Тёмный

The Speedcubing Method We All Invented... 

J Perm
Подписаться 1,8 млн
Просмотров 1,3 млн
50% 1

It's been a long time since I thought about this, but now I'm finally taking it seriously. The Belt Method viably competes with all top speedcubing methods except for the good ones.
Cube ► JPerm 356 XS: speedcubeshop....
SpeedCubeShop ► speedcubeshop.com
Using the code "JPERM" supports my channel and also gives you a discount on your order.
Beginner:
2x2 Tutorial ► • Learn How to Solve a 2...
3x3 Tutorial ► • Learn How to Solve a R...
4x4 Tutorial ► • Learn How to Solve a 4...
5x5 Tutorial ► • Learn How to Solve a 5...
Special Tutorials:
3x3 One Handed ► • Rubik's Cube: How To S...
3x3 Blindfolded ► • (New) How to Solve the...
Advanced Tutorials:
2x2 ► • How to Get Fast at 2x2
3x3 ► • Beginner + CFOP Method
4x4 ► • How to Get Fast at 4x4
5x5+ ► • How to Get Fast at 5x5...
Facebook ► / jpermcubing
F2L Algs ► bit.ly/bestf2l
Patreon ► / jperm
Merch ► teespring.com/...
Algorithm Trainer ► jperm.net
Written Tutorials ► jperm.net
Special thanks to these generous Patrons:
Erika Greggs, Glebechik, Leo Taylor, sanjay, tim rossetti, Bruce, Tyler Schwartz, Adam Stankiewicz, Eero, Umar, Lv.99 Mastermind, Chris, kubesolver, Benson Giang, Idan Sahar, Dcs Banana, Unknownraven, Asteroid, Leland Hoagland, Broxson Barnhill, Ivan Marinkovic, someone 1, Derek Worth, Inventor of Loob46, Eisen Vigilia, Dawson Wilson, Sesha Sai Patro, Gregory Martin, Pete Ryland, Jan Strohbeck, KingIceCream, Mauro Caffaratto Grandes, Ricky Robber, Dan Stonestreet, Stephen Lee, becker, Priyam Brahmkshatriya, Mikail Oickle, Aaron Morales Dolich, Jason Roberge, jeroen Riepma, hector, whichonemi, Shayan Gupta, Miro Nikakis, Hudson, monzo74 ., Jasper, Kush Khanolkar, MELISSA J CLAGUE, Sahasvat, Arav Trilokekar, Huy Nguyen, Tobias, Shawn Campbell, Lychee Lim, Alexandre Boutot, Michael Mendoza, ChellaDOS, Albert Cinca, Alex Moscibroda, Agastya Kartikeyan, Bruhath B, Brandon Winecki, Helios IOS, Evan McDonnell, Relaxed Cubing, MaximCraftAnimations, Lewis Sutton, Nakano Kyohei, Cube Sapiens, Leszek Gawron, Ed Connell, Chris Bonnello, Edan Maor, Xiaotian Li, Riley Lee, Michael Conard, Those Nerds, Benjamin Force, Isaac Farnsworth, James Moore, Csaba Daday, Dmitri Shabes, Ram Thakkar, kavish, Mirzo, Aidan Gerick, Bernhard Kofler, Cade Watson, Paul Thorley, Amay Saxena, Weisselberger Timothee, Philippe Schwartz, Pontus Uggla, Takeshi Yanagita, Jane Qiao, Adam Prato, Sagiv Fadida, Murtaza Azad, GEKO3, Jai Chapman, Fuzzy Sanders, Cubing Madness, Steph Mercier, iko23, Hugo, Karen Hakobyan, Mark James, Spencer Gray, Tom Blanco, Niko Nyrhilä, Tino Klech, Nathan Last, John Adams, Eeebee, Jochen Bauer, Letin, Ruimin Yan, Benjamin Jonassen, RedKB, Sebastian Szafran, Fred Strauss, Danny Williams, Rick Lush, Chris Cobb, Adam Rosales, Martijn Schiedon, David Brown, Taco, Mike Sampson, Siege Wolfe, Rob Peters, Miranda Manning

Опубликовано:

 

27 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 1,9 тыс.   
@Cubefinity
@Cubefinity 4 года назад
When you realise everyone has but you have never thought of the belt method
@arpananurag7037
@arpananurag7037 4 года назад
Here is my bro Totally relatable
@goldenwarrior1186
@goldenwarrior1186 4 года назад
Cubefinity same. Although I have seen it on the speedsolving wiki
@redrobbie7977
@redrobbie7977 4 года назад
@@goldenwarrior1186 r u srs
@GiantKush
@GiantKush 4 года назад
I actually thought of this method and already knew the problems I was going to have...the parities...hence I never tried it.
@goldenwarrior1186
@goldenwarrior1186 4 года назад
RedRobbie7 Yes
@jamessmith8882
@jamessmith8882 4 года назад
Tymon Kolasinski tried the belt method during Cyoubx's stream yesterday ("Sub-6's on Stream EZ. Learning Pseudoslotting and CN"). He modified the method slightly - he forced a parity skip during piece separation and rearranged the steps. He also got a 14 and then called a 15 "bad".
