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The REAL Problem With Utility Subs in Splatoon 

Olmi
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People have always complained about Utility Subs in the Splatoon series being undertuned, kit killers, etc, and have asked for buffs on them. However, I think the issue is a lot more complicated than that. In this video, I discuss the real issue with these, as well as some ideas I have that can fix the issue, or at least mitigate it

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14 июн 2024

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Комментарии : 91   
@Coach_Ren
@Coach_Ren 10 дней назад
Anyone that wants utility subs to be on par with the best bombs deserves to experience early Splatoon 1 2-3x Gal meta
@guillermocervisalmeron2209
@guillermocervisalmeron2209 10 дней назад
Nerf splat bomb and suction then pls
@FinnishArsonist
@FinnishArsonist 10 дней назад
Or Disruptor
@dewroot5176
@dewroot5176 9 дней назад
Splash Wall is a good utility, because it does something more strongly than what splat bombs do
@squiffurthewolf6276
@squiffurthewolf6276 4 дня назад
people usually dont refer to splashwall when they say utinity subs bcs of how unusually good it is for a utility sub, its as good as all other bombs
@Coach_Ren
@Coach_Ren 4 дня назад
@@squiffurthewolf6276 this is in response to a whole new sentence I never said 😭
@guillermocervisalmeron2209
@guillermocervisalmeron2209 10 дней назад
The main problem with mist is that the user ends up with less ink than the enemy
@OlmiOP
@OlmiOP 10 дней назад
It's crazy how true this is
@squiffurthewolf6276
@squiffurthewolf6276 4 дня назад
yeah true, i think utility subs should be less ink hungry than bombs, like idk why sptrinkler isnt 50% or curling is 60 or mist 55
@squiddler7731
@squiddler7731 10 дней назад
I think the biggest issue with utility sub weapons is that, despite the name, they often have far less utility than any bomb would. Every bomb has by default: a decent amount of burst paint, the ability to pressure at long range, and the ability to force people to react and move in response to the bomb. All of those are really powerful traits, and the bombs that don't have all three gain something else in exchange like location, combo damage, or sometimes even both. For a utility sub to compete, it has to do something that a bomb can't do. That's why splash wall and beacon are among the best ones, no bomb is going to shield you or be an anchor for you and your team. But then you look at something like toxic mist and like... it's not doing anything that a bomb can't do better. It slows enemies and drains ink, but only for a moment cause they'll just move out of the cloud and avoid it. The "utility" it offers is creating a zone of the map that players don't want to enter for 5 seconds, but any lethal bomb does the exact same thing and then some. Throw a suction bomb and you achieve the same effect, but now instead of that person losing 20% of their ink tank for not moving out, they just explode, and after the explosion you get paint that stays there until an enemy paints over it. The marginal amount of utility toxic mist might add is almost never worth losing the paint, damage, and every other benefit that bombs give. Same thing with sprinkler, it's not good enough at what it's supposed to do to justify picking it over a bomb, which can also paint and will often paint better. Hell, I bet you could combine both of these into one sub weapon and it'd still be okay at best. Like imagine a sub weapon that costs 70% ink and deploys both toxic mist and sprinkler where it lands: is that good enough to take over a splat bomb? In most cases, I honestly still don't think it is, and the fact that it's close at all is wild to me.
@OlmiOP
@OlmiOP 10 дней назад
Definitely a big factor here but I worry that if we buff them too much it becomes extremely annoying And again even if we do, some weapons would not want them
@blackwidowpowersports6037
@blackwidowpowersports6037 9 дней назад
It should deal chip damage like the rain special
@prestonandtom9337
@prestonandtom9337 10 дней назад
I think sprinkler should just not break when you are splatted. Weapons like Light Tetras are going to die a lot and that Sprinkler isn't staying around for long.
@OlmiOP
@OlmiOP 10 дней назад
People running short range weapons would literally be unable to destroy sprinklers in certain spots and that's toxic Sprinkler getting destroyed upon death is the only way those weapons can deal with it
@esbastow
@esbastow 10 дней назад
@@OlmiOP Yeah, maybe the sprinkler could explode and do some damage to nearby players when it disappears though? Like, if somebody is near a sprinkler, and the sprinkler user dies, maybe the sprinkler could explode and give off 50 - 75 damage depending on how close the person is to the sprinkler.
@OlmiOP
@OlmiOP 10 дней назад
@@esbastow hmmmm That sounds interesting, but idk if sprinkler is the best candidate for a big combo explosion. It just doesn't feel right to turn it into a different type of bomb, even if it is more interesting
@prestonandtom9337
@prestonandtom9337 10 дней назад
@@OlmiOP Well the Sprinkler does get weaker over time so it's not like you can keep it there. You also leave yourself vulnerable when throwing them up high.
