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The Unseen Dangers of Devlogging 

Raymond Cripps
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I discuss the unseen responsibilities of being a game devlogger and the many joys and challenges that come, like managing player expectations, processing feedback, avoiding short-term temptation, cultivating intrinsic confidence, and maintaining a communicative relationship with fans, while also trying to ship a commercial video game.
Let me know if you would want to see regular videos on the channel in this format!
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Attributions
“Simple Hop” by Broke For Free licensed under CC BY 3.0: creativecommons.org/licenses/.... “Surreal Forest” by Meydän licensed under CC BY 4.0: creativecommons.org/licenses/....
Chapters
0:00 Introduction
1:31 Handling expectations
3:11 Handling criticism
6:01 Handling praise
8:46 Cultivating intrinsic confidence
10:31 Conclusion

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28 июн 2024

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Комментарии : 97   
@RaymondCripps
@RaymondCripps Месяц назад
Thanks for watching through this one. I know it's a bit different from the usual Project Feline happenings but there are many sides to developing a game. I've had to learn a lot about Unreal and Blender to make progress, and I've equally learned a lot from sharing Project Feline's progress with you guys online. Thanks for helping me grow and challenging me to become a capable game developer. Working on more devlogs which I hope to share soon!
@MakallenZ
@MakallenZ Месяц назад
Great video Raymond! I totally relate to you. Thankfully I can handle critique well enough and sometimes the advice is very helpful. Another trap is social media. I would go from fan art, to process videos, to marketing my game stuff, to fan game stuff, to trending stuff, etc. It was killing my motivation because I was working on stuff I DID NOT CARE ABOUT and getting distracted, lost and depressed in the process. Perhaps others can relate? You're totally right that validation is also a double edged sword if you don't treat it right. As you said praise can lead you to working on stuff that has no benefit to long term goals. I've been off social media for 1 week now. Due to that progress skyrocketed! Mental health is better too. I will return to social media soon but under a set of self imposed rules to protect my project from going off track. Please keep posting these personal relatable videos about game dev & life. They really help! Thanks!
@ConcavePgons
@ConcavePgons Месяц назад
This video applies not only to game developers but to creatives in general.
@KevinFlores-iy9qv
@KevinFlores-iy9qv Месяц назад
Developer casually notices they've become an artist
@zawdan666
@zawdan666 Месяц назад
It's a very different video than usual, but I feel it's more important than other devlogs. Thanks for showing your perspective about this
@elitefusion750
@elitefusion750 Месяц назад
So happy you talked about, especially "Handling Praise". I appreciate you even more than ever!
@JonnyCryPants
@JonnyCryPants Месяц назад
I can’t believe how much this echos my journey over the past few years - ESPECIALLY the part about praise and validation and the way it can pull you off the path towards your destination (and how it can create a false sense of worth). Would love to share more for context but taking time to face inwards and rekindle the flame is worth more than obligations to communicate with full transparency
@ZamiGami_
@ZamiGami_ Месяц назад
I could be entirely wrong, but I feel like the praise angle hints at another danger of inducing an artifical development hell when making devlogs. A devlog series that drives a lot of views and monetary support will consciously or not incentivize a developer to keep it going for longer, with assets, features and levels taking a backseat to reinventing every system possible, experimental features that go nowhere or adding fluff and filler that attracts an audience to pad out development time. The validation and praise are just one angle, but the monetary gain from long term support is a very powerful incentive too. It could be to squeeze more in-dev support, fear of sales underperforming, fear of committing to the project or something else, there could definitely be reasons developers would prefer to make their devlogs eternal and the game essentially just a storytelling tool.
@RaymondCripps
@RaymondCripps Месяц назад
That has been know to happen. However I believe if the viewership of a devlog is indicative of interest in the game being developed, than the developer may stand to gain more monetary support from releasing the game than to keep it in development. Selling even 100 copies of a $20 dollar game would earn you more than what most of my videos make in ad revenue.
