Wow, I’ve never heard of a Gate C before. I’m gonna try unlocking it for myself before finishing the video. I’m sure whatever’s behind that gate would be phenomenal
I'm so enamored with the art style of Containment Breach, honestly. It's highly detailed with graphics intended to be realistic, yet it's fairly low-poly with low-quality textures, which creates such a fascinating contrast. Some of it is nostalgia, I'm sure, but the way the sound and visual design all come together just creates something special even in the world of low-quality early-2010's indie horror. There's plenty of Slenders and whatnot out there, but I genuinely don't think any game that doesn't directly reuse assets quite captures the same feeling.
I've enjoyed it for what it is, but I'm really looking forward to 5K's realistic facilities with uniform design language. (And the new Class-D models with the body bag suits are definitely the most unique take I've seen yet for D boys)
Honestly I really hope the SCP-9341 slot is being resaved for D-9341 once series 10 releases because that would be not only the perfect celebration of one of the most iconic SCP games and also lore wise would make sense
Stuff I wanted to add to this: The "girly item that can see things" that Dr. L talks about is SCP-187, a young woman who simultaneously sees things in their present state and their future state. She can't see minor changes, like if someone is about to change clothes; she can only see drastic changes; like someone dying or getting injured. Experiment Log 187-1 includes 106 (Experiment-13, added by Gears), which reads: SCP-187 observation test aborted after 30 seconds, due to escape incident by SCP-106. SCP-187 appeared to observe staff under attack or undergoing intense physical torture and mutilation two minutes before attack or capture. SCP-106 appeared to specifically target staff under observation by SCP-187. SCP-106 appeared to specifically avoid harming SCP-187 on three separate incidents. Under questioning, SCP-187 said “That…that thing wanted an audience. Someone to watch. It likes it.” SCP-187 refused to elaborate. Further questioning pending. The "coffin room" in the pocket dimension probably refers to the French mental ward where Corporal Lawrence was sent in "The Young Man", and the coughing is from all the other patients who mysteriously died around him.
an elaboration on the Site 19 misconception: In-game, the location the game takes place in is likely an Area, given the almost militarized look of the surface, and how Sites are typically design to blend into civilian places. There are also two monitors that establish the reasoning behind the large amount of SCPs, and the design of the facility. One monitor is located in the Electrical Room, the other in the Head Office. (Level 5 room with the 420-J) The monitor in the Head Office reveals that Site 19, alongside several other locations, were severely damaged in Insurgency raids, and the SCPs currently housed in the Area are due to be transferred to those sites once they're up and running again. The other monitor, in the Electrical Room, is a long rant from an angry technician, about how the current Area isn't capable of handling the large amount of SCPs currently being housed, saying that, quote, "This isn't a primary containment site, hell, it ain't even SECONDARY. We're supposed to do sample tests and paper pushing, we don't have the security set-up to handle this load, let alone the power!"
So the insurgency raids a bunch of Foundation sites with the goal of getting as many dangerous SCPs transferred to a less secure site that has spies inside while the original containment sites are under repair?
57:30 The thing with 049 and tesla gates also, is that 049 is never stated in his article to be immortal, or even more durable than the average human. So if 049 was affected by the Tesla gate, you’d either need to make up lore about him being immortal that doesn’t exist in the original article, or just kill him off. I think the best solution to this issue would be to have him stop and wait for the Tesla gate to go off, then walk through in the short period of time where you can walk through. Thus slowing him down a little.
Just a heads up, SCP-049 is in fact more durable than a normal human. He is resistant to heavy arms fire (pistols, rifles, etc). Granted, I’m pretty sure a nuke will do the job lol. But in his files, it talked about containment breaches where he was definitely shot at and was perfectly fine by foundation agents, global occult coalition, and even the chaos insurgency. I’m not too sure how electricity would fair though!
For me, when it comes to 49's durability I like to think he's just a more durable human. 49 would be able to painfully deal with a normally, fairly lethal wound (and operate on himself to an extent) -But if he were shot in the head, he would die. If he got poisoned he would be able to suffer with the effects of _blank_ poisoning longer than normal, but if he were to leave himself un-attended, he would die.
