It's kinda amazing how unpleasant this game sounds. The weird engine stalling gunshot noises, the modulated screams and woofy sounds the civilians makes, the unsettling slow "UghBLAAAA" sound the player character makes when they die that makes them sound like they're turning into the Blob. I honestly can't tell which is more unpleasant between this and TechWar.
@@LemonRush7777 And in the other hand you have a pretentious studio calling themselves *"The pinnacle of entertainment software"* that make less than mediocre games and have William Shatner chewing on your ass everytime you finish your mission. It's a "pick your poison" situation.
The producer of this game, Odair Gaspar was my teacher when I was graduating in Game Development, I have an autographed copy, that comes with a Comic book telling the history of the game, he is a marvelous person and an awesome teacher!
I don't think this game is anything to be proud of. Does this guy also autograph his own turds? What could someone who made this game teach anybody? How not to do it? Do they also let the guys who make mexibeam dbz mugen characters teach game design in Brazil?
Fun fact about the import tax: up until the PS3 Era pirated games were absolutely everywhere in Brazil. You could get pirated physical console games for as cheap as a dollar from your local vendor. It wasn't uncommon to know people that had dozens upon dozens of pirated games and not a single original game. Then steam came along and consoles became harder to crack so people just started buying discounted games. Everything was all well and good until AAA devs decided to increase the price of their games on PC to ludicrous prices (on par or even more expensive than console games, which have always been more expensive in Brazil anyway).
I know this is kind of controversial but idgaf, piracy is what essentially created the Brazilian market of video games. Sure people couldnt buy games, but they could sure buy the console and just mod it to play burned copies. I sure did that, and everyone else I knew did it too. The PS2 sold like hot cakes here. I probably wouldn't have known the games I play today if not for piracy in the 90s and 00s for PS1, PS2 and PC games.
Not only regarding games, but foreign movies and series as well, specially those that didnt receive proper dubs/subs by local studios. Piracy, specially physical pirated copies, used to be a really important part of brazilian culture a few years ago
@@AndreLuis-gw5ox That's right. I had completely forgotten about the movie side of piracy. I don't recall if pirated movies/series were more prevalent than pirated games but they too were everywhere.
@@dishshammy6985 Part of a ritual to ward against demonic possession IIRC. But Civvie got distracted by Evil Dead: Regeneration, and no-one gave him a replacement candle, so now he's in containment, addled by the heinous influence of an Influencer Demon.
I remember when this "incident" happened there. The media wouldn't stop talking about this. Every newspaper, magazine, TV, radio, people in the streets, schools, everything and everywhere only talked about "the ET of Varginha", even here in Belo Horizonte, 400km away from Varginha. It was a perfect tourism fuel to attract people there, it basically put Minas Gerais on the map again. Before the end of the decade we've got even Chupa-Cabras in São Paulo. Things were... interesting back then.
@@derlich09 Daggerfall plays like it came from Brazil too. Gotta use that unofficial unity remake (before Zenimax takes a dump on it) so you don't constantly crash or fall through the level while playing supermarket sweep with your cart outside every dungeon that magically respawns every time you enter and exit but it's okay to sleep on the floors of every 5 minutes to recharge magicka.
My history teacher literally tried to invade the university that they say the Varginha alien is in it He got captured, the guards laughed and told he wasn't the first and let him go
@@thenamelessone6119 he was my School teacher, but he got to college (college, faculty and university here is all the same thing), the one that they say the alien is in storage
Also te wrote a book about flying saucers sighthings and everything around it, not in a tin foil hat way but in a realist vision, taking about the history of the things and it's relation to the cold war www.amazon.com.br/inven%C3%A7%C3%A3o-dos-discos-voadores-1947-1958-ebook/dp/B06XDTNQW3
I like it when she messes with him. Was it Pro-Blood where he says "red faction" unironically? And she's like "Pro Red Faction when, Civvie?" Lol "SHUT UP! SHUT UP!" in the middle of getting a train ran on him, while riding a train. Civvie just doesn't catch a break. I swear he's me from an alternate, and possibly far darker timeline. And I love it.
The import taxes haven't been cut. They have been increased to 60%. But we don't pay those for digital only purchases, and since gaming moved that way we don't pay those anymore. Still, we heavily need regional pricing her or a normal release will cost 1-2 weeks of minimum wage work and most people here work at or near minimum wage. So you either have food or you buy a single AAA release.