@cubebutpro298
@cubebutpro298 9 месяцев назад
Tymon is the type of guy that would get 15 seconds on belt method
@RHOMB0ID
@RHOMB0ID 4 года назад
I feel like this would be the method you’d teach someone who for some reason knows how to solve a square one but not a normal cube
@andrewtan881
@andrewtan881 4 года назад
Yeah, though only squan corner algs would work, and you’d have to orient the corners first. Edges work a bit different because of the way it slices on squan.
@34454757685986798534
@34454757685986798534 4 года назад
Try Shadowslice Snow Columns. It solves the E slice and corner orientation at the same time, then solves corners with Square 1 algs.
@domainmusicandgaming
@domainmusicandgaming 4 года назад
Keyhole method is fire for noobs🔥
@glowingspacecow8980
@glowingspacecow8980 3 года назад
I learned how to solve the ghost cube before the 3x3 lol
@ChiChibi_Personal
@ChiChibi_Personal 3 года назад
yes
@sythe_ofdeath9626
@sythe_ofdeath9626 4 года назад
So, I have boarded the dummy train and I have tried to optimize this method the best I can with my limited knowledge. First start with ZZ's EO, this way you don't have to deal with the pain of edge parity later. Then solve the belt with moves only. Which is very easy actually. Then separate edges and corners using bars. Make bars by placing an edge between two adjacent corners on the opposite side using M' U2 M. Place the top bar on the left and bottom bar on the right and do R2 U2 R2. If you have an odd amount of edges or corners, solve using bars until your at one corner or one edge on each side that needs to swap. To swap one corner on each side, place one corner on top of the other and do (U R U' R')3. to swap one edge on each side, place one edge on top of the other and do M' U2 M. From there do OLL and PLL, doing corner twist parity as needed, flip over, OLL, PLL, finish!
@RHOMB0ID
@RHOMB0ID 4 года назад
Advanced method: Step 1: white/ yellow manipulation ( on correct sides, no parites ) Step 2: belt Step 3: OBL (Orient both layers) Step 4: PBL ( Permute Both Layers)
@napoleanfaeces
@napoleanfaeces 3 года назад
this is not a square 1
@iken15
@iken15 3 года назад
WBOP nice name
@irian3x3
@irian3x3 3 года назад
ortega moment
@andrewqi6695
@andrewqi6695 3 года назад
WYBOP
@andrewqi6695
@andrewqi6695 3 года назад
this is square 1 but for 3x3 lol
@thelordofcubing
@thelordofcubing 4 года назад
5:41 "+2s don't count at home" - Kevin Hays
@alien3200
@alien3200 Месяц назад
Kevin Hays ❌ Everyone Says ✅
@ren2201
@ren2201 4 года назад
Oh god yes this is just nostalgic and hours of trying to perfect this
@xcalivrr3982
@xcalivrr3982 4 года назад
Yeah my parents would always use this method on me
@xcalivrr3982
@xcalivrr3982 4 года назад
Its so nostalgic
@AdvayRajoria
@AdvayRajoria 4 года назад
@@xcalivrr3982 exactly
@jakabpista7532
@jakabpista7532 2 года назад
@@xcalivrr3982 u won
@cubemaster1987
@cubemaster1987 2 года назад
You may be able to make separating pieces easier if you don’t preserve the belt, but only require those 4 edges stay in the middle. One algorithm at the end could fix it easily or be combined with PLL to make it one step (I think this would triple the number of PLL’s)
@ChristianityExplained815
@ChristianityExplained815 4 года назад
Stupid cubing method: *Exists* JPerm: Its free real estate
@Diogo-mi9tm
@Diogo-mi9tm 4 года назад
*its free real estate*
@benwiley6512
@benwiley6512 4 года назад
.
@pk251
@pk251 4 года назад
such an original comment....
@ChristianityExplained815
@ChristianityExplained815 4 года назад
@@pk251 lol i know
@ezeke959
@ezeke959 4 года назад
@@pk251 well I mean at least it isn't so overused, not like those annoying "nobody:" or "20 likes 0 views" comments
@ronarmstrong835
@ronarmstrong835 4 года назад
Very interesting. Before I ever watched a single tutorial on solving, I intuitively created a belt around the E axis. I still do a solve like this occasionally.
@devathma
@devathma 4 года назад
This is the Exact Method my Mom uses to Beat me.
@adamgarraz8576
@adamgarraz8576 4 года назад
Lmfaoo
@muddledlion9593
@muddledlion9593 4 года назад
😂
@ninjasparkzz5097
@ninjasparkzz5097 4 года назад
I had made a method by myself I do f2l first and then cross and oll pll
@batrongordeg
@batrongordeg 4 года назад
@@ninjasparkzz5097 i Dont know this method, i only know cfop (jk)
@anastasiosmiaris2119
@anastasiosmiaris2119 4 года назад
Rip
@codyanderson6186
@codyanderson6186 Год назад
If I'm not mistaken, this is like solving a 3x3 as a square-1. Square-1 uses this method.
@TheBookDoctor
@TheBookDoctor 4 года назад
I never once thought of trying to solve a cube this way.
