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How To Analyse Games As A Game Designer! 

THE F#CK?.
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Learn how to analyze games from a game designer's perspective! In this video, uncover the hidden layers of game design that make your favorite titles tick. Delve into advanced game mechanics, dissect immersive player experiences, and decode complex narrative structures. Whether you're just starting out or a veteran designer, gain exclusive insights that will elevate your game development skills to the next level.
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My inst: / skin.stretch
#GameDesign #GameAnalysis #GameDevelopment #GameMechanics #PlayerExperience #NarrativeDesign #IndieGameDev #GameDevTips #Gaming #VideoGames #IndieGames #GameArt #GameProgramming #LevelDesign #UXDesign

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30 июн 2024

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Комментарии : 91   
@Vile
@Vile Месяц назад
oh, a small but talented channel! you know, actually if you'd be willing to make something like it, i would be curious to hear your analyses of games more in depth, like a longer video where you dissect games and their design and what about you like them, or somesuch. i liked your thoughts in this one but it was a little short :) interesting to see how your channel will grow! (also don't mind the complaints of ai voice over, i honestly wasn't able to tell and it didn't mess with my experience of valuable information. i get your recording anxiety, do what works for you)
@thefckgd
@thefckgd Месяц назад
ow, thank you :) i love kind people, i'll see what i can do about all that analysis in depth stuff, i have planned next video so maybe after that... thx for comment and kind words, i appreciate that.
@Soroosh.S83
@Soroosh.S83 Месяц назад
1:54 as a game dev who is making a racing game heavily focused on story more than even gameplay, I took that personally
@thefckgd
@thefckgd Месяц назад
Oops :D I was talking more like about the majority of racing games. It's actually cool that you're making something unique, hope i could play it someday. :)
@Soroosh.S83
@Soroosh.S83 Месяц назад
@@thefckgd yeah I agree most of the racing games don't care that much for the story But I'm and I shall revolutions this whole and make a great experience for people who actually want to race but they don't have a reason or motive to progress the game, so my story does fix this issue
@thefckgd
@thefckgd Месяц назад
@@Soroosh.S83 send me a build if you have the opportunity, it would be interesting to see ;-)
@nyan-cp5du
@nyan-cp5du Месяц назад
I don't think I've ever played a story based racing game. Is it like Initial D? Or like Va11 hall-a, but with taxi driving instead of cocktail making?
@Soroosh.S83
@Soroosh.S83 Месяц назад
@@nyan-cp5du it's similar to driver san francisco
@DeadParfoz
@DeadParfoz Месяц назад
Actually, tic-tac-toe is terribly balanced. The first turn of player X doesn't matter much, because Player X can always react to Player O. However, the first turn of Player O is game-defining: if you don't make a perfect move (which is always center, unless it's already taken - then you should take edge), Player X will always win by forking Player O in the next 2 turns if they play optimally. Even if you know all the perfect solutions, you can never win as Player O, as long as Player X pays attention to your placements. But if you know the perfect play as player X - you can always win if Player O makes unoptimal turn 1 move or at least end in a draw. This evens out if both players know perfect solutions (yes, the "high elo" players), making every game into a draw.
@thefckgd
@thefckgd Месяц назад
Hmm... yeah, you're right, but most players don't overanalyse the game so... :D I also became discouraged with this game at some point when I grew up and realised that the only way to lose is if you sleep through your turn. So let's just leave this one to the inattentive people.
@NovaYippee
@NovaYippee Месяц назад
This was really helpful for me just starting to properly dip my toes into game dev, you deserve a lot more subs :)
@thefckgd
@thefckgd Месяц назад
Thank you, my friend, I'm glad I could help! I wish you success in your endeavours
@laabeja2084
@laabeja2084 25 дней назад
Thanks, it's a great and very usefull video, I am an student on the 2nd year of game design but all the points on the video are great to remember how to analize
@ErnieKeebler
@ErnieKeebler Месяц назад
yo nice video bud. now im gonna make AAAAAA games
@thefckgd
@thefckgd Месяц назад
hey, thx for the comment, don't do that please! :) Let's leave all that AAAAAAAAA for big boys, alright? :D
@ErnieKeebler
@ErnieKeebler Месяц назад
@@thefckgd ok. i will make A game instead.
@gregfrllo
@gregfrllo Месяц назад
this is really good! thanks!
@thefckgd
@thefckgd Месяц назад
thank YOU, for the comment :)
@casualsamuli
@casualsamuli Месяц назад
Thanks for the video! Subscribed!
@thefckgd
@thefckgd Месяц назад
Thanks for subscribing! Videoed! :)
@Hellhound_RedFox
@Hellhound_RedFox Месяц назад
Really cool video and animation!
