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The Rise & Fall of Scourge Hooks 

goodbyedom
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31 окт 2024

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Комментарии : 93   
@theraven23
@theraven23 3 дня назад
Rework idea for hangman's trick: increases scourge hooks on the map by 2, when a survivor is saved off a scourge hook that scourge hook will swap places with a random normal hook.
@sergeychistov8162
@sergeychistov8162 2 дня назад
Well thought! Realistically, it’s one of them.
@theraven23
@theraven23 2 дня назад
@@sergeychistov8162 thanks, What's one of What?
@middox239
@middox239 2 дня назад
i also thought that hangmans trick should show the aura of survivors near scourge hooks for as long as someone is hooked on a scourge hook
@theraven23
@theraven23 2 дня назад
@@middox239 thats a neat idea. I just wanted to make it a support perk for other scourge hooks. The random swap thing I thought would make people have to think about weather or not to use the one scourge that spawned somewhere useful since it might shift to somewhere useless.
@salvadorelastname9095
@salvadorelastname9095 2 дня назад
I actually have something like that for one of the Blorbos From My Shows killers I'm making: *Scourge Hook: Insidious Cycle* Your pleas to the Entity have borne fruit, causing the pain you inflict to cascade into more violence. At the start of the Trial, 4 random Hooks are changed into Scourge Hooks: The Auras of Scourge Hooks are revealed to you in white. Whenever a Survivor reaches the Struggle Phase on a Scourge Hook, Insidious Cycle calls upon the Entity to block Pallets within 16/20/24 meters of its location for 20/25/30 seconds. Whenever a Scourge Hook breaks, the closest normal Hook to it also becomes a Scourge Hook. “Death is not at all what you've been made to believe it is.” -Reginald Tetra
@TheEbonyDagger
@TheEbonyDagger 3 дня назад
it's crazy they have a perk called hangman's trick didn't make it undying for scourge hooks, where you have to sabo twice
@senatorarmstrong1233
@senatorarmstrong1233 3 дня назад
We haven't gotten a new scourge hook in so long I almost forget they're their own perk type. Outside gift of pain and pain res I forgot Hangman's trick existed. As for an original hook perk? I'd love to see something like "When hooked on a scourge hook all dropped pallets 30 meters around the hook are blocked for 20 seconds."
@sergeychistov8162
@sergeychistov8162 2 дня назад
On unhook, even.
@salvadorelastname9095
@salvadorelastname9095 2 дня назад
I actually have something like that for one of the Blorbos From My Shows killers I'm making: *Scourge Hook: Insidious Cycle* Your pleas to the Entity have borne fruit, causing the pain you inflict to cascade into more violence. At the start of the Trial, 4 random Hooks are changed into Scourge Hooks: The Auras of Scourge Hooks are revealed to you in white. Whenever a Survivor reaches the Struggle Phase on a Scourge Hook, Insidious Cycle calls upon the Entity to block Pallets within 16/20/24 meters of its location for 20/25/30 seconds. Whenever a Scourge Hook breaks, the closest normal Hook to it also becomes a Scourge Hook. “Death is not at all what you've been made to believe it is.” -Reginald Tetra
@HEXdankmemes
@HEXdankmemes 2 дня назад
@sergeychistov8162 yeah unhook effect is better, you want to be away from a hooked survivor unless you dont care about them unhooking themself
@heyygallo
@heyygallo 2 дня назад
Maybe I’m wrong but I think they’re out of ideas. They can’t include anything else that involves healing or gen regression, and floods of rage has aura covered. So what’s left? Haste? Hindered? Everyone’s tired of haste and hindered perks. what other effects could they add that make a new scourge hook worth running without making it busted? What DBD desperately needs is either a new mechanic or a new status effect. The perks are beginning to feel like recycled versions of each other
@MrErizid
@MrErizid 2 дня назад
That is creatively bankrupt. There are TONS more things they can do with scourge hooks. "Hook = all pallets and windows within 32 meters are blocked for 30 seconds." "Hook = A Dull Totem Lights up and reveals auras of any survivor that comes within 16 meters of it until cleansed". Those 2 things I came up with in 30 seconds. I could come up with a hundred more if given time.
@rumley3176
@rumley3176 2 дня назад
@@MrErizidI really can’t defend these ideas as I don’t think they are good for 30 seconds, but I get it due to you saying things off the top of your head But there are more you can do, there’s always adding more Scourge hooks and general buffs to hooks, adding undetectable, cause survivors to scream and slowdown or cause exposed, etc.
