I have literally zero problem with the trailers. When I watch World of Warcraft trailers... their trailers; cinematic, theatrical and in-game rendered are designed to tell a story or reveal the plot of the expansion, NOT to give players an idea of how the game's going to play. That'd be stupid if this was the expectation. Think of games that play exclusively in orthographic views. WOW a highly detailed cinematic from a bird's eye view only. 'What's that? Just make the camera normal like every other cinematic'. 'Oh no, they'd get confused because that doesn't explain what the game's design is like. It'd be like we're lying to them!' Sure, they won't be under the expectation that it's an acorn pick-up simulator (currently). Players make their own content, rather that be totally emersed or the complete opposite like me where all I want to do is murder anything that moves because it's not in my friend group because I'm a PVP-er and I see Dinosaurs as player characters/tools to use. A trailer is not going to tell me how to play - the research I do outside of the trailer is what will ultimately convince me to play a game. Cinematics and trailers are designed to garner interest in their product in the hopes of luring customers in. While other forms of media would be better suited to display on gameplay features. An example being - gameplay trailers. I would be offended as a player if Path of Titans approached an advertisement-firm and told them to make a trailer as accurate as possible to the game's current design. You'd be dumping money down the toilet. I can appreciate Path of Titan's current micro-story driven trailers for a content drop as is and doesn't deceive my expectations of the game. As consumers, we should be doing our own research on the products we spend our money on and there are several avenues to do so.
Another thing, he mentioned the alberta story line, which may seem immersive to the naked eye, but its extremely unrealistic, why would herbivores wage war on carnis due to a baby, whats inmersive about that in the trailer?
What bothers me is how hunts and general survival are portrayed in the trailers. You see Juvis screaming from a cliff (they would get killed soon). You see Allo ambushing Camptos but he didn’t bite, he just roars🤦♂️
And the isle shows the dinosaurs acting like real animals in their traliers instead of showing people hacking, mixpacking and murdering everything they see.
I feel like this genre has obsessed enough over immersion. If Path of Titans wants to lean more into being an MMO over an immersive survival game then that'd be cool to me. I want dinosaur games that are okay with not being immersive sims. I don't hate the most of the popular "play as a dinosaur" games for being simulators, as my problem is moreso that there's not really anything else. The lack of variety is tiring, and if you want other types of gameplay with dinosaurs then they take a backseat and aren't playable (like ARK, Paleo Pines, or Jurassic World Evolution). Basically I really want Monster Hunter with playable dinosaurs. That's my ultimate "I wish this were a thing" type game
This is one of the opinions that I would say is just outright wrong, it's focusing on a problem that I don't feel is there. Path of Titans is a Dinosaur game that has found a lot of success and I feel that's because it's more of a sandbox game. Yes, the base game is a weird mix of MMO and realism survival however that base game isn't PoT's biggest strength, the community servers are. You can truly find any experience that you want with a stable player base to boot, want realism? We have that. Want death match? We have that. Want capture the flag? We (will) have that. Compared this to The Isle and you realize why PoT works so well, because unlike The Isle that can only be one thing, a realistic dinosaur survival game, Path of Titans can be anything and everything all at once. So no, Path of Titans does not have an identify crisis, it knows what it wants to be and it wants to be whatever the players of Path want it to be.
I agree, with games like these community servers and especially modified rate servers. The Isle is kinda killing itself, and while I’ve stopped keeping up with it (I haven’t played it to begin with so) the last I read there was some absolute garbage camera rework in progress instead of the 3rd person it’s had for so long.
