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The Brine does not distinguish though. Fish are only ever seen in shallow water, meaning if any were to swim into deeper waters they would also be devoured. Natural selection likely led to a variant of fish species that instinctively know to avoid deeper waters and survive in shallow ones. More specifically, they swim as close to the water's surface to avoid the brine, so they can swim through deeper waters but only if they remain as close to the surface as possible, as the Brine will become active beyond a certain depth. Same for Saurian. They swim, but only on the top of the water's edge. If you knock them down/throw them in water, they will just be devoured too. Making it clear that the Brine will devour anything entering deeper waters, but the animals/creatures of the world have learned to adapt and avoid the Brine to survive. The Brine's purpose is to keep continents separated. Other lands can be confirmed during the Unmoored world, as red lights also descend in the distance towards locations beyond the sea you never visited. The red breams only descend to cities and villages, meaning beyond the sea, there were other civilizations who were now also about to be erased. Its very likely this was done to ensure there could be multiple Arisen on the world at the same time to expedite the process of looking for the next Seneschal.
Except there's no seneschal cycle like the first game. We never go to the big room in the sky and the last seneschal we know of literally quit his job to play at king. He's even sitting on throne of the Seneschal and rambling about the "watching one" which may or may not be the Pathfinder. For all we know, there is no seneschal in DD2. Just the Pathfinder and the brine writing a play with generations of people's lives. As for the brine separating continents for multiple arisen to be active, I personally think that's a stretch. I've personally never seen any beams in the sky that were off map. Though there are a lot of things with this new game's story that I find confusing and contradicting.
@dotulord7775 Just because the Seneschal is gone does not mean the Brine will vanish as well. Its not a old school game/story where when you defeat the big bad that their minnions magically go up in smoke. The brine is its own being who was given a task it can follow regardless if its creators are still around. I'm pretty sure the unmoored world has sky twisters with red beams in the distance.
@@jefthereaper I'd have to get back to the unmoored world to take a look myself but I don't recall seeing any that were not within the bounds of the game world. Though, the pathfinder did say the world as a whole would be wiped out. Other continents would be wiped out as well then. Whether or not those other continents have an Arisen to aid them is, perhaps, too difficult to confirm or deny. I would also like to say that I never disputed the brine being a separate entity from the pathfinder or the seneschal. It's clearly very, very old and programmed to do something specific. Hard to say whether or not it's sentient. Even back in DD1 when your player becomes seneschal the brine can still consume you when you go into the water. Was this because they needed to create an artificial boundary? Probably. Yet it still works to show the brine's strength and perception. No other being in all the world can perceive your presence. The pathfinder clearly had some influence over the brine though. Drawing it from the ground, the sea floor brazier, manipulating it to create, or potentially much worse, infect other creatures and send the Purgeners to cleanse the world.
@@dotulord7775 I'm just at the point of the Unmoored world myself, and I can confirm there are twister/clouds above locations outside the map. They don't have red beams, but that might either be due to supposedly being too far away to see them, or due to the locations being destroyed already. But the cyclone shaped clouds over distant locations have to mean something, otherwise they would not have bothered adding those to the game. Ah, my bad, I assumed you were talking about the brine when starting the previous comment with "Except there's no seneschal cycle like the first game." I simply made the assumption you were talking about the connection between the two. Personally I'm split between two things, in the first game is was just a game mechanic, so even the player could not overcome the Brine when being the Seneschal as they simply had to keep the player in the playable area. But atm in the second game it seems like the Pathfinder is a step above the Seneschal, having more knowledge about everything that is going on, and likely is the next step in the line. (if a Seneschal does X, they replace the current Pathfinder.) The Pathfinder seems to control the Brine, but its likely they did not create the Brine, likely (and this is just assumption) its the same as how failed Arisen who got far enough to face the Senechal become the Dragon. Seneschal's who became aware of the Pathfinder and faced them on unknown conditions, but failed to take their place are turned into the Brine. (that's my theory at least, considering the pattern is cycles, it stands to reason there are multiple levels of the same thing/organization.)
