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The Tale of Three Triangles 

Robin Truax
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This video develops a novel argument for why Sierpinski’s triangle, the Chaos Game, and Pascal’s triangle colored mod 2 all form the same shape. It's much longer than anything I've created before, and I'm so happy with how it turned out. This is also a submission for 3Blue1Brown’s Summer of Math Exposition competition (SOME1).
If you enjoyed this, check out more of my work (notes, art, other videos, papers, cat photos, etc.) at web.stanford.edu/~truax/
Timestamps:
00:00 Prologue
05:12 Chapter I
08:24 Chapter II
10:51 Chapter III
15:25 Chapter IV
21:57 Chapter V
29:08 Epilogue
Song credits:
• Prologue: Mind by Home, Polar Bears by Stevia Sphere
• Chapter I: Resonance by Home
• Chapter II: Close by Foewi
• Chapter III: A Light in the Dark by Henrik Johnson
• Chapter IV: Chemical Burns by Home, Traffic by Foewi
• Chapter V: Rolling Hills by Oval Music, Simple by Oval Music
• Epilogue: Breakfast by potsu x lando
• Credits: Musician by Porter Robinson
Software used:
- Manim, Community Edition, to produce the animations themselves. Visit their website www.manim.community/ to learn how to use the software, see documentation, or contribute to make the project even better.
- Da Vinci Resolve to chain together raw footage and arrange it on screen.

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4 июл 2024

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Комментарии : 198   
@robintruax612
@robintruax612 2 года назад
Check out my other work (notes, art, videos, and cat pictures) at web.stanford.edu/~truax Thank you all for the amazing support!
@leif1075
@leif1075 2 года назад
It's not clear at all what the heck you mean at 8:08 how does m plus n choose m equals waterfal which isnjust a coordinate point..notnthe same thing..unless you meant something else..
@Qazqi
@Qazqi 2 года назад
@@leif1075 It's applying the coordinate system to the entries in the triangle with the top as [0,0], the second row as [1,0] and [0,1], the third row as [2,0], [1,1], and [0,2], and so on. Notice that in row 0, m+n = 0. In row 1, m+n = 1, etc. To go down m to the left and n to the right, you reach row m+n, entry n. In the triangle, the value of the entry at row r, entry e is r choose e, hence m+n choose n. All it's doing is describing the triangle in terms of the created coordinate system by mapping each entry to a point on the grid of said coordinate system. It's exactly the same thing as taking a 5x5 square of items and assigning each item x and y coordinates in the Cartesian system.
@leif1075
@leif1075 2 года назад
@@Qazqi Sorry but what you said doesn't sound at all like wjwt he said in the video..and what rows?? A triangle has 3 vertices and the emlpty space within the triangle and that's it.
@zyansheep
@zyansheep 2 года назад
Its all NAND!!! Jokes aside this was an awesome video. (And the music selection was on point as well :) )
@sudgylacmoe
@sudgylacmoe 2 года назад
I'm one of the SoME1 submitters who is judging, and even though this is direct competition for me, I just have to say: I hope you win. This was one of the best math videos I've ever seen.
@andy-kg5fb
@andy-kg5fb 2 года назад
Was this video made for SOME1? You are awesome aswell. The quality of content in SOME is great, it's almost as if every good teacher was just waiting to be encouraged to teach.
@leif1075
@leif1075 2 года назад
What competition? Miss Universe?
@andy-kg5fb
@andy-kg5fb 2 года назад
@@leif1075don't you know about SOME1. It's sort of a competition organised by 3b1b to encourage online maths related content. The "winners" are shown in a 3b1b video and get prizes I think.
@larsse1996
@larsse1996 2 года назад
"But math doesn't care how many fingers we have." I just absolutely love this phrase
@GenderlessFurry_They-Them
@GenderlessFurry_They-Them 2 года назад
Are you saying that I can't become General Grevious and flip it off? Lame
@plasmaballin
@plasmaballin 2 года назад
"Base eight is just like base ten really, if you're missing two fingers." - Tom Lehrer
@CYXXYC
@CYXXYC 2 года назад
1000-7
@1224chrisng
@1224chrisng 2 года назад
@@plasmaballin every base is base 10 if you think about it
@emer3376
@emer3376 Год назад
@@1224chrisng what about bases 11 to ∞?
