Seeing how Sigurd said “I am crazy” right before his death, I think it’s safe to assume that the ghost girl is what killed him. Not to mention it’s the only monster in without a log- not because it’s a spiritual entity, but because Sigurd died before he could write about it.
@@lazarsaraba1921well, you can only see the girl if she targets you, so either he never encounters her and cannot write about her, or he encounters her and thus cannot write... About anything anymore really.
she cant even be scanned so she wouldnt have a log anyways, but she might have killed sigurd regardless, unless we find some more info on him inside the company building once functionality of the drill is added
the ghost girl kills you in game if youre deemed the most insane, usually by seeing people die, being by yourself, and being deemed the most paranoid, so not a bad theory
Its the scanners. Im almost certain the scanners are what causes the memory loss. If you read the beginners guide/instruction Manuel, you can see that it has adverse affects on its users.
Something to add, the name of the moon where the Company Building is located, "Gordion", is a reference to the ancient ruined Phrygian city that hosts the Tomb of Midas; as in, *that* King Midas from Greek myth who turned everything he touched to gold. So when Sigurd mentions an "entire planet made of gold", it starts to sound a little familiar...
o my fucking god, this explains why we getting random scrap for them, the monster has powers to turn stuff into gold, so they make profit by turning the shit we bring into gold, also would mean the monster didnt just destroy the golden planet it came from it
But then golden bars should be useless. If the monster can turn anything into gold, then the size of the scrap should make it more expensive, and a gold bar would be less profitable than something like an engine.
@@juninja22hero that’s very interesting, because my recent play though with my friends we found a gold bar worth nothing. We left and tried to see if it was a glitch but nothing changed. It could be a bug, but when read this theory is in starting to think otherwise
@@drearysol well depends on what the monster eat, coz maybe it turns stuff he dont want to eat into gold and consumes the rest, this way small stuff is guaranteed gold for the company while big metal things are just food for the monster? Idk we really cant be sure till creator makes the drill work
"Company Credits" reminds me of how companies in remote towns used to give such credits for company stores, essentially leaving a person in permanent debt. A form of economic slavery, forcing workers to stay under contract until the debt is paid off.
@@fus132 I wouldn't go quite that far... This would be more like living in a Town made by Amazon, who you work for, and get paid in Amazon Dollars that can only be spent inside an Amazon owned Store on Amazon specific products. You have quite literally been cut out of any monetary or economic growth as all of the real profit is kept by the corporation and you have to make do with monopoly money the company gives you as an illusion of pay. A US dollar can be spent on anything you want from any supplier or brand. Hell, you can spend it in most other countries even who would be happy to take the stronger currency.
If had to guess, the whole 'Sigurd' think is like a rite of passage for all the crews. Which why there is a sticky note there, every crew since Sigurd's has been leaving the same notes telling up about Sigurd's log. It's like an oral tradition almost.
Something I really want more people to notice is that if you type "Desmond" on the terminal, it says something like 'file corrupted or overwritten' which it doesn't say for any of Sigurd's other crewmates. Meaning that Desmond would've also had his own logs and files on the terminal, I wonder if we'd ever be able to find access to them.
if you didnt find a file it says the same for all file names, desmond is one of not added files name also if you type jess it says you need to scan the creature, but its only cause it connects it to the jester and if you scan it and type jess it sends you to jesters description
Speaking on terminal secrets, i found out that by entering “deez nuts” instead of getting the usual response of “prompt not found” you instead get the response “creature scan data not found” implying that there is, or at some point will be, a creature called deez nuts
One thing I will say, as someone who has played many of Zeekers' previous games: He LOVES dystopias. Most of the games he's made has had some element of humanity dying out. So, to answer the question, "Where did everyone else go?": I think it's safe to say that we won't be seeing them for a very, very long time.
And I love it! I hope the true at the end will suprise me and be humain. I love the feeling of hopeless and useless that company give. This game have such possibilities that I will be sad if its end up just be a monster that control everything behind a wall.
@@AstronomicalJelly Sure, but it can be that the creature just creates us in a lab and its why we don’t have memory of our past and that can explain why they are able to replace the lost of someone so fast. Just théorie, tell me if you have a better idea. I love theorizing 😋
I always thought it was implied the "Company" was a single sentient being and not a corporation because of how it is addressed in the payment received line: "Your work keeps the Company happy". Not running, or glorious, or some impersonal adjective, but an rather emotion - happy.
It seems pretty obvious to me that 'the Company' is the tentacle-thing inside that gargantuan building. The moon is described as 'unknown population; where the Company resides'. Not where it's located, or where it's based, but where it resides, like one single entity. It's some greedy, hoarding monstrous creature that walled itself in, or was walled in, and seeks endless gain by being the whole corporation. The scrap doesn't seem to go anywhere except into that slot in the wall, doesn't seem like it ever leaves, and it values things like toys more than it values actual scrap metal.
I used to have a theory that “the company” was actually just the creature behind the wall of the company building. They make it apparent that the voice they heard on the phone isn’t a real person, but instead an AI generated voice of some sort, so I thought it was plausible that the one creating the voice was none other than the monster itself. I ended up getting a secret voiceline while selling that said “THESE WALLS CANNOT HOLD IT” in a louder and slightly more glitchy voice than normal. So instead I think “the company” is probably just a cult/group paying people to feed the creature to keep it docile.
