This is *NOT* a "Mozambique EAS alarm from 1923", as the source for that "fact" is a mockup, and Mozambique wasn't even formed until years later. The name is also not SpookyBass1.wav. The first Roblox model to use this was "Spook Sounds" by the user Uploader, who used it in August 2009. He used it in his Friday the 13th game. *june 21, 2021:* a lot of people have mentioned that my voice sounds really weird in this video - thats because i recorded this really early in the morning right before school lol. thats probably the only thing i really dislike about this video. thank you guys for the huge wave of support *july 14, 2021:* halloween1-3.wav was found by the roblox remastered soundtrack team, and a video should be coming in around a month about it, along with a bunch of other sounds!
Not only are the sounds nostalgic, but the fact that the compression is so heavy you can hear the bytes and that they still sort of scare me makes them so much better.
I actually found out about this quite recently, it feels so great to know the origin of what scared me as a kid, and being able to hear them whenever I want!
It's kinda amazing what you can create by severely slowing down audio. This music was the cause of so much childhood fear for me when I was young, finding out that it was made of a bunch of windchimes and a stock ghost noise is really weird lmao
Of course, it's also possible that they could've originally made a separate music track sounding exactly like the Horror track and sped it up to see what it would sound like, then started another separate audio file where they re-created the sound made by the sped up version and slowed it back down to sound just like a low-quality version of the original. The Horror audio sounds so much like actual music, I wouldn't be surprised if it was intentional. Not claiming it was, just speculating on a possibility
Yeah, just like mus_toomuch (the music playing in the genocide route) in Undertale. It's just a clip of Flowey's theme heavily slowed down (with some other effects added to it).
God this throws me back to a roblox horror "game" I made almost ten years ago, and is still up today. It had that music, the spinning clouds, zombies, weapons and buildings all ripped from the catalogue. Basically 50 or so zombies would spawn at the other side of the map and walk towards you, and you had to kill them all without dying. It was easy because they were slow and died easily, and they didn't respawn very fast if at all (I can't quite remember). If I remember correctly, I was obsessed with "epic duck" at the time and hid several of them around the map. It was garbage.
That ghost ooOooOo sound is ancient. Alot of Halloween sound effect CDs and such you can buy had them on it. I have one from my dad going back the the 1980s with it on it. Also alot of dollar store Halloween props had it. Wouldn't surprise me if they were all just royalty free spooky Halloween sounds
Good point - a lot of these sounds actually came from old CDs that would take months to figure out where the _actual_ source of it was. I mostly based these off the oldest source on the internet, but that's definitely true
I remember hearing this audio in paranormal activity games on Roblox where a clear “ghost” would just pop up out of nowhere. It’s sad to think the games I played all the time back then on roblox like these are probably broken now :(
I want to believe that the ghost sound effect is from far earlier. I remember hearing it used in Swiss Cheese Halloween, a 1999 half life mod. That’s not confirmation by any means, but it supports my idea
I've seen sources where it goes back even farther past 1996, however that was just the first internet instance of it being used. finding what sounds CD it came from would be difficult and also expensive lol
I wish I remembered the name of the place or dude who made it, but the first time this script (Which was originally titled as "SpookSounds" as the lua file name in Studio) was popularized / well known was some kind of zombie survival place which remained on the front page for maybe about a month. This was well before the script was passed around the free models like it was free candy. It might just be the actual source of the script. There was three iterations of it, all in the same place so the first two cannot be visited anymore. The first two were a T-intersection of a small city with tall buildings. In the first iteration you started in this small little refuge outpost. If you followed the reoad to the intersection and went left/right you'd be met by the edge of the map and that was it. You spawned with some guns and there were respawning zombies that would chase players which got too close to them. In the second iteration, it was the same city but with more stuff to the map, and the initial spawn was changed to a cargo plane way above the map. You spawned with a parachute & the guns. If you left the outpost area, the left road would take you to a very long bridge going over an ocean. I think I made it down the whole thing one time but don't remember. It was so long that it used to hit the old roblox render distance limit. To the right I remember it going off into a green mountainscope, but I could be wrong on that. The third iteration of this game, which soon after this version is when the script became popular on the free models, was practically a new game entirely. You spawned from a cargo plane still, with a parachute and guns. But the cityscape map is no more. Instead the map was a dense forest built on top of a baseplate. There was thick grass meshes covering the entire map (or at least, 90%+ of it). There was several key points of interest, being there was two main buildings, a downed black hawk, and some open space where there was what I think was meant to be swampy water. The third iteration was the last time I played the game, and don't know what had happened to it. It was the kind of era where you just played the game to play it because it was fun to interact with other people on the game. The game had no real goal other than "don't die". People would make up their own stories and start playing off events together or alone.
Dude i think its the nostalgia speaking, but the song still creeps the shit out of me, i just reminds me of one of those silent hill esc dreams, where you are alone, and there is no threat, there is only the dread, and realization that you are stuck.
@@sand5305 bro, did you really get super f*cking offended by me saying it wasn’t scary? I’m not even doing it to look impressive. It’s genuinely not scary.
The fear instilled in me when I used to play with the horror music it kept me up at night I had to make sure that my windows were locked and curtains shut before I felt slightly safe
I’ve just recently played survive and kill the killers in Area 51. The game hasn’t changed, it’s nice to know that most of our childhoods had shared so many similarities to one another.