@maxyj02
@maxyj02 2 года назад
Invents a novel coordinate system for a novel proof, not only connecting, but beautifully illuminating such seemingly disparate triangular scenarios from widely different mathematical disciplines. Get this in a journal already :)
@fredg8328
@fredg8328 2 года назад
Actually these explanations are not really new. The Sierpinski's triangle can be found in many other places. For example using a Wolfram's automaton or by drawing truth tables of logical operators. These appearances were studied by many mathematicians. The truth is that it represents a property of a special family of groups. The more geometric examples (the classic definition and the chaos game) are related to symetries in a group of geometric transformations. And the more numerical examples (Pascal's triangle, automaton and logic operators) are linked to a group that comes from modular arithmetic.
@uprola
@uprola 2 года назад
the work is indeed illuminating, but coordinate system is just regular Cartesian system with one axis a bit rotated over origin. In 3blue1brown linear algebra series this coordinate transformation is described very nicely. The only novelty here is to put origin on top and orient axes downwards. But yeah, this is only because I know about coordinate system transformations, for those who don't this indeed looks like an invention.
@TheChocoboRacer
@TheChocoboRacer 2 года назад
heh, illuminating. Watch those puns, clank
@arnold-pdev
@arnold-pdev 2 года назад
@@uprola I think it's really just functioning as the first quadrant of R^2. Angles aren't involved, so it doesn't matter what angle the axes form.
@arnold-pdev
@arnold-pdev 2 года назад
What this video shows is how you can totally master a math problem if you have the right ideas. It's really valuable, even if it isn't a novel result.
@AustinSmithProfile
@AustinSmithProfile 2 года назад
Love this. One note (that isn't really necessary but I found interesting) is that when you say that it's easiest to "throw out" coordinates (1, 0) and (0, 1) on the Sierpinski triangle, you could instead just treat them as (0.11111..., 0) and (0, 0.11111...), aka the binary equivalent of 0.9 repeating = 1. Then your reasoning works with every coordinate. Like you say, though, throwing out those two points doesn't really matter anyway, but it was a bit of an aha moment for me when I realized there's technically a way not to even need that. Thanks for the fantastic video!
@tweytwan3890
@tweytwan3890 2 года назад
I called this configuration Pascal’s triforce while solving an olympiad problem from Crux Mathematicorum 1980 😎
@jeffandmark5373
@jeffandmark5373 2 года назад
Huge respects :)
@codahighland
@codahighland 2 года назад
Useful note: The generalization of a decimal point to other bases is called a "radix point." Waterfall coordinates appear to just be a pretty typical basis space. You've got two basis vectors: a step down-left, and a step down-right. You can identify any point in the plane as a linear combination of these two vectors. This means you can convert between waterfall and Cartesian coordinates just by multiplying each coordinate by the definition of its corresponding basis vector, and then adding the new vectors together. In this case, they're (-0.5, -sqrt(3)) and (+0.5, -sqrt(3)). Said another way, you're just performing a coordinate transformation, which is a perfectly legitimate technique in mathematical study.
@TheBasikShow
@TheBasikShow 2 года назад
That was wonderful! One of the best submissions I’ve seen, easily in my top three. Also, fun fact: I actually independently developed waterfall coordinates, in a completely different context! (Well, not /that/ different.) It was during a computer graphics course, in which we were told to use barycentric coordinates to render triangles. I was offended at the suggestion of introducing an unneeded real coordinate, and so I instead came up with waterfall coordinates (which I referred to as “tringlespace”). Of course, I never thought to use these coordinates as a framework for proofs, but it’s still cool to see how developing “natural coordinates” can push people in the same direction from different origins!
@TheBasikShow
@TheBasikShow 2 года назад
Also, I’d like to note that the “leading decimal is always 0 for points inside the triangle” is still true for (1, 0) and (0, 1) if you instead write them as (0.11111111..., 0) and (0, 0.11111111...). In general, when working with functions defined by decimal expansions (such as the “is_in_triangle” function defined in the video), you usually have to specify one of two rules: “terminate the expansion if possible” or “always use an infinite expansion”. Although I haven’t thought it through completely, I suspect that the latter is what is needed for your triangle functions to work.
