Yeah, it do be like that. For me it was even more once, stopping in 2019 and coming back in 2022 after Dredge and before Wesker. I genuinely had no idea what i was even playing anymore. Sure as shit ain't the same game tho.
@@HML_Secondary Weird, must be a personal thing, Ive went on hiatus from launch, then 2018 to 2021, and then back on it now and it feels all the same, just expanded
had the same feeling, i was in Basement being facecamped by a Doctor on my first match and all of the sudden option for guaranteed self unhook appeard, i was so perplexed
I would like to add that instead of "This is not happening", you can instead run Stake Out Makes your good skill checks greats, which means you beam the medkit skill check Also progresses the game faster, and you can even still fit the gen rush build on it if you want
This is true, though it does come with the caveat that it does consume tokens on gens, bringing the possibility that you get chased while you have no charges because of poor timing. And that's not accounting stealth killers who give less value to it. Still the better choice if you can't hit a great skill check at all though.
@@Sarahsqueak that’s a popular misconception because ppl like to compare it to gen time. Majority of players are solo. Medkit has less charges, and teammates refuse to heal, self care is all that’s left if u use heal speed perks like desperate measures. Sables perk is risky cuz u might cross path with the killer getting there.
@@IXIKAYAKOxSAEKIIXI 35% heal time today is like over 40 seconds, literally half of a gen can be done in that time. You’re a useless teammate if you use self care
@@Sarahsqueak like I said, pairing with heel speed is still a reason to use it. Self care and 3 stacks of desperate measures is a 25 sec heal against sloppy. That’s a lot less than half a gen. Besides, there’s perks now to take away gen progression
This sounds strong but you can only do this a maximum of 2x It’s fast asf but it’s far from broken it just simply makes resetting incredibly easy which imo is fine since you can only do that 2x
CURSE YOU, SCOTT! I HEREBY VOW! YOU WILL RUE THIS DAY! BEHOLD, A TRUE DBD DEVELOPER, AND I, THE KILLER! YOUR FEARS MADE FLESH! STRONG OF BUILD YOU MAY BE VILE STREAMER... BUT I WILL PIERCE YOUR ROTTEN PERK! WITH A HAIL OF NERFS! WITH EVERY LAST DROP OF MY BEING!
I've been rocking Bond (as always, best general survivor perk right there!) - Botany - Solidarity - Empathic Connection. When I'm injured, I'm healing 170% of a health state at +80% speed. That's not even mentioning the information from the auras the other survivors are getting from Empathic. It's glorious Botany best all-around healing perk -- it doesn't have the spike heals WGLF or WMI have, but the only prerequisite for it to active is to equip it and boom! You're just healing faster. Medkit with Charges + Syringe and get two self-heals out of it
Was only kinda half-watching the gameplay and at the start of the footage when you were at the pallet with the police light flickering on and off I was like "what kind of gigabrain mindgames is the killer doing to make the red stain do that?"
I really hope Resurgence doesn’t get hella nerfed to only give 50% again. I think it would be best if the perk gave 50% instantly, and then 20% over 5 seconds.
Honestly, over This Is Not Happening (which I find doesn't increase the windows by a significant amount), I like to run stake out! Turns good skill checks into greats, which helps a lot with hitting the skill checks! It also has other utility with other perks, which is nice!!
I still feel like this is fine, it can only be used at most twice per match, and it means survivors are bringing a medkit with niche addons instead of a tookbox with a brand new part or a medkit with a syringe, it just counters tunneling far more than anything else
Scott uploading "The two second self-heal build" meanwhile I'm getting teammates that are still unironically running self-care without any medkit or other perks to speed it up.
a friend of mine (and a viewer of yours) runs double sutures with streetwise, hyperfocus, stake out. It's a build that does double duty and gives you super fast heals and super fast gen repair
Any thoughts on what will be the best killer combo/tactic in 2vs8 ? Huntress, Billy maybe? Gen speeds and just the fact there’s only 8 not 10 make it seem insanely unbalanced in favor of survivors. I would have thought split killers up but maybe hunting in pairs and just focusing down a player as fast as possible and making it a race 🤷 ?
@whymewm-identityv4584 nah solidarity vs selfcare, instead of healing yourself at half the speed, you heal the survivor that comes to you and yourself 2x or more faster just for healing them, instead of yourself. selfcare 35% solidarity 70%
I feel like i must be missing something on why this game is fun. You just walk around and hold a button on generators and just hope you dont die. If im missing something here let me know im genuinely curious
Despite the goal for each side being to complete generators/kill survivors, the most fun part is being in chase/getting chased. It's a weird design decision, where the most meta thing is the most boring to do.
New build idea for you, this build but make the survivors nearby take hits until you are healed to full without having to touch yourself. Does that work? I have no idea im going to customs to find out.
the efficiency penalty is irrelevant, you can still heal yourself each time you get unhooked with over half the medkit remaining. why did you word this like such a douche lol
Thank you Scott. If I get banned I know who to blame, jk. This is seriously broken tho, I'm gonna go use Metal Of Man with it and probably make people angry
Pardon if I'm wrong, but you only get that 2 second heal twice a match, and helps with getting tunneled. I think that aspect is fine. If anything, they should only target the add-ons and not revert/nerf the perk, should they decide to do anything about this. But we all know all of the above will be completely useless in 8 months anyway
I know it's still probably a pretty good setup, but I get annoyed when I see people running Botany Knowledge with a medkit. One of my builds, which is perhaps too many perks for a meme, is: Reactive Healing, Botany Knowledge, and Self Care, together with a flashlight or toolbox.
Here comes the content creators informing the whole community so we can go against it until they change it. Btw sloppy still works against it unless they bring a medkit
If yall want to challenge yourself with this build run scene partner, when the killer comes back to kick your butt after getting rescued you will scream if you see them and in their tr and interrupt your heal if they come back fast enough😂 I hope your sandbag is still there
I'm kind of surprised that BHVR left these addons still being this powerful even after the medkit hard nerf a while back, but I guess they might not have realized how strong they can be when combined
@@numerouno2794Since patch 7.1.1 if you're like 99.6% healed Reactive Healing will finish the heal. It's supposed to be 96.4% but nothing in this game works as intended.
@@Vulgar_Worlock ok so it’s still more ass than I thought this whole time, unfortunate. honestly would be nice if it was like 80% because the amount of times you will even be that close to healing without actually being healed are small and there are so many better perks for going 0 to full heal
This is so sad because I love resurgence's buff for normal use and teammates healing off hook, but you know 100% medkits are going to get this perk nuked again Unless they remove the ability to selfcare with a medkit for 30 seconds after being unhooked or something
Resurgence makes your heal 4 seconds anyway, it's always just self-care that breaks the game. Likely they'll nerf sutures for the full 16 second heals, and leave Resurgence alone.