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Zonies Coasters “dude it’s got uhh... two large toes we humans have five, not two. Is that” “Oh yea man forgot about that, it’s fine it’ll fit it’s ok man we still cool, right”
I just absolutely hate the whole 1 helmet, 1 visor, and 1 rest of your body customization. It is just so insanely restrictive, I want halo reach customization with all those little things to customize, it actually made everyone look unique and not just some bland copy of a basic armor set that looks just like all the rest.
Henrique Montalvão nope, you’ll find minimalists wearing mostly default, people flaunting their Waypoint armors, and even the rare Multi-threat chest armor.
Also your Katana armour point is basically the MCC version of Halo 3 multiplayer. First day playing multiplayer and choosing the armour variant and colours then thought about choosing Hayabusa armour then saw the Katana armour and chose that.
No wait nvm turns out you get it from the Legend achievement lol didn't realize that. My friend and I were beating all the games on Legendary in order so by the time we got to 5 I unlocked Helioskrill oop.
Did you ever hear the tragedy, of Helioskrill the Legendary? He who unlocked it fought long and hard to earn that armor. Earned the right to wear. Then one day, he ran into another spartan donning the armor. When he asked what the spartan thought of all the jackal snipers, he only replied that he’d never played Halo 2 and got the armor from a pack. It’s ironic, really. He could play the trilogy on legendary, but not the lottery.
I’m really upset that they made helioskrill available in packs, me and my brother completed the legend achievement just to get the armor and feel so proud of ourselves. All our hard work in halo 2 for nothing
The Katana in Halo 3 did require all achievements to unlock at first. However with the addition of more achievements it was revealed that the requirement to unlock the Katana was to simply unlock a combined 1000 gamerscore on Halo 3.
This still makes things harder than rnging it at the best of the game. So while yeah, most people won't have the armor, but if someone gets the helmet right off the bat, what's the point?
I think there should literally be WAY less armor. It drives me insane how many ugly helmets and armor there are. 95% of them, I'll look at and just think you myself "nobody is going to wear that". I understand they have to have a decent amount in order for their loot box system to work. But I honestly think people would be more willing to pay even more money for things, if they simply took the time to make armor that looks appealing. I don't want to pay money when I know, that there is a 98% chance I'm going to get something that I will literally never use. They also should add more weapon skins, but that's just a personal preference. Anyway, that's my two cents.
Maybe, but when you look through what players do actually equip. It's pretty diverse. A lot of the sets are just duplicates too with slightly different markings or decals. I'm waiting for the country skins to drop so I can equip the Canadian flag. haha.
I usually go with Venator but am i the only one who doesn't like the look of Helioskrill? Like I have it (got lucky early on) but I hate it and I also don't wear it so that I don't get mistaken for a pro.
The problem is that the developers won't get any of the money of the lootbox system. And in addition the next game won't get a larger budget either. Only Microsoft profits from it...
Yes, they should not do that, but only when they go too far like EA or orther p2w games, they should still have the micro-transaction system but make it so the players that dont have money or dont want to pay can still play the game like the people does it
The developers do make money, however It’s like a tax system from Microsoft. If they don’t make money why bother make a game? How old are you and do you think lol
This is so stupid. I spent a week playing each Halo campaign on Legendary with a bunch of frustration to end up being proud being in the 0.80% of players with this armor, but now it’s pretty much worthless to wear. It was supposed to be something that you can only get if you actually work for it by playing each Halo campaign on Legendary, not a set of armor you can just easily get by spending money for it. I hate when games do this.
They've probably gotten their fair share of blame regarding Halo 5's missteps by now (here's hoping Halo 6 will be all the better for it!) And to be fair, I hear that Bungie has had THEIR fair share of sketchy micro-transactions in their new games.
WeggieNinja it takes away from the cool aspect of the armour knowing that anyone who plays the game or buys reqs can get it, rather than playing through the campaigns on legendary, imo it looks better than the Achilles armour, I have both but helloskill is my fav armor in the game, Achilles being my second
it’s not like halo 3 katana required 1000 gamers ore on launch when 1000 was max, but then bungie added in achievements making 2000 the max making the katana worthless or anything like that........ oh wait..... they did
Good points. But RnG is still annoying. So many armours are cool and I'd want to get them with credits, but I cant, because packs. I'd be fine with packs, but if you just make credits to buy packs cost money instead of the packs, you can let people directly buy the armours/weapon skins they want but for a higher price than packs. That way if there is really expensive armour, someone can still spend money to get it, in-game credits to get it, or just hope for it in a pack. That choice would make the microtransaction system much nicer and player friendly Imo.
