As I was watching the video I felt like I was watching like a really really big channel because the edits and the visualization felt honestly really well made. Keep up man! That was awesome.
I understand that weapons such as SMGs have weapon spread, but weapons such as AKs, Deagle, and M4s should not involve RNG when standing still. Just my opinion tho...
RNG as it's implemented is good. It's a fundamental balancing feature. If you had perfect AK accuracy you could 1v1 an awp mid every round. That breaks balance. RNG is about statistical optimization, it's part of the game and it's part of why this game is so good.
@@tankfire20 so good? r u living under a rock.... majority of pro players and high level competitive streamers complain about how this game it broken and is choppy all the time
@@t0ksi945 Take a friend and make a few long range battles. The mp7 has a clear advantage. If you wanna know all the statistics involved check this out. docs.google.com/spreadsheets/d/11tDzUNBq9zIX6_9Rel__fdAUezAQzSnh5AVYzCP060c/edit?gid=0#gid=0
Today, my friend with 1k hours had his m4a1 ON THE HEAD of the enemy. 1st shot: miss 2nd shot: miss Controlled spread: missing while having the bullets landing on the body.
thats why this game drives me crazy. i didnt know it worked that way i thought the first bullet in csgo was pinpoint and then made a backwards 7 recoil
Imo, no weapons except shotguns should have first shot spread. And then depending on the type of weapon, the faster the spread becomes more erratic. Low Spread: Rifles and Pistols Medium Spread: Slower SMGs and LMGs High Spread: Faster SMGs
No weapon should have first shot spread. Just increase damage fall-off to weapons that becomes too strong in range. Having armor penetration fall-off can also be added if that becomes too difficult to balance. CS2 weapon balance currently is awful anyway. It's so easy to just come up with weapon roles - Reasons to buy each weapon in the game. PPbizon is never reasonable pick compared to P90, but even P90 makes no sense compared to famas. And it's so easy to fix CS2 weapon balance anyway if looked through these lenses of weapon roles.
They should make staggered spread in piecewise functions, using cones instead of just raw decimal randomizers. Basically different spread for different distances For example: AK would have only 5% spread the first 50m, then 15% spread to 60m, then 20% spread to 70m, etc. Deagle would have something similiar starting at 25m, smgs something similiar starting at 5m
@@thishandleistaken1011it will make counter strafe timings more important. Then 0 randomness at close range/mid range depending on the gun. Only long range will have spread kick in. I get unlucky sometimes and miss due to spread in close range
SO MANY people dont seem to understand this basic mechanic in cs. Literally every bullet you fire in this game has a little bit of variance or we could say "luck" to it. And many people ignore the fact that sometimes this lets you get kills you were not supposed to or deserved to get. You might actually be aiming slightly off head with ak but get the headshot regardless. On the cs subreddit you sometimes see even high elo faceit players arguing against the basic mechanics of the game its wild. Just goes to show that sometimes players that have reached a high level dont actually somehow know what they are talking about
Csgo always had a shit netcode, no matter how perfect is the spray, still not going to get to kill the enemy cause the actual hits go to the limbo, thought it would change on cs2 and it did, for a while, until the update of October 17 in 2023, that update broke the game, most of the hits isn't registering properly, an enemy in front of me, like 3 meters, more than 5 hits already and he managed to kill me first with an awp, both of us with 25 ping, I was like????? And things like this happens very often. Playing against bots is the perfectest thing in the world, you shoot, you hit and kill easily, game works perfectly, hope valve do something about it with the subtick, I'm not a new player, I have more than 5k hours and this not something new, it's been years since this is happening
Ok so besides being sure that we are completely still, find the exact timing of counterstrafe we have to worry about some random shit as well? nice work volvo
Rename the video: "How to spot a CS2 cheater with aimbot" edit: Also if it's doing it with deagle, scout, or r8, instant ban right there and now. Bring overwatch back. edit2: That's why CS gunplay is just how a 4-year old thinks gun work, just copy PUBG gunplay which has pseudoreal and not completely fake mechanics. And don't get me started on movement..flying like silversurfer by farting in-air lol.
