The damage bonus over range makes a lot of sense with the lore; since it's rocket-propelled, it takes time to get up to speed so it can pierce the armor.
Oh that's what the propelling charge to kick it out of the barrel is for, get it up to armor piercing speed. Otherwise if something got within 10 feet, the rounds would be useless unless they were specialty ones with proximity detonator or if they managed to trigger on impact
You totally forgot the number 1 rule/tip when shooting while ads. You don't have to wait for the recoil/sway to settle. You do it like this: ADS - Shoot - Release ads - ADS again. Releasing the ads sets the sway immediately and you don't have to wait for it to settle. You fire much faster and much more accurate this way, making the bolter Mk12 lasgun on steroids.
This is certainly new to me! (I'll add animation canceling check to my notes for all weapons going forward!) Thanks! Have added your findings to my pinned comment!
Ohsnap, this is definitely useful information, thanks! I get an unwarranted amount of satisfaction when I’m the first to snipe a sniper in a group, but this will make this so much easier.
Notes From The Community! Looks like there was a little more under the surface to Bolter than I tested (this is what happens when you go back to data you've collected a couple months before then assume you got everything covered.. Clearly Ryken 2 months ago was already feeling the burnout to leave some stones unturned...) Anyway! Thanks to: > @nexos4144 and @refloxi5290 for pointing out that the AoE explosion happens when the Bolts run out of enough cleave and makes contact with another enemy (can confirm this is the case from testing as well) > @ressivdj and @burnin8ablefor pointing you that you can ADS cancel to improve the sway and recoil after each shot (have tested this out as well - a little jarring for me, but a tip nonetheless!) I'll add more thanks and learnings here as well, if I have missed out any (which I very well might have!)
It has a hidden feature you forgot to mention! It helps guarantee you'll be overwhelmed by shooters when your sharpshooters pick this instead of rifles or lasguns lol. I kid but... I've ran into that problem a lot, lack of fire superiority because the vets are geared to kill mutants and ogryns.
I wonder if the bolter is better suited for Zealot than Veteran tbh. While you don't have as many ranged damage bonuses at your disposal, it still has a high enough base damage to melt most elite enemies. Combine that with a melee build and you won't be chewing through ammo nearly as much as a Veteran will due to being relegated to a situational role. Bolter/Evis honestly kinda slaps
Only with bolters do I feel like I have a fighting chance against daemonhosts. Magdumping into a volleyfire reload is a hailmary in the face of such terridying opposition.
Don't know if this was mentioned, but the Bolter's iron sights sway wildly off centre even at resting, prior to firing a single shot. I use my own third party crosshair, and the degree off centre it can be is nuts.
Another mechanic that saved my bacon plenty of times is that you can use Volley Fire on the Vet to instantly draw your weapon and vaporize whatever's pinning you down and with the instant reload feat it means you will always have a full mag ready when you're doing it.
I never take the Bolter without Sustained Fire - does exactly as you mentioned except now the Bolter will always have ammo as well since it automatically reloads it!
Something to note: if you have the 10% reload speed perk, high base reload stat, and take both of the feats that reduce reload speed on the vet, you can maintain volly fire through reloading if youre quick.
I've been playing with bolter recently. The stagger is really useful against hordes of hounds, and a couple of bursts easily rescues teammates from mutants, also good for taking out shooters and seems to either penetrate thin cover or splash damage enemies through it. I do find it's always either empty when I need it though or still needs to finish the reload animation. I have switched to sustained fire for the double magdump but I've not tried it yet.
I only play Malestrom, and bolter is effective. However, i run a crit build (deadeye) and am careful with amo. Mag dumps are amost never worth it. Fire in bursts, or tap fire a few targets to keep them stunned.
A couple of things I found useful with the bolter is the fact that you can actually force it to settle faster between shots by letting go of ADS and then quickly pressing it again right after each shot. It takes so long to settle normally that re-entering ADS between each shot is slightly faster LOL That, and despite the game saying that the bolter is 2 shot burst when hipfire, thats just full on wrong. Its full auto with a minimum 2 shot burst per trigger pull
@@rykenxiv hey thanks! yeah it's a sort of strange and unfamiliar rhythm of inputs to wrap your head around but it definitely boosts your precision rate of fire. it does also unfortunately make Surgical almost completely non-viable I think
I have to say, zealot is probably my favorite class and I’ve been using the Kantrael shotgun with a thunder hammer instead of with a bolter, but my bolter vet sure is fun being able to deal out almost as much damage against single targets, but being able to do it from range. And bc of that my bolter vet tends to be able output more damage bc she has to worry less about closing distance or having to withdraw; she can just keep firing at anything and everything that moves and that means a more reliable total damage output over the course of a map.
