Leaking oil, clean up equipment, speedy-dry dust clouds on restart... ok, prob too much to ask for at this point. But should be put on the wish list for post new damg model release. My $.02
Pit lane collisions would allow for cheating pretty much by blocking other drivers to lose time. Most people wouldn't do it but there would be some that would for sure especially if they were involved in a crash with someone earlier plus the fact if someone parks in someone else's box and that players car spawns it causes all sorts of issues, IRacing deliberately removed it for these reasons as NR2003 has pit lane collisions.
Yeah, finally they have some features that most racing games have had for 5 years or more. Someday they might even have weather and a day/night cycle. LOL
Exactly. People sink hundreds of dollars into this game, then don't want to admit it was a bit of a waste. I've blown about 60 bucks, which is what I would pay for a racing sim, except what I got in iRacing was a fraction of what I'd get in another title, not to mention their engine is old and gimped.
Steve Spam One man’s opinion. I have been a member of iRacing for over 10 years and I own every piece of content. Show me where you can draw an equivalency in any simulator to what you see being developed here. How about the dynamic tracks, especially dirt? I’ll wait.
Looks really good. Hope that parts from a crahed car on the track can damage other cars aswell so there is a reason to slow down in a "yellow zone"... debris yellows in oval aswell, hehe... good work guys!
Nothing is simple or easy. Everything affects everything else, whether it's damage modelling, day to night transitions, or weather. They explain that very well in this video. You can see the complexities involved and the enormous amount of work the small number of available iRacing staff put in to effect these improvements. And it looks terrific. I cant wait for this and want to see more! This dedication to ultimate verisimilitude in all things is what makes iRacing a simulator, as much so as anything used to train professional pilots, for example. Improved damage modelling will result in a much more realistic overall experience. The energy bleed off in crashes will prevent cars from going into orbit, and I believe the commercial appeal of iRacing will also be positively affected by this. It's just really cool to see. Brilliant job all!
I appreciate the work you guys do. I feel fine paying a monthly subscription because you guys are constantly trying to offer new things and improve on the previous things we have. Keep improving! I hope this becomes the undisputed king of sim racers who want a true experience everywhere.
Lol, this is just a silly videogame. Even the pro drivers being PAID by iRacing, admit that this is just a videogame with an unsophisticated physics engine. Nothing like real life.
Comments like this one is the reason you're still getting ripped off by monthly subscription bullshit lmao And you seem to be perfectly fine with being screwed over.
I have great appreciation for the care and level of detail you guys put into making this stuff the right way. Awesome work, can't wait to get my hands on it! (Though hopefully I won't be testing it out too much personally, just making my signature "wreck avoidance" moves that much cooler)
I'm so happy right now, this is GREAT! This model seems to hugely benefit open wheel cars cars right now (especially since they are the most prone to parts snapping and breaking off), but I'm sure deformation will also look top notch on the stock cars side of things as well. Please keep us updated, iRacing!
This will be a good reason for people to respect the walls and other cars. Right now it's the odd bit of mandatory or optional repairs, after this, slight contact with the wall in an open wheel and bye bye wheel. So much YES in this video!
A nice job which needs to be kept further ! Imo, if the "dropping" parts throwed away from a crash stay physic, it could occur damages to other cars, until the crashed car(s) go back to the pit. And maybe it would allow to introduce a safety car system ?
"until the crashed car(s) go back to the pit" - imo, parts should stay until pacecar deployed. But current plans mentioned on forum - "disappear after some time like cones do now"
Would be fitting to add a pace car as well as it is well needed and would add more realism. Although, it would be hard to code a safety car to come out in a road race and people would abuse the heck out of it by stopping in the middle of the track so they can catch up.
Why it should be hard to code? "Amount of debris on track surface" should be enough to measure. Just ignore stopped cars and they would need to crash at least several cars and have their debris on track to actually call SC.
Thank you for improving the damage model most companies don’t even care about damage and will never improve on it but you guys do care about the game and look to improve on it so THANK YOU
Wow iRacing! You continue to show us what doing something right looks like. Most of us had and still have no idea what really goes into the effort to bring damage like this to the sim. Thank you all for the attention to detail.
I have to say this looks absolutely awesome. Especially seeing the cars reacting in such a way that they absorb the crash instead of springing off walls or other objects. Not only does the visual affects bring realism but so does the actual damage done to the cars and how they respond. I can't wait until this comes out.
Then race in higher classes and/or get your irating up so you are put with better people. There are always gonna be crashes since it is racing but you'll have less with more expearianced drivers.
