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The Ugly Truth About STROADS & How to Fix Them! 

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Stroads are a blight on our cities, so lets see how to identify & fix them!😀
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6 июн 2022

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Комментарии : 588   
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
Cities Skylines for 0.81p or 9 Expansions & 21 add-ons for £16.22 - great deal! www.humblebundle.com/games/cities-skylines-colossal-collection?partner=biffaplays YES YOU CAN GET STEAM KEYS FROM THIS LINK 👍 9 expansions-everything up through 2021’s Sunset Harbor 21 add-ons-featuring Content Creator packs, new music, and the Deluxe Edition Upgrade
@leclark5067
@leclark5067 2 года назад
Is there a turn on red feature with timed lights? I feel like it's not an American city unless you have someone pulling out in front of you from the corner
@LK.Cynric
@LK.Cynric 2 года назад
Thank you! I can finally buy everything in the game without having to spent over 100€.
@FARBerserker
@FARBerserker 2 года назад
The subway station is now facing the wrong way, connect it to the road with the houses and shops instead of the street with basically nothing for them.
@dash3368
@dash3368 2 года назад
And I just paid full price for Industries yesterday! Aargh! (At least I can get the other expansions I’m missing)
@LK.Cynric
@LK.Cynric 2 года назад
even this bundle does not include all DLC. This game sure has a high cost entry barrier. But at least its cheap and besides airports you dont miss much. So its fine. And even gives you a discount for the 5 missing DLC (that cost more than the bundle but hey...).
@HyperburnSeroo
@HyperburnSeroo 2 года назад
The biggest miss in Cities Skylines is the lack of mixed use zoning (residential and commercial in one building). That would make nice lively streets.
@leDespicable
@leDespicable 2 года назад
It's also the main gripe many Europeans playing the game had with it...you just can't really create mixed-use town centres with it.
@sevenstars0711
@sevenstars0711 2 года назад
@@leDespicable there are some mixed use building assets that you can get on the workshop
@leDespicable
@leDespicable 2 года назад
@@sevenstars0711 Yeah, but I wish there'd be things like buildings with stores on the ground floor and apartments on the upper floors in the base game, which is not really the case unfortunately.
@astropurpless
@astropurpless 2 года назад
This would especially be useful for American cities, there are a lot of residential area on top of small shops in my city.
@TallboyDave
@TallboyDave 2 года назад
@@astropurpless Interestingly, that used to be how most cities were built, but the potpourri of car-centric zoning laws that grew out of the 1950's and 1960's mean that mixed-use zoning is literally illegal in the USA and Canada.
@glio1337
@glio1337 2 года назад
It makes me so incredibly happy to see the message of Strong Towns and Biffa’s content combined into one video. I’ve been following Biffa since 2020 and discovered Strong Towns a couple months ago.
@reformCopyright
@reformCopyright 2 года назад
I can also recommend Not Just Bikes.
@odizzido
@odizzido 2 года назад
@@reformCopyright Yup not just bikes is great too. I wish the people in my real life city would watch some of their content.
@reizalash1443
@reizalash1443 2 года назад
@@odizzido i discovered his channel and city beautiful channel two months ago and watched almost all of their videos. Now i realized how shitty my cities are 😂 Just start the new one a week ago, trying to make it more cyclist and pedestrian friendly 🤙
@randomlinuxuser
@randomlinuxuser 2 года назад
Watching Biffa made the RU-vid algorithm recommend Not Just Bikes, who recommended Strong Towns, who recommended Walkable Cities... and now I'm getting involved with my local city's public transportation and planning department to advocate for better walkability. So thank you Biffa, for your amazing content. It's been a wild couple of years.
@icecold1805
@icecold1805 Год назад
Well, kind of. Ironically the end result is the exact opposite of what Strong Towns advocates. He took the american approach of butchering a city by applying an incision in the middle with a stroad that has dislocated and separated it into two separate communities. As an american city simulation it's perfect, but it's a dystopian nightmare and exactly what Strong Towns advocates against.
@sofiadragon6520
@sofiadragon6520 2 года назад
We got into Strong Towns in my hometown with development on the main street ages back and we're so glad of it. People were pushing to add lanes due to traffic caused by a new Big box store that was being built just outside town on our main street, but there are two roads (one to the north and one to the south) to use instead if you need to travel through town fast. The center of town looked like two long thin boxes stacked on top of one another with the five "main roads." All stroads, no foot traffic that wasn't drunk. They narrowed the main stroad and made it back into a street with wider, nicer sidewalks and space for bikes. [On the sidewalk, which isn't great but better than a painted gutter.] The two roads parallel to the main street were repaved with more lanes to soak up the traffic, with brush and hedges cut back for better visibility. While the houses and such are still there, when the curbs were redone they encouraged shared drives and corner homes to move their driveway to the side street if at all possible with some amount paid by the city and low-interest rate loans for the rest. We also got a 65+ apartment tower with street-level shops and public access parking garage where a small dead strip mall and grain silo used to be near one end of the main street [no train has delivered grain to that silo in my lifetime] and cheap loans negotiated for the main street shops to fix their facades up. The local bank went in on it since it was all guaranteed by the town. Something like 80% of the shops used the facade money to replace old signs, repaint, replace siding, and fix/add awnings. New signage had to meet certain aesthetic standards, painted and sculpted signs with lights aimed at them were preferred, but "historic or iconic" lit signs like the old theater's neon were cleared for a glow-up. The street lights also got an upgrade to LED lamps aimed DOWN at the sidewalk to be green and reduce light pollution. 10 years later all this means our main street doesn't have a single empty storefront despite world events and the Wall of Marts opening with its acres of parking. People walk around to do their errands and even to go out at night with the nice streetlamps. One of the new shops on the main street is a bike shop and they are doing great, got a nice city bike with a basket in the window. Nice crowd of seniors walking or biking from the apartment block to the Church, Synagog, or library as they do. One of the shops on the ground floor of that building sells mobility gear like scooters. They used to be off the county road with no sidewalk and 45mph traffic, moving there is probably the smartest decision that business owner ever made. The local mall has about 1/4 or so empty shops, and the big one half an hour away has been a ghost town since the lockdowns. Anyone who could do business outdoors had all the sidewalk they could ask for, and everyone else did curbside pickup with the new 45-degree parking that lines the street. Was it legal to put up a posterboard sign on a 2 by 4 held up with a sandbag saying "curbside parking for XXX only, please don't honk more than once" in front of your shop? Yes. Were any fines issued? Only the one business [because there is always one] that tried to put up six of them. Nobody defaulted on the loans, and even with the cheap rates the town still made money off their cut of the interest payment. Strong Towns works, and it pays for itself in increased sales and property tax. Though I will mention - the city owns the power plant. City utilities are a good chunk of the revenue for the town, and that's why the local bank was willing to make the deals.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
Wow, sounds like that went really well 👍
@sofiadragon6520
@sofiadragon6520 2 года назад
@@BiffaPlaysCitiesSkylines It was a huge financial risk, but it paid off. Hometown has a healthier budget without having to raise taxes.