@@xyrkzes in the wiki it states "THESE WALLS CANNOT HOLD ME" which would align with your first theory, but when I listened to the voiceline i also heard "THESE WALLS CANNOT HOLD IT"
But it also talks about investors and keeping them happy. I personally think there's a group of people keeping an eldritch horror in the building contained, and the entity is what we are giving the items to
It makes so much sense when you realise that you as the player are also not questioning whats happening, that you don't have memory of signing a contract, nor getting on the ship. when you start, you're already on it. Your crewmates die mid run, but yet overnight they're replaced with new people.
What if the people you are playing as, are the ones who wrote the logs, and they are just brought back to life repeatedly slowly forgetting their memories.
@@Ragingknight12 If you resd the manual about the scanners, it actually says theres a certain risk to scanning. This could be the cause of memory loss? idk
I think it's interesting that the motivation behind the company isn't your standard "make as much money as possible" deal. They're trying to stop a planet-eating monster from going on a rampage, which is a fairly noble goal for people who throw away their employees without a second thought. Reminds me of the SCP Foundation.
There are a lot of lore you missed: - The turret and landmine doesn't attack monster, only human. - Every moon share the same monster, this doesn't happen naturally, which imply someone brought the monster to these moons. The question is: who, and for what purpose? - There is turret with guns and we can get gun from nutcracker, but the company doesn't sell us lethal firearm (not even flare gun). Why is that? Did the company intentionally refuse to sell us guns? For what reason? - Why did the ship left at 12 am? What happen to the planet between 12 to 8 am? - why did the company kill us if we didn't reach quota. They are buying dead bodies but throw away our bodies to space if we fail the quota, this doesn't make sense. - Why did the quota eventually gets so hard that its impossible for anyone to reach? Did the company intentionally raised the quota too high because they don't want us to survive and tell everyone what we saw during our job?
You're right, assuming that the company wants to stop as long as possible the lovecraftian monster imprisoned behind the gigantic walls, killing their own employes would be like shooting yourself in the foot, so there's gotta be a reason for Why they kill a crew if the quota was not met.
Racist ass landmines in all seriousness - sigurd mentions the company getting too hungry and insatiable, to the point of nothing being able to satisfy it... so that's most likely the cause
One thing I've always found interesting is the name "Sigurd" itself. It's from the Nibelungenlied, a Germanic epic about a warrior named Sigurd that kills a dragon to obtain its hoard. Perhaps there is a parallel between Sigurd here and the Company as the sort of "dragon"? I know the object on Gordion is a drill, but when I first saw it, I thought it was some kind of thermonuclear device that Sigurd would insert into the wall to blow up/kill the Company? I'm not sure, but I think its interesting that no one has come up with the Nibelungenlied parallel yet.
@@arubaluba9955 Perhaps he got left behind and went "missing". Perhaps he disappeared on the company moon and Desmond left him, and he's the one that was building the drill. We don't know for a fact that he died, just the implication he wasn't with Desmond All that said, yeah he's absolutely dead, it's been 500 years. It's still possible the information he gathered and potentially the drill/bomb he made are the key to defeating the company though, just by a different crew
To expand this a little further, Fafnir (the dragon Sigurd slays) is specifically someone that was cursed to become a dragon by stealing a ring. Most seem to interpret the company as an almost benevolent entity, chosing to sacrifice a few to save many, but what if the company is just as greedy as they seemed? What if they, just as Fafnir did, got greedy and accidentally turned into a proverbial monster. Considering all the planets we explored previously had some form of thriving settlement with seemingly no preperations for a massive tentacle monster attack and are now entirely abandoned, as well as all potential company employees hiding out far away from the actual company building, could it be that they caused the destruction themselves by bringing Jeb to the company building?
Zeekerss storytelling has such a unique realism to its horror, the characters and stories feel so real and alive, and the horrifying environments are always obscured by some form of humor or panic driving you further in, until its too late to turn back for both the player and the characters.
I actually wonder if the employees we are playing in the game are actually clones of Sigurd and his team. And that after so many reiterations the mental state of the clones deteriorates.
@@kompasta Maybe? Like if it were, Emesis Blue could act as a prequel since TF2 is meant to be in the 1968. Which is also the same year as the first dated entry by Sigurd.
A lot of people don't point out that the ambient noise at the company building sounds an awful lot like a stomach growling. It really unsettled me the first time I went there and the first thing I thought of was "what if we're feeding a giant monster in there"
another strange thing I like to add is how when we ring the bell but do not give it any scrap at all, the beast does not get angry at the slightest sort. Like for all we know we could just run the bell an infinite amount of times and it will never stay mad (unless it’s just the game passively closing it since there’s no loot on the counter)
Since the Comedy and Tragedy Masks were added in the game, other co-workers who are not players in your group do sometimes naturally spawn in some moons meaning that your group actually was not the only group collecting scrap for The Company. There are or were others who have fallen under control of the masks for whatever reasons. Either they tried it on or got infected by another co-worker from a different group who was wearing a mask. The cycle repeats.
My first encounter with one of them was so scary, seeing my friend getting killed by just a random employee and running back to the ship. I got lost for a bit, and then I saw a person near the ship who was actually just the same dude who killed my friend. I started the ship since everyone was dead. Those things aren’t as deadly as coil heads or brackens, but they’re so persistent it’s scary. They mimic actual player things like spinning to be teleported and also know where the ship and main entrance are. Does that mean that the masks still retain knowledge about what their victims knew?