If in halo infinite they have the credit system with a lot more armor and in depth armor plus armor only obtained by challenges or achievements that would be so prime in my opinion
While yes, there are similarities to Reach and 3, the player actually had to play the game and earn the credits. Also the helmets were connected to real life military ranks and gave a sense of accomplishment. In my honest opinion, I can't see how Halo 5's REQ system can be defended when you used to have to either be a dedicated player or had a lot of parties to unlock armors. Now, you can throw money into a ambling system and hope for the best. I don't get it.
It's honestly disheartening that so many people are trying to defend these disgusting anti-consumer practices that like they can somehow churn out something good. For the entire time they've existed, that has never been the case.
To be fair (and sort of rebut one of your points) Bungie actually *did* hand out Recon armor to the entire Halo 3 player base when B.net stat tracking was shut down for the game. That ruffled the feathers of a LOT of people who went through hell and high water to earn Recon the hard way.
I remember putting so much effort into earning my recon the legit way. Had it for a while and felt so cool then I hear they're just handing it out smh I feel that they shouldve given those who EARNED it the flaming head or something. Not fair that we put in so much effort just to get slapped in the face with it a little while later
In my ideal halo multiplayer there’d be a fair amount of armour that is locked into achievements/commendations, that would show a player is awesome at that particular style of play. You could then have a load of more generic armour that either gets unlocked loot box style or with varying credit value like Reach. Id only have one or two armour skins for each permutation, and they’d have to be very distinct. And you’d only be able to get skins for the chevo/commendation armour by doing a harder version. I.E. an armour for finishing campaign, one skin for heroic completion, and the other from the legendary completion. Or say, different stages of the commendation. I’d also like more detail back into the armour instead of just helmet, body, visor.
Ö _ what if you could get a medic/resupply armor if you had done alot of teamwork? It would heal and resupply teammates, also the game wouldnt have normal regen
The MCC originally gave you achievements even if you had skulls on that gave no score, so i originally did halo 2 with bandana and the scarab gun. It used to be so much easier.
hell if it's true, some of those added achievements were pure bullshit, if I remember correctly there were some other too multiplayer related wich needed to do stuff in dlc maps, i was damn poor at the time so i couldn't afford both that and the gold
I am one of that 0.80% and its sad, when I got it it was like, "wow look at that guy he must be a pro!" Now its like, "look at him, he brought a helmet pack" -.- I still will never change that helmet
HydroSimp at first when they allowed it in to packs at least you had to be quite lucky to get it or have all the other armors and helmets. But like a month ago they litteraly launched a pack in wich you could buy it. 0 efort. Not to mention there is a varian that is waaaay cooler, with like arbiter claws on it.... I dont understand why they did thaat :l all the efort to the trash. I finally changed helmet, cause it like a comon helmet to this point
Why not have reach's armour system where you can buy armour with credits, mixed with halo 3's achievement system (where armour could be unlocked by reaching certain levels) but also have weapon skins which can be sold or bidded on like in csgo which u can get from packs (like in Fifa) Plus the ability to buy credits. This earns 343 money and makes armour mean something. You can get different armour from other players a low level (5000 credits per armour piece (helmet, chest, right shoulder, left shoulder, knees, legs, visor colour) and upgrade that armour to be even more unique. Then once reaching a certain rank or level being rewarded certain armour set and the ability to purchase other armour sets. Sargent, lieutenant, captain, major, general all unlock like 3 armour sets for purchase each and you can choose one helmet from each of the three sets to be have as your reward for free. Earn credits through playing or buy them if u can't play for 50 hours on one game mode. Buy packs to make credits on the auction house by selling rare skins. Then have the hard achievement armour unlocked like the katana or hayabusa armour.
But they want money. So this gives them two avenues of making money Packs for skins and visor colours and credits to buy packs with or armour from the armour or skins from the store
Liara T'soni Aye, no credits still. Req packs are alright but not the credits. This also goes that if they implement this sort of system where you use real money in an rng like a req pack, lower price tag for the base game too
Cola Botels What?! The credit system in Reach was so much better than the REQ system in 5. Couple that with special armor that you can only get through certain difficult achievements, plus bring back the REQ system exclusively for armor skins (I read one guy on here suggest making it a tertiary color pattern that you can change the color of) and weapon skins (maybe the same thing, letting you have different colored skins on your weapons). Sounds like the perfect system to me.
can we please NOT turn Halo into a screaming Autism fest? "in CSGO stream *youtuber opens a crate and is chatting. streamer: oh? i dont know why hes doing tha....... *crate lands on a knife Streamer: OH MY GOOOOOOOOOOOODDDDDDDDDDDDDDDDDDDDDDD *Autistic screeching Streamer: I GOT A I GOT A KNIFE I GOT A KNIFE I GOT A KNIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIFFFFFFFFFFFFFFFFFFFFFFEEEEEEEEEEEEEEEEEEE *even more autistic Screeching Ya.....lets not turn halo into that ok?
