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The Return of MECH Shaman?! Top Custom Cards of the Week  

Trump
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19 сен 2022

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Комментарии : 255   
@sk8rdman
@sk8rdman Год назад
7:11 I think that's the point. The lesson we have to learn from this card is that even after going through all of this effort to fulfill all of your needs, self actualization is unattainable.
@satori8626
@satori8626 Год назад
Damn that's deep.
@BitterBatter
@BitterBatter Год назад
This would be the Trump card of the week if Trump had depression
@bobbybobsen123
@bobbybobsen123 Год назад
For Physiological Needs, it actually has the same problem as the “draw 2 cards” part. The card doesn’t ask you to have max mana crystals, but that your mana crystals are full, and as the card cost 1 mana this only happens if you can discount the card to 0 mana.
@vincentpelletier57
@vincentpelletier57 Год назад
Well, Esteem Needs is even more difficult, since it is itself a card played from hand, therefore it is impossible for the hand to be full while it is being cast. Each step certainly has issues. Interesting concept, but probably unsalvageable.
@sunbleachedangel
@sunbleachedangel Год назад
@@vincentpelletier57 technically possible with Gathetzan Auctioneer since his effect activates before the spells' effects but yeah, they card is super poorly worded/designed
@shanedancer3895
@shanedancer3895 Год назад
@@vincentpelletier57 idk if I’d describe the card design as unsalvagable, just terribly worded. I think everyone understands the intent behind each card so all you have to do is rewrite the cards to actually fit the effect
@nifdoowo
@nifdoowo Год назад
I mean the draw part has a double whammy issue of is a card played from hand and if your hand would be full even after playing it, it couldn't add the payoff card into your hand aswell
@joemama-kc7ez
@joemama-kc7ez Год назад
@@sunbleachedangel thats an issue, because it then cannot add another car to your hand
@jesuschrist9677
@jesuschrist9677 Год назад
the Franz card is funny and flavorful, but if you change its name to king arthas's dad or something the card could easily be printed
@ezariogerion3138
@ezariogerion3138 Год назад
I was going to provide his correct name, but discovered that I actually forgot his name. Oh the irony.
@muntaacas6358
@muntaacas6358 Год назад
@@ezariogerion3138 Terenas Menethil II
@themostdiabolicalhater5986
@themostdiabolicalhater5986 Год назад
Love that you’re on a first-name basis with the Archduke
@stevenyoung9738
@stevenyoung9738 Год назад
@@themostdiabolicalhater5986 you ain't? What did you do to get hated by him
@cranapple3367
@cranapple3367 Год назад
[Establishing shot of Northrend, VO of Arthas's Dad Or Something] My kid or whatever Right around when you showed up, some trees or something told me "Arthas" was a dope name Little dude, I guess I liked seeing you get bigger and become a weapon of being good and stuff Don't let it slip your mind that earlier dudes were smart and strong And I'm pretty sure you won't be a jerk just because you're swole But man, it's the best when your people really like you I'm talking about this because when I die I'm pretty sure you get my job
@PlutoDarknight
@PlutoDarknight Год назад
Mechastorm Al'Akir reminds me a lot of the Vilefin Inquisitor for Paladin, the 1-drop that makes your Hero Power summon 1/1 murlocs instead of just dudes.
@hagger4858
@hagger4858 Год назад
except al'akir you don't have to draw, doesn't require you to play a 1 mana 1/3 (bad stats) but the synergies is probably a bit weaker Edit: 1 mana 1/3 murloc wasn't that bad back in the day, my mistake. got caught a bit up in that nowadays a 1 mana 1/3 needs powerful upsides to work
@icecontrol2571
@icecontrol2571 Год назад
@@hagger4858 since when is a 1 mana 1/3 bad stats? people played Dire Mole. the reason Vilefin Inquisitor wasn't played was because it would make you summon a bunch of 1/1s with no effect off of Anyfin Can Happen.
@TheMirksta
@TheMirksta Год назад
@@hagger4858 Vilefin's effect almost never did anything, it just had good stats
@hagger4858
@hagger4858 Год назад
@@TheMirksta The effect was a good part of it, tho now thinking about it 1 mana 1/3 murloc might be good back then, my bad.
@hagger4858
@hagger4858 Год назад
@@icecontrol2571 You didn't play anyfin can happen in the deck, that was a separate deck that was more like a combo deck, and the 1/1 murlocs was a really nice benefit with cards like murloc warleader, but where you are right are that back the 1 mana 1/3 murloc could see play, nowadays a 1 mana 1/3 has to have really strong upsides.
