It's not that I find it particularly difficult, it's just that I find it so... time consuming. I typically save this until I have investors on Crown Falls, and by that time - there's *ALWAYS* something more important to do than get an airship. Like, plant trees or something.
The trade route trick of setting a minimum stock and then onload/offload to chain multiple destinations with the same goods slot is slick. That's so useful to streamline trade routes and minimize the number of ships zipping around (which helps eliminate the waiting for an open dock!) Thanks for the tips!
Can anyone tell me whats better about this then say: I pick up 120t on production island and drop of 30 per destination (4 destinations total)? Without declaring a minimal stock anywhere.
@@VideosOfSumit I'll try: In your scenario, if one island does'nt need all the product it overflows at some point, the ship then doesnt pick up 120at the production island, because it didn't even get rid of the 120 on its round. If an island after the full one needs more than 30 per round of the ship, it wont get enough, even when your ship and production island overflows. I use that system in the new world too. Ships going in circles with the basic needs of Jornaleros, distributing them evenly on every island. Goods that are always plentyfull I get rid of at a last stop at Isabelles. (without a pickup) That way on small Islands I don't even need some product chains, and on others the bigger population can easily take the burden for the not producing islands. WIth the first approach you'd have to count, which island needs how much - tedious, and everystime you change something with the population, youll have to count again. With the on/off-minimal Stock method, it balances itself out most of the time, and if not, its easily adaptable by adjusting the minimal stock.
That was really helpful. I agree with the others who mentioned the slick effect of the multi trade routes, and also the request for something similar for Enbesa. The only bad thing about videos like this is that it shows me how much I need to go back and re-do my main game in order to make it function more efficiently!
I wasn;t paying attention (and not having seen your guide ofc!) and Princess Qing and Bente snatched some islands and plateous before me. I tried buying the shares off them, but eventually Qing got mad lol and she just obliterated my whole fleet militarily 🤭 so I had to go back to earlier game save. Now I only have 2 gas plateaus and 3 islands. These will have to do.
Playing Anno since it’s available, yet every time I watch your videos I learn something new! Thank you! Btw, the evening before I just finished the first airship and stopped playing then. So, after watching this, I started the game and took all islands asap: not a minute to late as just at the last island I was only seconds earlier then the a AI opponent.
Its been a year, many more new features since then. I got to say that, one might play 1 session for years it seems like. Its like never ending struggle to get everything you need and set up your city so its nice looking AND streamlined. That bit is tedious AF. Its like a worst form of tetris to fiddle around with all the buildings!
Anno 2205 is really deep , but becase it was experimental , it was really raw So no one could experince this or because their brain rotted at the moment, or bc they left game almost after start Also the 1404 has the few interesting mods that allow you to experience a lot more than in vanilla game The downside is actually quite annoying- you run must run this mods on supercomputer to have more than 40 fps, or only one (like not to run together map increaser and new regions mods)
the artic was the most frustrating one for me. I had problems I still needed to manage in the old world and that bled into the artic region. Once I got a handle of it though it ended up being my favorite area!
Thanks, as a new player this really helps. Not only do I know what to expect, I know that I'm not in a position to go there yet. I need to get my other lands better set up before.
Many thanks, between all videos (I looked at lot of them regarding the artic) I prefer your way of doing things, less housing and less manufactures, specially regarding HEATING GOODS ;)
I find the arctic region an easy and enjoyable region. Nothing gives more joy than an "only +2 workforce over the goal on an plateau" :-D 2 main islands with 2 support islands can support all 4 plateaus. 3 main islands do it easily. Also i think, that the coal you get from the arctic is enough for all the heat you need here. So no coal support from the old world. With the "white lady" you can ship coal from Trelawny as well, if you want it really. There is no big difference between Old World and Trelawny with this ship.
12:52 I've upgraded all of my technicians with my cargo ship full of timber which I'm going take bit more from ... Proceeds to throw timber into the sea instead :D
Nice, thanks for the tips. Keep this up and you'll be big in no time! Great audio quality and very informative. Though, I would recommend maybe going for shorter videos. Attention spans tend to be a bit small these days, 12 minutes and under tend to be optimal. But great nonetheless! 👍
The whole not giving them heat needs makes so much since, not too mention the coal, tho i had to use an item to first spread the range of heaters and sub the coal for wood as i needed like 650 Ton to keep every one warm, think i need to re-design me island from scratch
Says the arctic is one of the easiest regions and then goes on to say you should look at a guide for laying out your town. You're the kid at the lunch table that said the water temple in ocarina was easy while he used a guide to get through it.
A little advice would be good for me at this point. I followed the guide. Grabbed all the islands in the arctic, built up the first one and got the airship hanger built. Then it came to gas. I don't have any so cannot build my first airship. Natt sends me off to a random island to pick up 80 tonnes of gas. Wonderful! I get there with a ship to pick it up for it to be dumped in the harbour and only pick up 5 tonnes. So at this point I am 35 tonnes short of being able to get airborne. Any advice guys?