The whole story of DD2 gives me some Supernatural vibes - God is bored to death so he keeps creating and meddling with worlds for his entertainment and installing events to keep things the way he want - just like Brine keeps the Watcher's toys at bay (literally)
@@nckncknck Here you need at least a brief context of the first part and information from online MMOs to understand. At the beginning of time there was the Great Will (the Creator) and Obvilion (the Destroyer). The former created worlds and the latter destroyed them. The Great Will did not like this futility of being, that all created worlds inevitably go into oblivion, but one day before one of the worlds was destroyed, there was a Will so strong that she was able to delay the destruction. She became the first dragon and set in motion the CYCLE that delayed the end of the world. Further, the first part presents a standard CYCLE tied to the Arisen WILL, where the postponement of the end is achieved by the will of the Seneschal, who was once a Arisen and was able to defeat the dragon and can now create new life. But the Seneschal's WILL is not infinite and weakens over time. Then he summons a new dragon to find a worthy replacement with a strong WILL. After the dragon's death, a hole in the ground opens up, where you can meet the Seneschal after passing a test. There, as with the dragon, one will be asked to turn back and refuse to fulfill this duty, returning to normal life and help next Arisen. This is the CYCLE. Before meeting the dragon from part 1, he gives the example of the goblins. Everything they are driven by is survival instinct. All they do is seek sustenance at all costs and sleep. Humans, on the other hand, can sacrifice their survival for a higher purpose. This is the manifestation of WILL. In the second part, the CYCLE is broken. The place of the seneschal is now taken by the founder of Vermund, King Rothais (he is the one who gives us the corrupted perdition of the gods). He had a tremendous WILL that allowed him, while serving as Seneschal, to sense an otherworldly presence. He was not satisfied that he was just a puppet, and with his immense WILL he moved his throne to earth, founding a kingdom to subjugate the world and prevent the otherworldly from ruling it. He became paranoid and began killing everyone close to him, suspecting them of spying from the otherworldly presence. But at the same time, he stopped fulfilling his duties as Seneschal to find a successor by killing Arisens. Whose WILL he was supposed to be testing, and violated the CYCLE. The otherworldly presence was the Watcher we know. He accompanies us throughout the Arisen journey. There are Watchers in every world, created by the Great Will or the Will of the first dragon. Their job is to oversee the cycle and apparently to direct the will of the Seneschal to contain Obvilion and gide them with tools like BRINE and mind control. Seeing that Rothais refused to fulfill his duties, there may have been attempts to assassinate him, affecting the development of his paranoia. Not succeeding in this endeavor, the Watcher decided to resort to a more radical approach and took over the Seneschal's duties himself. But this time, so as not to break the cycle again, he devises and guides the Arisens along a certain path with the title "King" at the end, replacing the WILL to defeat the dragon with the DESTINY to kill the dragon. Apparently this is what continues to fuel the world with the WILL, but that's not a fact given that the seneschal is still alive, albeit with his will nearly depleted. The dragon, judging by the tired lines compared to the dragon from part 1, pleads to interrupt this fake cycle. It is a dragon revived or saved from death each time, created by the last Seneschal Rothais while still in office. In the usual ending, judging from the dialog, the Watcher senses our will (perhaps even stronger than Rothais') and offers to replay the fight with the dragon until, he hopes, we surrender and accept DESTINY. But still, by killing the dragon, we give it a final death with no possibility of revival, and it is no longer possible to continue the cycle any further. From this point on, the Watcher ceases to contain Obvilion or reveval true dying world. But our will helps to save the world and get rid of Obvilion, thus saving the world. When parsing the antagonist in the form of the Watcher, it is important to pay attention to the fact that he is not evil. All of his actions in creating the preordained cycle are aimed at saving the world. The Watchers role in a normal CYCLE is mainly to observe the stories that are created during the execution. He misunderstood the essence of the cycle, thinking that the whole point was to slay the dragon, not realizing that it is the manifested WILL in the process that fuels this world. Even in the time of the Fall, there might have been a Arisen whose WILL was stronger than Rothais', and the CYCLE would have continued naturally. But he chose to interfere by trying to simulate this process through the FATE, taking away the WILL in the process. In the end we had our strongest engulfed obvilion in the underground, but not completely destroyed, as can be seen by the red eyes of some characters, like a plague of pawns. All this information and much more I found in a thread on reddit. Who is interested better find it, there everything is more detailed.
