lot of research and surveying. They found they couldn't make the perfect sauce for many different people, so they ended up making many different sauces to sound two different people. Games should keep working like that. Fighters, mmorpgs, open world games, find something you're good at and stick with it. Fans will follow.
@sportsjefe
@sportsjefe 2 года назад
In the quest for growth, every company wants the biggest piece of the biggest pie, everything else be damned. It's quite rough, really.
@o76923
@o76923 2 года назад
The company was Ragú. There are actually two other fascinating outcomes from their case study that are worth bringing up here 1. Their initial approach had been to create boatloads of different varieties to accommodate all sorts of different user tastes. But their research found customers were actually happier with fewer choices. When there were nearly 30 of them, people frequently felt like they were missing the exact right one for them but after narrowing the choices down to 4, people wound up more satisfied overall since there wasn't the FOMO. 2. The recipes at the company had been mostly designed by gourmet chefs then adapted into something that could be mass produced cheaply then were tweaked based on market research. That created a problem when they winnowed it down to 4 varieties because one of them didn't really have a conceptual basis behind it derived from a recipe, it was just the product of market testing showing that "people like varieties with more X and less Y" Frankensteined together. The end result was a very sweet pasta sauce, something all of their gourmet chefs considered blasphemy. Turns out, it was popular with children and, in the US, kids have a lot more say in grocery shopping. So they added a 5th flavor designed by a new gourmet chef from somewhere outside of Italy.
@ewill3435
@ewill3435 2 года назад
My favorite "open world game" has to be the latest three hitman games, specifically Miami in hitman 2. The map is divided in two and each area has specific methods of approach that work the best: you can easily move through the race area with disguises or jumping between crowds while the expo center had back corridors and climbable ledges to sneak around. Of course you can always try to make it through each area with a different approach, but it will be significantly harder. The map itself is only as big as it needs to be and is crammed full of useful tools and dangerous locations, providing ample opportunities to get or do what you need or want. While the hitman games aren't character focused at all, I think they're a perfect example of open world: here is what you need to do and here is an entire active, moving, evolving world to use to get it done.
@JHawke1
@JHawke1 2 года назад
I'd argue that it's a hub level design rather than a full on open world. The term open world implies a vast expanse that the player can traverse. Hitman is much more akin to Thief, Deus Ex and other Immersive Sims.
@ewill3435
@ewill3435 2 года назад
@@JHawke1 That's why I first called it an "open world", because you're right, it technically isn't a true open world game, but the rest of my comment still stands. Rather then give you an entire playground but force you down a specific path or give you a whole world where any method is equally valid even if it makes no sense, the hitman games give you a large and well detailed space with many options from which you can approach with the knowledge that some ways will be harder then others. The way you complete the level is truly in the hands of the player and your choices will effect how the other NPCs act. It may not be an open world, however it has all of what makes a good open world game.
@nickrustyson8124
@nickrustyson8124 2 года назад
@@JHawke1 Granted in the years since, Hub Levels and Open World started to combine, sooner or later there will be Hub Levels bigger than some old Open world games
@TheMutantProductions
@TheMutantProductions 2 года назад
I think my favourite style of ‘openness’ in game design are that of immersive sims, where the player is given a series of open ended levels with multiple ways to complete your objectives. The open world levels are comparatively small, yet the detail packed in each one was incredible. Absolute freedom inside a prison e.g. system shock/deus ex
@user-vn1wz3tr1h
@user-vn1wz3tr1h 2 года назад
A fan of this new format, it brings just enough of the old ZP to be interesting but also transcends the limitations of it by not just being about specific games. I used to love open-worlds but they all feel the same now. I agree that it's time for us to let go - although I would prefer games with very strong gameplay and replayability; I would only enjoy a narrative experience if it's genre-defining like Disco Elysium is.
@vianniblaze
@vianniblaze 2 года назад
Disco Elysium gg
@joeblazer3429
@joeblazer3429 2 года назад
World shattering, masterpiece works of writing such as Undertale and Disco Elysium are a great bar to strive for; But it's ultimately not realistic to expect that level of narrative quality from every narrative focused game. I can enjoy an interesting concept with well written characters as long as the gameplay is also fun: such as Hades
@ressljs
@ressljs 2 года назад
Thanks to being a "Nintendo-only" gamer until 2018, I was late to the open world party. And once I got there, I was immediately disappointed. That's not to say I hated open world games (Except XCX on Wii U; beautiful to look at but it is so god damned boring!). For the most part, when I sit down an play a game like Far Cry or Ghosts of Tsushima, I enjoy myself. But it's feels like busy work that happens to be fun. It lacks the sense of progress, accomplishment, and excitement of what's going to happen next as when I play linear games like Devil May Cry, Uncharted or even a Super Mario Game.
@repinsvizios
@repinsvizios 2 года назад
What I have always found interesting is that most open game worlds never gets reused. I am currently playing through Forza Horizon 5 and that map could "easily" be converted into a shooter of some kind, which would mean that the team would not have to build an entirely new world from scratch.
@Booksds
@Booksds 2 года назад
It seems Breath of the Wild 2 is going to reuse some or all of the first game’s world. I’m withholding judgement until I play the game, but many people seem concerned that exploring places they’ve already been won’t be as fun.
@speedracer2please
@speedracer2please 2 года назад
I wonder if they'll reuse bits of all the previous Horizon games for Fable, now that you mention it! They might as well, they keep making gorgeous landscapes just to get thrown out when the next one releases
@xShadowChrisx
@xShadowChrisx 2 года назад
@@Booksds Just need to do what Jak 3 did. Leave enough familiar that you're enjoying being back, while changing enough so you get that feeling of change.
@JustSomeDinosaurPerson
@JustSomeDinosaurPerson 2 года назад
Forza Horizon 5's map wasn't built from scratch though, parts of the layout and geometry are recycled from Forza Horizon 4. Many open world games do reuse their worlds, just by breaking them down into smaller parts first.
@UnrealPerson
@UnrealPerson 10 месяцев назад
Wasn't this a point of complaint about _Saints Row 4_ ?