@fukkami6204
@fukkami6204 2 года назад
Biffa plays Cities: Skylines with the 'Strong towns' mod. Top work chap
@reinerjung1613
@reinerjung1613 2 года назад
Now is also educating people. Very good. Great game play and city planning content in one. 👍
@OrigionalLaz
@OrigionalLaz 2 года назад
This made me realize one of my city's long-time trouble spots for traffic is a big stroad.
@MaydayAggro
@MaydayAggro 8 месяцев назад
That's all my home town does. It creates giant parking lots at major intersections, then adds more lanes, then adds more busy commercial buildings, more concerned about tax revenue than safe roads. One half mile stretch (and this is NOT a large city) can take 30 minutes to traverse. They put an expressway right between the main city and another expanding city right next to it, and it is the ONLY large highway on that end of town. So all the people from both cities who need to drive between them or get to other parts of the city have to wade through this mile (half a mile on each side) to get to that highway, with a ton of commercial, including a Sam's to one side and a Wal-Mart on the other, slowing everything down even more than the traffic itself.
@richardbloemenkamp8532
@richardbloemenkamp8532 2 года назад
Ideally, where possible, I would sink the road by at least a meter (3 foot). I will reduce noise and make the pass-overs for the pedestrians and bikes a bit lower and smaller. It worked quite well here in Paris, France with the Peripherique as an example.
@alexisflory6496
@alexisflory6496 2 года назад
It's an American inspired city. We don't have that. Are cities are not designed to be walkable unless it's a college town/campus.
@samsawesomeminecraft
@samsawesomeminecraft 2 года назад
I would make the intersection on a hill-shaped bridge and have a flat sidewalk and bike path under the intersection (especially for the bikes, who hate hills!). The hill helps the cars slow down as they approach the intersection to make softer collisions.
@edwardmiessner6502
@edwardmiessner6502 2 года назад
It makes me so very happy to see the discussion of stroads and an example of a conversion to a road here in Mississippatea. I've been following Biffa's content, Strong Towns, and Not Just Bikes for a bit over a year to two years now. I'm hoping that ST and NJB will notice this episode! 😇🙏
@ShagVT
@ShagVT 2 года назад
The results here are beautiful, but never in a million years would a small town in America agree to have its primary commercial street destroyed like this. Absolutely never. The American way would ALWAYS be to build a highway bypass around the town.
@macsound
@macsound 2 года назад
I think that's the point of Strongtown - encouraging minor change instead of spending $1B on a new massive highway. His example is the Netherlands I think. They've started this change over the past 20 years.
@thatotherguy186
@thatotherguy186 2 года назад
Nah they would want to put the highway through the city 😂 or over it blocking the view of the ocean lmao
@LeeHawkinsPhoto
@LeeHawkinsPhoto 2 года назад
@@macsound I think the bypass would still be the way to go (it wouldn’t have to be a freeway though). Forcing cars to go around rather than through would be the Dutch way of getting this done-and they’d have kept the shops & the tram, reconnected the grid for bikes & pedestrians, and made it so cars couldn’t pass through the center. So if this was my build…I’d have converted this stroad to a street instead of a road. I think if the town still had active shops, this is how it would get done in both the States & in the Netherlands. 🙂
@bengoacher4455
@bengoacher4455 2 года назад
Thats fine, the option was to build a road, or a street. The alternative of a bypass is a good one, but only if the road then restricts vehicle access, makes more room for pedestrians and cycles. I will try something similar on my build and see what happens.
@xy8379
@xy8379 2 года назад
Also in America there are more plazas to ensure that there aren’t any stroads. You’d have to turn into a smaller street connected to the plaza in order to access commercial buildings. you can make realistic plazas in city skylines using a parking lot to separate the road from the street therefore you aren’t accessing the building directly from a busy road congesting traffic
@Porelorexeus
@Porelorexeus 2 года назад
That turned out amazing!! Big fan of Strong Towns and Not Just Bikes! Now that the stroad is now a road we can made extremely walkable/transit focused streets for downtown! I think by Strong Town's definition that's make it a "Place" for people.I think the idea is that roads to meant to get to walkable human focused, rather than car, Places.
@l3v1ckUK
@l3v1ckUK 2 года назад
I was watching a documentary about stroads a few weeks ago. Apparently they're to blame for the high accident rate in American towns and cities. They're too fast for people using pedestrian crossing, drivers pulling out onto them etc etc.
@lennystudios3.14
@lennystudios3.14 2 года назад
There are a lot more reasons why they are bad, but that is a good summary. I would just like to add that since they are so toxic to people outside a car, people might say “why not just drive a car” - but cars are expensive and not spending time outside decreases happiness, and being outside is useless anyway if outside is a giant paved rectangle surrounded by suburban nightmare.
@OnionChoppingNinja
@OnionChoppingNinja 2 года назад
Not Just Bikes by any chance?