@heyygallo
@heyygallo День назад
@@MrErizid that first idea is just a worse refurbished version of crowd control and claustrophobia. The thing about scourge hooks is they have to be strong otherwise they aren’t worth using, cause you don’t always have access to scourge hooks. So BHVR has to come up with ideas that aren’t oppressive when paired with others like pain res or gift of pain, while at the same time making sure they aren’t outclassed by other non scourge hook perks.
@heyygallo
@heyygallo День назад
@@rumley3176 but there are already so many other perks that grant those effects and don’t demand the specific scourge hook requirement. Floods of rage already covers aura reading so making survivors scream seems unnecessary, and BBQ shows aura after every hook so why would I run a scourge hook perk that I’m objectively gonna get less value out of? And people are getting extremely tired of stealth and haste perks. Everything is starting to feel like a slightly different version of something else. I mean im impressed with how many different variations of the same perks BHVR has made, but hexes and scourge hooks have to be unique and powerful, otherwise they just aren’t worth running. But maybe I’m wrong, maybe there’s another reason BHVR abandoned scourge hooks. It was just a theory
@ambershangout7226
@ambershangout7226 3 дня назад
Scourge Hook that has a stacking passive regression for each survivor currently on a hook, so it's ruin except it encourages you to try to hook multiple survivors on scourge hooks at the same time.
@Namelessstew
@Namelessstew 2 дня назад
This is what is called a "Win more" Perk. Which is usually bad design as it just makes the other side feel worse since most likely they would lose even without their opponent having said perk. Its also bad design because you dont really get much value off of something like this. All it does in incentivize what the survivors should already be doing in that situation, getting unhooks. If half your team is hooked youre already in a very bad spot and a bit of extra regression will make no difference in the game 9/10 games.
@Slimerror
@Slimerror 2 дня назад
Scourge hooks should be a base game mechanic, with just slightly increased sacrifice times. Maybe with a downside like a faster acting anti-camp mechanic tacked on. In addition to that having perks that tweak or add on additional effects to scourge hooks could make for a really interesting shake up to the meta of the game! Make sure to tweak or add in perks that help counteract scourge hooks into survivor kits aswell
@funkermonker6485
@funkermonker6485 2 дня назад
I believe scourge hooks still aren't entirely out of the equation. BeHavior's balance team seems overly cautious about making any strong perks anymore. Scourages typically require at least one more perk slot to have any presence (i.e agitation basically) so going all out on the full build idea i think would be the best way they could make bigger and better scourge hooks. Start making ones that synergize with other perks. "Scourge Hook: Muddled Efforts - Everytime you hook a survivor on a scourge hook every survivor within 8 meters of a generator suffer 50% hindered for as long as the survivor remains hooked" pile up on BBQ or Friends till the End so you can immediately tackle any buffoon trying to gen rush. "Scourge Hook: Furious Takedown - After hooking a survivor on a scourge hook you gain 15% Haste and can break walls and pallets 80% faster for 30 seconds. This effect will end if you hit a survivor with a basic or special attack." Imagine the uber charged Myers tier bajillion with brutal and fire up. Anything to make players go "I've cooked up this devious build"
@liptonpipton4135
@liptonpipton4135 2 дня назад
great ideas, but overtuned a bit
@saftoguy2133
@saftoguy2133 2 дня назад
50% hindered is "i might as well just stand still" speed, maybe 7%? they're undoubtedly slower but the survivor can still play the game.
