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The TRUTH About Making Money as a Game Developer... 

Byte of Michael
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26 сен 2024

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Комментарии : 82   
@ByteOfMichael
@ByteOfMichael 4 месяца назад
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/ByteofMichael You’ll also get 20% off an annual premium subscription.
@herrapeto623
@herrapeto623 4 месяца назад
Strange question, but are you in need of a game music producer?
@greatgameplayswalkthroughs660
@greatgameplayswalkthroughs660 2 месяца назад
50% makes less than 5 000 $ before the Steam cut and local taxes ? Which means ... around 40% of 5 000 $ = 2 000 $ ? For a game made in 6 monts = 333 $ per month ? For a game made in 12 months = 166 $/month ? For a game made in 2 years = 83 $/month ?
@dertobbe1176
@dertobbe1176 4 месяца назад
Simple rule: be the 1%
@arctiformgames
@arctiformgames 4 месяца назад
My thought exactly 😂
@anonymone453
@anonymone453 4 месяца назад
Or make 100 games.
@dertobbe1176
@dertobbe1176 4 месяца назад
@@anonymone453 Well the ammount of time is the factor you should keep an eye on. If your Idea is good, you can make one outstanding game many people want to by. But If you use the same time für 100 games you will flood the stores with trash. I believe the love and afford you out in your own product will Show up in selling
@DLAXTOX
@DLAXTOX 4 месяца назад
Nope, go make a mobile game.
@litjellyfish
@litjellyfish 4 месяца назад
@@DLAXTOXyou still need to be the 1% there as well. Platform do not matter really. Product and marketing does
@litjellyfish
@litjellyfish 4 месяца назад
Problem is not this. Problem is the game itself and marketing. Many indie devs are simple not good business or product (game) people. And the competitions today is a lot harder = even more focus on above is needed.
@joantonio6331
@joantonio6331 3 месяца назад
This... Way too many indie blame everything else but never question the game they released.. one indie team during a post mortem said "I did not know my game has to look good"...
@litjellyfish
@litjellyfish 3 месяца назад
@@joantonio6331 I might sound harsh but many lack the ability to take a stance back and give a third party view on their game. And it’s nothing odd. It’s HARD to have this “eye” also it’s hard to make unique good looking games. I’ll been working in game dev professionally now for over 30 years and it’s still the biggest challenge for me. I think the key thing is as you say. To be able to take accountability for the lack of this. No one expect anyone to make a super seller. Especially if it’s your first game and you make it alone or with very few people / tight budget. Still then don’t act surprised or as you say blame other things if the game don’t sell well.
@powertomato
@powertomato 3 месяца назад
@@joantonio6331 Five Nights at Freddy's does not look good, Flappy Bird does not look good. Nor are they very good games mechanically. The online market alone around chess is 150 million $ *anually*. Chess doesn't look good. The hard truth is you can market your game 24/7 on social media, make a good looking, fun/engaging game and still fail. Knowing why games succeed or fail is a million dollar question. If anyone knew exactly, they'd be making tons of money out of it.
@ultimaxkom8728
@ultimaxkom8728 Месяц назад
Attachment expectations and lack of foresight is the key to an unrecoverable failure. Where you can't take the fall and thus partially or fully gave up.
@litjellyfish
@litjellyfish Месяц назад
@@ultimaxkom8728 so true
@St4rQu3st
@St4rQu3st 4 месяца назад
Diablo 4 isn't free to play. its a 70 dollar game with monetization. Just odd you showed that as the free to play game section.
@LavxaGames
@LavxaGames 4 месяца назад
Maybe immortal. It is free
@Ilovecats812
@Ilovecats812 3 месяца назад
now it's on game pass
@ultimaxkom8728
@ultimaxkom8728 Месяц назад
Compared to the *FULL* game of Diablo Immortal, $70 is practically free. Which is insane to say the least.
@joantonio6331
@joantonio6331 3 месяца назад
The problem is simply that way too many indie game are just bad, look cheap and ugly... There is a believe in the indie community that your game has to look bad or pixels art... Very few wants to make the effort to actually learn how to make their game look good.... They are simply not entrepreneur... They think they just make a game in 4 months, get some wishlist and money will come. Some said that $40 a month for marvelous designer is too much,... That show the mindset. I remember one time someone simply asked why indie do not try to make beautiful game on itch because it can be easier to market... They went hard on that guy, they insulted him, trashed him for just asking why they do not try to make better looking games. So do not blame the sky and the gods for your game failing, just look at the product you released.
@powertomato
@powertomato 3 месяца назад
This is a very subjective and generalizing view and definitely from a consumer perspective. And while I understand where you're aiming at, from a marketing perspective you're a single data point, a 1 in those, say, n=400 type of market studies. For each bad game you show me on steam, I could show you two good looking, mechanically well designed games that are/were not successful and one that looks bad, but is successful anyway. Why the good failed and the bad still succeeded is the million dollar question and if anyone could answer that, they'd be making tons of money out of that info. If you're really interested in marketing I'd recommend Chris Zukowski's talks. It's not a guarantee for success, but definitely improves the odds to know the market from a non-consumer perspective.