@Stettafire
@Stettafire 2 года назад
@@lennystudios3.14 Also the people who say "why not drive a car" in the middle of a global fuel crisis 🙄
@Stettafire
@Stettafire 2 года назад
@@ihateregistrationbul Dude you're posting everywhere, make you look unhinged
@lennystudios3.14
@lennystudios3.14 2 года назад
@@ihateregistrationbul even if stroads are a made up word, sometime long ago someone made up the word car too. Also, why not listen to cyclists, in most countries (where the happiness is high) they are a large portion of the population. I’m probably not going to continue this argument, since I have stuff to do, but I would love to see your perspective too! Also, more people than not just bikes say this stuff, including strong towns and other people. And, North America has made walkable neighborhoods too, and they are helpful to cities and really nice to live in. And you could say they are expensive, but that’s since there aren’t enough for people to live in
@ashlandky62
@ashlandky62 2 года назад
As an American (USA) born and bred who has visited all 50 states, lived in 6 of them, and served as a city manager for 30+ years in 3 states I have never heard of a "stroad" except as a humerous amalgation or as a grammatical flub. Still learning! Great shows by Biffa. Keep 'em coming. A happy suscriber and rare commentor.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
Thankyou and glad you enjoyed 😁
@slurmy329
@slurmy329 2 года назад
I feel like this only applies to CSL. I've never seen a city where the back of the commercial buildings are facing the main road. But again I'm not the city planner here.
@alekssavic1154
@alekssavic1154 2 года назад
@@slurmy329 A "stroad" is a real life concept that comes from a criticism of American city planning (the Strong Towns book biffa mentioned), where you get big main streets with 4+ lanes that are designed for high speed though traffic but also have various things facing it. The "fix" of turning buildings around is a very game thing, (although I have seen something sort of similar irl a couple times) in real life city planners usually prefer to just ignore the problem, but the idea is basically right (limit the amount of stuff facing onto the road; another way to do this is by putting smaller side streets immediately beside the main road to serve as a lower speed, more pedestrian friendly way to access shops - I've also seen this irl but only once). The other option would have been to try to reduce through traffic, but in this case that would have been a bad idea.
@AnnekeOosterink
@AnnekeOosterink Год назад
@@slurmy329 It's not about the back of the buildings, a stroad is very common, it's a road with a lot of exits for parking lots that belong to stores onto the road, making it no longer a through road, but a stroad, the problems of a road and the problems of a street and the positives of neither of them.
@DM_Interaction
@DM_Interaction 2 года назад
You can actually get pedestrians to use an elevated path/ramp to get to a tram stop if you put one end of it on the tram stop (in the middle of the road). Using node controller, you can then make the path thinner so that it only overlaps the median of the road, and it actually looks quite good.
@OyvindSolstad
@OyvindSolstad 2 года назад
Love it! Stroads are the worst. A few things I was thinking about. 1) The U-shaped pedestrian bridge in the middle, couldn't it just be the same shape as the other two? Except that it doesn't cross the main road? There's space for it, inside the new bicycle path you added. 2) There's some free space for more commercial zoning near one of the pedestrian bridges. Three squares deep. 3) Is the subway entry now better off, if it faced the other "new" commercial street? Details, I know. But just seems more logical if the stairs out of the subway came out on the new commercial street? 4) As the park on the right side (when entering the city from the highway), now is almost twice as big (as you removed half the businesses on the stroad, the one's on the right side), maybe one or two places inside the newest city area, there could be a few cafes or smaller shops, inside the park, on the road that is nearest to the WIS™ (Wastly Improved Stroad)? Just to get more business back replacing the ones that had to go to improve the road? As always, great episode. Going to check out the two books you suggested!
@kaltaron1284
@kaltaron1284 2 года назад
2) Wasn't it just 2 squares deep? Might look better to put some trees or other greenery or a plaza there. 3) Good point. Or at least make sure that there is a crossing through the shops close by. 4) Building up the park is an excellent idea. If he's ever short on cash he could also replace the paths with entry/side gates.
@pauldee1577
@pauldee1577 2 года назад
One huge problem I notice right away: if your Stroad is the main east-west thoroughfare for your autos and trams, there IS NO main north-south thoroughfare providing access between the southerly neighborhood and the northerly one. That means ALL traffic with a north-south component to their motion has to turn onto the Stroad and back off of it!! Provide a contiguous north-south connection, either with an at-grade intersection with the Stroad, or with an overpass flying over it. That will decrease the traffic on the Stroad--especially the turning traffic--dramatically. Cheers
@frollothewhite
@frollothewhite 2 года назад
The size of the concrete slabs needed to create that underground bikepath look ridiculous. Surely there must be some other more realistic assets available for tunneling? This looks like a WW2 bunker :)
@Jimulacrum
@Jimulacrum 2 года назад
Love to see you featuring some content from Strong Towns. I'm a big fan of their work, as well as Not Just Bikes, City Beautiful, and a couple others. The stuff they discuss inspires a lot of what I do in my C:S builds. It's pretty standard for collectors in my cities to be completely empty of any zoning, and instead have long expanses of roadside detailing and the occasional plopped building (usually underground metros). It's actually very helpful for traffic management and makes for a nice aesthetic.
@QuietlyPlays
@QuietlyPlays 2 года назад
Re: the traffic stopping at the nodes where the BIG road transitions from 4 lane to asymmetrical; you should check the node type in node controller. You want them to be “bend” I think which will make them act like a “middle” where traffic doesn’t stop and there’s no crossings, but still gives the nice visual of the median gradually changing width.
@arvyno7129
@arvyno7129 2 года назад
This video will get notice by not just bike channel,someday
@Caro2Late
@Caro2Late 2 года назад
Thanks for the tip!
@pyrex2177
@pyrex2177 2 года назад
Biffa just went full CPP mode with all this theorecrafting and explaining of road hirarchie/planning aspects LOL
@landofsuchbeauty
@landofsuchbeauty 2 года назад
It's wonderful to see stylistic synergy like this -- it produces a richer knowledge base for the whole community!