@funkermonker6485
@funkermonker6485 2 дня назад
@@saftoguy2133 yaaahhh i was thinking about forced hesitation after writing these and felt bad for super glueing survivirs to the ground. These are all just spitballs
@Ouroboros619
@Ouroboros619 День назад
Let's keep this think-tank going. Show your ideas, never mind the nitty gritty details that can always be hashed out later: Scourge Hook: Shattered Resolve - This perk activates when you hook a survivor on a scourge hook. Survivors within 16m of the hooked survivor will become Exhausted. This effect will continue to linger for 5 seconds when leaving the effective range or the hooked survivor is freed. "It's difficult, you know? Seeing your friends there, struggling, strung up like a sacrificial lamb... it eats away at you." - Excerpt from a damaged diary. *The idea of this is to severely hinder would-be rescuers by denying them their Exhaustion perks.* REWORK - Scourge Hook: Hangman's Trick - You start the Trial with 4 tokens. Interact with a non-Basement hook to change it into a scourge hook, consuming a token. Interacting with an unoccupied non-Basement scourge hook will change it into a normal hook, replenishing a token. When a scourge hook is sabotaged, it changes back into a normal hook and you regain a token. "No, no. No second chances here. For this moment, the only rules that matter... are MINE." - Amanda. *Since Pig is supposed to be good with mechanisms, I like the idea of her actively tampering with the hooks to make them more deadly. Also, this will allow you to circumvent the scourge hook rng, which can be notoriously poor at times.* Scourge Hook: Fanatic Fervor - Whenever you are carrying a survivor, this perk activates. If a scourge hook is sabotaged within 16m of you, the saboteur is briefly highlighted by Killer Instinct, and for 30 seconds: -You pickup and drop survivors 80% faster. -You gain a 10% Haste effect. -The saboteur is Exposed. "Sacrilege! You desecrate the icon of my god with your heretical tools!" - Adiris. *This is a bit of a niche and meme-y perk in the same vein as the Agi Grit build. Basically, this will severely punish those toolbox-hugging rats and get them to think twice about trying to impede you.*
@PainIAET
@PainIAET 3 дня назад
i love scourge hooks!!! they were added when i started getting into dbd, so it's fun to see how they've changed since then : )
@PainIAET
@PainIAET 3 дня назад
also pain mentioned!!!
@javierpupo8042
@javierpupo8042 11 часов назад
I have more than a few Scourge Hook ideas. I make concepts for chapters all the time so here's some of my personal favs that we don't have in the game as of 8.3.2. 1. Scourge Hook: Bitter Sentiment - No Scourge Hook spawns on the map. Instead the first time you hook a survivor, those hooks become scourge hooks. Additionally, Scourge Hooks cannot be sabotaged by survivors and do not break down once a survivor is sacrificed. (Basically Hex: Undying for hooks.) 2. Scourge Hook: Steam Powered - Upon hooking a survivor on a scourge hook, gears and pistons activate, generating steam. This steam hides the aura of the hooked survivor towards other survivors within 18/20/22 meters of them as well as moderately obscuring the surrounding area with steam. All survivors hooked on Steam-powered scourge hooks have their hook timers sped up 10%. (Basically a way of removing info from survivors when trying to make a save and potentially provide some limited stealth to the killer.) 3. Scourge Hook: Hat-Trick - When hooking a survivor onto a scourge hook, the entity will transport them onto another ordinary hook that is the farthest away from yours and other survivor's current locations. (a unique way of deducing survivor locations and applying time between saves through distance.)
@ceetee3370
@ceetee3370 2 дня назад
Rework idea for ALL scourge hook perks: Using one scourge hook perk creates 4 scourge hooks. For each additional scourge hook perk equipped, increase the number of scourge hooks spawned by 1.
@The_Dragon_Tiamat
@The_Dragon_Tiamat 3 дня назад
So I don't have an idea for a scourge hook, maybe I used to but I would have forgotten it by now, however I feel like one of the biggest issues with balancing around scourge hooks is the fact you can either have outstanding spread that wins you a match, or all 4 hooks are in the same corner near 1 generator at the start of the match. So what's the solution? Simple just take the maps split them into 4 semi equal sections and tell the game that only one scourge hook can spawn in each section. Simple to code? I have no clue but it would make the spread of scourges a lot more even. Yes you can still end up with situations where each hook picks the farthest possible spots, but at the very least even in that situation you have a more likely chance to use your scourges throughout the match. Instead of 4 corner hooks that you'll get to use once or maybe if you're lucky, and or force it with a BIT of proxy camping, just MAYBE you'll get 2 uses. Assuming that's too difficult of a task to implement into the game another potential solution is to have it to where each scourge has a range, heavily reduced for height, where another scourge can't spawn. For sake of argument let's just go with the hangman's trick range of oh... 12 meters I could have sworn it was 24. Okay so instead let's just go with the range of 18 meters and also basement hooks wouldn't count. As a fail safe assuming no spot could be found that would be out of range then AND ONLY THEN could the scourge spawn within the range of another scourge hook picked at random. In that situation you're still a bit more likely to get bad spread where each hook is on one side of the map but it would still drastically reduce situations where the hooks are all bundled up in a nice cozy blanket sharing hot cocoa and telling each other bedtim- uhh sorry got a bit lost there. But whatever option that gets picked, assuming BHVR read this comment and went "GEE WILLIKERS THIS CRAZY KID HAS SOME FLAMING HOT IDEAS JOE! LETS USE THEM!", now knowing that hook spread was more unified it would remove the constant need to be worried about account for hook spread in the balance of the perks. Say goodbye to, "hmm this rework would be too week/overpowered assuming the hooks spawn bundled up/spread out." and say hello to, "Man balancing things is hard." Huh not that much of an improvement.... BUT AN IMPROVEMENT NONETHELESS! Thank you for reading my mile long comment, enjoy your night and or day and please don't forget to roast my ideas it's how things get perfected. However if you do roast me or my ideas I will tunnel you out if I ever see you in dbd, nothing personal I'm just making a joke most likely. Goodbye and Goodnight! ᴼʳ ᵈᵃʸ.