0:38 This. This screenshot right here. Gave me so many flashbacks. I use to play The Infection as well as SandBox a lot on Roblox as a Kid. Good memories, when Roblox was still in it’s simple yet wholesome time
The ghost sound actually is a Disney sound effect. It comes from a vinyl called "Chilling, Thrilling Sounds of the Haunted House" and is from the 60's. '~' It debuted in a Mickey Mouse cartoon that had to deal with ghosts. Sadly, I forgot the cartoon name, but it's from like the 30's.
Yes! I own the vinyl! I also remember the cartoon but I can't remember the name either. I do know it was one of Disney's Halloween shorts and I think it has donald and Mickey in it (maybe goofy too?). I also recall there being 3 ghosts.
@@rainbowrailroadcrossing7798 It was an old cartoon with a couple of ghosts and possibly Donald and Goofy in it. I think they had that sound. But you can find the original sound on a vinyl called "Chilling, Thrilling Sounds of the Haunted House".
The original Area 51 game was updated and told us everything about the songs creation.However this explanation said the one in most of the games sounded the same because it was the exact same most games used a mash up of sounds without a random number. This is because people a lot recorded the scary music in their games during the community sound upload update and it got uploaded privately so people recorded other peoples soundtrack of it because they are to lazy to make their own
Hey, I may have discovered something interesting regarding the Halloween2 sound effect. I may not have necessarily found where the sound effect came from, but I did find something similar. If you go to the movie soundtrack for The Green Mile, and play the soundtrack piece called, “The Bad Death of Eduard Delacroix”, towards the end of that soundtrack piece, the dramatic music eventually dies down and it becomes more calm. The calm music that plays at the end sounds kind of similar to the Halloween2 sound effect (imagine it being slowed down like what were used to, but not sounding so low pitched, with more softer higher pitched notes).
3:58 man, this track has been used for a long, long time. I first heard it when I was like 8 when I played BZ Flag (1993, classic online tank shooter) on my dial-up trash internet that was considered good at the time.
It's like how but nobody came is just a really slowed down version of flowey's theme its amazing how just changing a sounds speed can change it drastically
amazing video. if i had to guess, the halloween sounds are probably from a stock sound effect collection, like a CD or something. maybe aboutcalgary was the first to post it? idk.
This was such a good video idea, thank you for this. This sound is oddly nostalgic lmao, literally every horror game in 2011 used it I believe it was in Bloody Mary: Awakening or something like that
I recall playing a game earlier in 09 with this music, I think it may pre-date much earlier. My memory is foggy, however there were always re-uploads of stuff from games. Especially when accounts were lost
I never actually heard this song, I never had the music up high enough to hear it. It still makes me feel uncomfortable hearing it at full volume. The roblox thunder really do hit me with that nostalgia.
This is the only horror track that can genuinely scare me with *just* the music, it just makes it sound like theres someone or.. Some *thing* hiding behind you, ready to strike
I am not scared of it because I have heard the audio mix so many times, but it also unnerves me that probably every time I heard it it could've been slightly different, almost alive. Also, in general, the soundtrack is pretty eerie and unnatural so I appreciate how creepy it really is. It is both a legend, but also used way too much to still have its effect.
This song was creepy AF as a kid. I remember playing horror games on Roblox back in like 2010 with that song. The game I remember the best was a sanitarium with the walls covered in blood and tons of creepy murder horror stuff. I thought this song was from an actual video game as a kid but later assumed it was a song created by and uploaded by the creators of Roblox, since it was so ubiquitous. Now that I know it's a script using the default uploaded samples, it's obvious that someone created it and that it spread. Which by the way, this is unironically a great showcase of sampled music, props to the producer
Never played roblox too much, but I did hear this in the background of an iceberg video, recognized it from the spinning dog meme and now I'm here. It's actually incredible how much history this song has and how many people have a connection to it
This is one of my favorite songs from old Roblox, and any time I hear it again it's a big treat. A particularly cherished memory is playing those dumb old FEAR games and hearing the song and being super scared because I was incredibly young at the time. Not a day goes by that old Roblox (including many levels that are unplayable now or removed by Roblox due to being broken) isn't missed- If only Roblox corporate were better at preservation.
thx for reminding me of hospital nightmare 3. I used to have this old friend back in 2015/2016 which i only knew on roblox and i remember us playing tycoons and especially hospital nightmare 3. Later when my account got hacked i never met him/her ever again. Even when i got my account back. So thx for reminding me.
I never thought to wonder about the origin of the sound, but the horror banjo has always been my favorite of the soundtrack. Hearing this in 2011 on Slenders Haunted Mansion was definitely a fond memory of mine.
Hey toasted big fan of your videos since 6k subs I feel like your voice is more sick than normal that’s not bad thing at all I hope your okay or if your going through puberty that’s fine to just wanted to make sure your okay
The actual original song is from the game Half Life 2. It's called Broken Symmetry. You will instantly recognize it when you listen to the track and before anyone says anything this song was made for a game in 2004 PRE ROBLOX bros.
Wind of Fjord is basically Wind of Fiyords. One of the most modern examples of this song is Dynamic Ship Simulator 3 where it is played on its start screen when you load the game.
Whenever this track comes on, you know shit’s gonna get creepy. Or maybe an exploiter’s been stirring things up in the background. I remember the Easter Zombies.
This is just so cool because i grew up on roblox and i always wondered what the sound came from, like i never heard it anywhere else but roblox. Either way, it makes me feel hella nostalgia and I’ll always remember roblox just because of my childhood.
So I’ve never heard of them except in the game Bear which is quite new and still in it’s alpha phase. Now that I watched this video I learned that most songs mentioned in this video are used as either ambiance or to indicate a puzzle has been completed (the songs are assigned to different puzzles)