@MB-ww5ej
@MB-ww5ej 2 года назад
Great video Biffa showing how to carry out an effective conversion. I too used to have stroads in my early cities but I now tend to set up gridded areas of streets surrounded by main roads. I have nothing at all zoned on the main roads and have a roundabout in each corner joining the main roads together. I have pedestrian paths over the top of the roundabouts and over the middle of each section of the main roads getting people from one gridded area to the next. I play vanilla so can’t use Traffic Manager but I remove lights from all junctions and use asymmetric roads to get traffic in and out of the gridded areas off the main roads. Seems to work well from a traffic point of view.
@RoseSolane
@RoseSolane 2 года назад
I think the Stroad to Road conversion was a great success and a big improvement to the traffic in the city. The one main thing I would have done differently is that I would have changed the part on the south side of the (st)road. You removed a lot of shops and only added them back on the north side. On the south side you have a lot of room which is now mostly a park. I would have changed the area slightly, moved the park paths more to the south and added another road in for shops between the park and the former stroad. Basically mirror the north side. With that done I would probably have changed the bike path to run through the park. Or I would not have added a bike path at all and used the roads with the shops for bikes.
@aaronjenkins5046
@aaronjenkins5046 2 года назад
Enjoyed hanging out in the premiere chat. You should do this more often or perhaps start streaming cities skylines?
@Caro2Late
@Caro2Late 2 года назад
The City Skylines community is pretty nice and wholesome in chat, you're right about that ☺ For me it was not the first time Biffa premiered a live episode event. I'm starting to wonder how many more I've missed, because it doesn't show after the event. Or maybe it's a recent development, because the one other I have seen was not long ago.
@dezignateddriva
@dezignateddriva 2 года назад
it was a great improvement, removing the trams. Why did you move them 'Up" into the suburbs? all the residents gave unhappy faces. you could move it "Down" to the nature strip where you added the bike path . looks like it would fit really well!
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
They complain but overall they don't really care :-)
@guy_autordie
@guy_autordie 2 года назад
Unhappy faces because of the "quality" of the road. Overall, it's not a problem.
@dezignateddriva
@dezignateddriva 2 года назад
@@guy_autordie ok i didnt know this. looks like Biffa will not change it, but I personally still think it would fit better "Down"
@kaltaron1284
@kaltaron1284 2 года назад
@@guy_autordie Yeah, They think the road has gotten worse but actually they are still happy because they have public transport options and other values are still good because of parks and stuff. Trams also carry a bit of noise polution with them. (In real life, not sure if that's a factor in C:S)
@bertbergers9171
@bertbergers9171 2 года назад
@@dezignateddriva if you’d go down with the trams, they would need to cross the road twice to connect to the tramloop on the “up” side. That gives two more big intersections with complicated traffic, Biffa just got rid of complications, not a good idea!
@Silmeris
@Silmeris Год назад
This is incredibly cool- not only does it show off a lot of good design for cities skylines, but it also makes a lot of the strong towns design ideas immediately click in a very visually apparent way. There's a difference between hearing or thinking "Yeah, separate out pedestians/bikes from cars! Of course, don't make roads a destination!" and actually *seeing* it, and how it can be done. Gives me a little bit of hope for us here in the states.
@sobertillnoon
@sobertillnoon 2 года назад
I would recommend a barrier behind the shops bordering the stroad.
@MrMvdL
@MrMvdL 2 года назад
Nice episode again Biffa! Tip: watch videos from the youtuber "Not Just Bikes". He's a Canadian living in the Netherlands, vlogging about why North American road design & urban planning s*cks so much. Really great videos with a humoristic tone to them. As a Dutch transportation scientist I can recommend his channel very much!
@pshsa5
@pshsa5 2 года назад
I second this! Not Just Bikes is an incredible channel.
@elise3455
@elise3455 2 года назад
Thanks! I just started binging his videos and loving it!
@Stettafire
@Stettafire 2 года назад
@@ihateregistrationbul Found the angry American
@TheGamingEmpireYT
@TheGamingEmpireYT 2 года назад
Thanks Biffa! I discovered why my main roads where so ineffective to reduce traffic, my city is working way better! I had to many stroads, and before this video, I had everyone doing their business on the main roads!
@t3klis
@t3klis 2 года назад
The intersections on the road formerly known as stroad where a left turn is involved, could benefit from the asymetrical 3/2 road you have used on different parts of this same road. Traffic flow would improve even further :)
@Pystro
@Pystro 2 года назад
The most interesting result of this makeover is that they don't even need 3 lanes. In the beginning its 2 car lanes were not enough to handle the traffic. Now it's the best flowing road in town, still with 2 lanes. In fact, it would easily work as a 1+2 lane road (or a 1+3 on the few junctions that are 4-way).
@iainjames313
@iainjames313 2 года назад
The main problem is that you have an arterial road functioning as a collector, but without enough roadway connections (which would ironically mean that traffic was distributed across all three lanes, meaning traffic light changes would be more frequent and there would be less queueing). Either commit and make lots of connections, or none/with ramps only. Refacing all the shops away from the road makes the tram stops/tramway placement less useful.
@sofiadragon6520
@sofiadragon6520 2 года назад
Refacing the shops in this game doesn't effect too much because people are willing to walk quite a distance after the tram stop. The turn of a single corner is negligible. In real life? Absolutely yes, this would be protested hugely unless the tram stop was moved to the side street too or the pedestrian way funneled people there somehow. Good point about the collector road, though.
@iainjames313
@iainjames313 2 года назад
@@sofiadragon6520 Well there aren't any paths or roads between the arterial (where the tram stops are) and the streets (where the shops face) so they'd have to walk best part of a mile to get there.
@wohlhabendermanager
@wohlhabendermanager 2 года назад
@@iainjames313 Cims are willing to walk a considerable amount of distance. Probably 5 miles in real life, if not more. Much further at least than I would be willing to walk, and I am very keen on walking.
@iainjames313
@iainjames313 2 года назад
@@wohlhabendermanager Sure, but if the purpose of having the tram stops is to facilitate access to the shops (which faced onto that road originally) then the logical thing would be to either have the tram stops on the street (and make it into a frontage road, which would help with the road traffic as well) or put pedestrian pathways from road to street where the tram stops are.