@ZamiGami_
@ZamiGami_ Месяц назад
@@RaymondCripps I can see sales overshadowing patreon/Kofi/etc support easily in many cases yeah, though I guess it also depends on economic level of where the developer lives, here in Latin America a few dozen Americans or europeans donating a few dollars/euros/pounds a month each is quite a big amount, hahaha. So I guess it makes more sense when the amount is bigger on the developer's economical environment
@RaymondCripps
@RaymondCripps Месяц назад
​@ZamiGami_ Could be, although I don't know much about the economics of countries outside the US and my own. In a situation like mine, people tend to underestimate the potential earnings of a game and overestimate the earnings from social media/devlogging. This is anecdotal, but those devs I mentioned in this video were still able to bring in $100K despite poor marketing, poor reviews, and no community building. It doesn't make up for their development costs so it is still unsuccessful, but that's still more than what I will make from RU-vid. But it does illustrate how much potential reward there is for release, which can tempt developers in other ways. If that kind of money can be made, why not just rush something out the door?
@PathForger_
@PathForger_ Месяц назад
One point that I am a little surprised that you did not mention is the possibility that some bad actor with more resources than you will just pick up whatever unique thing that you are working on, plug it into their project and bring that to market first, making you look like a copy cat of your own thing when you eventually bring yours to market.
@RaymondCripps
@RaymondCripps Месяц назад
Good point, that happens all the time regardless of whether you devlog or not. I've received countless accusations that I've ripped off karlson or hi fi rush even though I started my project a good year or two before either of those. People will naturally come up with similar ideas and no idea is wholly original. Execution is what's important. By making devlogs I've at least made a public paper trail of my prior work so people can't validly claim I've ripped of something that gets announced next year.
@PathForger_
@PathForger_ Месяц назад
@@RaymondCripps I see. Good counterpoints and thank you for the insight.
@kettuward
@kettuward Месяц назад
I'd honestly love to see more videos like this
@johnnyumamidev
@johnnyumamidev Месяц назад
agreed! mentality is key to any creative endeavor
@RaymondCripps
@RaymondCripps Месяц назад
Thanks, I have thoughts like this a lot but wasn't sure if people would want to hear them. Is there anything in particular you're interested in hearing about if I were to continue this format?
@mhuhu
@mhuhu Месяц назад
Rare but great topic to cover. Thanks for sharing your experiences.
@RCSTUDIOS-
@RCSTUDIOS- Месяц назад
i’ve been here since day one and it has been so satisfying to see it grow
@marselo1316
@marselo1316 Месяц назад
7:51 to 8:46 is so important for improving any skill. Yeah doing the fun flashy stuff is cool, but the nitty gritty boring improvement cycle is not something the masses always wanna see. And it’s hard when the positive feedback loop only seems to work with the flashy stuff. It really does come down to short term gratification vs long term growth
@crylicakress8380
@crylicakress8380 Месяц назад
I really enjoy these vlogs about the mentality of being a creative, and the struggles and insights you develop along your journey. Hearing your thoughts out loud totally makes sense, if I was in the same position I probably would've thought the same thing, but not come up with the same solutions/conclusions you have. Hearing you share your struggles and how you're trying to work through it mentally also helps me re-examine my own problems and how I can do better too. Hope you do more of this format :)
@JohannTesch
@JohannTesch Месяц назад
Nice to have a more personal, less edited video. Kinda reminds me of how the first few devlogs were It'd be great to have more of these every now and then, especially if they take less time away from devving and/or from your personal time
@Helium0003
@Helium0003 Месяц назад
This was a really interesting video actually. I’ve heard some of these things before with the Mouthfools podcast talking about being youtubers and streamers and their struggles with validation and motivation. I understand your situation a lot better now, and I wish you luck in both your game dev and youtube endeavors.
@nickplaysrs539
@nickplaysrs539 Месяц назад
Good points! Heck even making a dev log takes work away from the project. I made some for a game called silent whispers. Take your time, lower quality and personal stuff like this is good once a while. I'm excited to see what's next for the project.
@MIG-26
@MIG-26 24 дня назад
Those new clips look great. Your dedication to this project is inspiring. Keep up the great work!
@DarkDax
@DarkDax Месяц назад
Powerful insight. It’s super important to keep these things in mind as your game gains following of any size. Thanks as always!
@HalftoneTakes
@HalftoneTakes Месяц назад
Excellent video. Having your motivations right and understanding yourself I find to be increasingly important for successful and sustainable creative labor.
@cefcephatus
@cefcephatus Месяц назад
Thanks for the video. This actually teach a lot. And good luck on your game too.
@tronique5736
@tronique5736 Месяц назад
Was wondering what you were up to for the past couple months. Glad to hear things are still going well behind the scenes!