@Bekayvd
@Bekayvd 2 года назад
I've been having similar thoughts about gaming lately. I think gaming has matured as a medium and technical capabilities are no longer limiting creators. The triple A studios are churning out shitty blockbusters just like the big movie studios. Independent gaming has taken the crown and innovation is almost completely being driven by their creativity. In that sense we are very lucky to be alive today: an age where a single person can sell more than a million copies of a ground breaking game he made all by himself
@Crichjo32
@Crichjo32 2 года назад
I think this is the future of not just games but all mediums of entertainment as a whole, whether that be books, movies, music, and art. People now have the means and platforms to produce their own entertainment and that's where genuine creativity and passion comes from. Not money driven corporate entities that only care about profit.
@Bekayvd
@Bekayvd 2 года назад
@@Crichjo32 Exactly :)
@superclonge8429
@superclonge8429 2 года назад
Reminds me of Lost Souls Aside
@AeroGold1
@AeroGold1 2 года назад
@@Crichjo32 For indie movies, it's still pretty hard to break through and get people watching. There's just too many entertainment options out there. Unless an indie movie gets picked up by a big distributer with the money to market it, a lot of movies won't get seen by audiences.
@checker297
@checker297 2 года назад
honestly I think the only thing that modern games have over early games is the online multiplayer aspect (which is mainly an infrastructure issue). The one thing that has been lost is the co-op stuff is because it has gone from a sit down with your mates for a lan to online randoms and also the fact that single player is an afterthought
@They_are_Arthur
@They_are_Arthur 2 года назад
Breath of the Wild is by far the best example of an open world done right. Just about every inch of the map has an interactive element be it the grass, the trees, the weather, the animals, enemy encounter areas that can be cleared in less than a minute, unique mini bosses, the mountains, everything. BotW is truly the most free experience an open world game could offer, even allowing you to enter each building and speak to uniquely named NPCs. You can go to the final boss straight away or prepare yourself for hours upon hours. The world is your oyster and you can choose to do whatever you want to do until you're bored and decide to challenge the final boss and see the credits.
@GayBearBro2
@GayBearBro2 2 года назад
As someone that actively being given too many options, I'd rather play a game with a strong, linear story than a game with broad options for what to do and where. For that reason, I tend to avoid open world and sandbox games; too many options and most of them feel like busy work instead of gaming.
@danilooliveira6580
@danilooliveira6580 2 года назад
I usually avoid linear games unless they have REALLY GOOD gameplay and story. because if it only has a decent story I might as well watch a movie. more than once I played games that had a cool story, but the game parts felt more a hassle I had to go through to reach the next story bit (Bioshock infinite, control, Alan Wake, these kinds of games).
@GayBearBro2
@GayBearBro2 2 года назад
@@danilooliveira6580 I agree with those games that I've played that you listed. Control felt like a slog and didn't feel all that rewarding (plus the map was a literal maze and was a total pain to navigate). Alternatively, I tend to like games where there's a big map with a few things dropped here and there (like Nier: Automata) or games that give you freedom of movement after a certain point and then tell you where to go for your next story bit (like Tales or classic FF games).
@ducky36F
@ducky36F 2 года назад
@@GayBearBro2 hub based games with some linear missions is my preferred format.
@satekeeper
@satekeeper 2 года назад
I'd say both can be amazing. Exploring in Breath of the Wild is great fun because the gameplay mechanics are fun..combat and traversal. And there's interesting and rewarding things to discover. Not every game needs to be a novel.
@nkoonkukoo
@nkoonkukoo 2 года назад
The OG bioshock is a good example of linear story telling but with good gameplay
@KlausWulfenbach
@KlausWulfenbach 2 года назад
Yahtzee: "The Open World is dead." Also Yahtzee: "Still working on my open world game behind the scenes!"
@Mosethyoth
@Mosethyoth 2 года назад
As he stated, it's more of an AAA game problem than an Open World problem. If there's a crass disparity between what you're supposed to do and be in your game and what you're actually are able to do in the unscripted parts of the game, then it's a heterogenic mixture. You will either have a Final Fantasy XV where you can't be bothered to do anything but the main quest line or a Skyrim where it's more interesting to get sidetracked and do anything else. Good Open World games make going into the open world the beating heart of the game and polish it instead of simply abusing it like adding blobs of tissue to a crude skeleton.
@shada0
@shada0 2 года назад
I think it's a major fallacy in creative discussion to always think the quality of a story is directly proportionate to an entertainment factor of a piece of media. The story is just the easiest thing to discuses & measure. Yahtzee goes on about narrative, but will take the most brain dead FPS, & that's OK. I've been playing open world game for years & it's never been the story that keeps me coming back. The AAA industry will always find a way to mass-produce a type of game, it's inaccurate to say that it'll die from doing that, if anything the open world may just be like the 90's platformer & the 2000's FPS. The 2010's maybe the decade of the open world, who knows what the 2020's will be about.
@nickrustyson8124
@nickrustyson8124 2 года назад
Or hell, let use Rockstar as a example since he will always talk about the stories they make in a goodlight, despite in my opinion, that's is often their worst part of their games is the story, at best Generic Hollywood shit because it's just coping it, and at worst super boring string of events they do that barely connects to each other. I personally hate Rockstar's writing, especially the GTA games because it half ass two things instead of whole ass a single thing. But I love the driving in those games because it's fun to collect cars, drive around in them, listen to the radio, and get into gunfights. Now do I want a GTA with no story? No, I believe you need a story to keep players from getting bored and wanting their money back, but god I hate how people will use them as a good example of storytelling, they're not even the best example that Take Two owns, Take Two also owns Mafia
@vagrantlibertine
@vagrantlibertine 2 года назад
For years I've said the ambition behind these projects is larger than what the machinery and teams are capable of upholding. It's nice to see I'm not the only person recognizing games being far larger than they need to be, and development time being murdered to compensate.
@icarue993
@icarue993 2 года назад
I think No Man's Sky (or technichally Minecraft too) was a very good acomplishment for Open World games. What is bigger than infinity? But also, this theoretically infinetly posibilities gets boring an tedious ("its not the same environment, but same-y enviroments"). Thus after NMS/Minecraft, we should strive for quality, not quantity.
