5:09 Random documents and audio logs We find them stuck to notice boards We find them under dogs We're gonna put them in a file and give it a review And we're bored of all the gameplay, but we've got nothing else to do *THUD*
3:50 there was actually a part of Talos Principle where i finished all the puzzles in an area and a hologram started running toward me using the exact same sound byte as a headless kamikaze. There hadn't been anything else like it in the game and the fact that the level looked exactly like one of the later ones from serious sam 3 certainly aided in bringing on a PTSD-inspired episode.
@@hakenbacker debating relies on dialog which in turn relies on 2 people speaking, whereas the protagonist of Portal games - Chell - cannot even speak. So there's that
@@danny.nedelk0 I got genuinely angry at him at times, it felt so much like a youtube comment argument. By the end I hated his guts and it was so satisfying to cause him to lose his shit, dropping the "holier and wiser than thou" attitude he'd been flaunting and exposing him for the fraud he is, forcing him to resort to childishly repeating the same message because he couldn't think of anything better. 10/10 would get involved in a heated debate with a fictional AI again.
@@ethanlivemere1162 when a game can make you angry by making you think an AI actually managed to expose your flawed ideals, and manages to make you not notice that the problem actually is your limited dialogue options designed to always result in some fallacy the AI can latch on to, it's doing something right.
The box on robot mechanic is explained in a fairly early map with a non-moving mine with a box on its head. I saw it and immediately thought "Oh, that works? Cool!"
IIRC, that puzzle is actually in that same section as the other puzzle that requires you to place the box in the moving mine. Which means if you do one puzzle first, the solution is easy, but if you happen to do the other one first, the solution is unintuitive. Since there's no indication for what puzzle to do first in any given section, I feel like that was a bit of an oversight
@@trmn8tr3737 I think that's kind of the point. IIRC Elohim even tells you that if you're struggling with a puzzle, walk away and try some others, and the solution may present itself. That's what I did with that part, starting with the unintuitive level and was confused, went to the other one and had the "aha!" moment. Was actually quite satisfying.
@@AlphaMc111 I think this "no tutorial" approach was actually quite refreshing, making me explore the possibilities. An example was this level where there were maybe 5 bombs running around really tightly, called "handful of mines" or something similar. Only way I found a solution was to bring a jammer and a hexahedron from another level where I could bring them over walls (for some of the more complicated stars, I think), and disable a mine from outside the level. Not really sure it was meant to be done that way, but I did :D
@@wombat4191 that solution is totally in the spirit of the game, think outside the box. If you know what you are doing you can cheese so many puzzles, but as said, totally in the mindset of the game.
5:08 Oh goodie, they kept that! "Random documents and audio logs, We find them stuck to notice boards, we find them under dogs, We're gonna put them in a file and give it to review, And we're bored of all the gameplay but we've nothing left to do!" I want that as another ZP ringtone now. >.>
_Random documents and audio logs:_ _We find them stuck to notice boards,_ _We find them under dogs._ _We're gonna put them in a file_ _And give it a review_ _When we're bored of all the gameplay,_ _But we've nothing else to do._ *_thud_*
The game actually makes you find quite a bit of stars to fully understand whats going on. For those of you who are too lazy to read all the logs or are simply sick of the game but still can't quite comprehend it. SPOILER ALERT: The logs are from the final days of humanity. A virus that was frozen away in some sort of permafrost has been released due to global warming, has wiped out all of the chimpansees and is rapidly mutating and infecting humans. In a last ditch effort to save civilisation (and not humanity) a massive AI simulation is created in the last efforts by a team of researchers. You are a single simulation in that program. Your parameters are randomised and you are being tested. Not only to your logical skills (aka puzzle solving) but also the ability to think for yourself. Thus ELOHIM guides you throughout the game but warns you to never go to the tower. Arguably, someone who blindly listens to an unknown voice in the sky but with amazing problem solving skills is just a very efficient machine, following orders. Thus, listening to elohim procs the first ending. A failed simulation. Your parameters are reset and randomised and you start again from the beginning and thus a new simulation with a different version of you begins (storywise, its still exactly the same game). However, should you choose to defy elohim and reach the top of the tower even after various warnings not to, you have proven to have the ability to think for yourself, hence a succesful experiment. The simulation ends and you are released from the computer to enter the real world.
Thanks for writing this out. I don't really remember, but I feel like I put this story together from only the non-optional puzzles (and my incredible intuitive skills lol). There are also parts of it that don't really fit together, tbh. Like, why is the simulation set in serious sam world instead of, say, blank corridors? Why is the guide so starkly Christian-themed? And the real answer is: because it's a video game and it had to be interesting to real humans. But it doesn't make a lot of sense in the fiction of the world.
Random documents and audio logs We find them stuck to notice boards we find them under dogs We're gonna put them in a file and give it a review And we're bored of all the gameplay but we've nothing else to
It's "when" we're bored, not "and" we're bored. Take out the song element and you'll see that makes more sense - we're going to review the documents WHEN we're bored of the rest of the game.