@TheBasikShow
@TheBasikShow 2 года назад
Okay, having thought it through a bit more, I don’t think _either_ method of defining decimal expansions works. Take the example of (½, ½). It is rotationally symmetric to (½, 0), which is definitely a member of the fractal, so (½, ½) “should” be in the fractal. However, both of the expressions (0.1, 0.1) and (0.01111111..., 0.01111111...) have some binary place values with ones in common. Thus, I propose that a point is in the fractal if there exists ANY binary representation of its coordinates which share no place values; (0.1, 0.01111111...) being one such representation for our example (½, ½).
@givrally7634
@givrally7634 2 года назад
I think this arises because of the way we compute the quantity "1-x". In decimal, it's pretty easy : Assuming x is less than 1, just take the decimal expansion as a number, take its 9's complement, add 1 to the last digit (if it exists), and put the decimal point back in. 0.276 becomes 276, then 723, then 724, then 0.724. If you neglect to add 1, it's kinda like doing an approximation : You know 1-0.276 is around 0.723. If a decimal expansion has n digits before terminating, that approximation has error exactly 10^-n. You can apply this to any base, including binary. In base b, you do the same thing, except you take the (b-1) complement, and the error is exactly b^-n. The problem is that every number with a terminating decimal expansion can be thought of as having an infinite number of zeros after said expansion. If you add a finite number of zeros the method does work, for example 0.27600 ==> 27600 ==> 72399 ==> 72400 ==> 0.724. But if you add an infinite number of zeros, then the last digit doesn't exist so we can't add 1 to it, and we end up with trailing zeros. 0.276000... ==> 276000... ==> 723999... ==> ? ==> 0.723999... In this case the "approximation" of not adding 1 goes to 0 so it's "infinitely good", if not completely equal.
@givrally7634
@givrally7634 2 года назад
In the case of binary, you take the 1's complement, so for values with infinitely many digits you're completely sure that no digits are in common, but when the values terminate there's the problem of the last 1. Considering that values only terminate if they are a multiple of a power of 2 (in our case a negative power of 2), I think this corresponds to the boundary of the completely black parts of the triangle.
@GenderlessFurry_They-Them
@GenderlessFurry_They-Them 2 года назад
No wonder why the majority of Zelda's lore evolves around this shape
@Qazqi
@Qazqi 2 года назад
This is one of the most beautiful pieces of math I've ever seen.
@Octa9on
@Octa9on 2 года назад
I have known about this pattern appearing in multiple places in math for a long time, but it never occurred to me to ask why. Thanks so much for thinking to ask the question, discover the answer, then share with us in such a clear and elegant way.
@Roxor128
@Roxor128 2 года назад
Another way to get the Sierpinski triangle: A 1-dimensional cellular automaton with an update rule where each cell is the XOR of the neighbouring cells (also known as Wolfram's Rule 90), initialised to a single 1 cell and the rest zeroes.
@ZeroViruzz
@ZeroViruzz 2 года назад
I think the shape produced by that is subtly different, like Sierpinski's triangle, but with every other cell a zero. Since xor is the same thing as mod-2 addition, we should see mod-2 Pascal's triangle if we only consider following cells: _ _ _ x _ _ _ _ _ x _ x _ _ _ x _ x _ x _ x _ x _ x _ x A cell receives no information from the cell directly above it, meaning that the "hole" in the first row is a zero. You can then by induction extend this for all further "holes" in the structure, since they can only receive information from outside of the triangle (initialized to zeroes) or from the holes one row above (proven to be zeroes earlier)
@FineDesignVideos
@FineDesignVideos 2 года назад
​@@ZeroViruzz The value at a place p on row r is the xor of the values at places p-1 and p+1 on row r-1. It actually does give you the Sierpinski's triangle, slightly stretched horizontally: 1. From the wonderful video above we know that the even/odd Pascal triangle gives you the Sierpinski triangle. 2. You can also define Pascal's triangle by making each entry the sum of its neighbours in the previous row. 3. The "xor of neighbours" rule is the same rules that generates the even/odd Pascal triangle.
@ZeroViruzz
@ZeroViruzz 2 года назад
​@@FineDesignVideos Yes, if you only look at every other cell, alternating each line, that would be the Sierpinski's triangle. However I disagree that you can call the result a Sierpinski's triangle when it has additional holes Sierpinski's does not
@FineDesignVideos
@FineDesignVideos 2 года назад
@@ZeroViruzz I think it would be a bit unfair to not call this a Sierpinski triangle. It's the same in structure as the Pascal triangle. The only difference is that with the Pascal triangle you can put entries at half positions (first row's 1 at position 0, the second row's 1s are at -1/2,1/2, third row's 101 at -1,0,1). A discrete grid can't do this, the best it can do is to multiply each position by 2 so that every position is integral and then put the same entries there, and that's what the cellular automaton manages.
