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The Sequel Nobody Understands | A "Legend of Zelda: Tears of the Kingdom" Video Essay 

Hayato Sensei - Dark
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28 сен 2024

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Комментарии : 1 тыс.   
@MulliganSnicker
@MulliganSnicker 3 месяца назад
“In Castlevania you’ll be fighting Dracula” *Shows footage of Metroid*
@Jakoren
@Jakoren 3 месяца назад
They're both apart of the "Metroidvania" genre, so close enough.
@billyboleson2830
@billyboleson2830 3 месяца назад
@@Jakorenonly some of them are like that
@thesporkguy
@thesporkguy 2 месяца назад
@@Jakoren “house cats and tigers are both felines so same thing…”
@Palemis
@Palemis Месяц назад
Me when I forget jokes exist:
@edselgreaves6503
@edselgreaves6503 Месяц назад
​@@Jakoren I feel personally attacked.
@dessdev8404
@dessdev8404 3 месяца назад
TW SA: The year botw came out, I was raped. The game was a huge part why I survived. I needed a world to get lost in. I struggled so hard with the fact, that the friends link had were dead and you couldn't change that in the end, like I couldn't change what happend to me, but it helped me to deal with this feeling. When totk came out, i was no longer the helpless 15 year old girl. I told people about what happend, I feel so much better and don't want to die anymore. In a sense i fought back against the calamity in my head, like the people of hyrule against the calamity ganon. To see that sidon, tulin, riju and yunobo didn't give up and got stronger, was the thing i needed to see. Even if the others are dead, link can still help them, and in the end, they help him too. There is always something to keep going, keep fighting and evolve. The defeated feeling after botw, after i realised i can't change the death is gone and replaced by afeelng of hope, because of how the world in zelda anf link are healing. They can't change what happend, but they can keep going... and so can I. These games mean so much to me in a sense I could never explain and I'm happy to see that there are other people who enjoy the kind of sequel totk is. Thanks for the video
@HayatoSenseiDark
@HayatoSenseiDark 3 месяца назад
I'm so sorry to hear about that, but I'm glad to hear you've been able to move beyond it. Thank you for sharing. :)
@deeb13243
@deeb13243 3 месяца назад
I feel immense sorrow for that terrible happening. As a fellow girl, even thinking about such an occurrence ravages my mind, and I could not imagine the horrors of going through it. I think your comment is utterly beautiful, and shows so much about the power of hope. Hope is the strongest combatant of sadness, fear, and probably almost ever negative emotion I can think of. And your comment is truly inspiring as to the power of it. Thank you for writing such a powerful message.
@RoSoliTaire
@RoSoliTaire 3 месяца назад
I'm so glad you're able to get back on your feet and now stronger than ever. It's amazing how fictional works can help us cope and survive. As someone who's has been through depression in my younger years, it was books that I cling to to survive. Particularly, it was Lisbeth Salander's character in the Millennium trilogy that I drew my strengths and inspired me to go on. Thank you for sharing your experience and hopefully more fictional works can help people who are going through trauma.
@epicgamner1139
@epicgamner1139 3 месяца назад
i am so sorry that that happened to you. Im glad that these games helped you in any way and i hope that you continue to heal and go on with your life. I hope you're okay, or at least as ok as you can be
@gamsougher3574
@gamsougher3574 3 месяца назад
botw was my ptsd recovery game too, and totk felt satisfying for a lot of the same reasons that you’ve said here. glad you’re well
@B-ot2xx
@B-ot2xx 3 месяца назад
This theme is also reflected in the music, much more orchestra. The main “Field (Day)” theme you hear while walking around now has woodwinds to accompany the lonely piano. Because Link isn’t alone anymore, and Hyrule is healing.
@guyWSonicpicture
@guyWSonicpicture 3 месяца назад
Holy shit I never paid attention to that, so nice
@Perroden
@Perroden 3 месяца назад
I really don't like the music in both these games and iv always loved Zelda music. But playing botw my brain just auto tunes if off and I pay no attention.
@diegomora7608
@diegomora7608 2 месяца назад
@@Perrodenyou think that you don’t pay attention, but every time you hear it you known where you are
@Perroden
@Perroden 2 месяца назад
@@diegomora7608 no i completely tune it out. My brain dosnt even register music is playing 99% of the time. I didn't even know that was possible. That's how much i dislike it.
@B-ot2xx
@B-ot2xx 2 месяца назад
@@Perroden I don’t think people realize that the music in these two games are so expertly composed that it’s made for the specific purpose of sounding natural. They don’t want your brain to register it when you’re playing. But if you listen to the track by itself, it’s truly a beautiful piece. While it may sound cut up a first, there’s a certain beauty to it.
@nin10ja
@nin10ja Месяц назад
I feel like I’m being gaslit
@SirBoblo
@SirBoblo Месяц назад
Truth, TOTK was a very weak sequel. Hopefully Nintendo learns from that
@Palemis
@Palemis Месяц назад
@@SirBoblo how? if anything the "sequel" feeling of totk is one of the best things from it imo
@thesporkguy
@thesporkguy Месяц назад
@@Palemiswanted to thank you for adding ‘imo’ to the end of your comment. It’s really rare nowadays to see that sense of self awareness. My own opinion, I wouldn’t go as far as to say this is gaslighting at all, but the argument that the “feels” you get from TOTK is what makes it a great product is heavily based on personal experience. For me, take away all the feels and I’m still left with some clunky mechanics, reused assets and a story by a developer who openly admitted to not focusing on that aspect(his choice and we must respect that). I really enjoyed the game, but only cause I love BOTW. Thus, I don’t agree with this being gaslighting, but I won’t fault anyone for thinking it either. The main takeaway is people on both sides need to stop getting so emotional on this. Real life is full of people who don’t like the things you like. It’s our job as adults to get over that simple fact.
@SirBoblo
@SirBoblo Месяц назад
@Palemis TOTK has almost no progression from BOTW. The world is almost the same, which is strange. Sure you got new towers and shrines, but the old ones just magically disappeared. Other than the first camp at the middle of the map, (lookout landing I think) the people have done nothing to rebuild or expand. Lots of characters don't even recognize Link. All the Sheikah technology is just gone. The ending of the game just returns the world state to what it was at the end of BOTW. Even many of the games systems are not really improved for qualityof life. Food is still very OP, the menus are still clunky as hell, the shrines are now trivialized half the time by fuse (which I will admit was fun most of the time, just rocket shields break parts of the game). TLDR: it felt like they just threw more systems on to BOTW without thinking about how they would gel and storywise, the narrative forgets the old game ends with a reset that puts Link, Zelda, and Hyrule right back to where they were at the beginning.
@fabiocetrulo4462
@fabiocetrulo4462 Месяц назад
Tears of the kingdom is an amazing sequel, sure it has more issues than botw and its story and consistency with lore is shit, but theres more to a game than just that. People saying that this game didnt add enough are exagerating, i 100% botw in 60 hours, for totk i needed 200 hours, sure the depth felt considerably underdevelopped and there should have been more sky islands, but it should be considered that the game was developped during the pandemic. I am actually happy that totk is getting alot of criticism though since botw and totk both have a ton of problems that need to be adressed in the next game, as a traditional zelda fan, these terrible dungeons need to stop and we need to bring back actual creativity into the writing
@skittybitty
@skittybitty 2 месяца назад
may i make a response to this video? it’s okay if you’d rather i don’t, but if it’s okay with you i have some thoughts
@HayatoSenseiDark
@HayatoSenseiDark 2 месяца назад
Sure. I'm looking forward to it! :)
@CubicMathTime
@CubicMathTime Месяц назад
This is gonna be better than Kendrick and Drake frfr
@PumpUpTheVolume4
@PumpUpTheVolume4 Месяц назад
this is the youtube equivalent of the final boss getting foreshadowed in an RPG
@CubicMathTime
@CubicMathTime Месяц назад
@@PumpUpTheVolume4 "I have some thoughts"
@mattfarmer7867
@mattfarmer7867 3 месяца назад
I think I may know one of the reasons that people like BOTW more than TOTK. BOTW's main emotion is this sense of melancholy loneliness. The world is largely empty of people (with exceptions, of course), Zelda is basically dead, and the world is destroyed. But there is still this beautiful world to discover, despite it all. So the whole game has this bittersweet feeling. And bittersweet is a very powerful emotion. But ToTK isn't bittersweet. The world has rapidly healed, your friends are everywhere, and you're never lonely. It's not bittersweet, it's triumphant. And that's fun in a new way, but it's never going to have that lasting impression that melancholy does.
@HayatoSenseiDark
@HayatoSenseiDark 3 месяца назад
Well said!
@goldenninja9053
@goldenninja9053 2 месяца назад
To be honest, I like the tone of TOTK more. BOTW having that bittersweet feel was amazing, but I'm loving the fact that things are growing up again in TOTK, and that might honestly stick with me.
@mattfarmer7867
@mattfarmer7867 2 месяца назад
@goldenninja9053 Yeah it's definitely a fun bright feeling, despite how dark the game might tend to think it is. I still like BOTW more, but I love them both.
@mr.awesome6011
@mr.awesome6011 2 месяца назад
But the thing is TOTK does have many places and moments of loneliness and discovery. This is done through the sky islands and the depths. Both are so far removed from the main world of Hyrule and invoke different feelings of loneliness from being in the depths with little to no light, wondering if there is anything else down there close by while trying to reach the next lightroot, to being so high in the sky that you're looking down on what once was the highest peaks in the land standing among the many leftover and dilapidated structures of a long dead tribe that was once almost godlike.
@25meip
@25meip 2 месяца назад
That's actually a really good point. I hadn't considered how the tone impacts people's....fascination with the world (I think that's the right world lol) And I think the sky towers actually play into that feeling a lot. Getting around the world is nowhere near as lonely and oppressive as it was before. But I still think the main problem was that crafting always felt like a chore. If I wanted to do anything, either I had to have spent hours and hours of exploring beforehand- or just force a solution with whatever I could manage to pull out my ass. It so rarely gave that 'lightbulb' moment of figuring out a puzzle, like BOTW's runes, it was just frustrating or boring. At least it was for me. And I feel like, as an example, people loved finding Koroks in the first game, nobody cared about helping the tired buddy koroks in TOTK.