I'm not gonna sit here and defend The Isle (because in my humble opinion that game has kind of lost the plot with it's borderline obsessive focus on survival) but my biggest issue with Path of Titans is that community servers tend to be a very mixed bag in quality. Moderation abuse, (potential) hacking/cheating, "toxicity" from players. Etc etc. Now obviously those can be- and frankly, are issues The Isle suffers from as well. But if the selling point of one game is the community aspect, then hopefully said community will strengthen itself and handle these issues better if it wants to maintain that accessibility that The Isle doesn't really cater to. On top of this, if a game is trying to be a sandbox game (which there is nothing wrong with) it ultimately has to accept that it's essentially a 'jack of all trades, master of none' type of experience. Sub par survival, sub par realism, and probably sub par anything. Which isn't an identity crisis, of course. The modding scene is most definitely what keeps this game from crumbling though, if not one of the bigger reasons. And that's undoubtedly good in my eyes, no game really suffers from having one. Wish the Isle devs would see that.
But it sucks that there's nothing to do on officials. Not all people have the interest in finding a player group. Some (for example Adhs) can't even group up with other without getting sucked away from reality in to the game. Why can't they at least change the quests to dinosaur related actions? Officials doesn't offer anything to do. No mechanics: eating, drinking and sleeping isn't really required. Hunting players is just unnecessary (if you don't care about cave decoration 😂😂). Hiding and stalking isn't required bcs if You would like to kill someone just befriend him via Chat and then stab him in the back. It's sandbox without the freedom of a true sandbox......
To me, the issue is that the trailers show carnivores hunting herbivores but the reality is that when you play the game it's usually herbivores that hunt carnivores because for some reason herbivores are stronger than the carnivores that are supposed to hunt them
As they should? My guy look at real life :/ The most dangerous animal in Africa it aint any of the big cats or crocodiles that live there, its the megafauna like elephants or giraffes 💀
This is a non issue. Literally not an issue at all. The trailers are to show off the models, the new attacks or features etc. Community servers will always be the same and thats why most people play community servers. I play realism servers all the time. The first time ive disagreed with you this hard
This comment section is telling me largely two things (albeit the video hasn’t been out for long as of now) People either enjoy the game, liking the versatility of the base game and commemorating it for the player made content and importantly supporting the player made content and mods. Seemingly very rare among the dinosaur simulator games (granted I don’t know about the mod situation in Beast of Bermuda) Or people are dunking on it for having stupid quests, the combat, hotspots, MMO elements, or lag/connection issues. Usually accompanied with some variation of “I just play BoB/The Isle/ect., it’s just better” it seems the The Isle is the more common pick of those. In summary, I don’t think it’s really that serious. PoT is the only one that is on console, plus cross platform mod support. BoB has more specialist features with the skill tree for individual players and playables. The Isle is for the hardcore realistic survival player with high risk and high reward every time you engage with another player. PoT is the only one I play as a console player and I think it’s great, and I hope to play BoB eventually when I get a better PC. The Isle is a little to serious for as casual a player I am. Y’all can complain all you want, I’m gonna enjoy the games I choose to play
Silly to see you criticize the Isle's obsession with immersion & realism but then turn around and say Path needs to prioritize dino realism over the sandbox MMO style they've always said they're actually making.
Imo the main problem is that pot lacks direction. It doesn't seem like they know what they want. I bought a dinosim game, the game that's marketed for us. If the game becomes dinosaur team fight tactics I am not sticking around. Who am i kidding it already is dinosaur team fight tactics. But perhaps the devs wake up one day and decide to bring back solo play. Maybe one day they realize that forcing everyone to group up, nukes the playability for everyone. Even for the people in groups.
The thing that bothers me the most its the community servers in general, nearly every server has all the mods, most mods are modslop and many mods are just redesigns of official dinos (usually better), the rules are usually either too realistic or too less, the people dont act like realism in realism servers, neither fight in pvp servers, everyones way too salty about rulebreaks and worst of all everyone just sticks to gp and ic, most of the time i just starve to death as carni, because i dont wanna be in hotspots The only server that kinda mitigates this is Islanders, because it mainly has only the good mods and the rules are not excessive
PoT being a complete sandbox is one of its biggest strengths. It does not need to pick when both options have found a sustainable playerbase. There is no issue here.