@melineeluna
@melineeluna 2 года назад
This is just the result of pascal's triangle mod 2, since an XOR gate is identical to single bit binary addition without a carry. An infinite lattice of XOR gates, with a single logical 1 as input, will send logical 1 through the lattice in the shape of a Sierpinski triangle, because it performs the exact same operation as coloring all the odd numbers in an infinite Pascal's triangle.
@AngadSingh-bv7vn
@AngadSingh-bv7vn 2 года назад
the reasoning behind chapter 3 was marvelous.how well the iterations of the serpinsky triangle fit into the coordinate system by shifting one binarydigit down and allowing 00,01,10 to replace them. nobody has ever been more worthy of being subscribed to me.
@holgertd4464
@holgertd4464 2 года назад
I found your gem of a video because 3Blue1Brown mentioned it in his last video, and I am not disappointed. Excellent work, beautifully animated. If I may add a single very minor suggestion for your future videos (and I really hope there will be many) - as a non-native english speaker I sometimes found it hard to follow your explanation because of the background music (not the choice, simply the volume). Keep up your excellent work!
@Lokonarua
@Lokonarua 2 года назад
Something that helps me are the subtitles, even the automatic ones. idk why some videos don't have them
@benmaiorella6296
@benmaiorella6296 2 года назад
@@Lokonarua It used to be the case that viewers could just create subtitles for youtube vids. This allowed a lot of those vids to be subtitled in all sorts of different languages and they were commonly known as "community captions". Unfortunately youtube got rid of them I think a year or two ago which I think was a really shitty decision esp for speakers of different languages and the deaf/HoH community. I really have no clue why yt made such a dumb decision.
@jaafars.mahdawi6911
@jaafars.mahdawi6911 2 года назад
i hardly ever comment on social media posts, but this is too challengingly elegant and eye-opening, and motivating, not to! thank you, Robin (and 3B1B's Grant (and LeiosLabs :p), for that matter)
@justacityboy4426
@justacityboy4426 2 года назад
It's the triforce, duh. Goddess Hylia is spreading the influence of the triforce. We learnt this in gaming class everyone, smh.
@tristandelaigue
@tristandelaigue 2 года назад
As a high school student, I didn't understand everything in the video, but it is still one of the most interesting math video I've ever seen. Thank you for making this inspiring video!
@ArthurRyman
@ArthurRyman 2 года назад
Great video! Very clear explanations of all three objects. Thanks for making this. Please make more.
@josephcoon5809
@josephcoon5809 Год назад
8:00 This coordinate system just seems like a 2D projection of a Cartesian coordinate system onto a plane perpendicular to the viewing perspective where the Cartesian plane is not parallel to the viewing plane. In short: a modified set of basis vectors. 9:30 Binary answers the question: Is or is not? It’s a fundamental question applicable anywhere and in any subject. Everything is binary. 23:00 Sounds like saying “How many roots of 2 are found within an integer?” 30:00 Math is just the highest level of abstraction for all other subjects. It is interdisciplinary because it is the parent class for all other disciplines. 31:00 The process of discovering mathematical processes follows the Sierpinski’s Triangle. You take what you have learned from others, and you take one more step forward. You either find something (1) or you don’t (0). Thanks for the video.
@dxred2553
@dxred2553 2 года назад
First off, great video. I loved how you didn't flood the viewer with confusing terminology, opting instead to show them the raw math. By the way, at the end of Chapter V, you could add another interesting point to the proof: *m* and *n* also don't have two 1s in the same column when *m*+*n*=*m*^*n*, where "^" is a binary XOR operator.
@b.clarenc9517
@b.clarenc9517 Год назад
"The number of times N! can be divided by 2 is (N - the sum of its bits)". This is so out of the blue, and therefore very satisfying.
@alicesmith5361
@alicesmith5361 2 года назад
Wow, this is amazing! I really love the journey and explanation in this video. The way you tied together such seemingly disparate structures is incredibly inspiring! Thank you for this jewel of a video.