@chooongusbug724
@chooongusbug724 3 месяца назад
Ive sat with Tears of the Kingdom for over a year now, and honestly? Tears of the Kingdom is one of the greatest games ive ever played, it took what i loved about BotW and turned that up a couple notches while fixing almost all of my issues i had with BotW (either in ways i didnt expect like Fuse and weapon degradation or something as small as giving me the option to drop a weapon when i open a chest). TotK is one of those games that i think, over time, people will start to appreciate a lot more. This game had crazy expectations put on it that it could never live up to (kinda like Majora's Mask in that regard). And with Echoes of Wisdom taking pages out of Tears of the Kingdom's book? I think the future of Zelda looks very bright, these creative player driven experiences are awesome and ultimately what Miyamoto had envisioned originally with the very first Zelda...Aonuma and Fujibayashi where able to realize it
@minecrafter3448
@minecrafter3448 3 месяца назад
That’s the thing though. It had crazy expectations that it DID meet. Do you remember the first 3 months after this game launched? Everyone loved it. The Zelda cycle is an unfortunate thing though, people now pretend it didn’t. It’s essentially perfect, any criticism I’ve seen of it completely falls flat.
@chooongusbug724
@chooongusbug724 3 месяца назад
@@minecrafter3448 You miss the forest from trees, it met my expectations and then some. But some people were getting ridiculous with their wild theories and those expectations led to people being upset TotK wasn't what they wanted instead of looking at the game for what it actually is. That is part of the Zelda cycle too, so I don't know why you're trying to argue with someone who loves the game and it's very apparent with my comment
@minecrafter3448
@minecrafter3448 3 месяца назад
@@chooongusbug724 Just trying to add the conversation. Sorry, I’ve got a year of pent up hatred for these “people” that are inevitably going to make enough noise to make the next game worse. (I’m of course talking about 3D Zelda, the next 2d game looks like a clever fusion of the new and old styles)
@chooongusbug724
@chooongusbug724 3 месяца назад
@@minecrafter3448 they aren't gonna be able to make enough noise lol. Echoes of Wisdom follows what TotK set up, that open ended creative gameplay. Zelda is gonna keep going the route of BotW/TotK and I'm very glad to see they're trying this with 2d Zelda also. A complete change to my favorite series isn't a bad thing at all
@minecrafter3448
@minecrafter3448 3 месяца назад
@@chooongusbug724 not so sure. if the overwhelming praise for totk had continued, echoes of wisdom may have fully embraced the open world style. The 3d game after totk could have been just as open as totk but with underwater exploration, but that’s unlikely now. Nintendo listens to criticism, at least they have during the switch generation. They don’t care if it’s right or wrong, they listen.
@tabithadavies3277
@tabithadavies3277 Месяц назад
Here from @skittybitty's vid - I got bored of BOTW pretty quickly, so finding out the next Zelda game (and Warriors spin off) would be directly related annoyed me for a while. I'm glad you enjoyed them so much though, and hearing you talk about TOTK helps me get why other people found the set so fun! Hopefully we'll both be able to enjoy Echos of Wisdom : D
@wunderwalze
@wunderwalze 3 месяца назад
The thing about mastery… I kinda felt like I had already achieved that after completing half of the game, especially totk. At that point the enemy camps, mini bosses, sky islands, chest rewards, korok puzzles just keep repeating without getting harder (baddie’s HP and DMG go up but the movesets stay the same). Even the dungeons don’t get more difficult or complex.
@emerson_5
@emerson_5 Месяц назад
Watched Skitty’s response to this video, and I just wanted to pop in and say hi! It’s interesting to hear a different opinion than my own, and I really enjoyed some of your jokes!
@aaronwynn8114
@aaronwynn8114 3 месяца назад
The re-using of the map with slightly different active spots is like the second playthrough in the OG game
@TheDevastator619
@TheDevastator619 3 месяца назад
I was expecting this comment section to be littered with “nuh uh!” Great essay and it feels nice to be seen for how I also viewed the game. Still have some qualms with the games, but I still love it.
@goldenninja9053
@goldenninja9053 2 месяца назад
Oh trust me, there are some people replying to others here that are doing that, but they don't seem to have any evidence that they're right, so who cares lol.
@TanikaNuva
@TanikaNuva 3 месяца назад
I’m so glad to see that someone on the internet sees this game in the same way I do!
@jetsguy226
@jetsguy226 3 месяца назад
Same! I was worried I was the only one!
@Shonen_Shadow
@Shonen_Shadow 3 месяца назад
Personally for me I ended up playing BOTW much later than most people and everyone kept hyping up how good it was and when I finally played it I was actually kinda disappointed I felt like everything in the game was too generic none of the items or weapons felt special, the Divine Beasts all felt the same and the bosses felt very uninspired compared to the zelda games that came before it but after playing Tears of the Kingdom I absolutely loved it it fixed all of my issues I had with BOTW and then some I truly don't understand how people can say it's just a "DLC" it is so different and has way more content and fun mechanics compared to BOTW
@troyknights3342
@troyknights3342 Месяц назад
Tears of the kindgom is obviously better lol.
@Miss_All_Sundays
@Miss_All_Sundays Месяц назад
"Nobody understands this game". My goodness, I wonder why.
@illdie314
@illdie314 Месяц назад
I do not know what you mean by this
@Miss_All_Sundays
@Miss_All_Sundays Месяц назад
@@illdie314 If nobody understands a game the fault lies with the creators, not with the audience.
@Palemis
@Palemis Месяц назад
@@Miss_All_Sundays don't think it's the creators fault that everyone is looking for story in a fckin sandbox open world 💀
@Miss_All_Sundays
@Miss_All_Sundays Месяц назад
@@Palemis The plot is not what I meant, the way the approached this game is clumsy in general. BotW has one of the sorriest plots I've ever seen but is a game that works for many reasons. If you take, as you say, a "fckin sandbox open world" where plot and characters were weak to begin with in BtoW and then you remove the incentive to explore, duplicate the map of the previous game and make it so most side quests can be finished using a single ability, you are going to find people don't understand what is the point of your game, which is exactly what has happened with this game.
@samurai-butterfly7393
@samurai-butterfly7393 Месяц назад
​@@Miss_All_Sundays L for the bozo with the bad take
@skilarbabcock
@skilarbabcock 3 месяца назад
There's something so much more satisfying this time around as well. I wasn't a fan of Botw from a gameplay standpoint. But totk expanded, revised, and now it actually feels like a Zelda game despite having the new formula
@TomCat05t
@TomCat05t 3 месяца назад
The first time I watched a video dunking on TotK, I asked myself, "Wait, does this mean I haven't been having fun playing the game?" This man gets it. 👍
@ViviBuchlaw
@ViviBuchlaw 3 месяца назад
You caan enjoy something that has flaws, or you may not find them to be flaws. Just because other people dislike something doesnt mean you also need to. But hopefully their videos got you to think critically about the game. I wasn't satisfied with it, but if you were, more power to you! I think that, when looking at it analytically, we must agree that there is a non-insusbtantial group of people who dislike it, and that ought to be respected and considered. Likewise, I think the inverse is also true
@williamwolfe962
@williamwolfe962 3 месяца назад
Just because people like The Room and have fun watching it doesnt mean its a blockbuster
@omegalilbchass8270
@omegalilbchass8270 3 месяца назад
If I say I have fun playing 1-2 switch does that make the game less objectively flawed? No. It's possible to enjoy a mediocre game
@The1andonlysharpshooter
@The1andonlysharpshooter 3 месяца назад
@@ViviBuchlaw I wish I had your way with words.
@DJx2410
@DJx2410 2 месяца назад
@@ViviBuchlaw you summed it up perfectly, I love totk and would even go as far as saying its my fav game, but I like to listen to ppl that don't like the game cuz I think its important to acknowledge when something has flaws. I think its valid to like, even love the game for what it is and I also think its fair to dislike it for what it is/isn't. but I don't like when ppl force their opinion whether they like it or not
@Tulinx
@Tulinx 3 месяца назад
I love this essay/video, TotK isn’t about discovering new places, (even though you have the depths and sky for that), it’s about revisiting your favorite locations to see what’s changed.
@xerohh
@xerohh 2 месяца назад
The thing is barely anything changed in your favourite locations 💀 Hardly any difference
@felipekosckyribero7983
@felipekosckyribero7983 Месяц назад
Yes to see what changed...almost nothing
@catdownthestreet
@catdownthestreet Месяц назад
​@@xerohh someone set their expectations too high!