@wohlhabendermanager
@wohlhabendermanager 2 года назад
@@iainjames313 Yes, it would give a more realistic look (which is what I aim for in my own CS cities as well), but the game mechanics don't really care either way. :)
@SpiderDice
@SpiderDice 2 года назад
@17:48 You can't turn off the crosswalks there. Then the pedestrians are trapped because of the tram stops. You need more walking access in and out of the tram stops.
@simsley5501
@simsley5501 2 года назад
I’m currently reading the first strong towns book and it’s fascinating! I also follow notjustbikes, city beautiful, and citynerd, who are all fantastic resources for understanding the flaws in american city planning and how it can be fixed. Now, if you’re planning on making your city a realistic american city, keeping the stroad would definitely tie in with the realism and highlight the some of the traffic problems that show up in irl stroads. But if this is more of an idealized american city, then yeah getting rid of the stroad was a good idea.
@johns.8220
@johns.8220 2 года назад
Loved every minute of this- you are an amazing commentator. I have become obsessed with Marohn's work on North American urban/transportation design. It put a name to the things I've hated all my life but never even knew what they were. I'm considering joining Strong Towns as a member because I have never felt so strongly about any sort of cause before. Stroads and car dependency are disastrous on every level, and I seriously dream of living in a place where I'm not forced to drive literally everywhere. Time to get Skylines back out and put all this to the test myself!!
@turtleofthemoon
@turtleofthemoon 2 года назад
TIL I learned that the road I live on is actually a stroad, which really does explain why I hate driving on it. It's nice that the cims are civilized enough to not park in bus stop spaces or randomly double park right next to an intersection, because people IRL do both of those things and good grief is it just the worst. If I lived in Mississippatea, I would be over the moon with the mayor's dictator-like implementation of these new zoning and construction policies! (After I got over the fact that my home had been destroyed and re-oriented, of course.)
@War450
@War450 2 года назад
There's no such thing as a 'stroad', it's a made up term that doesn't actually apply to anything. It's just a road. What the 'stroad' inventor labels as 'roads', the rest of society calls them freeways.
@turtleofthemoon
@turtleofthemoon 2 года назад
@@War450 All terms have been "made up" at some point or another, but that doesn't change whether or not the concepts make sense. Any road that's a throughway with too many connections or abutments is going to be a nightmare to drive on, regardless of what you call it. But for the record, my area of the US doesn't really use the term "freeway" either. We have highways or interstates that have no connections apart from designated on-ramps/exits, and then we have big roads that are usually just called by their route number, e.g. "Route 9" or "Route 100," and those are more akin to what this author meant by "road." Industry-specific terminology often overlaps with conversational terminology, but sometimes it's actually a bit more specific to better convey certain concepts between people within the industry, so I suspect that's the case with "road" in civil engineering/planning.
@mellowourld7608
@mellowourld7608 2 года назад
On other good addition resource is "not just bikes"
@PerfectAlibi1
@PerfectAlibi1 2 года назад
ding ding ^^
@sbutcher79
@sbutcher79 2 года назад
Amazing. I was just watching a video on this thinking "it would be cool if Biffa or CityPlanner would do something with this concept in game. Thanks!
@stephenclark9917
@stephenclark9917 2 года назад
At 25:00 the dedicated turning lanes mean that you are halving the capacity of the junction to process traffic. Better to have RIGHT and STRIGHT-ON sharing a lane. Lane mathematics works at junctions too.
@magicalmac7505
@magicalmac7505 2 года назад
Or upgrade it like some of the other roads that have an additional turning lane
@stephenclark9917
@stephenclark9917 2 года назад
@@magicalmac7505 You don't need to do that, just make one of the lanes do two easy things (straight on and, in this context, right).
@LeeHawkinsPhoto
@LeeHawkinsPhoto 2 года назад
Biffa! It’s so great to see Strong Towns principles put to work! 👍🏻 I love it!
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
Thanks Lee, I've been learning a lot 😁👍
@LeeHawkinsPhoto
@LeeHawkinsPhoto 2 года назад
@@BiffaPlaysCitiesSkylines their blog makes great fodder for videos 😃
@gyngertano5409
@gyngertano5409 2 года назад
Just had to do this one of my cities. Great tips and works so well to reduce traffic.
@cc_das_me
@cc_das_me 2 года назад
biffa you're the man for referencing strong towns! Bravo with the work done in this video. Getting rid of that stroad was the only suggestion i had for your build!
@Hevlikn
@Hevlikn 2 года назад
Another Great book is "Sick Cities" a 1965, yes, 1965 book by Mitchell Gordon on a similar theme, albeit with slightly less focus on transport and more on social mobility and other associated socio-economic issues
@rosemarydodds7665
@rosemarydodds7665 2 года назад
Great work! I can't help but think connectivity between the two halves of the city would be improved with a couple of low-speed flyover streets crossing (but not connecting with) the road you've been working on in this episode.
@matiaslopez9280
@matiaslopez9280 2 года назад
Great video Biffa!! I loved the Stroad to Road little explanation. One thing I noticed is that you left zoning disabled in the zoning adjuster mod, so every road u built after that had no zoning available. U´re the best!
@acrain7
@acrain7 2 года назад
You should get some proper elevated pathway mods with stairways and raised railings to really complete the look. Love this series!
@justanotheryoutubechannel
@justanotheryoutubechannel Год назад
My current city uses semi-Stroads very successfully, which sounds weird but it works. The main roads are large 6 lane roads (sometimes with bus lanes), with bridges across the road rather than crosswalks, as few intersections as possible, and office zones on the sides. In my city, cars are heavily discouraged and public transit and walking routes are everywhere, so the offices which typically just create civilian traffic now only create pedestrian traffic which can travel using the bridges. The main roads have the inner lanes going faster for people who just want to get from one side to the other, and the outer lanes are uses by whatever few trucks, municipal services, and cars that need to pass through and enter the buildings, and the bus routes; most of the offices are just only used by citizens who visit the offices on foot.
