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decino
decino
decino
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Fast-paced FPS 100% narrated playthroughs on high difficulty levels with occasional insightful analysis videos.

No acting, no screaming. Just my calmness.
Doom II - Mouths (Ultra-Violence 100%)
32:02
14 дней назад
How Quake II's BFG10K Works
12:35
Месяц назад
Doom Crushers Are Weird
17:17
2 месяца назад
Комментарии
@mcbpete
@mcbpete 2 часа назад
Thanks for bringing this level pack to my attention @decino and thank you @potatoboih5378 for creating such an incredible selections of levels. It may be blasphemy but I'm slowly working through the megawad using the Brutal Doom mod for enemy behaviour and weapons, and the PSX music collection as the soundtrack - Took me nearly 90 minutes to get through Level 13/Downtown, but it was possibly the best 90 minutes I've had in the 20+ years of playing Doom. Just incredible !
@therealxoc
@therealxoc 3 часа назад
Definitely ballsy, and mega respect for not hump-bumping an early BFG!
@The_Sadomasochist
@The_Sadomasochist 4 часа назад
Wish you could just leave.
@adre2194
@adre2194 4 часа назад
This feels like modded minecraft I will not elaborate
@Alonbs9
@Alonbs9 7 часов назад
"He could just leave" will be written on decino's tombstone
@xenslavescombinecoffe6456
@xenslavescombinecoffe6456 7 часов назад
So the cacodemon and pain elemental are the same except for there attack
@decino
@decino 6 часов назад
And a different death sequence. Pain Elemental leaves no corpse behind.
@J-_-
@J-_- 8 часов назад
I laughed pretty good at that comment about him not being that evil when the archies did indeed pop up. I also like that you disable the extended HUD for these blind playthroughs. Leaves some mystery / surprise, which is good.
@paulsibilleau3639
@paulsibilleau3639 8 часов назад
Red Lasers & Cool Steel; Some Science in ur DOOM Map! GG 😎🤓
@r2dezki
@r2dezki 8 часов назад
Oh goodie, a practiced run! Love these!
@andrewlanglois6362
@andrewlanglois6362 9 часов назад
24:16 High Risks? 🤷🏻‍♂️ High Rewards
@jasoncookman3158
@jasoncookman3158 9 часов назад
I think removing the extended HUD preserves the blind run concept. And it also preserves immersion.
@hutprancer
@hutprancer 9 часов назад
its cheese. his next version should wall off the exits lol
@Nob1ej0n
@Nob1ej0n 9 часов назад
Wow, that strobe effect is the worst I've ever seen! That hurt my eyes, my head, and my stomach, and flashing lights don't usually bother me. I feel like they needed more than one pair of light amp goggles for that area. Or, I don't know, a major rethink followed by a redesign, even for a wad from the 90s. The rest of the map was good, I think. It's hard to tell when I'm left with a headache and nausea after the fact. Yuck.
@RobertGee101
@RobertGee101 10 часов назад
Have a break, have a kit kat
@Lowpropo
@Lowpropo 10 часов назад
based on the sprite how do you even hold this gun
@splash27
@splash27 10 часов назад
10 but, ums out of 10.
@wtfsalommy3250
@wtfsalommy3250 10 часов назад
"I'll be back" after pvp 😂
@signaturereverie
@signaturereverie 10 часов назад
thank you so so much for playing !!!!! not mad at all at the mild cheese , i was well aware of it due to the nature of the map and couldnt really deal with it without being too mean , so i pretty much just left it up for the player to decide how much they actually want to engage with the map i will admit , it never crossed my mind to activate the entire final fight all at once ! as someone at a lower skill level i think it was engaging enough to deal with the platforming one switch at a time so i havent really given it more thought (and i will also admit i did kinda get carried away with the platforming for the final fight and probably shouldve toned it down ...... whats even worse is that the radsuits on uv were a fairly late addition so for the longest time if you fell down that meant certain death and it took a long while to realise that really was not the best idea 😭) all in all , thank you so much once again !!! so glad to see that the map is enjoyable
@ThommyofThenn
@ThommyofThenn 6 часов назад
Np
@thor1829
@thor1829 5 часов назад
Excellent level! Going to check it out soon once I am done working. Really cool that you decided to use an industrial laser as the theme.
@theminecraft4202
@theminecraft4202 Час назад
map looks great, the industrial laser themeing is on point
@SoldierMan755
@SoldierMan755 10 часов назад
I tried doing Nightmare today, for the very first time. Those shotgunners are gonna drain my wallet for all the blood pressure medication I'mma need.
@user_28943
@user_28943 11 часов назад
As a laser engineer, I approve of this WAD name.
@user-zk9rq1hn2c
@user-zk9rq1hn2c 12 часов назад
"At least these suckers are rare." Plutonia MAP11: Am I a joke to you?
@caliado
@caliado 12 часов назад
ONLY 3 cyber demons he says ! LOL
@abnormal2270
@abnormal2270 12 часов назад
Secret: 5:15
@TheRuinsfate
@TheRuinsfate 12 часов назад
21:58 That Lost Soul juuuuuuuuuuuuuuust missed his 'coincidental' rocket hit.
@popenderaza
@popenderaza 13 часов назад
Red black grey white color theme is really good.