Amazing. I wrote the the above then realised that 80-5=75 which is the capacity of the small harbour. Yep found my gas. Problem solved and I can now look down upon the world. Such joy
Hi I am following your latest 1 mil pop videos and got to the point where I needed to come watch this one for gas. I am a little confused with the Plateau set up. I have got enough Technicians now, but when I demolish the over population like you did, my Technician numbers drop because I don't have the workers in the Post Office. You have a Post Office but no workers....am I missing something?
This guide was made before Empire of the Skies came out. When EotS is active, the arctic post offices need 40 explorers for workforce now. So you'll need a few explorer homes on the plateaus.
hey, thanx. ive got this ad files, is it o´possible to add them to my game that going on? I am ok if my layout is erased and the new layout comes. Is such a thing possible and how?
HOW do you get enough heat in your layout? I have heaters everywhere trying to get them to work and most residences I build are freezing still. I have heaters and not enough.
A handful of ranger stations is all you need... On the plateaus it's almost negligible with stations and a couple of items that I recommend in the video. At most you have a flu outbreak that lasts for maybe 30 seconds and then it's over.
Missed this one when first published, but as you say, this place is easy to settle, thank you for the tip of taking all the island, I never tought of that. Very appreciated publication. I don't really like the forced story here in the arctic, nor the one in Enbesa for that matter(which can be skipped). Can the one in here be too?
After struggling with the Arctic, I watch this and the answer is: avoid building in the Arctic anything not absolutely necessary. Building up the first island by locally producing everything was just taking way to much space, mainly for supporting the work force needed to build the supplies you just bought/imported.
Yes the map is always the same. The island locations are persistent although they might be rotated or something. But the pattern of layout is always the same.
You mean use the wait to unload option? I never used that. It ties up a pier or trading post for however long it takes for the ship to unload everything it has on it. Consumption of some goods is fairly low and it could sit there for up to 15 minutes. Coastal space in the Arctic is premium and You don't really want to take up a lot of space with things like piers. Every person I've ever seen that uses the wait to unload option always ends up having lots and lots of piers everywhere to deal with the constant backlog because of ships just sitting there.
@@TakaRU-vid no that's not what i meant! When you set up the trade route you just tell the ship (or airship) to unload everywhere you need, but without loading them again. And because you are overproducing the good you're dropping, eventually, the wharehouse of the first island of the trade route will fill up. And so the ship won't be able to unload every thing and is going to unload the rest at the next island!^^
Oh you're talking about picking up and dropping off the same good(s) at one destination and then continuing on? It's just an alternative method to doing exactly what you're saying. The difference is in where you control how much is being left on the island. With your method, you do it directly in the trade route menu and with mine it's controlled at the warehouse.
@@TakaRU-vid Still not what i meant!! 😂😂 Imagine doing exactly the same thing you did on the video, but you just don't pick up the good from the island where you drop them... (and you don't need to set up a minimum amount in the wharehouse) Let's say we have one island to supply two others The ship pick up the goods at the supplying island. It goes to the first and empty completly. It finish the rotation and come back to the supplying island and does it again. At one point the wharehouse of the first island is going to be filled up and the ship won't be able to unload every thing. So it is going to the second island and will drop the remaining goods. And so on... And it's a detail but all this to say that i think my method might be easier to set up in the artic because the wharehouses are small. So they will fill up quickly. But again : that's just a small detail!^^
Okay I do understand now.. The problem with doing that is you have to overproduce a variable amount since you are going to be over supplying each island on the route. Yes, eventually you will fill up the storage on each island but that might take time depending on how much storage you have available. It certainly an option to do but I would be hesitant to do it.
It's really easy, but to me not as fun, bcs there's not much deco and designs and too little space for someone who likes to decorate and design their cities
Why is it that videos SKIP the FIRST STEP of things. You're video was going fine, and then you jump to "ok we've claimed our first plateau. You skip the step of the airship claims a plateau in the same way a boat claims regular islands. I'm sure it's moment of "well, you should know that already", but the first step and you shouldn't skip it.
I skipped it because claiming a plateau is part of the storyline that you are forced to do... there's nothing special about it and you are going to do it anyways.
I was expecting that after you acquired gas you would be able to build "gas heaters" that covered a much greater area. Work within the constraints to get to the goal, but once you reach the goal you get a much easier option.
I know they don't need heating and I know it's stupid but it's also using certain layouts to utilize the space as best as possible... Canteens have a very short range on them and depending on how far out you have to build everything you might not have room around your houses to put them on the outside edge at all times. Besides, at most you are only losing maybe 3 houses worth of space so it's not a big deal.
@@TakaRU-vid hey since I have your attention… I love those little baby warehouses you use. I found the mod but how do I install it? I use mod loader but it doesn’t show up in game when I add it to the mod folder
@@TakaRU-vid Just had an idea for funny mod where Arctic is more Russia-like so they don't need much jackets or heaters but one house consumes 10t alcohol/minute :D Could I ask you something? Cause you know this game a lot and I am kinda noob. Or at least still learning this game. Just found out that when I am supporting World's fair all the goods is delivered by horse carriages while other production building using the same warehouse use cars. Why? Is it supposted to be? Not saying it is problem to get all the goods in time.