This is a weird take, The realism scene in pot is way bigger than on the isle or bob. Path said from the start that realism was not a focus, i feel that pot doesnt focus on realism but also doesnt work againts it,and with the addition of other gamemodes we can see an even variety in the playerbase. Realism servers are prevalent here due to the freedom of roleplay and the facts that pot let us edit stats,growth and terrain accentuates that freedom we as a playerbase have, i have the same train of thought as other people here, lol, wow and alot of other games show us a different side in the trailer to inmerse us in the world and i dont think pot is an exception.
If you watch those Starcraft 2 cinematics, you could think this would be an epic shooter game. But no, its just a trailer to give you some sort of a story
Don’t take this the wrong way but paths true biggest issue is lack of gameplay loop I think every single dinosaur game misses the point of SOMETHING anything to do path gave us quests boring pointless quests and path also suffers from hotspots it’s hard to find anyone outside of crater and until these get fixed I can see myself playing this game regularly
The reason there are hotspots is because the map is massive compared to the amount of maximum players for a server, water availability, and the closeness of a waystone. If the map was smaller and had more drinking water I think it could be way better since a smaller map would mean less need for waystones. I think a coastalheavily forested map with (for the sake of mental image) the majority of the right side being ocean then dozens of rivers and estuaries leading down to the ocean would be good, the aquatics would easily be able to go inland and interact with land players, the land players would also have access to water nearly everywhere, and with large shrubs and trees apexs would actually be able to ambush and thus function as singles far better. The current map, especially plains, makes ambush impossible unless you’re 2 feet tall which means at maximum an achillo with green or dark skin pattern is the largest creature that can manage an ambush attack, and achillo really doesn’t need an ambush since it has the stam and speed to complete in a chase.
I don’t think this is a real issue. If you want mmo and just free for all then play officials. But there are plenty of realism based community servers that are very immersive imo
MMO with no game mechanics, no hard to get items/upgrades. How can you even call officials an mmo.....The game isn't really a game yet. And they don't have to change anything bcs of people "playing" their own missions in Ruled servers.
You are basically asking for roleplay servers which the game already has. These servers have rules that force you to play how the dinosaur would have acted in real life.
For those of us who play on the realism servers, we quite enjoy what the trailers portray. since players already know what pot is like- it doesn't give us different ideas from what the trailiers show. The cinematics are so good :)
I mean.... Path of Titans is VERY clearly promoting it's game as an MMO rather than a survival game, so yeah the ui will be like an MMO, player housing is going to be a thing, the quests will also be there (they could get an update tho), as well as mixpacking which could be seen as different classes like in most MMORPGS (allo=dmg, rex=tank, etc). If someone wants an immersive experience, it is present, on community servers. So I see no problems here, especially since PoT gives the MOST customizability and freedom to it's players out of any dinosaur games
But where are the game mechanics of an MMO? They improve everything else besides the core gameplay. Why creating new maps, dinos and improve servers if there's nothing to do without self made roleplay?
@@05Lu0505 MMOs are 99% of the time based on player's roleplay, MMORPGs are based on story and quests. Also, your comment is completely off the topic, I mentioned immersion and their marketing, meanwhile you started talking about core gameplay and issues, and that's a completely different thing.
Path of titans is nice because you have choice. You can play on servers with crazy mods because why not, it’s fun, but you can also play on realism servers where it is incredibly immersive like on PTR
I've been watching your videos for a while now, and been very much on your side, but this time i have to strongly disagree about what's been said here. Firstly cause trailers are ALWAYS meant to lure people in some way. Secondly you have to like the game itself, but that's on you, i've never let a trailer decide if i like a game or not: look at bob or the isle, looking at the trailer those are immersive mmo rpg with "chill" dinos that fight just when they have to, while in the actual game it looks like a TPS with dinos. This video is a really free rant and i'm not sure why you did this..