@tres-2b299
@tres-2b299 3 года назад
Same
@mcventi4859
@mcventi4859 3 года назад
me2
@Anomalied
@Anomalied 2 года назад
Me 🌳
@user-drinkwater
@user-drinkwater 2 года назад
same
@kjrayofficial
@kjrayofficial 2 года назад
Yeah who would?
@mattevans1643
@mattevans1643 4 года назад
Yes, i think we've all tried it. Good practice for OLL/PLL. Cause you have to do it twice. Bad idea when you realize you messed up and have to do much more than you originally planned when even though the pieces are separated, they are still in a configuration that can't be solved without fixing the cube. Really good if you want to do a bunch a u perms.
@awe331
@awe331 4 года назад
1 month later: how do get sub 10 with the belt method
@afox1689
@afox1689 4 года назад
Underrated
@what-vr5gh
@what-vr5gh 4 года назад
No, more like how to get sub 0.000001 with belt method
@hvrst6241
@hvrst6241 4 года назад
Sub 10 half a MINUTE
@nidhimalhotra7940
@nidhimalhotra7940 4 года назад
Was bout to write this
@ayushvaze1622
@ayushvaze1622 4 года назад
@@hvrst6241 How to get WR with belt
@ScotttheCubeGuy
@ScotttheCubeGuy 4 года назад
I've been speedcubing 2 years and have actually never thought of the Belt method. I was expecting this to be about the CFOP-Roux Hybrid method that lots of people come up with.
@RandomBurfness
@RandomBurfness 4 года назад
This is legitimately the first time I've heard about this for 3x3! I like using this for weird non shapeshifting 3x3xn cuboids and I'd also imagine this could work well for other 3x3xn cuboids where n is an odd integer greater than 3.
@Window1322
@Window1322 Год назад
BLBL (Belt Layer by layer) 1. Make the belt (obviously) 2.fix parity (by repurposing algs) 3.swap corner 4.layer by layer oll and pll
@opiret44
@opiret44 2 года назад
Here's a way I found to do it Build belt (Fix oll parity, F perm or E perm if only corners) Solve both oll Move edges to correct side Commutate the corners loke for 5x5 centers (Fix pll parity, M2 U2 M2) Solve both pll
@OwenMorrisonyt
@OwenMorrisonyt 4 года назад
"back in the day of the speedsolving forums" The forums still exist and people like me are very active on it.
@a1b3a3c14nbcv
@a1b3a3c14nbcv 4 года назад
oh my god are you itsowen? what's up dude i'm pussyslayer68 i just got 1k posts
@fatherfilth3784
@fatherfilth3784 4 года назад
I am also a very active member of the forums, but I don’t think that Owen will figure it out before he overtakes Cuberstache in mega 🤪
@OwenMorrisonyt
@OwenMorrisonyt 4 года назад
@@a1b3a3c14nbcv no, I am Owen Morrison on the forums.
@OwenMorrisonyt
@OwenMorrisonyt 4 года назад
​@@fatherfilth3784 haha😆. Who are you on the forums?
@fatherfilth3784
@fatherfilth3784 4 года назад
That’s for you to figure out
@happygamer787
@happygamer787 Год назад
I have a possibly sightly better way of doing the method: 1: EO-Belt. (Do edge orientation and the belt) 2: Piece seperation. (to keep EO use only R2, U & D moves. My method is to first have a 1x1x2 block (1 edge and center) of the same colour on top, then insert one 'pair' to make it a 1x2x2 then another 'pair' to make a 1x2x3. Finally you pair up the last two corners and edge then insert to finish separation. (if needed use R2 U2 R2 U2 R2 to flip R2 layer).) 3: OLL on top with one corner ignored. 4: PLL parity. (M2 U2 M2) 5: PLL on top 6: Flip cube, Then use EJLS to twist the last corner and finish OLL at the same time. (If the corner isn't twisted you could use ZBLL to skip step 7) 7: PLL to finish the cube.
@idothinz4192
@idothinz4192 4 года назад
TITLE: The Speedcubing Method We All Invented... Me seeing the video: I have never seen or thought of that method in my life
@somerandomdomino
@somerandomdomino 2 года назад
this is less efficient but it works i guess . 1. make a cross dosent have to be correct but make a cross. 2. orientate corners 3. make belt boom! no oll parity 4. oll 5. pll ,sometimes pll parity just use 4x4 algorithm for pll parity 6. flip 7. oll 8.pll 9.finished
@thejerber44
@thejerber44 4 года назад
I feel like doing EO before the belt could make things more efficient. They maybe you could combine some steps. Something like: 1. EO 2. Belt 3. Separate pieces (edges are easy to recognize when oriented so it might be easier to combine edge and corner separation) 4. Corner parity 5. COLL #1 6. COLL #2 7. Permute edges
@cubingkid1082
@cubingkid1082 2 года назад
1:eo line 2: belt 3 OYE orient yellow/white edge 4: EFP edge flip parity 5: OWE orient white/ yellow corner 6 OLL 7 PLL
@elainedapenhamagalhaesdasi1265
@elainedapenhamagalhaesdasi1265 3 года назад
I never had such a problem with CFOP that I needed to "invent" a method it was difficult but I learned
@spencerbrown7915
@spencerbrown7915 4 года назад
Jperm: gets low 20s using the belt method Me: gets low 30s using intermediate cfop Me again: quits cubing
@stayfocused6moremonths111
@stayfocused6moremonths111 4 года назад
dont give up really
@sm92127
@sm92127 4 года назад
Forgive me for asking but what's intermediate CFOP?? I know what beginning and advanced are but what do you mean by intermediate?