@lubtearts8985
@lubtearts8985 3 месяца назад
One of my favorite games ever
@CreativelyJake
@CreativelyJake 3 месяца назад
what i thought upon reflecting on TOTK, was that the way they approached the game was to make it a re-do of botw. a remix, if you will. they had zonai stuff planned since the beginning of the darn trailer for "zelda wii u" but well, they didn't go for that stuff. they went hard into sheikah tech but now, the gameplay and story function of everything sheikah is replaced with everything zonai, in a sense it does mean that... the game kind of has to try hard to shoehorn itself into being a game that remembers that the other game happened: as in, where did the guardians go? why is malice now gloom? i dont think thats necessarily a BAD thing but its just. honestly i think i wouldve gladly accepted it being touted as a remix rather than a sequel, since to me it very much feels like "if we had more time, technology, and had different ideas for botw, this is what we would've done" like... demon dragon ganon briefly looks like calamity ganon in that one cutscene, and i think thats a nod to how this is a different take on calamity ganon. i think if you took out the slim few mentions of the prequel, being BOTW, it'd still stand well as a game. but it DOES have a unique spot in standing as a world that you re-experience after you've experienced a hyrule that existed in a drearier state in BOTW. so in that sense, yeah, stuff like hateno does make it a great sequel. the ways that you can see the world has grown... that time has moved on... that is what makes it a unique experience as a sequel. but in terms of the primary story, they definitely didn't focus too hard on making it a sequel, but... im sure plenty of that was out of wanting it to be able to stand on its own, and be a fun and engaging story for people who hadnt played BOTW. a good example of that i think is tulin. tulin is... almost nonexistent in botw, so both people who have played botw and who havent played it, are generally on the same page when experiencing his story. overall i love totk, and i think its an interesting combination of being a "remix game" and a sequel in the sense that its expanded upon the world, and uses the prior experience of botw to enhance its own world like it wouldnt stand as well alone if they entirely touted it as a remix. the tone of the world in general sorta relies on botw having happened: the calamity having been cleared up and saved, and civilization rebuilt ...but again, i also think that sometimes, sequels are developed with the mindset of "lets re-do what we did, with different stuff this time" instead of "how can we follow up on the story elements we created in the first game?" if they had done the latter, we'd have gotten an in game explanation of malice (not gloom) and how dead-ganondorfs malice created calamity ganon. or a different approach to zonai stuff, instead of it being "fundamentally this takes the role of sheikah stuff but its more interestingly designed" ...now time to actually watch the video
@Not-anywhere
@Not-anywhere Месяц назад
Even though I don’t fully agree with this video, I appreciate you sharing your opinion on the game and showing others your perspective. Even though I disagree with it, it’s still commendable. Keep up the good work. 🙏😊
@catdownthestreet
@catdownthestreet Месяц назад
I think what made TOTK such a good game to me was nostalgia combined with the excitement of exploring the same place I'm already familiar with again, just with new tools and new areas to visit. I also really enjoyed most of the story, even though it wasn't nearly as compelling to me as previous Zelda games. I was excited to see Tulin all grown up and ready to fly. I was happy to see Sidon had found love. I was impressed when I met Riju and saw her new haircut, as well as how much she had grown into her role. I was also pretty happy to see Yunobo, although I can't say I care that much about him (Daruk was just more fun). And although the dragon tear memories aren't nearly as interesting to see as the memories of BOTW (I think it would've been much more interesting and novel if we got to play as Zelda in the past), I still cried when Zelda sacrificed herself. And the music, man. I cried when the music picked up during the Colgera boss fight. I grew up playing Wind Waker with my dad, so hearing such a familiar song in such a glorious new form really hit hard for me. The music throughout the game is honestly phenomenal, that was just the most memorable part for me. This is to say that whatever everyone else felt was missing from TOTK just didn't matter as much to me. I went into TOTK expecting the same Hyrule I had already thoroughly explored, so every time I found something new, I felt that same excitement I got from BOTW. And I've honestly never expected much in the realm of story from Zelda games, so I wasn't that disappointed when the story wasn't as interesting as, say, Spirit Tracks or Skyward Sword. I didn't mind TOTK's shortcomings because I wasn't expecting the game to be all that special, just a pleasant venture back into a land I feel at home in, a return to a comfort zone with some new things to make it fun. And yeah, TOTK's story isn't perfect. I think it could've been a lot more. But I enjoyed it for what it is, rather than what was expected of it. That's the lesson here. It's fine if you don't like TOTK, but don't judge it on the basis of its predecessors. I consider modern Zelda to be a fresh start, it just needs more work before it'll be as perfect as everyone is expecting it to be. And it's fine to say TOTK is a letdown, because in some ways, it was. But clinging to previous ideas of what a Zelda game is is only going to hold us all back and prevent Zelda from getting any better or changing at all. Just play the game. Criticize it, but don't act like it wasn't a Zelda game, or it's just a disappointment and there's nothing to gain from the experience of playing it. You're just fundamentally wrong if you refuse to engage with a piece of media just because it doesn't fit the mold of what came before. Judge it by its merits and its shortcomings, without trying to fit it into the box of "old Zelda." Also, one of the weirdest things I've seen all of the TOTK hate videos do is pretend like BOTW and TOTK are inherently separate narrative experiences. They aren't. You literally cannot tell the story of TOTK without BOTW, and without TOTK, BOTW doesn't get a proper ending, imo. In order to analyze TOTK, you absolutely HAVE to assume that it is intrinsically linked with the previous game. You can't understand the theme of growth within TOTK without that assumption. And the people here in the comments saying "nothing's changed since BOTW" clearly didn't actually look at Hyrule in both games, let alone compare the themes and stories of the two. It sounds to me like people want to say TOTK is just DLC as a way to downplay the changes made in it, but also refuse to see it as an actual addition to BOTW. It's a weird way to look at a game, especially a Zelda game, since this isn't the first time this has happened in the series. You can't understand the story of OOT without MM, you know.
@samurai-butterfly7393
@samurai-butterfly7393 Месяц назад
skitty fans invading rn
@germesthegenie8574
@germesthegenie8574 Месяц назад
Came here from Skitty’s video. While I do have my gripes with the game, my fondest memory while playing it was building a truck to cross through the canyons of the Gerudo Desert. I didn’t like that location in BOTW, but it was a lot of fun here trying to navigate the terrain, thinking “huh, that wasn’t there last time”, changing the truck’s design to go through gaps or provide shade in the heat, and occasionally tumbling down a cliff into a swarm of enemies. Was it the most efficient way to go? No, not while the towers and gliders exist, and the truck disappeared after a cutscene which was kind of an anticlimactic end to the journey, but it was still fun to do while it lasted. TOTK for me looking back was very much a “make your own fun” kind of game like vanilla Minecraft. Just wish it did more to encourage different playstyles. Because believe me that if I could’ve brought that truck around longer I would’ve driven it straight through Ganondorf’s army and into his face
@TheSteelFenix
@TheSteelFenix 3 месяца назад
I hadn't seen the game in that way. I was starting to think like the people that say it's a dlc, and I didn't want to accept that. But this point of view made me remember that's not true. Good video.
@illuminate4
@illuminate4 3 месяца назад
“a proper narrative sequel” sums it up perfectly
@Perroden
@Perroden 3 месяца назад
🤣😂🤣 no
@iloosion2419
@iloosion2419 3 месяца назад
except the npc's forgot u and about the calamity which nearly killed them all. good NARRATIVE sequel for sure
@ViviBuchlaw
@ViviBuchlaw 3 месяца назад
Proper narrative sequels have cohesive narratives and are...sequels?
@thelastbrickbender2139
@thelastbrickbender2139 2 месяца назад
No, just no
@goldenninja9053
@goldenninja9053 2 месяца назад
Ignore the dummies who haven't even paid any attention to the actual dialogue here. Sure, some characters did kinda forget what Link did, but if I remember right, quite a bit of time has passed between BOTW and TOTK, so some things are bound to be forgotten.
@MostAttractiveDudeInTown
@MostAttractiveDudeInTown 3 месяца назад
I'll give my two cents about this game as well. I really liked tears of the kingdom. Playing it for the first time felt really great. I really liked seeing the new enemies, playing around with the new abilities and seeing all the changes in the world of Hyrule, both big and small. I loved seeing how the people changed as well. Both mayor characters like the sages, but also minor characters like Hudson and even some random NPCs like Calip. All in all i really liked the game, but to me that feeling faded quickly. I got the feeling i was seeing the same set of monsters everywhere very fast, only a few new additions. The only time i didn't feel this was in the Gerudo desert with the Gibdos. But other than that i felt like no matter where i went I would see the same bokoblins, moblins, lizalfos, horriblins, likelikes, constructs, chuchus and keese. I would have loved to see more biome exclusive enemies. And i don't mean ice variants of existing enemies for snowy areas. I mean something like deku babas in Faron or Darknuts in Hyrule castle and a few ruined structures like a colloseum, Akala Citadel or Fort Hateno. I also felt like I was not challenged, ever. I had one tough fight with a Gleeok and one close encounter with Gloom hands, but no other fight felt like a challange. My most recent death is still at the location of the first Gleeok I ever encountered! Sure I did play botw, so I do have an advantage. But this little new challenge just felt sad. Why don't three Lynels come at me at once in the colloseum? Or at least have some other enemies nearby. Why isn't there something like an enemy camp of bokoblins with a Hinox so they can wake the Hinox up, so you need to be extra careful. Why do all nearby enemies vanish when a gloom hand spawns? Link is now 10 times stronger than he was in breath of the wild, yet the enemies Don feel like they have increased their strength accordingly. The old Enemies haven't changed in any way other than having a horn attack and the new enemies only feel mildly more challenging than anything botw had to offer. Or at least the Froxes, Gleeoks, Gloom Hands and Boss Bokos do. Evermeans, Baby Froxes, Horriblins, Likelikes and Aerocuda are not any more challenging than a bokoblin. And final issue i had was the sky and depths lacking in interesting stuff to do. The only interesting stuff in the sky to me were the two temples, the great sky island and the thunderhead isles. All the other sky islands felt like an afterthought to me. Most sky islands were just kinda empty, they either had a shrine and zonai dispenser or a boss and a treasure chest. But there were no big explorable sky islands other than the four "mandatory" ones. And for being in the sky a lot of them lacked the interesting traversal that should have come with the consept of being a floating landmass. There were few enemies, few animals, very little variety and literally no different biomes in the sky. Genuinely every sky islands has the same gray and yellow color pallet. And there were no NPC's other than in the great sky island. The depths was only slightly better. It at least had the exclusive Froxes and all the enemies dealing gloom damage. And the lifelessnes felt like it may have beem more deliberate, with it being the world Ganon envisions, just darkness and his monsters covering the land. But i felt it could have used a bit more variety in biomes either way and it definitely should have had more types of structures rather than the same mines, colloseums and yiga hideouts copied and pasted everywhere. All in all it was a good game, tho it did end up feeling repetitive quite quickly.
@HayatoSenseiDark
@HayatoSenseiDark 3 месяца назад
I agree with all of this. TotK had *more* enemy diversity than BotW, but BotW didn't have enough enemies to begin with. And it was a little disappointing how little there was in the sky! The stuff that *is* there is good (diving challenges, rock escorts, zonai puzzles), but the good bits are spread out across the entire empty sky.
@MostAttractiveDudeInTown
@MostAttractiveDudeInTown 3 месяца назад
@HayatoSenseiDark Yeah, pretty much. Botw didn't have enough unique stuff. Then for totk they doubled the amount of stuff to find, but also more than doubled the map size. Wich resulted in there being proportionally the same amount of stuff.
@BobPeterson628
@BobPeterson628 Месяц назад
Just saw another RU-vidr that I enjoy comment on this video. This video is some good quality stuff. Will be checking out the rest of this channel for engaging content and fresh takes.
@felixmiguel4627
@felixmiguel4627 2 месяца назад
Idk chief, a lot of what you said could be said about a lot of games. And personal stories doesn't make the game better, it's just nostalgia. The problem is that Nintendo markets the game as a tribute to creativity. The game has a lot of options, sure, but the game almost never makes you struggle, thus , there's no challenge. The game is fun tho.
@HayatoSenseiDark
@HayatoSenseiDark 2 месяца назад
I think what makes TotK stand out for me is the fact that most sequels actively choose to take place in a new location. TotK chose to revisit the same location *on the same hardware*. It evokes a unique flavor of nostalgia for its predecessor that most sequels can't accomplish.