@geheimkanal6968
@geheimkanal6968 2 дня назад
Here are some Ideas for Scourge Hooks (This are just Concepts, don´t Kill me if they are unbalenced): Scourge Hook: Whisper of Death: "After a survivor is unhooked from a Scourge Hook, the unhooked survivor and the unhooking survivor suffer from Blindness and Oblivious for 80 seconds." Scourge Hook: Barbed Wire: "If a survivor is saved from a Scourge Hook while you are 24 meters or more away, the unhooking survivor loses a health state and gains Endurance for 18 seconds. If the unhooking survivor is already injured, they will receive a Deep Wound (this Deep Wound bleeds out 50% faster and takes 3 seconds longer to heal)." Scourge Hook: Call of the Darkness: "After you hook a survivor on a Scourge Hook, all survivors suffer from Blindness, and fog will surround them for 40 seconds (the fog resembles the 'Lights Out' fog but appears closer)." Scourge Hook: Unfocused: "When you hook a survivor on a Scourge Hook, the next time this survivor gets a skill check on a generator, they will automatically fail it." Scourge Hook: Mouse Trap: "After you hook a survivor on a Scourge Hook, this perk activates. The next time you kick a generator, it will be affected by Mouse Trap. When a survivor tries to repair this generator, it will become blocked for 15 seconds, and this perk will deactivate." Scourge Hook: Hangman's Trick: "While carrying a survivor, you see the aura of all survivors within 7 meters of a Scourge Hook. This aura reading lasts up to 5 seconds after you’ve hooked that survivor. Each time you hook a survivor on a Scourge Hook, a random regular hook is converted into a Scourge Hook. Scourge Hooks cannot be sabotaged."
@foxtrot4849
@foxtrot4849 День назад
A good buff/rework-increase the rage of the hook to 12/16/20 meters,at the start of the match you get no scorched hook,went you hook a survivor the hook the turn into a scorched hook until they are four on the map, when you hook for the fifth time the first one will no longer be scorched and change to the new hook and when a survivor walk near the hook while carrying a survivor will linger until the survivor is hook or they wiggle away.(sorry for bad English)
@hoonhur5681
@hoonhur5681 2 дня назад
A scourge hook Idea I had when they announced a fnaf chapter was "Scourge hook: resurrection" the perk works as follows: When a survivor dies on a scourge hook. A cleansed hex totem will be resurrected. If there is no cleansed hex totem, or any totem at all. The perk will gain a token once per trial. The token can be used to reactivate a deactivated perk in a weakened state. examples of weakened reactivated perks would be: Corrupt(30 seconds)/painres(1 token)/no way out(4 seconds block)/Lethal pursuer(2 seconds)/etc
@holdfish6414
@holdfish6414 2 дня назад
Heres an idea (albeit probably not a balanced one.) Scourge Hook: Frightener's Delight When a survivor gets hooked, the nearest survivor closest to the hooked survivor screams and has their aura revealed for 10/12/15 seconds.
@vibe6223
@vibe6223 21 час назад
I think it would be neat if hangman's trick was changed so that scourge hooks took longer to sabotage in addition to it's current effects. I think a scourge hook that uses/requires the obsession could be a neat idea. I have an idea of what sort of perk it could be: "this perk activates once per survivor if they are the obsession when they are hooked on a scourge hook. Hooking the obsession on a scourge hook results in a random survivor becoming injured, if they are already injured they gain deep wounds instead. The survivor affected by this perk will see the killer's aura for 10 seconds the next time they are being chased." It wouldn't provide any way of changing the obsession itself so you would need synergistic perks to change the obsession to get value and it has a hefty downside in the injured survivor seeing your aura for a decent amount of time when chased but it has a powerful enough effect (imo) to consider running it.