There was a screen somewhere similar to 4:38 where it has list of employee below it. BUT instead of listing them as human, it says "Device ID" and "Neural". The player name resides on the "Neural". This might imply that our body is probably an artificial body with our consciousness placed in there, with the device id indicating the version of the artificial body.
@@daiwang8111 although this could mean that the clones we play appear as faulty and therefore get wiped when ejected. They could then use other clones instead. Although I'm not sure about this either
@@BurnMassive That could be why it is a "disciplinary" process. It's intended to correct your behavior, not just a meme that you're going to die. Forcing you to experience your clone get ejected could be considered... educational.
The only other sign of "life" I've seen in gane is quite a minor one. On one of the ice moons (I sadly cannot remember which) just to the left of the path of lamp posts to the main building you can find a cabin. It's quite small, just two rooms, and nothing spawns in it but the light switches still work
I hope the dev is not too pressured by the sheer number of players playing their game. Like I've seen people people freaking when they suddenly get a huge amount of attention
I think something that makes a little more sense lore-wise for the log entry dates being 1968 is the idea that since the program had to be manually put in by his brother - they used something similar to Unix time that backdated everything, and they couldn't figure out how to, or didn't bother changing it to accurate dates. This is further supported by the fact the spider log in the beastiary is signed by Sigurd in 2497.
Actually this has since changed in Update 47, "Modified the bunker spider file to patch some confusing continuity. The date in the terminal data was changed from 10/6/2497 to 10/6/1965."
I know this game isn't part of "iron lung's" lore, but damn it really could fit if it wanted to. You're exploring moons, not planets, you're trying to find any resources left, the main company building is on an ocean planet and if that drill was actually a submarine it'd fit so well. Only some minor lore details would have to be tweaked for those two games to fit together.
This is the kind of eldritch horror that i absolutely love Also, i believe that enemies like the nut-cracker and the jester are the same species as The Company
maybe even born from the company, as they're the only monsters to have the red tint the company has, so the company maybe some kind of intelligent species?
We lost our Dragonslayer, Sigurd We know about the Dragon's Horde, The Golden Planet We get glimpses of the Dragon itself, Fafnir, The Beast, The Company
Now we must slay it, bathe In its blood, and become invincible, then get married to a Valkyrie or warrior princess, then get betrayed by our friend in a hunt
If there's one thing that scares me about this game, it's not the Brackens, the cog heads, or even the ghost girl. It's the thought of me losing all of the shit that I just collected that makes me fear this game.
@@MeloniestNeon nah it’s the definitely the fucking turrets placed in every corner looking in every hallway forcing you to literally run for cover every goddamn moment
Some other loosely connected things to note rhat have probably been pointed out already: - Jeb will absolutely kill employees if they ring his bell too often. He also doesnt eat the bell itself despite it being made of metal, but will respond to it and eat everything else brought to him (which is currently always metal and sometimes a dead body). He doesn't flat out murder people if they dont annoy him, though, so clearly he is capable of some level of intelligent thinking - the hoarding bugs exist and, like Jeb, collect scrap (their intention for it is unknown). Like Jeb they are also placated so long as they have this scrap, though they can become hostile if provoked too much (or if you attempt to take their scrap). The bracken, in comparison, seems to prefer collecting dead bodies - Despite some of the monsters seemingly being made of materials Jeb would like, currently (as far as i know) you cannot bring back and sell any of their corpses to Jeb. This may change in the future, idk, but if not it seems odd that something like the coilhead wouldn't be on Jeb's menu - the fact that you can still hear screaming through the wall implies to me that the golden planet wasnt eaten that long ago, or jeb digests slowly (or there was just that huge a number of people), or else Jeb is continuing to eat people alive now (most likely company employees)
I'd imagine the eclipsed weather is likely because the moons orbit their respective planets relatively quickly, hence how frequently a moon is eclipsed. The moons also have very fast days, as you can tell by the time displayed while you're outside, so that could link to it too.
And just like some predators like to hunt at night, the much bigger amount of monsters outside could be caused by that phenomenon, since the eclipses happen so consistently
Sigurd signs the logs in the 1900s but the bestiary is also written by Sigurd (Circuit Bees section is signed by him), reading the Bunker spider log has a date of 2497 at the end. I dunno what's going on with the dates but it is a bit weird. EDIT: As of v47 the bunker spider date has been changed to read 10/6/1965. We (the people) love Zeekerss for this. W patch notes
Sigurd may just be a pen name that all the crews and their successors use when writing logs. It may not be the same Sigurd as the original. But then again assuming there's an in lore explanation for players respawning between moons, it may be the same crew. But if that was the case, how would the employee discipline be explained? They just jettison people into space for not meeting quota.