@joecastle288
@joecastle288 Месяц назад
I hope this video doesn't receive too much hate based on a somewhat accusatory title, because I pretty much have felt every positive change you described during your experience. I can't speak for everyone's experience based on what each person enjoys and looks for in a game, but I came at BoTW and TotK from the perspective of a frequent hiker and nature lover. Not just a frequent hiker, but a hiker who likes to return to nature trails I've already done months or years beforehand. Going back to a trail you're very familiar with at a different time brings with it various seasonal changes, environmental changes, different plants and animals, etc. The whole vibe of the same trail can change depending on when you go and if you go multiple times. That's how I felt about TotK; I have sunk 400 hours into this game, fully exploring the same world I already fully explored as a high schooler. The combination of new music, new landmarks/subtle geographical changes like the trees becoming fully grown in Lanayru wetlands turning them into a dense forest or a beautiful creek with step waterfalls appearing in gerudo canyon, wide-scale seasonal changes like the rito blizzard and lack of lava in eldin, new animals/monsters, an improved and beautiful skybox, more frequent quests, as well as a healing civilization to explore really made the moment to moment gameplay, not just the big cinematic new moments, so much fun for me. This game still has some massive issues, baffling choices, and blatantly ignores some player criticisms from botw rather than fixing them (not including durability tho, I think fusing really does fix it in a fun way), but I still ADORE this game and is one of the most unique gaming experiences I've had, growing up and moving the BotW world forward with me.
@guyhogan4882
@guyhogan4882 Месяц назад
The "unknown" in BOTW in the first couple hours becomes the "I've seen it 100 times before, don't care". The only thing TOTK brings to the table is upper and lower dimensions and a couple new mechanics. I don't speak for everyone obviously but I think it simply wasn't enough to justify what we should have got the first time. If BOTW was say...buried somewhere in the um...wild prior to releasing that pile of poo and they just worked on it and made TOTK, I believe many would have been more happy with it.
@SayisSpeakin
@SayisSpeakin 3 месяца назад
Hit the nail on the head so eloquently and concisely. I really don’t know what people wanted from this game besides what we actually got. My only personal issue with either game is clunky UX design. But tears of the kingdom really is a fantastic sequel and I very much enjoy interacting with all the citizens of hyrule.
@Zythryl
@Zythryl 2 месяца назад
I think wanting characters whose actions match their wants, and their knowledge at a given time, is a reasonable expectation. It wasn’t delivered.
@The1andonlysharpshooter
@The1andonlysharpshooter 3 месяца назад
These video essays about TOTK specifically has truly made me realise that everyone has different limits and taste. Which I already knew but I feel like I unlocked another level of understanding. They talk about the exact same topic like the item menu or abilities, and yet they will say the completely differing opinions on it. And you cant say neither of the opinions are wrong because they’re both true. This game truly taught me that something someone absolutely hates about a game, another didn’t even think twice about. From the title of this video and watching the video all the way through, I wasn’t really convinced that this game is something no one seems to understand. Because the points brought up in this video were points others have brought up and either shared a similar positive sentiment, or recognised the positives about it but overall took a negative experience out of it. Great video nonetheless.
@samnelson6509
@samnelson6509 3 месяца назад
THANK YOU! You put my thoughts about Tears of the Kingdom into words perfectly! Pretty much since the release of the game I've seen way too many people hating on it and it was honestly really upsetting because I absolutely love the game. Thank you so much for making this video!
@bennycaustic5102
@bennycaustic5102 2 месяца назад
Sonic pillow case is wild tho
@simondelisle9310
@simondelisle9310 2 месяца назад
Last year : TOTK IS GAME OF THE YEAR ! ONE OF THE BEST GAME EVER ! Now: TOTK is not good and breath of the wild was just a fluke. The amount of videos in my recommended that all have the same title, it’s insane how the public opinion changed about TOTK. Zelda is my favorite game franchise but i will never understand the fanbase. It’s always the same, the opinion changes so drastically over time about every single game ever since wind waker. Either it will be loved to hated or hated to love, it always ends up like ten years later as : “the misunderstood masterpiece”. It happened for wind waker, twilight princess, skyward sword… I just don’t understand it. I love every game period, that’s it. Some are better than others but never bad. In my mind, saying that a zelda game is bad is crazy with the level of quality they all have compared to so many unfinished and buggy games that keeps getting out all the time nowadays.
@JQuelin7
@JQuelin7 3 месяца назад
Something that helps me with the feeling of adventure is disabling the ‘-‘ button so I can’t use the map or fast travel
@dekufiremage7808
@dekufiremage7808 Месяц назад
I can see your perspective, but I heartily disagree. I don't think Tears of the Kingdom does enough with changing its world to justify the reuse. Especially when the world goes out of its way to amnesia-fy the events of the previous game, making the revisits of each area pretty disappointing. Oh you may have technically been the one to build Tarrey town and get Hudson married, but don't expect any of the people living there to acknowledge that
@Frysbear
@Frysbear 2 месяца назад
I feel the same way about a lot of it, but looking back I do think there is a lot of merit to how others think about it. I loved visiting NPCs and seeing how they had changed, but there are some confusing instances of NPCs we spent a lot of time with not remembering us. I thoroughly enjoyed revisiting all the areas and seeing how (for example) Death mountain was completely changed due to the lava levels shifting. Yet, I also think they didn't do enough with some of the areas, like how the labyrinths are the same for the most part. The side quests are a lot better, but even the ones that I expected to be huge (like saving lurenin from pirates) still don't have the emotional impact some of the games in the past have achieved. The enemies have leveled up a little... but there is still a majority of enemies reskinned from BOTW compared to how many new ones they introduced. So while I feel largely the same , I think there are some major caveats to what you are saying.
@HayatoSenseiDark
@HayatoSenseiDark 2 месяца назад
Good points, and I'd like to address a couple of them: CaptBurgerson has a really good video about the NPCs that "forgot" Link, and it makes a lot of sense to me why they wouldn't. I also understand why the Labyrinths wouldn't change much. They're made of stone, so why would they? The devs leaned into the fact that you've played the labyrinths before by making it really easy to find your way to the center again, since the main focus this time was on the new layers of the labyrinth. More enemy variety would always be a good thing. Maybe I'm too easily impressed since BotW barely had any enemy variety to begin with.
@myleswelnetz6700
@myleswelnetz6700 2 месяца назад
My 6th-8th grade years (2014-2017) were akin to the Calamity and the events leading up to it, but all five Champions survive, meet up together in a predetermined spot, take a moment to catch their breath. After a while, they all march into Hyrule Castle on foot and complete the mission without the Divine Beasts.
@Palemis
@Palemis Месяц назад
Best totk essay I've seen so far
@borromorro
@borromorro Месяц назад
But can you pet a dog yet?
@HayatoSenseiDark
@HayatoSenseiDark Месяц назад
I'd rather have cats to hug tbh :/
@skittybitty
@skittybitty Месяц назад
@@HayatoSenseiDarkHE JUST KEEPS GETTING MORE BASED
@Alam_Gutz
@Alam_Gutz Месяц назад
No, -10/10
@Barquevious_Jackson
@Barquevious_Jackson Месяц назад
9:09 - Bro, I kept coming back because of that motorcycle and the ability to leap 100 feet into the air and glide around a cool ruined world. Tears of the Kingdom took all of that away. They took my bike, my cool sage/sheika powers, and then they filled the world NPCs I cared nothing for. They even took away guardians and gave you a bunch of smaller, worse, more boring bots that are basically reskins of bokoblins.
@SubRosalina
@SubRosalina Месяц назад
I have similar feelings about the game as you, but at the same time have the same frustrations and gripes as Skitty. Honestly, everyone has different lines and thresholds for what makes a game good for them, but critically speaking, TOTK is fractured and incomplete in so many facets, especially for a $70 game. I still really enjoyed your content despite disagreements, and have subscribed and look forward to your future content! ❤
@insidiousy
@insidiousy Месяц назад
ToTK is a great game, and I'm not gonna pretend it's not. The new abilites alone make it a blast. My only issue is that, I hardly feel any urge to go back and play it. I totally get the stance on the game being less about discovery, and more about experiencing change. Though, I've already seen that change once, and I already love BoTW. Those changes aren't as exciting to me as to those feelings I got seeing them in the original game. I think I honestly had more fun in the new shrines than in the overworld. They were crafted with the new abilities in mind. The old overworld was crafted with new exploration in mind, to make things stand out more. ToTK is fun, but, I'm not sure what kind of fun I should be having. The depths, while repetitive at times, were pretty cool. The sky islands though? Total bummer. The starting island was an amazing start and concept to what could have been, like entire cities to find. I think what I'm getting at is, the new stuff felt underutilized at times, and some things from BoTW they tried to make better, just didn't feel like a huge step foward. I still love this video! Great essay, and it's refreshing to see some postive light shined on this game. While I don't think it's a masterpiece of a game, I don't think it's a shell of a sequel, either. It's better if you play it in smaller doses. Excellent job!
@_S1712
@_S1712 3 месяца назад
Very noice, I'm currently playing TOTK and the explanation about your video about the sequel thing and the nostalgic effects of the game is real. Good job!
@Slicent
@Slicent 3 месяца назад
Thank you bro, I feel like no one understands this game but you really explained it
@omicron3012
@omicron3012 3 месяца назад
I can understand the nostalgia from players for whom Breath of the wild was a big part of their childhood. The feeling of going back to a place you have spent so many time exploring as a child to see how different, yet familiar it is must be magical, akin in a way to the feeling we experienced in Ocarina of Time, going back as adult Link to someplace we visited as child Link. However, giving you a set of glowing green lego blocks and awkward abilities doesn’t make up for the broken beyond repair gameplay loop, the underwhelming dungeon experiences, the boring, tedious and repetitive side content, the completely forgettable cast of characters with even less personality than a Deku stick and the complete lackluster story. This game will live in Zelda history as the sequel we didn’t need. The sandbox that stretched too far. With Echoes of Wisdom, they appear to be going back to a more traditional formula, albeit with small and fun elements of creativity and openess that is now part of Zelda's DNA, whether we like it or not. And after a year of dread, I finally have hope they can strike that delicate balance between a linear adventure with prevalent story and puzzle experiences and non linear exploration.
@HayatoSenseiDark
@HayatoSenseiDark 3 месяца назад
I agree it did have its flaws (and I'm hoping they strike a better balance in the next game), but I do enjoy its gameplay loop a lot. I liked the sidequests, and I liked the new options for traversal and combat. I like how Tears of the Kingdom is much more dense and populated that BotW, but I can see how it comes across as bloated and tedious to someone who isn't already enjoying it all. I hope Echoes of Wisdom brings you everything you're looking for!