@hermanjarl
@hermanjarl Месяц назад
This is probably one of the best videos I've seen in a while! I started my devlogging like 2 years ago and my channel and interest saw tons of growth and exposure - I loved it and it really motivated me to keep working on it and show off everything I did! However after a while I was having trouble maintaining all the expectations and feedback - when I realized my project had become severely taken by scope creep it killed all motivation for a long time. I've gotten back into it now, however I am now more careful of what I'm saying and promising - just trying to get back to the point where I had FUN developing with my audience. Thanks a lot for making this video! Subbed!
@m-ue-d
@m-ue-d Месяц назад
Thank you for opening up on these problems, but i personally think that you were able to handle these challenges really well so far. Don't let anything take away your energy. You'll reach your goals at some point! =)
@jabberwockythemonkey
@jabberwockythemonkey Месяц назад
This was a great devlog! Thanks for sharing. Some brilliant insights about the invisible choices of what to spend your time on and how you’ve learned over the years. Really refreshing and, as I said, insightful. Thank you for sharing!
@MrHumbuck
@MrHumbuck Месяц назад
Thanks for sharing this with us, it's worth knowing
@AvisSky27807
@AvisSky27807 Месяц назад
very insightful and interesting to learn! thank you
@nick_graphics
@nick_graphics Месяц назад
really good video! im not a dev but i found myself relating to much more of these self worth questions than i thought i would
@Uhfgood
@Uhfgood Месяц назад
A lot of good points to bring up. I'm going to start my own devlog, where the goal is the devlog. There's a possibility I may release my game for free, and also it's going to be full of spoilers, as I'm doing a point-and-click adventure. So if I don't receive some validation, I may lose motivation because, I'm wanting to appeal to people that love behind the scenes content, or like the process of something being made. So even though I share all of the story arcs and things, which means you may not want to play it purely to play it after I release, you may want to just because you saw everything that went into it. I guarantee you almost no story-based game that has a devlog, tells you everything. I don't know if you follow adventure games at all (maybe you're too young or it's just not your cup of tea), but I was disappointed with the Broken Age (aka DoubleFine adventure) documentary. Didn't tell me anything of how Tim Schafer went about coming up with his story, what kind of methods he used, etc. This was supposedly for people who had contributed to the kickstarter, so presumably you would have already played the game before watching the documentary, but whatever. Apologies for such a long comment.
@ButcherBirdProductions
@ButcherBirdProductions Месяц назад
I appreciate this video so much. I'm in a very similar situation. Solo dev, RU-vidr, making a movement based game in Unreal, and I'm trying to figure out how much I want to show people and worrying about how the reaction's going to be. These are kind of the conclusions I'm coming to as well, but it's nice to hear that I'm not alone in these feelings. Stay strong my guy, and good luck on your development!
@timothyyarjau6737
@timothyyarjau6737 Месяц назад
Thanks!
@LexAstro
@LexAstro 29 дней назад
Thank you for this video! I'd love a follow up that discusses how we can develop a better sense of self-worth, or at least, ways that you've developed it for yourself.
@patrikbaboumian
@patrikbaboumian Месяц назад
This is great! As a solodev myself I agree with pretty much everything you said!
@Ethan-yd4gn
@Ethan-yd4gn Месяц назад
As someone entering the field of creatives, just like yourself, this video was really great and i think it has allowed me to better prepare myself for the future. As strong or smart of a person i may consider myself to be, neither criticism NOR praise are things i have really experienced in any meaningful amounts as of yet, but their effect on me, if i reach such a level of attention, is bound to be pretty significant. I'm glad ive gotten to reflect and prepare through this video, and i appreciate you for making it
@Wishbone_Games
@Wishbone_Games Месяц назад
The things you talked about in the video are so real. When i was starting out i made so many mistakes because of the way i handled positive feedback, its cost me months of work, but i didnt realise that until recently. But i do think this is something everyone needs to experience once to actually understand the issue for themselves. Love the game btw
@kaasronald3623
@kaasronald3623 Месяц назад
very well spoken and insightful. also pretty smart way to teach your subscribers.