@@halinaqi2194 the cloning theory might explain employee discipline. after cloning the same people for over 500 years youre wound to end up with defective batches that underperform than usual, so they toss out the defectives by throwing them into space before bringing in a fresh batch until they finally end up not being able to reach quota and cycle repeats
my best guess is that there clones or that Sigurd went so insane that he just stopped writing so he could get his bearings and accept it, that would make sense, especially since they said there being more careful and that Desmond told Sigurd to write about important things, the important things Sigurd wrote were the logs on the monsters
@@fallsky_19yeah after 500 years still keeping resupplying on employees there is no way that they would just kill out half the population atleast so it must be cloning
Hear me out on this one, I may have figured it out: The company raises the quota too high for anything or anyone to reach (one of my buddies got to 100k once,) the company buys dead bodies and fines you if you don't supply a body after the death of a crewmate. You never remember even leaving Earth or leaving your family behind. Is the company reanimating the bodies of crewmates and sending them back into crews? We know the company obviously isn't letting you finish your season on the job, but there are no explanations to why they dump you into space afterwards unless the space outside Gordion has something out there to collect them. This would explain why they ask you what your favorite animal is; it's a sample question. The company likely askes you about this when you're on the phone for the contract and, as you have no memories, choose a random animal. When you enter the terminal, it asks you again and compares the answers. If the answers are the same (which they will be because this all happens outside of the game,) you are allowed to go, but if they are different, the company knows that something has gone wrong and they need to extract you and, for lack of a better term, try again with you. This also explains why you don't have any memories. As you are a recently resurrected body, you haven't had any time to make memories, and you never will. I want to make clear the difference between reviving and reanimating/resurrecting. To revive is to bring something or someone back to life, whether it be from a defibrillator or sci fi Frankenstein antics. To resurrect or reanimate is the give life to a formerly living carcass. The difference is that reanimating doesn't need to bring back the spirit that belongs in that corpse, while reviving is an operation that reanimates the body with the former owner of said body. Even though the thing is labeled "drill" in the files, I think there is some chance it might be a bomb. Apparatuses are items that, when removed from their pin place in the facilities, the "radiation level" goes up. My theory is that these apparatuses are actually radiation vessels, and not small amounts of radiation like a microwave does. As these facilities were built sometime before 1968, nuclear weaponry had been created prior to these missions. The apparatuses are used by the company to power the facilities after they have been abandoned so the crewmembers can go in and find the scrap without having to waste precious resources on things like batteries and flashlights. However, I don't think Sigurd and his crew were the ones to create the drill/bomb. This is a game full of nuances and recurring themes. The question "where did everyone go?" applies to the greater, wider community. You aren't the only crew scrapping these moons. you aren't the only person playing this game, this experience. Similar to the game Superhot, the overall element and theme is that 4th wall breaking effect. That idea that this could be happening in real life at some point in the future, that we aren't just players, we are glimpsing a future we don't want to happen. The idea of this game is that we are all in this hell together, and we need to find a way out of it. The drill/bomb was created by a separate crew, likely the inheritance of Sigurd's crew's ship, seeking to break into the facility to see what's inside. I know some of these theories are a stretch, I think that the baseline of it fits perfectly into the storyline. Minaxa, if you ever see this/if anyone who is making a lore video on this game and wants to use what I said in their video, just flash my comment onscreen or say my name in it. Nothing big, just a quick mention.
@@ParkerLaffoon-u5w Microwave ovens give off microwave radiation when they're running. Modern ones are pretty good at containing most of it, but I'm sure if you put a detector outside of it you could detect it while running. Old microwaves were sometimes bad enough at containing it that many wireless devices like old cordless phones wouldn't work whenever someone in the house was using a microwave oven.
@@Siamesetiger178 no they don't it was a myth started when they first came out there's a couple people who have talked about just look up how microwaves work
A pet theory of mine is in two parts. Part A: The team you play on is not "alone", the other players- playing at the same time as you are-also feeding the monster. Part B: The reason quota goes up is to sate the amount of turnover. After the first quota, the amount effectively doubles. Yes, the amount is actually linear, but it would explain why the amount will always go up. My main theory I build on that is this: Your "day one" is the same as everyone else. Everyone starts on the same in-game date. Once quota is met, you'll find out that half of the other teams have been lost and that you need to make up for the slack of the others. After that, the majority of "survivors" remain to die out slowly over the upcoming quotas/weeks. Edits: Some grammar and hyphens changed. Note: We gotta remember that whatever this thing is had allegedly consumed a golden planet. What's a few measly scraps out of one team going to do to sate it's appetite? That is where the heft of this theory stems from. Secondary note: Would this imply some degree of time travel? That's up for debate.
wait u are actually on to something, because that would make a reason for why u get reset if u fail quota. more people join, and the cycle of low quotas reset. and even if technicaly more people join while you could be making insane amounts of scrap value, why lower it for ur squad? after all, u already proved u can make that much.
The scariest thing for me its when you use reverse teleporter and cant find the exit or anyone from crew. In that situation you really start to appreciate ambient sounds and also noticing weird things, like lot bugs picking stuff somwere and you think oh is someone from crew here and trying to call them but there is no answer. Also i don't now, maybe it's ghost girl or some ambient sounds, but in that scenarios you can hear footsteps just like from other people in addition to lot picking
I've been wondering if the scavengers Are in fact human, and not some sort of of extension of the company achieving unique personalities / masquerading as human. They wear full body suits, and we never see them without. Given the high tech turrets responding to players, makes me wonder if they are not human physically, or at least, not fully human.
What also creeps me out are the monsters like the first logs from the 1960's say that their crewmate was killed by a bracken. You telling me these things are at the very least like 600 years old like wtf and just how damn advanced were these guys like when did they even land on the moon then like the 1400's?? Cuz by the time the crew land on these moons they already seen to be abandoned and have monsters roaming the buildings. And if we're going along the theory of the monsters being man made weapons of war I'm even more intrigued when and where did they come from.