@@TheInhumanOne a video you can do can be history on each of the races that appear in Dragons Dogma 2. Namely Beastren and Humans and how that plays into the history of Vermund and Battahl as well as general Beastren/Human relations ranging from racist bigotry and prejudice, higher and lower social class, to cases of comradery, friendship, and even love
@@TheInhumanOne I’m sure it’s like the other races where due to being a fantasy setting, there’s of course going to be multiple sentiment races going around. But perhaps there is something intentionally different about the Beastren compared to the humans, elves, and Dwarfs. I’m just really interested in the history between the humans and Beastren because they’re the seemingly two big races of Vermund and Battahl who have the greatest influence while Elves and Dwarfs are more rare and less powerful in terms of politics and presence
@wizardwolf1020 I distinctly remember a loading screen tip state that the origin of the Beastren was a mystery. I find it intriguing that Rothais was an all powerful Arisen that conquered the world back when both Vermund and Battahl were primarily inhabited by the Beastren race. I’d like to see if I can find out where they came from and how they differ from the humans.
I may have misinterpreted it, but i remember Phaesus telling us that "the sea covered the sky" or something of that extent when we first meet him in the unmoored world, and i suppose it means that somehow the Brine "devoured" the world? That would mean that beyond its role of maintaining the stability of the world, it could also have the function of erasing worlds that have attempted to escape the cycle. Another theory i have is that, maybe this happened to Gransys after the true ending of DD1? Also i'm still confused about the Pathfinder's intentions, and mainly why he helps us get the blade necessary to break the cycle. Forcing Ambrosius to give it to us makes sense, Phaesus would have had quite a serious chance to break the cycle with it. Still, the Pathfinder helps us put everything in place to forge it in the first place, and yet the only moment we have to use it when we choose to just kill the dragon and get the throne, is to activate the elevator of the tower, even the gate to the volcanic island not being a mandatory access to the tower. So either this elevator is very important somehow, the Pathfinder knowingly wanted to give us a shot at breaking the cycle, or there is something i'm missing. Edit : there was something i was missing and it's a way simpler explanation, the pathfinder has no choice but to guide you to the blade to counter the effect of the other crystals Phaesus prepared.
Very good observation on the brine. Maybe it is a defense system to protect the cycle from being broken. Proof of that is the ending where you become the mad old man of Harve if you fail to stop the brine in unmoored world. Meaning that the world was consumed and the cycle rebuilt again, or something like that. About the Pathfinder helping you getting the key to break the cycle, that's also interesting, though, I don't know why he would do that too.
Yep, the brine seems to act as a failsafe. It's obvious the mist in the unmoored world is the brine being unleashed, but the mystery for me is the big dragon at the end. Once you start NG+ and look at the adventure log and slain monsters, you have a new entry: Nex. And from the ending, you can tell that the Pathfinder himself is the dragon. So the worldforged beings can also take the form of the dragon? Maybe the real name of the Pathfinder is Nex? Also compared to dd1, you don't have an ending where you become the dragon for the next cycle and something tells me this is a pretty important detail for the future. I wouldn't mind if they will go full multiverse in DD3 as it seems to be going in that direction. And if we are talking DLC, according to the leaks it would happen after the main story ended + the small hints already in the game regarding Hyperborea, the lost nation in the north of the continent. I feel like some of these plotholes are intentional. It's also obvious that the Pathfinder does not exactly have the same role as the Seneschal, there may be a hierarchy between the world forged, each being responsible for a certain universe. Maybe there's an ongoing war between these world forged and the pathfinder was actually looking for a arisen strong enough to defy the imposed cycle so it can join the rebellion there. I'm just speculating at this poing, but the cliffhangy type of finale makes me think that there will be a lot more to explore.