@danilooliveira6580
@danilooliveira6580 2 года назад
I want to see a mix of both. its something I really liked in Valheim, it has the "infinite" feeling of minecraft/NMS, but also the linear progression of difficulty. I want open world games that challenge me to dig deeper, sail farther, climb steeper mountains or fly through uncharted space, I want to be rewarded/punished for being greedy while I explore, but also feel safe and comfortable when I come back. its actually something that I found missing in NMS, specially after the biomes update made every planet feel very samey, and the lack of reward for finding exotic planets, there is no real progression in difficulty and discovery.
@Nerdnumberone
@Nerdnumberone 2 года назад
I think we should separate procedurally generated worlds from manually created ones. It's a completely different process and result. That said, I wonder if procedural generation methods could help fill in the gaps of a large open world. I'm not saying have every world be different, but rather generate the world between your important, manually generated areas, tweaking it where necessary. Then again, you may end up with a game that just adds stretches of boring to your landscape. Minecraft works because the content is created by the player. The world is just a source of materials for your masterpiece.
@TheFlameHaze1
@TheFlameHaze1 2 года назад
No Mans Sky is an example of AAA standards of selling rushed/incomplete games, no one should look at Hello Games approach or game as "good" anything, they deceived buyers into buying a broken/shit game.
@icarue993
@icarue993 2 года назад
@@Nerdnumberone They are different games, but NMS show us a window to a very very big map. Take Skyrim for example. How many Dwemmer ruins have you gone through before they became pretty similar? Or the wite gremlin caves or the Duergar ruins? If there was no story or quest behind them, they all felt pretty similar. Our brains tend to start generalizing things when they get to be too many. This is what happened to me the 100th time I stubled upon a bandit camp. When people (I think Yahtzee even) say that "People will optimize the fun out of a game" is because of this mental process. We generalize and start forgetting specifics, making them pretty samey. A good Open world that I feel breaks this is Fallout new vegas because of their very different locals (desert, casino city, rivers, etc). So maybe that might be the key to making such big open world games work.
@icarue993
@icarue993 2 года назад
@@TheFlameHaze1 Just that NMS had a team of 20 or so people behind them. Its an indie project judged by AAA standards.
@DominicSnyder
@DominicSnyder 2 года назад
This is the most vital and, perhaps ironically based on the thesis, the freshest Zero Punctuation has been in years.
@Silverfishv9
@Silverfishv9 2 года назад
I feel like "Open World" for me hit its peak at Minecraft. No really, its a perfectly consistent world where everything in it is fully interactive and alterable. Wherever you can see you can go, inside every building up every mountain, across every ocean on a world bigger than Jupiter. As a sandbox its great, and with mods that gameplay loop of survival/exploration/creativity can be refined to your own subjective perfection. The problem with that of course is that since then I haven't found a NEED for a bigger world. While the graphics aren't the most immersive and it can't hold a narrative in the least bit at least it knows what it is. Its the end all of more world for the sake of more, the kind of procedurally generated infinite sameness AAA developers wish they could get away with. But that level of openness can only ever work on a sandbox, and it will never mesh with a real narrative.
@Waitwhat469
@Waitwhat469 2 года назад
100% Minecraft worked as an open world, because its focus was systems that were fun to play with and explore the infinite possibility. Then keep working because mods added more systems once the old one got stale.
@jason2mate
@jason2mate 2 года назад
I mean essentially the issue isn't open world, it's the fact that it's become soulless, though this is also coming from someone that doesn't really play AAA (for the most part) games for the simple fact that i have been on the graphics =/= good train for near on 15 years now. I mostly work on my backlog of games, and play indies, with the occasional splash of the AAA games that have a concept i'm interested in (Watch dogs as an example), and even that occasional splash feels soulless at times, Watch dogs legion being very soulless, but also having an actual story in there at the same time that clearly got focus tested down to mediocre as hell.
@TheKrossRoads
@TheKrossRoads 2 года назад
Yahtzee made a pretty strong case for it, indeed, being the concept of open world being the issue. Gaming has lead us here, over the decades, to the modern open world; and now what? We can't make open world games much grander, because of diminishing returns. For example: Let's say a dev spends three months creating one background NPC with specific voice lines, a custom decorated apartment, a day/night cycle that includes random leisure activities on the weekend, a wardrobe that updates on the season/weather conditions, and a health tracker that makes it so that if you hit them with your car, they'll use casts and crutches for a few weeks until healed. The whole nine yards; they are as close to a real life person the rules of programming will allow. Is that time, effort, and money worth it, if most players will never even notice? You'd expect that kind of treatment from NPCs in the story, but not from some rando you fly past on the sidewalk once a playthrough at 150 mph. It's not worth going bigger/better in open worlds past where we currently are. Barring some last-minute innovation that revolutionizes the open world, we've safely peaked. Not even procedural generation to make an infinitely sized game can save the concept from being stale now. Where would we take the concept from here?
@nightalife
@nightalife 2 года назад
For me I either want fully open world where you can go literally anywhere once you finish the tutorial (or even beforehand) or just strict levels with specific boundaries outlined beforehand. I was mostly enjoying Assassin's Creed Brotherhood until I couldn't find my way up a certain wall to discover a new area and that meant I was closed in whilst in an "open" world
@Roccondil
@Roccondil 11 месяцев назад
How closely does BOTW/TOTK fit this wish? Breath of the Wild, in particular, allows you to head directly to the Big Bad and take him down almost immediately after leaving the tutorial area. There’s still a path the Devs “want” you to take, but you are influenced only by various game design tricks to lure you along that path, but otherwise you don’t have to go that way, but go the opposite direction or straight to endgame.
@nightalife
@nightalife 11 месяцев назад
@@Roccondil I am yet to play any Zelda game (just haven't been interested) but that concept of almost complete freedom sounds great to me
@kingsleycy3450
@kingsleycy3450 2 года назад
Coming back to this on the heel of Todd Howard's "1000 planets" claim. It's like they take the opposite approach to all the suggestions in this video.
@kindaawkwardbro
@kindaawkwardbro 2 года назад
I've been watching since I was 12 and even now all these years later I love that u can reinvent your format and still keep this fresh and new. This is a great new series your doing and we've had a tastes of this kindve thing but I'm glad ur doing a proper show of it now and I hope you can keep it up!