In regards to the 'SCP-035's host body' entry in the "Bottom of the Iceberg" section: 1. SCP-035 does not necessarily have to possess a body in order to read minds, as made evident in Addendum 035-03 which states that SCP-035 is capable of telepathy. 2. Humans near SCP-035 will have a strong urge to wear SCP-035, so the likelihood SCP-035's host is Dr. Maynard is just as likely as any poor soul who would have been nearby. 3. I doubt SCP-035 knows the Chaos Insurgency await D-9341 at Gate A, he has more likely than not read the mind of someone who knows the facility's layout/has entered and exited through the way SCP-035 proposes.
@MinecraftJesusGaming0 The D-Class would find a way. Most likely just headbutting the glass case until it breaks, and resting their face in it, letting it take control of them.
kudos for actually making the iceberg yourself. there is nothing more frustrating than watching one of these videos and having the narrator go "um I have no idea what this is" over multiple subjects. even though I knew most of this since I got obsessed with the game as a kid, it was extremely nice to reminisce and learn few new niche facts about a subject I love.
the radio hack was probably made for a similiar reason as 'STOP HIDING' people trying to hide in a room with chill music get spooked by whispering voice and reversed music
34:33 this one is actually easy to understand if you played around with the map editor. map generator uses a grid of tiles to place rooms. the issue at hand here is that ALL rooms take only one tile of space. It doesn't matter if it's something as simple as a normal corridor or a dead end room, A simple small containment chamber like 914 or 372 or a bigger one with more complex layouts like 106 or 895.... and the last example is the issue here. because all rooms take up one tile of space it means that the generator can place one big room in one tile and the other to the adjacent one. That of course causes the rooms to merge together and game freaks out since it's trying to figure out what room you're actually in. As for the teleportation I think that as soon as you "enter" the other room that got merged the game tries to deload the unnecessary room which causes the teleportation effect. and btw: yes, this is exactly what causes random floating doors to appear in weird places
@@rute_awakening Well, Im pretty sure the room collision and the teleportation are related since these were the 2 consistencies for that glitch when I was playing the game
The entry about the skinned dog is wrong. The two Ukrainian girls were students in a program studying animal anatomy. Part of an assignment they had was to bring in some form of prepared remains of an animal to class to study it. Most students would simply go to a butcher or any other less gruesome place to acquire these things, however these two girls discovered a dead (emphasis on already dead) stray dog on the street. They took it home, dissected it’s corpse, and took photos with it posing as if it were alive. The two girls were on television after the photos began circulating online and both of them were criticized for what they had done. I’m not saying what they did was any better, I’m just annoyed that a creepypasta-like explanation has replaced the actual story
There seems to be a lot of misinformation about what happened. There were dozens of different explanations from different places. This is one I saw but the more popular explanation is what I went with.
@@rute_awakening I understand, Its not your fault its really hard to find the actual story anyways because having "Ukraine" in your search fills it with recent news. Great video though, I hope you do more of these
Fun fact; Before the events of SCP: Containment Breach took place in it's universe, SCP-106 was released by a spy working for the Chaos Insurgency, but was quickly re-contained with a Class D subject who's designation is "D-9215".
I like the detail of the ID card, D-9341 stated: "Huh? This guy looks just like me!" Rather than stating it is him. Alluding to the foundation using amnestics on D-9341.
48:38 I know no one wants to hear my theory, but here it is: So, D-9341's desciplinary hearing stating his research on this gestalt thing gave him powers. Each difficulty I believe represents how much research he performed on this and how much of it's ability Bejamin received. Safe = full study of the gestalt phenomeon. Euclid = decent-to-mid amount of research. Keter = he was caught researching it as soon as he begun doing so, and he didn't receive the abilities. note:I recommend watching the theory video Batesee made, my theory has something to do with some things he brought up in it (the gestalt). on another note, the 3D glass scp and the painting are still in the mobile port (which is bad and lacks a lot of things the main game has, even the wallet, the part is at 50:02)
True, @@CultReport. That aside.. It might give some form of fortune and speed + perception if we assume the theory's correct. On Safe, it's possible to go back as much as desired at any place even if death happens. Other humans and entities are apparently 30% slower than they 'should be'. 914's machinations and other sources of attention somewhat favor the Subject's situation, but it takes a bunch of the ability either way. On Euclid, going back gets limited to any trips taken at special screens - But death doesn't matter either. Others are just 10% slower and attention toward the subject is less favorable. On Keter, things are nearly "as they should be". Going back is possible, but death is the end; a point of no return. The subject is possibly as expendable and unfavored as anybody else on the planet. It's an interesting concept to say it's an in-lore mastery measure of the capabilities he got.