@the_flare0016
@the_flare0016 2 дня назад
If I were to design a new hook? Unbreakable scourge - gives the killer up to 6 scourge hooks that both killers and survivors can see, but makes them un savo-able. (Or takes longer to savo and gets a noise notification when it begins) The number of hooks might be high but maybe that can be a perk in its own Scourge of bountiful - gives the player up to 7 scourge hooks, all players can see them, but for each other scourge hook perk, remove one hook (so if you ran pain res with this perk, you would have 6 instead) Might be OP ideas, but I can try
@owenwalker1774
@owenwalker1774 2 дня назад
I would love to see a new scourge hook and new invocation perk in this upcoming chapter.😊
@yurifanatic2518
@yurifanatic2518 2 дня назад
Scourge Hook: Malignant Cunning You start the Trial with 4 Tokens on Scourge Hook: Malignant Cunning. Each time a Survivor is hooked on a Non-Scourge Hook for the first time, 1 Token is consumed and the following effects apply: Change the hook the survivor is on into a Scourge Hook. All Scourge Hook effects will apply.
@Dr_Minty
@Dr_Minty 2 дня назад
2 different scourge hook ideas: an infection type scrouge similar to git of pain. When unhooked and healed, every survivor within 6 or 10 meters will scream within 30 seconds. The effect would go away after they get injured. And the second idea would be to make all hooks on the map scourges every 2nd down. HOWEVER the trade off would be scourge hooks do not exist on the map UNLESS its a second down
@Anonymous_Player132
@Anonymous_Player132 2 дня назад
I've no idea if the following suggestion for a Scourge Hook-related perk would be good in terms of strength and enjoyability, but I think that it would be interesting due to its effect's niche nature: Once hooked or unhooked (I'm uncertain as to which activation condition would be preferable), a Survivor suffers from the Deafened status effect until they are injured of downed (again, uncertain.)
@jessechuu
@jessechuu 3 дня назад
you are the first dbd creator to actually say scourge correctly. also, @12:43 holy hell that poor oni was toyed with there T-T we should buff frankweave!! its a little weak right now, please.. i cant play killer AT ALL anymore
@BuckBlaziken
@BuckBlaziken 2 дня назад
I hope we get a new Scourge Hook perk. It was a great idea and one could go further to make sabotaging more popular as it could cleanse a scourge hook. It was like a very good effect that rewards you for getting hooks. Idk why DBD abandoned it
@StartheBolt
@StartheBolt 3 дня назад
What a fun and informational video! I love super niche and in-depth reviews of things like this
@liamrobertson9508
@liamrobertson9508 2 дня назад
As someone who enjoyed the old pain resonance but understands why it was nerfed, and given the way gens work now, I think it's due for another rework. My idea for this goes like this. "Scourge hook pain resonance starts the trial with 4 tokens, scourge hook pain resonance can not have more than 4 tokens on it at any given time. Survivors who are placed on a scourge hook consume a token and cause the generator with the most progress to explode losing 15% of it's max progress and causes it to immediately start regressing. Scourge hook pain resonance does not trigger if the same survivor is used twice in a row. Whenever a generator is completed it scourge hook pain resonance gains one token. If any tokens remain after all generators are complete placing a survivor on a scourge hook now consumes a token and causes the exit gate with the most progress to lose 3% of it's max progress." This way pain res gets more uses while being a bit less oppressive on gens, keeps it's anti tunneling functionality, and isn't rendered useless in the end game.
@suga1180
@suga1180 2 дня назад
My idea for a scourge hook would some debuff similar to Gift of Pain. For example Scourge Hook: InfiniteDarkness. Every survivor hooked on scourge hook gets blindness until HOOK AGAIN. it is only one debuff but permanent until you get hooked again, so even going down wouldn't make it go.
@toniboi07
@toniboi07 2 дня назад
I would’ve liked to see Blood Echo turned into a scourge that gives injured survivors the broken status as well as the exhausted for 45-60 seconds. For a new scourge perk, I would like some that that buffs up the killer for a duration, like maybe 5% haste for 30 seconds or a shorter attack cooldown for 60 seconds. I also wish they would add 1 more scourge hook by default. Only having 4 on some maps can make them feel unusable, like if you get bad rng on Eyrie for example.
@dravenripley9468
@dravenripley9468 3 дня назад
Maybe they could try something that activates after a certain amount of hook, or when specific hook patterns are met. Like everyone has one hook and everyone has 2 hooks. Obviously the effect would have to be decently strong as it wouldn't trigger very often. But they're definitely running out of stuff to do unless they start making up stuff like invocation that is its own interaction and doesn't use hooks, totems etc.