ALL TOGETHER NOW: "Random documents and audio logs, we find them stuck to notice boards, we find them under dogs, we're going to put them in a file and give t a review... and we're bored of all the gameplay but we've nothing else to do!"
The thing about the box on top of the mines is kind of a good point, but some puzzles start with the boxes on the mines earlier in the game, so you're expected to remember that.
A game as intelligently reflective as it is philosophically educational and self aware of it's intellectual puzzles regarding the mysteries of existence, The Talos Principle is certain to take the player on an intrinsic journey through his own existential nature. I can say beyond the shadow of a doubt that this is one of the greatest video games of all time; not just for its stellar graphics and appeasing soundtrack, but also for its thought-provoking story.
Bit long though, the puzzles can be obnoxiously unintuitive and completion requirements are an arse Maybe it’s because I’m going for 100% but world C has sone bullshit requirements and the stars are so vague Why the hell fo I need to know details of the Apollo missions to solve a puzzle that does make any sense in world and even less when the clue requires a third party QR scanner to even access It’s too clever for its own good and I haven’t even finished it (easy ending requirements done currently scaling the tower to get the last star and on floor 4)
"Random documents and audio logs/ We find them stuck to notice boards - we find them under dogs/ We're gonna put them in a file, and give them a review/ And we're bored of all the gameplay but we've nothing else to do!"
The ability to put boxes on the roaming mines is shown through a level in the first chamber of world 2, where a mine starts out with a box on its head and the puzzle is about getting the box off of its head.
He uses Microsoft Photo Story (I think he said) to make ZP. So it's entirely likely that he accidentally misclicked a wrong button in that photo, resulting in the cross fade. He's made errors in the past with frames that went missing or were held too long before, but this is the first I've seen of a random transition.
'random documents and audio logs, we find them stuck to notice boards and find them underdogs, we're gonna put them in a file and give it to review and we're bored of all the gambling but we've nothing else to do!' Holy shit that sounds like something I'd actually sing while editing...
That goddamn song at the end killed me. I'm gonna download this shit as an MP3, cut out every single nanosecond that isn't the song, and make it my mofockin' RINGTONE
It took me AGES to figure out the random documents and audio logs song. It goes, "Random documents and audio logs We find them stuck to notice boards, we find them under dogs We're going to put them in a file and give it a review WHEN we're bored of all the gameplay but we've nothing else to do!" That last "when" had me hung up for ages, I thought it might be "and", but you see, if you take away the song element, "when" is the only conjunction that makes sense: we're going to review the documents /when/ we're bored of the gameplay but have nothing else to do.
Really? Is there a sudo or can you edit important game data? That wouldn't like it could be fun but also impossible to predict as a game developer what the end user will do to break it.
MCHellshit Which is a shame, you'd think hawt girls in latex inspired by Tron would get a whole lot more views. Like, seriously, they are fucking HAWT.
I like to call myself a pretty large fan of zero punctuation because I have seen all of them and love them, and because of that I absolutely shat my pants when there was a fade instead of a cut for the first time ever. I actually had to look back to see if I was seeing that correct.
I did like Talos principle. All three endings achieved, though I admit I turned to the internet for some of the stars. Those stars were absolutely obtuse sometimes. The red herring was so convincing I was completely blinded to the solution for over an hour.
Ryan Hoffman i got all the stars alone except for the third one. finished the game in like 10 hrs with all the stars. the dlc took me another 10 hrs because the stars were harder. i keep replaying the game because i love it so much.
Talos is a great game, but I too had to turn to the internet. Another game that's just as good, which doesn't need internet help, is Lord Temin's Fortress. So if you like Talos, I recommend it.
this video has some of my favorite lines in it, two of them are right next to each other. and the third is part of a song.... thank you yatzee thank you
1:21 yeah My parents did that to me every Christmas. I have fond memories of untangling a single strand while screeching I AM NOT A NUMBER! at the top of my six year old lungs. Good Times.
5:09 Random documents and audio logs We find them stuck to notice boards, we find them under dogs We're gonna put them in a file and give it a review And we're bored of all the gameplay, but we've nothing else to do!
i needed to know what episode it was, so i legit went to the zp wiki and counted out 225 episodes forward to figure it out. i wish you'd just said observation.
It was my game of the year too and has stayed number one until recently. Right now, my GOTY is Lord Temin's Fortress, which is not 'elevated' or 'deep' like Talos, but is sophisticated and beautiful and seriously engaging to play.
I think there were more clues than you gave it credit for. I found out the bomb trolley thing BT getting frustrated running round aimlessly and then trying to drip a box on the thing that kept blowing me up. The placement of the stars on the start signboard appeared to give a clue as to where the star might be near. Clues in the area names like moonshot. Wasn't expecting that one. I found this game rewarded human curiosity and perseverance even one of the achievements says exactly that. I googled two in all. The rest were down to something i didn't spot or brain tiredness and coming back after a break they seemed obvious. Like I even went back and checked a video I'd taken to see if a ladder I'd sworn Wasn't there before was. It was. I just walked past it 30 times without noticing. Really liked this game. Appreciated your humour as well
I was all prepared to say this review actually rehashed elements from others a bit too much, but too brand new things saved it. 3:21 WAS THAT A FADE? And of course, the awesome bit at the end.