We can buy a great car (which is already expensive AF in Brazil) for the price of a decent gaming PC, and the games already tear us a new one. So basically, we either pirate, or wait for Steam. Normally I only buy indie games, and wait for AAA to be under heavy discount. I only pirate EA/Activision shit, but it's not like they have something worthy of pirating anyway.
soulwynd dude just leave brazil is one of the worst places ever Ive heard some of the food is nice but last i checked your water quality sucks and everything is dirty and everyone is poor
Amazing how ppl defend this crap just "cause it's from my country" or "it's the first FPS from a nation that never made a single good fps before and after".
Governments *did* use Varginha Incident for training purposes. It was a way to test a soldier's resolve, and as long as recruits could play through the game without trying to kill themselves they passed. It got switched out for Alien: Resurrection for the PS1 intercut with early scripts for Halo's story but it was deemed too inhumane to implement. Then when games with bullshit design and batshit/stupid stories started becoming more popular world governments were unable to use conventional media to break people's wills and harden them against mental stresses. So they split into multiple programs, with Civvie 11 being a subject in an attempt to create a game with the proper mixture of jank and antiquated design elements by cataloging prisoners' experiences with older games contrasted with modern gaming design conventions.
That's because, and this is an even deeper conspiracy-- this game was the prelude to what would eventually become Solar Opposites. But we needed Rick and Morty first lol.
According to acquaintances from Varginha, this whole alien thing was a big idea from the local town hall in order to bring in tourism, which not only worked but also got way out of hand. The town itself in noticeably unremarkable but everybody has heard of the alien stories from over there. And believe it or not, there is still tourism surrounding the alien stories even to this day,
One thing I really like about Civvie is the way he portrays confusion and anxiety like 8:43 where it's not over-the-top shouting, but is just on such a level where it feels like a horrific epiphany is taking over. To me, little things like that are just a work of art.
One of my personal favourite Civvie slowly becoming unhinged moments is when he played Robocop and was trying to figure out why an enemy was appearing then disappearing depending where he stood and at some point during it he randomly goes off on a tangent talking about the Riddler at the end of Batman Forever lol
As someone who'd never played Daikatana, the first time I ever heard that name was like a year ago at an old job. Hearing the name Superfly in 2019 without having ever played the game, lemme tell ya, is the funniest thing I've ever heard uttered in a sentence unironically.
@@KeksimusMaximus I can imagine hearing the name Superfly in real life would be a highlight. I lost my shit when I met someone with the name of Barbeque.
So fun fact. My wife is Brazilian and grew up in the town of São Paulo. She told me there's alot of alien themed restaurants and stuff there just like the USA's Roswell. There's a mountain there that has a legend of pulling you down as you go up and it feels infinite. She also told me it's the only place in Brazil we're people smoke weed openly...
This is São Thomé das Letras, which is close to Varginha, where the incident happenned. And unfortunately it is not true that there are a lot of theme restaurants in the area.
So I know the man responsible for this. At least it was claimed he was.. the "Project Lead and Producer". This was a BIG deal in Brazilian video game "homebrew" history, since not a lot came out of the country (and still kind of doesn't, since we ooze talent to American studios every year, due to the high corruption rates and general lack of support for the arts from the country's government), and this guy was the crowning achievement of a fresh new Video Game Design program that had just been hatched. I studied under him at Universidade Anhembi Morumbi, which was an internationally accredited institution that hosted what was the first bachelor degree in Video Game Design in Brazil, a while ago. He taught us a few different classes and the vibe was always the same - got hired out of hype, didn't really convey much knowledge, made completely baffling decisions (such as suggesting the program utilized extremely outdated game engines - that he 'knew' - as opposed to open source, budding engines at the time that went on to become the building block for the majority of indie titles out there). Overall, he struck me as a nice guy, but someone whose success went way beyond his actual skills and capabilities, someone who just kinda rode that wave and never really dared try to create anything ever again, lest he expose himself as not-quite-THAT-guy. Our final project (basically the "Thesis" equivalent for a Design course), I worked many roles, including Project Manager, Documentation, Design, but mostly Environmental Art and Mapping. We were utilizing an engine he was deemed (again, AS WE WERE TOLD) one of the leading world experts in. Now mind you - this is a college project, where half the team had no skills to contribute at all, all of us were working full time jobs on the side, and every cool/sensical decision we made was constantly meddled with by the teachers/overseers (I guess they were training us to work under EA?). So not exactly our best, more like a "keep your head above the water" kind of effort. I was also responsible for presenting the project in front of hundreds of students - AND this man - and I still remember the look on his face when he witnessed the environments I'd created with the assets the team put together. It honestly looked like something that engine was incapable of doing, and ran without a hitch (so think if Ion Maiden came out as a random Duke Nukem expansion back in the day). This man - and I never thought the term was anything but hyperbole - this man was SLACK-JAWED, staring in AWE at the work we, a bunch of rag tag students with barely any time and no money, had done. Once everything was over I graduated with high honours! Teachers who had their own indie studios had their "pick of the litter" - they hired the laziest, most beligerant and relatively incompetent people out of 80 students, and now I work at Starbucks, being yelled at by middle-aged housewife Karens over "NOT ENOUGH WHIP" and making minimum wage... ...I guess it could be worse, at least I didn't end up working for EA.