@ivankovachev8835
@ivankovachev8835 2 года назад
Yes, small compact worlds, with dense content and activities along with great flow and pacing are what make for great open world games. Not a vast, empty lands where 80-90% of the time is spent moving from point A to point B, tunnel-visioning across the entire map, following an arrow, compass or dot on a map...
@danilooliveira6580
@danilooliveira6580 2 года назад
I kinda want more RPGs that design their experience to work without world map, or at least minimalistic world map. I tried playing Witcher 3 without a minimap and it was a liberating experience, you look more at the world instead of keeping your eyes glued at the mini map. and the world they crafted looks and feels AMAZING to just ride around. not forcing the player to look more at it was a huge waste. I don't mind the world being big if it feels real and going from A to B feels satisfying.
@WK-47
@WK-47 2 года назад
Even better when such worlds feel like actual worlds, whatever their size and however fantastical they are. A world of any size that feels like a theme park makes you feel like you're visiting a theme park, not exploring a world. As someone else said, Morrowind is a good example of a good open world, despite how static its NPCs, etc. really are.
@robertohara2280
@robertohara2280 2 года назад
The Yakuza series is perfect for that.
@HeadsFullOfEyeballs
@HeadsFullOfEyeballs 2 года назад
Piranha Bytes had this figured out with Gothic I and II in the early 2000s. Well, the open world design anyway. The combat is kind of wonky even by early 2000s standards.
@badass6300
@badass6300 2 года назад
@@danilooliveira6580 Yup, I want you to have to play the game to discover where you have to go, interact with NPCs, find actual static paper maps, read signs, take directions, etc, etc. Not some point on a dynamic, unrealistic map and then even a an arrow or dotted line that shows you where to go.
@Katoptrys
@Katoptrys 2 года назад
Yahtzee is one of the few video game journalists who not only remains consistent to his viewpoint when reviewing something, he can actually explain the objective reasons behind many of his logics for not liking something. Even if I sometimes disagree with his takes on things, he makes excellent points
@zdhome5727
@zdhome5727 2 года назад
P.T. +Brilliant story tellers +High-end graphics -Massive environment ... and we were all ready to eat it up. Yahtzee is right. Games will soon move back to being story, experience, and immersion driven. And I'm looking forward to it.
@IAmKnightsDawn
@IAmKnightsDawn 2 года назад
Gonna remember this when you review Elden Ring Yahtzee.
@GoldenGyroBalls
@GoldenGyroBalls 2 года назад
If he likes it, I'll have myself a good laugh.
@ArcaneAzmadi
@ArcaneAzmadi 2 года назад
I am absolutely positive he's going to be "It's mechanically great and has that Dark Souls vibe... but why did it have to be a Jiminy Cockthroat?" That was actually my exact take.
@IAmKnightsDawn
@IAmKnightsDawn 2 года назад
@@Potidaon not saying he'll give it a pass. But from the feel of the game so far in footage, games looking beastly.
@patchwurk6652
@patchwurk6652 2 года назад
@@IAmKnightsDawn While true.... Is any of the "Beastliness" specifically serviced by an open world? ...Or is the Open World just a needless extra "Commute" that is just an arbitrary stop-gap between you and beastliness?
@IAmKnightsDawn
@IAmKnightsDawn 2 года назад
@@patchwurk6652 the open world they have crafted looks phenomenal. It's not just the gameplay. The world they are creating, from what we have seen so far, is gorgeous. It seems like an actual living world for the most part. And yes, that is due to the open world aspect of it. Even more so when they swap into dungeon crawling linearity that the souls games are known for during dungeon sections. Their ability to blend their open world is reminiscent of the thrill I got from Breath of the Wild, but with a combat system that I prefer more. You don't have to agree with the opinion, just look at the world they are building. Make your own decisions ^-^
@JustWrightGaming
@JustWrightGaming 2 года назад
I know there's a lot of things in these videos that are clearly added for comic benefit, but he's honestly not far wrong on many points. I've begrudged playing any 'open world' games in the last few years because I'm just so fatigued from them, I don't want to go rumaging through the slightly differently painted environments 6000 separate times to find a slightly less boring cellectible each time that in no way actually advances the plot, I want narrative, a well designed world, levels that gently push me in the right direction without bludgeoning me with a railway spike or leaving me for dead with the map marker for the 5999th page of the collectible book. I want games that are interactive experiences that actually tell an interesting story rather than a copy pasted nightmare where you can no longer read the 'c' or the 'v' on their keyboard. I personally hope there is a shift to games like this soon as well because, although there's always exceptions, I want to be able to be excited for a new game, rather than just grimacing because I'm just imagining the slog to get through all the superfluous nonsense to get to the actual game.
@dlxmarks
@dlxmarks 2 года назад
And about a month after this video, Halo Infinite's campaign came out with just about every crap cliché in the big book of open world gaming. The only one they missed was busy work crafting.
@noneofyourbusiness4133
@noneofyourbusiness4133 2 года назад
“The open world is dead, and we have killed him.” - Napoleon Einstein
@gloweye
@gloweye 2 года назад
Generally speaking, the last step of a staircase is either on the bottom, or the top, depending one which side you come from.
@madmintentertainment6268
@madmintentertainment6268 2 года назад
There is still one open world concept I would really like to see, something similar to firefly, a space captain simulator where you go around doing odd jobs that are mostly illegal, Outer worlds almost got it with story and tone and Star citezen almost has it with content and law system. Id love to see a single player game where I actually feel like im a crook in a giant universe.
@Beakerbite
@Beakerbite 2 года назад
Star Citizen looks like the only thing on the horizon that is upping the scale of big. Mind you I'm talking about Star Citizen the idea, not the game as it currently stands. It also shows how completely unattainable size is. They've got the budget, have spent almost a decade on it, and yet they still have no idea how much work is left. It's hard to imagine a quality story being told with such a long development time behind it.
@gingerinajacket8519
@gingerinajacket8519 Год назад
Elite dangerous?
@madmintentertainment6268
@madmintentertainment6268 Год назад
@@gingerinajacket8519 eh, you cant leave the ship.
@DeathEatsCurry
@DeathEatsCurry 2 года назад
To be fair, the last time we let a triple A auteur really make the game they wanted to make, we got an open world DHL simulator.