I assume that when MC dies in lesser difficulties he 'automatically' rollbacks to his last 'save point'. Whilst in Keter he simply... dies. As for the monitors being his designated save heavens its a bit more confusing, it might not necessary have any lore implications besides a gameplay element. But if it does, is it involuntary? Or some finicky magic happens on/near those screens that allows him to tap into that ability? Is it something else entirely? Its also safe to assume he only got that ability during the breach itself. Before the intro is over the saving, if I recall correctly is locked. And if he could perform the rewind freely he should be capable of reloading to a point before he got caught(Unless it was too late by that point anyway, which it probably was). Or there are certain limitations to that ability, time wise. He couldnt rewind that far back. Or simply, couldnt rewind to the point before he began the research. He clearly does 'remember' his past experiences after reloading, so he can avoid certain death against all odds. Yet wiping his memory is still effective. Perhaps he cannot rewind back if he doesnt remember anything happening in his 'past'. Can he forget how to save/reload temporarily after being memory nulled? Maybe thats what happened during the intro. What happens if he dies in that limbo state of not knowing of his own powers? Does he just die or does it rewind him back by default(Assuming he is on safe difficulty) to the point before he would get his memory wiped? Would he then remember everything?.. If his rewind is automatic upon death, what comes once he reaches the limitations of human nature and dies of natural causes? Will he just keep looping his death with no ability to stop it? Since his 'failsafe' will keep reloading to the point before he died. The concept is genuinely kinda.. Cool.
The way I've interpreted it for the longest time was that, D-9341 always has the ability to 'reload a save', but it's what they perceive to be an important thing or event. In safe, it's any time whenever they sense a potentially dangerous event/anomaly coming up(most reasonable thing to do when actually playing). In Euclid it's the screens, as maybe it's the repetition of them, or they somehow remember that as an important thing in their life. ...And in Keter, it's them ending up in the facility as a D-Class in the first place. They reload completely over because though it's horrible to experience the breach over and over again, they'll do anything to get out. And the anomalous thing about them is their knowledge over everything around them
Another thing that needs to be mentioned is the fact that those save/reloads can null some of the cognitohazards. For example, observing 096 face and reloading makes him docile as before whilst you have a clear picture of his face in your mind. Direct effects of 012 can be ignored if you reload(Nevermind that our MC can plainly resist the temptation). The cow bell that makes a shadowy figure stalk you is known for pushing people to suicide long after they used it, MC can simply reload he wint be under any of its effects. 966 "screams" cause severe sleep deprivation by taking away your ability to sleep, he can also reload away from those, even if the mechanic of it isnt present in game. He can act as a test monkey in scp-500 testing. Make him sick with some vile stuff, make him use it, write the report and the he reloads and explain the report as well as he can. Rince and repeat.
@@DakingBlitzthis is true. While there are several sources connecting Maynard to SCP 106(the notes and ID) there's been 0 confirmation that the body is actually him and it's still a mystery Trust me,I did just spend 10 minutes trying to find any source to confirm if it was him and there's 0. Only that the identity is a mystery so this person who claimed to have seen the tag is either lying or played a mod
I'd like to comment on 1:01:33 as I'm actually the person who designed that version of the badge (I was an artist for a few months), but another developer added the QR code, it was added because he wanted to put something in as an easter egg for fun, so he just looked up the name and found the store. The scream is for environmental story-telling, would be boring if all you heard was ambience of course. The photo is just a random stock photo. But just because this is what happened from the development perspective doesn't mean you can't make up your own story as to what it means!
From what I understand, "memetic" in the context of SCP refers to anything that allows something to remain in memory or to spread easily. It can be confused with "cognitohazard", which refers to simply the knowledge of something is hazardous, usually by simply looking at it or being in proximity to it.
