Something that wasn't obvious to me as a mechanic is veteran's shared highlights interactions. Non vets will only see elites highlighted, but other vets get their level 30 perk of highlights.
It's also weird when I don't actually know whose F is getting extended. This sounds like it shouldn't happen often but if your vets are hanging out in Damnation, it will happen a lot.
@@owa1985 If you play multiple characters of the same class, they get different colors on their class icons. Vets F should have enemies glow in the appropriate color to which vet tagged them so volleys can be extended more evenly by organized squads.
Something to know about Wildfire: it can be passed to Daemonhosts if you're not careful. Use that Purgatus staff to flame a horde near the daemonhost, and when some poxwalker dies on the edge of the horde, it can catch the daemonhost on soul blaze. Daemonhosts do not appreciate being soul blazed.
Fun fact: the enemy doesn’t need to be markable in order for the Preacher to rush them at that distance. Any enemy works so long as your crosshair is at roughly their center. Edit: Another fun fact is that using Thy Wrath Be Swift means literally nothing you do can be interrupted my melee attacks anymore, including objectives. This makes the Preacher a reliable objective runner for something like Data Interrogators.
only thing that interrupts are the usual suspects: busters, disablers, and grabbers (and downs but as long as that hasn't happened recently you get your deny death to stave that off too).
@@ShiningDarknes Well that’s true, by those aren’t exactly melee hits. I’m not talking about you getting shanked in the back isn’t going to stop you from completing the interrogator.
I love this vid. Things to note: Bleeds are also buffed by the Vet Ult, including the one that increases damage to Ogryns! Also, on the topic of stacking bleed dots, you can easily stack 8, 12 and 16 Soulblaze Dots with Wrack + Ruin and AC Ult on Psyker. That is why I run W+R on my Autopistol Psyker. It is insane!
Zealot's TWBS also prevents you from getting thrown out of the auspex hacking game. Likely other interactions as well (not sure about revive though). The problem is, it competes for the feat slot with Holy Revenant, which is about as must-have as feats can go.
thanks for your vids, I'm not entirely sure how often you viset the forums but atm its so bogged down by negativty and hostility it's refreshing to have someone approaching these discussions in meaningful manners that isn't just yelling at the devs or repeating old arguments over and over. elvish entitlment made bare. I get it's frustrating fatshark can be slow, but I'll take slow over abusive to their workers any day at this point. Continue doing good.
I do read them from time to time, but as you mentioned, its the same negativity day in and day out that it eventually gets tiring to see... I'm really looking forward to this next content update - i really hope, for Fatshark's sake, that this really helps get the game in a more solid place!
8:10 Just for the fun of it, I made an Illisi with Blazing Spirit IV and Bloodthirsty IV to use with Wifldfire & Ascending Blaze. I'll use a special attack heavy to kill something and get the guaranteed crit on the next attack, then follow it up with another heavy attack to light all of the targets I hit on fire. Even if they die with that second hit, the soulfire gets spread to targets around it. I call it the "butter knife," and it's quite fun lol
SIBLINGS! On the Illisi force sword (the multi target one) you can spam the activation to get your peril higher quickly so you can do more damage in melee or so that as it ticks down you can get toughness off of it. We psykers are good at killing! If you are using a non-force weapon (such as a gun or axe) you peril will naturally come down on its own faster than holding a force weapon and doing nothing. This allows for a slow trickle of toughness if you take the feat Quietitude. With the right melee weapon this can make you a lot more sturdy for several seconds. Quail Heretics! As you are holding R to quell peril you can swap to your weapon that has the fastest quell and the quelling won't be interrupted. WORSHIP ME OR DIE! The passive Kinetic Presence adds 10% damage just for being in coherency to elite enemies. All Psykers get this. Make sure you are in range of whoever is dealing with those targets. They can protect their bodies, but not their minds! Usually a melee or ranged weapon will be good at either hordes or single target, but not necessarily both. As a psyker with brainburst you always have access to single target damage that bypasses most armor. If your is struggling with bulwarks or crushers be sure to help out! The Talent cerebral lacerations makes it a good idea as well.
