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The underused GM tip that will make players obsessed with your game 

Ginny Di
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▼ INDEX ▼
0:00 Intro
0:46 Storytime!
1:29 What DMs are doing wrong
2:22 The secret to making shopping fun
3:45 Shoot your monks
4:25 A few examples
6:11 Let PCs do what they're good at
7:45 Challenging =/= prohibitive
It's time to talk about why so many Game Masters are afraid of letting their D&D players use the features they've chosen for their characters! Character abilities are part of Dungeons & Dragons - so why do so many game masters feel threatened by them? Today, we talk about the "shoot your monks" principle and why it'll make your games more fun.
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6 май 2024

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Комментарии : 1,4 тыс.   
@kangke57
@kangke57 2 года назад
My group's Paladin was really excited about his recent immunity to 'frightened', so last week I had a devil try to use a 'frightened' ability on him which he proudly announced that he fears no devil. His turn was up next, in which he used 'abjure enemy' to instead frighten the devil and the devil failed its save. It's moments like this that make me so proud of my players.
@sophiescott143
@sophiescott143 2 года назад
Sick. Turn that shit right around!
@theletters9623
@theletters9623 2 года назад
He really just pulled an uno reverse on a literal devil, king behavior
@AdmiralKarelia
@AdmiralKarelia 2 года назад
That moment where your paladin feels like he's literally the Doom Slayer.
@christophersanders3252
@christophersanders3252 2 года назад
Please tell me Paladin said one of the following: Resist the devil and he shall flee! Deus Vult! Tis' opposite day! It's over devil, I have the holy ground!
@kangke57
@kangke57 2 года назад
​@@christophersanders3252 Ahaha, I'll forward these on so he has them in his repertoire!
@brendanwatroba8568
@brendanwatroba8568 2 года назад
Makes me think of Brennan Lee Mulligan talk about building the story for Fantasy High "If you know one of your players wants to be an Inquisitive Rogue and you don't give him a grand mystery to solve, you're an asshole."
@bjhale
@bjhale 2 года назад
Unfortunately, D&D doesn't do mysteries well at anything mid-level or higher unless it uses some of the "fictional editing" tactics Ginny Di rightfully criticizes. Divination magic is OP.
@danielrodriguezpena6765
@danielrodriguezpena6765 2 года назад
@@bjhale It's the DM's prerrogative to take out feats, spells, subclasses, or even whole classes... that is, to modify D&D to suit their campaign's vision better.
@ArvelDreth
@ArvelDreth 2 года назад
@@bjhale the mystery aspect of the story happened from levels 1 - 8 so it worked fine.
@bjhale
@bjhale 2 года назад
@@danielrodriguezpena6765 I fully agree, but there is an often unvoiced view that the DM exists to facilitate the player's fun. And I do mean, "player's" and not "players'" because "fun" is often contextualized individually rather than collectively.
@juliamedina3322
@juliamedina3322 2 года назад
@@bjhale Actually, divination magic can be super fun for mysteries. There's a lot of videos and articles on that, but as a DM you can actually plan what clues you're going to give them when they use divination magic, so it's not as bad as it seems.
@apotheosis21
@apotheosis21 2 года назад
Good rule of thumb: don’t attack your players weaknesses, attack their strengths.
@Senok13
@Senok13 2 года назад
But with adequate power. That way, even if they fail, it will be a heroic one, and if they win, they feel the "spoils of war" well-deserved, and not as like the DM pitying them sothey get some free stuff.
@autolykos9822
@autolykos9822 2 года назад
I'd say "Attack everything." Don't let a group get away with leaving big glaring weaknesses, either*. Of course don't attack weaknesses exclusively, or even frequently - but unless their enemies are stupid or don't do their homework, it should happen occasionally. *unless they only take specialized jobs and prepare to exclude some risks - if they know they can't deal with undead, but avoid that by not taking quests that lead them into graveyards, crypts and tombs, it would be kinda dickish to have all the villains secretly be vampires, liches and necromacers.
@datrux
@datrux 2 года назад
Why not both?
@Tiyev
@Tiyev 2 года назад
Also, I'd add, don't meta-game as a dungeon/game master. NPCs should only have counters to the PCs strengths if they would know about the PCs strengths. A witch, watching the PCs make their way through her territory to get to her lair could scry some information, and use a few spells she knows would counter something she's seen the PCs do. But generally, NPCs shouldn't act with knowledge the GM/DM has.
@rosascreativeworks5403
@rosascreativeworks5403 2 года назад
Gotta at least tickle their weaknesses so they work to build up their kit... 😎❄
@NevTheDeranged
@NevTheDeranged 2 года назад
Someone wise once said "a character sheet is a love letter to the DM"- basically, if your players put something on their sheet, it's because they want to see what cool shit you will do with it in your game!
@Foxsy_Official
@Foxsy_Official 2 года назад
I love this video! A little story that feeds into this point: Recently, my DM threw a clay golem at our party that was immune to piercing or bludgeoning damage and left me, the rogue, unable to land damage with any of my weapons. So what I did instead was use my superior acrobatics to climb up the golem, sit on its shoulders, and cover its eyes to give my spellcaster party members advantage on attacks and make the golem attack with disadvantage. This went on for three rounds, with the golem trying and failing to shake me off, until our spellcasters killed it. This was one of my favorite moments in the last year of campaigning, and I felt so damn clever for thinking of a way to help without the use of any of my weapons AND allowed me to be a kickass acrobatic rogue. I felt rewarded for my creative problem solving and the whole party had a great time with this fight. I'll definitely be sure to keep this tip in mind in my upcoming campaign!
@RobKinneySouthpaw
@RobKinneySouthpaw 2 года назад
And I think it was memorable precisely because it was a one-off challenge. If the entire campaign had been about defeating adamantine constructs immune to your weapons that would have been kind of sucky
@cryofpaine
@cryofpaine 2 года назад
I love that this took away an obvious strength, forcing you to rely on something else instead. And it wasn't necessarily obvious. If you're going to close a door, you don't necessarily have to open a window, but leave a few unlocked for that player to discover for themselves.
@devoncarr3653
@devoncarr3653 2 года назад
I love this because how you help your team shine and i love that your DM didn't take you out of the fight completely like your hands are too small to blind the golem, he issued the challenge of your normal means of fighting wont work what do you do? and your rose to the occasion and helped your team.
@charlesknapp2503
@charlesknapp2503 2 года назад
This character retires from adventuring to be a golem buster in the dnd rodeos. Lol
@Foxsy_Official
@Foxsy_Official 2 года назад
@@devoncarr3653 Yeah she really nailed it with this one!
@epwolf4937
@epwolf4937 2 года назад
Honestly, I agree with Ginny. Don’t nerf a player, make them feel power. Because I’m response you can give them more of a challenging thrall. Give the Monk an ability to deflect spells if they get Mage Slayer but make that Mage Harder to fight.
@bobbyed5383
@bobbyed5383 2 года назад
Omg I would go take mage slayer the very next chance I got, I'd LOVE to deflect spells. Even if I had to spend ki for it.
@jasonreed7522
@jasonreed7522 2 года назад
That sounds awesome, maybe rule it that it only works on projectile spells like fireball and magic missile. (Definitely make a list of valid and invalid spells in advance for such a homebrew, or otherwise have a clear way of resolving conflict for what counts as a valid spell to deflect) Something like cone of cold or disintegrate (a beam weapon) are less able to be grabbed and redirected. But still imagine the rush of using deflect missiles to block magic missile, a spell whose whole thing is being a guaranteed hit. (Useful if your wizard is like 5hp from death and you save him and he gets to counter attack)
@epwolf4937
@epwolf4937 2 года назад
@@jasonreed7522 I actually worked it out already. It works on spells that are classified as range spells. Magic Missile wouldn’t count but fireball will. And spells like Eldritch Blast, Chromatic Orb, etc, can be deflected.
@chrisperry4014
@chrisperry4014 2 года назад
Exactly! And not all spells are attacks. Most spells that deal loads of damage are saves and have no projectile aspect at all.
@Senok13
@Senok13 2 года назад
Well, i had a dark elf pirate in a... Call it "Morally questionable" alingment campaign, ok? He wasn't an artificer, but the DM put the firearm profiency in the settings for some extra fun (instead of the avarage swords and magic setting he take that as a base, then add a few thousands of years for technology to advance), what he get. Believe me, shooting some werewolves and jackalweres in their stomachs with broken down silver coins totally worth the cost of "ammunition", and the gun's repair cost (it wasn't a shotgun originally, so it's barrel needed to be changed after the fights - after every second shot, i had to roll for ruin it with one higher failure chance). The thing is, a jackalwere is possess an ability, sleep gaze. And - as Ginny said - elves are immune to sleep effects. So, with one of the most effective weapon against them (we didn't had any silvered weapons, only some spells against them - and my impromptu silver-shooting scatter gun), the DM rolled for the jackalweres in every round, as they tried to incapacitate all of us. Technically, that basic race skill save our team that night. (I personally finished off 3 jackalweres, and thee werewolf from the 7 membered pack.)