I'm not entirely sure either, Some, such as the thumper and the bracken, seen to be natural, just with very deadly evolutions and adaptations. But i really find weird how some creatures are molded into human concepts, like a jack in box...
i think you guys took the wrong picture from the years. is there any reference saying they are using the gregorian calander? no. so you dont know which calanders they are using, for all we know, they could be in a totally diferent star system from earth, and 2023 is -2000 for them.
@@yujiakweh the youtuber is also wrong? he has wrong with the drill, i dont blame him, when i first saw the drill in game i though it has a bomb to blow up the wall. But its very likely that the years are not based on the gregorian calandar
I think eclipsed planets have higher monster spawns just because it’s dark, not because it’s a reference. More monsters spawn after 7 when it gets dark, so it’d make sense that they’d be there from the beginning if the sun was blocked out.
Fun fact: I'm not sure about other planets, but if you get out of the map on experimentation and keep going, you will begin to see what looks like a human city
It's a skybox. Lots of games use images on google earth and such and block out the everything except the sky. But maybe you could be onto something, but probably not. Lethal Company was made by one person so the image was probably for developmental reasons.
The monster feeds off of fear. That's why they eject you when you dont meet quota. Eventually you stop being as scared as the first few days so you're less efficient at producing fear. Ejecting the crew generates a last massive burst of fear for the monster to feed off of. If it eats strong emotions like fear sentimental objects would be valuable. Axles are heavy and and scarier having to move so slowly.
According to the wiki, Jeb is more of a fan name as the game only ever officially refers to it as “the company monster” but you’re right, this does not matter
Zeekerss should add a rare company voiceline that just says "call me jeb" with none of the extra audio distortion some of the rarer lines seem to have.
I really feel like for the lore, the ghost and the mansion are critical pieces, as well as the much more...haunting monsters like the coil-heads and the masked. But the ghost girl and the mansion (as well as the empty house) are a black box currently, as shes the ONLY human (or at least used to be) you ever see. The coil heads and the bracken are humanood, but one is obviously man made and the other is an alien. Who was the girl? Why does she explode your head, and only haunts whomever is the most traumatized in your party? Idk theres so many questions but i am so excited to try and figure them out
That's actually a really good point. I personally think that the girl could have been a younger employee and died to a landmine. Just a thought but really interesting to think about. Crazy that just one man created this. He must be making bank 😂.
its worthing knowing that company store refers to a very specific exploitative tactic in which a company has company run towns where the only stores that exist are company stores that only take company credits, making it almost impossible to get away from them. the only way to afford anything at all is by working for that company, and even if you try to escape to other towns, youve nothing bc the company credits are useless there. its a very good reference for zeekerss to have made to illustrate the company's morality. maybe its also a lore hint though. with this comparision, there kind of has to be somewhere outside of the company's control for people to escape to. maybe the company is only allowing you acces to the relatively small number of abandoned moons.
I wanna add the fact that the company cares about bodies. I think it's because they have a way to revive workers. That'd be why they fine you with no body and reduce it with a body, it probably cost them something to make bodies. Why not constantly revive? Probably because there's some kind of limit. They're willing to revive profitable assets to the company, but it takes more resources to revive or they value you less each time until eventually you cost too much. It's kinda like a really job: as you make more money you need to be worth that higher rate, otherwise why not replace you with someone almost as good who costs way less? And they eject you because it's not really your body
Fun fact: with the jetpack, you can feather your fuel, and you can actually go on top of the company building! Ive tried it, and its terrifying up there. Theres like a random skydome blocking your view, etc. You can also run almost infinitely to the left or right of the company wall...
Something me and my friends like to believe is that we are actually playing as Sigurds crew, the same people from over 500 years ago Duplicated infinitely and memories wiped every time we get closer and closer to the truth or when we all die. The only reasons we like to believe this is because- 1. Who would ever willingly recommend this job, because by those years word would have 1000% spread about it somehow 2. How we always come back but we keep our “ranks” as an intern or employee, makes us think we’re the same people but our ranking being lowered because we died and costed the company to recreate us. 3. Why was Sigurd starting to forget anyways? We know this doesnt make a lot of sense but it makes the game and the Company feel creepier lol
I don't think word about the job being so deadly would spread, since I assume that the Company is not only a monopolistic corporation, but also controls the government. I think they spread enough propaganda to make the people believe that they are doing good things for the company. Tactics like this have been used for centuries in our world too. Furthermore, I don't think the people really have a choice, considering there is a famine and they quite possibly could be killed by the company, if they don't go on the ship. It is likely though, that most people who enter the ship are refugees, since they seem to be there by their own volition (I say this, because as a player you are more than willing to risk your life for the company).
I'm expecting an update one day for the walkie talkie's to play horrifying sounds when you get close to the wall with it on at the company. You already get some interaction by using loud items in front of the entrance.
If you have the the sellable old mobile Phone in your Hand. It does weird Sounds, maybe its a reference to sigurds walkie talkie or its Just His old one
The maker is a huge SCP fan, so the reason why people don't remember joining the company might be because The Company has memetic properties, able to influence peoples' minds to some degree. It convinced them that they signed up and now makes them feed it.
@@davidbeppler3032 That's interesting, yeah it could also be the company in charge of keeping the entity fed are responsible for it. I recently found out there were unique rare voicelines the speaker says when you sell, implying the entity is only staying on Gordion because its being fed and can't actually be contained.