A memetic hazard is triggered by how you think about something. A cognitohazard is triggered by you perceiving something. IE: Memetic Hazard: Everybody thinks this guy is a raccoon. Cognitohazard: Everybody who sees this guy sees a raccoon instead.
About "the bloop" you all need to know, that sounds like that from hydrophones are normally played at 20x speed. the original sound is very drawn out, and being sped up makes it sound less like glacial activity or whatever else could have made it (continental plates or maybe even cliff slides, sound is weird under water), and makes it sound more like "something".
Fun fact; Gate C's existence IS canon in the SCP: Containment Breach universe, but it was only able to be seen in the first few versions of the old SCP: Nine-Tailed Fox mod. Currently, the new SCP: Nine-Tailed Fox game does not have a visible Gate C as you begin the Story Mode game mode at Gate A instead.
1:23:26 the "Girly item" is referring to a test log in scp-187's entry also know as double vision. Who can see the future of things. She basically reported that 106 liked to watch pain and torment.
Really enjoyed the video, didn’t really know how much work and effort was made to fit so much lore into the game. All the small details and Easter eggs, Really makes the game stand out. Awesome iceberg and video 🔥🔥🔥
I disagree with "cowbell played at INTERCOM is a bad idea", because it is quite creative and cool to use this SCP in this way. The suicide thing can be bypassed by anomalous properties of our character, and the insurgency spy can just kill himself with a gun after doing this (Because if he uses the SCP in this way, he probably knows the consequences of its sound), or to cover his ears in any way. Anyway, a good video, good job.
@@VinVonVoomThe only thing I don’t understand about this is why 079 would have access to a sound clip of 513 being rung. It’s the same logic as before, why in god’s name would they record the sound let along keep it on a computer somewhere?
@@rute_awakening Having it stored in a recording is far far more practical and convenient for testing purposes. If we're not using recordings they'd have to remove the bell from the gelatin, and then physically ring it. This creates many problems. There must not be a single thing go wrong in moving the bell out of the gelatin lest it shake a little bit too far to one side and ring, and if we expose a D-Class to SCP-513 there's not an unlikely possibility that the subject would damage the bell (we're talking about death row inmates here). Not to mention we have to make sure for perfect soundproofing, which then creates a problem when we have to document the effects of the thing because if we record it we've got the bell ringing in the audio which creates a whole new issue where you have a lethal cognitohazard in the testing footage. Or, on the other hand, we can just hand a D-Class, any D-Class, doesn't even have to be on-site, put on a pair of soundproofing headphones and play the sound file through there. The amount of problems this fixes is staggering. Alternatively, if for whatever reason the bell wouldn't be on file (which would be strange to say the least), SCP-079 could just get unwitting and/or unwilling personnel to create that recording for it. It certainly has the resources.
15:00 The sax duck isn't the only duck in Containment Beach, they have the ghost duck and the teleporting duck in the entrance zone too. 22:20 The portrait of who is described as "Radical Larry" on this image is actually seen in the head office next to SCP-420-J. 1:04:16 SCP-035 doesn't inherit the memories of those it controls. It is capable of telepathy regardless of if it even has a host or not, although it usually gains information through trickery and manipulation rather than bluntly intruding on the minds of passer bys. 1:06:10 It was only a PNG in earlier versions of the game when it came through the intercom. When it was reintroduced in 0.8 it got a 3D model and would walk around corners and stuff. That 3D model is actually a reskin of what SCP-096's model used to be. 1:07:34 SCP-079 is the one playing it over the intercom. It's an AI so obviously it wouldn't be affected. 1:10:25 It was removed for three reasons. The first is that it creates a confusing conflict with 966. Not only are they both a bit too similar but one might assume that 966 only exists in the goggles like 178-1 does, or vice versa, which is incorrect and makes for an unfun playing experience. The second is because it would sometimes not spawn because of how the maps were generated, thus making achievements runs impossible by random chance. The third is simply that it has zero practical use in gameplay.
51:37 this is a reference to the many webcomics (MSPaint Adventures) by Andrew Hussie. In most adventures, readers are delegated to suggest what characters should do to continue the story. In the many adventures, a choice made by readers to suggest was to act with a pumpkin (which is normally on the previous page). The characters would respond with "What pumpkin?" and the pumpkin being removed from the panel.