@GamingChaoscrew
@GamingChaoscrew 2 года назад
"Shoot the monk!" is probably the best DM advice I've ever gotten... My players ended up enjoying their characters SO MUCH more after I started following this advice. Nowadays I even ask my players outside of the game what they like the most about their characters so I can execute this the best as I can. And let me tell you: it's still possible to challenge players and make things dangerous. The players are just enjoying those encounters more...
@zoemalone5769
@zoemalone5769 Год назад
i'm playing a bard bc i want to learn how to do social encounters rather than just shooting everything. and last session i convinced a gang of harpies to move house with nothing but my words and some shiny things. i definitely felt that i peaked as an eloquence bard (with a side of magpie) in that moment. such a good feeling.
@ichdu6362
@ichdu6362 2 года назад
The one trick I always keep in mind when a players' ability seems too strong: I attack that ability specifically, instead of denying it. E.g. my party's Paladin has an insane AC of 23, heavy armor master, and resistance to fire and Necrotic damage. But instead of having a lot of DEX-saves and ranged attacks that ignore the Paladin, or putting only damage types on the field that he doesn't reduce, I look for monsters with high to-hit bonuses and high damage numbers on those five damage types (bludgeoning, piercing, slashing, fire, necrotic). So he gets to feel epic about surviving the onslaught, while still being challenged to do so.
@nerfherder5211
@nerfherder5211 Год назад
The problems is that your players easily see through this. Because if these 10 dudes two attacks with +15 to hit just targeted anyone of the others instead... so you have to think before doing this too. It's not a magical rule that is easily applicable.
@Nerobyrne
@Nerobyrne Год назад
@@nerfherder5211 well yeah obviously, but it's still fun. If you're a tank, you WANT to be hit. That's the whole reason you built the character with all those protections. So when you do get hit but survive, it feels really good knowing that anyone else on the party probably wouldn't have survived it. It's basically the same as the druid being able to learn from the cat that the murderer smelled like pastries, only in combat.
@Julian-em2yp
@Julian-em2yp Год назад
@@nerfherder5211characters might want to attack him because they feel challenged it would b a matter of pride for a warrior known for swordfighting or a shooting fire to defeat him.
@Anachronism91
@Anachronism91 Год назад
I would actually say to be careful with this. Attacking a player's strengths can turn out very poorly if they lose -- they are really good at one thing and you made that thing hard for them to succeed at! Instead, challenge your player's weaknesses. Instead of attacking you paladin with a +15, making them wonder why they even bothered to build 23 AC if the enemies just get stronger to break through it, think of a way to challenge their weaknesses. Make them roll a DEX saving throw or become immobilized. If they fail, you managed to prevent their insane tankiness from breaking the battle, and you did it without making them feel like their build is pointless. They're still good at what they're good at (not getting hit) but they can't just abuse it to dominate the entire combat
@FlameUser64
@FlameUser64 Год назад
I get _really_ annoyed when a DM brute-forces their way past my character's strengths, sometimes. My main example is I had a really weird ranger character in PF1e. My bit was I wanted to play a half-dragon. Y'know, anime dude with dragon features, like wings, patches of scales for defence, claws, and a breath weapon. So I used a really specific combination of traits to create that, and gave him a stupidly high Con score to make sure he could take a lot of punishment before going down. As a side effect of all of these features, and the crazy high Con, this guy had _dumb_ bonuses to saves against specifically paralysis effects. So, naturally, at one point the DM spammed a paralyzing poison against the entire party without allowing us to react until we all failed it, so he could have some villains monologue at us. Making things _worse_ was that I failed on only the second roll due to awful luck, which was even more frustrating. I like when I'm allowed to use my strengths effectively, and when my weaknesses are carefully exploited on occasion. Targeting different characters' strengths and weaknesses, instead of just trying to counter everything the party has, encourages strategy as a party and makes combat more fun.
@archfeycat4577
@archfeycat4577 2 года назад
This seems so obvious but you're SO right that it's soooo often a huge problem at tables. Thank you so much for saying it so clearly and way better than I have ever managed!
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
To be fair, a lot of this kind of BS is also just baked into the game itself. You know how really big monsters aren't really that mechanically interesting, they just have a bajillion hitpoints, do a bajillion damage, and tell your spellcasters to fuck off with legendary and magical resistances? A lot of "no" mechanics, ngl. "No" mechanics are never fun, and rarely necessary.
@FlatOnHisFace
@FlatOnHisFace 2 года назад
@@monsieurdorgat6864 Aw c'mon. That pretty hyperbolic. Legendary Resistances are really just there so a Big Bad can last a few rounds instead of being taken out instantly by a silver bullet. Most monsters with resistance or immunity to certain damage types or conditions are for flavor, so fighting an ooze doesn't feel like fighting an orc. Stabbing an ochre jelly should feel different from stabbing something with a fleshy, living anatomy. None of this feels like a big middle finger to a particular player for being "that class" that the DM wants to screw with.
@Synchrojikan
@Synchrojikan 2 года назад
As a first time DM, I can proudly say I kind of had this epiphany myself. Playing a tabletop where all of the weapons have a rank. Reading through the abilities available, I saw one that made the player immune to damage from weapons below a certain rank. And I'll admit, my first thought was; "well if someone takes that I guess I'll just have to make sure their enemies have higher rank weapons " But the more I thought about it I realized, what the fuck would be the point of them taking that ability? I could see myself as the player constantly asking "what rank is that sword" whenever I get hit, and being shot down constantly and just getting damn frustrated eventually. Felt like I kind of taught myself something about running a game in that moment. Glad to find this video expanding on that concept :)
@commandercaptain4664
@commandercaptain4664 2 года назад
@@FlatOnHisFace Legendary Resistance is just a bandaid to the ultimate nerfing tool: splitting the party. Two ranged, tactical goblins at a covering distance against one opponent will seem like 10 chromatic dragons against a group.
@davidioanhedges
@davidioanhedges 2 года назад
Absolutely agree, Don't Nerf them, let them use their cool abilities sometimes, but also challenge them to be creative in overcoming their weaknesses and flaws
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
I think the key word here is "variety". Make your dungeons and your fights appropriate for the narrative, not in response to your party.
@andrewread3420
@andrewread3420 2 года назад
Agreed. I think that the onus on PCs being creative is on the players themselves rather than the DM. It should be the player running the barbarian who asks whether there are any loose rocks that they can throw rather than the DM giving them that creative spark. It works both ways, and everyone has to work at getting the most out of a game, not just the DM.
@davidioanhedges
@davidioanhedges 2 года назад
@@andrewread3420 Absolutely, let them be creative, as a DM never punish them for it ...
@GinnyDi
@GinnyDi 2 года назад
Sure! And if a player asks "are there any loose rocks around that I can try to through at the dragon?" the DM should be aware of the fact that they've created a challenge that their Barbarian may struggle to participate in without ranged weapons, and say "yes! there are!"
@KairoStark
@KairoStark 2 года назад
Also, interestingly enough, show them the power of their cool abilities. I had a Battlemaster who didnt use her superiority die and maneuvers, so I decided to show her how good they can be by having a fight where the enemy leader uses maneuvers. She was like "oh man that's so cool but we're getting ripd" and I allowed her to use her superiority die for "countermanuvers" that allowed her to disable the enemy leader's attacks. She became a great Battlemaster after that. Sometimes, the players need a bit of a push.
@fightingcorsair7297
@fightingcorsair7297 2 года назад
Wonderful video. I once heard someone say "Don't attack the character's weakness, attack their strengths."
@professorbugbear
@professorbugbear 2 года назад
"Why are you letter her take it at all?" This is the question to ask. Occasionally throw in a hiccup to make the character think out of the box, but don't always counter the ability. Amazing advice Ginny, as always. I've been DMing for decades, and I still always learn something from you. You've come across so much wisdom in your time playing/DMing.
@ragingphoenix6196
@ragingphoenix6196 Год назад
She has a 19 in wisdom and 15 in intelligence
@ames1714
@ames1714 Год назад
sure is quite a question..
@KimTheKat
@KimTheKat 2 года назад
If anyone's looking for examples of this in play, Brennan Lee Mulligan is amazing at this sort of flexibility with PC ideas!
@ryadinstormblessed8308
@ryadinstormblessed8308 2 года назад
Also Johnny Chiodini of OXventure. And since his players are CONSTANTLY trying out off-the-wall, sometimes ridiculous ideas to overcome barriers he throws at them, he gets lots of practice at it!
@JohnWilliams-cr2sz
@JohnWilliams-cr2sz 2 года назад
@@ryadinstormblessed8308 OXventure is always amazing. Gotta love Seal Gaiman.
@rochellerodriguez6431
@rochellerodriguez6431 2 года назад
Absolutely! You can definitely see his improv training when he "yes ands" a players idea. He allows for out of the box thinking that can lead to great rewards but he also makes players face the consequences of their actions fully if their big swing ends in a miss. The big failures almost seem more fun for the players to roleplay too!
@beccaleighton6712
@beccaleighton6712 2 года назад
@@ryadinstormblessed8308 just so you know, Johnny uses they/them pronouns
@rosascreativeworks5403
@rosascreativeworks5403 2 года назад
Good to know.
@7Ddog7
@7Ddog7 2 года назад
Kind of repeating what you already said, but if your players have specific or even niche abilties from their subclass, I highly recommend leaning into them every now and then. One of my proudest moments as a DM was seeing our Fey Wanderer Ranger's face light up when she realized she got to use her Beguiling Twist ability during a fight.