Figures, there's SCP's in the game and The Company is giving me vibes of a future Foundation that lost to a SCP, so they contained it behind this wall and feed it scraps... matter of fact, maybe this game is to introduce a SCP the maker made. I made my own SCP as well, haven't submitted yet, figured I might make a game but I'm not a developer so... maybe RPG Maker game 🤣
i like to think that the company building/monster spans the entire if not a large portion of the company planet and that there are thousands maybe even hundreds of thousands of small landing areas where it is possible to sell scrap ensuring that no matter what there will always be at least one unit of people feeding it scrap.
My theory for the drill is that the crews want to find a way INTO The company building and possibly find a way to uncover the secrets of the monster. They’re testing the drill in secret (hence the markers on the wall in front of the drill) so they completely won’t find out.
The outside monsters are mostly only active at night, and the eclipse makes it dark immediately. That’s why enemies are outside immediately during an eclipse, or at least that’s what I think.
You know there's one thing I wonder. It looks like that drill contraption underneath the company is connected to some cables to those posts. What if those are charging points and the only way to get the device to work is to bring the operational generators from the facilities ?
ive seen someone else in a comment section of a shorts somewhere try this out and they couldnt put the apparatus into the slots, at least, not yet. maybe in a future update
If you stand on the ship balcony at the nose like rose and uh that one guy from titanic as you take off, you can see a city in the very far distance with windows lit up and it looks intact
My first ever game on Steam was about a year back in the form of It Steals. The creator Zeekerss also made Lethal Company, and I love both games quite a bit. It would be cool if at some point if Legs came into Lethal Company, but I'm glad to have seen the creator's evolution in the form of his games.
I feel the fact that failing to meet quota being expelled into space implies some change in operation procedures in the 500 years of scrap collecting. The Copyright update is some 200 years older than the logs yet is still 300 years out of date, so that could be a date to mark for a potential change in how the system was operated to introduce a quota-system. Also the Link between the company and the facilities can be further deepened through the remote-control scrap that can turn the lights on the ship on or off. Maybe a relic of the pre-quota days where the remote was lost by old crews if you believe the same few moons are being procedurally looted?
Cloning theory some have suggested seems reasonable for this, possibly explaining dating discrepencies and nonsensicalness aswell. But again, discipline for not meeting quota does not match with the description of crew member accidents and replacements, as if it were just a clone then seems easier to just say a teleporter was used for recovery and revival of the body.
Or perhaps the company ship has control of the facilities because it's running the same old operating system the facilities are. This old computer, the auto-pilot, and the remote control over the doors and facilities could spin up so many fan theories on the lore and may give us an estimated date on when the moons were once populated even.
I think you forgot to mention the ability to disable the turrets and close/open those security doors from the ship. I think this fact is very interesting
one of the things i thought of when i first went to the company is that it would be cool if at some point it would have a facility/complex in it. now seeing the drill, i think this is actually a likely possibility
I noticed there was a circle on the wall in the footage. Perhaps there will be an endgame where you power the drill, break down the wall, and go into the bowels of the company? Also Gordion sounds a lot like a corruption of “Golden.”
yeah, it would actually be interesting as an endgame. you gotta find the parts like engines, bolts and so on to finish the drill, all the while having to meet the quota.@@maxwellfujs6124
@@defiantbegaming yup, my friend found it too, if im not mistaken it is when youre landing right when you start seeibg the company building through the fog, exepct it points right through the ground for some reason
@@maxwellfujs6124 Or maybe the Golden Planet is in fact Earth, and that's why humanity is having problems with preserving foods, and The Company's likely HQ on the other side of the solar system being controlled by AI.
With this lore, i guess we now have a lead as to what will be the end game of this, either we defeat the company or try hard as possible to escape the company
the biggy thing makes more sense being a drill than a submersible, since there is a big circle drawn in the wall, and a visible track on the ground. Aside from the format, just look like a metal bread🙂
I wanted to leave a comment regarding the drill: if you go underneath and look at it with a flash light, you can also see that there are a set of rails in front of it and a yellow ‘X’ painted on the wall. I want to specify that the rails are facing the direction of the wall so it seems to be for sending it that direction. I believe eventually there will be some way to activate the drill and send it forward on the rails. Also, if you look at the “back” of the drill, there is a wire that leads to what looks like a button or switch on a small stone pillar. The wire has been cut / is in two pieces so it may be broken and eventually fixable? Sigurd mentioned finding bundles of wires on the moons, who knows!
I wanted to leave a comment regarding the drill: if you go underneath and look at it with a flash light, you can also see that there are a set of rails in front of it and a yellow ‘X’ painted on the wall. I want to specify that the rails are facing the direction of the wall so it seems to be for sending it that direction. I believe eventually there will be some way to activate the drill and send it forward on the rails. Also, if you look at the “back” of the drill, there is a wire that leads to what looks like a button or switch on a small stone pillar. The wire has been cut / is in two pieces so it may be broken and eventually fixable? Sigurd mentioned finding bundles of wires on the moons, who knows!