@snowfang467
@snowfang467 Месяц назад
another thing i think that hurts devvlogging is that the surprise and shock and magic of the game is sort of watered away as the game is more and more exposed and showcased in all kinds of manners, people like to disregard it but what makes alot of games fun are discoveries and exploring the games content to learn and mine away all there is to logisitically register from the product. As a fellow dev who started just around when you did and saw you as a rival of sorts, i learned far too much about the inner working of game design philopshies and play as a concept; i realized the reason why games of old revealed and showed their games they way they did back in the day. giving away too much of the inner working of your game can damage its overall success when the game does launch as so much of the mystery, interest, curiousity, and exploration you feel or wander towards when playing a game is already accounted for and explained or explored away through the devlogging progress. So i understand the position your in as a devlogger but id try to retain the most important or core aspects that would make someone want to actually buy and or play your game, giving away too much can make it feel silly to buy it but giving too little or worst giving away information that isnt all that interesting or curiousity peaking can also stump your launch; i say this to you because i do really want to see you succeed when the time comes around for your offocial launch, but i thought for the first time that id share my thoughts on your project instead of watching from the side line as I grind away as well on my project. my last bit of advice and this is something i learned from listening to veterans talk about the game, is when gamers or players usually complain about issues with a game; or they request and talk about what systems should or could be in the game think moreso about not about what their asking or saying in its totality but the idea and conceptual origin of that request or complaint, for example if their saying hey add more skins and some sexy outfits, than think about why would they want the game to appeal to a more mature or adult audience is it because theres too many games that feel for children and not enough mature games, do they feel the game seems like it lacks depth or abilities to augment and or dive deeper in a more personalized way when playing your game that feels like they can put themselves into the game a bit moreso, it couldnt be about skins at all but moreso that they want to play for differing characters to get some perspectives of the world that isnt seen just from one angle or that the ways your game explores the world feels a bit shallow and as if i cant get deeper into the woods of the world and its inner workings fashion is a good way to get an understadning of what exactly this world is all about or how the people feel about the world. this is my food for thought i hope its useful to you~ I wish you the absolute best on your project it looks very interesting!
@Bleargghhhh
@Bleargghhhh Месяц назад
not trying to be a nazi paragraphs would make this much easier to read
@danielvutran
@danielvutran Месяц назад
Aw yeah s introspectiveness !!!! I like this journey you've been on, very kewl s
@GreenBlueWalkthrough
@GreenBlueWalkthrough Месяц назад
As someone who has been doing devlog and public playtests for 5 years noow and now have my main Table top game project be in beta for 2 months... You are 100% right and from my place feedback is feedback it does not matter if it's posticve or negative most people want to help you succeed... Like my game would have never been as good as it is with out all the feedback I got...
@TomInbound
@TomInbound 23 дня назад
Great video! It's hard to balance the invisible tasks with devlog worthy content, my devlogs have become shorter and less technical to help with video retention but it means devlogs need more time to be made
@NightStrollStudio
@NightStrollStudio Месяц назад
I really appreciate this commentary. It's actually a part of why I don't make devlogs myself. (Though, the main reason is that my voice doesn't record well...) I want to be as honest about what I'm giving players as I can be so I try to show aspects of my games that are mostly finished rather than while I'm working on them. When I show a mechanic or a piece of art, I want players to know that that's most of the way to what they're getting, for better or worse. I usually do tweak and improve things after I start showing them off widely, but the core's pretty much always there. It does make it a bit more difficult to get feedback during development, but I'd rather not make false promises or end up working on something that hurts the game because of misleading feedback. As much as I would love to sell people on my vision for a game, the realities of solo development on a schedule means that, unfortunately, what I intend versus what I release never match up as much as I'd like them to.
@UnkwNwastaken
@UnkwNwastaken Месяц назад
I think I've learned a lesson from your video. Thanks Raymond
@Request_2_PANic
@Request_2_PANic Месяц назад
I understand wanting to focus on the development and having time for yourself when necessary. Like I am, I'm sure others are also looking forward to more devlogs as they come out.
@404_Mirth
@404_Mirth Месяц назад
Simple editing is best IMO. I don’t watch streams so enjoy the videos a lot. 🙂
@solhsa
@solhsa Месяц назад
While making a product I often would get suggestions which I'd immediately reject because they're not "part of my vision" or would make the product design "less clean", but after thinking about them for a while I'd figure that the requests were actually useful and I'd end up implementing most of them eventually, benefiting both the product and its users.
@redstonaspt
@redstonaspt Месяц назад
Really interesting Video.
@siegekeebs
@siegekeebs Месяц назад
It's interesting to hear your perspective on handling criticism. You put into words something that I've always felt, when someone is super defensive or aggressive when responding to criticism, it makes them look really weak and it's embarrassing to watch - because it validates the criticism.