@GaveLJorgensson
@GaveLJorgensson Год назад
09:12 This could be re-told as a reference to the 'Spell of Conjuration' cast by Ner'zhul which tore the fabric of Draenor apart. The spells could be the catastrophic events which followed
@atChinome
@atChinome Год назад
Estem needs actually have 2 major flaws in its technical design 1, You can't add the new card in your hand is full (pointed out in the video) 2, If you play that card, then your hand will almost never be full when it's effect is calculated unless you play specific cards like gadgetzan auctioneer
@simonbas6
@simonbas6 Год назад
The way it's worded I assume you draw 2 first and then it checks if your hand is full right? Same way that the gain 2 mana crystals wouldn't work if it checked then gave you 2 mana since it costs 1 mana to cast
@atChinome
@atChinome Год назад
@@simonbas6 wording specifies "already", the intent is clearly to check before the card does its things. I'd even say the intent is clearly that all the steps of the "quest" do nothing for the quest to be more difficult
@dwang663
@dwang663 Год назад
For anyone wondering, classless act is: deal 1 damage, and 2 damage to the energy hero restore 2 health gain 1 armor draw 1 card summon 1 basic totem and 1 silver hand recruit equip a 1/2 weapon, gain +2 attack this turn
@Serphentin
@Serphentin Год назад
...what happened to warrior? Or I guess it does even out if warlock happens after. If warlock happens first, it'd potentially be important that you lose 2 HP, gain 2 armour
@raphaelunger3057
@raphaelunger3057 Год назад
It's gain plus one attack this turn
@slimede1452
@slimede1452 Месяц назад
You have Druid and DH giving 1 attack each​@@raphaelunger3057
@robertlupa8273
@robertlupa8273 Год назад
0:11 It feels unreal to not only have the Trump Card of the Week be the first one, but also the one that I've seen and loved myself. Absolutely beautiful.
@tora148
@tora148 Год назад
Someone on the post for Draw commented that it should be phrased “At the end of your turn, draw 2 cards.” Otherwise, any random spell effects (like Yogg’s Box, or Yogg itself) could end your turn prematurely by casting Draw, which feels pretty bad in my opinion.
@joshparchure9084
@joshparchure9084 Год назад
But then you can play cards after Draw. The turn ending was the intended downside for a value 2 mana draw 2, but your point is very valid; the card's design is fundamentally flawed
@hellfrozenphoenix13
@hellfrozenphoenix13 Год назад
@@joshparchure9084 to be fair, it acheives the same effect. By making it draw two at the end of turn, you cannot utilize the draw immediately. So i agree with OP on that fitting well, and accounting for Yoga style effects.
@joshparchure9084
@joshparchure9084 Год назад
@@hellfrozenphoenix13 sure you can't use the cards, but i was thinking the flavour of the card was to "draw your weapons" and prepare for the attack, hence ending your turn. but yes it does fix those yogg interactions which would be pretty bad for the game
@Redzeths
@Redzeths Год назад
Surprising how much people have learned about the start of turn effect after trump gave them all 1 star in season 1
@jakeshmo3322
@jakeshmo3322 Год назад
Too be fair, a lot of those cards were horribly unbalanced anyway, even if they had a cool effect.
@Biggy-je9lu
@Biggy-je9lu Год назад
There's just something about Trump referring to WW1 as "a massive brawl"
@rikufujibayashi9383
@rikufujibayashi9383 Год назад
I do wanna say on physiological needs, I do really like how it plays amazingly into druids class identity. Ramping to maximum mana, druid has a healing theme and not only that but this card has natural synergy with the tree of life that's 9 mana, token druid shows us how to fill the board,then filling hand, druid has massive draw effects, see overflow and ultimate infestation so as badly balanced as it is, to me it's very in flavour design
@skovborgjensen9767
@skovborgjensen9767 Год назад
Classless act for 4 mana would be insane though. Deal 1 to anything, deal 2 to the enemy hero, gain 3 attack and 1 armor + dagger (druid+rogue+demon hunter), draw a card (warrior+warlock), restore 2 health, summon a 1/1 Silver Hand and a random totem sounds like an insane tempo swing If the opponent doesn't have taunt, you can simplify it to 4 mana: Deal 6 damage to the enemy hero, draw a card and summon two 0 cost minions, and it would would probably be a good card, even neglecting some of the effects. Edit: math
@atChinome
@atChinome Год назад
I think if we try to assimilate that to other cards to estimate the real cost it would be something like that (trying to pick up the cheapest cards from classes) ~Renew on self (priest + warrior + druid armor + warlock) Arcane shot face (hunter) whatever 1 mana minion summoning a random 0 drop (shaman + paladin) ~twin slice (druide attack + rogue + dh) (could have been pounce) So yeah around 3~5 mana worth of rather good cheap cards, with no extra tax on mana
@JohnDoe-tq5hy
@JohnDoe-tq5hy Год назад
That's what I was thinking. It would probably have to be 5 mana since it's neutral at the cheapest.