@nicklai4413
@nicklai4413 2 года назад
This video took every expectation I had of math explanations and shattered them. No joke, I clapped when it was over, and I have never once even thought of doing so for any video by Sal Khan or 3b1b, even though both RU-vidrs are amazing in their own rights. The one thing I might suggest is that you create an interactive demonstration to play around with to solidify the connection, since a couple points kind of flew over my head and required thinking about afterwards. But really, it is not necessary at all, you do the topic complete justice. I would honestly just send this link to a mathematical journal and call it your paper (or make a small writeup formalizing parts of your argument which are glossed over); I'd be curious to see how that goes. Bravo.
@baaccaab2622
@baaccaab2622 2 года назад
Chaos usually finds a way of being astoundingly elegent.
@m.a.d.a.m.e.m.a.r.i
@m.a.d.a.m.e.m.a.r.i 2 года назад
Geometry Dash players: That’s not 3 triangles, that’s a triple spike!
@augf6354
@augf6354 2 года назад
man you're so underrated
@denistusca6768
@denistusca6768 2 года назад
Absolutely loved this video. Thank you so much for your work
@BlissMijime
@BlissMijime 2 года назад
I can’t help but think that these are all Triforces but mathematical
@spaz1810
@spaz1810 2 года назад
Sierpinski's triangle is a NAND operator 🤯
@angeldude101
@angeldude101 2 года назад
I was thinking when the bitwise AND of the two components is 0, but they're just the same thing. Now to see what happens if we try to plot (x, y) where x & y == 0 in different coordinate systems.
@ArcheoLumiere
@ArcheoLumiere 2 года назад
Don't forget the curve generated by the process in which you draw the top half of a hexagon, then attach two copies of the shape rotated 120° in each direction to the ends, repeated iteratively.
@mrhalp2073
@mrhalp2073 2 года назад
This is one of the best math videos I've watched in 2 years!
@okboing
@okboing 2 года назад
I have my own proof for why the chaos game gives rise to the sierpinski triangle. Suppose that, instead of picking a single point inside the triangle, you look at every point, at the same time. After picking a random apex to move halfway to, the triangle dilates by a scale of one half about that point. This means that, regardless what point you pick inside the triangle, it will not ever land in the inverted triangle in the center of the main one. Let's assume we pick all three points to move halfway towards. This will leave us with the first level sierpinski triangle. If we do it again, we get the second level, and so on.
@alex.mojaki
@alex.mojaki 2 года назад
This is awesome! It really lets me 'feel' the connection/reason at an intuitive level.
@StardustAnlia
@StardustAnlia 2 года назад
My favorite thing to say about math is that mathematical theorums aren't named by the first person smart enough to come up with them, but the first person to realize others don't see them as obvious. It doesn't seem to ring true here, because I didn't see this as obvious.
@aubesemale
@aubesemale 2 года назад
this is absolutely amazing, keep enlightening people!
@Rick.Fleischer
@Rick.Fleischer 2 года назад
A beautiful work. Your immense talent obligates you to explain the whole of mathematics. I can't wait.
@T3sl4
@T3sl4 2 года назад
Vaporwave math. Not what I was expecting, but a welcome surprise.
@rchinmay8692
@rchinmay8692 2 года назад
Truly amazed by this wonderful video. It had a lot of beautiful concepts which I was completely unaware before watching this video (like waterfall coordinate system, serpenski's triangle, 2-adiac valuation). And you managed to explain all of them so elegantly, that I am still in awe. Thank you so much for this wonderful video. It is the best Maths video I have seen on RU-vid.
@Khawalidmi
@Khawalidmi 2 года назад
Great video! Another fascinating and unexpected place where this triangular shape appears is as the result of the computation of the cellular automaton rule 90. Edit: I would like to add that rule 90 in an elementary cellular automaton is the Xor Boolean function, which is the same as the concluded rule in Chapter III of this video.
@angel-ig
@angel-ig 2 года назад
It also appears in the Nim Sum table of two integers, as it's another way of defining XOR.
@krozjr5009
@krozjr5009 2 года назад
This video was beautiful. Amazing. I love it.
@georhodiumgeo9827
@georhodiumgeo9827 2 года назад
This broke the crap out of my brain. This video helped me make connections I don't think I would have ever made without it, THANKS!
@graphicmaths7677
@graphicmaths7677 Год назад
Best maths video I have seen in quite a while, really enjoyed it. Thanks.