@OlmiOP
@OlmiOP 10 дней назад
@@prestonandtom9337 It getting weaker is a fair point, but if there's nothing the enemies can do, it can still get a lot of paint in a critical area with 0 counterplay. And yes you're vulnerable, but if you know what you're doing, you should be able to do it safely most of the time
@lilacocto9103
@lilacocto9103 10 дней назад
Having two sub weapons would give the two left and right parts of the Switch D-Pad an actual purpose. Being able to swap between the two on the fly for different purposes. It would make kits have potential to synergize with their main weapon AND have more functionality. And basically the user would have to decide which sub weapon was the best to throw in a specific situation. This would lower the prevalence of bombs significantly and give a chance for utility subs to shine.
@OlmiOP
@OlmiOP 10 дней назад
Oh I was thinking of mapping utility subs to L LOL L for utilities, R for bombs DPad left and right should have more callouts ("hang back!" "Pass clams!") but that's a separate discussion
@KneecapBreaker445
@KneecapBreaker445 10 дней назад
Imagine kit swapping during a match, that would go so hard
@BigPro1123
@BigPro1123 10 дней назад
I feel like angle shooter is super underrated. It is absolutely amazing on my main big swig express! It’s good for damage combos, killing people trying to run, quickly painting your feet, and scanning enemies for your team, things that big swig express really wants as a support/displacement weapon. It is still very capable of fighting with its vertical flick and angle shooter is very good at finishing them off if they don’t get one shot. Big swig express has the perfect kit for it in my opinion and I wouldn’t trade angle shooter for anything.
@OlmiOP
@OlmiOP 10 дней назад
Angle Shooter is one of those subs that is very weapon specific and is genuinely really good on certain weapons But as someone that plays Swig a lot, I don't think that's one of the best examples LOL
@locustproachin6052
@locustproachin6052 10 дней назад
I feel like an outlier here bc i really do agree with you,enough that when BWE first dropped i immediately made it my mission to learn angle shooter and uhm. I will say it needs some sorta buff bc it doesnt like certain maps, but its range and damage is great for combos fr
@mythlessrwf
@mythlessrwf 10 дней назад
I am a biased Toxic Mister, it would be so cool if it was buffed in ways that makes it feel rewarding to catch enemies in your cloud. Ex: standing in it will make you slowly take damage, similar to standing in enemy ink or inkstorm but to a weaker extent, let’s say like 15 damage max. This can transform some kits into nice mist combos like Tristringer and the new Recycled Brella. Alternatively, increase its inkdrain potency by instantly draining 30%~50% of their ink tank if they’re caught in the initial explosion. This makes the short-term payoff much more effective and plays off the trapping/rushstopping potential of this sub.
@OlmiOP
@OlmiOP 10 дней назад
Not sure if I'm a fan of mist doing damage but I REALLY like the instant ink drain pay-off actually
@ambientoatmeal
@ambientoatmeal 10 дней назад
Honestly angle shooter having the trail deal damage would kinda suck and not really solve the main problem. If it did 20 damage let's say, tower control would be miserable - the trails can be placed in such a way that you have to hit two of them, and then you're within one shot range of blaster AoE shots for example. Personally, when I'm using an angle shooter weapon, I find the biggest issue to be that I don't get value from a hit. Basically, hitting someone swimming doesn't slow them down so I can't convert a KO in mid range, or constantly add chip damage to a fight at long range. Think about the rapid pro deco being the only dart weapon to kinda work with it- it can follow up on the direct hit damage with AoE shots and track the movement
@ambientoatmeal
@ambientoatmeal 10 дней назад
If I were to buff it, I'd say make direct hits paint more at the feet of the person you kit, to basically ink mine explosion levels. That'd force them out, slow them down, and let weapons like splattershot pro or recycled brella get better combos
@OlmiOP
@OlmiOP 10 дней назад
@@ambientoatmeal considering the trail would only be able to hit people once, and throwing 2 darts is 80% of your ink tank 80% of your ink tank for 40 damage doesn't sound that broken in a game that has burst bomb That said, your idea of painting their feet better? not a bad one at all
@voguefurret
@voguefurret 10 дней назад
Something to mention is Bombs are often required to compensate for low range, Utility Subs are only really affordable at longer range. Angle Shooter does have damage at range but lacks threat, Buff ink consumption to 25% so you could throw 4-5 per tank, Now it can splat someone in a single ink tank but keep in mind that enemies can react to escape and the line would give away your position, This would also help its utility to locate enemies behind cover.