@@owa1985 it certainly broke it before, I don't know if it still does. Before we only knew that because someone dug through the metadata and found that if you had TWBS on it breaks your aura, which by proxy broke benediction since the metadata also showed us that benediction replaces the aura with 15% instead of adding 15%. I certainly hope not but none of the patch notes mention it so it is probably still broken, I don't really care though because uninterruptible forever is just too good for me to pass up since I like to not get staggered out of my chainsaw or thunder strikes.
I learned the tip about being able to Wrath through walls to get hounds off of team mates from you and its fantastic. Ive saved heaps of games thanks to this ability so far! Thanks for the tip
Knowing you can stop bull rush is such a relief thank you!! I was getting so frustrated because it was such a key mechanic in Vermintide 2 to ult cancel like cancelling the footknight charge so why you can’t properly do it in this game is baffling
A hidden mechanic I've also just discovered recently is that toughness and health damage are converted into stamina. I always wondered as a veteran who uses deadshot frequently why I would randomly get stamina refunded while aiming or sprinting. Turns out it's converted into stamina! I finally had this click for me while on an assassination mission using a deadshot plasma gun. Everytime the boss shotgunned me, I'd get a massive amount of stamina back to keep melting him with. He did not last long.
Were you dodging? Because vet has a feat that gives 30% stamina back when you dodge ranged attacks by dodging or sliding (and it triggers regardless of if they hit you or not, it only matters that a ranged attack was targeted at you).
Bleeding Nades addition: If you run the standard grenade/bleednade build with the shredder you can pump out stupid amount of damage because the bleeding ticks go up with Pinningfire+Blaze Away additonally ;) . Pretty much same how ppl play ascendingblaze gunsyker
Double bleed nades are really powerful, almost two powerful. Several times now I have gotten myself killed because I used the bleed grenades to wipe out an entire horde, only to be gunned down by some shooters because I no longer had anything to melee and get toughness regen.
and that is why we run the toughness when not near enemies. Much like the preacher's 5% while near 3 enemies actually being 8% because of the tic rate, the vet's does the same and actually gives more than what it says on the tin.
OK I did learn something.. I didn't realise the Zealot has a no stun feat. I'm going to have to check out all my feats on all my characters to see what I missed.
Someone told me that grenades inherit the buffs from their weapons is that what you were saying in the video? If so how do you do it? Is it throw grenade and then pull out your weapon or do you have to have the stacks on your weapon and then throw the grenade
Yup! Once you chuck a nade, just swap to the weapon you want the grenade to inherit the buffs from. For example, if you throw a nade and you want to deal more damage to Flak, swap to your weapon that has +Flak damage perk on it! Weapons with blessings that add damage like No Respite will also increase the damage of the grenade too!
Question...so when using the Preacher's ulti against a crusher, it "lower" the Carapacy armor to Flak, at this point, is my dmg deal to the crusher affected by the +Flak dmg perk? or the +Carapace dmg perk. In other words, I'm not sure if the ult just makes us deal "flak level dmg" against Carapace, or actually changes enemies' armor type. I assume it is the first, since my ult doesn't boost the armor dmg against the target for the rest of my team as well. I've been trying to build a flamer that can somewhat handle a group of crushers...
If I quote the dev's on this change from Patch #7: "Since the armor penetration effectively degrades Carapace armor to Flak armor, the removal of high damage vs. Flak helps bring flamer-wielding Zealots into more balanced territory." So it sounds like for those 4 seconds Carapace is treated as Flak. I guess Flak damage does more damage during those 4 seconds?