@Cknoell04
@Cknoell04 4 года назад
Siri M he means he’s not advanced but he’s not beginner
@zahirbiban9149
@zahirbiban9149 4 года назад
Siri M difficulty easy=beginners medium=intermediate hard=advanced
@zahirbiban9149
@zahirbiban9149 4 года назад
Mekenzie Brown that is so me
@mentally_injured6920
@mentally_injured6920 2 года назад
Actually we can make this method more efficient by reducing OLL paritys. Bassicly, when we put wrong for example white edge on the bottom layer, we can determine if it should be white in front or bottom. Same with corners, we can use "edge on place" F2L (only 3 algs, not that much) to insert pieces in correct rotation. Then the only parity left is PLL parity which can be done in 3 moves.
@neezduts6933
@neezduts6933 2 года назад
i personally like to make a pll case on the bottom by solving just the side, then i do the belt with no problem, i do the oll and pll at the top, and if there is a parity then i keep moving anyways, i do the pll case at the bottom, and then i solve the parity there (if there is), then i do the top, and it is solved
@floseatyard8063
@floseatyard8063 2 года назад
@@neezduts6933 how do u not break the side when doing belt?
@neezduts6933
@neezduts6933 2 года назад
@@floseatyard8063 i do f2l pretty much
@floseatyard8063
@floseatyard8063 2 года назад
@@neezduts6933 oh yeah that's actually kinda efficient now that I think about it, you just do a pll on top of belt and flip the cube 180 to do pll on the layer on bottom since the bottom isn't aligned into a cross?
@JamieCuber
@JamieCuber 4 года назад
There's a WAY better method than CFOP called ZB. You first do F2L up to your last pair but then use an algorithm to orient all of the last layer edges. After that, you use a ZBLL algorithm to solve the rest. If there wasn't as many algorithms, would you recommend this method or is it still not worth learning? Also, why do the few cubers who use this method get slower times than any top speedcubers (like Feliks)? btw amazing content
@an8688
@an8688 4 года назад
Same
@tutin9930
@tutin9930 4 года назад
k
@JamieCuber
@JamieCuber 4 года назад
@@abstractcuber236 I wasn't thinking of actually learning it but I was just curious about why it was slightly slower. But anyway thanks for the explanation : )
@thomasjohnston6998
@thomasjohnston6998 2 года назад
There's an alternate method you could use. The pseudocuboid method 1. Solve belt. 2. Orient edges on both sides. The edge parity is solved by turning one of the belt centers with an unsolved edge 180 degrees. 3. Orient corners on both layers. Same as edge parity. 4. Solve corners like you would on a 2x2x3. Hope you know your cuboids. 5. Put white edges on white side and yellow edges on yellow side. 6. Permute edges.
@thenickstrikebetter
@thenickstrikebetter 4 года назад
I have a feeling this involves the Middle Layers a lot.
@rexyaxy4314
@rexyaxy4314 4 года назад
pp
@trfcuber6642
@trfcuber6642 4 года назад
@@rexyaxy4314 stop spamming
@cubebutpro298
@cubebutpro298 9 месяцев назад
Equator layers
@Donu_tLover
@Donu_tLover 7 месяцев назад
@@cubebutpro298Slice moves (M, E, and S)
@sarahspencer2359
@sarahspencer2359 7 месяцев назад
I made a belt method for beginner method. 1. Midldle layer. 2. white cross. 3. yellow cross. 4. yellow edges 5. white and yellow corner seperation. 6. permutate first layer 7. permutate last layer 8. orient first layer 9. orient last layer 10. orientation parity
@laurgao
@laurgao 4 года назад
When he solves faster with belt than you do normally
@SeanSentIns
@SeanSentIns 2 года назад
4×4×4 cube 1. 6 centers 2. belt 3. separate pieces 4. edge flip parity 5. corner rotation 6. OLL(T) 7. PLL parity 8. PLL(T) 9. OLL(B) 10. PLL(B)
@shadowspider4140
@shadowspider4140 4 года назад
I literally invented this a week ago. J perm is spying on me
@xposeRanger
@xposeRanger 4 года назад
While you make the belt you can try to do piece/edge separation at the same time to save time, like I think it could be possible to get fast at this method if you blend some of the steps together like the first 2 Edit: If you use Roux like me, you can use on of the triggers M' U2 M to swap edges, I think the Belt method could work with roux solvers
@thisisaspa
@thisisaspa 4 года назад
Some guy: Who exactly invented the Belt method? Me: *It's hard to say who exactly...*
@acxesta2
@acxesta2 3 года назад
Mehta: *exists* Dylan: "Aaaargh..."
