The psion AI is melee AI, so if it helps to understand their logic (such as what happens at 26:00), think of them as moving to try to attack an adjacent building/mech but then being unable to do actual damage.
oh that does help a lot, i was thinking they had a special AI that just tried to intervene and block you off but that makes more sense - i've seen them also do things like run into ice mines, maybe just a random move but i interpreted it as them trying to protect themselves
@@Voyix It makes a lot of things make more sense. Got further into the video: about the fire realization, I struggled a lot with the fire walkers at first, but the realization that enemies won't stand in fire and that the Fire Walkers work better as a control/denial squad than a raw damage one really turned me around on them, and they're my favorite now.
This is great to watch. I haven't even played on Hard mode yet and this game is so hard. I guess it's impossible to play perfectly in many scenarios, but I still hate every time I have to sacrifice something
i think it kind of depends, i'm a huge fan of immune to webbing/smoke (camilla vera, i think?) because the real checkmate i've found myself getting hit by early is a leaper/scorpion sticking my character and ruining my turn, so being able to bait that seems really strong for a frontline mech - bethany also does really well with the shield, abe giving armored seems strong, kai with +1 damage permanently seems good, really a ton of a good options
Overall if you try the first squad "Rift Walker" it is not that good compared to other squad in terms of movement manipulation and damages. Try blitzkrieg, overall damage and movement manipulation just too good also with chain attack.
42:48 You really could’ve just shot E2 and only taken 1 grid damage-while you wouldn’t have taken out the other mosquito less grid damage at that stage would’ve been preferable
I feel like so much of the strategy in these types of games relies on having successfully reverse-engineered the AI. It makes me really appreciate games like Gloomhaven where the AI is open source, and you don't have to do any guesswork.
On normal and hard difficulty it's more about being creative and analytical with your mechs on your turn. On unfair you need to start picking apart the game more to succeed, checking move ranges and stuff like that. The AI is very simple in this game, it just randomly picks a thing to attack in its range. I've personally never played a game that played like Into the Breach. It's one of a kind and one of my favorite games ever. The great thing about it to me is that you have to keep having new ideas and think all the time, rather than just repeating a successful strategy ad nauseam like most games.
yeah it is very challenging, i think what we'll see as we play more is that unfair is going to punish some teams more than others, and actually make some teams stronger since there's more enemies to mess around with
It certainly seems like unfair will really change squad power level rankings for certain. I have the feeling Steel Jukoda (they’re the ones with the Pheromones for more Vek on Vek damage right?)is going to become absolutely silly with a lot of new enemies seeming to have movement shenanigans tied to their attacks which make them perfect for redirecting. Seems like mechs with repositioning abilities are going to be even more valuable. I am very interested to see what the new squads and items bring to the table as well. I know there is one mew mech in the Bomber Squad(?) that can swap the position of two targets, which just seems rather OP, but maybe like the Divinity the Unfair mode may require things to be a bit overpowered for any real victory.