@trombonegamer14
@trombonegamer14 2 года назад
Beguiling twist is so good, I'm surprised it was a niche ability
@Martell364
@Martell364 2 года назад
Oh definitely. My cleric I'm playing has See Invisibility as a domain spell. A little ago we encountered a crime family that all had the ability to become invisible. I was overjoyed, when my DM revealed, that he had invented them, so I'd get to use this spell.
@7Ddog7
@7Ddog7 2 года назад
@@trombonegamer14 I wouldn't say Beguiling Twist specifically was niche (just somewhat situational because I hadn't been using Charm effects much, which was mostly on me as a DM)
@juliamedina3322
@juliamedina3322 2 года назад
Reading this made me smile. It reminded me of my own reaction when my elf character was clawed by a ghoul.
@kingnarwhals7593
@kingnarwhals7593 2 года назад
I think a big aspect of allowing players to pick up abilities and then nerfing them in the actual campaign is about giving the illusion of choice. It's really easy to hype D&D around a "be anything, do anything" focus, and then when the DM realizes that an ability or skill annoys them, they avoid letting it come up in play (even subconsciously!). It also acts as a way to shift the blame -- when the DM just bans a skill or ability, then it's very obviously on the DM that it won't get used, but when it just doesn't come up in play, it can feel more like it's the player's fault for choosing a "useless" ability, rather than the DM not letting it be used. Should acknowledge, I'm saying this as a DM who's realized that they're doing this, but I'm early enough into my campaign to correct it!
@annafantasia
@annafantasia 2 года назад
The illusion of choice is a great way of putting it. That’s the single most frustrating thing for me in a D&D game-when my agency or ability to make relevant choices is removed somehow.
@professionalyusukesimp
@professionalyusukesimp 2 года назад
This is one hundred percent the best thing to do. One of my players is playing an assassin rogue. He’s really into character optimisation and is quite aware of the fact that most of the assassin subclass features are useless in combat and very situational (specifically the infiltration ones at 9th and 13th levels). So you bet your ass there’ll be a political intrigue arc at 9th level.
@AraRaven
@AraRaven 2 года назад
This is exactly why I'm letting one of my players play a Mystic next campaign. He is so ridiculously overly happy now because he likes playing weird, fucky classes like that, and I'm excited because he always uses his weird, fucky class stuff to push me into being a better and more flexible DM. I love it when my players have a "I have a thing for that!" moment that I completely did not expect and absolutely did not plan for that changes the whole direction of the session. And I love it when I can delicately sneak in things that will surprise THEM with a moment like that. Some of the biggest smiles I've screenshotted have been moments like that.
@kixmix2450
@kixmix2450 2 года назад
trust me, those players will cherish those moments for ages. When me and my friends meet we love telling stories about when the paladin uncovered a plot with their divine sense or when primeaval awareness helped the party follow the hiding enemy. moments where we remember a facet of our abilities and lets us shine give us so much serotonin. You understand that, and that makes you sound like a wonderful DM to have.
@Martell364
@Martell364 2 года назад
I assure you, that your players love you for that. My DM gave a crime syndicate the ability to turn invisible, just so that I'd have an opportunity to use "See Invisibility" and I loved that so much.
@romantheboat9118
@romantheboat9118 2 года назад
I'm currently also playing a mystic, and it's a lot of fun, we're only level 3 in the campaign, and my character usually holds back because he doesn't really care about fights, he's more the kind of character to mess with people and calmly walk away from a threat he doesn't deem worthy. I also am roleplaying it in such a way that my character getd enough information on the disciplines he learns before he has access to them. (Like a book on biology, medicine and arcane healing to get the psychic restoration discipline, he spent years messing with people and studio them to get the mantle of awe and psychic inquisition disciplines.) I like it a bit more that way ^^
@jiminkpen9750
@jiminkpen9750 2 года назад
I think the most important thing when letting players play weird homebrew/UA classes is ensuring they don't overshadow other pcs. Realistically a particular pc's power level doesn't matter (the GM can challenge any group with the right situation and enies), but a pc's power level compared to the other pcs in the group very much *does* matter. If you have players that dominate the group and others that feel pointless or like they are only there to watch someone else's spotlight moments there is a problem.
@mentalrebllion1270
@mentalrebllion1270 11 месяцев назад
I decided one time to do that with my dm, but with mundane items. I played a scout rogue and had been allowed the magic item the bag of holding. The dm also gave us starting gold (for context we were starting at level 10). This was great for the clerics wanting better armor and weapons and the wizard to purchase spells to start with, but for me, with no spells, and with the items I wanted being already handled, I choose to use the remaining gold to browse and purchase a bunch of mundane items and stuff them in my bag of holding. This became a running joke as my character would say “I think I have something for that” and dive nearly up to their waist, with mostly just their tail (tabaxi) sticking out of the bag as they dug around for the item they thought of (I thought of) that might help the situation. In the end we won the encounter we were testing, and frankly expected to tpk with (context: we were stress testing a dungeon the dm created for another group). A large part was due to my mundane items, though everyone contributed greatly to its success.
@TheClericCorner
@TheClericCorner 2 года назад
Challenges aren't the fun part, overcoming the challenges are. So let your players overcome them :) Such a great video 🙌
@GinnyDi
@GinnyDi 2 года назад
Love this framing!!
@rosascreativeworks5403
@rosascreativeworks5403 2 года назад
Totally! I hate it when the DM waffels on challenges and just gives it to the party.
@seanfsmith
@seanfsmith 2 года назад
I am a fan of letting the players feel confident in their powers: it'll often lead to them getting in over their heads and *that* makes for gorgeous story
@paulkemp8520
@paulkemp8520 2 года назад
Absolutely right! Especially that "Holy shit I have something for this!" Moment. I was once playing a bard, feeling useless as a shogoth was steamroller us into what was sure to be a TPK. Many of us were trapped inside apart from our healer, and I was reading through one of my magic items, an olham harp. I noticed that the shogoth was taking up nine spaces, and the olham harp has firestorm. That is nine hits on the shogoth, that's weak to fire. I roasted us all alive, but we managed to stabilise everyone, turning an almost certain TPK, into a memorable fight.
@dr.antonius8350
@dr.antonius8350 Год назад
I know I am four months late, but I just want to point out that (to my knowledge) there is nothing in the official rules that makes area of effect spells such as Fire Storm deal more damage on creatures that occupy a larger space. Personally, I might houserule that such creatures could take an "anti half-cover" i.e. a penalty of -2 to their Dexterity saving throw as they are extra hard to miss/wouldn't fit in the "blind spots" of the spell.
@paulkemp8520
@paulkemp8520 Год назад
@@dr.antonius8350 yeah AoE dosent, but firestorm is multiple cubes, ergo, multiple damage if target gets hit by multiple cubes
@VimyGlide
@VimyGlide Год назад
@@paulkemp8520 that's not how that works - the *area of* firestorm is those cubes. the cubes are not separate instances of firestorm, so something in the area (that being the cubes) still only takes the damage once. good thinking, though
@JoniWan77
@JoniWan77 Год назад
@@dr.antonius8350 Honestly, if it really does not work that way, it was probably still for the best the GM ruled like that. Definitely made for a more memorable and fun experience than just saying "Yeah, no. You all die."
@AlEverett
@AlEverett 2 года назад
Well said, Ginny. I don't get adversarial DMs. Personally, I'm my players' biggest fan, and when their characters get to do something cool I cheer right alongside them.
@FlatOnHisFace
@FlatOnHisFace 2 года назад
Dungeon World had some amazing advice for DMs that the Dungeon Master's Guide either doesn't ever state, in any edition, or buries pretty deep. *1: Play To See What Happens.* Don't lead players down a predetermined path. Be creative with what they do and they will be creative with what you do. *2: Leave Lots Of Open Space.* Don't fill in every detail of your maps. People like exploring and discovering what no-one else knew before. In the narrative, don't know all the answers. Six people are going to come up with better ideas than what one does. *3: Be A Fan Of Your Players' Characters.* Make their backstories matter. Lean into their abilities. Want their ideas to work (... then make them roll).
@mondaysinsanity8193
@mondaysinsanity8193 2 года назад
I dont get adverserial when MAKING the world But i do get adverserial as far as tactics. If they get tpked its for mistakes not due to abilities or something
@user-pi8pi3wj7h
@user-pi8pi3wj7h 2 года назад
@@mondaysinsanity8193 cap
@Zai-kyu
@Zai-kyu 2 года назад
I agree with all of this, but would like to add one thing! It's true, that constantly countering the PC's abilities would be bad form, but also keep in mind with things like reoccurring villains, that SOME bad guys will learn from their mistakes and may learn to counter SOME things the party can do (but obviously not all). Of course, I think this is a little different than the DM countering things just to counter them. With this scenario, I usually also add something in that a PC may be able to do to thwart the bad guy as well, to give that moment of "turning the tables". It's definitely a balancing act!