@fate_cloud6752
@fate_cloud6752 4 года назад
I just realized he solves faster than me in the Belt method than I can in Cfop LOL. (This is what I get for taking a 2 year break from cubing 🤦‍♂️)
@sometalent9440
@sometalent9440 4 года назад
same
@maxismailov7453
@maxismailov7453 3 года назад
same I took a break for like a year
@wernerziegler2873
@wernerziegler2873 2 года назад
Jokes on you I got a 7 year break
@fate_cloud6752
@fate_cloud6752 2 года назад
@@wernerziegler2873 I haven't even cubed even before this comment but sheesh
@jki7449
@jki7449 Год назад
I tried it. I found out, that if you make 1 side (doesn’t have to be a layer), the belt, then you do pll, if you don’t get lucky I think there’s only edge parity to fix, which can be done with slice and down moves. Then you just solve the other side, most likely without problems. That’s max 6 steps (I think) instead of the 9 steps you show us in the video. Also, you don’t have to do a layer, you can just try to set up an oll case, but that may still lead to edge parity (but idk if it does), and if you just seperate and get in the pieces on their side, but I don’t know why anyone would just randomly i they’re trying on time, it could add 1 step (corner parity fixing) I think it’s fun. You don’t have to like it, but you can’t stop me from liking it.
@diskritis2076
@diskritis2076 4 года назад
How many of you keep touching your cubes in during online classes?
@Qwaziop
@Qwaziop 3 года назад
Me
@AndreuAlphapibeTheMemer
@AndreuAlphapibeTheMemer 6 месяцев назад
I also have created a method: the Minus2Y method Step 1: Make a line just as you make the cross on CPOF/Beggibers method, but instead of a cross it is a line or a minus Step 2: Make the 2 blocks next to the line's centers like in the Roux method matching with the center's colour Step 3: OLL and PLL Conclusion: this mixes roux and CPOF (And maybe ZZ?)
@headjump803
@headjump803 4 года назад
Lol, I really thought about this method as well and initially thought the only extra step would be the white/yellow sorting. Luckily while solving 2x2 with Ortegra I noticed that I mostly get invalid OLL cases for the top face when the bottom face is not oriented. So I didn't bother trying "Belt" ;)
@Jozua2323
@Jozua2323 Год назад
Optimized Belt Method: 1) White Cross (doesn't have to be aligned) 2) Belt (leave 1 piece out) 3) White Corners (4th corner paired w/last belt piece) 4) OLL Yellow 5) PLL Yellow (if not real PLL, use M2 U2 M2 to fix it) 6) PLL White (no OLL because step 1 and 3)
@everythingtube172
@everythingtube172 Год назад
Imma try this
@ZeppyReal
@ZeppyReal Год назад
Can you solve a 3x3... Like a square-1?
@farrel48x
@farrel48x 3 года назад
Thanks @J Perm for this method! It's really fun to play with this method lol
@sweet_onion.7391
@sweet_onion.7391 2 года назад
POV:you never thought of the belt method
@exmachina770
@exmachina770 Год назад
Lmao I also thought I invented something similar🤣. Though my pattern is a bit different since im not a speed cuber and not for the purpose of speedcubing. My pattern is to build a white cross then just put white pieces randomly in that cross. Build the second layer, then third layer, adjust things that needed to adjust then go back to the first layer and do the third layer thing🤣. Its fun making your own formula🤣.
@zippinga68games
@zippinga68games Год назад
very fun method
@KanekoYasha
@KanekoYasha 2 года назад
Just suggestion, how about doing "oll" on both top and bottom and use 5x5 center building to complete the faces. Then do E perm if both top and bottom have adj. corner swaps by moving the corners to be swapped from the bottom to the top. Then do EPLL and parity (if any).
@ReverseBurst
@ReverseBurst 3 года назад
Am I the only one who never thought of this method?
@eiejrirjekakwir9234
@eiejrirjekakwir9234 4 года назад
Jperm, I have a really weird way of solving the cube, first make the first two blocks in roux, then do cmll, then position the edge pieces that matches the colors of the first two blocks, then solve it with cfop
@oriolejb9774
@oriolejb9774 2 года назад
I never thought of it and as soon as you demonstrated it with a working scramble I saw all of the problems...
@roshnichandran2206
@roshnichandran2206 4 года назад
51 secs ago! Last time I was this early, I was allowed to leave the house !
@christineborowski1061
@christineborowski1061 2 года назад
Throw out a weird idea what if you do a method where you make a belt and do Pll and Oll on each side. 1. Belt 2. Piece swap (W/Y) 3. Edge Parity 4. Corner Parity 5. Oll (Top) 6. Pll Parity 6. Pll (Top) 7. Oll (Bottom) 8. Pll (Bottom)
@encryptedmaze
@encryptedmaze 4 года назад
lmao I remember "inventing" this when I was first getting into speedcubing
@gaveferia1421
@gaveferia1421 2 года назад
I wonder if you could do it this way: 1. EO + Belt + Corner separation, and the corners at the bottom are all white and are a valid CLL case. To simplify it, make adjacent corner pairs that are either "lizard eyes" (as in the T case), solved or headlights. 2. Edge separation. If the corners aren't solved then make an invalid edge permutation at the bottom and if the corners are solved then make a valid edge permutation on the bottom (U, Z, H perm etc) 3. ZBLL both sides. There should be no parities of any kind This should work but at this point just solve with CFOP or even with ZZ
@alejandrotorres2687
@alejandrotorres2687 3 года назад
4:30 that is literally my Pb on 3x3
@jiaweiliu5226
@jiaweiliu5226 2 года назад
Method idea: 1: First 4 Pairs 2: CMLL 3: Edge seperation 4: Solve the rest of edges 4a. Fix Edge Parity 4b. ELL (Top) 4c. ELL (Bottom)
@rubiksprime6490
@rubiksprime6490 3 года назад
You have just read my mind... I make white cross before making the middle layer and then oll and pll
@deathlessgamer
@deathlessgamer 2 года назад
Couldn't you just do this in Reverse basically were instead you solve the top and bottom layer simultaneously and then put in the belt afterwards?
