I find the easiest way to deal with TG mechs and other multi-part repair tentacles craft is (if not targeting manually) setting your target priority to look primarily for propulsion, and probably your aimpoint to hot blocks. The "mothership" that holds everything else has to be the one with the jets, and once those are dead the whole thing usually falls into the water and dies. Bonus points for piercing PAC/laser/railgun that can take them out quickly and/or through those little shield drones.
I had my first encounter with TG Curiocity a few weeks back in an adventure run with freinds. We won. but it left its mark, I am VERY awear that it was more luck than judgment, I was able to get a clean broadside of 250mm and 300m APHE shells at a 45. impact along its back left side. What ever we hit took it out of the sky and we were able to topredo it into oblivion. Our ship was reduced in total to around 65% and its carcass was not enough to cover the repair costs, we managed to limp to a nearby recource zone and effect repairs, but we were very lucky.
I feel like small CRAM shells should get buffed. Like in terms of HP and speed. I don't see a single reason to go low gauge currently. If smaller shells could travel significantly faster than the large ones, then you could in theory make an anti-air CRAM.
i think this video is a confidence booster for me. i love small PACs, i love APS, and i love tons and tons of sensors of all types in every direction. i also actually pay attention to fine tuning targeting for the AI, and love tons of extra mainframes. my main problem against them will be that i love stupidly expensive highly armored craft, with tons of point defense and flares/radar decoys. i am liking that the Twin guard actually encourages different specializations. i enjoy combined arms and the idea of building different specializations for different roles. nice video, been wanting to see this one since i heard it will come out
These faction overviews are great for preparing for the campaign... At least when I get further than DWG before getting distracted by something shiny elsewhere.
i think that the best counter for some buildings of twin guardians is actually plasma bc most of they have weak points like the mechas base that can be one shoted by a very well charged plasma
80mm APS incendiary turns out to work wildly well against most of the TG drones. It only takes a few hits to cripple a drone, and anything that weakens the heavy armor before your plasma rips into it pays substantial dividends.
@@BorderWise12 also please show off the Timid, not just because its amazing to look at but also because it is one of those things that will mess you up if you dont know they exist