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The Souls Series Most Underrated Feature 

Game Design Diary
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21 окт 2024

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Комментарии : 10   
@zackjohnson7962
@zackjohnson7962 День назад
Great Video, love the pacing and I feel this is so true. Without these conveniences I don't think these games would have effected me as personally as they have. The ease of life mixed with the harsh challenge is a great dichotomy (if I'm using that right.)
@game_design_diary
@game_design_diary День назад
Thanks I'm glad you enjoyed it!
@saveriocarro9399
@saveriocarro9399 День назад
Absolutely astounding video quality. Also if I can add my 2 cents, when you comment and compare how convenient Torrent is and how in DS I traveling is a challenge in itself, I think that in Elden Ring for example, my least favourite areas are places like forbidden lands and mountaintops of the giants, big, empty spaces with nothing to do, even when having the horse, it feels like a chore and a waste of time, contrary to how the rest of the game feels. And also, in the case of Dark souls, even when the enemies and terrain itself is a challenge, you never fight the menus, the controls, or any inconvenient mechanic (maybe the controls seem clunky by modern standards but that's beside the point)
@RubidiumSpear
@RubidiumSpear День назад
Isn’t that just realistic.. not every area needs to be filled with stuff… Elden ring is a waste land…
@game_design_diary
@game_design_diary День назад
Mountaintops of the giants is a really cool area, got to agree with you there.
@AlejandroCab98
@AlejandroCab98 11 часов назад
Never considered this, great video!
@doccroc5962
@doccroc5962 День назад
On the npc quests issue, i heard it described best as "fromsoft games don't have quests, they have easter eggs hidden behind/tied to npcs" But i can still kinda agree. But hearing that changed my thoughts on the obtuse quests for the better.
@game_design_diary
@game_design_diary День назад
Yeah I think some of the NPCs in the early games like Demon's Souls/ DS1 are like this to be fair. Though quite a few of the ones in Elden Ring like Ranni for example do ask you to do specific things for them, so I think it would have been good if there was something in the game that kept track of what stage of those you were on.
@JJ-qo7th
@JJ-qo7th 14 часов назад
Inventory had to be streamlined in order to allow shuffling through it, live, while invaders are crawling through your world.
@game_design_diary
@game_design_diary 8 минут назад
This is completely true, good point!
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