@ratchet1freak
@ratchet1freak 2 года назад
if the party is getting a reputation then it makes sense for an enemy that can plan for their encounter to counter the known abilities of the party. But only do that for enemies that know the party is coming for a fight
@als3022
@als3022 2 года назад
​@@ratchet1freak It also helps if PC's get overconfident. They are going to pick a fight with someone that is over them or prepared for them. And a reputation is something that can get those who are better prepared for them. Its a balancing act, although I find that enemies I create and using tactics can sometimes be way more influential than countering them directly. Players very often get into the charge forward and use my cool skills and forget that tactics are a thing.
@PurpleSidewalk1
@PurpleSidewalk1 2 года назад
I think that's a different idea entirely. The bad guys want to win, but they don't know everything until they do. Once they know something you should make sure the players understand they know that thing. Villian monologues aren't that cheesy lol
@kh628
@kh628 2 года назад
Especially if the players know this is a recurring adversary they'll see again, and that they're learning from experience ("you won't catch me with that same trick again!" "I remember last time!" etc), the party can even make choices to limit themselves so as to preserve a 'gotcha' surprise for the next encounter. I'm in a game where we repeatedly see the BBEG but we're "too beneath him" of course so we get left with the minions repeatedly, and in one encounter we spent about 3 rounds intentionally flubbing rolls and putting on an act of how bad we were at combat until BBEG left the scene, so he would underestimate us in the final battle. It can really add something to the in-game narrative to have long term planning/consequences like that.
@DashingFrog2
@DashingFrog2 2 года назад
Thanks for putting this into words! I had a thought similar to this when they announced the Plasmid race. I thought they were to over powered because they are goop people that can squeeze into really small holes. They can just go anywhere they want! And then a friend told me, "sure you can't stop them from getting into any room you make, but you can control what's waiting for then in that room when they get there."
@bobdolesrevenge
@bobdolesrevenge 2 года назад
One of my favorite moments in my last campaign was when my three level 4 players were breaking into a prison camp to rescue one of the adventurers' family. I set it up so the camp was surrounded by a rocky ridge with a single entrance that was extremely heavily guarded, far more than the party could reasonably defeat themselves. The idea I had for the session was that the players would sneak into and out of the camp without alerting the gate guards, but instead our rogue snuck around behind the gate while the other two drew the guards' attention to the front. The rogue was then able to singlehandedly one-shot 2/3rds of the guards via sneak attack while our Blood Hunter tanked the hits and the Bard kept everyone topped up on health and Bardic Inspiration. Each class got to lean into their strengths and the synergy between players was electrifying. By playing to their classes' strengths the party took on an encounter with a challenge XP two times higher than what's considered a deadly encounter. My players got to feel like gods and I was so excited for them I gave them all a point of inspiration. 😝
@jeremytheviking3300
@jeremytheviking3300 2 года назад
I think another point that ties into this is acknowledging when you as a DM make mistakes. I did in my last session. I gave all my players a magic item for completing a flyting challenge. Yes we did indeed have a rap battle lmao. There was an oversight on my end though due to how much fun we were all having. I forgot that this item not only gave them a +2 to Charisma but they also gain advantage on persuasion checks… yeah that could be a problem. The thing is even though they can definitely abuse this power it was my mistake. When it was brought up they immediately thought that I was going to change how the item worked or find a way to take the it back, but I said “No, you guys get to keep it. Im not going to take that fun away from you because I was careless”. In the end communication with your group is what matters and acknowledging when you as a DM make mistakes is a key factor into a great D&D experience!
@kylehahn4410
@kylehahn4410 2 года назад
Tbf, I'm not sure not changing the item is a good thing either. I'd say talking with your players and acknowledging your mistakes is fine, but give and take with your players should also exist where you're not perpetually giving and they're not. At the very least, reaching a compromise with your players along the lines of "I don't want to take this away because I think it's fun, so here's what I propose to tweak" is a good way about it. That said, rolling with the punches isn't bad either, you can find interesting ways to challenge them or make their overuse of the item garner unwanted attention. My point being, acknowledging your mistakes and communicating with your players doesn't mean only fixing the mistakes that work against the party nor should it mean not asking your players to meet you half-way for the sake of the game.
@jeremytheviking3300
@jeremytheviking3300 2 года назад
@@kylehahn4410 this is very true! Luckily i trust them to no abuse this power and if they do then we shall have to have a talk about it, but im not super worried about it lol plus they earned it, the flyting challenge was just awesome!
@CheyeW13
@CheyeW13 2 года назад
i absolutely appreciate when my dm admits a mistake, even if they change things back. i'd take "actually, sorry, i've gotta nerf this item, i messed up" over "it mysteriously disappears and you didn't roll high enough to know why" ANY DAY. playing/discussing in good faith feels a lot more like we're working *together* for the sake of the game, rather than the dm being cagey and not wanting to admit they're like. human? fallible?
@PhyreI3ird
@PhyreI3ird 2 года назад
Admitting to mistakes is so huge. I don't know why some people treat it like physical harm or something to confront a mistake they made or personal malicious assault when someone else points one out. People can be pointing out a simple mistake and also not calling you a failure as a gm ffs. No need to take it personally if a player has a slight grievance with a thing that happened to occur in a zero-irl-stakes game. We're all here to just have fun.
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
Bonus to charisma and persuasion isn't really that powerful. Remember, social checks aren't mind control, and the d20 is only for situational uncertainty - not competency uncertainty.
@rivers4268
@rivers4268 2 года назад
This is just more than DM advice, this is amazing life advice. IRL, it's so much more fun to play co-op with people you care about, rather than PvP'ing them!
@Dndsteve5e
@Dndsteve5e 7 месяцев назад
although if they ask for pvp make it true to your games backstory etc
@lonely1951
@lonely1951 2 года назад
Sometimes it’s fun to send your monk a creature that’s immune to stun, or your bard a creature that immune to charm, or your sorcerer a creature that’s immune to fire, to force them into creativity. Sometimes it’s fun to let your players flex their abilities. It’s never DM vs Players. It’s the Dm and the players working together to make a kickass story
@RottenBen
@RottenBen 2 года назад
Ginny is having a lot of fun recently with the "Comment Section" cut-aways, and honestly, I love that for her.
@CrispysTavern
@CrispysTavern 2 года назад
I think the number 1 thing I do that make my players invest themselves in the world is: Likable NPCs! When you create a cast of characters your players engage with, it makes them care about the game all the more. If your players care about characters you create, their investment with the quests those NPCs give will be more genuine and real. They care about helping the character, not just getting the reward. But in the same vein as what you’re saying in this video, NEVER make ally NPCs take spotlight from the players. Your players are the heroes of their story, let them feel like heroes!
@Bonobo_JoJo
@Bonobo_JoJo 2 года назад
Unfortunately my “heroes” (regardless of their alignment…) will always just kill any NPC as soon as they see it. I was running an Acq Inc campaign and I literally just gave up on it because they wanted to kill EVERY thing/one. Can’t run a campaign when everyone wants to do nothing but murder hobo, but then also complains that pure dungeon crawls “are boring” 🙃
@sun75
@sun75 2 года назад
@@Bonobo_JoJo If you ever dm for that group again id suggest maybe making a campaign themed around combat, Like their all gladiators trying to fight they're way out to freedom, or survivors of an apocalypse and everyone they come across could be hostile or flees fearing the same from them (is this case id also show them some npcs are harmless families trying to survive , might build their trust in npcs :D )
@Bonobo_JoJo
@Bonobo_JoJo 2 года назад
@@sun75 thanks! Trying to put something like this together now while we finish up a campaign ran by another friend of ours. Hopefully this approach works or I might just stop offering to DM for this group because as much as I want them to enjoy it, it’s not worth running if I get no enjoyment out of it.
@HeronAria
@HeronAria 2 года назад
I definitely feel all of this. I played in a game once where all of the DM's NPCs were characters he had played in other campaigns. They were all level 20+, and it felt like they were either constantly pushing us around or disappearing conveniently when we got into a fight. It definitely felt like we were side characters in his self-insert game. You know a game is good when you're actively seeking out NPCs to talk to because you just like them.
@als3022
@als3022 2 года назад
I have never had this, but my players had this with their first attempt. (Why they were a little apprehensive returning) Where basically the NPC's were the heroes and they were the side characters.
@DeathnoteBB
@DeathnoteBB 2 года назад
I get their initial impulse, but I also sort of don’t get the idea that DMs must be the exact anti-thesis to their players. Like the point of DND isn’t to “win” as the DM, it’s to make a fun game. Challenging is good, but there’s a difference between “How do I make this challenging” and “How do I keep my players at square one forever”
@jasonreed7522
@jasonreed7522 2 года назад
I understand its can be frustrating to have players steam role a monster fight you invested so much in crafting. But thats the expectation, monsters will lose most fights and if a player has a new toy let them play with it for a while before the fire resistant enemies show up when the wizard has been a little fireball happy but he has a chance to pick up some cool new spells of different damage type next level. I think the DM vs Player is a psychology trap involving get attached to creations and having your dastardly plans crushed too often resulting in a desire for revenge. Its best to reframe it as DM makes stuff to cheer the players on as they overcome those challenges.
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
@@jasonreed7522 It's important to remember that DnD is fundamentally a social game. Goofing off with your friends comes before the "validity and design" of the game. Don't get me wrong - mechanics do influence behavior in a game, but the behavior should end up being fun.