@dustyboat8802
@dustyboat8802 2 года назад
What a difference the changes made! Ive realised ive got stroads a plenty but this episode has inspired me to change them... nice one Biffa!
@NishiAAAddiction
@NishiAAAddiction 2 года назад
Come to São Paulo, Biffa! We have a bajillion stroads lol (many are uphill/downhill, too!), especially on poorer areas. The amount of commercial buildings on roads that are the only way to go from one place to another (which includes buses, you often see lots of trucks, too) is astonishing. That combined with the fact that São Paulo is one of the hugest cities in the world, the third largest if I recall correctly, people take hours to get anywhere. In my last job, I once took FIVE HOURS to get home on a particularly horrendous traffic day. And no, that job wasn't in another town/city lol. And no, I'm not exaggerating. I actually took 5:12 hours. :') SO I would say traffic in your CS is pretty chill lol
@arkieguy1
@arkieguy1 2 года назад
I love the "Lift 09m for Pedestrian overpass - 4lane Tram 0m" stream asset. It provides an overpass with access to the median and elevators down to the tram stop. Basically, it provides a tram stop + 4 lane tram road overpass + access to the median WITHOUT the need for pedestrian crossings. Be sure to place it with Anarchy turned on or the overpass may connect to the side of the road instead of be elevated.
@slosubies4845
@slosubies4845 2 года назад
Great job. The walking paths still provide the same access to those commercial zones from the bus routes and metro along the main road.
@NiyaKouya
@NiyaKouya 2 года назад
About the "issue" with tram stops in the center and people randomly crossing: I found nice "pedestrian bridges" on the workshop that also connect the tram median with stairs or an elevator. That way they can safely enter/leave the median and you can disable crossing on the nearby junctions. And a nice example for avoiding stroads can be seen in my home town in Germany: the main ring road has no traffic lights, all junctions are either below or above it (or smaller streets have a separate join/leave lane) and wherever possible they have moved it to a tunnel to avoid noise pollution and put a park in top.
@ROTSTarge
@ROTSTarge 2 года назад
I have way too many stroads in my current IRL city, I love this. I really hope that I see more Cities Skylines youtubers work on eliminating their stroads
@nicdesmedt7443
@nicdesmedt7443 2 года назад
nice eppisode! I would rezone the commercial zone behind the pedestrian bridges. I you use tram roads, I remember them also being used by pedestrians, so the one from the depod could be one like that. On the other side of the tram depod, where the hub is, you did some weird double pedestrian bridge/road thing. Where you removed the connection to the main road in the end, you could dezone the entire main road and make all the buildings spawn on the side roads (good for traffic and the eyes). Where you removed the commercial on the stroad you fixed, you could mirror the other side somewhat and build a commercial street with the big parking build in and keep the park in between the housing and the commercial with some of the fancy park/path items.
@donaldgannon5746
@donaldgannon5746 2 года назад
its a good thing i took a look at this video. i was watching city planner plays, and he has commercial builds all along his main road
@hutch2493
@hutch2493 2 года назад
Interesting take on the StrongTowns approach. I know this is just a game but I'm not sure this approach would be endorsed by StrongTowns. Yes, you converted a Stroad into a road, but it deserved to be a street. Think about it: Strong public transport, commercial district, connections between housing and offices. But it was all destroyed to move cars faster through the city. You've essentially carved an urban highway straight through the city!
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
They re-tweeted my tweet about my video, so I guess they didn't mind my approach and decisions 😀👍
@OldManBadly
@OldManBadly 2 года назад
It's a nice main road, but might be even better as a more limited access "semi-highway". The two roads I am not fond of are the two links to Spring Hills. I think that area could possibly be better served by access from the left and the right, rather than from the repaired stroad. You could possibly improve the road in the hemlock district and then provide access in that side, and then look at connecting directly from the hickory district road to spring hills. That would remove two semi troublesome intersections, increase traffic flow towards hickory district, and encourage the use of the road past your transit hubs. At that point, you would be looking at maintaining only the connection to Crest square as the only intersection in the whole flow. in the long run, it's why I mention semi-highway. This will be a key roadway towards the "right" side of the map, at least until you develop more highway connections.
@TannerJohnso1
@TannerJohnso1 2 года назад
I see you talked about mixed bicycle+ped paths again and using assets from the workshop that ultimately caused more problems than fix. But all of the paths accept both pedestrians and cyclists by default, the bike path only restricts peds from using it.
@PhatMissy
@PhatMissy 2 года назад
Huge fan!! I've been watching your videos for 2 years now. I'm a console player and watching you has really helped me understand how the game works. Thank you and keep up the great work!!
@playtimewithdragonfire
@playtimewithdragonfire 2 года назад
Ooh a surprise. Great timing. I have some traffic fixing to do and this was helpful to get me thinking.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
Glad it was helpful!
@Rwdphotos
@Rwdphotos 2 года назад
Seems like you’ve started to build the way I do, though your tracks are bigger where mine are more modular. I call them “cells”, but not the prison sort. I did some experimentation and found a cell type that can be zoned with a singular type of rci, so you can just copy the cell and zone in whatever you need at the time without having to worry about how the connections will manage. Complete with metro connections, and interstitial spaces for services.
@nickbooker5579
@nickbooker5579 2 года назад
Nice you're doing strong towns stuff. I know safety isn't really a thing in C:S but from a safety perspective sharper turns at junctions are better, though it seems the US (and to a lesser extent the UK) rarely seem to truly optimise for safety. This is especially important with cycles and pedestrians crossing at-grade at those outer junctions or where they need to access transit (I noticed you left the buses on the road - but who really likes to wait by a loud smelly road for their bus if given a choice?)
@PHX787
@PHX787 2 года назад
16:00 those tram stops need access to cross the street, so those crossings need to remain or else the tram stops will be highly inefficient.
@pa_jean
@pa_jean 2 года назад
Great video, as always!