@N12015
@N12015 Год назад
I would say 5 mana. Is a lot of face damage, a bit of cycling, a bit of armor, a ping and the hunter cat.
@judemccabe1242
@judemccabe1242 Год назад
Ultimately the only part about the whole thing that means it should be 5 mana, is the drawing a card from warlock really. Warlock hero power is the only one of the group thats worth around 1 mana, rather than the 0.5 that all the others are worth.
@jordanlelievre2029
@jordanlelievre2029 Год назад
Thinking of it as a 4 mana draw a card, equip a 3 damage weapon this turn that deals one damage next turn, ping something, heal a friendly minion that value traded this turn, summon a 1/1 and a 0/2 or a second 1/1. It sounds pretty good for sure but at 5 or 6 mana, i don't know if it would be playable. Its like a flame juggler (stats and ping) + a fire war axe (weapon) combo + some minor additional affects.
@jorgelenny47
@jorgelenny47 Год назад
These cards with "end your turn" should really have additional text like, "when played from hand" or whatever, because if they're randomly cast, randomly ending your turn shouldn't be a thing, at least I believe so
@freshproduce4954
@freshproduce4954 Год назад
Gud point
@TechnoBacon55
@TechnoBacon55 Год назад
Or, you know: “At the end of your turn, draw two cards.”
@Shero1337
@Shero1337 Год назад
@@TechnoBacon55 That's much better
@Begeru
@Begeru Год назад
There are other spells that are horrible to be carded randomly like Cataclysm. That’s just part of the game.
@baconeko
@baconeko Год назад
@@TechnoBacon55 Wait that makes so much more sense from a hearthstone perspective, wtf I suppose the only difference would be that you could cast it in the middle of your turn and free up a card/mana, but that doesn't matter for hunter
@whiteknight8445
@whiteknight8445 Год назад
"The Apocalypse" has thematic spells like twisting nether and DOOM!!! It's kind of like an apocalypse for minions because they probably die in a turn or two after they're summoned
@ktktktktktktkt
@ktktktktktktkt Год назад
1:33 and also it's similar to other aoe attached to deathrattles. Delayed AOE means there's a lot of counterplay in particular silence although in this case you can't play around it with buffs.
@ktktktktktktkt
@ktktktktktktkt Год назад
14:41 obviously you wouldn't be playing mechastorm alakir for the stats but 4 mana 3/5 is weak for an effect that doesn't do anything inherently. Could be a 4/5 at least.
@idulus
@idulus Год назад
@@ktktktktktktkt Debatable. At 4/5 Taunt it would have no downside. It really depends on the strength of mech synergie shaman receives. If they get strong synergie, then 3/5 is fine. If they get weak synergie, might be wort buffing to 4/5
@melchiorkaczmarzyk5165
@melchiorkaczmarzyk5165 Год назад
I think the problem with Aranna is also that your opponent may never end up drawing the changed card which is weird and makes the cards really specific in terms of when it's actually useful. Your opponent may have even already drawn the card you wanted to turn into a wraith when you play Aranna, which is another situation when this card barely does anything.
@NuckElBerg
@NuckElBerg Год назад
I agree with what you said about the two situations, but I'd argue that this makes the card arguably quite balanced, since it's not as consistent as Trump would suggest.
@freakymoejoe2
@freakymoejoe2 Год назад
Also if aranna became too prevalent, but combo was otherwise top tier, combo decks might try to juke her by putting in one card that costs the same or more than their main combo enabler
@epidjxd8704
@epidjxd8704 Год назад
Also if she would be prevalent in the meta its quite easy to build around, just have your highest cost minion not be your combo piece (yeah go cry me a river all you Daddy D Fanboys) If its Kel, Kael, Maly or whomever just add a Stonborn general and you're safe from Aranna. Even Denathrius gets a 50% or with 2 Generals even a 66% chance to dodge the effect. Lower the stats to 5/5 as suggested and you enemy now just played a sub-par minion losing valuable tempo giving you time to get your combo off. And if she makes it to wild ... lets go, The Darkness becomes a 4 Mana 20/20 if you build correctly... Tech-Cards can never be overpowered. Because if they are, you know they are Coming, which means you can just avoid the Tech and be happy your Opponent is playing a Trash minion. THE ONLY Problem besides the statline is that Tech-Cards shouldn't be Class specifics. Tech needs to accesable to all classes to avoid very one sided Metas. Otherwise if a Combo-Meta forms and Aranna is the Answer its gonna be 50% Demonhunter 50% whatever combo is Strong in Ranked
@ethanmontgomery6132
@ethanmontgomery6132 Год назад
I also just do not see the flavor at all. Pretty sure the creator made it just to dunk on Denathrius and nothing more.