@FlatOnHisFace
@FlatOnHisFace 2 года назад
@@jasonreed7522 I don't know if you hit your advice hard enough: *You are making monsters so that the players can beat them up, not so they can marvel at your masterpiece.* If you lose sight of that, things go tits-up.
@IrvineTheHunter
@IrvineTheHunter 2 года назад
I get what your saying, but I also feel this is kind of a strawman of very real problems that cause this issue, Poor party balance, if one player's DPR is x3 the others or another character has 1/4 dpr you might want to counter play the strong PC or cuddle the weak NPC, both create problems but the former often becomes how do I "fix" this OP PC, if a player destroys all the doors in your dungeon so they don't have to explore, they are, TEARING APART THE ADVANTURE, you have to build around their refusal to just play like a normal human being. PS. Personally I don't care to much about the issues, I'll talk to the players for the former, and if my players want to wreck the game that's on them. Within REASON let players talk/fight out their own disruptive members, because if the DM does something that's the voice of God, it's a power balance issue.
@FlatOnHisFace
@FlatOnHisFace 2 года назад
@@IrvineTheHunter That tearing down all the doors thing reminds me of an anecdote. Players utterly rip apart everything in dungeon, not behaving too believable, but you really can't and shouldn't stop them. Two nights later, crazy illusion-of-a-lich appears before them. She states that the hobkognolls that laired in that dungeon were weak and deserve the fate you gave them. But that was her dungeon. She gives the party an outlandish bill for all the doors they tore off hinges, traps they destroyed, tables they broke, and tapestries they burned. Look, loot is loot and to the victor go the spoils, all that. But the excessive property damage was uncalled for. I'm a patient woman. Eternal even. You have one week to pay.
@jaffa4242
@jaffa4242 2 года назад
I think (esp. as a new DM) it can be intimidating when you realise mid-session that you forgot a character had a certain ability and now you're worried your whole encounter is "ruined" (i.e. won't go how you expected and won't be a challenge). That might produce the panic response of "oh... this technically isn't a language" or "um actually this is... magic darkness - your darkvision doesn't work." But ime, better to let the players breeze through the obstacle they're specialised for - just throw in some extra or harder ones later!
@saintmayhem9873
@saintmayhem9873 2 года назад
This is a subclause of the "Rule of Cool." They have these skills for a reason, a good DM deliberately gives them places to use them. Except that one skill for that one fight. You know the one I'm talking about. Always remember, D&D is a shared narrative experience. The players and the DM are *not* oppositional forces. The DM wins when the players do.
@AnHourOfWolves
@AnHourOfWolves 2 года назад
This is great advice. I learned this the hard way when a player left the campaign after feeling powerless. After that I realized that you want to empower people and give them what they are looking for in the campaign. Not make it easy, but payoff whatever they want to experience plying dnd. That's how I start every season prep now : how to give every player something.
@GatZter
@GatZter 2 года назад
I literally did this when my DM started enforcing his rules interpretations to undo or mitigate legitimate damage my wizard was doing by cleverly using spell combos. It had felt from the start like he was trying to make my character irrelevant or to tell me I was wrong about everything I wanted my character to do. I left that game to start DMing, not at all sure that I was ready. Best choice I’ve ever made!
@user-pi8pi3wj7h
@user-pi8pi3wj7h 2 года назад
Glad you grew and learned that important lesson
@PichuAuraGuardian18
@PichuAuraGuardian18 2 года назад
Great advice in this video, but am I the only one who found that ad’s presenting character just pure genius?
@Ni-sw3ii
@Ni-sw3ii 2 года назад
I've been having a bad time with my current DM constantly nerfing core aspects of my class like paladin smites completely and I'm truly thinkin of leaving it not just because of that but it was a major influence. DMs this is a real issue
@VladTheImploded
@VladTheImploded 2 года назад
Dude, that's heartbreaking to hear. I hope they're the kind of person you can take aside and have a chat about what you'd like to see in the game, and see if you can come to an arrangement where you're both happy.
@solarcupid2583
@solarcupid2583 2 года назад
I had a prospective player ask about being a Kalashtar, and little did she know, saving rolls would play a HUGE role in my homebrew campaign. She said she was fine with changing races, but I was like, "no no, it's fine" and immediately started thinking of how great the racial abilities would mess with my planned campaign. I panicked for a few seconds before thinking "this is a huge advantage" and started to feel excited thinking of all the ways I would have to adapt, keeping that ability in mind. Unfortunately, she left after session 0 because of other stuff, but it was neat to think about
@tylerflaumitsch1368
@tylerflaumitsch1368 2 года назад
Ginny, you ROCK! I’ve been playing since 1982 and have seen the game (and other rpgs) go through a bunch of cycles. I’m a big fan of the DM being a…big fan of the players. Don’t coddle or Monty Hall them but provide a game for them that is fun and challenging. You share common sense wisdom and your production (which is exceptional) makes you one of my go to channels for thoughtful infotainment. I love your cosplays and just the whole package of what you put out. Thank you!
@carp5444
@carp5444 2 года назад
Every time Ginny posts a video her eyes get 10% bigger. Also, Thank you for the "shoot your monk" phrase. Its been a core of how I like games but had no name for it. Keep up the good work GD!
@UninterestingPedant
@UninterestingPedant 2 года назад
Yes yes yes! I’m preparing to DM a homebrew campaign for the first time, and every time I find myself wandering near nerfing territory, I ask myself why I’m worried about my friends having too much fun/feeling strong and capable. I can always add another monster or indulge in a crazy idea I hadn’t thought of, but I can never un-bummer a player who was excited about something and is told no, or that never comes up at all.
@keatonr776
@keatonr776 2 года назад
I feel like this can be expanded into if everyone is equally overpowered (enemies included) than nobody is overpowered. It's just fun.
@rineraanakiir
@rineraanakiir 2 года назад
True. It is more of an issue if players play things that are unbalanced compared to each other. I dm a campaign, where everyone rolled stats, and one player got very good rolls, and another got very bad, the rest vere average. That got hard to balance. It is the first campaign I dmed, and the first game for all the players, soit was a bunch of mistakes in the beginning. People not understanding their abilities, or having 14 as a highest stat in lv 10. I ended up letting them reroll stats, and change classes/subclasses to undo some beginner mistakes or misunderstandings they made. Then it was an ingame timeskip to explain it away. It`s finally more balanced between the party, and I can actually consider the CR ratings a bit more, as I risked a tpk by sending CR appropriate enemies on the party before I let them alter the characters.
@mondaysinsanity8193
@mondaysinsanity8193 2 года назад
@@rineraanakiir i always have my players roll stats but tbh i tend to be fair but kinda arbitrary with rerolls if the total score is to far above or below standard array they reroll to orevent this 3 18s but the rest is under 10? Sure 5 16s? Hell no Nothing above a 14? Reroll unless its all 14s and thats what they want That kinda thing its a game i like the randomness rolling adds(nothing is better than a 6 for role playing or getting start with a 20 in strength even if 3 other stats are 8s) but try to keep everything fun lol
@rineraanakiir
@rineraanakiir 2 года назад
@@mondaysinsanity8193 I agree. But when we were all new, we didn`t really think of it, they all wanted to rush their characters so we could start playing. And I thought combat was unbalanced because I did something wrong, and watched video after video to try and figure something out. I did not think there was an issue with their characters being unbalanced compared to each other as I went straight to blaming my own inexperience.... but we figured it out underways, and the game was always fun for everyone, just sometimes too easy or hard, depending on who tried to do what.
@mondaysinsanity8193
@mondaysinsanity8193 2 года назад
@@rineraanakiir oh i know how it can be im still pretty early on at bein a dm and i still find it hard to even get em to ficus lololol
@ilmari1452
@ilmari1452 2 года назад
Yes, that's very true - the problems come when you have some players who like really wargame-y tactical builds, and others who like characterful concept builds who aren't geared to being exceptional in combat. (Imagine for example a blade pact warlock who's not a hexblade, or a scholarly barbarian who dumped Dex instead of Int!) Powergamers often don't realise that the non-powergamers still want to feel heroic and be able to achieve great feats - they just don't want to treat D&D like it is Warhammer. There's not much room for those character players to shine if there's even one powergamer in the party. Having learned from long experience, I now curate my player groups to make sure everyone has a similar approach to the game (which, typically, means not running for powergamers). But going the other extreme - an all-powergamer party and concurrently superpowered foes - would work just the same!
@Darlnezz
@Darlnezz 2 года назад
Oh yes, the whole "Your ability ruin my gameplan so it don't work" DM action. As someone who's father who is mostly DM who does this all the time. I can say that it really do ruin the game. I have played a Light Cleric who's anti-darkness magic ability they can use once per day did not work. I have played a flying owlin only for there to be invisible walls 5 feet above ground level. So many tales I could tell. This is why I barely play DnD anymore, DM's please stop. Let your player's do their cool things and find some other way around it.
@redith137
@redith137 2 года назад
What about when someone ability destroys opportunities for others? I set up an encounter for my scout based rogue player to scout and do what she does best, but our ranger unearthed arcana just meditated and could tell everything she could have discovered in a 10 minute scouting roleplay in 30 seconds
@ratchet1freak
@ratchet1freak 2 года назад
@@redith137 that sounds like a party balance problem. 2 party members with scouting abilities and one of them being able to do it safely and remotely. Though one option there is to split the difference, have each member be able to discover only part of what is needed. The second player always seeming to find the real key to the puzzle but using information that the first gathered to get there.