@simongeard4824
@simongeard4824 2 года назад
Regarding the cycle path alongside the road, that's actually a trick I picked up from City Planner Plays in one of his vanilla games... in the absence of the zoning control mod, putting a cycle path alongside the road has the effect of blocking unwanted zoning while at the same time improving cycle connectivity.
@Thaistickthai
@Thaistickthai 2 года назад
So you reverse the fronting of all the commercial and thusly force all the traffic to/from them onto a street that also serves the residential(which that 5×5 has a lot of intersection) and then also pump the tram traffic onto said street. So you switched one stroad which was equipped for medium flow into a street now a stroad that is far less equipped to handle the lode. Instead of taking the trams off the road system on Laurel there and adding a tram only road parallel in the nice newly created green corridor where the commercial on the south side was... Only Biffa would implement such a roundabout fix... But kudos on actually using a tunnel for the bike path mate! Cannot say how often I yell at my screen "no use a tunnel it would work sooo much better"!
@simongeard4824
@simongeard4824 2 года назад
No, because he's separated the street from the road. The issue with a "stroad" is that it's trying to be both a fast arterial road for efficiently moving people around, *and* a local street full of chaotic traffic patterns as cars pull in and out of shops. The commercial zone now fronts a dedicated street, so the slow moving erratic commercial traffic doesn't foul up movement on the road.
@phillcasedy2228
@phillcasedy2228 Год назад
Nice Video again. But what i think is this. You done a great job on your STROAD. although I do think a city's sort of have them as a result of time progress. In this case the stroad was kind of an exceptional case. I was the central crossing of the city and highway throughpass of on going traffic. Stroads can work if you use underpasses at crossroads for specific straight through. when having a stroad leveled they are trying to be every form of road and street at the same time, while never become a specialists in anything at the same time. Another way of dealing with this *Stroad* is using a stacked road above the shoping street. In this case the shops didnt had to be moved to another location, and the tram could have stayed serving twice as much of shops in the same spot. Perhaps try doing a video of stacked roads in a stroad fixing video.
@itsmiggi9738
@itsmiggi9738 2 года назад
Biffa's most popular videos is of New Tealand and the Fixing Your Traffic videos, I wish we could go back, I don't enjoy these videos as much as I enjoyed New Tealand. Edit: I think I started a war in my comments lol
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
People always have a favourite city, but things always end and new things always start. It's the ciiiircle of liiiiiiiife
@homeprojector2592
@homeprojector2592 2 года назад
@@BiffaPlaysCitiesSkylines Whats the point then to continue watching💀💀
@candicereeds6562
@candicereeds6562 2 года назад
@@homeprojector2592 Exactly, it's not like he cant control what he uploads. Why stop recording your most successful content.
@RogerS1978
@RogerS1978 2 года назад
I got round the tram issue by adding a section with 2 1way roads and a tram way in the middle, you can then add a connection up to the walkway at the end of the tram section, where it ties in with the road footpaths
@DorothyStoleMyShoes
@DorothyStoleMyShoes 2 года назад
looks really good! But you might want a few more pedestrian connections between the shopping street and the main road. Particularly near the metro station as I think they currently have to walk a long way round to get it
@carlosocana-morgner9432
@carlosocana-morgner9432 2 года назад
Hi Biffa! Enjoyed your episode today. I think it would be nice to turn the tram system into a lightrail system at a future point. You see it in many american cities and it is a good alternative to train or metro. There are also nice lightrail tracks on the Steam Workshop. Have a nice day :)
@stormfire962imastarcitizen5
@stormfire962imastarcitizen5 2 года назад
Biffa I like the road changes you made and I have a minor fix for you at time index 34:40. You have a building overlapping into the road you modified at that intersection. Otherwise everything else looks real fine. Also, I have been doing some research on Node Controller and find out it can also be used to adjust the nodes on paths, key walls and I think canals as well. Plus, I find out its good for making Dead End roads looking better too. You might want to consider trying it out in these areas as well.
@j0nm055
@j0nm055 2 года назад
Worlds colliding! I've read through the two books from Chuck Marohn over the past year, and its really interesting stuff. I've definitely learned a lot and have even applied it in my CS towns too.
@Lithane97
@Lithane97 2 года назад
I love this transformation, the structured technique you used was excellent, making this an easily replicated process!
@glennnilsen2527
@glennnilsen2527 2 года назад
Very logical. Wish I could do this on my console. Keep up the good work.
@ReneWildcat
@ReneWildcat 2 года назад
I had a busy street like that in a city with trams, what I did was build a pedestrian overpass, and then let the overpass have a way down the middle of the road where the trams would stop. Had to make the ramp smaller to fit, but worked like a charm
@eran0004
@eran0004 2 года назад
Lots of great changes in this episode! Keep it up!
@notharry9328
@notharry9328 2 года назад
Nice Video!
@djrakman3909
@djrakman3909 2 года назад
I have learned so much about traffic from Biffa. The Traffic god....
@stevengalloway8052
@stevengalloway8052 2 года назад
"Biffa stroad confidently into the game, making the necessary changes to enable traffic to run smoother." Yes, he did this... 😆👏😌
@teafanatic8452
@teafanatic8452 2 года назад
Great content Biffa! Super calming, thank you very much
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
My pleasure!
@Uncledaz
@Uncledaz 2 года назад
Biffa, check the speed on the main road near crest square (where you edited towards the end of the video). The speed drops very slow and then speeds up again after the intersection heading out of town.
@Symbioticism
@Symbioticism 2 года назад
Strong Towns and Biffa at the same time is a hell of a good drug. Bravo
@Johnathon_Jackson
@Johnathon_Jackson 2 года назад
Killed it Biffa!
@SeanMather
@SeanMather 2 года назад
Apparently no one had this discussion with the street namers in my Canadian town. I grew up on a single block road that doesn’t even connect to the collector, just the collector’s collector (it connects to 2 “drives” that connect to another road, with mixed housing and commercial on the collector road). Alternatively, a few of our biggest arterials are streets, loaded with commercial businesses and single family housing. One street even just becomes a highway (not a massive freeway, just a more rural highway) as it exits the city. Looking at a map, there’s also the collection of crescents (that aren’t as they end on different “roads”), drives, way, avenues, courts, boulevards, and other random street ending tossed all over the place in nonsensical patterns. I feel like this definition of a street is this and a road is this has come after most of the roads and streets have been named.