@melchiorkaczmarzyk5165
@melchiorkaczmarzyk5165 Год назад
@@NuckElBerg you would most likely be corret. I agree the card is balanced, but I think it's swingy (unreliable as it's often useless), easy to counter and not that interesting over all.
@ruktipp2627
@ruktipp2627 Год назад
I liked that the Physiological Needs card line was filled with (mostly) only Tauren Druid art.
@dopl777
@dopl777 Год назад
I think for the Needs line I think it means if it's full at the time of casting not after casting, so if you have 10 cards in hand and cast it you get self-actualization, but if you have 9 or less at the time of casting you get the card draw.
@MrAdityaShriyan
@MrAdityaShriyan Год назад
Then the card text needs to add the word "instead" at the end of the card text, also applicable for all of it's precursor cards.
@ByFee
@ByFee Год назад
I think Araanna would be super interesting if it was "Transform the first minion in your opponent's deck".
@Noobie2k7
@Noobie2k7 Год назад
I really want to see Blizz actually give different tribes to different classes to have some great new design space. Murloc Mage, Beast Warrior, Mech Druid, Pirate Shaman etc. Would lead to some great design space.
@TheUltimateShade667
@TheUltimateShade667 Год назад
Demon priest sounds sick. But I guess shadow priest fits that theme already.
@rubysauce
@rubysauce Год назад
Archduke could be rethemed to some sort of warcraft character that incited a war or a conflict? Im sure something similar happened in the WoW lore
@nightfoe79
@nightfoe79 Год назад
The suspicious cards don't trigger the option to choose for your opponent if they die on your turn, so if you backstab hooktusk, you can guarantee the card steal.
@Handygamer
@Handygamer Год назад
Ever better/worse: you can also just shadowstep her, making this card super busted and entirely impossible to print at 3 mana. Imagine going Brann + Hooktusk + Shadowstep + Hooktusk at 7 mana.
@niffthesniff8258
@niffthesniff8258 11 месяцев назад
if she died, then her effect wouldn't trigger at all. the stealing happens at the start of your opponents turn
@jingyulee96
@jingyulee96 Год назад
11:36 Yeah, it's almost always worse than Blessing of Authority even with the buff to 5 mana
@LeagueOfLou
@LeagueOfLou Год назад
So what happens if “draw” is cast when yog type effects are activated? I think trump didn’t account for that with forcing your turn to end cards.
@sk8rdman
@sk8rdman Год назад
4:35 Never go against a Sicilian when death is on the line!
@RaventhortheWarrior
@RaventhortheWarrior Год назад
I think the Physiological Needs legendary line is missing the word "instead" from each step. So your issue with Esteem Needs sounds off-base: it wouldn't draw 2, then trigger the full hand, then burn the card. If you're casting this with a full hand (think: Anetheron), instead add self-actualization to your hand. Which, since you spent Esteem Needs, there is now room for. I love the flavor of the card, I must admit. It's actually flawless: It solves one of your needs. But if your need is already fully met, you try to solve the next need, which is the priority order for survival. It's beautiful storytelling for sure.
@Leopoldshark
@Leopoldshark Год назад
It would probably be better on a legendary named Maslow Peacetree, given it references Maslow's hierarchy of needs.
@DKDelnada
@DKDelnada Год назад
IIRC we also had mech shaman in Goblins vs Gnomes, due to that wind fury mech
@menovat
@menovat Год назад
Wow, I made it into the thumbnail!
@CardbroadM
@CardbroadM Год назад
The Brann card reminded me of Crystal Core in a way, so maybe that can be taken as a metric for balance
@shieldphaser
@shieldphaser Год назад
Mm Aranna should probably be in hand instead. As for Brann, don't forget that battlecry minions also take up board space so it is capped in how wild it can go.
@thebigdgamerboi6332
@thebigdgamerboi6332 Год назад
Fun cards, nice video.
@sunbleachedangel
@sunbleachedangel Год назад
11:41 That's clearly a Rogue spell
@Cyberman091
@Cyberman091 Год назад
Another problem with esteem needs not mentioned is that having a full hand is impossible because you are playing the card itself. You can only be at 9 cards max
@Cathuulord
@Cathuulord Год назад
I'm pretty sure esteem needs would work fine, unless I'm misunderstanding it either draws 2 cards OR adds self realization to your hand, which is how I'm assuming every other part of it works, it's like how wild growth works at full mana
@Leopoldshark
@Leopoldshark Год назад
Esteem could just say "become self-actualized and win" instead of adding the last part to your hand. Actually, just make it a questline with a big reward that represents an inevitable win condition instead.
