@@nikl.astrophotothe fact that they made Magika over 11 years ago makes the design decisions make sense. A consistent design philosophy for over a decade
but it has kernal level anti cheat which is essentially malware. Also said anti cheat is the reason the servers are having issues. All this for a pve game. Not sus at all
@@DoesNotInhaleso much wrong info in that sentence, NO the AC being kernel level is not a problem, all good ACs use kernel level (for example easy anti cheat, and battleye) and it is not the reason for the server outage, there are way to many people playing the game so no one can get into the servers, they are full. The real problem about the AC is that it’s old as hell and dog💩 so it likes to shut down important processes (like SSD system management files) please do research before echoing the review bombs everyone is doing
@@DoesNotInhalesounds like a you problem i guess you dont have the balls to do your part and protect our way of life maybe this wouldn’t be a problem if you dispensed some liber-tea
Me and my team when our 40 minute struggle through countless atrocities and deaths results in a 0.0002% contribution to the front: *_unfathomably loud Helldiver cheering noises_*
I hate how in spite of having my own spaceship, I am absolutely useless to democracy… I think it’s time to start my own treasonous trek, where me and my spaceship single-handedly complete so many of the level 5 and lower missions, there’s almost nothing for the new recruits to handle.
@@norsethenomad5978 I love that the MG turrets also do the same. Very rapidly teaches players about lines of fire, and to stop walking in front of team mates. Or charging headlong into a bug den, when a well placed stratagem is the smarter option.
@@freelancerthe2561so many times I’ve thrown in a stratagem to clear out a nest and my fellow helldivers don’t pay attention and run in and get blown to iddy biddy pieces, it’s kinda funny
On that note, I feel like the armour should offer _some_ protection against bullets. So a shot to the head isn't a 1-hit kill. *Instead it's a 2-hit kill!* Gotta give your fellow Helldiver a second chance to not stand in the line of fire. But if they continue to stand there, that's their fault.
A budget-priced cooperative shooter about dropping into procedurally generated environments to smash bugs and bots while completing objectives, with goofy satire, friendly fire, and consumer-friendly microtransactions and battle passes? I love Deep Rock Galactic, and I love Helldivers 2. Rock and stone for democracy!
What I'd love to see is an occasional special community event that involves a larger number of players in a single lobby; probably a final push for the complete liberation of a planet. That'd be kinda cool imo. Edit: to expand on this, it wouldn't just be a full liberation of a planet. Instead, it'd be part of a pivotal moment ie. the invasion of Super Earth or liberation of a significant Terminid or Automaton stronghold planet (the final planet of a sector, for example).
That would be amazing and if you die while doing it you automatically come back but at the back of the push so you have to make your way forward to the front line.
Honestly, I think we need to get away from these Triple A games having these extremely bloated budgets and then whining "Games are too expensive to make nowadays". Like dude nobody asked for GTA 6 to have a budget of one billion dollars. That's not on the customer. There's so many great games coming out on a budget these days that prove that you don't NEED these budgets to make a good game.
@@EskChan19 i wonder where all those money goes to, considering their quality and gameplay, more and more people nowadays plays non AAA titles and most of the titles that went viral and experienced player increase spike are from non triple A studios
@@FebiMastermoney goes into exec pockets and marketing. Occasionally graphics. Gameplay and fun are usually last to be thought off. Heck, we got quadrupole A games now and they are just trash. How Ubisoft was able to produce trash like skull and bones when they made best pirate game ever in Black Flag half a decade ago is beyond me.
I so wish that one of these days a planet is besieged by both Automatons and Terminids. It'll just be one big threeway battle for domination! It'll be fucking sick!
@@THECHARG Bile Titans charging towards Factory Striders. It's not a case of "the enemy of my enemy is my friend" instead it's "the enemy of my enemy is a distracted enemy" And then imagine the Illuminate joining the battle. That would be awesome!
I served at Malevelon during it's final days, and I was the sole survivor, the only Helldiver to extract. I failed to place a sentry and my squad was slaughtered, needlessly. It was... my fault
It's just something with Horde Shooter that's not greedy and corporate and is attracting a Horde of player to play, Both this and Deep Rock are great example of Developer really care for the game and player. And L4D2 is just eternal
I'm now imagining this is what is going on in my stelkaris galaxy every time I play as aggressive empire. Actually was in the same exact position once. Galaxy split into three aliances that all worked against me as I had threat in quadrupole digits. Any newly joined empire immediately saw me as that in minimum high triple digits. One planet inhabitats chose to nuke nuke their own planet core than let me have the planet and staging ground into the empire.
One time I dropped a hell bomb but died before I could activate it. After I was reinforced I couldn’t tell if my teammates had armed it or not and as soon as I walk up to it to check the bomb blows up in my face, hardest I’ve ever laughed at a game
My main gripe in game is how the armor system is implemented. It has basic passive skill pairings and doesn't really mix them up. This results in a lot of redundant armor, including 2 of the armors in the premium Warbond being the exact same passive and armor type(2 mediums) without a light version which was odd
To skip server queue go into community discussions find someone that's playing the game click on there profile and join there game works every time for me
this gives me CRAZY nostalgia to fighting day and night on the creek, i got 100 hours within the first month of the game being released just playing on malevelon creek, space nam go brrr ig
An effect that randomizes the stratagem you call in....so thats why i sent a 380mm orbital strike on my team when we started the game and i called in my machinegun...
(am only just over 2 minutes in, so forgive me if this is mentioned later in the video) Not only is there a Planet called Heeth, there's also a system calle Klendath II (Klendath two) If that isn't a reference to the bug planet Klendathu in Starship Troopers, then I REALLY don't know anymore.
I’ve always been behind amongst my friend group when it comes to jumping onto the latest new game to play with friends. But the ONE time I’m ahead of the pack, all my friends suddenly don’t have the money to actually buy the damn game and now I don’t have anyone to enjoy the chaos with
The main issue i have with most defense missions are the map is mostly a fixed set up that doesn't really allow for super samples to appear, heck I'm not sure even rares can appear, not to mention half of the defense missions are 15min or less so you don't get time to explore if you get a larger map like essential evac, then you have the tiny horde elimination missions, and recently the termicide towers, couldn't even find a rare sample when I went exploring. Most defense missions aren't worth doing above like difficulty 4 as it just makes things harder for real extra benefit beyond the reward multiplier at the end if you don't get swarmed by heavy armor mobs and end up failing
so they did fix the capacity issue and it was real easy, they just had to kick all the people AFK playing cause it turns out a lot of people once they got in they stay in and didn't log out no matter what so that they could just keep playing after sleeping or going to work.