Hello! If you could drop in a tutorial for creating a blueprint that helps snap objects to other objects in-game (particularly in VR template), it would be awesome.
The "snap pivot point to vertices" tip was a life saver. The grid didn't work for me when trying to align larger objects on single unit increments, which was very frustrating.
After using Unreal and trying to place objects in a house remodeling project that I'm working on, I can now understand why some games have objects floating in mid air or intersecting with each other. It is such a pain to place objects accurately in the editor when compared to Sketchup. Even in this video you can see how finicky the vertex snapping is. Sometimes when I try to use the vertex snapping, the object would snap to a vextex that I cannot even see from my perspective. I am assuming big developers would make customs tools for placing objects in their worlds or the level designers have insane levels of patience.
Such a great video !!! Thnx for helping beginner like me understanding UE editor a little bit better . pls do more tutorial videos about the pivot point if possible ! ...and is there a way to define/set the ground level in a map ? i think this video is the first lesson a beginner should learn
Note: I was struggling trying to move the pivot point of a sphere to the base vertex so I could set it on a plane. I was able to move the pivot point but it would just go back to the center of the sphere every time I tried to move the sphere. BUT I was able to get the sphere to snap to the plane properly without moving the pivot point by just holding the Z value arrow on the move gizmo and pressing the "END" button. you must HOLD the arrow while you press the "END" button to get it to work though, you can't just highlight the object and press "END". FYI for all the noobs out there like me.
Thanks for the video! Tell me please how to align one actor to the other? I found shortcut in Editor Prefs "Align to Actor" and "Align Pivot to Actor". However none of them seems to work (in UE5). Thanks in advance!
how about giving snap function to an item that doesnt have Snap function originally. like a Smelter in Satisfactory for instance. this snapping function and snapping tutorial was useless ... you showed items that are already snapping. i thought i will learn something but meh.