The game is trash. Full of cheaters who never get banned and the so called tickles servers are also trash because of the so called peek advantage and also you can literally hide behind wall and still die, but from the enemy's perspective all is good (LMAO). Absolute garbage. How does Gaben solve all these issues with the game?? You guessed it correctly - The solution is: Let's add new skins and more options to get more money from skins...Cause it's all about the money. CS 2 should go directly into the garbage bin. CS GO was 10 times better, but the cheating issue is still remaining after 10 years. VALVE DOES NOT CARE ABOUT ITs PLAYERS !!!!
This is incredibly poorly researched video. - R8 seems to be counting the secondary fire spread, primary fire is incredibly accurate even in motion. - Why not have AUG and SSG as scoped? Scoping in is instantaneous so you would be doing that nearly always. - Spread is a circle, not a rectangle, so all of your examples of max range are incorrect. - For shotguns, they have bullet patterns, the first shot always looks the same. You didn't count the the spread of an individual bullets in that pattern, just the max size of that bullet pattern. If you aim a bit off the crosshair, you can farm headshots even in long range. Would have been nice to know what range that becomes random. - Burst fire accuracy is more important for weapons that cannot one-shot. You will never be one tapping with MP9 or Famas, so it would've been nice to see which is more accurate with 3-4 shot bursts.
I see your concern, but I can address all your points: "- R8 seems to be.." --- It is explicitly stated its secondary fire. The spread of weapons was determined using in-game commands, which for the R8 appears to only show the spread of the secondary fire and I was unable to visualize the primary fire. Thus, it is not showed in the video. But its explicitly stated that it is the secondary fire. "- Why not have AUG and SSG as scoped?..." --- Because, once again, in game methods only showed the unscoped spread. Also, if you watched the krieg/aug meta back in the pro scene, you would see how most of them would not even scope a significant amount of time. If you end up using the krieg/AUG at high ranks, which few do, you'll notice they are unscoped majority of the fights. There are advantages and disadvantages to both scoping and unscoping. "- Spread is a circle, not a rectangle.." --- I am not even sure why you are saying this, this is obvious. The circle would be inscribed in the square, so the length of the side of the square is the diameter of the circle. This means that the max range does not change. "- For shotguns, they have bullet patterns..." --- This is just provably incorrect. While the pattern is the same, there is a spread to it. Just load up a custom map. buy a shotgun, and shoot the wall a few times, allowing the spread to reset each time. You will see that there is a very slight spread. And once again, the spread was determined using in-game commands, which shows the range the bullets can hit around your crosshair, as CALCULATED BY THE PHYSICS ENGINE of the game. So of course, if your crosshair is off the head but the head is in the spread, you can hit a shotgun headshot. But this is the case with every weapon. "- Burst fire accuracy is more..." ---- ??? Watch a pro game? You'll see them shoot single bullets and tap with the FAMAS all the time? But that is not even the point of the video? The video is regarding the first bullet in-accuracy of weapons, not the burst? Its like saying the video is poorly researched because it does not account for the running accuracy of each weapon. ??? While it is good to express concern because it makes people verify information, you are better of not stating your comments as fact, because someone reading your comment might take it as face value and then you are part of the problem spreading misinformation.
@@Brokas I checked in-game, the spread of nova is around the same as famas. Literally took less than minute to check that shotgun spread is less than SMG, contrary to your video. Also, your video repeatedly discusses situations as if spread is a rectangle. Weird to be this misinformed when google instantly tells you how spread works - Although lying by omission as you claim you did is even worse in my opinion. - Not that anyone believes it. PS: Why are you defending this video as if you were actually proud of it? I can't help but get second hand embarrassment from the 2 minutes of console command gameplay that your entire research amounted to.