My Discord: / discord DIM Link: dim.gg/5szceyq/ImagineEpisode... Destiny Data Compendium: docs.google.com/spreadsheets/... D2 dedicated servers: www.bungie.net/en/News/Articl...
Clarification for frag choices: Dominance works on the warlock transcendence grenade, giving you a weaken tool during damage phases and against champs in gm content, it combined with dawn turns your transcendence into a mini DPS super, applying both radiant (for you) and weaken. You can definitely sub it out if needed though The only frags that are really strong specifically for the neutral game of this build are ruin and balance, the rest are more just for DPS phases
Yet if I were to acquire a roll of Solipsism with Spirit of Osmiomancy, what would the other spirit be as your reccomendation, and what would need to be changed in the build? (Asking for fashion reasons.)
@@ukemi- they'd laugh in twilight garrison, titan skating and melting point nuking. Vanilla d2 had way less it was basically just cod with abilities on 2 hour cooldowns
Thanks John Stasis for sending me on a four hour rabbithole to find whether a single volatile explosion, chain reaction or incandescent dealt more damage. I still have no answers. I also am SHOCKED by how undocumented this is. Will use chaos reshaped on the glaive to not feel as dumb. If anyone has any information AT ALL on volatile damage, I'm giving you head.
Volatile and Chain Reaction information is readily available in the Data Compendium (and it has a link to some other sheet for combatant scaling if you're looking to get even more specific). Scorch is also readily available, but you might have to do some math, as it's a little complicated--but you can find the amount of stacks Incandescent does there as well.
Specifically, one volatile explosion is up to 160 damage (I believe it scales down over the radius like most rockets and GLs do, but uncertain). Chain Reaction is 84 base, with a 20% damage decrease on specials and a 30% increase on heavies. So volatile explosions are bigger on both damage and radius, with the caveat that they can be annoying to come by (Destabilizing Rounds' 2-3 second cooldown, or requiring abilities; and a volatile target that explodes cannot become volatile for one second).
@@life-destiny1196 I found the compendium much later after doing lots of research. It's unfortunate how little this resource is mentioned despite apparently being THE source of all D2 technical information. I've also done some math that ended up showing that incandescent dealt 107 total damage, 136 with ashes, and 148 with ashes and enhanced. So Volatile is the best for raw damage, but destab has a cooldown and needs to be triggered. Man I hate that I now know all of this in detail. I think I'll just run Chaos Reshaped on the new glaive for even more sustain still lul.
YESS HES BACKKK. I've been loving the osiomancy setup on prismatic more than the getaway artist setup. Stasis warlock has always been my favorite subclass especially bleak watchers. I can't take this setup off.
just wanted to say, you are the goat, while doing the salvation's edge day 1, we were stuck at 4th encounter and were wondering why inside people couldn't go through their wall, then i saw your stream in my recommended, i clicked it since i was curious and coincidentally you guys were also having the same issue, then you guys came up with a solution so i relayed it to my team, we cleared it the attempt right after.
I remember watching your shade binder build video around when it came out and it helped me clear my first master raid. Excited to give this one a try. Great video
ever since i saw bleak watcher was on pris and you made the post talking about this video, i've been so excited for this to come out and it still exceeded my expectations, thank you so much for your incredibly insightful conent
THE GLORIES COME BACK. havent watched yet but oh boy do i love me some turret builds. hope this ones somewhat good after what they did to butcher every other attempt at it
Glad to see the setup is back in some form 🙌. Just makes me think that they really should’ve had the prismatic warlock grenade interact with bleak watcher. Could’ve had it change the way bleak watcher works like shoot void projectiles or something.
If youre willing to go a slightly different route, run with Getaway's. You can run both bleakwatchers and arc souls, though there is a learning curve with bleakwatcher turrets since it drops the nade at your feet. Ive had 4 turrets up at once, and im not nearly as optimized as imagine is. I also get a constant arc soul. Getaways (i think) have a version of demo based on hits with arc soul without an internal cooldown. It also returns both sides of your transcendance quickly.
Ngl, arc souls are easier to use but watching this vid, osmiomancy seems a little more powerful if you can get the grenade energy techs down. Since they nerfed the arc soul i’ve been struggling to get more than two turrets at a time
Having seen it in action on a few solo GM videos this season, it's definitely powerful. My main gripe is that you give up a lot of flexibility on turret placement in exchange for an arc soul, and that never really seemed worthwhile to me compared to what Osmio can give you. Maybe it makes sense for ammo economy reasons, though? Can be more aggressive with special and heavy weapon choices if you get a lot of ability kills, and turret plus arcbuddy is probably a little easier to do that with than turrets alone.
If they let the void grenade on warlock prismatic be scatter nades you could use nothing manacles and tessellation which would work as a demo weapon and spread light debuffs
I went with tessellation (has intrinsic demo) for solid damage output and lost signal. Commemoration for more ability regen and double stasis surge since my 2 specials are stasis
What are your thoughts about using the "spirit of osmio" perk from the class item instead? That way you can get harmony or star eaters or something else maybe. Im curious what you think is best with the class item and bleakwatcher. Maybe invest light is better or osmio?
you would be getting 1% more grenade energy per kill but you'd lose out on winters wrath, needlestorm and chain reaction/destabilizing rounds it would be too much of a determent to the build for it to be worth it
The last time this fella touched hunter was to hold a checkpoint but there are some people in the server you might be able to have this conversation with
Pair judgement of kelgorath with a kinetic lodbrok-C in the primary to get both light and dark energy and set up finishers for special ammo while maintaining grenade energy with both weapons having demo and wellspring?