@UnrealPerson
@UnrealPerson 10 месяцев назад
_DHL Stranding_
@Bustermachine
@Bustermachine 2 года назад
Didn't Warren Spector once say his ideal game would take place in a single building (or maybe a city block?) with just a very dense interaction of systems?
@thelakisleaf5503
@thelakisleaf5503 2 года назад
Been thinking this for a while and honestly it seems to be an issue with big budget games more generally. It's like the only idea they have left to get people to keep playing these over-stuffed turkeys masquerading as games is to go 'Look! Look! This one has even more stuff in it!' Something just has to give eventually
@Hundeputzmunter
@Hundeputzmunter 2 года назад
The fact that I own some quality open world games (eg Witcher 3, Just Cause 3) but can't bring myself to start playing them, probably suggests that I'm also bored of open world games. In any event, at least 95% of the games I play these days are indie games.
@HarmHero
@HarmHero 2 года назад
Agreed. I rarely finish a big open world game. Always become way too overwhelmed with map markers, side quests and hours to be played around the 25-30 hour mark. The only exceptions for me personally where Final Fantasy XV (pre make-the-game-better-patches-and-dlc, still don’t know why I stuck with it though haha), Horizon Zero Dawn and Ghost of Tsushima, because their open worlds where a bit smaller and more condense (or in FFXV’s case, only the first halve of the game). And the story of those games somehow captivated me more, I guess. But for the most part, I just steer clear of those open world-y games nowadays. Only got so many hours in a week to play games and I don’t want to make it my second job I like to play the more linear, narrative driven single player games with a good story and a finite amount of hours to be played before they are done. So, for me, I hope to be able to attend Open World’s funeral soon, and to press F near it’s coffin 👍🏻
@slickrickard
@slickrickard 2 года назад
I love this new video essay style for this side project. Please keep doing more of this! I watch this on your blog too to help out.
@botpenn4672
@botpenn4672 2 года назад
somehow i get the feeling that a Zero Punctuation episode on Halo Infinite would just be repeating the points made in this video
@incandescentdream
@incandescentdream 2 года назад
I had my first child 4 years ago. Since then, it's been almost impossible for me to dedicate enough time to really enjoy an open world game. I like to see the ending to stories, so I'll take all of the concise 15-hour experiences I can get my hands on!
@RadRes1stant
@RadRes1stant 2 года назад
I love open world games, I pretty much wont play anything else, I dont feel like an open world ever necessarily harms a game. I've never played anything and felt like it would be better on rails. I think the only way an open world can ruin a game for someone is if they are only in it for the narrative and nothing else. my problem is I always liken linear games to movies in the sense that you mostly always get the same experience each time you play. I play open world rpg's because they give me some freedom to write my own story with my own character
@Raidon484
@Raidon484 2 года назад
Elden Ring: "Open World is dead?!" *Hold-my-beer-mode activated*
@honkems
@honkems 2 года назад
I appreciate the nod to Outer Wilds, but if I remember correctly, didn't Yahtzee not really enjoy that game? It at least was mostly glossed over, getting only passing mention in a hodgepodge video of the leftover games of that year.
@Riboshom
@Riboshom 2 года назад
Yeah, I wanted to say the same. He barely mentioned it at the end of his end of year best/worst/blandest games list, and it was merely "Outer Worlds/Outer Wilds for copying on each other's homeworks" or something. Then again, doing an official review for that game long after it's launched is something that's kept for special occasions for Yathzee, and usually for older games than that.
@SubjectiveObserver
@SubjectiveObserver 2 года назад
This is an awkward time for me to realize open world games have always been my favorite genre and now I don't want them to die. Instead of saying "open world games are dying" or "they should just make short narrative focused games instead", I wish people would focus on the real problem. They lack creative content to fill them. They don't need to get bigger, but they can still exist with better content. It's about the balance of size and quality. We don't need to abandon the genre. If you want short linear games, then play those. But plenty of people still want the freedom of immersive open worlds. Now that graphics and scale are adequate, devs can prioritize AI and creative content.
@luminomancer5992
@luminomancer5992 2 года назад
that is pointed out in the video by saying it isnt an inherently openworld problem, its an AAA problem. and bringing up outerwilds and games like that as an example of people actually doing creative things with the idea of a sandbox. the idea isnt to kill openworld games, just that AAA industry should at least give some way for other kinds of games too. specially when practically nothing new is being done to the AAA openworld formula, its just slightly bigger, slightly more detailed every time
@ProcGenNPCs
@ProcGenNPCs 2 года назад
I'm no developer game designer, but I think there are ways of making open World games, but it depends on the focus. I could Envision a multiplayer game where the narrative is emergent from modular and interconnected game systems. The problems that are addressed early on do not become the focus later in the game, and the problems that were ignored early on grow and become the endgame problems that people have to address. This kind of game would probably have a 3-month life cycle, in order to end the story in a place that makes sense and to give players an equal chance of being the number one hero
@elkinmontoya9640
@elkinmontoya9640 2 года назад
One thing I noticed playing Breath of the Wild was that I felt more attuned to previous Zelda maps than this one. I remember in my heart almost every inch in Ocarina of Time. I thought it might be due to the density of content in each map, but if I think about it, Ocarina of Time's Hyrule could be more empty than Breath of the Wild, for in the latter you could interact more with the trees, for example. I think that games have lost their sense of mystique, and I don't know if it is because I have grown up.
@SubjectiveObserver
@SubjectiveObserver 2 года назад
@@elkinmontoya9640 "I remember in my heart almost every inch in Ocarina of Time" Yeah, I don't think that's necessarily a good thing for every game. When a game is so big that you can get lost or miss content, it creates a feeling of being in a real place and pursuing a personal *organic* adventure. That's an experience you can't get from smaller tighter games. I think a lot of people are overlooking that because they approach games with a pseudo-OCD mindset of completionism (even if they don't intend to actually 100% it) -- checking icons off a map in a mechanical and sterile way -- and then complaining about too much "filler." The original Assassin's Creed was designed to be played without a hud. It was an immersive world that used subtle cues to call your attention to important activities. You could miss some sidequests and still find your way to the end. But testers complained, so they added all those arrows and icons that Ubisoft is known for. Now people say Ubisoft games are mindless garbage. "run to map icon, kill dude, repeat" And they wonder why games have lost their mystique...