The object under the company building always initially strikes me as a bomb of some kind, just in first impressions. But looking closer at it, while it is indeed interesting to think about exploring that ocean, it's likely the building's foundations go right into the ground and the continuous storms and consequent oppressive darkness would make such a tiny craft ill-suited to that ocean. Whatever ruins of the golden planet might be in those waters, the real core of the mystery is what's within those walls. The tracks under the drill don't lead into the water or onto an elevator system going down, they lead directly to the wall, right under the selling terminal. The circle painted on the wall where it would impact is just further evidence, though I must say it looks like it may be some form of laser drill rather than a conventional one. Interestingly in regards to the golden planet, while it seems like it would be implied to be the company planet - the one oh-so-conspicuously labeled as 'where the company resides', which is a very deliberate choice of words - the rumors described a meteor. It's possible the company, that massive creature in that building, fell onto the planet from space. Where it truly came from remains even more of a mystery, one with no leads now that the planet and anyone who might've spotted the company coming and charted its past trajectory is likely in those walls with it. That may also be why the planet has no known landmasses, as the impact or some subsequent event may have vastly changed the environment, perhaps melting ice caps or something similar. The other moons might well have been colonies of the golden planet, now defunct due to all this. I suspect the first log being dated as 1968 is either because the company is using another species' technology, or, more likely in my mind, whatever events led up to this seeming dystopia at some point caused people to reset the years. It may simply count up from the day the company established itself, given it _is_ on a computer it owns and operates. That said, given the memory problems, it may be entirely the wrong date to begin with, though the sentimental value theory does hold some weight as everyone in the logs - both the voices on the radio and the crew themselves - have memory problems, hinting that perhaps the company is consuming their memories as well as their work. Or perhaps it's a result of being cloned whenever they die, hence the many, many years of service they seem to have. The food shortage may be merely because the company does seem to attempt to operate on a minimal expenses/maximum profit system, as most do. It only gives the employees the minimum necessary, encouraging them to save what little they do get. Whether because it took the equipment, takes the food or perhaps simply buys or produces the food itself and doesn't want to spend much effort or transactions on it, is hard to say.
I wonder... To start this, I have not played Lethal Company yet, although I do intend do, so it's very possible I missed something. Still, you treated the Golden Planet as if it's literally a planet made of gold. But, what if it's metaphorical? What if... The Golden Planet was Earth?
This was my thought as well. Last time I heard, the science is that Earth has an incredible abundance of gold compared to our sister planets. We have far more than we should. We're gold rich. It wouldn't be far fetched to call our entire planet a golden planet in a society that prioritizes it, much like the Spanish quest for gold in the Americas starting in the 1400s and the myth of entire golden cities (el dorado) hidden in the jungle. Additionally there's the inclusion of the moon Titan, an actual moon we know today. The environment of in-game Titan well matches our estimates of the real-deal's surface, including having an atmosphere (storms), standing liquid (flooding), and general darkness from being so far out (the use of snow lamps to light the way even in day).
And if the monster that ate it and forgot it was not really a monster but a metaphor for humanity? We know that we love just pretend that our problem doesn't exist or just forget about it. So the digestion part could be that the earth have enter a final stage and not much time is left before its just become an empty rock.
My guess would be that the "Golden Planet" is actually Earth, which might explain the food shortage. Also, It's clear the dev is an SCP Foundation fan, from some of the enemies in the game (the Bracken is very like SCP-106, The Coil Heads are like SCP-173, and now the Masks are like SCP-035). So perhaps the employees are D-Class, their failing memories due to amnestics, and the Foundation is using people to feed the beast to keep it contained, and the facilities you explore are ex-Foundation sites that were overrun. Or just copy and replace the SCP lore words with what the dev wants to be their lore, and they've just taken some inspiration from the series. Maybe humanity has fallen prey to those outside our solar system to keep a cosmic horror imprisoned- the reason the Company fines crews for not retrieving bodies, is because they are recycling the dead over and over- the "rinds" the creature behind the wall spits out are the organic bodies it can't digest that some alien intelligence is repurposing into disposable workers.
@@destruction6124 yeah, you're right, I was trying to do it from memory and goofed. Fixed it now. Sorry, in the middle of moving house and running in very little sleep right.
I don't remember which name it is, but if you type Desmond/Richard/Jess into the terminal, different errors come up. For one it says something like "Creature data unavailable" or something about scanning
If you type in "Dess" or "Desmond" into the terminal, it returns "Data Corrupted or Overwritten" I believe this is because this is what happens when you try to read a log that you don't have. And since "Desmond" is the name of the log, it returns this "error"
the creature data one is from jess. This isn't a lore thing it just comes from the fact the computer thinks youre typing in jester and if you havent scanned it yet then it will say creature data unavialable
proximity chat in lethal company makes it such an amazing horror game, really just the in game vc with your friends. Cause you go from laughing around having a fun time, to a distant scream as the daunting realizing hits you, you are now alone in a hostile environment and cannot leave cause you have yet to make quota.
I think that all people died from war. It says in the coil head info that they were made for war by people. This would also explain the mines and turrets, and also possibly how the famine occurred.
8:47 🤓actually you're supposed to be quiet and it will be collected by a hook, the tentacles are for when you don't do the procedure as it's meant to (yes, I read the manual and put a nerd emoji to myself so you don't have to)
I don’t know when this was recorded and ive seen that public info about the logs is varied but I can say I found the “goodbye” log on March and the “Golden planet” log on Rend outside the fire exit in that divot which shields you from the storm
something that puzzles me is the Nutcracker's terminal log, it's written in such a cryptic way, unlike Sigurd's writing, or even the somewhat more formal writing present in part of the monster entries like the bunker spider, and it leads me to believe that either Desmond or somebody else wrote it
There is a rare voiceline that plays when selling to the company building that reads “This wall cannot contain me“ before being cut off. I’m not making this up, there’s a youtube video on it titled “rare lethal company line” or something.