Yahtzee, Myst had puzzles, yes, but they weren't cobbled together out of several recurring tools like the ones in Talos Principle and, indeed, Portal. Same with Zork. Those are first-person adventure games, like Monkey Island, or, idk, Syberia were adventure games.
ey boi, get in da van, got sum of dem hippity hoppity gaems u liek n stuff, im super sweggy liek ur generation, see how i do spell, now get in the van and suck it real hard....the lolipop that is
good anime reviewer Gigguk, too bad he does them for free so feels, and has, no real obligation to consistently put out content...still subbed tho Churs from New Zealand
Yatzee actually lives in Australia, Brisbane I think, which makes it cool when he sneaks in the odd australian-centric joke which the yanks wouldn't get for the most part.
I know I'm about 5 years too late and someone else has pointed this out, but the point about putting the boxes on top of the mines is a weak one. I know the spot in the game that Yahtzee is referring to, and there are 2 different instances of the game drawing you to that conclusion within that level. There's a text log hinting at it and there's a mine elsewhere in the level that has a box on top of it. Yes, that puzzle seemed confusing at first, but once you are able to piece those hints together and figure out what you're supposed to do, it's all the more rewarding for it.
Let's Play help me remember that game: you start off in a deserted world with a broke down robot in a hut, she tells you to go get stuff from a trashed theme park, and then you do colorful block puzzles. I cant remember what it was called please help.
Sir, you just earned yourself a subscriber with 3:00. When I was playing the puzzle in the Ancient Egypt Map that had you jump on top of the "bleeping explod-y death balls" I nearly punched my computer because I was so annoyed! I spent, probably 45 minutes trying to sneak around and block the wankers with the boxes! It even had the audacity to patronize me by saying something like, "You've been trying this puzzle for a long time, it is OK to take a brake and come back later." Your review of this game is spot on and I agree with just about every word of it so great job! P.S. to whoever actually read my whole comment then congratulations, you get a gold star.
Thanks for the gold star! They are hard earned in Talos! It's a great game to be sure, but the stars are a bit too difficult to get without help online. Some games like this are too easy, like Portal, or too difficult like The Witness. The best game like this recently is Lord Temin's Fortress, which strikes the perfect balance. Excellent game!
Finally got around to playing this game and Yahtzee might actually be a big thicky bobo after all. The game doesn't outright tell you that you can put boxes on top of proximity mines, but the puzzle he's talking about is literally next door to another puzzle that starts off with mines balancing boxes on their heads. So it's a bit obscure, but not unfair.
Yahtzee, have you ever heard of/played a game called The Infinite Ocean? Intriguing and compelling (albeit long) story, with a bare-bones puzzle game shoved in between the pieces of story to qualify it as a game. When you described The Talos Principle in the video, I immediately thought of The Infinite Ocean. Yes, the latter is a puzzle game, yes it's a very short game as a result, but experiencing all of the story within it can take upwards of three hours. I'd call it a novel if it weren't also an escape-the-room, there is a lot of story. But don't let that deter you, it's engrossing and profound, and I highly recommend you play it, especially if you rate story highly in games. Slight spoilers, but if you need to know a bit about it first: You're stuck in a lab. As you find clues you learn it's an AI development lab. A team of geniuses had been working for years to create a true Artificial Intelligence, but their funding ran out, as they had made no real new progress. Military caught word of the project, and inject billions into a new project, similar to the last, but with a tweak; they want the AI to man drones. A new team is set up, with only a handful of the scientists and engineers from the last team having returned, and with their near bottomless account they succeed. But the newly created entity is hesitant to comply with some of it's coding, specifically the part that requires it to kill designated targets. It does not rebel, but what ensues is a story I can only describe as beautiful. Play it. Experience it. Now.
Just finished the game, all 3 endings... Holy shit, this game is far better than Portal ever was. It doesn't have wacky humour (except for the dozens of easter eggs), but has awesome music, more puzzles (and more difficult), and that kind of intense story focus that intrigues you the whole way through, pulls you in, blows your mind and leaves you in awe, depressed, contemplating, with chills all over your body. Do yourself a favor and play this.
Handsome Gamer Saying a game is better then portal is like pouring gasoline on an already burning fire then tossing some spray cans on it and sitting in your lawn chair drinking vodka like you just didn't potentially created your doom. TLDR Thats a pretty bold claim, chums up to you.
Nah, the Internet loves to overrate things, see FF7. I don't get what's the deal with Portal. The portal gun was a nice idea, but since it was the only thing you had, puzzles started feeling identical after a while. A few funny lines here and there, but the overall narrative was pretty weak and lacked engaging elements and context. I much prefer TP's approach.
Mostafa Shahin Well then, how about adding something actually interesting to the discussion? So far you've proven yourself an idiot with just one sentence, congratulations. Moron.