Could be misremembering but I think someone looked at the metadata and found that the "downgrade" takes whatever your highest +vs X armor type between the original and the downgrade. So if you have +20% flak +25% carapace it would still use the carapace for the damage increase but calculate the base damage as flak. It certainly does not stack the two together. I am not rich enough to test if this is still true since I know that metadata post was from like 4 or 5 months ago and I am fairly certain some things have been patched that have not appeared in the patch notes since some hotfix notes simply say stuff like "fixed bugs on certain feats" or things like that. I believe the aforementioned dev quote was just saying that they reduced the falmer's over-all effectiveness on flak because of CTW downgrade mechanic but it doesn't clarify if the armor is still counted as carapace for perks. I would say you should probably just take +flak and not bother with +carapace on the flamer since I do know that it is crap against carapace in the first place and let's be honest the flamer doesn't really have damage breakpoints due to the nature of the weapon (it does but that isn't why you bring it). on;y way to conclusively test would be to take a weapon that has +any% carapace and do some strikes with and without CTW active, then swap the perk to the same % value flak and do the test again and of course a control where you roll neither and compare the three tests. If you wanted to test that thing I mentioned that I remember reading might be the case (taking the higher of the two if one is lower) you could do that but only if the above shows that both apply.
Confident Strike isn't a buff though... I imagine Confident Strike will want to count your actual attacks similar to how Shred only works if you hit something but immediately goes to max stacks as soon as you do for a brief moment
I often see you great Tipps. Really to sad that there's no german RU-vidr who's giving such super tipps. Do you think you could add a transcript to some of your videos, so that I can study your tipps much better? That would be just fantastic.
Hard to say since I don't know what your rig is... best I can do is share what settings I'm playing on! Borderless Fullscreen Vsync: on Nvidia DLSS : on Super Resolution: Quality Nvidia Reflex: Enabled Framerate Cap: 120 Sharpen: On Anti Aliasing: Off all Ray Tracing is off Advanced Graphics: Texture: High Mesh Quality 1.0 Ambient Occlusion: Off Light Quality: Med Fog: Med DoF: Off Global Illumination: High Everything below that is Off Scatter density 0.1 Ragdolls: 3 Decl stuff is 45, 45 , 40 Gore settings everything is on
If you use Nvidia Image Scaling you can set the game to a lower resolution and it will be upscaled to the size of your screen so it doesn't look quite as bad. Upscaling is much less intensive than the game rendering a higher resolution.
What? No mention of Emperor's Executioner? I'm disappointed, Ryken. Short version: +25% extra gun damage up to 15m out, then bonus falls off linearly until 25m at which point it's +0%. The follow up question should be: How far is 15m? It's pretty far.
Well, I have mentioned it in my Agripinaa Shotgun video :p If i combined all my tips (so far) into this one video it would probably be...a very very long one...
@@rykenxiv Someone should make a greatest hits compilation of your gems, my man. Mostly because I wouldn't expect a Zealot tip in the shotgun video. =S
Remember to hammer down on people not using the mic to call out dangers. I do not got time to type or read texts in combat. Typers are wipers, and the majority of wipes are because people not using the mic.
Most matches i play (eu) are without mic. You dont need it, never needed it in vermintide either, maybe learn to recognise sound cues and forced voice lines?
In todays news: Local delusional "wiper" plays with *randoms on damnation* and expects them to not only be good, but be fluent in his language. He also expects them to have tactical discussions with him, apparently, because enemy call outs and marking are already in the game, so what the hell else is there to talk about? Unless, of course, you're so dumb that you can't think through actions of just 3 people. Then again, you gotta be quite special to demand voice chat, but play with randoms instead of creating a team through discord/steam/forum communities. No one but The Emperor knows why this wiper does what he does. I can only tell that he's an idiot and his opinion is irrelevant.
@@Silas-Inservio-Pax this tbh. Ran all 160 weaves without voice coms, also hit 100% Okri ultimately lol DT is a joke compared to V2 since you can 3D ping anything and everything to make your team aware of something important to you. The only difficulty worthy of coms is T5 high int shock troops - depending on map, team and situation.. the worse the players, the more coms you'll need 😂 EU naturally is pretty quiet and efficient. NA is just constant blabbering over irrelevant garbage MIDGAME when you'd rather want to hear what's actually going on around you 💀 Always has been like that, doesn't matter which game lmao