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The Paradox of Authenticity in Video Games | Deception and Lies in Art and Play 

The Game Overanalyser
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“We all know that Art is not truth. Art is a lie that makes us realize truth at least the truth that is given us to understand. The artist must know the manner whereby to convince others of the truthfulness of his lies.”
― Pablo Picasso
Support the Channel on Patreon / gameoveranalyser
Sources
- F for Fake, Orson Welles
• Video
- Paradoxes of Authenticity, Julia Straub
- The Art Instinct , Dennis Dutton
- Handmade Pixels, Jesper Juul
- Avant - Garde Video Games , Brian Schrank
- A Theory of Play and Fantasy, Gregory Bateson
courses.bloodedbythought.org/p...
- Indie Game: the Movie
- The Work of Art in the Age of Mechanical Reproduction , Walter Benjamin
- The State of the Union , Bennett Foddy
• Indiecade East 2014: S...
Thanks to new patrons on the channel Jaron Saturnino , Damjan Jovanovic , Charles Voita

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Опубликовано:

 

25 фев 2021

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Комментарии : 22   
@johnathonhand8570
@johnathonhand8570 3 года назад
Firstly, great work on the video. There is one thing I think is crucially overlooked here regarding the modern trend of remakes/remasters, that being the value of preserving the original creators work as it was initially envisioned. What I mean is, games are craft and all the elements of that craft should be preserved as they originally were. Warts and all. Blurry textures and input latency, everything that constrained the original creators are important to our understanding of that game as a work. While we could say that those remastering/remaking games are artists in and of themselves, I think this is being extremely charitable in the case of 99% of game remakes. These remakes, such as SotC '18, constantly reassure us that they're passion projects made by those who love the original. However, as mentioned in the video, the discussion easily slips into "this remake is the BEST version of SotC," which really highlights the problem I have with remakes like these. They're often seen as a replacement, an update so we don't have to "suffer" the original game's dated graphics and gameplay. To me, this signals just how immature we still are with regards to appreciating games as genuine works of art. These remakes aren't a statement about the original, they don't have anything of value to contribute to the discussion of SotC other than "this is how a bunch of guys in Texas think SotC should look and play like." This is why I personally loath comments such as "the remake captures how the game looks in my mind." Sure, we all have our own image of SotC in our mind, but the game also stands on its own outside our subjective memories. The work of the original creators is stored on that PS2 disc, all the "outdated" textures and animations and controller schemes. It's all valuable on its own, and should be preserved in its original state or as close as possible to its original state. Again, great video overall, I just can't agree that remakes such as SotC or Demon's Souls offer anything of real value. Unlike fan remakes which are not meant to be a replacement of the original, these big-budget remakes are pale imitations of the original that seek to replace the original. Between preserving the PS2 original of SotC or the PS4 remake, I think we all know which one Sony is going to officially carry into the future for generations to play.
@thegameoveranalyser4835
@thegameoveranalyser4835 3 года назад
Thanks Johnathon, I appreciate the kinds words! Your is a fascinating perspective I hadn't considered, the extent to which us treating perfected remakes as superior being a product of our mediums immaturity. I guess saying they are works of art in themselves is a strong statement, but a well executed art restoration, regardless of how you feel about it, is perhaps less controversial. Preserving the rough edges is something i agree with as well, but it's worth pondering what that means when the original artist was constrained by technology and and could not fully realize their vision. Again, I don't know the answers here, but its food for thought. On the subject of remakes, I think there is worth to them if done well, but I take your point that games are a craft that should be preserved in their initial guise, not seen as a product to be perfected over time. Thanks again !
@majdabughazaleh8244
@majdabughazaleh8244 2 года назад
What a lovely video . I don’t have much to add right now but I’ll dwell and come back to this .
@feniza1
@feniza1 3 года назад