@@bostonian4650 possibly, but the Midnight Crew was a thing brought from a Problem Sleuth suggestion, and the whole Midnight Crew idea was from some song in the 1920s
don't want to alarm you, but just imagine reading anomolous ducks while having dyslexia or searching "anomolous ducks" then misinputing a letter my childhood has never been the same since
Regarding the Gestalt, The spiral paper you find at the Infinite Hallways Scp which just says white black and ends with gray is probably what they are referring to
The interesting thing is the person who voiced the femur breaker scream is unknown. There’s a small niche hunt to figure out who voiced the iconic scream.
About D-9345 "knowing his way around the facility". Class-D personnel are administered some form of amnestics (idk i forgor which one) and have their memory wiped meaning he wouldn't remember anything about the foundation.
Actually, despite how games often portray it, as 5 levels of security just works better than 4, level 5 is reserved for the O5s and some rare personnel that they trust, it is clear that someone who was at 106's chamber at the time of the breach as well as the site director were both highly trusted by the O5 council because they have level 5 cards
This video is absolutely gold, i cant even begin to describe how good this video is, the amount of detail and your knowledge of the game is absolutely incredible, the editing is also unreal. Playing the game for the first time i didnt notice anything or connect anything either, ive gotten better at the game but the amount of stuff i have missed kind of just makes me sad. Also the lowest part of the iceburg was genuinely scary (especially gate c) If you are gonna make more content like this please take my sub, i know you are gonna be a popular yt youtuber in the future
-096 might have been summoned if 079 showed someone the "four fucking pixels" photo, esp a d class who wouldn't know to look away from that particular photo. Or the doctor who caused the containment breach could have done so. Could be that 096 is far away from its actual containment facility and it just broke out to kill whoever saw it's face -the bear (forgot number) had broken containment long ago and goes around tormenting the foundation. So it technically wouldn't have a cell in the first place, not at the module facility anyways. It's a SCP that's kill on sight I believe So that's two of the missing rooms explained via lore reasons. Not sure about the others tho
My personal consensus on the Dr. L thing is that L clearly attempted to use 914 to somehow escape, as he said he put a card inside of it- only getting a "plastic stick" which could be interpreted as the master card. I then presume he was hunted down, as he said he could hear the old man getting near. He clearly ran all along the facility before either being absorbed into 106 or dying.
1:32:20 is SCP 990, at least this is what I believe. in his loading screen one of the possible quotes is " a radio might help" Pairing this with his mysterious nature, it leads me to believe this was HIM on the radio. Even the voice itself sounds almost identical to 990 only whispered and echoey. But this COULD be coincidence of the same voice actor
Doesn’t really makes sense,since the voice says it will “help to get out” but SCP-990 voicelines dont really help in sense of escaping the foundation.I would assume the voice on radio is a placeholder for something,as an example for actual gate C ending where we would encounter this entity,and help it to get out.(or anything else)
The glitch with the 079's chamber happens like what 70% of the time? Sometimes it teleports you to a different location or it straight up glitches and wont render anything inside of the chamber.
I looked into the skinned dog image a little bit, despite being told not to. In a RU-vid video going over the images of SCP-895, someone put the time stamps for the images, and the comment said the dog image was from a girl named Alisa Kuzmenko. Looking her up and including "skinned dog" will bring up an Encyclopedia Dramatica page that has the original, unedited version of the same image used in the game, including some more images of other dead dogs that were either dissected or skinned. (Btw it won't show the images unless you click the expandable to reveal them, so you can browse the page without having to see the images.) The other girl mentioned in the story is also on the page and is named Anna Donchuk. So the image is very much real and the story that's told is actually true.
Jorge used to be a joke of a type of person a long time ago. Usually it was a donkey with a sombrero or just well some kind of Mexican guy. That is the absolute most i can remember of that ancient joke i barely knew about from more then a decade ago.