@kazumas3369
@kazumas3369 Год назад
I thought esteem wouldn't work because, when you cast it, you have 9 cards in your hand afterwards, which isn't a full hand. But it makes sense like this
@Cathuulord
@Cathuulord Год назад
@@Pixxel124 generally speaking a card that gives you another card will leave your hand before the new one gets added so I don't see how it wouldn't work, it's played with 10 cards in hand, counts them (including itself) then leaves the hand and adds the new card
@l3m0ntea
@l3m0ntea Год назад
Actually i don’t find Psychological needs difficult since it’s a win condition (you don’t have to play everything on the same turn and win) but yes the wordings on the cards should be changed to be more reasonable. 1) play at 10 mana (if it is change to having max mana crystal) 2) play reno and then play it so you’ll be at full health. 3) whelps or any card that can flood your board easily. 4) play kalegos and draw all your spell till max hand then you play the last one. If you have no cards in deck you can pair it with either Elise or the Dragon that put cards in your deck. 5) Win.
@masterplusmargarita
@masterplusmargarita Год назад
I think Esteem Needs has another issue - it can never go off because the already in "hand is already full" implies it checks before the draw 2 effect, but you can never have a full hand at that point because you've just played Esteem Needs. Just removing the "already" fixes that issue - the same thing applies to a lesser extent to previous steps too.
@armanaryan4663
@armanaryan4663 Год назад
hey, draw was my card! my first card in the top ten cards of the week got 5 design 5 balance!
@peterjohannsen3610
@peterjohannsen3610 Год назад
I find it hilarious that trump always complains about things not translating well into other languages and him actually criticizing that exact word 'draw' in videos before but that he's fine with it here
@queomeo
@queomeo Год назад
10:07 I once did a card that Trump was talking about. It was a reward for a shadow quest :)
@afluka
@afluka Год назад
Surprised he didn't dock a point from design on Draw for only working in English. Though now that I think of it, it would work in my language too, it might for others as well.
@Aeivious
@Aeivious Год назад
Maybe make aranna an outcast card with the text Outcast: transform the right or left (depending on where you cast aranna) most minion in your opponents hand into a wraith with its stats and cost. It wouldn't obviously not show you which position you actually effected because of spells n stuff
@byVariations
@byVariations Год назад
I legit said the exact same thing about the demon hunter disruption card in the subreddit and had a lot of people disagree with me and say it "just add giants"
@Bigby4life
@Bigby4life Год назад
1:50 If aranna was a big meta player people would start running aggro with the darkness at the top end for a 4 mana 20/20 lol
@Emperorhirohito19272
@Emperorhirohito19272 Год назад
Classless act is supposed to be a rogue card, at least that’s what the border is
@hdckighfkvhvgmk
@hdckighfkvhvgmk Год назад
I actually lol'd at Franz. Easily my favorite meme card.
@Crusader3454
@Crusader3454 6 месяцев назад
hot take: 3:15 aranna is fine because its countered by most the giants (probably add the flavor text of target above 10 mana is reduced to 10 mana
@TH3NAM313ZZ1
@TH3NAM313ZZ1 Год назад
I'd make aranna outcast to tranform, But it hits lowest or highest cost depending on left or right side of your hand Not sure if that would be enough of a hit to consistency, if not maybe add a mana or two to the cost
@PhazonDude
@PhazonDude Год назад
Appreciated.
@SyckestBlah
@SyckestBlah Год назад
With the Needs "Questline", you just build your deck around it as usual. I'm not saying it'd be a strong deck, but ramp is easy for druid. Being at full health is easy with Reno. Having a full board is easy with Scale of Onyxia or even Mad Summoner. So you'd be building a Reno combo deck, I guess.
@aquadine4469
@aquadine4469 Год назад
If I was better at gathering art and stuff, I'd definitely be going and making some cards for fun, used to do a long time ago. Idk how to even push them out to where they can be viewed. But it was fun with friends
@Baker3102
@Baker3102 Год назад
The needs card chain would be impossible wouldn't it? Like by playing esteem needs you would no longer have a full hand and therefore could never trigger it giving the self-actualization card right? This is assuming the change would be made to prevent it burning it because your hand was already full of course.
@liquidchalk7080
@liquidchalk7080 Год назад
I personally think you undervalued classless act's effect. If it was to cost 4 mana as you proposed then you would get in total for 4 mana 3 armor, a 1/2 dagger, a 1 damage ping, draw a card (assuming priest heals face for free), a 1/1 minion, +2 attack for your hero, 2 damage to the enemy face, and a random totem. If you just went face with that and ignored all of it's potential flexibility you would deal 6 to face, gain 3 armor, draw a card and summon two token minions. I think at 5 mana the card would be balanced potentially but at 4 mana it would be very strong.