@kixmix2450
@kixmix2450 2 года назад
@@redith137 Make a missiom where they can't get the information by meditating. Where you have to be physically there and roll if you hear or see something. Not always, just to let both characters shine. If they both have scouting abilities, it's not the ranger's fault that the one used will be the safer one, so please don't punish for it. But playing around it (if you dont make it obvious that you want to counter them) to let everyone shine is fine.
@PurpleSidewalk1
@PurpleSidewalk1 2 года назад
@@redith137 I'm not entirely sure how the meditating works, but I'm guessing it wouldn't be hard to imply that some information can be gathered by meditation. While other information can be discovered by physically scouting
@kh628
@kh628 2 года назад
@@redith137 Do you mean the 5th level spell Commune With Nature? If so, spellcasting costs a resource (spell slot, in this case the highest level available for a Ranger) so if you make it clear a combat is likely to follow they may be reluctant to use that resource. Also as mentioned above, it sounds like a great opportunity for the characters to work together, with the Ranger giving the Rogue intel on where to go/best approach and what to prepare for in general, and the Rogue going in up close for more detail. This also happens a LOT in parties where anyone has a flying Familiar, and the solution is very similar. Let the birds-eye-view guy scout the broad details, just enough to tell the party where you've hidden valuable information or items in places only a very sneaky physically present PC can get to.
@napdogs
@napdogs 2 года назад
This is needs to be in the DMs Guide! First focusing on the enabling player abilities so that they are the solutions to obstacles helps you avoid so many DM pitfalls. Thanks Ginny
@steventyler3582
@steventyler3582 Год назад
Hands down best advice ever. One of my favorite moments playing as a wizard was having an epic duel with a lich and being able to counterspell his disintegrate to give an opening to my team to kill him. Just felt so badass.
@SecularMentat
@SecularMentat 2 года назад
Couldn't agree more. The 'wanting a tough challenge' vs 'wanting to beat the party' is a line that should be carefully navigated. Everything you said about giving them the ability to shine and feel good about their characters provides so many super memorable moments.
@Dndsteve5e
@Dndsteve5e 7 месяцев назад
its like demon souls(tough but fun) vs every coin op game(if you lose the game wins)
@the_dunks3770
@the_dunks3770 2 года назад
The story is about the players. You set the foundation for the story, lore, and characters but it is the players story. Not the DM's. Let them feel powerful! It is funner for everyone.
@als3022
@als3022 2 года назад
This can be heavily dependent on how much initiative the players have. One group I have I barely have to think of story sometimes and 80% of the story is just whatever they wanted to investigate. It has led to a sugar fueled bender of rum, sugar, and molasses across the east coast of the British Colonies in piracy where they just stole sugar and molasses from the colonies until they hit icebergs. My other group is much more willing to take plot hooks and stick on the path at times and normally needs a little push to take initiative. That I have much more of the story to make and means I have to have a much more detailed outline. Not that they don't do their own thing, they just stick to it. So, it depends on the group really and a DM has to balance between them. I know fits the 1st rule of DM: Know your players. The 2nd group works way WAY better as a team in combat though and in supporting each other.
@the_dunks3770
@the_dunks3770 2 года назад
@@als3022 to me honestly I think that is a reflection of the DM and not the players. Players should never be expected to always follow the plot you set forth and if it is uninteresting to them and they are doing other things that means the story didn't connect to them. So find ways it can. If they really wanted to investigate more then the plot then integrate that into the story more and make it more significant. From the way you explained it to me this is you want them to play YOUR story and not make THEIRS. You even alluded to this when you mention the plot hooks. Are they invested in the plot hooks? What makes the players interested in it? How does it relate to their character? These are on you as a DM to figure out.
@Marco-ev5ve
@Marco-ev5ve 2 года назад
@@the_dunks3770why are you preaching and trying to teach to the guy how to DM? Their comment was clearly about their experience with two different groups of players. They did not mention at any point wanting to force the plot on their players or having problems with players not following the story the DM planned. They simply stated the difference between players who enjoy sand-box games and those who like being guided by the plot planned by the DM. If you think the story should be of the players' only, that's your opinion... but remember people play the game to have fun in the way they have fun.
@the_dunks3770
@the_dunks3770 2 года назад
@@Marco-ev5ve oh not at all wanting to try and teach I was just trying to give my opinion and thoughts on it from my own perspective. But I do agree ultimately that whatever allows to have the group have the most fun is important.
@leonadawn9489
@leonadawn9489 2 года назад
One of my favourite moments in a game I DMed was doing something I knew wouldn't work! It was a BBEG Bard casting Hold Person on the Hexblood party member--Hold Person doesn't work on Fey. I knew that as a DM, but the BBEG didn't know she was a fey, and it really got to show how cocky he was, especially because he had burned his 9th level spell slot just to show off right before that lmfao
@oOPPHOo
@oOPPHOo 2 года назад
7:21 I wanna make a little addendum to this part that I imagine Ginny can support. You may be a "bad" DM if there are certain basic stuff you can't manage but remember that, ultimately, DM'ing is a hobby and nobody has any moral right to judge you for the amount of effort you put in to a hobby. If you decide that you feel the most secure running a game where everyone plays standard human champion fighters without access to feats or multiclassing and don't wanna put in the work to facilitate more than this, then nobody can judge you for it. They can simply opt not to play with you, so be prepared to maybe not find any willing players, but don't let anyone judge your character. You have no obligation to put more work in to a hobby than you want to.
@joseda3rd354
@joseda3rd354 4 месяца назад
This is why I love Twilight Clerics. Having a player passively heal the party, allows me to run much stronger monsters earlier on in the game. That’s a win-win
@QuinnTheGM
@QuinnTheGM 2 года назад
This is incredibly important. I had this instinct when I started out as well, but I'm happy to say it's waned over the years. Great advice and another great video! Funnily enough, I did, in fact, shoot my monk last session. With a cannonball. I let them count it as a projectile and they seemed pretty happy being able to decrease that damage by a decent amount!
@zacharygrosz5496
@zacharygrosz5496 2 года назад
I'm playing a monk in my dnd campaign, and we did a quick stint of a ship journey. Also, note that I'm an overconfident bastard type. (and my monk is too) So we ran into a pirate warship. We were on a passanger ship so fighting wasn't really an option, but thankfully we were faster so retreating was easyish. BUT we were getting fired at as we ran out of range. And my monk had this great idea, that he wanted to try to deflect the cannonball. The party laughed, as it was a joke, right? Nope. My character, on the last turn before we got out of range, finally got hit by a cannonball. And by hit, I mean threw himself in front of the ball as it was hurtling at the ship. Then came this tense moment as DM rolled dice where everyone realized this could happen. I could just do it. DM was totally cool with it if the numbers worked out. My character ended up being slammed against the ship and falling into the water. Dm rolled way too high. But the important thing was, I tried something, the DM allowed it, and we had a good time.
@Stirdix
@Stirdix 2 года назад
Kung Fu Panda 2 much?
@abrahamgriswold
@abrahamgriswold 2 года назад
Ginny Di, Thank you for another great video. My wife and I are big fans. Funny story, I bought her one of your calendars for Christmas, only to find out she bought one for me too. Now we have two in the house.
@kjs8719
@kjs8719 2 года назад
This reminds me of the "player with a flying speed" debate. There are flying monsters, there are archers, there are spells like Earth Bind, there are rooms with ceilings. Let your player fly. Nerfing your players abilities is just lazy DMing
@kazikmajster5650
@kazikmajster5650 2 года назад
*That Dryathrall was perfect! The makeup, the voice, the acting! Best Ginny Di character by far!*
@highoncoffee5
@highoncoffee5 2 года назад
Loved the video! We need more DMs remembering that we’re not the player’s enemy. We’re there to make their characters legends and heroes in their world
@joesgotmore
@joesgotmore 2 года назад
OMG when the she suddenly got distracted I nearly fell out my chair laughing. Damn that would have been gold at any table if a player acted that out talking to an NPC.
@GergelyGyurics
@GergelyGyurics 2 года назад
A milestone in every DM's/GM's life is when they realize they are not supposed to compete with the PCs, but to build one shared experience together with the players. OP powers are there to give that power trip experience for the players they see from movies - if we give them opportunities to shine, everyone will be more happy with the game.
@kirbwarriork3371
@kirbwarriork3371 2 года назад
D&D 4.0 had a really nice point in (I think) the campaign book; When the wizard learns a fire spell, face the party with stronger monsters that are weak to fire. Let the wizard feel awesome for learning this new spell. And then a couple levels later, start moving in with things that resist or even are immune to fire and dungeons that don't have much in flammable objects so they feel like they have to learn something new or try something new to continue, which then cycles back to the beginning. Importantly, the wizard feels like they NEEDED that fire spell they chose to learn. Yes, this is a little blunt, but the idea is, as you said, to make the player feel like they are contributing and winning instead of sitting back and waiting to be allowed to do something. I've said this to almost every DM and GM I've been under and always because they did what you warned against; I would far rather make a different character because you don't want ability X than make a character around ability X basically faff about doing nothing because they keep getting punished for having the ability and/or using the ability.
