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Grading Scale:
8.0 Perfect Prospect
7.5 Day 1 Perennial All-Pro
7.3 Day 1 High End Starter And Likely All-Pro
7.0 Day 1 Quality Starter And Potential All-Pro
6.9 Day 1 Starter With All Pro Upside
6.8 Day 1 Starter With High End Starter Upside
6.7 Boom Or Bust - Lower Risk
6.6 Day 1 Starter - Unlikely High End Starter
6.5 Boom Or Bust - Higher Risk
6.3-6.4 Likely Starter Within First Two Seasons
6.1-6.2 Day 1 Backup With Starter Upside
6.0 Day 1 Backup / Special Teamer - Developmental Traits Based Prospect
5.8-5.9 Day 1 Backup / Special Teamer - Limited Physical Upside
5.5-5.6 Day 1 Roster Bubble or Practice Squader
5.4 Priority Free Agent
5.0 Chance To Be In An NFL Camp
5.0 Needs Time In A Developmental League
WR Scheme Fits:
Possession | Outside receiver with a balanced skillset. Can run any route on the field and has few weaknesses but due to any combination of lack of size, quickness, and/or physicality is not best utilized in the slot. Emphasizes all traits. Routes 0-9
Vertical | Traditional deep threat specialist on the outside, receiver who specializes in routes 4-9. Emphasizes Speed, Release, Long Routes, Catch in Traffic and Height
Physical | Big bodied wide receivers who can play anywhere on the field, even close to the line as a tight end of sorts. Make for excellent threats in the Red Zone Emphasizes Run Block, Hands, Catch In Traffic, Jumping, and RAC. Routes 0-6
Playmaker | Often not a refined route runner or equipped with the best hands, these receivers are exceptional after the catch but often need plays designed to get them the ball or to be schemed open. Emphasizes Speed, Acceleration, Agility, and RAC. Routes 0,1,2,9, and Crossers
Slot | Receivers capable of being quickly available for the Quarterback by either separating quickly or being a size/speed mismatch problem for linebackers and defensive backs who can win contested catches. Can be schemed out of handling press coverage. Emphasizes Acceleration, Catch In Traffic, Hands, Agility, Run Block, and RAC. Routes 0-4
WR Traits:
Short Route Running (SRR) | Route Running on Short Routes: Slants, Curls, Whips, Short Ins, Short Outs, Etc. (Routes 0-4)
Long Route Running (LRR) | Route Running on Longer Developing Routes: Posts, Go's, Corners, Comebacks, Deep Curls, Deep Ins, Deep Outs, Double Moves, Etc. (Routes 4-9)
Release (REL) | Ability to Beat Press Coverage
Catching (CTH) | Player's Ability to Attack The Ball With His Hands & Avoid Drops
Catch In Traffic (CIT) | Ability to Catch The Ball In Traffic & Separate At The Catch Point
Run After Catch (RAC) | Ability to Quickly Transition Into Runner After The Catch & Create Yardage After The Catch
Run Blocking (RBK) | Self Explanatory
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5 июл 2024