As one of the 0.80% who got Helioskrill through the Legend achievement, and an Elite player since Halo 2, I can't say I'm all that bothered by this. In fact, as someone who has always played as an Elite (when it's been an option), finding out Helioskrill existed in Halo 5 and this achievement is how it was unlocked is what motivated me to finally finish the Legendary campaigns in the MCC. (I like to call it Legendary++, in fact, given how you also have to deal with the MCC's bugs and glitches on top of the difficulty of the campaign itself.) When I found out the base Helioskrill set was available through gold packs, I was a little disappointed, but shrugged it off. Sure, I'd have preferred it not have become available but in my experience it's still very uncommon to see someone in both base Helioskrill armor and helmet in the field. I see more Achilles than I do Helioskrill. But more importantly, I have the achievement and those who got it through REQ packs don't, and I know this, and I can't say I care all that much about whether or not random players I come across know I did it. Its value to me doesn't depend on that. I still did the achievement and I won't ever take the armor set off. Thanks for the video!
In order to get the scout helmet, you must get the Used Car Salesmen achievement. An I believe you must get the Too Close To The Sun achievement in order to get the chest piece.
Every time I see someone with Helioskrill, I view thier gamercard to make sure they have the "Legend" achievement unlocked before I say "woah, that dude is impressive!"
The confused Spartan to make them actually pop (considering you’ll be red or blue 90% of the time and no one will be able to tell your skin) they should add accents (like halo 3) or neon esque lights to the armor (like Locke). I.E. you get a fancy armor set from beating the campaign on legendary and through the req system you can potentially get a skin that adds 3rd color accents or glowing lights to the armor. Sorta like a toned down version of armor effects for the “legendary” items and simple markings that stay the color you want them through each game type, could totally see this working.
PrettyDamnDandy Honestly That neon idea is something I would love. It kinda sucks we don’t get that on Locke’s armor in multiplayer. That’s a great idea.
For me, the ideal ideal unlock system has 5 groups: 1: Single player only armors, that are based on things from the singgle player, like, kill 5000 grunts, get grunt helmet shoulder pads, finish the game, look like a marine or an ODST, finish the game on it's hardest difficulty, look like Chief, ETC... 2: Base sets, you have the game installed, you're not stuck with a single armor, you have 3 different shoulder pads, 2 chests, 1 pair of standard legs, one helmet with 5 variations that change things like adding a duct taped flash light on the side, diferent visors, stuff like that. 3: credits unlockables, you get them simply use your credits to get them. 4: Loot box, those require money, they hold new variants of other unlockables and exclusive stuff. 5: Older games unlockables. You have Halo CE? Get this cool Halo CE pistol, you finished on it's hardest difficulty? Look like Chief, OG 2001 XBox low poly Chief! You have Halo 2? Get a Halo 2 themed armor for your elite, you finished it on it's hardest difficulty? Arbiter armor, etc...
I disagree, I think halo 3 recon armor was cool and simple, the vidmasters were very challenging especially when you had people that weren’t good at the game.
Fun fact, Helioskrill is not the only Spartan armor canonically based on the Elites. While it wasn't created by Sangheili, the Wetwork armor set was constructed using the Elite's combat harness. There is only one reference to this, in the in-game description of the Contoured wrists on Halo 4. Contoured wrists and legs are part of the Wetwork set despite having a different name, as in Halo 4 they shared an armor skin with the Wetwork helmet, chest, and shoulders, and in Halo 5 these wrists and legs are the ones the Wetwork body has. If you wear full Wetwork in Halo 5, or the Wetwork and Contoured pieces in Halo 4, you can pretty clearly see how the pauldrons, arms, and helmet resemble Elite amor the Bungie era games.
