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Found myself been taught by JK Simmons himself on how to work with 3D models. I hope you don't hurl that chair on me if I don't get it right the first time.
I couldn't move around after I had pressed play. Make sure you delete the "Main camera" from the hierarchy (the camera that comes with every new project you create). This solved it for me.
I know this was made two years ago but do you have an videos explaining how to get the motion blur effect on objects? Like I want to get the rotor of a helicopter to blur and then have that effect where it appears to be spinning in reverse and so on.
Small note around 2:55 when working with current LTS unity (2022): If you follow the tutorial but you've chosen 3D URP Core as project template, it turns all materials pink instead of red (or whatever colour)... PANIC!! You easily solve this by selecting your new material, going Edit > Rendering > Materials > Convert Selected Materials To URP. Of course, in this case that simply resets the Shader from 'Standard' to its default, 'URP' -- so, simply don't pick Standard as shader and you're good.
for some reason when i download the file it turns into a .zip file instead of a .jpg even tho this vid is from two years ago and I think you wont reply I'm asking anyway
The "snap pivot point to vertices" tip was a life saver. The grid didn't work for me when trying to align larger objects on single unit increments, which was very frustrating.
I just want to take a bit of time to share my understanding of metallic and roughness texture maps: Metallic and roughness textures define white as being a value of 1, whereas black is defined as 0. I'm constantly looking for ways to leverage this to get the desired look for, say, armor plating or different textiles or what-have-you. Overall, metallic and roughness are, from my experience, designed to work as a unit.