Okay, I just need to say something about the „Spiral Gestalt“: It’s nothing crazy or mysterious, it is just German and means something like „spiral shape“ or „spiral person“ (it can be used to describe the shape of something or is a word used when you only see vague outlines of a person). So basically, this thing is probably an entity that was being researched by our player and might have done something with it too. The name implies that it could have the shape of a spiral or could have features similar to it. There is also a connection to be made with the infinite hallway and the paper found in there, I however am not deep enough in the scp lore to draw conclusions with this information, but it’s worth mentioning. Just wanted to put that out there, do with this context what you want :)
About the Omni Card, i played many versions of CB so i don't remember with one it is from, but the Omni card opened a O5 room, i think it was in MTF mod
I don't think anything particular or special happened at that date. It can a randomly genreated date that the developers put as the date mentioned was way into the future at the time of the release of the game.
1:38:09 man i remember seeing some pictures of the dog before it was about to be skinned (it was killed before the skinning), fuckin' crazy... iirc it had some of its limbs cut off later
Fun fact: A scp mod called SCP Containment Breach Director's Cut actually solves almost every issue in this iceberg Like one example: The tesla gate now effects ANYONE so SCPS can get stunned by it for a few seconds
096 has its own containment chamber, i discovered it when i was trying the game for the second time, a room with flickering lights and a metallic box with a hole, you can also hear 096 killing a scientist
it was cool seeing them talk about some of the different youtubers who helped with the popularity of the game, nephron specifically is the inspiration for a lot of our current speedrun team for the game
Thoroughly interesting video! Great research, editing and presentation. I knew most things on this list except the Bloop being used as ambience, and the Radio 3 Interruption. CB is one of my favourite horror games. The Spiral Gestalt stuff is also super engrossing and I wish there was more done with it in-game. Anyway great video man.
Fun Fact: another way you can tell that a hallway is a fakeout in 106’s dimension is if the doors are regular grey doors instead of the heavy containment doors.
For anyone curious, I'm pretty sure the other devs from CP Unity went on to develop SCP 5k, while it's unfinished there is a campaign and a few multiplayer modes that sort of work. It's a tactical shooter and only has about 4 SCPs and Guards and D class, but it's pretty fun for a few hours with some friends. I'm hoping it gets big because I'd really like them to add more content and SCPs
1:19:10 i maybe can help. "Sprial Gestalt" are two german words with the first one meaning just spiral and the second one means shape. I dont know what it relates to, but its german...interesting. Many think that the Spiral Gestalt ist the Save/Load feature, which creates paralelluniverses. Also, this is a personal idea, maybe it is relating to the Black White Black White Document foudn in the Endless Hallways. Maybe the Doctor who became D-9341 knew about this, maybe found it out by himself and was degradet because he knew to much. But they never discovered his abilities. Here is a quote from the SCP Subreddit: Is the Spiral Gestalt the Save/Load/Seed feature? In SCP Containment Breach your character, D-9341/Benjamin Oliver ___, was punished and demoted from rank 4 to a D-class subject due to unauthorized experimentation on something called "Spiral Gestalt." This much info can be gained by retrieving documents from the Hole, SCP-1437. According to these documents, Spiral Gestalt deals with altering reality. One of the flashing texts in the game is ""Some kind of gestalt effect due to massive reality damage." I was wondering today, what if YOU are an SCP, and your super power is the ability to save and load the universe, thereby creating new universes and screwing with reality? When I learned of the Spiral Gestalt, this fit perfectly, or even better, than my silly-ish idea, because you don't even need to be an SCP to be doing this. I mean, what damages reality in a more massive way than loading a savegame and taking a different route? This damages reality so hard it's a fourth-wall reality damage (like what Kojima does sometime, except good. jk) Just an idea. I'm new, so I don't know what's been discovered recently about the Spiral Gestalt, but it would be a really cool way to explain the save/load feature in a digetic way, if the Save/Load WAS the Spiral Gestalt, and your character has figured out how to harness it for his own ends. But we might glean more from looking at the context of the word Gestalt: "Gestalt, a German word for form or shape, may refer to: Holism, the idea that natural systems and their properties should be viewed as wholes, not as collections of parts." It can also have to do with patterns and relationships with the places and people of the "here and now" -- aka, this current seed. The world in SCP: Containment Breach is made up of a bunch of parts, and each whole constitutes one seed of the game world. If the Spiral Gestalt isn't the Save/Load feature, it could be the seed system - the fact that the world changes with each iteration and new save. Nothing's more "reality" damaging to the world of SCP than starting a new savegame with a new seed. Right? And you can only have ONE save at a time, meaning the other world and series of events were DESTROYED. Sounds like exactly the kind of thing the SCP Foundation would try to guard against. Perhaps what D-9341 did CAUSED the seed system to happen in the first place. Perhaps ALL of the game's menu systems operate as some kind of interface with the Spiral Gestalt, and every time you save or load, or start a new game with a new seed, you're screwing around with exactly the kind of stuff that got D-9341 into trouble in the first place. Anyway, just an idea, and I hope we find out for sure sometime. PS. SPOILER FOR AN ENDING: in one of the gate A endings I think, a scientist remarks at how amazingly you could predict and avoid the insane obstacles in this place, as if you'd done it many times before. Could be a fun reference to the player, and/or this could ALL tie in to the Spiral Gestalt?