@fumetsusozo
@fumetsusozo Месяц назад
Somebody being defensive doesn't validate criticism by itself, always thinking that way can lead to victim blaming where folk sometimes assume bullies are correct. Another truth is everybody are not built the same, for ref some creators are super sensitive regardless if the critic is right or wrong, and other creators are dead inside where nothing anybody says matters to them. Context matters a lot, so it is always best to keep a open mind, and just be observant.
@siegekeebs
@siegekeebs Месяц назад
@@fumetsusozo Of course, I was generalizing, but how someone responds to criticism is still telling.
@cocoakodawari4192
@cocoakodawari4192 Месяц назад
Thanks for talking about something close to the heart of creatives. It's good to know how seriously you take the game and the community 💖 ON AN UNRELATED NOTE GABI HAS A SIDE TURN NOW AND HER FLIP IS PRETTIER???
@RaymondCripps
@RaymondCripps 25 дней назад
Gabi got a whole new glow up
@ClassicShocker
@ClassicShocker Месяц назад
I've been contemplating going public with my project but I've felt really nervous about doing so, I'm really slow when it comes to making progress with my project, so slow that I haven't even made the animations for my character yet (even though the model and rig is pretty much done and has been done for the past month or so :p) so I'm not entirely sure if I should go public with it and talk about what my project is, I feel like it could help with motivation but I don't want to upload a single video about it and then never talk about it again and have people wonder where the hell it went :p
@jb2760
@jb2760 Месяц назад
I would recommend this if you’re on the fence about it. Make your devlog be about how you are implementing your animations while talking about your games goals and what you’ve already accomplished. Then set a goal in your video for the next step you want to complete and when you want to complete it by. Congrats now you have your follow up video with a set time expectation for your growing audience to expect another video rinse and repeat. If you didn’t achieve the goal in said time now you get to share your progress with your community and talk about your challenges. Hold yourself accountable for the time you said you would do it and remain consistent that will help you start.
@TheBigLou13
@TheBigLou13 Месяц назад
1:31 Expectation and Critical Thinking ("Thinking with filters") *literally* inhibits creativity, as you don't diverge from known/proven paths, to comply with them. While developing something new it can completely stop you in your tracks and cause writers block, as nothing seems enough / worth trying. If you face this while creating: Yeet critizism out the window and just do what feels interesting - even if its "wrong and weird and too much and whatever" - do it anyways and follow what engages you - do what's fun and build up on that. When you have come up with a concept that is stable enough on its own - THEN you can use critical thinking to filter away what's not needed to get the essence of the idea.
@TryingCode
@TryingCode Месяц назад
good video, interesting ideas
@Aeroworks-hf6kt
@Aeroworks-hf6kt Месяц назад
Hi Raymond, I am looking into being a game artist and was wondering if you have any advice about the subject, weather that is about the Do's and don'ts, pasts experiences and anything in general. I am currently a first year student doing a game art and animation course AIE. If you are interested in answering this question I would appreciate😊
@siupa23
@siupa23 Месяц назад
YandereDev is perfect example of what not to do as a solo dev lol
@thenamessteve567
@thenamessteve567 Месяц назад
Tbh I always saw yandev and raymond as similar (both solo devs, both making anime games) but this video demonstrates so well how beneath the surface they are total opposites
@siupa23
@siupa23 Месяц назад
@@thenamessteve567 You know, maybe at the beginning of game development of Yandere Alex was just like Raymond, but quickly gained fame really got into his head, in a really bad way.
@hellothere9520
@hellothere9520 Месяц назад
Was literally thinking of yandere simulator's easter eggs during the section discussing how things like skins can result in short-term praise but distract someone from working on less "exciting" parts of the game!
@JefryU
@JefryU 23 дня назад
Yeahh lmao that was my first thought
@pchris
@pchris Месяц назад
Both giving and taking feedback are skills.
@markshumarov
@markshumarov Месяц назад
I think the main danger of dev-logs, that you get wishlists from your fellow indie developers, but not your future players. It can be really tricky, they add your game to wishlists because of the sense of support, but not because they want to buy the game. And when the release day comes it can turn against you
@OJJeffers
@OJJeffers Месяц назад
I'm also starting my journey and I can agree with the points that you've made. I also had to deal criticism before doing RU-vid and learned to build a filter. Some is valid and some are not. Of course you need to be confident on RU-vid and making games and if you're not, then you will fail because you lack integrity.