@ThiagoBarbanti
@ThiagoBarbanti 2 года назад
Such a video! Great explanation and approach. Congratulations!
@axolotlonzo2683
@axolotlonzo2683 2 года назад
Incredible video. Might be my favourite SoME1 submission.
@francescocorrenti5135
@francescocorrenti5135 2 года назад
Great work! Please continue making videos
@screwhalunderhill885
@screwhalunderhill885 2 года назад
Love the chess analogy at the end :D. You have my sub, the idea behind this video inspired me.
@georhodiumgeo9827
@georhodiumgeo9827 2 года назад
Love the synthwave in the background.
@MonochromeOcean
@MonochromeOcean 2 года назад
Just for the sake of posting a comment, the fact you put Resonance by HOME in the background sent me on a wild ride of emotions through my Soundcloud likes of old songs I used to listen to and still do. Songs from admo, Krosia, Emil Rottmayer, A.L.I.S.O.N., Forhill, VIQ, and mainly HOME. It's made me motivated to listen to Foewi's music, because I've heard quite a few snippets of songs from Summoning Salt. Aside from my little trip down music memory lane, it was a very interesting video, well done!
@pig_master101
@pig_master101 2 года назад
This video is amazing
@VictorproGD
@VictorproGD 2 года назад
The thumbnail... o7 Rest in peace Michigun ∆∆∆
@alessandraristerportinarim5214
@alessandraristerportinarim5214 2 года назад
Incredible!!!
@jneedle92
@jneedle92 2 года назад
That chapter V intro music...oh the nostalgia
@treyforest2466
@treyforest2466 2 года назад
Absolutely incredible. Brilliant proof, awesome visuals, and excellent choice in music (got me back into Porter Robinson lmao)
@mattethebest1
@mattethebest1 2 года назад
Wonderful
@EPMTUNES
@EPMTUNES 2 года назад
Great video.
@user-tt7wu2zh7h
@user-tt7wu2zh7h 7 месяцев назад
Fantastic video about the wonderfulness of maths
@Spartacus005
@Spartacus005 2 года назад
This is such a good video!
@ZoeyZwee
@ZoeyZwee 2 года назад
yeah I'm gonna have to re-watch this cause at some point I noticed how much of a banger the music was and stopped paying attention to the math and was just jamming out.
2 года назад
Nice intro picture! I knew immediately what it was (and then filled it in on paper to check). I kind of want to have that as a shirt, but I think nobody would understand it. :/ Edit: Also channel icon and TATTOO! That's some dedication to maths! :)
@robintruax612
@robintruax612 2 года назад
Hey they don't need to understand it. I've made plenty of math shirts. The trick is to not make them look like math shirts; then people come up and ask what your shirt is. They thought they were gonna talk about art and then -- boom -- math ambush.
@DK-ok7qn
@DK-ok7qn 2 года назад
Robin traux: sierpinski’s triangle Me: ILLUMINATI
@Manabender
@Manabender 2 года назад
I would also like to submit for your consideration: Elementary cellular automaton rule 60.
2 года назад
Some of the animations make the logic a bit harder to follow, because they don't consider at all what is actually the same as what. For example at 24:56, all the letters and symbols get smushed together and then redistributed every time, even though most of them are the same from step to step.
@robintruax612
@robintruax612 2 года назад
This is very true. I could've fixed it; unfortunately I rushed the ending since the deadline was coming up and did not perfect those details. Thanks for the feedback!
@spencercase5370
@spencercase5370 2 года назад
Not gunna lie, my only interest I this was because I am a nerd for Zelda games. But the method of creating a coordinate system to make the math easier was cool
@GenderlessFurry_They-Them
@GenderlessFurry_They-Them 2 года назад
Hello, fellow nerd
@shardium
@shardium 2 года назад
Does anyone else think the thumbnail looked like the legend of zelda triforce?
@dorisch8038
@dorisch8038 2 года назад
This video is great! I knew that this shape emerges in all three cases, but I didn't know why, so thank you for explaining ;) One little thing I would change is your explanation of the 2-adic valuation. I think it would be much simpler to, along with your formal definition, say that the 2-adic valuation just counts how often a number can be divided by two. The rest of the video is very good.