If you look at the flashing images in the monitor in 895, you can see a Class D cutting his leg with a saw with the other hand missing. It really creeps me out. Dr. Maloy, Senior Researcher SCP Foundation.
This video shows the darkest depths about this game that makes me love the game, good video. Tho you missed the part about how there is some note or something in entrance zone about a guy concerned for his family, except the note is obscured by a sticky note saying that the mind wipe procedure was a success and they wont be hearing about the family anymore. If this is how the foundation treats home sickness then screw them
Yes, but D-9341 doesn't get classified as SCP, the person talking in the end is just a Researcher who is giving his theory on what to do on D-9341. He became a MTF Agent and in another game where you are an MTF agent and you have to recontain SCP-682 there's are a lot of clues as well as the saving and reloading. That's why different games can link together..
Scp containment breach is definetly in my top 3 favourite games of all time . That is one of the only games that i can watch all content about and play milions of times and stillnot be bored of it.
im legit excited its the first time i come across this channel and im a person who really loves scp ive been reading about every single one trying to atleast in the wiki and ive always wanted to find an understanable enough lore explanation and here i find u keep up the incredible work man
At 43:56 you said that there's an in-game reason for the site having this really weird and confusing layout. However, there's actually a real world reason for this too: Places like this (prisons, asylums, mental hospitals) are often built with these very confusing layouts, so that it makes it harder for patients and inmates to escape.
i had to do a double take when seeing the co-ordinates for the emily ross section, used to live in that town and actually walked past that store a good few times
On the topic of the 895, 106 theory. Its actually very simple being a counter in game for 106 to spawn, this number will go down faster in certain rooms like 914 and other important areas, you can see the counter if you enable the dev hud.
The misconception about the game taking place in Site 19 couldcome from GMOD, as the GMOD port of the SCP CB map is called Site 19 I don't know whether the creator of the map was caught in that misconception and called it Site 19 because they thought it was the site in SCP CB or if they just put Site 19 as the name and everyone thought that SCP CB takes place in Site 19
Maybe when 106 goes out to distract the MTF from you at the Gate-A ending 1, that was Dr. L’s last bit of humanity within, coming out to give one last good deed before he is consumed by the evil of 106.
I think one thing that was kinda interesting you could've added was the early behaviour of SCP-106, before he had a well done walk-through-walls mechanic he'd just have noclip on, leading to stuff like him noclipping under you when you were walking up or down stairs
Nerding out here... The Omni Key Card is NOT used by O5 Council Members, or anybody for that matter, as the Omni Key Card isn't even known to exist during the events of SCP: Containment Breach. The Level 5 Key Card is the highest level key card used only by members of the O5 Council and selected personnel like Mobile Task Force Commanders. ☝️🤓
you should've also mentioned the cancelled 1.4 update to the game which was meant to be mostly an engine upgrade *edit:* i didn't see that you did cover indev, i was scouting for "indev" in the iceberg but didnt see it, it was just under the "alpha" name (which could also be used to describe first release versions as old forum posts suggest) also kind of a fun fact: back in version 0.2.1 of scp cb, there was a leftover unfinished ending room (exit1, which would become gate b) it was just a standard hallway, but when you would go up to the exit door it would say something like "OPEN DOOR" or something like that, pressing the button would cause a loading screen to appear, after it "loaded" the game just seemed to play as normal, but pressing the button again after that would make the entire map disappear from my small research, the button would increment a value called "level" in the save file, which could've been used to a load a next map or something