Tbh, I'm fine with the game being an MMO at its core, but I would love to see the devs add more realistic mechanics for thoes players who want to play that realistic style.
It does not bother me too much as I always wanted this type of games while i was younger. Now i have 3 to choose from where PoT the only one is that is accessible to me. I love the roleplaying element where we can immerse ourselves (on community servers) but sometimes i also just want to play it differently like on officials and hopefully when new game modes arrive.
There is new dinosaur game coming up named "Echos of Extinction". Its only in alpha so there is little much to do. You should check it out, zag. Any criticism you had will help them make a great dino game.
Critiquing cinimatic trailers for being... cinimatic, is a kinda strange take. Trailers like these are meant to garner interest in a product rather than directly sell you on them. They are filmed in game yes, but they are not "Gameplay Trailers". Take League of Legends for example. It has countless animated trailers/cinimatics that tell you absolutely nothing about the game, but the storytelling of the trailers leads consumers to view other content of the game to then base their decisions off of. I just think its strange to single out path of titans of this as if it is some sort of failure of the devs to understand their own game when it is quite literally the industry standard for advertising.
It’s incredibly weird?? Like what makes path so special? He doesn’t even bother to bring it up as an industry problem or actually address the ONE TRAILER! This game has that actually misleads u xd nah let’s focus on the story driven and cinematic trailers that aren’t even meant to showcase proper gameplay and make a problem out of those xd
I just find the irony kinda funny that people agreed when he did the same thing on isle there he talked about trailers. When he talkes about the trailers for PoT, then people disagree with him😂
This is literally the most nothing burger video you have ever made xd Path is literally js marketing there game in its most ideal form :/ or sometimes putting a story in there to make the trailers more interesting and that’s it? Nothing is misleading, everything you see in the trailer reflects how gameplay is like! It just doesn’t go in depth on how the gameplay actually functions. Also? Very interesting how you chose to forget about all the other trailers that actually do showcase, the UI and the way combat for some creatures actually function :/
Lol it trailers he should also show of the new features he just completly ignored and didn't mention them at all like them show casing pounce and grab and the new attacks to some of the other dinos like stomp he just focused on the Albert for some reason
@@AKayani559 ong xd and it’s odd how he doesn’t even mention the one trailer that PoT made that WAS misleading 💀 which was the Rex trailer and it showcasing attacks and mechanics that aren’t in the game! But no.. instead he bases the whole video around cinematic trailers that aren’t supposed to fully reflect the actual game nor showcase its gameplay xd
@@No_name8374 well that's only kinda true that wasn't really showing of features it was just a counsel realese trailer and the whole video was animated but yea it was a bit misleading cause I thought sarco can grab things (which it couldn't during the time of that trailer)
honestly, my personal experience was exactly like this. I played legacy and was waiting for evrima to be released. then it was released and it was terrible. so I was looking for another game and saw PoT. they promoted it like the isle. immersive. I saw their trailers and was like, jeez, that looks like the isle, but way better. so, I bought it. it was pretty new back then. long before gondwana arrived. then I started to play and was like, what? I can't scent? that's weird. how should I find me food? oh, I can set a waypoint. uhm, doesn't feel much immersive. in general, why are there so many things on the hud? almost every following experience was very different to what I expected. I was nicely surprised to see water sources becoming undrinkable if there are too many around. just to get the next setback by getting quests where different dinos carrying stuff to clean the water. what the? why? all the immersion is gone as soon as you see 4 different species coming together to bring salt and shells to a specific point of the lake to clean their water. therefore, PoT disappointed me so much at the start (because of MY wrong expectation), that I never really found back into the game. later on I saw it as a RPG and I have to say it serves that type of game very well. as I often said, PoT and the isle are different games. you can't compare them and none is better. it much more depends on what type of game you are looking for. but yeah, PoT is everything but immersive. so, if you watch their trailers only, then you will be disappointed. that said, there are enough youtube videos to get an idea of the gameplay out there meanwhile, so, dunno. but, my experience was like that ^^
