Yeah I hope the sorcery scaling is broken, because I would love to be able to cast sorceries and incantations with just my one staff. It would certainly open up my build's versatility a lot. That said, the Prince of Death Staff is definitely fitting of my Death Knight build.
As a mage, that's a bit disappointing to me... Even the sorceries I've seen don't look too impressive so far. I get the impression that Faith users are eating better than Int sorcerers lol :P But I really appreciate the "spoilers". I understand why some creators do it, but not everyone of us want a totally spoiler-free review!
The sword is a thrusting sword, so it'll probably pair well with a greatshield as you can use the sword to cast Sorcerer's Shield on it. Assuming the damage is bugged/unfinished and will be changed in the day one patch it might be good.
GOOD. Survivors dont need 50 billion safe pallets every 3 nanometers apart from one another. (Also that pallet at the statue in unknowns map is safe lol)
it's a crying shame that catalyst weapons (at least from your testing) are not only barely in ER, but are very underwhelming. The days of the blue flame, mace of the insolent, or demon's scar are far gone now. At least with this thing being in the game, it may make modding in stuff like that easier for modders. as for the scalings being awful on the double catalyst. . . that's sadly on point for ER and its catalyst tools.The Prince of Death Staff being that meme catalyst that requires you to have crazy high int/fth, and only casting sorceries was funny enough, but then weapons themed with death or magma only scaling with int or fth respectively was always a weird choice. It definitely feels like they almost never want players to use anything but the most powerful tool for their stats. I'm honestly not the biggest fan of how they did off-handing catalysts for boosting 3-4 spells out of 80, instead of making each catalyst perform better when actually using said spell/incantation schools.
Scott I’d appreciate if you answer this though I doubt you’ll see it, does int/faith builds get some love in this DLC? Or at least more weapons variety apart from that twin blades one? It felt really lacking in the base game.
Excuse me, just so i can be clear (i dont want any actual spoilers, but i gotta know), did you just imply that the final boss, is harder than FUCKING MALENIA (excuse my language)
You can really feel that this video's a year old lol. I would love to see this revisited for modern DBD, where you basically get a win screen for just queueing as survivor.
I don't personally care at all about casting weapons and universal catalysts, so those two being really weak doesn't bother me. I feel like it might be a prank on FromSoft's part just to make fun of players who keep asking for them.
iirc, the dragon communion seal was bugged on launch so maybe a similar scenario here? hopefully these get buffed as a dual int/faith casting tool is something I’ve wanted for so long
I just want to know if there are more gravity sorceries or if here is only one singular new gravity spell because they were way to little gravity sorceries wich is a issue I wish they fix but only got fix with a mod so I want to know if we are getting more than 1 gravity sorceries
I think the "big reveal about an important character" everybody is mentioning will be that Melina is the Gloam-Eyed Queen, and the Gloam-Eyed Queen will be the final boss. But idk how they would make that work because of the differences whether or not you inherited the Frenzied Flame. Maybe she would have unique dialogue in the fight like Maliketh does? Still not really sure. Whoever the boss is, I can’t wait
Bruh the socery sword and incantation staff are all bad. Just make them both medioca in their own class like 340 would be good. 180 is just underwhelming low and not worthy. Fix it please FS!
A +10 weapon from the DLC that is objectibly harder than base CAN'T have stats that low, this has to be a bug. Please FS fix it, I've been in love with that sword since I first saw it!
I assume the sorcery sword would be most powerful in pvp where u put pebble, carian piercer and the new teleport on as like a poking and roll catching tool
@@ScottJund cus rapier moveset in pvp is incredibly strong, im assuming its pierce damage, if so then you can do counter damage and headshot with it which u can not do with carian slicer. if its anything like the demon scar in ds3 it will be viable in pvp, u use to be able to do a running r1 on demon scar and combo it into the WA and then chaos bed vestiges
Might be interesting if it worked like the Pilgrims Spontoon in DS2? Giving counter damage to spells seems neat, though if the counter damage is less than a normal attack then it’s probably useless (I’ll still use it though 😅)
Are there any straight sword version of weapon catalyst? Are there any seal that can cast sorcery? Im happy there staff that can cast incant. Hopefully the damage that was shown is bug and will be day 1 patch
Im glad your back to Elden Ring, I watched your DBD content a little bit but I just cant care about that game. Been subbed since Dark Souls 3. Cant wait for more Narrated Thought Duels
I'm loving the presentation of this video😂 Ty scott for the info. And yeah I'm thinking the scaling is bugged like how Rivers of blood didn't work with arcane for a while
ARC scaling usually effects status effect buildup, not actual damage scaling. So that might be why the Sorcery Scaling numbers on the Maternal Staff don't seem impressive
@@ScottJund but is there any sorcery among the new ones that has any form of stat build up? i think i saw one that looked like bubbles but I'm not sure,