@elkinmontoya9640
@elkinmontoya9640 2 года назад
@@SubjectiveObserver I did not know that, and I find it very intriguing, because I have tried to do my Assassin's Creed replays without a HUD, I find it more immersing. Only problem is chests and collectibles, but I have done too many 100% in my life, and I have learned I get nothing from doing them, so I don't do them anymore. It is a Hit and Miss though, it fails, for example, on the Witcher games, the games are not designed with cues, so you can't know where to go without a minimap. Morrowind, on the other hand, perfectly playable without a minimap
@benedictrogers1478
@benedictrogers1478 2 года назад
I think the last open world I enjoyed for the openness of it was Disco Elysium, and that night be due to it having many individual linear plots that all progressed at their own pace and with player input, and tasked you with picking the ones you wanted to see. But it's also a very different style of gameplay and a much smaller world.
@MrFenr1z
@MrFenr1z 2 года назад
interesting thoughts but i'd say they would apply if creative story telling or fun would be the main target for those corporations/studios. it's the issue of always bigger, shinier worlds with stories which can't compete with puddles in terms of depth and consumers that just don't finish these things anymore. pushing statistics like length (as you said) to mostly just add more room to fit ads or an in-game shop to reduce this vast story desert. from cosmetics to lootboxes to sponsored in-game ads to "time-savers" to battle-passes and now NFTs and bitcoin-miners. there are probably some game directors and story writers involved but it's the marketing and share holders that call the shots. and like you said before if AAA had the chance to make some money with low risk instead of all the money with a high risk, they'd rather take all the money.
@Jerorawr_XD
@Jerorawr_XD Год назад
I remember being blown away by Morrowind when it first dropped because it was the first time I could actually go to every building, house, castle, dungeon, and explore every section. No fake doors or invisible walls. Now every game does it, but somehow, Morrowind felt less shallow.
@subtlewhatssubtle
@subtlewhatssubtle 2 года назад
This is why I've been enamored as of late of games which embrace stylizing and the charm of a single concept well-realized over obsessive perfect-fidelity graphics and huge worlds. RDR2 was beautiful and touching but there was just so *much* of it that it felt overwhelming to get into. So many factors to balance out and intuit and maintain. It was honestly somewhat exhausting. Same for Far Cry 5; fun, but it just didn't know how to take the brakes off the action and let me explore for a little bit without throwing another van of drug crazed religious nutters in my way. So I backed off and picked up a tiny little FPS roguelite called Robo Quest, and while there's much less of it than RDR2 or Far Cry 5, I've been enjoying each hour of Robo Quest much more than with the AAA titles. It also wisely embraces limitations; instead of going for super-high fidelity worlds stuffed with details, it embraces the clean, simple aesthetic of an indie comic book, right down to the guns showing onomatopoeia above them when firing, and in turn keeps up a fast, fun pace that isn't exhausting.
@Lucifer_Crowe
@Lucifer_Crowe 2 года назад
RDR2 was so slow and had no respect for the players time either. Just let me craft 100 express bullets at once I won't be any less immersed! The fact I can shoot them all faster than I can make them is disgusting.
@Lucifer_Crowe
@Lucifer_Crowe 2 года назад
@Adrian Scott at least in MC it's kinda the point of the game. But in that I find I won't use a diamond tool except to mine obsidian despite it being faster because I have more iron overall and don't wanna "waste" my diamond
@majormoolah5056
@majormoolah5056 2 года назад
So it was declared dead in the same way the novel has always been declared dead
@steffenknoll9136
@steffenknoll9136 2 года назад
I like the book analogy: The same book, just with more (mostly empty) pages. An open world means the player should be free to go where he wants in contrast to a restricted world. This requires the gameplay and story to accustom for it. While this isn't a problem for e.g. a military shooter, where you can have certain points you have to fight over but can approach them however you want, other games struggle with it and force you to a prescribed way of doing the missions instead of leaving the solution open to the player. AAA games also struggle with setting up a proper sandbox, where the player should decide what he wants to do by setting up an open world where the only thing the player can do is start missions instead of e.g. letting the player in GTA rob a bank on his own, without the need to start a mission.
@johnperish
@johnperish 2 года назад
Yahtzee : The open world is dead. Miyazaki : Hold my beer.
@thevikingbear2343
@thevikingbear2343 2 года назад
The best open world game is that one where the "open world" is divided into smaller worlds that are locked in for specific missions, for example Jedi Fallen Order.
@danilooliveira6580
@danilooliveira6580 2 года назад
its the exact opposite to me. when the game world feels like the set of a low budget movie were I can't explore farther than this room because the script didn't take me to the next room yet, it just takes me out of the experience. so either you guide me to a complete linear experience with AMAZING story and gameplay or you let me freely explore everything. its one of the reasons nowadays I have a hard time playing old style wrpgs like dragon age, kotor or (as a more modern example) Spiders RPGs, its like they drop you in this shoebox where everything in it has a reason to be there because of a specific quest, so the world doesn't feel real and alive.
@lizardlegend42
@lizardlegend42 2 года назад
I disagree actually, imo the best style of open world is like in Outer Wilds. Fully cohesive worlds where every location matters to the story and understanding the world. Every location is dynamic, every location has a complete history and nowhere is filler.
@danilooliveira6580
@danilooliveira6580 2 года назад
@@lizardlegend42 I actually think not everything needs to matter for the story, its what makes a world real, not everything you see is important, things are just there independent of you. but on the other side its great when everything has a meaning and were put there for there for a reason. maybe you don't have a reason to explore those ruins, but if you go there you will see the remains of the fallen empire that was mentioned in a random book you found and you may even see a piece of artwork that tell you a bit about that culture just like it was said in the book. maybe you won't have any quest that involves this farm, but seeing the farms and people working on them will tell you about how is life in this city and that the people here is self sustaining, or maybe all the farms are monoculture that may tell you that they actually mostly export their produce and that is why there are so many poor people hungry.