I don’t feel PoT really needs an identity, it’s modding community is really expansive and overall the game has a very open gameplay loop that has no real end goal outside of getting to adult. It’s very sandbox like and I think removing that freedom would just make it repetitive and boring. The fun comes from what community members make of it really. The devs themselves seem really productive on their updates with stuff like new creatures and existing creature updates to always give you something refreshing. I don’t think PoT is really trying to be super complicated like The Isle, the lack of identity allows players to make their own identity for it, leading to endless possibilities and combative encounters. There’s also a lot less mechanics to keep track of which is much less stressful to me personally compared to The Isle and BoB which have more, which is something that deters me from those games that I feel have a less player freedom and more linear gameplay design. Lots of games are also supported by their modding community too, PoT is no exception. Sometimes simplicity is better than complexity. Edit: I don’t feel it’s very fair to judge games by their trailers. Advertising is meant to be short and enticing, not a full analysis on the gameplay. It’s not always going to be immediately informative so it’s always good to take them with a grain of salt on what the actual game is like. There are still realism servers that also do just as you describe, further adding to the benefit of PoT being so expansive.
My favourite thing about pot is the diversity of dinosaurs you can choose. That’s the only thing that makes the game interesting, as there isn’t too much to do in game. The graphics are a nice touch. Being able to choose between 30+ different characters imo is umatched. They also need to fix single player mode. Why does this mode have den buff, debuffs. There are no other players there. Why do we need to go all the way to the den to change skills? I think single player could have some cooperative aspects, if they want to keep these things around. People could practice pvp and just hang with just a few people, 2-5. And not have to be on official or pay for their own server. If they want to play with more friends then go to officials or community for mods. Also single player mode lags which doesn’t make sense.
Well, The Isles trailers don’t depict massive mega-mix-packs, nest camping, admin overreach and power abuse, and dondis shitty attitude to the community. But you don’t have a problem with that? Brother man, you aren’t a video essay RU-vidr, leave the philosophizing and game design alone and just tell me when stuffs coming out and expected features. This isn’t your strength.
Honestly i feel like the freedom it grants kind of gives it that popularity. Like it’s not too physically demanding to play on pc like the isle is and you can go for realism or just straight mmo. The server rules especially with community made servers makes especially good options, where there are mmos and realisms, they can control things, etc. and what makes it better is community server owners and moderators can control what skins are available, environmental setting, growth speed, and what abilities you can have because im pretty sure they can remove certain abilities in community servers or just not make them available, while also tweaking stats to make things more realistic. So I definitely like those aspects as well. I kind of like the versatility the game provides. While i do agree on the standpoints the versatility is probably the reason why it is so popular, plus it’s one of a few games that has mods on with console, since console can’t manually get mods but this game has it practically wired with it.
These points are exactly why i feel like PoT needs to lead more into the immersion aspects rather than mmo. they make really beautiful trailers and when playing the game like this say, on a community realism server, the game thrives, realism gameplay *does* work in PoT if done right, but that's the thing. You have to do so much as a server owner to make it work, stat adjustments, profile creation, rules, mod selection so things aren't too busted, adjusting the modded creature's stats. The list goes on but my point is this: If the PoT devs focused more on the realism aspects they portray in their trailers, i believe this game would thrive! Right now, it is fine and i do really enjoy it in the right setting, but I think it could be so much more.