@joantonio6331
@joantonio6331 3 месяца назад
@@powertomato I know Chris Zukowsky and you are falling to this trap of the ugly game.... An ugly looking game in a nice niche will still sell more than a good looking polished game in a bad niche... Still a bad looking game in a good niche will sell way less than a good looking game in that same niche... Do you know unrecord? That game is selling itself do you know why..? Great visual
@joantonio6331
@joantonio6331 3 месяца назад
@@BraveAbandon I am making a game. I went way out if my comfort zone. I learned how to properly texture a mesh (because I want my game to have a wow Factor), I did an extensive market research to find which genre I can make my game to increase the odds of success. I invested in software, courses and hardware... Why? Because I see this as a business... I went as far as learning C++ because it is faster than blueprint, learning to optimize my game ect...
@icecake1463
@icecake1463 3 месяца назад
You are 100% right, anytime I see someone talk about their “failed game” on Reddit or forums, “I spent x years and my game is failing” I look at their games and understand exactly why..they either look horrible or play horrible and that’s the cold hard truth why would anyone want to buy your game when there’s 10,000s out there that are more polished.
@lawrence9713
@lawrence9713 Месяц назад
Thank you. There is a youtuber game dev blaming EVERYONE but looking at themselves. I just couldn't get how someone can be that blind
@yokitosyosko
@yokitosyosko Месяц назад
The truth about being a soccer player The truth about being a race car driver The truth about being an artist The truth about life - be exceptional... I hate titles like these on videos tbh Your mistakes say nothing about the market. I wish you all the best:)
@Justin-sp7kz
@Justin-sp7kz 4 месяца назад
Professional SWE here, starting into game dev as a hobby. Excited to be making games whether or not it makes money. Fun fact however: Steam allows people to sell Steam keys of their games however they want (humble bundle, for example) and if they are sold outside of Steam, Steam won’t take a cut despite it being in their Steam library and from a Steam key.
@Iamjake1000
@Iamjake1000 4 месяца назад
You can't have a lower price than steam though.. that always made me question how they bundle games cheap in humble without affecting the steam prices.. thoughts?
@Justin-sp7kz
@Justin-sp7kz 4 месяца назад
@@Iamjake1000 I would say either they lower the price on steam with a sale temporarily as well but advertise the humble bundle deal, OR it simply isn’t well enforced
@samamies88
@samamies88 4 месяца назад
@@Iamjake1000 humble has each bundle up for a month or so right? i guess that could count as a "sale" since its there for a limited time? that or maybe 3rd party sellers aren't affected (i tried to read steam guidelines but they didn't specify this) and (maybe) the rule is made for developers/publishers that are their own sites/launchers up and aren't allowed to have full price lower than on steam (they are allowed to have sales). Also i have heard of humblebundle just basically run out of keys few times (i believe there was Warner Bros bundle recently that had this issue where MULTIPLE of the games either didn't work because of localization limitations or buyer didn't get a key at all). Steam only gives 5000 keys as default and devs can pledge for more if needed - but i bet steam does some basic manual check at this point and can deny the request (maybe this is what caused bundle to run out of keys? that or there was communication issues with WB devs/publishers.. or they just were not prepared).
@alals6794
@alals6794 3 месяца назад
Humble Bundle has its own store. I bought bundles from them in the past and games from its store... Most are steam keys but a few are other.... Well, I have seen few GOG keys too,
@yarpen26
@yarpen26 Месяц назад
On my own example (not game dev, just writing stuff) I have observed it's not the lack of income that burns your motivation most efficiently, it's the lack of audience. If you spend days and nights crafting a story which ends up never making above 20-30 views and one or two five star ratings, you just stop feeling like doing it any more.
@paluxyl.8682
@paluxyl.8682 2 месяца назад
That means, for the majority of devs are all the game engines for free, because they will never earn enought that they reach the mark to pay fees to Unreal or Unity.
@ultimaxkom8728
@ultimaxkom8728 Месяц назад
90% of indie game devs expects to be the top 9% and make more than $1,000,000 a year. Don't even ask about the math or source.
@yarpen26
@yarpen26 Месяц назад
The Unity drama was akin to your local pub's arm wrestlers protesting against the Olympic Games upping the minimum qualification threshold for weightlifting.
@xEndless11
@xEndless11 4 месяца назад
Nowadays it is difficult to stand out from the crowd with self-developed games on the modern games market. You should keep in mind that the teams of large companies such as Ubisoft, Nintendo, etc. consist of a team of over 100 people. Of course, they are more capable of bringing us professional and clean games than we as a single person dev taking the matter into our own hands. With experience alone, we need about half a year to a whole year to make the game even functional. With 2D games we now have even worse cards on the market, because the expectations of the players will soon exceed the computing power of my computers. We have to spend a lot of time making the game good enough for people to pay for it. On the other hand, we would otherwise have to do it like other companies: find a small team and divide the profits fairly.