To come back to it, i saw videos showing that the layout of the seafloor sanctuary was the exact same than the one of gran soren, so that supports my hypothesis about gransys, but it's still far-fetched
Cool video and all, but it would be nice for people not to act like the Pathfinder is the god who created all of this. The Pathfinder is an agent of the "God" of Dragons Dogma. He is probably something that was added in the place of the Seneschal to make sure things run smoothly and what if the Seneschal were to "break" the cycle, it would have no real change for the real "caretaker" would make sure that the cycle continues. The Great Will is the real "God" while everyone else are more or less semi dieties.
Dragon's dogma 2 is legitimately both a sequel AND a prequel to the first one, making then an even bigger cycle. DD1:[...]Dragon's Dogma, that consists on a set of events created to test a moral as a worthy candidate to take on the role of Worldkeeper. In this game they make sure you know there used to be a Water God and hint at a "sky" and "earth" gods. There is no "World Forged", but a "Seneschal", who is an arisen who steps up to take over the world's fate. When this Arisen beats the dragon, whatever protection "Gran Soren" has vanishes, and the world is invaded by other worldly beasts, only taken away when the next Arisen becomes this world's "God". This cycle repeats endlessly until we, the players, break the cycle, killing our "godly" selves with the Godsbane, therefore making a world without a God. But who's to say the "Water God" is trully dead and not... Rebuilding? DD2: We learn of the truth of the world, how it's a world destined to be in ruins if not by the interference of the Worldforger and all of his machinations and his Dragon's Dogma that consists of a setlist of events to happen so the world is forever "entertained" and not needing to look out of the horizon beyond it's oceans. Then, as we defy this God for freedom, we learn that the Seabed Temple is the ruins of a town only DD1 players can know to be Gran Soren. The last place the Worldforged challenges us is exactly in the place where the everfall appeared in the first game, even. So as we kill the Watergod with the Godsbane blade, the world is restored and we never see our character again because they become the first "Senenschal", a mortal made god who's forced to live as an eternal being seeing his loved ones move on and die, eventually growing tired of eternity and creating his own[...] These ruins become Gran Soren. Harve Village becomes Cassardis. Battahl becomes "Barta Crags" and it's capital, the ruined lands of the final battle with the Dragon. Further, we even have the moonlight tower where it is on the first game. The map is only flipped. A hard bet regarding the DLC that's been confirmed by a leak: It's about the first arisen of the first Dogma.
That's a cool theory if true. I was really confused when I finished the game because it deviated from the lore of DD1. My only doubt to this theory though is that the brime still exists in the first game as game mechanic.
DD2 is definitely a sequel, not a prequel. It is explained that Rothais, the Mad Sovran was a Seneschal and when you meet his ghost, he is sitting in a Seneschal throne. The dialogue of both Rothais and the Pathfinder throughout the game, when pieced together, especially the Pathfinder's dialogue during the final battle of the post-game against the Brine corrupted Dragon, implies the Pathfinder had the Brine flood Gran Soren as a means to trap Rothais after he went crazy (he went around killing everyone) as a means to prevent him from continuing to interfere in the creation of a new cycle until an Arisen could be chosen to face him, but all prior Arisen who get to this point are killed by Rothais with the Godsbane and turned into shards of godsway which end up on the shore. As your character is not sent by the Pathfinder and hasn't defeated the dragon yet, as you are reaching Rothais much earlier than intended by the Pathfinder, Rothais decides to entrust his godsbane blade to you in the hopes you'll use it to kill the dragon and yourself, ending the cycle for good. The Pathfinder then goes ballistic and decides to end the world in retaliation by possessing the body of the The Dragon. It's somewhat implied the Pathfinder may be the sentience of the Brine so when you kill the Brine corrupted Dragon you also killed the Pathfinder.
@@careyraymartell So, if this is in the same world and after the events of DD1, how the world got a new cycle with the DD1's arisen using the godsbane on itself after killing the dragons? Wouldnt the cycle end then and there?
