Thank you for uploading again, please don't sweat on how to create new videos and just have fun! not to mention you helped advertise the game I play most recently, and so more players will play it, thank you.
@@TurkiumEmpireBallIt was confirmed by the owner testing will be in 10 days. The reason they delayed before was because of bugs and other factors. The game should release at the end of this month, or the first 15 days of August this year
as a professional eu4 enjoyer you should never stack to large armies like you did in the war with the ottomans and if you have the game has a combat width for fights your army should be the size of that combat width and if you have gotten artillery they will be in the back row so you should have the combat width worth of artillery units aswell keep in mind to have about 20-30 procent more infantry to artillery ratio or higher
in case anyone else read this: no artillery in the game yet no combat width yet, larger army is just straight up better for battles (kills more enemy units, seige things faster) maximum % of a province you can seige per tick is 25%, if you are getting that much per tick you should probably split your army to seige more faster larger army will take attrition if over supply limit (each province has a maximum number of troops that can be in there before they start to die, it says when you hover over the province while having an army selected) make sure to core all the land you take, otherwise you will get constant revolts because of this, best idea in the game is probably the core cost reduction, you can get up to -35% coring cost at the start of the game with your starting ideas thats all that comes to mind
im waitin on the game since its gonna be back out in two weeks, this and ron arent really comparable. this is an EU4 copy, while RON is more HOI4. i personally prefer EU4