To my understanding, it's about how much value you get out of it, right? 10% for a 1.3x damage boost in some situations can cause you to lose out on longevity of a pokemon that would be worth more sticking around. However, self-ko moves like Healing Wish or a boom can generate a lot of value by either ko-ing a pokemon or fully healing a valuable partner
@@ironoat also, the cost is not just your HP. For life orb is your item slot and healing wish is one move slot. The opportunity cost of the latter is much lower.
you think we can get a video on 'cores'? such as fire-water-grass, or steel-dragon-fairy skarm-bliss, heat-ferro-zap, pex-landot-amoon etc maybe a video on defensive and offensive cores over the years? I always felt like cores make up the missing piece of 'why is 'x' mon so strong?' since a lot of mons in common cores see disproportionately higher use then looking at the mon in isolation would suggest.
Back in late DPP early BW, ubers and some fringe OU players had constantly been trying to figure out a new subarchetype called Quick Stall. It never materialized fully, but it also wasn't well explored to begin with. Any chance we see an examination in why it never shook out?
Healing Wish looks like one of those "High Risk High Reward" options at first glance, but anyone who runs it effectively knows exactly what they want to use it for and when. Also I like the idea of using "Gridiron" and "Association" in situations where one Football could be confused for the other.
I have not watched the video yet, but I am eager to see how my favorite surprise move (alongside Final Gambit) is used in a metagame I haven't played since it was current gen
I spell it "favourite" etc. as an American because I played a British spelling and grammar PC game a lot as a kid and was conditioned to spelling a lot of words that way as a result lmao. Sorry! Dx