@@careyraymartell Pathfinder's actions are driven by Rothais' vanity. He broke the cycle, transferred himself to the real world in order not to be a puppet and Pathfinder decided to take on his role not knowing that the whole point of the cycle is to manifest the will of the Arisen, taking that will to guide him along the way. The dragon deliberately chose us instead of Ulrika, who was supposed to become a Arisen according to the rules of the first part. The dragon, who was killed not for the first time, chose us because it was necessary to introduce a new variable into the equation, standart brave fuck didn't work.
It's funny because I've always wanted to know more about the brine since i played dd1, but nobody made any vids covering any lore on it until now since the origins of it are more apparent.
@ThePawnedPawn yeah, I've seen that video, but it really wasn't lore. It's more like a collection of details we already knew from just casually playing the game and nothing in depth.
@@nDVSTRY That's fair. lol At the time that was everything we had to go on. We scoured the game and anime for anything and everything relating to it. Including looking at multiple translations.
Dragon Dogma 3, the brine no longer exist. People can swim and deep diving. Fighting saurian, finding treasures and explore ruins underwater. Able to own ship and travel to other continent and islands. There will be ship combat with pirates. Title: DD3-Black Flag
I have a question. The fuck is up with Baudric? The mad man in DD1. He outright states the worldly truth, that only the Arisen and Dragon Know about. They say he stepped into the rift, and came back years later. No one seems to know what he is, other than saying he is a mad man.
Go into the Brine with Aged Beast Steak. See if it disappears from your inventory after. I wonder if you can interact with the Brine in some ways? Secret ending?
I don't remember there being so many arisen in the first game. From what I can remember there was you, the hermit, the king, the dragon and God. Eventually they all were arisen who completed their task in some way while you are the newly arisen. In DD2 you come across at least 4 others that are also arisen. Ones a drunkard who's the warfarer; the secluded magick archer; the fortune telling Trickster and the Mystic Spearhand. Here's the thing. Why are there so many others? If losing ones will calls for a new arisen, why is Sigurd, the Spearhand still trying to slay dragons?
I think Baudric is one... But he gave up before becoming Sceneschal. People CANNOT travel the rift. Baudric did, and came back saying the world was a lie. (The very same truth we come to, when we slay the dragon, and enter the everfall for the first time, and it's confirmed by godly beings, when we are given the choice to return to our old life, powerless, but safe, (with memories intact, im assuming) except Baudric may have regretted his choice, but isnt able to do anything about it. Just a thought
if you throw a corps into the water, the brine will ignore it. person, animal or even monster if it's dead the brine won't even bother. as for the Pathfinder, he's more like the enforcer of the great will then the mastermind. the great will tired of witnessing worlds consume by oblivion created the cycle and assigned enforcers to ensure said worlds in order to safeguard them. in dragon dogma 1 the seneschal was assigned to keep his world from deteriorate by pouring their strong will unto it, thus sustaining it.
So how can we explain (it's been a while so I don't recall all the details) the lady that transports you to bitterblack isle on a boat? She know how to avoid the Brine or she just special?
sort of not really, unless retconned pawns don't become dragons and dragons plague is something extremely abnormal that signifies something is going horribly wrong in the rift. Dragons are born of arisen that have failed or are created by the seneschal, seeing as there is no seneschal things are not operating as they should.
Pawns -> People -> Arisen -> Dragons are all quite connected, but the vast majority of dragons we come across are previous Arisen. The Drakes even call you kin explicitly. I don't know what those sickly dragons are though. they might be pawns from worlds that have been lost to oblivion or something along those lines.
@hapmaplapflapgap pawns can become people, but not all people were pawns. There's a lot of room for interpretation. On lesser dragons but it's obvious just from looking at them they are something seriously wrong considering they didn't exist in the first game.
i just beat the game after 135 hours and now i'm watching your videos... i'll say the lore and mysteries are rather fascinating, many things to discuss. one thing that i dont get (probably a subject for future video?) is the scenes after the true ending. you kill the Worldforged, break the cycle and everyone live their lives in the world you where exploring since the beginning of the game? i thought that world was a fake one , created by the Worldforge for the Dogma of Dragon to take place... and the true worlds was the Unmoored world. i dont understand ....