@plaguefellow4956
@plaguefellow4956 2 дня назад
That interaction would have to be fast for killer . Like in a game where time is crucial giving killers another interaction can be a bad thing. I don't disagree though they are running out of things
@dravenripley9468
@dravenripley9468 2 дня назад
@plaguefellow4956 depends on what the effect is like innovacation would be busted if it didn't take so long and didn't leave you injured.
@plaguefellow4956
@plaguefellow4956 2 дня назад
@@dravenripley9468 no no I mean killer specific time consuming perk ideas. Invocation I don't have much issue with and think the trade is alright
@dravenripley9468
@dravenripley9468 2 дня назад
@@plaguefellow4956 thats what I meant. If the killer equivalent to invocation was too short or didn't have any downsides it could easily be busted. But I would like to see something like that for killers in the game. Even if it's kinda memey and not worth it really.
@Twilight_Cryptid
@Twilight_Cryptid 2 дня назад
I don’t know if anyone else has suggested this, but what if they changed Hangman’s Trick to where you start the trial with 4 tokens and no Scourge Hooks. Then each hook you place a survivor on becomes a Scourge Hook and removes a token. Either keep the aura reveal or remove it for a different effect, maybe Exhaustion on unhook or something. Not sure if this is a good idea, but it could be interesting
@KUZ3NBO
@KUZ3NBO 2 дня назад
I'm thinking they do another pass at hangmans trick and make it, so once you are unhooked from the scourge, you are left in the broken status effect for a certain amount of time or have it where if you hook someone on that scourge it leaves injured survivors broken for a set amount of time. At least then I could see it actually being used if the time you're broken is reasonable.
@thatfishguy4991
@thatfishguy4991 2 дня назад
I would change hangman’s trick so that saboed scourge hooks immediately respawn. It still wouldn’t be that great of a perk because it relied on survivors actually saboing hooks and those hooks being scourge hooks but at least it could actually be used and see an effect.
@d3vout719
@d3vout719 2 дня назад
Honestly I like the amount of Scourges as is- they all have a niche...(ignore that travesty rq) as currently we have the main trio filling 3 different aspects of the game and doing it quite well. To be truthful it feels like they might have overlapping perks if they start adding more Scourges- I digress, Flood of Rage ftw
@joistick_
@joistick_ 3 дня назад
I think it would be fun and silly if they did a scourge that interacted with pallets somehow...like maybe break a dropped pallet and block every other pallet for a certain amount of time or something so you get that same 'oh shit' feeling like you do with blood favor
@bangjang9636
@bangjang9636 3 дня назад
Love these chill commentary topics! Im not sure if you take suggestions or not but Id love to see one on M1 killers and their history, or what dbd can do to make them viable since that’s a current discussion about how strong they actually are.
@ksfallenangel5770
@ksfallenangel5770 2 дня назад
The fact the Scourge hooks have random spawns are BS. sometimes 3 hooks spawn across the map and are close to each other
@rainbowbandit5516
@rainbowbandit5516 3 дня назад
Didn’t even know Scourges were a thing till I saw this amazing video
@Cfizzle83
@Cfizzle83 2 дня назад
Another great goodbyedom video!!!🎉
@avian1799
@avian1799 2 дня назад
Maybe Hangman‘s should even out the Scourge Hook distribution, so that there‘s one on each quarter of the Map? Still niche, but its sort of like a sidegrade to Monstrous
@NightmareShopStudios
@NightmareShopStudios 2 дня назад
Scourge hook- broken savoir: whenever a survivor unhooks another survivor on a scourge hook that survivor is afflicted with a 5% hindered and exhausted status effect for 60 seconds
@Notfataalis
@Notfataalis 2 дня назад
Always wanted a scourgehook that gives the killer a 20/25/30% faster kick speed for 45 seconds upon a survivor being unhooked from one.