@decent_random
@decent_random Год назад
Roux moment
@jakubgrabowski2552
@jakubgrabowski2552 3 года назад
J Perm: Now, who is the genius that invented the Belt method? Speedsolving Wiki: DENTON HOLDER!
@UKcuber
@UKcuber 3 года назад
I invented the belt method too, although slightly different. I first made the cross without worrying about orientation, then I paired up the belt edge with any bottom layer corner piece in any orientation and inserted it. Then I dealt with parity and then oll/pll. I then improved it by making the cross with 0, 2 or 4 edges oriented correctly which saved the parity later. It was still bad but the steps of putting in cross pieces first in a good orientation and putting corners on the correct layer when doing the belt pieces makes in immensly better. You don't need to worry about edge flip or corner twist parity with my improved version.
@door3545
@door3545 2 года назад
I watch your videos u are so cool make more
@UKcuber
@UKcuber 2 года назад
@@door3545 thanks. My life circumstances are not conducive to making videos now. I don't have the time.
@voidman6419
@voidman6419 4 года назад
Huh not me though i have invented 2 methods of my own. Method-1: solve all the edges and then all the corners. Method-2: solve all the corners and then all the edges
@YesHelloHi
@YesHelloHi 4 года назад
isnt thats just a method for bllindfolded?
@anastasiosmiaris2119
@anastasiosmiaris2119 4 года назад
It is used a few times for blindfold and also blindfold 1hand
@voidman6419
@voidman6419 3 года назад
@@YesHelloHi nah its just a method of my own and it is not a blindfold method
@aarusharya5658
@aarusharya5658 3 года назад
@@voidman6419 congrats youve literally copied ZLL OH Blind. lol/
@dorislee1107
@dorislee1107 2 года назад
Instead of doing M’ U2 M you could also use U M’ U’ M for last edge that you have to separate. The edge will go in at different orientations. For M’ U2 M the D sticker goes to Q, for U M’ U’ M the D sticker goes to K.
@dorislee1107
@dorislee1107 2 года назад
I’m talking about 6:31
@GiuliSnow
@GiuliSnow 2 года назад
Not a bad idea, I'd do it like this: 1) Put all the white pieces (randomly - non-permuted and non-oriented) on the top layer 2) Build the belt 3) Now we should understand if we can fix the eventual parity 4) oll and pll white pieces (top layer) 5) oll and pll yellow pieces (lower layer)
@bishnupahari3353
@bishnupahari3353 3 года назад
It attual work only slightly chane 1 Slove one side any colour 2 face the oppoise colour 3 Make a belt as you will slove 2 nd layer by beginer method 4 do oll and pll 5 face white and do pll cause oll is already sloved
@aSuperPi.
@aSuperPi. 4 года назад
I thought I made this up just like everyone else but ended up changing it because of the reason in the video and made a weird corner loop method where you do corner orientation after you make the corner loop then orient the edges. It works more consistently than this belt method
@brayden2983
@brayden2983 3 года назад
I Never actually thought of doing this. I thought about doing the First 2 layers differently. CFOP: Make a cross and then put in ALL of the pairs Roux: Make 2 cross edges and the pairs and do the last 2 cross-edges at the end Petrus: Make 2 adjacent cross edges and put in the pair between them and repeat that 3 more times. All of these work. Just they are very strict. So I combined Petrus F2L with Cfop F2l. So I can put in any of the pairs and any of the cross edges in any order. I went from 25avg to a sub21 average. People also say that Petrus is a bad method. I think that it is very good. Unlike Cfop, you don't have to do the crossedges first. But it is also easier to do than Roux Blocks. This is just my opinion and Petrus Helped me To Sub21
@KhalidTheBeeKeeper
@KhalidTheBeeKeeper Год назад
PBL Method overview: Face-1: Make a face -1 corner on any color, not necessarily making a layer (if you make a layer just use 8355💀💀💀) Belt: Use the unsolved corner as a keyhole to insert all belt edges. for the last edge, act as if it was an f2l case and solve it with the last corner OLL: identify oll on top and do the alg, you won't get any parities until pbl 2-Look PBL: (side note: 2 look pbl is better than one look pbl because its more intuitive and easier to learn) solve the corners of both layers using an algorithm. There are 3 cases for cpbl, adj/adj, opp/opp, and adj/opp. i only know a good alg for adj/adj, which is just the bar/bar 2x2 pbl (R2 U' B2 U2 R2 U' R2) 3 times, but the other cpbls must be generated with a software like cube explorer to get an efficient alg. Now, solve the edges by combining 2 triggers: swap 2 edges oppositely on both layers (M Parity): M2 U2 M2 U2 (extra U2 to bring you back to original pos) swap 2 adjacent edges on both layers (S Parity) (top will swap back left, bottom will swap front right): S' M' U M U2 S U for the u perms, you'd want to set these up to M Parity, but sometimes you will get an adjacent front right on top and an opposite front back on bottom, in that case, do R U R' U' (M parity) U R U' R' now packed with this information, you should be able to solve EPBL intuitively with a bit of practice, pro tip: DONT USE THIS
@Utesfan100
@Utesfan100 Год назад
There are 2 edge permutation parities, 2 edge parities and three corner rotation parities. This means you could find 12 computer optomized algs to fix them all at once.