Something not mentioned: you can lower your aim down sights, then right click again to pull it back up and alternate it quickly to help reduce the recoil between targets when single firing shooters. This is similar to the method controller users use in some games to re-trigger aim assist to target the next enemy. it can be used here to significantly reduce the recoil, it feels a bit awkward at first and takes a little practice, but is totally doable. edit: Shoulda read the comments, I see people here already mentioned it and its added to the pin
After listening to this video I was in the mode to listen to more so I went to my usual place for listening and it wasn’t what I was looking for. I’m gonna sub now thx man
The explosion happens only on a punch-through hit, since the first time the bolt hits a small mob, it penetrates through while loosing enough cleave to stop and explode on another mob behind the first one.
I levelled with the bolter, I loved it's high damage and stopping power. After watching your videos, I 've switched to the Cantrael XII, and it's kinda hard going back - the bolter feels inaccurate and lurches around a lot, but I like it for lower difficulties, as the long reload time really feels crippling in higher difficulties.
That's how I felt when I started as well - I began using everything before the Bolter. That meant going to something that was relatively inaccurate and slow after using something accurate and more agile!
I believe the aoe explosion inconsistency you noticed is related to the range of the target. the bolt explosion happens after it travels a certian distance.
I wish the devs added a boltgun pattern with single fire only: with only 15 rounds in the mag and the lengthy reload animation (as it should be, it's a bloody bolter xD), two-round bursts basically allow you to use it only on big enemies, otherwise the second shot is more or less always wasted (because recoil is recoil, because the target died to the first round and the second hit the corpse, because for some reason I just can't hit shit with the innate irons, etc). Effectively, as a Preacher, I've mostly used it as a DMR to take care of Snipers or other far away targets to keep from engaging in shorter ranges or melee: as a panic button, give its lengthy prep time, I have found it's much easier for to just rev the eviscerator and charge or lob a 'nade at my feet. Plus, a human being able to handle only a single shot bolter is in line with the lore xD
I wish there was a blessing that increases the chance of enemies killed by Bolter to explode, staggering and hurting surrounding enemies. ...I need to check whether you theorised that in that Blessings video.
It’s actually full auto hip fire, and sadly this isn’t the space marines main bolter, it’s a smaller round version that we can shoot, normal humans can’t use space marine bolsters
been using the bolter a lot recently on my zealot, mostly to clear out ogryen and unyeilding types. It always takes all my ammo to quickly kill these guys and gunners just eat me alive
Might be worth mentioning that with shattering impact and pinning fire the Boltgun with whatever for perks can kill 4 crushers faster than a purpose built God rolled thunder hammer. Not my ideal balance for either weapon but an interesting data point.
At this point, they might as well mount the Bolter to the head of the Thunder Hammer and it call it the Bolt Hammer, where the special activation causes your next charged attack to unleash a hail of bolt whatever poor bastard it comes in contact with - and the AOE stagger from the bolts exploding would still make this meme weapon feel better than Thunder Hammer... Thunder Hammer needs a little more love :
@@rykenxiv I use it all the time, I love it. But I feel like i can't bring it into the elite maelstrom modes where it should shine against the "all armored enemies" modifiers and stuff, its just TOO SLOW. i think they need to add an AOE component to its hit, let it kill 2 maulers/ragers/elites at once or so, or aoe dmg multiple elites. If I could swing into a mauler group and kill 1, and half kill 2-3 others. Then second swing fully charged w/ thrust would finish off multiple who are low...it would push the Thammer up a lot. Taking 2-3 swings to kill 4 enemies is a lot better than 4 minimum and possibly more if you miss at all + the time it takes to charge between. Maybe give it an overheat mechanic to balance this, can only charge it 3 times before it overheats and you gotta swing normally or swap? Maybe this would balance giving its charged hit aoe dmg, it could perhaps also get a bonus dmg to its normal swings while overheated. or they burn, or something. I have no idea if this would be lore accurate, but its needs something!
Hey, and what blessings for that chatchet ? I like to use bolter vs heavies boss etc. But i need secondary melee for crowd control. Soo can you tell me ? 😌☺️
Hmmm... I did consider that for awhile, but since I always use Sustained Fire with my Vet, that basically acts as my reload (My Preacher almost never uses a Bolter). Have to wait and see what the RPG system comes with (probably going to change my thoughts and builds because of it!)
Ironically the revered and worshipped bolter gun was actually quite a common weapon variants during the dark ages of technology...we don't know what the awesome shit that humanity at that time had already created so we can assume that bolter terran pattern weaponry were already tye m40 version of 40k universe
I know that you have a life, Darktide might not be your priority and it's complicated to make future videos with the new subclasses update at the doorstep but i kinda miss your work, I'm not gonna lie ! 😅 What is your plan next ? BTW didn't say it when it came out but great stuff for our beloved Bolter, nice job !