@t900HAWK
@t900HAWK 2 года назад
Ah yes the triforce triforce
@rmeddy
@rmeddy 2 года назад
A real Triforce of wisdom
@ciCCapROSTi
@ciCCapROSTi 2 года назад
Good stuff, just deep enough to be interesting for non-mathematicians, but not too deep as to be not understandable.
@tankerwife2001
@tankerwife2001 2 года назад
Liked and subbed just for fire music choice (content is very good too!!)
@hoola_amigos
@hoola_amigos 2 года назад
3B1B sent me here!!
@birdman4023
@birdman4023 2 года назад
I'm a massive fan
@7hestraywolf505
@7hestraywolf505 2 года назад
I have no idea what any of this means, but I enjoy watching it anyways Thanks for making this video!
@dagamerboi
@dagamerboi 4 дня назад
I actually did a thing a while back and it turns out that a three dimensional chaos game generates a sierpinski pyramid
@01k
@01k 2 года назад
nice!
@uy-ge3dm
@uy-ge3dm 2 года назад
Hmm, this is definitely related to the XOR function in computer science.
@luiz00estilo
@luiz00estilo 2 года назад
I think it's more likely to be related to NAND, since the combinations that work are 00, 01, and 10.
@alexrr9264
@alexrr9264 2 года назад
Yes, XOR is basically the sum modulo 2. So it retains even/odd properties
@Roxor128
@Roxor128 2 года назад
Look up Rule 90 cellular automaton. The rule is essentially "new cell = left XOR right". If you start it with a lone live cell, you get the Sierpinski triangle.
@tanndlin1184
@tanndlin1184 2 года назад
This is an incredible video, yet only 7k views. I cannot wait for the algorithm to bless this video
@timbeaton5045
@timbeaton5045 2 года назад
It did. Popped up in my feed, no doubt because i have watched several videos in 3B1B's selection. So I did sort of self select it. All hail our Algorithm™️ Overlord! PS Thanks to 3B1B for the SOME. If only these sorts of videos had been around when I was young. We are lucky to live in a time where such riches are to be found.
@2BrainCels
@2BrainCels 2 года назад
The Triforce was only the beginning
@joedalton77
@joedalton77 2 года назад
There's another connection with cellular automata
@columbus8myhw
@columbus8myhw 2 года назад
I think your waterfall coordinates are precisely the same as barycentric coordinates if you throw one of the three coordinates away. In terms of barycentric coordinates, then, a point is in the Sierpiński triangle iff in the nth position, exactly one of the nth bits of the three coordinates is a 1.
@IAmESG
@IAmESG 2 года назад
Basically if you complete it then your wish would be granted
@rockbet1035
@rockbet1035 2 года назад
Of course there are 0 dislikes. This video is amazing. Thanks for making it!
@GenderlessFurry_They-Them
@GenderlessFurry_They-Them 2 года назад
14 Ganondorfs disliked
@potatoemaster66
@potatoemaster66 2 года назад
damn that's crazy!
@nexusclarum8000
@nexusclarum8000 2 года назад
When I was in highschool like... 20 years ago my teacher got me to create serpinski's triangle with the third method in C++.
@Roxor128
@Roxor128 2 года назад
I programmed the chaos game version in my uni days. Also tried modifying the program to use four and five points. Four just filled in the square. Five got a fractal pentagon.
@FurryAzzre
@FurryAzzre Год назад
Triangle’s Majestic Divine.
@ConnMann1999
@ConnMann1999 2 года назад
Not me thinking this was a Zelda video
@leoamarino
@leoamarino 2 года назад
Hi, this is great. Super basic question: how do you create the animations of the triangles being constructed?
@robintruax612
@robintruax612 2 года назад
I used ManimCE to produce the raw animations programmatically and DaVinci Resolve to chain them together. Both are free but have a nontrivial learning curve.
@leoamarino
@leoamarino 2 года назад
@@robintruax612 thanks! great work
@jursamaj
@jursamaj 2 года назад
The Chaos game doesn't have to be random. Instead of using dice to pick directions, you could use the digits of pi or e in base 3. Or, you could start with all 3 corner positions, and generate all 3 options in each round, leading to an exponential growth in points. The Pascal triangle looks *similar* to the Gasket, but there is no way to exactly line them up. You can't use the circles, so you have to shrink them down to points. Doing this, you see that the corners of 2 white triangles are distinct points, whereas in the Gasket or Chaos, they are identical. I suppose you'll say that in the infinite limit, they can be as close as you like, but they still aren't the *same.*
@japanada11
@japanada11 2 года назад
Technically the chaos game (or its deterministic version) isn't (necessarily) the same as the gasket either. If you start at a point that's not already in the gasket, you will *never* actually land inside the gasket - you'll just get closer and closer as you take more steps. Also, the first deterministic version you stated depends on every sequence of base 3 digits eventually appearing; while it is strongly believed that this is true for pi and e, it's not actually known to be true!