@cadenchan7000
@cadenchan7000 3 года назад
jperm: everybody came up with this idea Me:never heard of it, never came up with it and heard of it when watching jperm
@masterthegame7464
@masterthegame7464 2 года назад
To get even more optimal consider just solving oll on both sides without separating white and yellow pieces then learn a few hundred algorithms to solve both plls at once
@GHPROPlayz
@GHPROPlayz 3 года назад
If you solve the first face (not the layer) you don’t have to worry about having your bottom color on the top, and you can’t ever get OLL parity.
@FirelinkBonfire
@FirelinkBonfire 2 года назад
My dad solves a 3x3 in the reverse order. Complete bottom, complete top, then the belt. Growing up I had no idea how he was solving it. Now that I know CFOP, I still have no idea how he was solving it.
@GiantKush
@GiantKush 4 года назад
I thought of this message where you first solve the corners like 2x2x2 and the solve the edges and then put the centres in place...takes a hell lot of time... especially when compared to CFOP or Belt. But it was worth it
@literallyme.realmp4
@literallyme.realmp4 Год назад
"Turns out, during inspection, I have a tough time planning the belt" that hit so hard
@mineinjava4200
@mineinjava4200 2 года назад
Here is a similar method that might work better: 1) belt 2) oll on both sides. treat yellow and white like the same color, and just do single side roatations for the parities 3) now you effectively have a square-1. Solve one of the layers (yellow or white) intuitively, but only rotate one side 4) if you performed an odd number of rotations in the last step (two belt pieces swapped), fix it 5) oll and pll on the top layer
@TheFirstWoffle
@TheFirstWoffle Год назад
1) So far fine 2) I guess we can ignore parity by treating edge parity as solved and corner parity as a solvable orientation. Then we can have 2 flipped edges and 2 twisted corners which can be solved 3) This is called domino reduction and kociemba's algorithm and is used for computers to solve cubes. We should solve the bottom side 4) R2 U2 R2 U2 R2 U2 5) Since yellow and white are all facing up, no need for OLL Working but quite impractical
@noelic6744
@noelic6744 4 года назад
As someone who only used Roux and started with Roux skipping the beginner method...no, I have not thought of this method.
@seanordonez9208
@seanordonez9208 Год назад
beginner's method: make cross create belt push corners OBL (orient both layers) PBL (orient last layer) this also has a parity and here how to fix it
@bruce4139
@bruce4139 4 года назад
I tried to do the belt method however my belt was vertical and it didnt matter if they were permuted till the end and I would orientate all the edges before I put them on the correct side and same with the corners it wasnt the best but I was proud of it
@satnam57
@satnam57 4 года назад
This guy is making a simple cube into a completely worldwide thing.
@kidszone425
@kidszone425 3 года назад
Can you please post of a video of the tutorial of how to solve a 3x3 rubik's cube with belt method?
@connorhorman
@connorhorman 2 года назад
So uh, I decided to take this meme further and came up with EOBelt. First, you do ZZ Edge Orientation, then solve the belt w/o F/B moves (if you know the Mehta Method, I use a similar setup but with Free L). Then Orient and separate corners at the same time (F/B is still banned), and Separate Edges. Then you finish with your choice of ZZ Last Layer for both top and bottom. Alas, I am not planning to learn full ZBLL for this, but you could in theory use ZBLL or COLL+EPLL.
@shaunzhang733
@shaunzhang733 3 года назад
There was a time when I was using Cross, F2L, then Commutators and Conjugates of the last layer (corner and edge 3 cycles). I can either choose to solve corners first, or the edges first. But if both the corner and the edges are not solved, I need to make sure that the last layer is in the correct position. Impossible situations will include the following (you may already know this, but I will mention it anyway). If there can only be one edge in the correct orientation or permutation, the remaining three edge must all be incorrectly permutated, same thing goes with corners. You cannot have only three unsolved corners or edges with one of them in the incorrect orientation, if this happens, the cube layer is in the wrong position. If there are two edges in the correct orientation and location resulted the other two in the correct location but incorrect orientation, that's fine too, same thing can happen with corners, If two edges in the correct orientation and location resulted the other two edges in the incorrect location, then the layer is in the wrong position, and this situation can also happen with corners. If two pieces are correctly oriented and permutated resulted the other two in the wrong location, I will need to rotate the top layer until there's only one corner or one edge in the correct location, then solve it using commutators. If all the last layer corners were solved, the edges would be in their correct position when you line the corners up with their correct colours, if the last layer edges were solved, the corners would be in their correct position when you like the edges up with their correct colours. It is possible to solve all the corners first, then the edges, or solve all the edges first, then the corners, you just have to know what you are doing.