There's also how the debris react when they are detached from the car, the way they react to gravity and momemtum.. this is a lot of work, and it looks really good! GJ iRacing!
Finally people wont just drive their destroyed cars around the track sideways at 20 mph because they wont have wheels left to roll with! I see this actually really cleaning up some racing.
Road Atlanta! Everything looks awesome, this has got to be the best racing simulator available, no doubt tireless hours upon hours spent to produce an outstanding product
Can’t wait to see some dirt damage for the sprint cars. You may have just easily won back my interest in iRacing after previously writing it off. If open wheel touching could result in a flip it would be amazing. I found the math in my physics 2 and dynamics class when it came to learning about friction. Would be a world class sim at that point. Great job.
I can see it now: Driver 1 has a 5 second lead with 6 laps to go. iRacing: *throws* *caution* Driver 1: WHAT?!? WHY ARE WE UNDER CAUTION?!? Driver 2: I believe the sim found some debris off of a lap car in turn 2. Driver 1: Well, I don't see it. Is there an option for protesting the sim itself for trying to fix races?
+Hagartaylor 2007 I did some testing in Unity with some spring systems and found that if the dampeners (can't be adjusted in the garage) are too high, then the simulation will go haywire. If iRacing uses extremely stiff springs for all of their joints, then this new collision system can only reduce the number of instances where cars get sent into orbit. Though with parts able to break off, the springs overreaction to collision may just send parts of a car into orbit while leaving most of the car close to the ground.
Joined iRacing a few months after it went online, wasn't sure it was worth the price or whether it would last. We were racing another sim that was eventually cancelled just like every other one before it. I've watched it grow and progress over time and I'm quite satisfied with the result. Hoping to see more cars in the future, would love to see the GT40 and Ferrari P4 recreated so we can enjoy the mid to late 60's LeMans battle again. Also the late 60's early 70's Sam Posey Mustang, the Camaro, Corvette battles of Trans-Am would be great to have again.
4:25 That snagged my attention hard core. Was that just a concept simulation? Or will that kind of destruction be implemented when the new damage update comes out?
I've often wondered if I should suggest that iRacing does a better physic model when crashing. I find it awesome that they are working on this ATM. I just hope it doesn't increase the chances of getting into a wreck in-game (people wanting to know how it would look to crash into others) lol
Someone had mentioned lag wrecks.... There was a change you could make on one of the lines in one of the NR2003 files for online racing. We used it in a league and the wrecks were realistic. People didn't believe us when we showed them the racing footage. Thought it was offline mode. IRACING NEEDS to apply this fix! I forget what the change was in that file, but some of the NR2003 developers work for iRacing now. They should experiment with that
Will this help with the problem where very light contact is given a 4x I’ve worked my but off to get my A class license and I’m on the verge of loosing due to slight contact being called 4x would also love if we would stop being penalized for other people wrecking and hitting us or give us less contact points. Thank you 🙏
Open wheel racing is going to be a complete nightmare when this is released, but it'll somehow be funner as well. XD Does anybody know when this is actually going to become a thing? Like a year or two from now?
this could finally make me buy this sim... to now haven't i thought that it is worth the money, but when this update rolls out will i probably buy into it.
can't wait to see this in the Skip series .... the series where there are 4 good drivers in a 20 car race and everyone else treats the most delicate car in the game like its a demolition derby.... good times.
Can you increase smoke density? In real life smoke is very thick and opaque, in iRacing you could see through it without issue, like it isn't there. Same with dust clouds.
Why? They can just race again in an hour. Maybe they could add a penalty to your car for the entire week depending on how much damage you take (with a upper limit per race so one asshat doesn't ruin it). There is literally no consequence to wrecking out as is, and this won't change that
Jason Welch sry no consequences?? A wreck cost me about 120 irating but it takes me 3-5 races to get the 120 back. Im very sure 99% of people are not wrecking there cars on purpose.
Right, so I can have a penalty applied to my car for a week because someone runs me over in the corner and puts me in the wall? Sounds like a great idea.
The point is that it's very difficult to get your car damaged so bad it can't continue racing, with the current damage model. With new damage model it would be appropriately easy to do, so if you don't care to avoid obstacles your race will end quickly in a natural fashion. No need for the penalty points DQ threshold, the car will just break.
I know it's still a wip but a video showing how the car reacts on a vehicle to vehicle collision would be nice. Also with this much detail to the cars, it's a little odd that the tire wall doesn't budge at all during a full Collision