I think what does it really well as the horror aspect is the absence aspect in normal horror games your naturally alone at the start so there was no connection to begin with the fact you have 3 other people with you gives the false idea your not meant to be alone so you take it at ease its when it goes silent that is when the true horror begins because then your mind asks questions do you stay and try to find what happened to why it went quite do you wait back at the ship thinking they will come back maybe they are deeper in do you hesitate to leave because you feel you might leave them behind. The other is when your inside the building and its silent for a long time you start to feel abandonment and unease because you feel everyone has left for the ship and if you lost your way back the stress kicks in with the idea the ship might go without you or the others have forgotten about you. That one aspect upon all the natural things adds true psychological horror to the game the aspects of being alone.
I completly agree with the first few things you said, but the last sentence when you said "do you wait back at the ship thinking they will come back" and so on. That only kindaaa works the first few hours of playing becuse later on it's just too easy to detect when someone is dead, and to determine when you have to leave haha. Besides that it can get sooo immersive that it becomes eerie how good it is, truly a great game.
I had an event that went just like this early today! Was with 2 guys (3 person lobby), and we got run into by 2 thumpers. They killed the first one, and I killed the 2nd, but sitting there, I realized all of a sudden I was completely alone, and had to make it back to the ship. The snare that nearly got me terrified me more than any bracken or ghost girl ever had. The feelings of security I had around others was COMPLETELY ripped away, making the dread of being alone so much worse.
I agree that the only fear worth being scared of is losing your friends. I love this game but don't think its a good idea for me to play it since I have minor trauma from a caving trip when a group of my friends got lost in a big cave system and missed their callout. We were up at 3am watching the cave rescue org volunteers bustle around, getting more anxious because it's 3am and they must be in there somewhere, so why can't we find them? Where aren't they? Are you OK? I love caving with all my heart, and always thought I was supposed to be scared of the dark, or getting lost, or being caught in a rockfall or washed away or falling off a cliff, like everyone else is. But this personal experience taught me that the only thing we're really scared of is losing people. Just like in Lethal Company when you have to decide to leave your team behind because you don't know if they're still alive or just lost.
Fell in love with Zeekerss because of The Upturned, a very similarly terrifying game with very similar mechanic of monsters and enemies. So happy a lot of that has translated back into Lethal Company in a much more polished manner, I have played both now and it really is something
I think the company is monsterifying being inside those building. Maybe they were research labs, that's why many of them contain the same type of monster, and why there is a reactor that prevents radiation to leak
While there is more lore to be added, lore wise there is a thematical meaning to all of this. - The Company is just like any other big, capitalistic, monopoly, large corporation that becomes so entrenched in it's own bureaucracy that any human aspect of it is gone. A company like Amazon or Nestle is no different than a hoarding monster. - Sigurd being the knight who fought a dragon also implies the Company is a hoarding dragon. While we fend for our lives scavenging and fighting for scraps, the Company sits on a literal planet of gold. - The moons having the same creatures, some clearly man made, with the ship having full access to them, seems to imply that all of these creatures were made by The Company (either the monster or what was later taken over by it). The defense mechanisms are meant to keep YOU out, not the creatures. - The Company never sells you actual weapons, even though weapons clearly exist in this world. So... they COULD fix the issue, send in death squads, clear up the place (aside from ghosts, I guess) and kinda fix the problem, but they specifically choose not to. Just like how a company will never actually fix the problem if it can profit from it. The Company would have rather thousands of employees dying than allow them any kind of weaponry that could be turned against the Company.
it would make sense that one of us Sigurd and his crew, since crew members lose memory and just spawn on the ship with no recollections of what happened.
My name is Sigurd, and when i saw it on the sticky note, i got confused, cause i thought that the game just put the name of the windows user on it, but my windows user is called Haffey, and the name "Sigurd" is literally nowhere on my pc.
Editor is 100% right. that is very clearly a drill chuck in the back, and guide rails its resting on. The circle definitely is meant to mark where they intend to begin drilling. I interpret it as they are wanting to find out what exactly is behind the wall.
I think its really interesting that they can kinda hide the drill in plain sight there just under an obvious hatch- it goes to show that other than the poor employees, nobody managing the company even dares to go near the place. honestly my theory for the purpose of the drill is that it could be a previous crew who read sigurds logs and had more empathy than sig did for the unfortunate voices behind the wall lol sigurd was really like "dang you're crazy I’m leaving" 😭
You mentioned the beast eating organic material but the cheapest item you can sell to the company is a dead body for 5 moneys so even though it can eat it, it clearly likes the scrap way more
the scrap doesnt get collected by tenticles its a hook that sweeps it but if you ring it too much the tenticle comes and kills the closest people to the desk along with the scrap
It also gets annoyed by sound. My friend screamed close to the desk and the tentacles killed him, and the next time i was making honk honk many times and i got fucked too 😂
Another thing I would like to point out is the quite crazy mass of the objects scattered around. Some of them are seriously high for normal objects. Is it that the monster has to be fed satisfied so everything is made in such a way that they need to have more and more mass on them?
Considering how advanced this version of humanity is and the fact that even the true Company resides not in Gordion but almost outside that solar system, it's possible that everyone fled to a new habitable planet outside the monster's reach. Or at least far enough away that they could know it was coming and be able to flee again in time. There is also the possibility that this planet could be the golden planet itself. Everyone is either dying inside the monster's stomach or has already died while you work to keep it happy.