@tiddlesthecat1141
@tiddlesthecat1141 2 дня назад
Those filters hurt my brain wtf
@diegogonzalez8506
@diegogonzalez8506 День назад
I feel like what you said about Behaviour constantly changing the meta is mainly why the abandoned the Scourge mechanic. As of late when they try to shake things up, they add a new mechanic, but then it seems like they just kind of add the 3 to 1 perks that create it and then they just don't really know what to do with it afterwards. What they need is to really sit down and think about how they can incorporate what they have NOW into relatively balanced/fun perks. They need to take a break from making new mechanics until then so they, nor we do not become overwhelmed in an already vast sea of things you need to know to even be decent at Dead by Daylight. Because really how many times can they make another mechanic before it's all too much to handle? You really think they'll make a tutorial for every single one they add? Because I don't. In summary, focus on what they have now, and really think of ways to implement them more in game with the upcoming chapters and maybe in a couple of years we can introduce another batch of new mechanics.
@ryanlutes9833
@ryanlutes9833 2 дня назад
Basically, BHVR wanted to reward killers for "playing nice" and going for hooks... And then people complained about killers getting rewarded so much for normal gameplay. So they nerfed Pain Resonance multiple times, alongside other meta slowdown perks. Fair enough. But now, a lot of people are complaining about being slugged. Which is only worth doing because there is so much protection for someone who's been hooked, and gens move so fast while 4 survivors are still up. Basically, people will always complain about gameplay that is effective. I am fine with adapting to whatever, but people gotta stop calling for nerfs when they should be calling for incentives to healthier playstyles. Because currently there is little to no reason to "play nice".
@falbertthegnome
@falbertthegnome 2 дня назад
One perk I always thought should be reworked into a scourge hook is Furtive Chase. While the obsession gimmick is not a bad idea, it just makes a already not-that-amazing perk pretty mediocre and niche.
@Sinjoro_Zamenhof
@Sinjoro_Zamenhof День назад
We should buff frankweave.
@Namelessstew
@Namelessstew 2 дня назад
Scourge hooks always seemed to be a bad idea to me, its just so limited in power level. Its either strong af or weak af. I personally believe its caused by how niche it is to proc it.
@Zakon673
@Zakon673 2 дня назад
Honestly I don't know what new Scourges they could make. I assume that's why they haven't made a new one. I don't know what effect they could apply to a scourge that would be useful off of hooking someone. I used to want them to buff Furtive Chase into a scourge hook that made you undetectable, but they did that without the Scourge part.
@mitchsz
@mitchsz 3 дня назад
This makes me wish for more bad perks to actually get a useful buff 😢
@Fosak3n
@Fosak3n 2 дня назад
"its like they are inside clown pink bottle" (otz viewer reacting to blights filter)
@ninja_kitten-1
@ninja_kitten-1 2 дня назад
a scourge hook that restores a hex
@jacobcoates7987
@jacobcoates7987 2 дня назад
Scourge hooks kinda suck. The spawns can just be awful. They have some super strong effects but it often feels really bad going out of your way for a scourge hook without running agitation.
@adriend.751
@adriend.751 2 дня назад
They love doing new type of perk and then abandoned them so quick lmao. Boon perk? Only five. Teamwork perk? Probably never seing them again. Invocation perk? I wonder if one day someone will have a perk like this one
@610_senpaibaka_soffbordet
@610_senpaibaka_soffbordet 2 дня назад
I wanna see a scourge hook that when you hook a survivor on it the bubble shows up on another hook thar isnt too far away but not to close and this scourge hook also hides the hooked survivors aura to other survivors for.a bit
@roundishtrout2109
@roundishtrout2109 2 дня назад
How bout a scourge that makes survivors more than 28 meters away that hook oblivious for 40 seconds while exposing survivors for 10 that are less than 28 meters from that hook
@randymarsh4748
@randymarsh4748 2 дня назад
i hate it when half my scourge hooks are on top of main building of eyrie of crows or ALL being downstairs in the dungeon of ruins
@pokefanliljimmy
@pokefanliljimmy 3 дня назад
omg omg new goodbyedom video yay yay
@viciousveras1648
@viciousveras1648 День назад
Pin head and Artist being the most impactfull dlc's in the game in relation to meta? I totally understand from where you're comming from, but I'm guessing you didn't start playing dbd in 2016. Machine gun build was the first meta that NEEDED to be nerfed because almost every killer was using it (Myers) BBQ and chilli was meta for YEARS until they removed the extra bp it gave (Bubba) Ruin was the first gen regressing perk and became a staple to players and designers on how to use/make slow down perks (Hag) Even Sakado/Knight had a bigger impact defining meta with the gen kick meta I Love playing with Artist and Cenobite,and they both have strong perks, but pain res isn't the strongest meta defining perk (if you actually think about it, pain res is a transitory meta perk, defining "meta between metas", sort of like pop, because they are strong perks, but not overwhelming strong) EDIT: posted before seeing the whole video now after seeing,yea you say that you've been playing since twins, so my assumption was correct. You remember the gen kick meta and how it ruined the game and also how the perks were "overshadowed", proving my point of "transitory meta perks"
@DEE-cc2ix
@DEE-cc2ix День назад
They need to buff pain resonance
@liptonpipton4135
@liptonpipton4135 2 дня назад
love your videos
@HORROR-vt1gm
@HORROR-vt1gm 2 дня назад
can you do better than scourge hook on gens? i dont think so thats why they dont release that hooks amymore,is just dont need
@shonneal
@shonneal 3 дня назад
LET'S GOOOOOOOOOOOOOOO
@BogusTheEntity
@BogusTheEntity 3 дня назад
Feels weird to be so early 😅
@dexterabbott989
@dexterabbott989 3 дня назад
ohmygod this content creator is so gorgeous and so smart
@DeJJanN
@DeJJanN 3 дня назад
slay.