@@petalwhisperswhat? If you want the game to be more like the trailers then go to a realism or semi realism server then? They can’t make it any more immersive than they have in the trailers cause everything in the trailer 100% reflects the way you can play the game already. It’s up to you to make it as immersive as the trailers or not :/
I feel like the MMO aspects are good, but the presentation should 100% lean on being believable and realistic-esque. For example, the vocal calls having the visual indicator is good for gameplay, but doesn't detract from the presentation of the game
im pretty sure path is planning to add NPCs that give quests, they said something like that in a dev blog if I remember right, so it seems like they want to go more the MMO round
As a "survival" game, I think PoT fails spectacularly. There are barely any survival mechanics after all. The growth loss on death is nearly non-existent, and food/water is incredibly simple to fill for both carnivores and herbivores due to AI critters, static corpses, berries and whatever else. Why people are clamoring for nesting in PoT when you only grow a dino once is beyond me. You aren't going to be nesting in anyone very often due to this. If I have an adolescent rex, why would I want to be nested in as a baby rex? Lol However, I am looking forward to the game modes like capture the egg and what not. As I think this will be a unique experience. However the dino balance is likely to make these game modes a shit show so its hard to tell if I'll enjoy them or not. Everyone's either gonna play a big strong apex or a quick, nimble smaller dino that can evade everything. Imagine playing an amarga in any sort of instanced PvP when you can't outrun anything that can 1v1 you but can't chase down anything you can fight lol.
No no no don’t make path of titans become a full mmo, realism and semi realism servers make up a big part of pot’s community and adding even more immersion breaking things will just completely destroy this wonderful game for us realism enjoyers. Don’t even mention stuff like that😭
Path Of Titans in my opinion should focus on realism in the base game with MMO aspects being very minor (such as the abilities, I quite like that setup) I also believe the modding aspect of the game should get more attention and more attention and time given for the production of quality mods instead of pumping out slop.
I totally agree, I feel like the fact that the realism is captured currently only really through roleplay servers is a bit hard, I look forward to future game modes other than survival and I hope they create a system for realism and have inbuilt rules Looking forward to this games future even if the games overall vibe isnt always the most consistent haha love my stinky collection dino game
Honesty dont see much issue as it stands. As it can have nice trailers and still showcase arcade or mmo gameplay. So its good to initiate the brainstorm, but i have no qualms with the system.
It’s dumb tho people get on a dinosaur game to just meet at 1 spot & sit there chatting & fighting that’s the lamest shit I’ve ever seen it’s a game designed for you to be a dinosaur not partnering up with creatures you would eat protecting creatures & preventing creatures from hunting it’s so sweaty there is no skill anymore most of the game is little kids. Like move around create a herd explore
I am not much of a fan of the MMO side of things, so I choose to play on realism servers. My server of choice is Primordial Tyrants: Realism. The community is great, the owners and mods are amazing, and every dinosaur profile is written with so much care. The gameplay is highly immersive as well. Of course there are rule breaks here and there which is immersion breaking but otherwise I have had no gripes with the server thus far.
I personally think base path of titans doesnt have much of an identity. its a blank slate left for community servers to decide what its gonna be about, whether that be pvp or realismn.
This just proves my point of this dude just complaining about awery thing even the none issue things and you made and said multiple times that the reason the isle is failing is because of immersion and now your saying is pot should do the same like geez make up your mind dude
This hit it right on the spot and the stupid mods with fantasy and all this other stuff is not okay and too many apexes, too many mods that are broken and don’t look good and much more.
I played PoT first and recently got the Isle, I still like PoT alot and it is significantly better optimized for lower end pcs and thats helpful for me but I find myself prefering the Isle even with all the issues it has. I have found myself thinking why dont I just go play PoT when the sound stuttering is going really bad, or the games just lagging so much I cant move and I die because of it, but PoT as fun as it is feels like a dinosaur pvp/hangout game more than anything else. After the initial fear of dying was gone the game lost all tension and became a fun pvp game but I was personally looking for that survival expirience. The Isle provides that leaps and bounds better than PoT does and even through all the technical issues and shitty pc barely running it at 30 fps I keep wanting to play The Isle instead.