@simongeard4824
@simongeard4824 2 года назад
My experience (in NZ) is that roads _tend_ to be longer, and streets _tend_ to be shorter. It's not a strict rule, but most of the significant routes that connect parts of the city are _mostly_ called "roads"... only a few are "streets", while in my CBD-fringe neighbourhood, almost everything is a "street". "Drives" and "avenues" are a bit of a lottery... could be big, could be small. However, I'd disagree that the definition came after everything was named. I think a significant element is that things were often named without the benefit of foresight, and that as the cities have developed, the importance of various routes has changed. I live on a street that would originally have been an unpaved industrial route along the harbour's edge... but then the bay was reclaimed to create more flat land, and sometime later a highway went in, and now that street is one of the main routes into the CBD from the north.
@Hartbreak1
@Hartbreak1 2 года назад
Since the main road now has a median you can use asymmetric roads on the intersections without compromising lane count and help the traffic flow even smoother. Also a tip for the future, if you want to have some commercial buildings near a main road you can try adding service roads. Can’t wait to see how this city turns out 😊
@N00N01
@N00N01 Год назад
[Late but i guess still relevant] Good that the irl problems are being tried to be solved like irl , wich is helpfull for the CS players that maybe study planning but havent really had much expirience with it
@MrCheechopelli
@MrCheechopelli 2 года назад
Nice Biffa .....was waiting for it
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
Enjoy :-)
@michaeltchilds
@michaeltchilds 2 года назад
Another awesome vid. All American cities are covered with huge parking lots and parking garages. Please add those all over!
@fumanchu4785
@fumanchu4785 2 года назад
So you mean ...to be really* authentic he needs to put parking lots everywhere (and nothing else) and do just some highway exits along the way to these lots. Like that? ... Approved!
@RAI-1911
@RAI-1911 2 года назад
Thanks for the videos~
@jameswoodish
@jameswoodish 2 года назад
Interesting distinction between streets and roads. It's different where I live, streets run north-south, and are named after how many blocks away from main street you are. So East 6th street is 6 blocks east of main for example. Roads are also north-south, but exist for when blocks are later cut into smaller chunks, so if a new "street" needs to be built between say, 6th street and 7th street, it becomes 6th "road". Avenues and lanes are the same, except they run east-west. Boulevards and courts are ones that run diagonally.
@123scopee
@123scopee 2 года назад
Never thought I'd be happy to off work with a bad back, thanks for helping me heal biffa ol' chap.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
Feel better soon! Or else!! :-)
@123scopee
@123scopee 2 года назад
@@BiffaPlaysCitiesSkylines crusty cheese ( I am not the same guy on this account)
@juliahenriques210
@juliahenriques210 2 года назад
It's true that people will walk a long way to cross, but the game will take its time matching jobs to people after the connectivity is severed (in this case it wasn't really that connected before, but in a more normal, non-US, space it would have been). As a rule of thumb, one elevated crossing every two blocks would have been paramount at a main road. In CS one every couple is more than enough. In the future this road might be repurposed again back to a main attraction with unique buildings and whatnot, and replaced by a tunnel directly underneath it.
@tamerucer8282
@tamerucer8282 2 года назад
Lots of garbage trucks coming from the industrial area and get into the main road. Maybe you can adjust a service road for them to reach the other side of the city and ban them from main road.
@LK.Cynric
@LK.Cynric 2 года назад
Never heard of strode or whatever its called. Interesting concept. Great episode! awesome changes. I'm sure besides the one person who was going to a shop as it got deleted, everyone is happy!
@marco_grt4460
@marco_grt4460 2 года назад
It's a killer infrastructure. Some of these urban freeways may have a speed limit of 50 mph with few pedestrian crossings and many level intersections. The problem is the high concentration of intersections (of streets or entrances and exits of private property) and the high speed to be an urban road in the case of some American cities, in addition to the fact of their peculiar mega-intersection with at least 4 lanes in each direction
@Charli_Anne
@Charli_Anne 2 года назад
A Dutch-Canadian RU-vidr "Not Just Bikes" has a great video series about strong towns and a video about stroads, I recommend it!
@angrodNumenesse
@angrodNumenesse 2 года назад
Oh man, my city is stroad central! I've managed to make it work with decent public transit, lots of ways to access the same locations so not all cars need to go the same way, and relocating some things that were major attractions. Could be much better but it does work. I have very few traffic backups across the city.
@TazPessle
@TazPessle 2 года назад
The best thing i saw to deal with pedestrians was to have the junction at ground and effetively a cycle and pedestrian raised roundabout. Obviously, the direction of travel wasn't controlled, but it was a much simpler solution than having loads of pedestrian crossings breaking up the flow of traffic or a space eating roundabout. This was for a dual carriageway at a junction with residential areas either side. I mention this because it would work at the ends of the stroad where your T-juntions had the crossings removed.
@Zyo117
@Zyo117 2 года назад
Biffa...*slow clap* wasn't expecting that title!
@ssouthern6710
@ssouthern6710 2 года назад
This was great. 👍
@Gerrit2686
@Gerrit2686 2 года назад
19:20 Biffa "Now the other elefant in the room!" Ah, now he will fix the trees in the middle of the road... "The Trams!"
@ChaoticNeutralMatt
@ChaoticNeutralMatt 2 года назад
Been waiting for this day, Biffa, ever since.
@simeon_stehlin
@simeon_stehlin 2 года назад
I do have stroads in my city and it's really annoying.... I mean... MY REAL LIFE CITY!!!!!! 🤦‍♂️🤦‍♂️🤦‍♂️ Amazing video, I'm addicted, your commentary is just so fun and perfect, and I'm learning a lot watching you. It's Awesome!
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