@omicron3012
@omicron3012 3 месяца назад
@@HayatoSenseiDark Yes, I like how they really tried to improve on BotW's shortcomings. It's too bad they ended up causing more problems trying to fix the previous ones. Despite that, people enjoy the freedom the game provides which is a good thing. So far so good for Echoes of Wisdom. I am curious to see more of it.
@omicron3012
@omicron3012 3 месяца назад
@@HayatoSenseiDark By the way, nice profile pic. I'm a huge fan of Soren in the Ike FE games ^^
@SushiGhost97
@SushiGhost97 2 месяца назад
I would absolutely agree with you... If anything changed in any meaningful way. It feels like such a half hearted attempt at a sequel all things considered because almost none of the negative aspects of BOTW were fixed. The world is barely changed at all. The lore is in shambles. The dungeons are better, but I wouldn't label any of em as "good". Enemy variety is still lacking. The depths are boring and empty. The menuing is considerably worse. Shrines are still lame and forgettable. Combat is still a bit jank. The Champion Avatar summons are all terrible and lackluster replacements for what was available in BOTW. And it's all topped off in a world that most players had fully explored already and a half baked story that actively hurts the lore and history established by the first game (Nevermind the entire Zelda timeline). If the game took place entirely in the sky then that would've made the lack of real improvements more tolerable because at least at that point you would've been in a totally new environment to explore. Instead, they likely spent the past 5+ years of dev time on the crafting system that ultimately doesn't do much, because most puzzles can be solved with such basic solutions and being creative only uses up more resources and often just wastes more time. I don't doubt that the devs gave it their all, but I think they spent their time focusing on the one thing that didn't need to be improved on or added: the physics/Fuse. And they gave us a mediocre product as a result... for $70! You can enjoy the game, it's fun for what it is, but don't assume that people who don't like it or have genuine criticisms towards the game just don't understand it. This doesn't feel like a sequel just cuz it uses the same map. It just doesn't feel like a sequel in general.
@F0XD1E
@F0XD1E 2 месяца назад
Complaining about the lore and timeline really doesn't help your credibility here. That stuff does not matter at all. It's hardly more than fan fiction that people with too much time on their hands came up with.
@SushiGhost97
@SushiGhost97 2 месяца назад
@@F0XD1E if you don't care about the lore, timeline and story, then that's totally fine. But I and many others did and were sorely disappointed with just how badly it was handled. Does it do anything for the gameplay? No, but I personally care less about exploring a world that the writers clearly didn't care about too much about either.
@graenovember
@graenovember 3 месяца назад
thank you for this video. ik everyone is entitled to their opinion but i played botw for the first time during the pandemic. after that, totk came out as soon as i finished my first botw playthrough. i didn’t understand what 2015 botw players meant that they didn’t feel the same/didn’t like totk as much bc it’s the same hyrule. i, who recently played botw and came out of that experience, had so much fun with totk and seeing how hyrule changed and became better after botw’s events. it was so nice to see how the hyrule has become more of a community after all those “years”. tbh, i don’t really put much stock in the “feeling of exploring hyrule the first time.” i didn’t feel anything special playing botw because it was my first ever zelda game, and the world felt too empty and lonely for my tastes. maybe that’s why i liked totk much more too in terms of the world. I like the feel of community in totk and change, much more than the lonely post-apocalyptic hyrule of botw.
@senordivinebeast646
@senordivinebeast646 3 месяца назад
In a time where this game seems to have a cloud of disappointment around it from many people, you did a great job of explaining how truly wonderful it is. Awesome video!
@Barquevious_Jackson
@Barquevious_Jackson Месяц назад
5:35 - Ah man and the quests, I longed for a depopulated and empty Hyrule before the end, I was tempted to lose to Ganon then uninstall just so it'd be my canon ending. I couldn't stand these quests, the boring mii maker npcs and their terribly insipid writing. I ground that frog suit quest from start to finish with a guide and checklist and never have I regretted my time in any video game, I can't believe I did all that for a suit that doesn't work. They made a suit for the sole purpose of letting you climb up walls in the rain and it doesn't even work. They shouldn't have ever even put in that raining slide in the first place. This game is allergic to permanent upgrades it's always some tiny little unnoticeable bonus given a suit that costs a billion rupees that'll wear for a minute before you take it off and switch back to your main armor (which is the one with the best armor). I wish all the armor was cosmetic and you could wear whatever, upgrading all the stats independent of your outfit. You can wear an heat/ice attack suit that doesn't make you immune to the heat/ice OR move through sand/snow (which occur and cover the earth where you find heat and ice)?! You can the same bonus, anytime and at anyplace without drawback in other outfits. Seriously, what were they thinking?!
@albertbertaton8014
@albertbertaton8014 2 месяца назад
The growth section of this videoa wass like poetry
@supersquirrels7
@supersquirrels7 Месяц назад
I was so young when I first played breath of the wild. Only twelve and it was close to my first video game. Tears of the kingdom came out during a really rough time in my life. It felt like coming home.
@JoeForrestart
@JoeForrestart 3 месяца назад
I love this take on TOTK, a great view of the direction they took. But, its a bit odd to can the game a narrative sequel, when it almost ignores entirely the events of BOTW and certain characters don't even remember Link. I suppose this helps people who didn't play BOTW to get invested, but does undercut a lot of your connection to the world when no one remembers what you did, a loads of things have changed without explanation. My main question has always been, why isn't Zelda Queen and so only Princess? That makes no sense 😂
@Gnidel
@Gnidel 3 месяца назад
She's not married. You have to watch Shrek for educational purposes.
@HayatoSenseiDark
@HayatoSenseiDark 3 месяца назад
Here are the reasons I've come up with: 1. Hyrule is focused on rebuilding. They don't have a central government, so they haven't gotten around to coronating Zelda. 2. After 100 years without a royal family, the Hylians don't feel the need to make Zelda their Queen. She retains her "princess" title out of respect. 3. Zelda doesn't necessarily *want* to be Queen. She loves the people of Hyrule, but she doesn't see herself as "above" them. She chooses to live in Hateno, after all. And Hateno already has its own mayor!
@thelastbrickbender2139
@thelastbrickbender2139 2 месяца назад
2:12 and it’s exactly the kind of sequel totk isn’t
@OliveHugh2
@OliveHugh2 3 месяца назад
I don’t usually get ppl who say they agree to 100% on an essay. But with this video I feel that way, thank you for a great perspective I shared even before watching this video
@deadinside-iq2ry
@deadinside-iq2ry 3 месяца назад
This feels somewhat subjective, which is fine but i wouldnt word it as if its the reason everyone plays. I played botw to immerse myself in a world. getting stronger was my last priority. I actually intentionally put self imposed limitations on myself bc i felt TOO strong. i wanted to do the same thing with the next game but from the start i tried hunting down every shrine I could find and 100% them for the reward (which i eventually looked up and realized i didnt want at all) . I even used the really op hover bike for the depths. it was a terrible mistake that ruined my experience with the game. that on top of my griped with the story telling lead to me having a significantly worse experience with totk compared to botw. I however do agree that what drives exporation in totk 2 is the curiosity of what has changed. you were onto something with that one.
@fregatopolitis
@fregatopolitis 3 месяца назад
Depths are complex? You need to prepare for them? Sure...
@Kid_illithid
@Kid_illithid 3 месяца назад
I love this game, but I was very distracted because I figured out Zelda was an impostor very early on but everyone on Hyrule was like HURRRRRRRRRRrrrrrrRrrrrr. You would think Link would tell somebody. He doesn’t talk a lot You don’t ever read his text, but he does talk a lot. You often explain things to NPC‘s with your dialogue choices and he moves his hands around like he’s talking and stuff. We just never hear what he says.
@whisperedflame6952
@whisperedflame6952 2 месяца назад
TOTK is best seen as a part 2 to BOTW and not as an entirely new sequel imo.
@brevanlipscomb680
@brevanlipscomb680 3 месяца назад
Bless you. This is the exact kind of content I was trying to find when the negativity towards TotK started becoming more prevalent. Is it a perfect game? No. But I think a lot of the negativity comes from coming at it with expectations for something that it’s not, and you sum that up fantastically.
@ToxicPea
@ToxicPea Месяц назад
11:53 when you run an olympic sprint to Hateno town only to realize that- Also Hi Tulin 👋
@KingDueceND
@KingDueceND 2 месяца назад
I’ve been playing Zelda since the early 90’s and while I understand people enjoy what they like, this game is incredible by itself, as a sequel, and as a Zelda entry.
@creamyisdead
@creamyisdead Месяц назад
Your right, even the writer doesn't understand the game 😭 WE LIVE IN CHAOS
@kakarikokage2514
@kakarikokage2514 3 месяца назад
So grateful to see more people who enjoy the game for the same reasons I do. I honestly gave up defending the game and just ignored most videos that began coming out.
@drovethedrill711
@drovethedrill711 3 месяца назад
Wow.... what an excellent video! Your perspective on the game and its intentions struck me as extremely obvious, but only after hearing you share it.... like when we draw a blank on a word we wanna use and someone else calls it out. Every point you made was something I felt when playing the game, but I lacked the clarity to describe it. Thanks for calling out the words for me!
@williamwolfe962
@williamwolfe962 3 месяца назад
Everything you said in the video was true, but I don't think that 'nobody understands' this. The argument is that Nintendo failed to deliver these things you and most people recognize they were aiming for. They said this was a 70 dollar experience (the most expensive switch game, the first to jump to this price), but the game did things like, every reward in the depths was reused amiibo armor or copy pasted every dungeon cutscene. They reused the memory cutscene format for the story but this ruined a lot of peoples experience of it, because you can see the ending twist way too early. They said the dungeons were like traditional dungeons again, but this was only surface level and failed again to scratch any sort of well designed dungeon itch for a lot of people. They made the UI worse than BotW, tweaking it a bit to make a couple things like cooking better but making other parts like arrows much worse so that the gameplay is very start and stop as you scroll through 100s of items. They had less shrine quests than the original game even though they had more shrines total, and more of the shrine quests they did have led to empty reward shrines. I think your hometown revisit analogy is kind of apt. As a kid you remember fondly playing on that playground, but now 20 years later its rusty and overgrown and nobody bothered to repaint it or fix the cracks in the sidewalk that are now glaring and everybody trips on them. Just because the kids CAN still have fun on that playground, and parents who used to play there still have fun playing with their kids there, doesnt mean it doesn't need some work. Ultrahand and fuse are beyond impressive, but it really seems like they focused almost solely on those new abilities and failed imo to do enough changes to the rest of the game to fill that 6 year wait.