@thefckgd
@thefckgd Месяц назад
thank you, doing my best :) glad you enjoyed it
@justinmonroe8683
@justinmonroe8683 27 дней назад
The game tip at the end is used in writing novels, and scripts for movie industry. The purpose is ensuring balanced engagement, and storyline fluidity. Not only does it give breaks to a reader/(player), from over stimulating (risking bordem, or confusion, both a nightmare for marketing), or giving the reader/(player) no foundation, or signposts to continue the build-up, and still keep a coherent, but engaging storyline, in this case game. Having highlighted points of reference are crucial to design in most media. Gaming in particular is more so in approach of the aspiring developers. How a player interfaces with the storyline will determine gameplay, and should use gameloops as indicators, or reminders of your contents. For instance DK barrels in Donkey Kong is a cleverly done example, usually highlighted checkpoints, and rewarded another Character. Yes, Diddy Kong was born in a barrel 😂. Eastereggs would be another way to substantiate, and elaborate storyline. Resident Evil comes to mind on this, they were genius level, 👌. Need for Speed Underground was a racing game with storyline, albeit simplistic, was engaging enough. So yes can be done, but the f#ck is correct not a typical industry standard for racing games. Graphics also determine the difficulty in the game your making, though most engines offer an in-between 2D, and 3D, I'd advise researching, as this particular graphical style does require expected mechanics, and perspective play, not typically done in 3D, or 2D alone. So many things factor in. Some may not even want to make games but graphic novels, or custom galleries telling your art journey, ect.
@thefckgd
@thefckgd 26 дней назад
Thank you for such a great and detailed comment, I got a little confused at the end but it's okay :) I'm interested in the part about Resident Evil, it would be great if you could give some examples of Easter eggs in that game and explain in more detail. I think people in the comments and I personally would be interested to know more about what “genius” you are talking about, since I, for example, am not familiar with the series and only watched a couple of walkthroughs on RU-vid. Thanks anyway :*
@justinmonroe8683
@justinmonroe8683 26 дней назад
@@thefckgd Sure 👍, I commented using my phone. Though I could do that crap on my phone, would be frustrating to, 😆. I'll fire up my computer later this morning, and post over examples of what I'm referencing. I've played all through the Series from the original PS release, and Director's Cut, Resident Evil 2, 3, 4 is one of my absolute favorites, simply behind gameplay mechanics that made the fixed view far more engaging, and manageable. Resident Evil 5 was just a masterpiece, certainly drew heavy on early inspiration of the series, while shifting narrative for the 6th installment. Which sadly I haven't played through, or many of the remakes.
@justinmonroe8683
@justinmonroe8683 26 дней назад
@@thefckgd On the last part about graphics I was trying to say the difference in difficulty between 3D, and 2D are significant. There's a new trend of mixing 2D and 3D, and has it's own expectations on gameplay mechanics, as Paper Mario did with dimensional shifting as a gameplay feature, but is a nightmare to design for, and gets very complex in the programming of such, being compensation is going back and c forth for resources in such games. Though a couple of decent ones have come out, it's the most difficult to design, and implement among design types on the graphical dimensions available to work in. VR is a massive undertaking for any development team, and would suggest if doing such solo, keep it feature oriented, or for a hobby, being for even low quality VR, it takes teams years to develop just app interfacing, and is still unsatisfactory to most using VR, making games in VR is even wilder, and more challenging, even the simple stuff like movement get pretty complicated in VR. Easy to make your players sick if you don't compensate if they're sitting or standing, or for their height, ect. Since much of VR is using the player themselves as input.
@Don_DeMarco
@Don_DeMarco Месяц назад
This is a really good video. Also, don't worry about the AI voice over, it's alright, you're using it right.
@thefckgd
@thefckgd Месяц назад
Thanks, man. appreciate that ;)
@overzetter4747
@overzetter4747 13 дней назад
Hello! Do you draw your videos yourself?
@thefckgd
@thefckgd 13 дней назад
Hi :D yes, of course! why?
@overzetter4747
@overzetter4747 13 дней назад
@@thefckgd just curious! It looks awesome
@thefckgd
@thefckgd 13 дней назад
@@overzetter4747 thanks! it's just doodles, in my free time I do something more serious tho, mostly horror, dark, semi-realistic art or cartoonish-gaming stuff, or pixel art, if you interested i can give you my inst ::)
@devilofether6185
@devilofether6185 Месяц назад
Do NOT think like a CEO when making games. Corporations are short sighted and profit driven; and will only ever strive to put out slop that makes money. Every game design decision will become an optimization problem on how to make the game more like a casino, and less like a work of art (like optimizing the fun out of a game). Yes managing resources properly is important, but the incentives of a CEO and a game designer often compete (like a game), and the game is balanced in the CEO's favor because of the capitalist market, no matter how good the developers are (as seen with Tango gameworks).
@thefckgd
@thefckgd Месяц назад
That's a good point, I think you're absolutely right about that, but still the industry requires us to have certain knowledge to, for example, rationalise our ideas and so on, so I think it's an important skill. And so in general, I support everything you said above, business often spoils games and people as well, that's just sad :C
@devilofether6185
@devilofether6185 Месяц назад
got a little carried away; I look forward to seeing more game design videos in my feed
@jilmerjohncariaso6825
@jilmerjohncariaso6825 Месяц назад
It has no sound?
@thefckgd
@thefckgd Месяц назад
What do you mean?
@SleeplessTV-xe4wl
@SleeplessTV-xe4wl Месяц назад
AI voiceover ruins what's otherwise good info.