@bruhh4667
@bruhh4667 Год назад
11:25 remember 4 mana 7/7 with overload? Toast is here to introduce brand new 5 mana 7/14 with no downside
@fantasyfan7643
@fantasyfan7643 Год назад
That's not quite true, since you need to have a minion on board to transform. If you think paladin hero power into using the card for example, that is a 7 mana still, or if you were to use it on a 1 mana minion, that would require using 2 cards as a downside, as well as costing 6 mana. It might still be too strong, but its definitely not a 5 mana 7/14 no downside
@beardyjesus4591
@beardyjesus4591 Год назад
To be honest I would take Aranna instead of Theotar 10 out of 10 times. Aranna is DH only and denies your highest cost minion, which you have pretty good chance to draw or mulligan before she gets played, and even when she is played you just make a mark in your head "Ok, i'll have 1 dead draw and I can't count on highest cost card anymore" and game goes as it is, the only exception is when this card is your ONLY win conditionm which is pretty rare tbh. Theotar just denies you holding cards and planning at all, cos every moment of the game any class can play this bastard and steal your way to win with 80% accuracy unless you have full hand. You have combo peace? oh u don't! Have a board clear? No, u don't! Have a late game minion\spell? No, u don't!
@painfulelegy812
@painfulelegy812 Год назад
For classless act its: Draw a card, Each hero takes 2 damage, Gain 2 attack this turn, equip a 1/2 weapon, deal one damage to any targer, heal 2 to any target, Summon a 1/1, Summon a basic totem, Gain 3 armor. Which I'm not sure if it should be 4 mana, because that is a biiit much.
@cakeyeater7392
@cakeyeater7392 Год назад
I think the demon hunter arranais sort of ok. You often want to draw denathrius early, so it shouldn’t always hit him. I would move it to six mana though, for taelin
@l3m0ntea
@l3m0ntea Год назад
I do think Aranna is quite balanced. Trump need to read carefully at the effect. She can only target cards INSIDE the deck. If it is in the hand then she actually become useless. And moreover you need to draw her as well. And lastly if opponent. isn’t a combo deck, it’s a 6/5 do nothing.
@andreicecold4379
@andreicecold4379 Год назад
10:15 What if instead of Apocolypse, it was Eternal Darkness. Then it would be a play on shadow spells while keeping the doom theme.
@numanokami7427
@numanokami7427 Год назад
Classless Act at 4 mana seems insanely op: Basically Deal 4, heal 3, draw a card and summon 2.
@byeguyssry
@byeguyssry Год назад
The card Draw can be thought of as "Draw 2 cards next turn"
@grantjames7504
@grantjames7504 Год назад
I like the apocalypse crd cuz the doomsaye says the end is coming on summon so the card could be like the end is here on activation 😮
@somerandomgamer8504
@somerandomgamer8504 Год назад
Lmao Powermace was GvG not Boomsday. Same with Whirling Zapomatic
@CraftedAnime
@CraftedAnime Год назад
You missed the detail on the Arianna card that the wraith gives you the card back
@Gabriel.M.
@Gabriel.M. Год назад
Hey Trump! I have an ideia about you make a review of every set of heartstone with this analisys of the Custom top cards of the week. So you will do the same design and the balance and we can know with you if some card printed for the blizzard is good or not, i will love that content and no one else of the community will do it better than you!
@DatMageDoe
@DatMageDoe Год назад
A little tidbit about Aranna: Ramp Druids (the deck this is obviously targeting) runs more high-cost cards than just Denathrius. Sure, their main win condition is Denathrius, but they also have Naga Giants and Onyxia, which could take the bullet on Denathrius's behalf.
@matthewholt6168
@matthewholt6168 Год назад
Agreed with the Aranna disruption minion. Disruption stays fun when its narrow or involves some luck. Aranna is both broad and very consistent -- OP OP.
@QuickSilverKitsune
@QuickSilverKitsune Год назад
Unless the combo minions are in hand: gets hard countered by simply keeping your expensive combo pieces in hand instead of sending em back in the Mulligan, which for Sire Denathrius, you want to do anyways for max infusions, or simply add in some bigger minions that aren't part of your win condition but can improve your deck's performance It's strong, but nowhere near OP since it can't hit hand
@maetriarch1727
@maetriarch1727 Год назад
The problem with Classless Act on 4 mana is it's almost strictly better Fireball. Hunter and Mage hero power, plus the Rogue weapon, the +1 attack from Demon Hunter, and the +1 attack from Druid, all equals 6 damage to the face, in Rogue, which also makes two bodies, restores 2 health and draws a card.
@johnobrien2055
@johnobrien2055 Год назад
The other problem is esteem can't work because you just played the card. So by definition your hand can't be full unless you cheat it out and idk how druid does that while maintaining a full hand.
@Niitroxyde
@Niitroxyde Год назад
Isn't esteem needs' issue the fact that, if you play the card then your hand will never be full so you will never get self-actualization ? Full hand > play esteem needs > 9 cards in hand > can't trigger full hand effect so draw 2 (draw 1 and burn 1 actually) instead.