This is an interesting topic. I remember watching one of the Monogatari series (Nisemonogatari I believe) and one scene always stuck with me. In this scene two characters argue about this question: "What is worth more: something that is wholly original or an indistinguishable copy of said thing?" One of the characters argues that of course, the original is worth more, simply because it's the original. The other, however, maintains that a perfect fake, in its deliberate attempt to imitate the original, has more value than the original itself. I always found that perspective very intriguing. Great video!
@thegameoveranalyser4835
@thegameoveranalyser4835 3 года назад
Thanks Fenize! That is a fascinating example, i'm going to have to recall that for future reference.
@Mawnster73
@Mawnster73 3 года назад
I appreciate how you don’t just give us all the answers in your videos. You put some responsibility on your audience to continue the discussion and think about our feelings on the topic.
@mastef
@mastef Год назад
Great video man!
@Sandra-hc4vo
@Sandra-hc4vo 3 года назад
interesting topic, really resonates with me cause yeah that feels very true and weird, that art by it's nature becomes inauthentic as soon as their is some other motive for creation beyond the creation itself.
@thegameoveranalyser4835
@thegameoveranalyser4835 3 года назад
Thanks Sandra ! I agree, the general take away of this video is about questioning our own motives for why we create art.
@iamerror
@iamerror 3 года назад
I struggled through the middle section of this video but you drove it home in the conclusion. I think part of the difficulty in discussing such topics is how fluid some of the key terms are. I don't feel like we have a useful or concrete definition of "authenticity," for instance. It's got that "I know it when I see it" vibe, but for the cultural critic what is, or is not, authentic is incredibly messy to discuss because of its lack of definition. Likewise, what does it even mean for something to be "fake?" You propose at the start of the video that all art is fake to some degree, but such a totalizing statement almost makes it meaningless. I mostly try to not worry about authenticity when I consume media, because it's this grey area that doesn't really give you anything. Do you enjoy a work of art more if you know it was made by a starving artist in a room? Should you? The conditions of the art influence that art, to be sure, but to some degree it needs to stand on its own merits too.
@____uncompetative
@____uncompetative 4 месяца назад
3:19 _Braid_ is art. No game is art.
@criactiv
@criactiv 2 года назад
Art exist in the mind of the one who is consuming it, physicality in art is not mandatory, therefore the fact of a game been 0 and 1 and that can be replicated is not something that could be used to argument what is and what's not art.
@soloparaplaystation6624
@soloparaplaystation6624 Год назад
If a person in the world says the crap is art then is it?
@TimmacTR
@TimmacTR 3 года назад
That was very well put together. A bit fast, and hard to absorb all the condensed pieces of high-intensity information, so hard to process what I just watched. But I think the bottom line of your vid is that you inescapably will be "faking" or copying, or being inauthentic, when creating, and this in different forms. And to this of course, the best answer is: "Only God creates"...
@thegameoveranalyser4835
@thegameoveranalyser4835 3 года назад
Thanks! Yea I realize there were a bit too many concepts thrown around the middle, but glad you got something from it anyway
@TimmacTR
@TimmacTR 3 года назад
@@thegameoveranalyser4835 What you're doing is very valuable, since you're basically if I understand well reading all game design (or related) literature and condense it into bits that treat a certain subject. I take notes from vids like this and make my own summary of a summary, super-synthesis, essence of an essence, and hopefully one day I'll be able to spread that distilled perfume of game design wisdom on a game I make. I'll put your name on the credits if that happens ;)
@waifu2k209
@waifu2k209 3 года назад
a girlboss winning brought me here. good content. very interesting
@kendallcuddles
@kendallcuddles 3 года назад
What does that word salad mean? If "a girlboss winning" is a channel or something, it should be at minimum capitalized or put in quotes.
@waifu2k209
@waifu2k209 3 года назад
@@kendallcuddles no channel. Just a girlboss building her empire and winning.
@kendallcuddles
@kendallcuddles 3 года назад
@@waifu2k209 The fuck does that mean, then?
@soloparaplaystation6624
@soloparaplaystation6624 Год назад
A girlboss?
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