@B4DF0RCE
@B4DF0RCE Месяц назад
thanks for sharing your toughts and experince Focus on what u think its right, Skins or just collor swaps /color pic system would be nice, but getting everything to work has priorety also As VIP supporter, you wrote my name wrong :/ the "a" is actually a "4" would love to see that fixed in the next one
@RaymondCripps
@RaymondCripps Месяц назад
Sorry, my b4d
@B4DF0RCE
@B4DF0RCE Месяц назад
@@RaymondCripps 🖖
@sromer
@sromer Месяц назад
This video should have a sponsor 😉
@kthuludev
@kthuludev Месяц назад
good video
@usernamesareweird4880
@usernamesareweird4880 Месяц назад
Have you stopped streaming? It's been a while since the last stream
@RaymondCripps
@RaymondCripps Месяц назад
I have, sorry. Streaming regularly was fun, but it was negatively impacting performance of the channel and causing people to lose interest. I've been focusing instead on more frequent non-live content.
@gameonken_pnc
@gameonken_pnc Месяц назад
What he says about attention can be related to as being a RU-vidr too.
@jokered1133
@jokered1133 Месяц назад
Well screw the discussion about your game, you're actually very smart, and even if your game launches and it is not what I expected, I think knowing the person behind it so closely changes how I play or see things within the game. (and when I say so closely I don't mean personally, just way more than your usual game dev).
@philbertius
@philbertius Месяц назад
I think one of the issues with getting the spotlight shone on you is the capacity for self-delusion. You’re tempted to think anything is possible, but the reality is that attention doesn’t always translate to resources. Also, you’d be surprised how quickly your fans will white knight for you, defend each and every decision, no matter how stupid it was, lol. Finally, you have to be careful if you’re the kind of person who ideates out loud. People will confuse your entertaining of possibilities with promises. EDIT: final final tip, when it comes to community, your attention is oxygen for the fire. Anything you reply to you’re encouraging, even if you’re coming down on it. So generally don’t respond to behavior you don’t like.
@thenamessteve567
@thenamessteve567 Месяц назад
If you want to see this delusion in action look no further than danidev or randy, or even yanderedev. They are all guilty of this
@fumetsusozo
@fumetsusozo Месяц назад
I think it is unfair to assume if a creator tries to argue against criticism that automatically means the complaints are correct, IMO that is only the case half the time. Some creators simply dislike misinformation getting spread or just want to try explaining the reasons behind their ideas. However I have witnessed creators absurdly overreacting to criticism to the point I had to assume it hit a sore spot. For example one time I criticized a indie dev who repetitiously kept calling their own WIP characters memorable & iconic despite seeming generic in every way from what we could see as viewers... and as you may guess they freaked out on me, going as far even calling me an annoying child. Like wow, the guy was insecure as hell.
@austinc2997
@austinc2997 Месяц назад
Don’t call me a feline 😂
@freddygarcia1434
@freddygarcia1434 Месяц назад
funny vhs tape hair.
@ViRiXDreamcore
@ViRiXDreamcore Месяц назад
*cough*yanderedev*cough*
@itsafish4600
@itsafish4600 Месяц назад
mmhmm
@SimonSlav-GameMakingJourney
@SimonSlav-GameMakingJourney Месяц назад
Danger of not making devlogs
@yega3k
@yega3k Месяц назад
That’s probably covered in many other videos already which is why this video is relevant: the different take.
@GloriaTheAnimator
@GloriaTheAnimator Месяц назад
i wonder when its finished, i mean its been a few years、i guess you cant really finish it since what next will you be developing? its a bit of a toxic cycle i think to be a public developer, since if you finish your game, the social media is finished isnt it?
@RaymondCripps
@RaymondCripps Месяц назад
Many indie games take multiple years to develop, especially for solo devs. I'm doing my best with what I have. I'm as just as excited as everyone else to release this game, but there is much work ahead and funding has been a challenge. I have a video about that if you want the details. There's been some other technical setbacks too which I'll be covering in the devlogs soon. But I'm not giving up.
@theburntcrumpet8371
@theburntcrumpet8371 Месяц назад
Is the person who can't take criticism bethesda?
@danielvutran
@danielvutran Месяц назад
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