@hashbrown8475
@hashbrown8475 18 дней назад
I grew up not being really into Nintendo besides collecting Pokémon cards. As time went on, however, I felt distant from the Pokémon franchise and lost the charm I used to feel from it. Nintendo became empty to me. This changed completely around under a month before the release of Totk. I wish I had grown up on Zelda instead-the amount of depth and love I see of past and modern Zelda games are things I wish I experienced through my childhood. When my Zoology teacher introduced me to Totk (he was just really excited and kept talking about it) I looked up Totk and found the third trailer (at the time it was up for like 5-10 days). I immediately fell in love and became obsessed with Zelda in a matter of minutes. I knew of BotW a couple of years beforehand but it never peaked my interest until I really got exposed to Totk (yes, sadly I played totk before botw). While I love playing botw and totk basically all of the time, I just can’t help but feel regret not indulging in the older games from the past. While I may be a new Zelda fan I am glad to be one and I can’t wait to continue being part of the community. Botw and totk are my first steps to getting interested in Nintendo again. The Legend of Zelda is peak. The pessimism towards Totk is not something I pay attention to because it really did feel amazing to play over twice. I’m just glad to play it.
@HayatoSenseiDark
@HayatoSenseiDark 14 дней назад
Thank you for sharing your perspective! Most people I've talked to about this game went in with the BotW experience under their belts, so it's interesting to hear from someone who did not have that. Pretty much every Zelda game is a banger in its own right, so I hope you get a chance to play more of them.
@ZeldaEastWest
@ZeldaEastWest 3 месяца назад
Finally, someone who gets it. Phenomenal video. Subbed.
@meridiasbeacon7669
@meridiasbeacon7669 Месяц назад
Heya, I may disagree with this video, I also come from Skitty's, but I just wanted to give you TREMENDOUS KUDOS for some of the most mature handling of an online disagreement I've ever seen on this platform. In a perfect world this wouldn't have sounded like much, but Skitty and your's conflicting views in pretty much every other scenario on RU-vid would have caused a toxic flaming explosion. Thank you for being an absolute Chad and being cool about this :D I just felt like I needed to comment and leave a like. Honestly I'd be very curious to hear a response to Skitty coz this can be a really interesting discussion to have in such a civil manner. Maybe even the two of you can have a discord call about this or something, that can be a really awesome video. I dunno, I'm just here to show appreciation for such a good handling of an online disagreement.
@skittybitty
@skittybitty Месяц назад
i’d be down for a legendary round table discussion
@HayatoSenseiDark
@HayatoSenseiDark Месяц назад
@skittybitty maybe after I've posted my scathing response
@skittybitty
@skittybitty Месяц назад
@@HayatoSenseiDark i am trembling in my boots truly
@meridiasbeacon7669
@meridiasbeacon7669 Месяц назад
@@HayatoSenseiDark it will be a debate that will echo throughout the ages. Truly, the thinkers and philosophers of the modern age
@danieltinsleykhvsff9622
@danieltinsleykhvsff9622 Месяц назад
​@@HayatoSenseiDark I can't wait
@shadeblackwolf1508
@shadeblackwolf1508 3 месяца назад
My one problem with this game.. it that its memory of the previous title is... spotty at best in terms of what this link has already done with these people.
@AidenFerguson-kd9td
@AidenFerguson-kd9td 3 месяца назад
It’s to easy tho. The early game is hard, but it gets easy so fast after that.
@HayatoSenseiDark
@HayatoSenseiDark 3 месяца назад
Is it getting too easy, or do they just make Link too strong? I agree they could have added more challenging areas!
@Ray-dl5mp
@Ray-dl5mp 3 месяца назад
The ending is a great challenge for a Zelda game. Near perfect for how the game plays. I give Nintendo a lot of credit for that.
@speedude0164
@speedude0164 3 месяца назад
I always talk about how the evolution of the land of Hyrule was the highlight of the game's story for me and the reason I was always in support of them reusing the map, but something else you mentioned that doesn't get talked about enough is how the game treats your evolution as a player. Most people are gonna go into the game with a general idea of how it controls and they're not gonna have any issues taking down a regular Breath of the Wild enemy, but they now have a whole lot of new mechanics to get the hang of and the enemies themselves come in new variants and have new tricks up their sleeves. You can play the game with only the abilities you carried over from Breath of the Wild (in fact I plan to for a challenge run at a later date), but you'll have a much harder time doing so because of how both the enemy and the terrain has evolved; taking advantage of the new tools at your disposal is how you're gonna get the edge this time. Tears of the Kingdom isn't a new adventure that failed to recapture the wonder of Breath of the Wild; it's a new chapter in that same adventure and an evolution of it, and the gameplay reflects that so well.
@7F0X7
@7F0X7 2 месяца назад
I just gave up on this game after finishing that worst brain dead water temple in Zelda history on top of the most brain dead easy gameplay that becomes utterly trivial the moment you start collecting white monster pieces. That was the straw that broke the camel's back for me after beating every main-line Zelda since LTTP, most of the spin-offs, and clearing BOTW with 400+ hours doing every single quest. I'm willing to be yall money that the Switch 2 will get a re-release of TOTK with new DLC content baked in that will be purchasable on the switch version. Hopefully that will include a Master Mode that will make the game worth playing through. That one thing is what made BOTW a pretty good game in the end and kept me questing through completion.
@taib
@taib 2 месяца назад
One of my few ‘best souls hitting game’ of all time
@nickolias7292
@nickolias7292 Месяц назад
You're very focused on the thematic elements of TotK. I like the themes and tone of the game as well, but I don't like the gameplay. You say the reason I like BotW is because its fun to become the master of the landscape, but in TotK there's nothing left to master.
@bigoldturkey
@bigoldturkey 3 месяца назад
Bro you deserve more subs. Quality is insane.
@Kooptj
@Kooptj Месяц назад
In an open world *exploration* is what matters most, by reusing the map that feeling is gone, and an open world with no exploration simply sucks. TotK is not just a bad sequel but a mid open world at best, the sky and the depths were a joke and definitely didn't make up for the recycled map.
@guiqlord4348
@guiqlord4348 2 месяца назад
I feel like I'm the only dude that just didn't touch BOTW for a long time, then heard of TOTK coming out in may, boughyt it and played it with almost no memories of my botw gameplay. And I think that's why I think TOTK is better than BOTW. Because I still knew a bit of what was before, but seeing every changes that I could recall made me enjoy this game a ton. When I played it, I didn't have any other game to play that I enjoyed as much as TOTK for about a year or two. It was a crazy experience to me, with the plethora of options you have to handle a problem. I was amazed about how a game this complex could run on a worthless support, about how almost no other game had done something like this before, it was crazy. And I became a bit sad when I saw that almost every friend of mine and most people on the internet had either forgotten about the game or just straight up said it was a failure of a sequel. I didn't understand their point because I knew that I enjoyed it much more than I did with BOTW, or at least from what I can recall. This game amazes me, and it can only show how much passion nintendo puts into the zelda franchise, and I'm honestly waiting for a game that can compete with this game : gameplaywise, soundtrackwise, visually wise, ..., this game almsot feels like it's perfect, and I know that if it wasn't for the switch, it would've been even better. Ik that was a lot of yapping, but I do think TOTK isn't just a sequel, it's a new game too. It obviously has flaws that it couldn't prevent but those appear as minor compared to what the game accomplished. Most people I know have played TOTK also played BOTW shortly before it came out, and is probably the reason why they didn't enjoy the experience as much as I did. TOTK is an insane game and I can't thank it enough for what it did to me as a person. I truly feel like this is the experience I had been waiting for after a huge amount of time. So yeah, I can say it proudly, TOTK is a masterpiece, as a sequel, but also a game as in and of itself.
@kevinalley5854
@kevinalley5854 3 месяца назад
Very well done and composed beautifully. Truly enjoyed the explanation and you nailed what it means for me anyway.
@HyperfixationStation
@HyperfixationStation 3 месяца назад
This is a great video! Although for me, the reason I kept going back to replay botw wasn't to get better at the game, it was to replay in new ways -- trying to re-experience the discovery in new ways. I'd play without the map, or by starting in different places, etc. So for me, totk could've had a lot more to discover and rediscover, especially in the sky, which I was hoping would have more variety, like the Great Sky Island set us up to expect. Still, a great game, and the curiosity to revisit locations DEFINITELY drove a lot of my excitement! :D
@HyperfixationStation
@HyperfixationStation 3 месяца назад
oh, and hi, Tulin!
@HayatoSenseiDark
@HayatoSenseiDark 3 месяца назад
I would've loved 3-4 more "Great Sky Island" areas.
@customsongmaker
@customsongmaker 3 месяца назад
There's something more, too. Ever since Windwaker, they've shown us ancient tapestries of Hyrule's history, giving us hints of great unknown historical events. In a normal game, it would be a thin conceit; we only heard of this imaginary world a few minutes ago when we started playing the game, so there's not much surprise in a hidden history of the world. We can't be pulled into the mystery of the unknown unless there's a known. So the best a game can do is remind us of Egypt or something mysterious in the real world. The game itself cannot reveal any new secrets about the real world or our own history. But Zelda can. In Windwaker, the ancient tapestries were accompanied by the new music changing into the original Zelda theme. That is something from the real world, from my own history as a child, from 1987. When Tears of the Kingdom showed the first king of Hyrule, it was showing me something unknown to go with something I've known for a very long time.
@CyberHardcore-z7g
@CyberHardcore-z7g 3 месяца назад
I fully agree with your take. You hit the nail on the head about TOTK creating a new feeling of discovery based on what’s changed in the world which I think was equally as impactful as exploring Hyrule for the first time as this time, I have an emotional connection with the world and characters. My only gripe with the game is how similar to BOTW its structure was, especially since they told a linear story with the memories yet still gave you the ability to watch them out of order, resulting in spoiling yourself early
@vicentedillon4885
@vicentedillon4885 3 месяца назад
I think this is a very romantic way of validating a disappointing sequel that's full of short commings.
@madnessarcade7447
@madnessarcade7447 3 месяца назад
U missed the point
@HayatoSenseiDark
@HayatoSenseiDark 3 месяца назад
It certainly does have its shortcomings, but I also think it does something interesting we don't see too often.