@thefckgd
@thefckgd Месяц назад
sorry, i have really bad recording anxiety and this is my way to cope with it, hope you'll find something you enjoy more ;)
@Spak.motion
@Spak.motion Месяц назад
@@thefckgdI didn’t even noticed
@Spak.motion
@Spak.motion Месяц назад
@@thefckgdwhat do you use ?
@thefckgd
@thefckgd Месяц назад
@@Spak.motion DupDub
@DionPanday
@DionPanday Месяц назад
It really doesn’t, people have told you to think AI is bad and you obeyed like a good little puppy
@Dailyfiver
@Dailyfiver Месяц назад
I’m a simple man. When I hear or see AI in any form I fucking leave.
@thefckgd
@thefckgd Месяц назад
Seems like your problem, not mine :)
@DionPanday
@DionPanday Месяц назад
Bye Felicia
@erniemey5432
@erniemey5432 18 дней назад
Get with the times. Ai is our future, embrace it or loose out
@Dailyfiver
@Dailyfiver 18 дней назад
@@erniemey5432 yes, AI is the future, but using it for creative works and for voiceovers is talentless and lazy. Git Gud.
@thefckgd
@thefckgd 18 дней назад
@@erniemey5432 I'm a simple man. When I see comment like that i'm liking it immediately :D
@violet_broregarde
@violet_broregarde Месяц назад
it's so weird that you have an amerian accent butpronounce it "arse" lmao
@cheraids6866
@cheraids6866 Месяц назад
ai voiceover
@thefckgd
@thefckgd Месяц назад
it is, yeah, thx for comment tho, appreciate that
@planktonfun1
@planktonfun1 Месяц назад
Please don't kiss everyone on the lips
@thefckgd
@thefckgd Месяц назад
I'll try not to but you are such a sweet honey bun :)
@alexflavoie
@alexflavoie 28 дней назад
I know it doesnt bother some people for whatever reason, but these AI voices seriously make videos unwatchable for me. Could have been a great video but I'll never know
@thefckgd
@thefckgd 28 дней назад
I talk the same way in real life, so I don't think we would have become good friends :) It's okay if it prevents you from enjoying the video, but I'm starting to get scared of this dislike of everything AI-related, I think it's some deep fear that machines will take our jobs or something. I don't know what it will be like in the future, but right now, it's still my content, my thoughts, my ideas. And AI is just a way to bring it to the masses because I can't record my voice for a number of reasons. A way to make it easier for people in some ways. And our future is going to be filled with smart machines one way or another. I don't know. What do you think about that?
@YOUR_MOMS_HP
@YOUR_MOMS_HP Месяц назад
zero useful information
@thefckgd
@thefckgd Месяц назад
okay... xD
@chazlewis8114
@chazlewis8114 8 дней назад
I believe the voice AND script are AI generated. Welcome to the dead internet.
@thefckgd
@thefckgd 8 дней назад
@@chazlewis8114 voice is actually AI generated but everything else i did myself, and also it's not that simple to generate AI voiceover for youtube video so it's not like i push the button and get the cool video in the end, still have to work hard for this
@chazlewis8114
@chazlewis8114 8 дней назад
@@thefckgd people like authenticity. I promise you, we would all prefer if you recorded your actual voice. Even if you are shy or have a funny accent. Even if you only have a cheap quality microphone. That would be a million times better than a fake robot voice.
@thefckgd
@thefckgd 8 дней назад
@@chazlewis8114 I'm sure it won't, especially when fake robot voice sounds pretty convincing. But I am considering this possibility, I try to record sometimes and maybe in the future I will record my own voice, but not now. ☺
@jakub8682
@jakub8682 Месяц назад
This is the worst advice ever, this is why most games are shit
@secretlycoconut
@secretlycoconut Месяц назад
yet they still making money; and how many GOOD games are out there in the world and not making money? a lot.
@thefckgd
@thefckgd Месяц назад
The ability to recognise the principles of game design is a basic skill for a game designer, you won't even be considered for a job if you don't know how to do it. It helps to identify what players like, what to focus on when developing a game, I don't see how this can be a bad thing. Please write in more detail if you meant something else.
@jakub8682
@jakub8682 Месяц назад
@@thefckgd I just hoped that it would be about analyzing games from the artistic prespective rather than the capitalistic/moneymaking one. So your advice is good for making games as products instead of artworks, which is alright but it's not what I'm interested in. Sorry if I came off offensively.
@thefckgd
@thefckgd Месяц назад
@@jakub8682 So YOU had expectations and now you're disappointed that they weren't met? classic :D Hope you'll find something you like.
@jakub8682
@jakub8682 Месяц назад
@@secretlycoconut Yes, I agree. I just personally don't like using monetary profit as a metric of quality. I'm sure that the video was helpful to a lot of people, even though I'm not one of them. (Btw you have an absolutely amazing username)
@secretlycoconut
@secretlycoconut Месяц назад
i was here before you became the most popular person in the world 🫡
@thefckgd
@thefckgd Месяц назад
ah hah a, thank you, appreciate that
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