@Snickersnek
@Snickersnek Год назад
A different way to do the "Needs" card is instead of adding the next card to your hand, it *casts* the next card if it can't activate. Boost the cost and effect too, and it becomes a general purpose "Gain resource" card. Obviously the win-con would be nigh impossible here, needing ALL the requirements simultaneously, so instead I'd have Self Actualisation boost the cap on hand size, life, mana, and it buffs your board. Super unlikely to happen, and not what it'd be played for, instead a pseudo-choose one resource generator. Probably talking out my ass, but I feel a 'cascading' card that tries multiple ways to resolve could be interesting
@akoskovacs6830
@akoskovacs6830 Год назад
I'd make Aranna cheaper/smaller but randomize her target. Maybe change her to a spell disruption where the spell becomes a wraith/elemental with power/touhgness equalling its mana cost.
@tminusboom2140
@tminusboom2140 Год назад
A druid could definitely pull off Self Actualization.
@harz632
@harz632 28 дней назад
Psychological needs could be a questline. Reach 10 mana Reward: Restore 5 Health to your hero Be at full health Reward: summon a 2/2 Your board is full Reward: Draw a card You have 10 cards in hand Reward: Win the game.
@saetharion
@saetharion Год назад
For Aranna it doesn't include hand or deck, so being one or the other makes it skill expressive. Not sure which it should be.
@benjaminhurtado5119
@benjaminhurtado5119 Год назад
That spell is called the Apocalypse probably because there are a *crapload of damage spells above 5 mana*. Flamestrike, Blizzard, Pyroblast, Rune of the Archmage, Tidal Wave, and that's just what I remember off the top of my head. If a tandom spell that's 5+ is being cast every turn, shits gonna die guaranteed.
@benjaminhurtado5119
@benjaminhurtado5119 Год назад
oh and I forgot every board wipe in the game-Twisting Nether, Earthquake, and Whirlpool to name a few.
@LTDextel
@LTDextel Год назад
Aranna I think could have the restriction of if your deck has no duplicates
@LostOnceLefthanded
@LostOnceLefthanded Год назад
Aranna's consistency could be good for the game. It's always the same, which means you know it's coming and can play around it - versus theotar where you can't really play around him. What I mean is if disruption demon hunter is popular then you know that you need to draw your high-cost win condition before that, so it doesn't get transformed. Which can be pretty easy if you play druid for example. This creates variance in games. If you face demon hunter your game plan might be different than when playing versus hunter, which is good for the game. Also if Arianna would get too popular you can also add some throwaway ten cost minions to your deck to possibly eat the polymorph effect.
@Nightknight1992
@Nightknight1992 Год назад
classless act seems too crazy for 4 mana. going face its already 6 damage, plus it summons 2 minions and heals you for 3 and draws a card
@simonbas6
@simonbas6 Год назад
4 mana for classless act? That's 4 mana gain 3 armour, 4 attack, with a 1 attack swing next urn as well, draw a card, deal 3 to the enemy's face and summon 4 stats to the board in all classes assuming you target face with all the hero powers that are targetable. that'd be massively powerful wouldn't it?
@benjamingoh1641
@benjamingoh1641 Год назад
Interesting to me how Trump did not dock a design point off of Draw, in relation to the card art and name. The flavour in English makes sense, "drawing" your bow and ending your turn in preparation for next turn. The word "draw" however, does not translate to other languages. In Mandarin Chinese for example, the act of "drawing" a card is 抽 (chou1), while "drawing" a bow is 拉 (la1).
@aaaaaa-ts3rw
@aaaaaa-ts3rw Год назад
That franz Ferdinand card made me spit out my drink
@Brokenlordike
@Brokenlordike Год назад
Imagine playing Duels, getting Book of Wonders and it randomly casts Draw! . . . The feels bad man. The feels bad.
@chris-js1kh
@chris-js1kh Год назад
The archduke death, trigger the biggest brawl in history. Twice, since without the first theres no second.
@akbmfm
@akbmfm Год назад
Ironically, I think Doomsayer Datrius would be better as a quest.