@helgi777
@helgi777 4 года назад
J perm post a video at midnight 1 o'clock(at my timezone) . But I knew that he posted this video because my house flooded last night and I woke up and saw this video uploaded. But I was rushing to save my things so I never watch this video until now.
@ronarmstrong835
@ronarmstrong835 Год назад
Interesting seque. I taught my niece CFOP a while back. And she struggled with it forever. So I just showed her the belt method. As strange as this sounds, she picked it up like a duck adapts to water and solves with this method almost intuitively.
@sahajsingh6880
@sahajsingh6880 4 года назад
I have figured out this method one month ago and I was like It will be the future of speedcubing. But I also use some advance technique and I am sub 15 with that like when we have got 3 flipped on the top and one on bottom I do roux alg which goes like M'U*M*
@snowl1293
@snowl1293 4 года назад
I actually have never thought of that method. But I have invented something quite similar, Ortega for 3x3 (but it is not very good XD)
@incarnatemus
@incarnatemus 3 года назад
ortega was actually originally invented for 3x3 and was originally named varasano (after the guy who created it). there's a good (though fairly old) video out there somewhere explaining!
@unknownstreamer4685
@unknownstreamer4685 4 года назад
Can you make more videos on this method I am liking it
@xm1n3r31
@xm1n3r31 4 года назад
For a challenge vid, can you speedsolve with an FMC solution. So basically, you get like 45 minutes or something to come up with a solution for a scramble in CsTimer, then with that solution, you time yourself solving it with the solution you made as fast as you can. PS: Love your vids!
@Charlie-tw3ef
@Charlie-tw3ef 3 года назад
I have a kinda similar method. You don't do a belt tho you solve the cube the smae as normal cfop. However on the cross you put the peices in randomly then do an algerythem that puts them in the right place. Then continue normallt
@cakerama
@cakerama Год назад
there could have a belt method like this. 1. make the belt 2. move all white pieces to bottom layer 3. For OLL and PLL there would be alot more algs. I have no clue if this would work
@JLCubing
@JLCubing 4 года назад
OMG J PERM!! Its been sooooooooooooooo----- long since u uploaded your video, I was waiting for this. The only entertainment on youtube for me is your channel. I have a GAN 356 RS and I want to magnetize it, but its too hard.
@kjellemann6198
@kjellemann6198 2 года назад
Just solve 1 side (not a layer) then the belt and then oll and pll, turn the cube upside down then oll and pll again
@josephdanforth4830
@josephdanforth4830 2 года назад
a belt variation: make a face (not layer), make belt, OLL top, PLL top, PLL bottom
@LazyObsidian744
@LazyObsidian744 2 года назад
As a great man once said “Solutions that are the first thing you think of, and look sensible and are easy to implement. Are often terrible, ineffective solutions that once implemented, will drag on civilization forever”
@rithviksasalu663
@rithviksasalu663 2 года назад
My friend use to do belt method but does it in a different way 1. Solve side 2. Solve 2nd layer 3.OLL 4.Pll (sometimes parity) 5. OLL 6.PLL Solved
@Danny15
@Danny15 4 года назад
I've have never thought of this.... maybe I'm stupid. Also is 28 seconds and an average of 38 after 3 and a half weeks since first learning to cube a good time. If so, then J Perm is even more awesome at cubing and teaching than I thought he was, because he is the only I have watched.
@thehalfsamurai
@thehalfsamurai 3 года назад
My friend told me that you should make a white cross first, belt next, yellow cross after, headlights and parity.
@MultiThunder54
@MultiThunder54 3 года назад
Hey! New cuber (and subscriber) here (5 days in, making good progress). I was researching advanced methods and came across a newer method that looks to be an improved version of this belt method. It's called the "Mehta" method. It looks like it was first proposed in 2020, so it's relatively new. But seems to combine some Roux, belt, and CFOP methods. Supposedly it has low move count and mostly relies on algorithms. Would you consider doing a video over this method? I think it would be pretty cool and it seems many think it could be a new promising speedcubing method. I'd love to know your thoughts on it vs CFOP and ROUX.
Далее
Method Mix-up | Teaching Our Main Methods to Each Other
18:22
+1000 Aura For This Save! 🥵
00:19
Просмотров 5 млн
I found the HARDEST Rubik's Cube Scramble
11:41
Просмотров 2,2 млн
I Made A Rubik's Cube With Just Redstone
11:45
Просмотров 615 тыс.
Every Rubik's Cube Method Explained in 7 Minutes!
7:01
The BEST Method You’ve NEVER Heard of (APB)
8:36
Просмотров 333 тыс.
3x3 Speedsolving Methods Tier List
12:20
Просмотров 36 тыс.
5 Cubers Explain 1 Scramble - From a Beginner to a Pro
17:08
+1000 Aura For This Save! 🥵
00:19
Просмотров 5 млн