@ilhanilhanDev
@ilhanilhanDev 4 месяца назад
You can make 3D game! More giant companies can't rotated experimentate correctly for example. For this need indie devs
@MarianGameDev-g7f
@MarianGameDev-g7f Месяц назад
The problem is that many games don't look good The first thing people watch is how your game looks I know it's very hard to make games and be good at programming and drawing Even if you don't make any money the first time you can always improve
@ilhanilhanDev
@ilhanilhanDev Месяц назад
@@MarianGameDev-g7f yeah , i'm understand this when recently worked with cgi(particles and shaders)
@BLOW_G
@BLOW_G 3 месяца назад
Too bad for you brother keep Going you'll make it one day. Maybe the problem is us indie dev we are too focus on how to make money but we should be focus on how to make a better or a good game. I think we makes games now too for money and anymore for the love of making game. But that love cannot make you eat i know that But if notch had make minecraft just for the money maybe every would never played at this game. ( excuse my english , in my country we talk french , but because I had watch many English video about indie dev i speak and write a lil bit )
@kurthunden5040
@kurthunden5040 3 месяца назад
Hi. Do you know if I put a game on a platform like appstore and people can buy it there or people can buy extra things in the game. Will I have to keep the game there on appstore forever? You know, so that people always have access to their product. Can I not remove it again if I five years from now dont want to pay appstore for having it there anymore. Or can i run into legal problems if I remove it later
@badaoe3stratsonly130
@badaoe3stratsonly130 2 месяца назад
In america, no problem. In Eu, very pig problem. You will be fined for all you are worth. Do not sell your app in EU territory if you plan to do such a thing. Region lock your appstore game
@gameworkerty
@gameworkerty 4 месяца назад
the graph at 2:15 is interesting but a really weird choice, is the Y axis....logarithmic? how does it scale like that? Why is the Y axis dollars instead of the percentages along the X axis?
@Finster-cf3lr
@Finster-cf3lr 2 месяца назад
could i ask the name of the 3 games at 3:13 ?
@MR-th1wt
@MR-th1wt Месяц назад
Did you mean owlboy?
@mikhailhumphries
@mikhailhumphries 4 месяца назад
whats better? to make small games on mobile quickly or get more money with longer time developing on steam/console
@abwuds7208
@abwuds7208 4 месяца назад
Make what you love. Don't sell yourself as many did. It's not worth it
@alignedgames
@alignedgames 4 месяца назад
Make small games that you'd like to play. Ive made 4 big games, and am making 2 more, after them, its small games from here on out...they end up making the same revenue. (In my experience)
@ilhanilhanDev
@ilhanilhanDev 4 месяца назад
if for money. small games/ if for you fun such big game,which you want
@atomicall
@atomicall 3 месяца назад
You arent gonna make money regardless, so make what you are interested in.
@mikhailhumphries
@mikhailhumphries 3 месяца назад
@@atomicall I plan to make money
@GibonArt_
@GibonArt_ 3 месяца назад
Start search publisher...good publisher.
@B1GM1KE03
@B1GM1KE03 4 месяца назад
Could I ask what program what shown at 6:53?
@rogerwinright2290
@rogerwinright2290 4 месяца назад
Substance Painter
@Ownxer
@Ownxer 4 месяца назад
adobe substance painter 3d
@slackamacgaming6721
@slackamacgaming6721 4 месяца назад
I'm gonna make 0 also...I'm just making games I wanna play...cause MOST games nowadays are just BOOTY...
@Temlorddadragunkilla
@Temlorddadragunkilla 4 месяца назад
There is good games u just font know them
@Chromatic_Gacha
@Chromatic_Gacha 2 месяца назад
Just got started with Godot and trying to learn it is not easy (since I’m new to the app) but I am determined to learn it I started by creating small simple games like maybe a ping pong game and work my way there right now I have an idea for a game I’ve been wanting to create ever since i started playing stardew valley it’s basically kinda similar to valley but way different instead of it being a farming simulator it’s more of an adventure/RPG type story were you play as a young vampire who just graduated high school and got accepted into a school full of different kinds of creatures like vampires werewolf etc but I gotta learn that coding first so that’s what I’ve been doing for two weeks is learn to code and I think I’m getting good at it too be honest with you
@PlayOfLifeOfficial
@PlayOfLifeOfficial 3 месяца назад
Upgrade those shaders man
@itsafish4600
@itsafish4600 4 месяца назад
ok
@eggycarton
@eggycarton 3 месяца назад
You sound soo much like Joffedy
@DualFace_1
@DualFace_1 4 месяца назад
Its not a what Its- its not a what
@NeonRayn
@NeonRayn 2 месяца назад
Never work with a publisher if you are and indie dev! thank me later
@ultimaxkom8728
@ultimaxkom8728 Месяц назад
Work with a publisher if you're an indie devs! Why? Because you trust me (yes you do) and big corps are always good. Anyway, just thank me later.
@yarpen26
@yarpen26 Месяц назад
You two must be damn experienced if you're speaking with so much confidence. Care to share some of the games in your portfolio?
@jefm32
@jefm32 Месяц назад
​@@yarpen26GTA7
@denilopereira234
@denilopereira234 3 месяца назад
I was about to give a like, but the actual number is "666" and I just don't want to be the one messing with it
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