I prefer getaway artists on this build. Even though you can't throw the bleak watchers the amount of grenade energy returned by getaway turrets hits is insane and it's energy return increase seems to apply to feed the void somehow increasing its valuem it's insane
@@evilpac2327 I only use it in raid settings, definitely doesn't hit hard enough for even a master lost sector or gm. But when its tons of red bars that die quick, lord is it fun
@@robert-zr1kxdemo + wellspring on a 10% demo weapon is 18% nade if your melee and class are fully charged and less otherwise, you’ll just get more mileage out of a 20% demo weapon
I personally love appettance as a laser pointer, but imo it's just lacking in comparison to the call for a kinetic slot 10% demo darkness weapon. As for solitude, trace rifles have it rough because they have a big mag size, which means that despite their faster rpm, they often take way longer to hit the 20% mag size trigger
Thing with Osmiomancy is, that every part of that exotic is incredibly good for the build. Nothing in the second column comes close to the power of the 2nd grenade charge.
Only grants 10(11)% energy per kill unfortunately. It's not bad, but you won't be getting the most out of each enemy with it. Usually the problem is not clearing the enemies fast enough, but there not being enough enemies.
Honestly, "I killed things too fast so my grenade isn't all the way back yet" is a good problem to have, though. Forbearance was basically the best add clear weapon in the game from when TWQ's raid dropped all the way to TFS release, and it's still very strong. That was largely on the back of Ambitious Assassin plus prenerf Chain Reaction plus an origin trait that heals you, so the gun sort of just killed everything orange bar and smaller extremely quickly while also keeping you alive to play recklessly with it. So yes, it's as insane as you think it is, just not for "I want to drop twenty bleakwatchers" reasons. That was the original raid weapon, though. BRAVE Forbearance is the version that rolls Demo, plus it gives you another 5% energy because of the origin trait, assuming you are on a light subclass (or I assume a light super with prismatic). You could theoretically also get Wellspring over Chain Reaction to spec even more into ability regen at the cost of less AOE.
i dont think im going to finish the vid 100% because of the socio-generational attention span reduction going on but i wanted to say i like the video and the guide being taught
this build is cool and all and i like the mechanics tied to it to maximize turret uptime. But at the end of the day in low light content like raids 1 sunshot with no build just kills all enemies without having to think at all. and in high end content on warlock you can just run the getaway artist build that everyone is using and be just as effective. eat nade, arc buddy+stasis turrent and outbreak go brrr and everything is dead
His revive was stuck in a wall, we would revive him and he would just fall through the ground, so we had to get to the plate capture section to pull his ghost
If I can throw another weapon recommendation into the mix that I used for a long time; the Fortissimo slug shotty from Vanguard can roll with Demo/Wellspring, if you get lucky. It basically is a high-damage shot that basically guarantees a kill on red bars per shot, and grants up to 27% grenade energy, if demo still works the way it used to and didn’t get shadow nerfed. Might be dreaming on that one but it doesn’t feel like 20% anymore. Either way, that shotgun will guarantee a lot of extra grenades and you don’t have to rely on a shot with travel time like Judgement of Kelgorath. Oh, and the new Pale Heart fusion has demo/incandescent btw.
The nerf you're feeling is an across-the-board nerf to percentage grenade regen that happened sometime last year. Those effects now scale down on longer-cooldown abilities, as low as 0.6x on some of the longer cooldowns. Something about there being so many such effects in the game that cooldowns on abilities didn't matter enough.
This seems way too in depth for a build that is basically useless outside of gm's since everything usually dies so quickly. In GM's you don't have to worry about the mathematical spreadsheet for energy gain vs enemy types since every mob has a ton of hp. Either way, stasis still gud for GM's.
There’s def a bell curve where low end players say “shoot gun, big damage” and high end players say “keep applying damage” and just put on a disorienting GL. A bajillion bleak watchers are still cool tho. Just toss em where your teammates are to help em out while you run around somewhere else.
@@ringomandingo1015 it applyes after long delay and how much it needed? Ads will die anyway, so its only for like boss enemies, and if u use nova + artifact weaken increase, otherwise its so useless
@@user-hz6nu5nk5w the slow ticks still apply weaken but I see what u mean. Maybe put Facet of Command for reloads on freeze and suppress since Warlock prisma nade does both?
@@user-hz6nu5nk5w it applies after 1-2 seconds, transcendence uptime in this build is very high, this build excels in end game content where there are many "boss enemies". Its one of the easiest and longest debuffs to apply. In what world would you take +10 discipline over this, especially when the manual nade generation of this build is insane?
Step 1 put on kill clip gun. Step 2 shoot bleakwatcher. Step 3 reload. In all seriousness, it's a very good ability, but it requires somewhat more coordination than e.g. prenerf Threadlings. Also, this is a PVE build, so huh?
Bro you have some real ideas here, and I like the way you get right into it. But you're going way too fast. I have 4000 hours in D2 and I can't keep up. I'm like facet of what? Is that the one that looks like a star? One man's feedback, rooting for you.
upon further reflection, focusing on “actions per minute” is very tedious. i don’t know how anyone finds this fun and enjoyable. this is probably the reason we got overtuned garbage with final shape.