@vicentedillon4885
@vicentedillon4885 3 месяца назад
@@HayatoSenseiDark Fair, I get were you come from. Is just that I can´t put aside my gripes with the game. I´m disappointed because so much about TOTK is truly amazing, but the game is trying so many things that most of it´s ideas aren´t developed to their fullest. At the end, I think is wasted potential.
@ViviBuchlaw
@ViviBuchlaw 2 месяца назад
To anyone who agrees with this video, and or doesnt understand why ToTK is so Hated, might I recommend Skittybitty's video on it, because its _the_ most in depth, thorough and high quality video on the subject. Tell me your thoughts once you've finished it! 😊
@Xf3rnaPlays
@Xf3rnaPlays 2 месяца назад
3 hours to tell me how bad a game Is based on subjectivity? Why do you guys waste your time like this? If you want to tell a game it's bad, and totk Is objectively, just watch a playthrough and follow the story, it's not that hard, i don't need 3 hours of yapping about how bad It Is to only say "i still love the game" at the end. These people are the worst, just say the game sucks and It bored you to no end. You won't hurt anybody, it's a game, not politics.
@ViviBuchlaw
@ViviBuchlaw 2 месяца назад
@@Xf3rnaPlays What? Where did you get that from? Where in the video did you hear "I still love this game"? Though there are parts of the review that are of course subjective, IE you may perfectly well disagree, a non insubstantial portion of the video is objective analysis, of which cannot be gotten though just watching a playthrough. Any given playthrough might not do the dungeons being discussed, so it wouldnt help in a discussion of those. Any complete enough playthrough is longer than 3 hours, and far less useful Its 3 hours long because it's a thorough analysis of every single part of the game, and there's not a wasted second. Sure, you can say it bored you, which tells someone the what of their opinion, but nothing as to the why. I'd argue ToTK can be a very interesting game to watch, as a playthrough may only present parts that look good, cut out tedious things, or show things that appear fun to play but arent actually. Afterall, the reason why let's plays arent copyright infringement is BECAUSE what hing and playing are different. But neither is equivalent to literary a analysis. For that, you'd have to argue that hundreds of years of literary criticism and analysis is bad, actually, and that they should've left it at "thing bad" which is surprisingly anti intellectual I'm suprised that, after I suggested a specific video, you decided you not only didnt need to see it, but already know what it is and why I'm talking about it?
@Xf3rnaPlays
@Xf3rnaPlays 2 месяца назад
@@ViviBuchlaw i've seen countless videos arguing why the game sucks, i don't need another one to add in the pile. I've had my fair chance with totk, clocking in 150 hours, and i think through and through the series is dead and this game it's the absolute rock bottom this franchise has ever gotten (CDI games excluded). That's it. From one of my favourite series to being utterly murdered by stubborn decisions of a game director that has no clue where to take the series from here. And echoes of wisdom Is the last nail in the coffin of real, true top down Zelda. I've never felt so betrayed in the gaming industry ever, and i bought cyberpunk 2077 day one!
@ViviBuchlaw
@ViviBuchlaw 2 месяца назад
@@Xf3rnaPlays Okay...uh, you realise my initial comment doesnt apply to you? In fact, I explicitly stated that it's for people who agree with this video and dont understand why people dislike ToTK. That doesnt describe you, so...why are you commenting?
@nisselarson3227
@nisselarson3227 2 месяца назад
huh? majoras mask was after ocarina, not windwaker..
@MrMindCloud
@MrMindCloud 3 месяца назад
Oh no. We understand it. A 7 year wait for the same map, a new dark map with nothing in it but recycled content, empty sky islands with no purpose but to push the repetitive shrines. Only one new “town.” Barely any substantial changes to existing towns - Hateno, embarrassingly, being the best. Reused ost. Absolutely doo doo poopoo garbage story decisions and disrespect to established lore, only 4 dungeons which are just open terminal hunts again, and the list goes on. Whole game is just a wonky playground for their new Bob the builder mechanic. People praising the game are just doing so out of some kinda of reverence for BotW - or perhaps out of some blind, honeymoon denial.
@chooongusbug724
@chooongusbug724 3 месяца назад
Only 4 dungeons? There's 6 lol. Did you actually play the game or did you regurgitate takes you heard some RU-vidr say lol
@MrMindCloud
@MrMindCloud 3 месяца назад
@@chooongusbug724 I have 150 hours in the game. The little underground robot factory paired with the dragon sky islands is not a dungeon - The “spirit temple” as it were. Neither is Hyrule castle. Hyrule castle, just like BotW, was basically a large, multi leveled cave. I have actually played every single Zelda game, including the Tingle Spinoffs. I’m a massive Zelda fan and have been for years.
@chooongusbug724
@chooongusbug724 3 месяца назад
@@MrMindCloud So, even if you take out Hyrule Castle (even though that is a dungeon) that's still 5, not 4. My guy, I think you old good, new bad people just wanna complain about the game just to complain. I don't think you actually played this or many other Zelda games regardless of what you say. I think you played TP or WW and you feel you know what Zelda should be. If you have played all of these games, you would understand the overarching trend with all these games? They all try something different (excluding TP, that's OoT with a boring wolf mechanic)
@MrMindCloud
@MrMindCloud 3 месяца назад
@@chooongusbug724 There is literally footage of me playing the game under my channel’s shorts, smart ass. I have 150 hours in TotK and 270 in BotW. I don’t think “new is bad” but I do when it entirely abolishes every single defining aspect of what a series is supposed to be. Why not just develop a new IP and leave Zelda alone? I think games like Monster Hunter and GoW are a couple of great examples of taking an old formula and idea, keeping it, and polishing it into a new yet recognizable product.
@chooongusbug724
@chooongusbug724 3 месяца назад
@@MrMindCloud Too bad TotK and BotW don't "abolish every defining aspect of what a series is". And stay mad, you played a bit of TotK then got filtered by a Gleeok. You completely ignore the point that you straight up said stuff that's not true about the game...and you wonder why someone would think you haven't played it? You also regurgitate RU-vidr takes and still have no clue what this series is...Again, this series has always been changing and trying new stuff (outside of TP). If you want classic Zelda? Go get your hand held by Fi or Midna, I'm very glad Nintendo is ignoring this side of the fanbase. Y'all would rather Zelda be stale and retreads of OoT/ALttP instead of seeing the games the games change for the better.
@DonutSwordsman
@DonutSwordsman 3 месяца назад
It surprises me people don't get the cycle of exploring makes you stronger. A flow between underworld, overworld, and mid helps you explore each faster as you get boons of eaches items.
@superben1755
@superben1755 2 месяца назад
1:56 “we want the entry entry to build on what came before it… I’d argue that this is the kind of sequel that ToTK is supposed to be” I would have loved if this was the case, but it’s just not. ToTK didn’t care about the lore of the world or what came before. The sheika tech disappeared because? No reason, the writers just said nobody knows. Almost none of the characters remember Link, mysteries that were built up in BoTW are ignored or have the laziest possible answers (looking at you 8th heroine). I could go on. From a technical perspective it’s a masterpiece, I just wish the writers cared a little bit.
@sethmaj
@sethmaj Месяц назад
Finally. A new video about tears of the kingdom that’s not negative.
@Luizanimado
@Luizanimado 2 месяца назад
I think you trying to be to nice with this game, like, I get what you said about change and all, but it's clear that this game is a very lazy sequel, you can find some cool stuff like, finding out Hudson has a daughter, but generally the map is the same with some minod changes, there is a guy on RU-vid showing all of the changes, and most of the times is simple a new well or a korok in a different place, the side quests are a lot more lazy as well, most of them involves you talking to someone, this game feels a lot more copy and past than BOTW, I don't know. I honestly didn't had as much fun playing this, and I don't like when people try to blame something else, like "oh, your older now, that's why you don't like it", no, I was an adult back in 2017 and I love BOTW, I played Skyrim for the first time recently and I loved it, so the reason why people don't like TOTK as much, is simply because the game is not that goor or that polish.
@AzureRoxe
@AzureRoxe Месяц назад
"nobody understands this, but me, cause i'm just so smart!!" Or maybe the game just isn't good.
@paczka695
@paczka695 Месяц назад
Nah, a majority still loved the game
@Twilight_Prince2
@Twilight_Prince2 Месяц назад
I never understand how Tears Of The Kingdom get's thrown shit at for having the same map but Black 2 and White 2 do exactly that, along with lot's of new stuff and that game is a masterpiece?
@Fenriskoll
@Fenriskoll 3 месяца назад
I can't speak for everyone here, but my disappointments were many, and I was probably most hyped for it out of all the zeldas in the past few years. The vibes are great. Art direction is killer. The mechanics and trials truely thought provoking and fun; However, I've been with the series since the OG. Zelda has always kinda been considered Nintendo's story game in a sea of games they claim not to care about story in. The kind of writing in totK, where you strip a player's past accomplishments from them, and hide objects they already gathered in new "ancient" places impossibly existing within places you've already been. (the "new" stuff being reused dlc armor from the last game). In no world should I have to meet two men to build a town, befriend both of them, build said town, return later to said town to learn that one man has UNLEARNED my existance, as has half the continent, and the very children taught in school by the very supposed hero they can only barely refference. It's hack writing. It's worldbuilding condemnation. It's wanting to have your cake (grab all the new playera you can, look at these shiney non-liniar dungeons only this demographic likes!) And eating it too (making money off the false promises "no guys look, dungeons! We're doing it again!") I think saying we don't understand what the game is, is a tad insulting to people who definitely combed over this experience, and found it sorely lacking when we know how well they can do. I was disappointment in this entry in the franchise, as someone who cares about story, narrative, and how the game and lore respect a players time and intelligence. Kids and new players aren't stupid. No part of BotW's story was too complex to recant in a better way than they did, without washing the world of it's environmental storytelling and shiekatech. "Well, theres this ancient civilization again, and they have this ancient technology again--but don't worry! It's different this time! From that other stuff. Also, we better not confuse our dumb players by including more than one reused macguffin!" It's the whiplash at these moments that pulled me out of the game, and reminded me that this franchise is as they all are; a tool to make money. Anyway, many of us care about this stuff because it's our avenue of enjoying our text. If we are consistantly shown the boot over bringing new players to the game, over and over, doesn't that kind of suck? I think we have a valid reason as any to air our disappointments, without the blanket statement of a title designed to pull eyes claiming we just don't get it. The reason why Majora's Mask is so good is because of what they managed to do with a year and reused assets. The story was more experimental and exploritory ((And I'm sorry; the moon sent falling on a city in denial by a dejected gremlin hyjacked possession style by psychedelic demon mask, where explores the idea of the power held in death and the accomplishments that inspire others (the death masks link dons to continue those characters struggles and bring them peace), and how characters respond to a world ending cataclysm.)) is so much better than the story of the game that came before it, even though it's touted as the better game. Oot's story was generic fantasy compared to what came after. Twilight Princess did somthing similar by trying to recapture OOT's feel in a post Wind Waker world, albeit with a new engine and art direction. I criticize the Zelda team because I know they can do better than this. Because I love what this franchise used to be, and what they were going for that initially got all of us on the Zelda train that they are so adamant about scrubbing from existance. And those aspects weren't what was provided in BotW or TotK for us. Or Skyward Sword. The team swears they make these changes (dungeons, etc) because they must innovate... where they believe it matters to innovate. Ex. More open solution puzzles that take less time and thought to craft, puzzels that seem deep and thought provoking at first, but ultimately cheese reigns supreme. In my opinion, totk had many cracks that continue to show themselves as we are introduced to other games by studios who aren't trying to make their franchises into disney. I don't think anyone could reasonably claim TotK's is a tighter experience all around than Elden Ring or Baulders Gate 3. But it could be, if they wanted it to be.