Glad you enjoy my work! I've got some stuff planned out for release just before the scheduled patch day (these are going to be more geared towards helping newer and returning players). As soon as the patch notes for Patch 13 comes out, its gonna be full steam ahead covering as much about it as I can! I very excited about the upcoming patch and can't wait to see what unfolds!
@@rykenxiv I'm excited too, I just hope most of the subclasses are not just some copy/paste of the Vermintide carrier (and I'm certain there will be some !) and have some really good concepts.
it depends on what you select for the talent tree on the left hand side you can get an upgraded version of the volley fire the middle and right side replace volley fire
Bolter is nice to have on a zealot personally I'll pull it out in situations where i need to erase a crowd infront of me while my team dies can't say i run it on vet as it feels like how slow it is doesn't make up for the overall damage i can do with my reg gun except for armored. At the end of the day i think a crit headshot is a crit headshot
It pairs really well with a heavy sword for a build that can handle anything. I find myself switching to that build very often these days since a lot of players bring automatic weapons that don't work on carapace.
As a zealot, I feel like if you have the 1-2 second leeway to pull out a bolter and fire into a crowd without interruption, you're better off using it to stun grenade and then melee the crowd harder (provided you have a cleave melee weapon) or take a faster full-auto weapon to mag dump with similar effectiveness. I personally use braced autogun (Agripinaa), which you can whip out in about half the time and wrecks most things that aren't carapace-armored. As a veteran, it depends highly on the difficulty you're playing and the length of the high-intensity engagements you go through. Looking at Auric-Maelstrom stuff, you're likely to get forced into using a sustained dps weapon over a power play one if the mob compexity is such that you never get the leeway to stop and take a breather. Bolter was definitely my go-to when I started but I could only get away with it when there were periods of calm in-between that let me take that 5-second reload, and when I didn't get the chance, I'd get forced into melee and often overwhelmed (yeah, yeah, sustained fire would solve that, not sure why I didn't go with that but I didn't). Also, I favor extending my skill as long as possible with shooters highlighted (started off as the Heresy+ penance but I like how it also marks for teammates in coherency) and the 5-second reload of a bolter really disrupts that so I had to find something else.
Space Marine Bolter known as the Godwyn Pattern is so large and heavy that normal humans cannot carry it and it has so much recoil that it would shatter their arms.
Another video! :D I always felt that the bolter is basically the overall "best" weapon in the game. Nothing in the game is better for damnation in my opinion in terms of ease of use and accessibility. Honestly avoid it because I kind of found it boring and see it as a popular noob weapon. But I have 400 hours on different flavors of gunpsyker with autopistol so I cant really talk haha....
Have added a pinned comment to cover things I left out! Only thing I haven't seen or am sure of is the reload animation cancelling. Mind sharing with us how to perform it?
@@rykenxiv you can sprint cancel the very last stage of the reload animation, once your ammo counter resets. Makes the bolter feel much better when hip firing
god vid ... but as a fan of the francies i have to inform all of you , who think this is a bolter .... no its not ... its a bolt pistol ... a mer human cant even hold a bolter ... think about it ... a space marine carries a bolter ... with both hands ... ok no special so far right? ... wrong ... if you consider that the average space marine is about double as tall as a human ... and he carries a bolter in two hands , so effectivly a human can carry only a bolt pistol ... i mean there is even a modle of a stationary group to purches (i dont know if it still is) who as a bolter ... and this aint it ... sry chiefs ... not a bolter
What I don't understand is WHY all of the guns in a hyper advanced version of Earth has such SH-T accuracy or a lack of a zoom function? Wouldn't these weapons be MORE accurate BECAUSE of the vast scientific advancements? I mean these things are suppose to be vastly superior to modern weaponry, if a Modern assault rifle can shoot something with lethal accuracy at 500meters why the hell can't an Autogun? The Bolter is another example of not making logical sense even tho lore says it's rocket propelled that just means that the damn thing would have kickback not recoil meaning the person would be sliding backwards with each shot and that anyone near the muzzle flare would regret it very quickly. I'm just confused about how some of these more advanced guns handle worse, because frankly it makes no sense when compared to modern weaponry which should be less effective by comparison. Am I missing something??
Kinda stupid that you can't have a bolter as an Ogryn. They basically built like marines from the looks of it, so why not? Then again.. Lots of their weapons are stupid and underwhelming, like the tiny knife when you could easily justify a full sized sword
Some say bolter player is try hard mode,not playing the game,and toxic. On the contrary,we the bolt gun user is the one that handling all the shit and letting other able to try out their shitty/clown build.