Thanks for bringing this level pack to my attention @decino and thank you @potatoboih5378 for creating such an incredible selections of levels. It may be blasphemy but I'm slowly working through the megawad using the Brutal Doom mod for enemy behaviour and weapons, and the PSX music collection as the soundtrack - Took me nearly 90 minutes to get through Level 13/Downtown, but it was possibly the best 90 minutes I've had in the 20+ years of playing Doom. Just incredible !
I laughed pretty good at that comment about him not being that evil when the archies did indeed pop up. I also like that you disable the extended HUD for these blind playthroughs. Leaves some mystery / surprise, which is good.
Wow, that strobe effect is the worst I've ever seen! That hurt my eyes, my head, and my stomach, and flashing lights don't usually bother me. I feel like they needed more than one pair of light amp goggles for that area. Or, I don't know, a major rethink followed by a redesign, even for a wad from the 90s. The rest of the map was good, I think. It's hard to tell when I'm left with a headache and nausea after the fact. Yuck.
thank you so so much for playing !!!!! not mad at all at the mild cheese , i was well aware of it due to the nature of the map and couldnt really deal with it without being too mean , so i pretty much just left it up for the player to decide how much they actually want to engage with the map i will admit , it never crossed my mind to activate the entire final fight all at once ! as someone at a lower skill level i think it was engaging enough to deal with the platforming one switch at a time so i havent really given it more thought (and i will also admit i did kinda get carried away with the platforming for the final fight and probably shouldve toned it down ...... whats even worse is that the radsuits on uv were a fairly late addition so for the longest time if you fell down that meant certain death and it took a long while to realise that really was not the best idea 😭) all in all , thank you so much once again !!! so glad to see that the map is enjoyable
The title of this map made me wonder if anyone made maps where you had a limit on how much you could move. Move more than a threshold and you get a voodo crusher KO you.
Hey uncle decino i have been playing build engine games lately so i have been letting the Doom content pile up and be ready when I get back into it! But I see this video today and I knew it was time to check it out. This map looks cool kind of like a pugilism arena
Decino since you finished your doom viewer submissions today when is the next time you'll play a new walkthrough of a random video game and how long will your hiatus be from uploading lets play of stuff until then decino?
1:25 comin' at ya! Has anyone tried playing DOOM in 3D or a virtual headset? 4:21 _Dayum!_ That Imp went aflyin! 23:40 Ditto! 22:30 that was a close one. 23:08 and _THAT_ was a close one.
The map maker should really make the laser walls "nocollision" (if thats possible) and then add a linedef that triggers a voodo crusher. So the "lasers" become instakill on touch. Or even make the lasers a teleporter linedef that teleports the player to a instakill area. That would make the map slightly more difficult, and make the map live up to its name.
@@audiosurfarchive aah, a more complicated idea could be a fast crusher, that is connected to on/off linedefs carefully placed around the lasers, making the lasers not instakill, but "burning".
Nope. The only thing that's different from usual is that I'm using hardware rendering instead of software. Software felt a bit too choppy because of the amount of lines in the open areas.
Every time I see hectic fights like this map has, I wonder whether the author intended the player to stay in the fight, or "just leave" like you have done. A fantastic WAD, with crazy fights, great aesthetic, and the midi that keeps you on your toes.
Limit removing you say? Awesome. It's so easy to lose one's nerve in that final fight yet it worked so well. I really liked the free form approach, brings creativity to the table. Sometimes you just have to roll with the punches, it's both a blessing and a curse. Also, that MIDI fkin kicks ass. GG.
For a moment I thought that red stripes would instantly kill you, if you tried to pass through them (yes, Eviternity II MAP33, it's your fault!). Cool map, nonetheless!