@ducky36F
@ducky36F 2 года назад
@@danilooliveira6580 I’ll have to agree to disagree with you there. For me what I like about the hub based design is that it still encourages a strong character focus, where as if the devs are spending all their time world building to flesh out a huge open environment it is normally to the detriment of the characters you directly interact with. Although worlds like GTAV, RDR2, New Vegas and Witcher 3 show it is possible to have both they are more the exceptions than the rule. If I want good world building I can pick up a Tolkien or Jordan novel and get ten times better worldbuilding than I’ll ever get from a video game. Sure discovering things sounds great, and I get it appeals to many, but in practice it’s mostly boring to me personally.
@lewa358
@lewa358 2 года назад
I'd argue that, since there's really only a few specific paths you can explore on each planet, Fallen Order doesn't really "count" as open world
@voldlifilm
@voldlifilm 2 года назад
I think the next step for the open world design is to embrace the notion of the open story. See, it doesn't matter if the world is a baijllion square kittens in physical space if the actual narratives are as linear as Final Fantasy 13 played at a tunnel vision ward. There is this famous story about the Radiant AI of Oblivion needing to be tuned down because it happened that the town junkie killed the drug dealer to get her fix, which I grant is a problem if your city contains eleven people and a talkative shrub but in a realistically populated city of appropriate scale the notion that you as a random explorer could come across a dead body, investigate it and discover on your own that the murderer was a junkie looking for a fix would be amazing. I think Bethesda really shot themselves in the foot when they decided that they would be telling THEIR story rather than simply crafting a huge complex machinery in which stories could happen. If you must have a "main quest" to hold you by the hand in the scary world of having to make up your own damn mind about where to go, consider the notion of competing factions with Main questS, as in the plural. These are the Knights of shiny iron and pedantics and they sure would like to see the orcs wiped out, their ancestral lands reclaimed and their child king-in-waiting arisen to the throne of Britanifrankia. Fulfil those conditions and hey, you won their main quest. But of course you just considered a genocide of orcs, you monster. My beleaguered point is that open worlds are held back by game designers insisting on telling their oh-so-special story filled with whatever they've glimpsed on the CW, nicked from Lord of the Rings or been inspired to by that one book that gave them a happy place while growing up. We need dynamic systems of procedural storytelling. If we can simulate the great big empty of Daggerfall or No Man's Sky we can certainly simulate the cultures, societies and peoples that we need to fill them. Look no further than everyone's favorite better-than-thou game Dwarf Fortress, which spends the first fifteen minutes of your game generating the world full of histories, events and famous people. Imagine that, mixed with the scope of Daggerfall and characters with intentions and agency allowed to act out political ploys and plots in real time. Then add the player as a nobody from somewhere, smack them on their bottom and out the door to find something to do. That's an open world game I'd want to play.
@StephensCrazyHour
@StephensCrazyHour 2 года назад
We haven't yet seen the Casablanca of video games. We have the Ben Hurr and the silent film era (pre 3D), but we haven't yet progressed to the games that will still stand as the pinnacle of the craft in 40 or 80 years time. We haven't yet got to the impressionist era of video games. Everything we have is locked into the same 2D or 3D viewpoint - there is nothing that really challenges our perceptions and how we fundamentally see games.
@Robert399
@Robert399 2 года назад
I agree with your analogy to films like Cleopatra and Ben Hur, but the difference is they can't constantly resell you the film. Splitting your $100m game into 4 $25m games would make sense, _if_ your income came mainly from game sales. Now, the goal isn't to sell the most games but to keep people playing (and spending money on) the same game for the longest.
@TheMarkoSeke
@TheMarkoSeke 2 года назад
I haven't enjoyed an open world game since like... Skyrim. And I am genuinely excited for Elden Ring! From the gameplay reveal it looks like a BotW style open-world game, and for me it might be the first open world game I can lose myself in, in like 10 years.
@vanhoras3082
@vanhoras3082 2 года назад
I'm a bit skeptic about Elden Ring's open world. One of From Software's greatest strengths has always been its tight level design and with an open world you lose that.
@TheMarkoSeke
@TheMarkoSeke 2 года назад
@@vanhoras3082 Not necessarily, you can still have the level design within individual dungeons.
@Romalac
@Romalac 2 года назад
This is precisely what soured me on Breath of the Wild. Yes, exploring it the first time, at least for the first few dozen Shrines, was nice, but without a strong narrative (and this is *Zelda* we're talking about, narrative is never the focus by design, and BotW still felt weak by those standards), the world eventually just feels boring, and the thought of ever slogging through it again to "enjoy" that wafer-thin "story" just doesn't appeal. Beat Skyward Sword with as many sticks as you like- the community certainly has over the years- at least it made me _care_ in some capacity, to say nothing of other entries in the series. Linear =/= bad.
@danilooliveira6580
@danilooliveira6580 2 года назад
or maybe what story driven open world games are needing is a way to make non-linear or semi-linear stories work. its something that Elden Ring may be trying to do, but we will have to wait and see.
@jemandetwas1
@jemandetwas1 2 года назад
The interesting thing BotW is, that despite (or maybe because of) it's lack of depth, features and narrative that other open world games offer, it still became one of the most critically acclaimed and popular open world games ever. Its clearly influenced games like Immortals: Fenyx Rising or Genshin Impact. It has a 97 on Metacritic. It's clearly a success on all fronts. Which makes me wonder what about that game makes it stand out so much. It's my favourite game of all time, yet I don't even know why.
@gasterblaster9817
@gasterblaster9817 2 года назад
To be fair, BotW is a harkening back to the influences of the first Legend of Zelda game. Influences such as the feeling of wonder and adventure Miyamoto felt as a child when exploring the woods near his childhood home. Would you say the original Legend of Zelda is a bad game due do its lack of story? BotW isn't a story driven game, nor does it claim to be. Not all games need to have a strong, linear story to function. What you are doing is comparable to complaining about an orchestra's lack of electric guitar.
@Romalac
@Romalac 2 года назад
@@gasterblaster9817 I actually don't care much for the original LoZ (it's cryptic as all hell and extremely barebones by modern standards- maybe not a fair criticism, but nonetheless true). My first was OoT, and I've enjoyed subsequent story-heavy entries. I would argue that, at best, it's more like watching a band slowly transition from folk to rock music, enjoying their various rock songs, and then being less than thrilled when they abruptly decide to jump back to folk. Doubly so when most of the fanbase and general public start clamoring for them to go all-in on folk and never touch rock again. I don't begrudge people their own tastes, but most of the rest of the series sated mine where BotW didn't, so I critique accordingly.