@Dndsteve5e
@Dndsteve5e 7 месяцев назад
this is a good idea i guess a bit like a 2 act play act 1 charicter wworks towarrd problem a and overcomes it act 2 oh no problem b cant be as easily solved so now we spin a new tale
@redith137
@redith137 2 года назад
I had a DM that pissed me off so much. I rolled a fighter class focused on mounted combat. The DM knew my whole backstory and everything. Then he started his campaign......Water world type setting. Meaning floating city and lots of Naval Warfare. Both the druid and I was PEEEVED
@sun75
@sun75 2 года назад
Id say if they wanted characters made first, they should build the setting for that. but if they wanted the characters to fit a prebuilt setting, maybe tell everyone the setting or give the players options before hand that fit the setting, so no one is disappointed
@williamwontiam3166
@williamwontiam3166 2 года назад
This is why I let players mount sharks. And giant eagles.
@OverTheTopDM
@OverTheTopDM 2 года назад
Love these, slow adjustments in line with advice is the best way to improve 🤙🤙
@codymarshall587
@codymarshall587 2 года назад
… this just came out bro
@DeathnoteBB
@DeathnoteBB 2 года назад
@@codymarshall587 Maybe they played it in 2x speed
@codymarshall587
@codymarshall587 2 года назад
@@DeathnoteBB true enough, they would have been on minute two then! Still not to the changes!
@DeathnoteBB
@DeathnoteBB 2 года назад
@@codymarshall587 Oh true. I think their comment was 4 minutes ago and the video had said 9 minutes, but I forgot to consider the video posted time lol
@cassermck
@cassermck 2 года назад
I accidentally chose the perfect campaign for all of my players, everything fitted together so nicely and it’s super satisfying haha.
@Lobbogurke
@Lobbogurke 2 года назад
Dungeon world DM principle: "Be a fan of your players!". When I do a one shot with DW I always designed it that way, that I creat obvious situations for the charakters to use their abilities. If I have a thieve, there better be a locked door and a trap. I have a paladin, there will be some minor fose that he can command to stand back and flee. The Dungeon World DM rules are really great teachers for making the game fun for the players.
@pendragongameart
@pendragongameart 2 года назад
I wasn’t DM, but there was a specific moment when we needed to sneak into a mansion that was pretty well guarded. But I had a solution. I knew the spell fly, and our rogue had a cloak of invisibility. Stealth strike, baby!
@ADT1995
@ADT1995 2 года назад
To be fair most monsters are immune to poison. That might not be the DM intentionally screwing over the player. But yes I agree in principle, this is great advice Ginny.
@orestes0883
@orestes0883 2 года назад
I mean, there are a lot of monsters that are immune to poison yes. But if you can't find *one* monster of the appropriate challenge rating that isn't, you just aren't trying.
@ADT1995
@ADT1995 2 года назад
I wasn't saying it's impossible, but there are more monsters are immune to poison than every other damage type combined (over 50 percent, probably close to 90 when you get to high levels), off the top of my head the only ones I can think of above 10th level are drow, beholderkin, and gith Tldr: you're right, I can name 3 off the top of my head, but I'm a forever DM for 4 groups, for most people it does take actively looking for enemies who aren't immune, so I wouldn't attribute poison immunity to the DM actively screwing you over
@icedragon5896
@icedragon5896 2 года назад
A good DM creates scenarios where a player can use their features, and skills, and for each player to shine in their own way. A great DM creates scenarios, where many of the features can be double-edged swords, like stabbing the back of a giant, and causing it to chase the rogue around the room, providing attacks of opportunity for the rest of the party to take. An awful DM removes the Sneak Attack class feature and doesn't provide the opportunity for the rogue to be bludgeoned to death by a massive tree trunk because he stabbed the giant in the butt. The best tip I can imagine to make it fun for everyone. One phrase: Moderation in all things. Not everything they face should be immune to fire, because someone picked up a fireball scroll, and not everything should be immune to bludgeoning damage because the fighter got the hammer he dreamed of. You put it very well, Ginny. This does need to be discussed more in game mastering communities. Thanks for the video!
@WilliamTheMovieFan
@WilliamTheMovieFan 2 года назад
I still play AD&D 2nd Edition, and have since the 1980's. Honestly, I'm still "new" at some things. I've discovered that challenging, not nerfing, a player's ability or magic item can make it extremely fun for all of the players. If a character has the ability to talk to plants or animals, then I, as the DM, talk like a plant or animal would. They don't experience things like a humaniod would. Birds don't know "common" words, but understand "shiny things" or colorful things. It's more fun that way. I can think of an adventure were a Thief/Scout character had a basic Ring of Invisibility. He used it to find the Necromancer that the party was trailing. He found the Necromancer in a mausoleum, casting a summoning spell. The Thief/Scout threw a dagger at the Necromancer, which made the Thief/Scout visible(offensive action). The dagger hit, but didn't damage the Necromancer, but did disrupt the spell. The Necromancer had already summoned 3 Hell Hounds, however, so he had them attack the Thief/Scout. Hell Hounds, in 2nd Edition, can see hidden/invisible 50% of the time, and as they have keen hearing they pursued him relentlessly! The player had the best time! At first, he didn't understand how they could still be chasing him, but he never encountered Hell Hounds before( I didn't call them Hell Hounds, I called them large, vicious brown dogs with red glowing eyes. He was surprised when they chased him and breathed fire!) It takes work to make it fun and challenging, but it is so great when it all comes together!
@tylerwhorff7143
@tylerwhorff7143 2 года назад
Insightful. Also I heavily appreciate the subtitles!! Thank you for making your videos accessable
@myzwer
@myzwer 2 года назад
The only spell I've ever really struggled with is detect thoughts, mainly because I run a game that is often shrouded in mystery and espionage. Its hard to find the line between "no you get no information" and "here's the whole plot, this character knows everything." I've been really enjoying Campaign 3 of CR and watching how Matt handles that spell. Great tips all around.
@LeagusDaemon
@LeagusDaemon 2 года назад
Simply reduce the scope of what players learn out of the character; instead of "this character worries about this plot, here's all the details", go with something more along the lines of "this character is worried about where he'll hide X murder weapon after his vile act, here's what the murder weapon he plans to use is like". You could also reveal the character's motives instead, and possibly open up a way for your players to resolve things differently or pick up on something odd, a greater mystery in your plot. Keep in mind, your mystery is likely composed of answers to many questions, the what, how, when, where and why; with Detect Thoughts you can reveal one of these, but keep the other answers in the dark.
@starsgears9200
@starsgears9200 2 года назад
Abusing my psych background, here's how I've handled it: thoughts are rarely coherent or straightforward. Characters using "Detect Thoughts" get a montage of memories, emotions, and impressions that the players then have to piece together on their own, rather than a coherently presented narrative. It usually gets them some helpful hints, as well as even more questions.
@cryofpaine
@cryofpaine 2 года назад
Both of these. Surface thoughts are situational and transient. If the BBEG isn't explicitly thinking of the details of their plot at that moment, all you'll get is their shopping list, or what they watched on tv the night before - mundane things like that. And memories are jumbled, confused, and may not be 100% accurate. Much like Mass Effect 1, you could give them the jumble, and then turn figuring out the clues into the quest.
@jhinpotion9230
@jhinpotion9230 2 года назад
Are you letting PCs cast spells in front of other people with no consequence? I feel like there's a good chance you are. Spell components matter - I'd be mad if someone walked up to me and said SKDABADOOLIE while holding a copper coin and waving it around.
@Kruhee
@Kruhee 2 года назад
I hardly ever look for ways to prevent my players from using their special "thing" whatever that is (unless it's being abused then it just needs to be moderated but not taken away). I always look for ways to highlight it and make them feel good that it came into play in the game, sometimes making them the hero the party needed at that moment. Mostly it's about making judgment calls, that's what the DM's job is. This comes with the stipulation that my players are not allowed to "hide" their skills and abilities from me. I need to know them going in because I am here to tell a story, not to be the BBEG the party needs to defeat.
@FlatOnHisFace
@FlatOnHisFace 2 года назад
In addition to class features, there's these four little boxes on the character sheet that are just begging to be mined for ideas that make the players feel engaged. It is so easy to do, because the players fill these in with exactly what they want to see happen in the game and all you need to do is include some of it at intervals. Does the personality trait state that they pore over every book they find? Have them stumble into an ancient library when they aren't in a rush. Are they the type that always helps out the underdog? Instead of encountering another gnoll warband, have them chance upon a gnoll warband ramming down the door of a poor farmer's house. Do they have an obsession with dragonchess? Have a minor noble invite one for a game at his manor sometime because he heard that the hero was the player to beat.
@ghostmatrix5
@ghostmatrix5 2 года назад
Honestly, my biggest problem is saying no when DMing. I just had a meltdown trying yo overexplain to a player why he couldnt be a homebrew Gunslinger (not Critical Role), even though he was cool about it. Thank you for putting to words the struggle with overthinking players' power levels, Ginny
@Thetb93
@Thetb93 2 года назад
i once allowed one of my players to be a shadow sorccerer drow with the elven acuracy feat. meant if they cast darkness on an amulet the darkness stays centered on the character and they had advatage with an extra d20. 3d20 drop lowest two. instead of giving my enemys dark vision i just went with it and it turned out, in really small areas this feature messes with a lot fo the other player features as many spells or abilitys need line of sight. still pretty strong but not impossible to keep the fights interesting.