Thalassodromeus in trailers: *willingly dives into the ocean, chases after fish* Thalassodromeus in-game: *cannot hold its breath for more than 10 seconds before blacking out*
People play the game how they want to, Alderon doesn't enforce how the game is played. There's servers for different things, you have no rules, semi-realism and realism. The trailers posted are just for show on what the game could be like if you were to play on semi-realism/realism servers. If you want gameplay like the trailers, just play on semi-realism/realism servers and boom, you have the trailer gameplay experience. I play on a semi-realism with dino profiles on how the said dino is supposed to act, basic survival rules, etc and I get the trailer gameplay experience. If I just wanna chill and fight, I join servers with no rules which looks like you show at 2:15 (they're just straight up fighting, no stalking, no calls, etc to be realistic, just plain fighting)
Truth is this game have only chance to shine becouse evrima devs pushing content realy slow. So players who realy like dinos gameplay looking for alternative, and pot giving it, plus moders can make more content to pot too.
I respect your opinion..... but I think you're taking the trailers a bit too literal, Zag...
Месяц назад
Seems to me you just connected to the first community sever, that this server was named "deathmatch" or "arena" and you just played that, got disapointed and left the game. If you want realism, go to a realism server. Even on random servers I find realism in behaviours and social interactions. But a lot of servers in the list have a lot of rules to help immersion and bring precisely what you say there isn't. It isn't a duality between marketing vs gameplay. It is a duality between some people who want an action packed game with quests and all, and others who just want to play in a roleplay/realistic manner. You didn't see it, that's why your video is wrong, sadly. It has good arguments, but it fails to encompass the whole game, focussing only on the action/mmo part. That's a big flaw, sorry to say.
Alderon should really be sued for advertising an experience that their game can’t(and probably never will) offer. Community servers are a thing, but it’s not the game itself that is offering that experience, it’s players and moderators and hosts that offer the community server experience. They just need to be honest and consistent
So why is alderon so special? what about the isle? what about LITTERALLY any other game studio promoting there own game 💀? Also the trailers xzauger talked about are cinamatic trailers :/ there not meant to showcase the gameplay or anything of the sorts, js sell u on the idea of the game being a dino survial game 🤦♀
@@No_name8374 any studio that promotes their game using images and footage of gameplay that doesn’t exist as the default in the game is being intentionally misleading and they should ALL be sued. That’s like a restaurant advertising a new pizza with new toppings and when you buy it it’s just the same old pizza, and then when you complain about it the other customers tell you to just add the new toppings to your order as extras. Like, No! It’s supposed to come with the toppings by DEFAULT! AS PER THE ADVERTISEMENT!
@@Wesley_Youre_a_Rabbit huh?? If you go to a pizza restaurant and don’t specially order the pizza u came for that’s one you?? It would be misleading if it wasn’t and option 💀 You would’ve had the right to complain if they told u “Hey they don’t have that pizza or toppings” only then can y go cry about not getting what u wanted xd
@@No_name8374 what? Your obviously misunderstanding my analogy. If a pizza place advertised a new pizza called “The Twister” and the ad says that “the twister” has all meats and veggies on it. So you go there and order “the twister” but when the server brings it to you it’s just a regular ass pepperoni pizza. And then when you complain about it not having all of the other toppings, the server says “oh just add the other toppings as extras when you order it”. You’d be pissed because the ad makes you believe that you shouldn’t have to do all of that. When you say “twister” it should come with all of the toppings BY DEFAULT. That’s what false advertising is. Thats what Hello Games did with No Man’s Sky. That’s what Alderon is doing with Path of Titans.
the ballance between the MMO and imersion isnt realy the problem in my opineon its actually a good way of making it more cashuall and chill playing with less things to worry about from that standpoint, the bigger problem from my point of view is more the not so great ballance aswell as that its played as dino fortnite with the endzone in crater by most people and my personal point of dinosaurs just not scaling up to each other sizewhise it just kinda sets me off
First of all the game is still in beta not alpha there still adding things and fixing things second if you actually take the time to think like the dinosaur rather then be dumb and go balls the the walls you will see you will have the immersion of the hunting style of a dinosaur everything he says is clear enough that he hasn't played it long enough to give a proper review on the game he's only got a few videos of the game but they are reviewing different dinosaur games or comparing it to the isle
Everything in this video is why i play the isle instead 😂 building in a dino game is wild 😂😂😂.. plus the healer thing.. all just sounds like a big mess
@@UrubuDoPix09 Is that why the game has way more players than The Isle? lmfao. I don't have to worry about getting hit from 20-30 feet away because of server lag in Path. The Isle combat doesn't even function correctly.