@SiimplyAxo
@SiimplyAxo 11 дней назад
This actually needs more views
@EYoshiGamr
@EYoshiGamr 10 дней назад
I feel like the only reason people hate Toxic Mist on Bambrella is because of how poorly the main and sub synergize. It might be good in some cases, but due to the fact is has no paint output and takes up a good amount of the ink tank, usually it just doesn't work out, especially with Bambrella being decently ink-hungry. I feel like Burst Bomb or Torpedo would be MUCH better for it, as they paint the user's feet and allow for easier escapes out of enemy ink. Plus, both subs mentioned provide an AMAZING combo tool for the weapon, just like Angle Shooter does on the vanilla kit.
@OlmiOP
@OlmiOP 10 дней назад
I thought about the intro bit before the season even started and was hoping to get more mediocre kits for it to land but Bambrella was the ONLY kit that was like, bad For the record I agree that Mist is not great on it (specially with 200p splashdown) but I wanted to make that my intro anyways lmao
@EYoshiGamr
@EYoshiGamr 10 дней назад
@@OlmiOP Fair enough lol
@ProChara
@ProChara 10 дней назад
Really good video
@OlmiOP
@OlmiOP 9 дней назад
ProChara jumpscare Thank you though! Means a lot :)
@thebetterjay6125
@thebetterjay6125 10 дней назад
I think bombs should be for direct combat and utility subs should be a mix of some combat and other things. Line marker does damage for combos and such but it should also be able to locate enemies longer, do tripwire damage, etc. Probably not the best ideas but better than having it as the worst sub.
@dean9472
@dean9472 9 дней назад
I like the idea of all weapons having 2 subs. (lets have that L button actually do something!) I can see splatoon 4 doing what 3 done with specials and just doubling the number of subs we have so there's enough variety even with everything having 2 of them.
@Whodjathink
@Whodjathink 9 дней назад
The only buff I've had for Line Marker was to make it like a temporary ink rail that you can use as a movement option. I know the main reason they wouldn't do that would be potential out-of-bounds shenanigans but outside of that slow weapons would LOVE to have Line Marker.
@OlmiOP
@OlmiOP 9 дней назад
This kind of stuff would only be allowed if you had to go back to your start point after a bit. Ride a straight line into a wall, jump off for a shot or two, call back to where you started You can see that I'm slowly describing Zipcaster lol
@VGF80
@VGF80 9 дней назад
1. I still find it blasphemous that they have the audacity to give curling bomb more ink consumption over fizzy bomb. 2. Yeah, I also agree that weapon kits should be expanded to include 2 subs (1 bomb + 1 utility) instead of one in order to minimise the synergy complications. For any short range weapon, a bomb is the bare minimum for bring viable, not having one is a death sentence, just look at Sploosh, that weapon is the poster child of terrible sub synergy, especially so with the Neo variant and squid beakon. I just want my splat bomb sploosh, can't be asking for too much right?
@OlmiOP
@OlmiOP 9 дней назад
you figured out the main reason I hate Fizzy Bomb
@guillermocervisalmeron2209
@guillermocervisalmeron2209 10 дней назад
I played splatoon 1 and with how broken are splat bomb and suction in this game because of the map design and spamability, i dont mind the buff, that would increase all weapons usage rate and that means not fight against shooter each match :3
@OlmiOP
@OlmiOP 10 дней назад
Nah you'd still find a lot of shooters But that's okay, shooters are fine now
@skoobzkb
@skoobzkb 10 дней назад
A large chunk of utility subs should be buffed mainly sprinkler. But generally speaking, if you said bombs are over tuned, I'd agree
@turbobacon5479
@turbobacon5479 10 дней назад
I really think custom kits would help sp much. Utility subs probably would be picked less, but there are weapons who would rather have them, and that choice would be up to the players, and not what nintendo decided to stick a weapon with.
@OlmiOP
@OlmiOP 10 дней назад
I think FULLY custom kits is a slippery slope that could lead to even more bomb spam but somewhat limited custom kits to mix and match subs with specials would help a lot OH What if the community decided the subs/specials via splatfests themed around it? Actually that'd make splatfests even more toxic let's not-
@turbobacon5479
@turbobacon5479 9 дней назад
Yeah, I agree. I definitely like like, 5-7 sub/special options for each weapon could be a nice sweet spot, there's definitely some weapons that do not deserve burst bomb, but I would prefer fully custom to what's going on now where so many weapons are held back from use just because kit
@michaelmyers9873
@michaelmyers9873 10 дней назад
Ill send it into a lil splatoon dc im in, also u got my sub man, quite nice content (i thought i was watching a 100k views minimum video w 250k subs min at first)❤
@mystik_owl
@mystik_owl 10 дней назад
fantastic video!