@gasterblaster9817
@gasterblaster9817 2 года назад
@@Romalac That's fair, although I was feeling that the more linear entries in the series were starting to get a bit repetitive, so I suppose it just comes down to a difference of taste.
@markkramer5740
@markkramer5740 2 года назад
It's an interesting thing to make the movie comparison (apart from gamers and the industry angrily denying any commonality in "how the industry should go" arguments) because the small auteur character-focused movie direction has given way to the big-budget CGI explosion. Interestingly, the movies are also at a similar crossroads. With Covid's effect on the industry and China not playing ball anymore in helping to push the profitability of big budget movies (See the last three MCU films box office as an example), the movie industry is also at a point where there are increasing noises being made that the big-budget movies need to start becoming more character-focused and less Special Effects-focused. It seems the pendulum swings back and forth.
@HeadsFullOfEyeballs
@HeadsFullOfEyeballs 2 года назад
Piranha Bytes had the open world figured out in the early 2000s with Gothic I and II. Big enough to feel like a place rather than a level, compact enough that it could be densely populated with hand-crafted places and stories and routes to follow, dangerous enough to give you a feeling of adventure and discovery as you became experienced enough to venture further off the beaten paths.
@michaelrobinson4266
@michaelrobinson4266 2 года назад
We'll see if Yahtzee changes his mind after playing Elden Ring.
@Craftal
@Craftal 2 года назад
He won't change his mind (and shouldn't), because he's right. FromSoft isn't Ubisoft or CDPR or Activision. But hopefully FromSoft have sufficiently avoided the bloat and empty spectacle of modern open world games. The recent gameplay footage looks really promising, and I'm hoping that the pace and world density keep up throughout at least the majority of the game and that exploration is actually meaningful. Fingers crossed!
@michaelrobinson4266
@michaelrobinson4266 2 года назад
@@Craftal That is some projection of intent. He never proved his statement, "Yahtzee declares that the open-world video game is dead, at least in the AAA space." Since historically open-world games have been money makers and game of the year winners and future AAA games from publishers with good track records are to be released. Just because some game companies churn out vapid cash grabs (a la Activision and Ubisoft) doesn't mean that the aspects of discovery and wonder that undergird the "open-world genre" will lose their appeal only that scale and fidelity don't make a game good and the narrative tropes in open-world games are played out and ready to be subverted.
@maninblack3410
@maninblack3410 2 года назад
@@michaelrobinson4266 it’s also kind of weird the serious level of stipulation in this video. “Open world games are bad… but er.. not the red deads and the gtas… except when I say they are… because the story is always focused on a single gun toting militant rebel fighting an oppressive force… but that only really describes far cry… and half life, but that’s not open world so… look I just really don’t like far cry.”
@soulslikefan6760
@soulslikefan6760 2 года назад
Oh I really like this format. Fortunately/unfortunately, Elden ring will extend the life of big open worlds for another 10 years or so because it appears to be doing everything correct.
@amirekinartail8623
@amirekinartail8623 2 года назад
The same thing happened back in the 50s and 60s when films like the sound of music, west side story, and Mary Poppins made people think that the "big Hollywood musical" had been revived only for the industry to just collapse anyway.
@ducky36F
@ducky36F 2 года назад
Elden Ring looks like succeeding because they don’t seem to have lost their focus to accommodate the open world though.
@maninblack3410
@maninblack3410 2 года назад
@@ducky36F that’s kind of the problem with the argument then, isn’t it? You just gave the counterpoint that shows this video is pointless fluff. Open world games aren’t dead and they’re never going to die, but they also shouldn’t. The shift in focus needs to be in making the world be the world a great game is in, and not being the reason for existing. Open world games are already starting to do this, if this video came out 4 or 5 years ago it’d be more relevant (even if still short sighted and wrong) but after all the shifts in open world/sandbox style gameplay these days?
@thelel6591
@thelel6591 Год назад
idk elden im mixed about. its cool that gamers like not being told where to go in the game for discovery rewards but it feels so lonely in that game. i cant help but not vibe with it cuz everythings trying to kill me. i give respect for being different and not copy paste far cry3.
@leopard1989
@leopard1989 2 года назад
Following the yellow line on the minimap, or as I call it "Soliton Radar Syndrome", ruins many modern games. Instead of enjoying the full view the game provides, I'm focusing on a tiny part of the screen. And this issue has already been fixed; see navigation in Saints Row 3
@chosty8464
@chosty8464 2 года назад
That last step on my staircase gets me every time if only someone could invent something like say a Sun ray device
@thedarkgenious7967
@thedarkgenious7967 2 года назад
_looks aside at Elden Ring aka open-world Dark Souls_ you sure about that, Yahtzee? though you have a point at devs, especially AAA, focusing too much on the sheer size, rather than what's in it an the stories they tell.
@rolerroleris533
@rolerroleris533 2 года назад
The technical aspects of games somehow surpassed the creative aspects in priority and that's not good for anyone. Yeah, in theory it would be really interesting to have a game like gta where you could visit every building and explore inside, but in reality after looking at a 100 of these you would simply get bored, because they got nothing to do with the story and there is nothing to do in there except maybe play with physic objects. We have reached a point where the size of the world can be a detriment because there is just no point going there. No matter how good the witcher 3 sidequests were, by the end of it i was just doing them out of obligation because they were completely unnecessary and the rewards were useless. The games are too big now (at least the AAA ones).
@adamcaldwell5646
@adamcaldwell5646 2 года назад
Spot on. The technical leaps between consoles have been getting smaller and smaller, and it's going to reach a point where games and consoles can't be sold based on hardware or graphical performance. I for one can't wait.
@gapgee5681
@gapgee5681 Год назад
I blinked and this was made a year ago oh god it all goes by so fast
@totesMagotes83
@totesMagotes83 2 года назад
5:25: If the game companies were owned/run by the developers themselves instead of the "oblivious CEO's", this would all be a very different story.
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