@@kenshinhimura9387 PoT has an alright combat, but not the best. PoT suffers from tail riding meta there a Campto the Banana can kill a T-rex like they are some joke. Isle has more deeper combat then PoT and more features that are gonna be added later on. Isle also have the side and back strafing like in PoT. Like ceratopsians can lock horns with another ceratopsian. Carni can be doing sparring with a herb in an epic duel that also have a cinematic feeling. Its kinda like multiple combat system added in 1 package.
Bro fr the game looks so great everyone’s everywhere but then everyone’s in one place and its impossible to hunt an herbs without other herbs to get in you business for no reason.🤦♂️ it’s disappointing to see it.
I think that the Dino’s stats are another example of PoT’s identity crisis of the game being immersive vs arcade style. Take an apex like Rex and a mid-tier like Cerato matchup. You would think that the Cerato player would be cautious against a dinosaur with powerful jaws that could one shot a Cerato right? Yes and no; technically it takes a Rex 5 bites to kill a Cerato, so the risk of dying has been greatly reduced. What’s worse is that Rex has terrible agility, so the Cerato can easily tail ride the Rex and kill it if persistent enough. This is probably “necessary” to prevent apexes from being “OP”
I see this example of rex Vs cera quite a bit, and either every cera i've fought on rex can't fight well, or I can simply play rex at a "decent" level. With precise movement, rex can turn on a dime about as fast as a cera can run, meaning that if you keep facing it it will struggle to get behind you. Even if or when it does, a rex with half a brain would have tail attack on which would deal even more damage and normal to a cera due to how combat weight works. You could also be risky and try to land a stomp but that can easily leave you open for a free hit if that's missed. I simply don't struggle with smaller dinos as rex in particular when they're by themselves. Other apexs do struggle a bit more but I still have success with them
@@kenshinhimura9387 ehhhhhhhhhhhhhh it's not better. a lot of the calls are lack luster and sound very empty (pot cera's for example). also emotes don't make the calls sound better
No, they aren't even close nor comparable and I say this as a POT player. Even Legacy destroys POT in that aspect. Just compare Legacy Para calls with the Lambeo calls from POT ☠️
I don't dislike POT in general and play it from time to time. It has neighter the strength of an MMO, nor the strength of immersive simulation or action game. Hiding and stalking doesn't really give You benefits. If You die it almost doesnt hurt. But it's tedious enough that it isn't really well for Deathmatches. Why add thirst and hunger if the main goal of the game is to walk across the map and catch acorns? I was really disappointed of the game after i got hyped up and bought it......content online always seems cool bcs of the roleplay people do or nice combat situations. While in reality it's just walking arround. I think the issue of the game are it's unofficial content. If the developer had to actually do something to keep the player base it wouldn't be as trashy. With Mod(ability) early on they just lean back and never got to work on real mechanics for the game. Why having so many playables when there is nothing to do? Modding is amazing when the base game is solid and not lacking. Hope to look forward to some new mechanics. Even some AI involved in a quest or danger for/from AI would be amazing. And please let me grow without the stupid "search for flowers" thing in the future.
Boring ass game I regret buying it, everything from the quest to hunting is boring. What the hell am I supposed to do when the Dino is fully grown. The only progression system available is growing up to adulthood, what comes then… nothing of course. This and The Isle are garbage games I rather just play a broken game like Ark.