@DJCrazyFresh
@DJCrazyFresh 9 дней назад
What if instead we just rework sprinkler entirely into a turret. When placed down it begins to paint the floor like usual but when an enemy comes into range the turret will be to shoot at the enemy. It will be like a octo trooper you can use in battle.
@OlmiOP
@OlmiOP 9 дней назад
Might run into the disruptor problem of everyone hating it
@joshie7651
@joshie7651 10 дней назад
If I use sprinkler and have respawn punisher on and someone who got hit by the sprinkler dies do they get respawn punished?
@OlmiOP
@OlmiOP 10 дней назад
They do, yes
@dynamorolleruser
@dynamorolleruser 6 дней назад
No amount of buffs would make sprinkler worth putting on anything
@OlmiOP
@OlmiOP 6 дней назад
That's not entirely true. Heavy Splatling likes Sprinkler even in its current state. Dynamo likes it as a mobility tool It's just not something most weapons don't want at the moment. And some buffs would make it more appealing
@elton8427
@elton8427 10 дней назад
I think they should give more and i mean more HP to sprinkler, so it could be used as an annoying sub. My vision is, the opponent is either given the choice of spending time on a sprinkler or playing the objective. If they pick the sprinkler, its gone, although time is wasted. If not, the thing will paint the area and help out the enemy with special output. Although, stay up time can be adjusted. And for toxic mist.. We can make it deal 5-10 damage (Its big and instant unlike angle shooter, so its most likely to hit), the radius won't be changed or its effects but teammates/user gain some sort of buff (defense) only within the mist. Would make weapons like jet squelchers and tristringer great while close range like trislosher/bambrella set up for incoming attacks, the effect can't be stacked tho bc thats broken. Might be busted but tried.
@OlmiOP
@OlmiOP 10 дней назад
Sprinkler maybe. It'd help but doesn't sound very interesting Mist doing damage goes against the weapon's design, not a fan
@Fenyx_Birb
@Fenyx_Birb 10 дней назад
A different idea for bomb spam aversion is to decrease the effectiveness of sub saver. Seriously it's dumb when you're able to just throw two bombs back to back for free.
@OlmiOP
@OlmiOP 10 дней назад
For Fizzy I definitely agree but for other bombs you have to make a HUGE commitment for it (except Jr) and you'd be sacrificing a lot more gear for it Do understand this viewpoint though. A small toneback wouldn't hurt
@yurareigiryu
@yurareigiryu 10 дней назад
Or just make it so there can only be one bomb on the field like torpedo
@OlmiOP
@OlmiOP 10 дней назад
@@yurareigiryu fizzy should 100% have that at least
@mb09-ll9vd
@mb09-ll9vd 10 дней назад
call me wrong but i really think mist has a ton of potential and if it was actually good it would be a super fun supportive sub
@OlmiOP
@OlmiOP 10 дней назад
A lot of the issue with mist is that it has a really specific job that a lot of weapons simply don't want to be the ones to fulfill Short range weapons with mist can't poke outside their range Weapons that struggle to paint don't get any help with it It is still a little undertuned but not to the extent that some people will make you believe. cJet and Tri Stringer work really well with it
@ArmourdreamOrNot
@ArmourdreamOrNot 4 дня назад
Great way to fix sprinkler: remove decay 😮
@OlmiOP
@OlmiOP 4 дня назад
Idk if that'd fix it by itself but it helps! I reversed it so it gets stronger overtime and gave it other buffs along the way
@squiffurthewolf6276
@squiffurthewolf6276 4 дня назад
Ok im going to say what buff i think the utilities should get and are more realistic to get. angle shooter, i think should just make the shot of it a little wider so its a little easier to hit the direct maybe like a charger or even bamboo kind of radius and the marking duration is as long as point Sencor trip wire does 20 damage once. mist should be 55% and whiting frames are lowered, so u dont run ut of ink whenever u try to use it in a fight as much, also it slows down ur airtime movement so u cant squid roll through it at the same speed. sprinkler should be 50% and get its paint back that it used to have in splatoon 2 and it stays alive when u die, sub power up still doesnt let u throw it farther like it used to so u cant put ur sprinkler its imposible to reach spots. point sencor has a radius increase and whiting frames lowered and maybe redused the ink cost of it? i want u to beable to throw them on any weapon without feeling to punished, curling bomb is 55%, the explotion radius without charging it is slightly increased and whiting frames are lowered