@jursamaj
@jursamaj 2 года назад
@@japanada11 Yeah, that's why I had it start on the 3 corners.
@nintendofan022
@nintendofan022 2 года назад
Oh look the triforce
@zar6
@zar6 Год назад
This is nearly a year late, because I didn't realise this the first time I watched it, but 14:10 to 14:40 is incorrect. Consider at 14:17 the point (0.00011, 0.00011). This follows the rule that the first two digits after the point aren't both ones and the sum of the rest is no greater than a quarter. However, it clearly refers to a black point, in the very top black triangle. The rule you said for the next one breaks similarly for (0.000011, 0.000011). Actually, the rule you said at 14:22 applies to the figure at 14:15. For the 14:22 figure, the correct rule is that there are no two ones in any of the first FOUR columns after the point, and then the rest have to have sum at most one SIXTEENTH. I think you got it wrong because between 14:05 and 14:10 you skipped one of the iterations, the figure containing four black triangles, and the mistake carried on through to the next example as well.
@purplenanite
@purplenanite 2 года назад
Halfway through I had an epiphany - because ive seen the same pattern before when graphing the "function" z=x(xor)y (Also I love the use of Musician in the credits)
@Roxor128
@Roxor128 2 года назад
The Rule 90 1D cellular automaton also has XOR in its update function and produces the same pattern if started with a single live cell.
@DaveyL2013
@DaveyL2013 2 года назад
Couldn't this be expanded to an nth dimensional variant by having n number of waterfall coordinates all with no same decimal place being 1 between them? And if so, what would a Serpentski's pyramid, or even a Serpentski's... err, hyper-pyramid?.. Hyperpyramid look like?
@SJrad
@SJrad 2 года назад
Math was just a big fan of the legend of zelda franchise
@aaronkosmatin5213
@aaronkosmatin5213 2 года назад
Great video. A small correction, at about 12 minutes in you mention two points that don't follow the rule that the coordinates start with 0, [1,0] and [0,1]. These points can be written as [0.111..., 0] and [0,0.111...] which follows the pattern. Similar to 0.999...=1 in decimal. Great video, look forward to seeing more.
@proplaystowin
@proplaystowin 2 года назад
Super triforce
@javiermelon6351
@javiermelon6351 2 года назад
I don't understand why the proof for the chaos game wouldn't hold true for literally any shape
@alex.mojaki
@alex.mojaki 2 года назад
Play the chaos game with any triangle (doesn't need to be equilateral) and it will produce a Sierpinksi triangle with the same 'shape'. The critical point is that the triangle has three vertices corresponding to 00, 01, and 10.With more vertices, something else has to happen.
@javiermelon6351
@javiermelon6351 2 года назад
@@alex.mojaki Of course, I know that. I just don't get how that proof proves it. Every point has a non-0 probability of happening and so if you keep generating points for long enough then you'll get them. Wouldn't this proof have to say why points within the Sierpinksi triangle are more likely to happen than points outside?
@Barkowav
@Barkowav 2 года назад
Math Likes using the triforce maybe?
@therealAQ
@therealAQ 2 года назад
what an inspiring mindfuck
@metehan9185
@metehan9185 11 месяцев назад
Sir can you make a Video about how we can calculate These triangle, to used it in a Trading Market
@guestbacon3317
@guestbacon3317 2 года назад
Math and science is making me travel to the 8th dimension
@ramkitty
@ramkitty 2 года назад
fantastic; in general isnt natural base math beneficial. 11 causes a binary rollover, left and right is down, a geometric inversion into the black plane, odd rollovers black evens white
@Lokonarua
@Lokonarua 2 года назад
there are no other name or appearance of the waterfall coordinate system?
@ahmetmutlu1983
@ahmetmutlu1983 Год назад
Pacals triangle also represents how universe from 0 can ecome anything in 2d universe anyway. i thing we can call it primitive version of big bang functuion...
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