@R.A.M_Games
@R.A.M_Games 3 месяца назад
Never played BG3 but heard so many amazing things about it. I love Elden ring but it suffers worse issue than both BOTW and TOTk that don’t really get called out for some reason.
@chooongusbug724
@chooongusbug724 3 месяца назад
Zelda was never story driven, fans wanted it to be to the point where Nintendo knew they could slap together a mess of a timeline and sell a million books. Every Zelda retcons something, even OoT's sequel retcons how Link learned Epona's Song, the Song of Storms, and the Song of Time. I think your "complaints" aren't actually valid complaints and more so you being upset your wild expectations weren't met. You said it yourself, this is the game you were most hyped for...I'm sure you, like the rest of the old good, new bad crowd, had these crazy expectations for the game that were never gonna be able to be met. But hey, do you. Personally? I'm glad Zelda went back to its roots with the OG and being exploration focused and being a more player driven experience then feeling like a linear hallway that was just going through the motions (here's looking at you TP and SS)
@firionkaiser8291
@firionkaiser8291 3 месяца назад
​@@chooongusbug724 Zelda not being story driven only applied to the two recent games. Practically every other game beforehand had a clear idea of where it wanted to be and what it aimed to be about. Even the devs knew what they wanted to do even though on some occasions it didn't turn out exactly the way they intended. The timeline alone is based off where Nintendo confirmed each games placement before SS and the Historia reveal. It's Practically the definitive timeline.
@pubertdefrog
@pubertdefrog 3 месяца назад
@@chooongusbug724but what if totk and botw are a little… too open. Very few people want to go 100% back to the old formula, but some aspects of that linear formula offer things that a majority open world formula cannot. What people want (from my understanding) is something in the middle. SS was criticized for being too linear, so they took a complete 180° and made the world very open. But you end up losing the ability to make complex puzzles as OP said, the question comes down to what is better, a half assed puzzle with ~20 solutions, or a more complex curated toward a dungeon type of puzzle with 2-3 solutions. I know I’m rambling but there is a way to make both audiences mostly happy, and that’s why I personally am disappointed in totk.
@chooongusbug724
@chooongusbug724 3 месяца назад
​​@@firionkaiser8291tell me, what was the story of Zelda 1 besides pig beast attack the land and Link has to stop him? Every Zelda game after was basically a coming of age tale and nothing more. Essentially being retellings of the same game...Only TP and SS tried to push for a stronger narrative in Zelda and those two are the most divisive entries in the series and not remembered as fondly unless TP or SS was someone's first Zelda. I think you just have wild expectations for what this series is in your head and you couldn't be more far off. You also ignore when Miyamoto has said, about Zelda, he never cared about continuity or story and just wanted to make a fun adventure game with exploration that reminded him of finding caves and stuff when he was a kid. I'm very glad the Zelda team is ignoring the vocal minority, if they didn't...We'd get OoT 4.0 and that would be very very boring
@BOOMBAPXL
@BOOMBAPXL 25 дней назад
Nah bro, TOTK is one of the most over rated Zelda games of all time
@iloosion2419
@iloosion2419 3 месяца назад
tldr: totk has little to no new content, shouldn't cost 70$ and for 6 years of development(half a year longer than botw)even though most of the game is the exact same to add little to the base game. It is 70$. The depths are boring to explore, there are few sky islands, and pretty much everything else is meaningless. Ultrahand feels bad due to the switch's hardware (choppy framerate) and once you find out how to make a simple flying machine it is effectively pointless to make anything else, almost every shrine can be beaten with a rocket fused to a shield or lifting a platform then recall. The shrines are so simple, shallow and forgettable - a bunch of shrines are empty as well. The fuse menu is atrocious and half of the things are useless to fuse and don't have an effect. The subtle developments to the surface feel lacking, 100+ caves is excessive, most rewards for exploration are amiibo or dlc from botw (which not only is lazy but damaging to the story) finding each sage feels formulaic and being able to watch the memories in any order spoils the whole "hunt for zelda", not to mention how bad the dungeons were, they were somehow less enjoyable than botw. This isn't a "misunderstood" sequel it's just a poorly designed game on every level. botw was the first zelda in an open world like this so it would be difficult to get right, and they did make mistakes. It's just crazy how nintendo can work on a game for 6 years (half a year longer) bearing in mind that the engine and basic mechanics are the same to make a game with an almost exact same map and NPC's (who actually all forgot what happened), a story that completely disconnects from the first. Like WHERE DID TRHE SHIEKAH TECH GO???? WIL WE EVER LEARN ABOUT THE ZONAI RUINS FROM BOTW???? WHAT ABOUT THE LEVIATHANS???? WHAT ABOUT THE FORGOTTEN TEMPLE THAT WAS UNIRONICALLY FORGOTTEN???? zelda games often have little easter eggs to older games but not to the point of calling them sequels and blatantly copying most of the game. barely scratching the surface with how much they dropped the ball on this game and FOR 70$ IS INSANE.
@sipsfactsandtea5535
@sipsfactsandtea5535 3 месяца назад
I honestly think it's bc if Ultra hand, the Mario movie, Covid, and it's roots in DLCs. We know that the inspiration for Tears came from their DLC ideas where they had so many that they realized they had enough to make a sequel. So that explains why parts deviate so sharply, they also probably weren't developing it to be a direct sequel at first either, they never really went into full detail. I suspect that they got the story outlined in late 2018, had it green lit in early to mid 2019, spent that year trying to build the depths and fix Ultrahand, and then after Covid lock downs were over they tried to refine the work as best as they could since green lit games and shows tend to have fixed deadlines. The 2023 instead of 2022 release was probably Nintendo's way of trying to give them more time. Ultra hand and the Zonal devices required them to create physics in the game that didn't exist before, and from the footage I've seen it really was a monster of a issue to tackle. They probably couldn't back away from it after spending so much time working on it. It actually seems like it possibly took the bulk of the years to create Ultra hand to be as good as it is now. As for Covid that is self explanatory, it stalled a lot of things and I don't doubt that it really hurt the creative and writing teams since remote work for that type of skill does cause problems with productivity. I didn't mention this one before, but it could also be the console. The current one is kinda out dated and only runs at 30 fps, I don't doubt that if the game was too complex that the switches would have struggled even more. As for the Mario movie, the actual creator of the Zelda games was not as present during the making of this game compared to BOTW due to his involvement in the management of the movie's production. That's just what I have been thinking about what happened. I enjoyed this game, but I'm not gonna pretend that the issues can be ignored. My experience has been a solid 8/10, and that's bc I got lucky and managed to avoid spoiling myself. No game is without flaw, and this one is no exception.
@goldenninja9053
@goldenninja9053 2 месяца назад
@@iloosion2419 That's a whole lotta yapping for "I hate this game because it's not what I specifically wanted and you must hate it too." Get to the point next time if you're gonna attempt to get me to hate something lol.
@iloosion2419
@iloosion2419 2 месяца назад
@@goldenninja9053 its not what i specifically wanted because what i wanted was a game that had the same effort as botw. And with a higher price tag and more development time that's what i was expecting (and what they marketed it as). Its not bad game, but its not a masterpiece or worth 70$ imo.
@nepdar8091
@nepdar8091 2 месяца назад
This is one of the things I hate most about Zelda fans like you. you and others are hungry for explanations. everyone wants to explain why this happened. And I'm sure if they made DLC and there were still lots of strange things in the DLC you would still ask why? Where? Yes. you are hungry for explanations. Story telling is not only explained in cut scenes, but also explained from NPC dialogue and diaries. An example of where the technological sheika went has been explained in Purah's diary, have you read it? If you haven't read it, that would be a shame, right? If you have read it and you still want a more detailed explanation, it means you are someone who is thirsty for explanations. It's best if you play Playstation games, most of which always have cut scenes. You only want more and more explanation, and it won't stop people fans like You
@bennycaustic5102
@bennycaustic5102 2 месяца назад
I do like the idea of the game being about rediscovery. I think going back and exploring the same world that's changed over time is interesting. I only wish they changed more of the map.
@ehcortsolrac4698
@ehcortsolrac4698 Месяц назад
There are several things that I do not agree with, but I am going to focus only on the ending, the scene in which the dragon of light returns to be Zelda, to understand what happened you have to look at two scenes, first in the attack of the Moldora by Ganondorf, in this scene to amplify Rauru's power and repel the Moldora, Sonnia and Zelda stand behind him with their arms extended, the second scene is the one in which Sonnia pushes back a cup before it falls, Sonnia tells Zelda that to return something to its original state you have to use the memories of the object, the word memory here is key, because Link during the game is collecting Zelda's memories, that is why in the end they return it to its original state with Rauru and Sonnia amplifying (like in the Moldora scene) the power of recoil through Link, there are no script holes, it is explained, perhaps it is better understood in Japanese I recently discovered the video "The Poetry of Breath of the Wild" from the channel Writing with Andrew, in the video he talks about how these games (I would say all Zelda games) work more like poetry than narrative fiction, it changed the way I see these games.
@silverarch0633
@silverarch0633 3 месяца назад
All this said, I still think TOTK still gave me that "discover Hyrule" feeling again. The recontextualized map, particularly the surface, is one of my favorite parts of this game. BOTW was one of the best games ever made, but TOTK is one of my favorites.
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