@qedsoku849
@qedsoku849 Год назад
Classless act let’s you deal 2 damage face, 3 damage by attacking with your hero, 1 damage where you want it, draws you a card, leaves you a 1/1 weapon next turn, and can summon 2 1/1’s, seems like a lot for 4 mana considering you can deal 6 damage face with it. I think 5 is fair
@Holyinfern0
@Holyinfern0 Год назад
Aranna could be highest cost minion ( or Card) in hand. that way if you want to hit denathrius theres some gambling or waiting
@maxim.b
@maxim.b Год назад
i think aranna is easily fixed if it's changed to "Battlecry: Transform a higher-Cost minion in your opponent's deck into a Wraith with its stats and Cost." where "higher-cost" means a random minion with a cost above the average cost of minions in their deck. this gives opponents a chance to deckbuild around it and introduces a luck factor to balance things out. a different approach would be to keep the current effect but add a positive for the opponent to it, like for example: "Battlecry: Your opponent draws the highest-Cost minion in their deck. It loses all effects and costs [3] less." that at least gives the opponent a beatdown advantage. i do think aranna with that effect should be a 5 mana 5/4 though, beatdown advantage isn't worth a lot if aranna herself can easily take out the affected card
@okisemporium
@okisemporium Год назад
You could run giants to counter Arana, Master Stalker.
@Micboss1000
@Micboss1000 Год назад
If we're getting Draw!, we should also get Aim! and Shoot!.
@07_shintaro
@07_shintaro Год назад
I think the fact that you can't actually play Self-Actualization due to not being able to add a card to your hand once your hand is full is more of a poetic thing, in that you can't actually fulfill all your needs and achieve true self actualization in the way that Maslow describes it. No matter how much you want to push for it, the other needs will drag you down and stop you somehow, eventually.
@god1tet
@god1tet Год назад
Good night sweet prince Thanks for putting me to sleep every night Such relaxing Much needed You replaced my asmr
@TimoRutanen
@TimoRutanen Год назад
The brawl started when a guy called Archie Duke shot an ostrich because he was hungry
@HeresorLegacy
@HeresorLegacy Год назад
Aranna could benefit from transforming the highest cost card in the hand instead. As she hits the deck, it's too much of a no-brainer play, because she only gets worse if you DON'T play her. Though if she can only hit hand cards, you have to read the opponents actions to see if they are digging for their combo, therefore not having it yet, or stalling or setting up the combo pieces. Also would counter high-cost Infuse cards like Sire Denathrius, because he's better the longer he is in your hand, but Aranna would make you more likely to tempo him out, to not get hit by her.
@Renegateor
@Renegateor Год назад
I agree with aranna, she should maybe just read transform a random minion in the opponents deck into a wrath. basically a pre silence against everything? Still disruptive but not as bad as this version
@MrEquusQuagga
@MrEquusQuagga Год назад
What is that reaction image boy in the thumbnail? He's great
@paytonyoder1260
@paytonyoder1260 Год назад
I don’t think Aranna is took consistent. It’s the highest cost minion in the deck, anything in the hand would be safe. And the earliest you could get it out is turn 4 if you have coin.
@TBrick-wu4ox
@TBrick-wu4ox Год назад
Psychological needs is just burning to be an actual special quest line, instead of cards just added to your hand
@PiquantPan
@PiquantPan Год назад
Easy fix for the Hierarchy of needs card: make physiological needs gain 1 empty mana crystal, and give the card Repeatable This Turn for every phase. You probably can’t print this in standard with Guff, because it’s nearly guaranteed to win late in the game, but it lets you “Achieve” each phase instead of needing to already be there
@sabnock31
@sabnock31 Год назад
It probably also need to say something like "can't cost less than 1 mana" or it would be too op.
@PiquantPan
@PiquantPan Год назад
@@sabnock31 idk if druid has any ways to discount their own spells, but yeah, it's potentially game-breaking with something like thief priest + discount elemental
@FartyMcgooo
@FartyMcgooo Год назад
the Physiological Needs is a lot less balanced than you give it credit for. just run a reno control/ fatigue deck with scale of ony. it's an already existing deck that's made much better with one card
@MageMinionsOP
@MageMinionsOP Год назад
I think the problem with disruption right now is that decks are too reliant on one wincon and losing that card means kinda gg. I think this is gonna be a big problem going forward because power creep is making disruption too disruptive.
@masterplusmargarita
@masterplusmargarita Год назад
Gonna go a bit off here, but this is an issue with having a card game where the attacker fully controls trades (as opposed to blocker-based systems like MTG or Runeterra where the defender picks the trades). This means aggressive strategies have an inherent advantage, which means it's harder to reach the lategame. As the power level increases the lategame becomes even harder to reach so big cards have to basically win the game on the spot to be worth running, which means the decks running them instalose if those cards are yoinked, which means disruption can cause too many really feel-bad outcomes. Iksar even said at one point they were having trouble designing cards that cost more than 5 because the power level needed to be absolutely bananas or they'd never see play. The way to solve this is simple: just dial the power level down for a few expansions every few years so you have a new baseline to creep up from. I liked when they tried to do that with the Year of the Raven - bit of a boring year because new stuff was overshadowed by the last year's stuff, but the next year could've been great - but it unfortunately was followed up by the insane power creep of Year of the Dragon, with possibly the single biggest power spike in all of Hearthstone being Descent of Dragons.
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