@johnballantyne3458
@johnballantyne3458 13 часов назад
MIDI gives me TNT Map 1 vibes.
@abnormal2270
@abnormal2270 13 часов назад
Secret 1: 3:00 Secret 2: 3:25 Secret : 7:25
@greggoog7559
@greggoog7559 13 часов назад
Amazing design and concept, I love it!
@msh-l33t
@msh-l33t 13 часов назад
The title of this map made me wonder if anyone made maps where you had a limit on how much you could move. Move more than a threshold and you get a voodo crusher KO you.
@ankui6031
@ankui6031 14 часов назад
11:10 There is an ammo pack at the bottom of the pool
@ThommyofThenn
@ThommyofThenn 14 часов назад
Hey uncle decino i have been playing build engine games lately so i have been letting the Doom content pile up and be ready when I get back into it! But I see this video today and I knew it was time to check it out. This map looks cool kind of like a pugilism arena
@DevaPein
@DevaPein 14 часов назад
Petition for decino to start saying goodies again when picking up items
@ReepEnTeer
@ReepEnTeer 14 часов назад
How did you get that little "SUB2DECINO" text on the bottom right of the screen?
@decino
@decino 6 часов назад
github.com/kraflab/dsda-doom/blob/master/docs/hud.md
@ReepEnTeer
@ReepEnTeer 4 часа назад
@@decino thx you
@KearneySmith-er1px
@KearneySmith-er1px 14 часов назад
Decino since you finished your doom viewer submissions today when is the next time you'll play a new walkthrough of a random video game and how long will your hiatus be from uploading lets play of stuff until then decino?
@decino
@decino 6 часов назад
I didn't finish viewer submissions.
@TheRealNormanBates
@TheRealNormanBates 14 часов назад
1:25 comin' at ya! Has anyone tried playing DOOM in 3D or a virtual headset? 4:21 _Dayum!_ That Imp went aflyin! 23:40 Ditto! 22:30 that was a close one. 23:08 and _THAT_ was a close one.
@sebastiannielsen
@sebastiannielsen 14 часов назад
The map maker should really make the laser walls "nocollision" (if thats possible) and then add a linedef that triggers a voodo crusher. So the "lasers" become instakill on touch. Or even make the lasers a teleporter linedef that teleports the player to a instakill area. That would make the map slightly more difficult, and make the map live up to its name.
@audiosurfarchive
@audiosurfarchive 9 часов назад
That's a cool idea but I don't feel Doom plays well to instakill conditions for the player
@sebastiannielsen
@sebastiannielsen 7 часов назад
@@audiosurfarchive aah, a more complicated idea could be a fast crusher, that is connected to on/off linedefs carefully placed around the lasers, making the lasers not instakill, but "burning".
@merkaba48
@merkaba48 15 часов назад
Is monster movement interpolation enabled? There's something odd-feeling about the monster movement in this level, like it's sped up.
@decino
@decino 15 часов назад
Nope. The only thing that's different from usual is that I'm using hardware rendering instead of software. Software felt a bit too choppy because of the amount of lines in the open areas.
@georgeheilman885
@georgeheilman885 15 часов назад
13:29 I'd like to think of it as choosing between cheese or tomato sandwich.
@rokyo401
@rokyo401 15 часов назад
If the map was called "Death at 360 nm" you could have played it in ultra-violet... HAHA 😂
@ToastTvVR
@ToastTvVR 16 часов назад
The map looks good and the enemy placement is great.
@MarkaNgamer
@MarkaNgamer 16 часов назад
Usually I'm not crazy about custom textures but I love the look of this map.
@Wraithdagger
@Wraithdagger 16 часов назад
3:33 Telefrag slaughter!
@Khrada
@Khrada 16 часов назад
Every time I see hectic fights like this map has, I wonder whether the author intended the player to stay in the fight, or "just leave" like you have done. A fantastic WAD, with crazy fights, great aesthetic, and the midi that keeps you on your toes.
@ufoisback5088
@ufoisback5088 16 часов назад
Decino: "what the hell is going on" Audience: you're having a bad trip, silly, don't you remember. It's like decino is tripping irl
@xvoomdieslmfao
@xvoomdieslmfao 16 часов назад
Kickass map
@darkestlost
@darkestlost 16 часов назад
This music is amazing. Is it symphony x?
@decino
@decino 16 часов назад
Check the bottom left corner during the intro.
@darkestlost
@darkestlost 16 часов назад
@@decino thanks pumpkin man
@dreadwanderer
@dreadwanderer 16 часов назад
Limit removing you say? Awesome. It's so easy to lose one's nerve in that final fight yet it worked so well. I really liked the free form approach, brings creativity to the table. Sometimes you just have to roll with the punches, it's both a blessing and a curse. Also, that MIDI fkin kicks ass. GG.
@prish98
@prish98 16 часов назад
Everyone is always concerned if it is cheese, but the REAL question is....what kind of cheese? Feta, Parmesan,...Cheddar? ;)
@dmitry9594
@dmitry9594 17 часов назад
For a moment I thought that red stripes would instantly kill you, if you tried to pass through them (yes, Eviternity II MAP33, it's your fault!). Cool map, nonetheless!
@lucasvaccarook
@lucasvaccarook 17 часов назад
the map and your gameplay are excellent!! hats off.