Are you sure about the Katana unlock requirements in Halo 3? I had it, but I unlocked it at 1060G (which is where my total still sits 8 years later). I remember at the time, there seemed to be a lot of disagreement over how it was unlocked (This could have just been a perceived thing. I was only just learning the wonders of RU-vid). I mostly remember hearing that it would be unlocked after reaching various amounts of gamerscore between like 750G and 1250G. I also remember that after I got it, it would disappear sometimes and I would have to restart the game for it to show up again. Maybe I got it through a glitch or something? ¯\_(ツ)_/¯ *Edit: Did some "research" (AKA google) and it looks like the requirements are still debated, but no one said you needed all of the achievements. From what I saw: It could be earned by getting 1000G and then it couldn't. Instead, you now needed 49 of 79 achievements. But if you got the Mythic map pack, you could sometimes get it without either of those requirements. Whenever you did manage to unlock it, it would appear and disappear randomly sometimes until you managed to get 1750G. You also might (maybe) need to find all of the skulls in campaign, or maybe just the 13 gold skulls. The only one of these requirements I didn't fulfill was 49 achievements. I only have 36.
Ok so let me explain. The requirement at first was to get all original 49 achievements which amounted to 1000 gamerscore. However with the addition of more DLC and achievements it was revealed that the only requirement was to unlock a combined gamerscore of 1000. For example you have 36 achievements for over 1000 gamerscore which unlocks the Katana. If you would have had less than 1000 then the Katana would still be locked. So Halo 3 at launch required all achievements unlocked (1000 gamerscore) but with new DLC achievements all you had to do was unlock 1000 gamerscore across the whole game, original/dlc achievements combined.
Luke I had a dream about you, I was running from tigers for some reason, and Travis was riding one of them. You, Travis 2.0(Idk) and I were fighting them off, and your cat sneaked up on us and thats all I remember. Don't ask.
I know this video is super old but i have some suggestions for 343 that would change halo 5 a little 1. Helioskrill is awarded when you reach inheritor This makes sense because the arbiter is a character in the campaign, so u get something that looks like his armor. 2. Locke’s armor (I cant remember the name) is unlocked when you complete the campaign on all 4 difficulties, not just legendary If you’re going to introduce a completely new character with great armor and throw his armor in the trash, go f urself 343. Regardless of his total irrelevance to the story of halo, his armor is very cool and deserves more glory than it gets. 3. Athlon armor awarded when you complete all weapon commendations (get a certain number of kills with every type of weapon in the game) Since it was added in halo 5 give it some worth
Xiru Xydosee a "Colouss" failure? They're still working things out, finding out what works and what doesn't. Halo 4 had a decent story, but a horrible multiplayer and forge. Halo 5 had a horrible story, but a decent multiplayer and an excellent forge. I'm hopeful in Halo 6 they'll combine the successes of the two to make a game worthy of the title 'Halo'.
Couple things here: 1. Halo 3 only requires 1000G to unlock both the Katana chest and Security helmet, so as soon as the first DLC achievements arrived in early 2008 with the heroic map pack, “getting EVERY achievement in Halo 3” was null and void as you could pass on a few of the more luck based ones since as of Mythic II, there’s around 700 extra gamerscore to earn in addition to the base 1000. 2. This is essentially a watered down version of what 343i did to Recon in Halo 3. Rather than requiring one really hard achievement to unlock, Recon took 3 hard ones, 2 extremely lengthy ones, and 2 easy ones to unlock. The 7-1 ratio aside, 343 didn’t even require people to feed into their gambling system; they just flat out gave Recon to everyone who hadn’t earned it.
Garrett Jensen that's what I thought too. I had it from the start but I was under the impression that every armor was obtainable (except the three he mentioned) through req packs. And honestly I kinda liked it that way. It was really frustrating to have to buy the console to get fotus in halo 4. I bought the console for 5 but I still like that it's possible to get the armors.
"What if in Halo 3, they let everyone have the katana afterwards" To be fair, they did that when they introduced more achievements to the game, with that it was easy to surpass 1000G and get Katana
And this is why halo 4 armor unlock system is one of the best in my opinion, you need to complete a commendation to get most of the skinned armors and wear that armor makes your apearance really unique and special and i love this thing.
I'm glad I was able to complete the whole mcc on legendary with a friend and even though the armor was hard to obtain but I was still glad to earn the achievement.
Yes but the RNG means they had to simplify armor to just helmet and body and not much customization. I think we should go back to halo 3 with only a few armor sets and all of them from achievements.
ACE Frostbite literally just downloaded halo 5, would you mind explaining in detail how to get that armor; probably never going to happen but at least I’ll have a goal to work towards.
@@carrotslayer9923 You won't get it before Halo infinite releases at this rate lol. Maybe if you joined a company about to get the armor if that still how it works but they will want dedicated high-level good players. I never joined a company. I'm not shooting for the Achilles armor. Il just beat MCC campaigns and get the Helioscrill.