@semplar2007
@semplar2007 2 дня назад
scourge hooks are actually some of the worst designed perks, because they unbalance the game. okay, hear me out. whenever killer gets pressure, they gain even more pressure for free. "but i caught a survivor, i deserve it" people say. no, a decent killer gets downs soon or later because it's their main objective. if the killer can't hook a survivor, they lose anyway and no scourge hook will help them. so when killer does great, game rewards them even more, stomping already losing survivors into dirt even harder imagine the opposite: whenever a survivor finishes a gen, he gets +20% generator progress for free. BUT NOO you would say, DOING GENS IS EASY! uh-huh, i wish. especially vs 3genning killer it's not. if killer plays the strategic element of the game, it is far from free. gens are survivors' primary objective. when killer is kinda weak and gens are flying, such +20% gen perk gonna stomp the poor killer even harder, unbalancing the game as a result. such perks, like pop goes the weasel, pain res, friendly competition, anything that rewards player for doing their primary objective, makes matches predictable from the first 2 minutes and you already know who's gonna win 90% of time. it removes most interest from the game, all the anticipation, all the drama, all the hope, making the game really dull on contrary, imo well designed perks are: noed, no way out, deadlock, spirit fury, coup de grace. they're helping killer when they are struggling. this brings element of surprise back to the game, the positive thought that it's not over yet (unlike pain res: when can't do a single hook = useless), the potential of comeback. the best matches that i've ever had in dbd, were those ones with impossible escapes or impossible kills, that i somehow managed to pull off. even when killer manages to pull off 4 kills in the endgame while being stomped whole match, these were super fun games, like blood warden 4k. we were laughing and congratulating the killer in chat "you got us, fair and square!". but scourges just move game towards "you hard stomp me or i hard stomp you, no in between" it's also worth mentioning, scourge hook: floods of rage as well as any other aura perk reduces mind-game element from dbd, the most fun aspect of this game. why play guess and predict game, why get into head of your opponent, when you can just have wallhacks and blink / rush and get the survivor. auras, and especially undetectable increase gap between solo q and swf, because swf are going to call out aura perks in voice chat, and call out killer's position every time, while in solo you don't have that luxury and so killer gets free hits, or is not prepared for killer's aura perks
@kingkurasaki4095
@kingkurasaki4095 2 дня назад
So you think that second chance perks that reward the player for losing are better designed than ones that reward you for playing well and succeeding? I’m sorry but I just cannot get behind that thought process.
@semplar2007
@semplar2007 2 дня назад
@kingkurasaki4095 i have never heard that "no way out", "noed", "deadlock" were described as "reward player for losing". usually, "2nd chance perk" term is used by killer mains to describe following survivor perks: decisive, dead hard, unbreakable, off the record. these are anti-tunnel anti-camp perks. if not for them, dbd would have turned into such tunnel fest and slug fest. prove me wrong
@gamer47e17
@gamer47e17 2 дня назад
I think the reason they've not appeared in a while has a few possibilites: 1: They can't think of anything else the hooks can do. Unlikely, but possible. 2: They're a balancing or programming nightmare. More likely. 3: They're easy to abuse (fuck pain res and fuck anyone that uses pain res)
@masonsucksatwriting1914
@masonsucksatwriting1914 День назад
*Meanwhile Invocation and Teamwork perks still only have 1 and 2 of their kind*
@domm.
@domm. 3 дня назад
buff frankweave it’s honestly super weak rn survivor sided game 🥱🥱🥱🥱
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