@OlmiOP
@OlmiOP 4 дня назад
I like this ideology of making them for the most part easier to use and not so much straight up buffing them
@SquidwardProfilePic
@SquidwardProfilePic 10 дней назад
I think you should be able to attach the sprinkler to your player, that way as you’re moving you always have paint on your feet and you can paint without wasting your own ink. Only downside being you’d be an extremely obvious target that can’t sneak anywhere
@OlmiOP
@OlmiOP 10 дней назад
Wait this is actually sick hold on
@CrisEdmundson
@CrisEdmundson 10 дней назад
In addition to the kit situation, I also think we should Nerf bombs, rather than buff other subs. They get too consistent of value with no downsides, and at lower elos where players don't yet have mastery over movement bomb spam is both miserable and genuinely oppressive. I really do think that throwing bombs back-to-back should increase the cost and white ink frames (temporarily) a little bit more every time a bomb is thrown in rapid succession, before gradually fading back to normal when the player stops throwing bombs. This would make bomb spam harder to do and also more punishable. We should be encouraging players to get value from the synergy between their bomb and the rest of their kit, like going for a quick combo because you have enough ink, or trapping them with your bomb so they're locked in close combat with you where you may have a more advantageous matchup, instead of encouraging them to spam suction bomb on tower or throw a stray torpedo every half a second without ever actually playing the game
@OlmiOP
@OlmiOP 10 дней назад
This is a good way to reduce bomb spam, I like white ink frames being harsher if you throw bombs back to back
@fishygaming2554
@fishygaming2554 10 дней назад
In the story mode, line marker's trip wire does damage 💀
@realSPITFIRE.
@realSPITFIRE. 10 дней назад
5 damage
@OlmiOP
@OlmiOP 10 дней назад
@@realSPITFIRE. Yeah I learned of that after recording the line It's silly
@Benji-dr4gl
@Benji-dr4gl 10 дней назад
bro do 2 subs left bumper is not used for anything in battle do right bumper for bomb and left bumper for util
@OlmiOP
@OlmiOP 10 дней назад
I think the game balance could still be thrown out of whack if that got added but tbh I'm on the fence about that
@Fenyx_Birb
@Fenyx_Birb 10 дней назад
I believe left bumper is used as an alternative button to throw clams/fizzy bombs/golden eggs.
@OlmiOP
@OlmiOP 10 дней назад
@@Fenyx_Birb not fizzy bombs but yes for clams and eggs
@magtea3836
@magtea3836 10 дней назад
Foreigner in zeal used based
@OlmiOP
@OlmiOP 10 дней назад
All music used is from underground/underwater themes in videogames so this seemed like a perfect opportunity to use it
@Gremblebemble
@Gremblebemble 10 дней назад
3:00 YES thank you for mentioning disrupter. You thought splat bomb spam was annoying? Dear god try being constantly slowed and tracked an entire match by some jerk wad with sub saver. No one wants disrupter back. At least they shouldn’t.
@OlmiOP
@OlmiOP 10 дней назад
I've seen people say that they'd rather deal with Splatoon 1 Inkzooka than S3 Trizooka They only say this stuff because they're so far removed from S1 and they don't realize that they would HATE IT if they had to deal with it now a days
@Gremblebemble
@Gremblebemble 10 дней назад
Trust me people only complain because the hit box is erratic and huge. They don’t know that the old zooka could be fired nearly 10 times and just because the hit box was smaller doesn’t mean it wasn’t deadlier. It was FASTER. Went ALL the way up, AND could be spammed more too. I hate zooka a lot too BUT MAN am I thankful it’s only 3 shots. Also it may have looked like you could hide behind cover in the old days but you couldn’t lol
@OlmiOP
@OlmiOP 10 дней назад
@@Gremblebemble you could take cover but latency worked differently for old Zooka, to the point where the hitbox FELT like it was bigger (even when it wasn't actually)
@Gremblebemble
@Gremblebemble 10 дней назад
I was saying old zooka may have had a smaller hitbox but they’d really kill you. People hate new zooka because it’s huge and erratic (also flies weird)
@OlmiOP
@OlmiOP 10 дней назад
@@Gremblebemble right, that makes sense Imo just give new zooka startup and make the hitbox a bit smaller and we're good tbh
@SiimplyAxo
@SiimplyAxo 11 дней назад
First comment also you got 800 subs :33
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