@subprogram32
@subprogram32 2 года назад
(Also, creatures with Darkvision can't see into magical darkness anyway, so it's just as well you didn't give them that. :P)
@hartthorn
@hartthorn 2 года назад
@@subprogram32 Depends on the darkvision. A lot of fiends can use it to see through magical darkness
@stevelycan2962
@stevelycan2962 2 года назад
That's not Darkvision, that's the monster ability "Devil's Sight".
@hartthorn
@hartthorn 2 года назад
@@stevelycan2962 reread the text of Devil's Sight.
@2g33ksgamingttv3
@2g33ksgamingttv3 2 года назад
@@hartthorn the ability specifically says their darkvision works on magical darkness. So just giving normal mobs darkvision would still be pointless in magical darkness unless you gave them devil sight. Which was the entire point
@CheyeW13
@CheyeW13 2 года назад
Thank you!! I've had this conversation with a few other players, but when brought to dms it devolves into a "merits of dm vs player" discussion, thank you for laying it out so clearly
@juliamedina3322
@juliamedina3322 2 года назад
Yes! Thank you! As a DM, when I'm planning sessions, or even whole campaigns, I literally go through my players' character sheets and write down situations in which their abilities will come up; especially very niche ones, like Druidic or Thieves' Cant.
@ABnoobat
@ABnoobat 2 года назад
Completely true! I also tend to do this, and I didn´t meant it mean. I was just afraid that it will break the game. After starting watching Critical Role I saw that the players can use pretty cool skills and it doesn´t mess up the game. Now this is also Ginny Di approved, nice!
@shepahotep
@shepahotep 2 года назад
I've been doing this in games for years and fully support it. The characters are heroes. Yes, there should be plenty of challenges, but there should also be plenty of opportunities for the people playing the heroic characters to actually feel heroic.
@ShadowRune
@ShadowRune 2 года назад
So glad your video popped up in my feed I forgot about your channel because it never shows up in my recommendations, but this reminded me just how lovely and interesting your videos are. Also my bookshelf curses you for tempting me with another kickstarter for a book I'll have to try to shove on there
@LisaAnne1998
@LisaAnne1998 2 года назад
I have a story about a dm nerfing players, consistently. When we first started playing the campaign almost every enemy had non magical weapon resistance. Every one. Which left me (a gunslinger) and our fighter honestly kind of annoyed and bored. Its not nice to feel useless in a fight, and even worse in every fight. This only changed after we got magical weapons. But at the start of a campaign its hard to get those, so it took a while. The point is yeah don't make players feel useless because you keep nerfing them
@marcelomena113
@marcelomena113 2 года назад
That's been a problem for my first four or so years playing dnd and other ttrpgs, as my dm was very adversarial (having been introduced to the game by an adversarial dm as well). Besides 100% agreeing with your point, it's definitely a good reminder. At times, we just forget to add spots for our PCs to shine (like a druid talking to animals/plants for clues). Great video as per usual, love it!
@VivaToddVegas
@VivaToddVegas Год назад
I found this same mentality in the escape room industry. Game designers forget that helping the players have fun is their objective, not inventing puzzles so difficult no one can solve them.
@LuizCesarFariaLC
@LuizCesarFariaLC 2 года назад
Your dices are GORGEOUS and I love that dice tower in the intro.
@kenninast
@kenninast 2 года назад
Gosh, yours really is the only YT channel where I actually watch the add you made, because yours are always brilliant! =D On-topic: you are completely right. That's the way to do it. I allow really a lot of things, until they use it not to just play, but to power play.
@justsayin...1158
@justsayin...1158 2 года назад
"Attack your players' strengths, not their weaknesses"
@BRDoriginal
@BRDoriginal 2 года назад
I usually ignore my players abilities and simply do what I was planning. Let the players live in the world you created. Don't change the world to counter the players.
@matthewfennell8283
@matthewfennell8283 2 года назад
I dont visit your channel often, but every time i do is helpful and lovely.
@bradcole1151
@bradcole1151 2 года назад
Great advice. I'm fairly new to the game and DM for my kids. They love it when I add something that lets their character shine.
@GMToolbox
@GMToolbox 2 года назад
In a game I play in as a Barbarian, the DM made a fight that was designed to challenge me in a big way. It was a lot of Wisdom saves and the creature dealt Physic damage plus it was resistant to non magical attacks. Really tough on my totem barbarian. However the DM made sure we had the tools to succeed. The Cleric was able to make my weapon magical as well as his own, and the wizard was able to play some Battlefield control. It was a super tough fight that was so well designed to challenge our party. I absolutely loved it!
@viniciusdelimaalvim2670
@viniciusdelimaalvim2670 2 года назад
I wish this video was longer so we could go deeper into this subject. I feel this topic is so vast and nuanced 10 minutes couldn't do it justice! ^^ Of course, "letting the PC's abilities shine" is always good advice - but we could go on the _why_ GMs may sometimes get in a mindset that works counters to this, as well as game balance, encounter design and players expectations. Looking forward to a follow-up video on this topic! :D
@daveflanders
@daveflanders 2 года назад
Well said Ginny! This is great advice for experienced DM's and new. It's about having fun for everyone first. Thanks for a great insight to a common challenge.
@franciscarpentier5452
@franciscarpentier5452 2 года назад
Great video, as always! It's really fun seeing the DiCU unfolding
@HereForEvermore
@HereForEvermore 2 года назад
Ginny - tysm! I always love your advice 😁 definitely going to put something along these lines as a mantra as a post-it in my screen to remind myself!
@AngeIsnt12
@AngeIsnt12 2 года назад
This is so well put!! I feel like it falls into the similar vein of rewarding characters for creative ideas, even if they weren't the solution you expected. If a player comes up with a crazy idea that makes sense and rolls well, reward them for that! Some DMs need to realise you are DMing for your players, they're not just playing for you! Reward their ideas and embrace their skills, don't punish them if they're not telling the story you had in mind. If you can't do that, write a book 🤷‍♀️
@josephballard1
@josephballard1 9 месяцев назад
That is such a great point! I love this! Thank you for this perspective shift!
@thewingedporpoise
@thewingedporpoise 2 года назад
I honestly have had this whole thing in my head for ages and I'm so glad it is being said! Throw stuff to play to their abilities and class features, pull them into the story y'know. The characters are central to the story, so if the story is tied into who the characters are and what they do, THAT IS THE POINT!!!
@jreed3842
@jreed3842 2 года назад
Yes! Some of my favorite moments in our campaign has been from our strengths shining through. We faced a Lich once who filled a large portion of the room with a poisonous gas, but my Druid was immune to poison so he went into the cloud of poisonous gas to hide and still fight from a distance. There was another session where our rogue swept through an entire train to gather objects, and was just flawless! It was incredible! And I absolutely love moments like that!
@quinnlee-newbury9003
@quinnlee-newbury9003 2 года назад
It's all about that balance. I always find it fun to figure out this kind of thing. Especially with encounters, it's fun to figure out a way to tailor an encounter for a character to be extra useful in or one they may have to change things up to stay as useful. If I got a character who casts almost exclusively fire spells you bet I'm gonna get an encounter in there with monsters who are vulnerable to fire, but at some point they'll also most certainly face something resistant or even immune to it. Great vid Ginny :) this is always a good reminder
@duntafireball
@duntafireball 2 года назад
Just found your channel and have been watching a lot. Really enjoying the content
@thethayanwitch
@thethayanwitch 2 года назад
Lovely Video. Working with the strengths and not the weaknesses of people and let everybody have their own moment in which they can shine is a very empowering thing. Thank you for this kind of video 👍🏻 As a relatively new DM I always look for good advice that feels right and this video is exactly what I needed to hear/see ❤️
@mingbritson
@mingbritson 10 месяцев назад
I love all your videos -- smart, insightful and very useful!!! I've played off and on for almost 40 years and am about to DM for the first time -- your more holistic DM tips are SO GOOD!!!
@cliveshelembe352
@cliveshelembe352 2 года назад
First time I came across this channel. Gets my like because DMs can get weirdly anxious about countering their players, and not enough peeps highlight it out there. Reward your players, D&D is a cooperative game, not a competition. That said, the 2 times I've played as against our Table's main DM it's been all about countering each other. So y'know, it's okay if it turns into a competition between your players, and against your players - if it's okay with your table. Just remember, it has to be okay with everyone playing y'all
@sillyblackfox
@sillyblackfox 2 года назад
100% agree. I see conversations spin up about this all the time and always find myself shaking my head. It's refreshing to see someone with a decent take on this. "...You're probably not a good DM." Damn straight.
@monstermagicka9859
@monstermagicka9859 2 года назад
YES! I build my key encounters with my players' abilities in mind, not to make things harder for them but to give them opportunities to have Shining Moments. Still, your video is an excellent reminder to not only keep an eye out for what's on the character sheet, but remember the intent behind why players made this particular character. I sometimes forget that each person at my table built their characters with a specific purpose in mind: a character who is charming, a character who is strong, a character who is faithful -- all these things ought to be acknowledged whenever possible. Thank you for the video, Ginny Di!
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