I don't think it's a good idea for the government to "support the arts". We have that shit in my country (tax funded art projects) and it always turn into a massive, corruption laden shitshow. What the arts need is the freedom to create, publish and make money off their art on an open market.
@@ArtByAusup I'm not surprised. I'll admit that I don't know that much about Brazil, besides the divine asses that the women there seem to have. XD But being a south american country, I'd expect there's some damn socialist crap going on, whic would probably hamper a lot of ambitions of local game developers that they simply see no other recourse but to ply the trade elsewhere.
Indiemau5 stole the "pro" joke already so he could have 5 more subscribers and ride the coattails. Now, I wouldn't be surprised if Civvie doesn't cover fear 1,2,3, which is unfortunate.
God, we had a legacy computer back in college, an IBM with a monochrome screen, in ORANGE. Bright ORANGE text on a black screen. Played Zork on that shit. Pure DOS box.
The way he holds that alien BFG type weapon is so... dainty. Like it's a fancy porcelain cup at a high-class brunch place where you're required to wear a blazer.
"Busque conhecimento" as the infamous ET Bilu would say. Actually, look this up, even the television was jank in Brazil, there was those people who claimed to witnessed a real alien and that he speaked BR Portuguese and was called Bilu. A television channel went there and made a really serious interview to what was clearly a guy behind some bushes with his voice modulated, and the alien advice was for us to "seek knowledge of geography" Its really dumb and hilarious
Filipino TV and film are also very janky. The animation and visual effects in our productions are very glitchy and often times unfinished, even today, they often just use cardboard cutouts, and they draw using MS Paint, and it’s still unfinished. The audio mixing is very off and often times the sound effects are very muffled, the music is still blatantly MIDI even in 2020, or it’s stolen from other sources (for example, an old educational show used music from Nausicaä of the Valley of the Wind, a Studio Ghibli anime film that was never released in the Philippines until it’s Netflix release in 2020, it’s basically like Marth first appearing in Smash in the US). And sometimes the stolen music is sped up in PAL despite the fact that the Philippines uses NTSC, which doesn’t require PAL speedup. The fonts used are meme fonts like Impact and Comic Sans. Our CGI, even in 2020, still looks so outdated that it’s either 16-bit-tier (Super NES, Sega Genesis), DOOM-tier or PS1-tier. It’s so low-poly that there is more geometry in Rouge the Bat’s low-poly tits than all their animation. And it’s also unfinished. Both our 2D and CGI animation also have terrible lag and framedrops. Like they’re using 30-year-old toasters to render them. Our green-screen editing is so terrible that it’s worse than The Room. Their makeup and CGI can also be comparable to Cats (2019). And finally, they shamelessly rip off and bootleg everything as much as possible. And they use more stolen assets than Hunt Down the Freeman. They pirate everything, no exceptions I already mentioned their stolen music but they love making bootleg versions of other properties. One kids’ show even had bootleg LOTR, bootleg Riverdale, bootleg Street Fighter, bootleg Sonic (that looks like it came straight from the Sonic movie’s first trailer) and bootleg Spyro all in one place. They’re even more shameless pirates than China. Then again, Philippines is pretty much a bootleg version of China, one that is actually better than the original China.
This game will always hold a special place in my heart. Back in 2008 the first hungarian youtuber FreddyD made a video on it. The Vraginha Incident was my introduction to the world of RU-vid.
Ladies and gentlemen, it is time we take matters into our own hands. Me must storm The Correctional Facility and free Civvie (and possibly Katie) from this torment.
The game just started and I'm already cracking up. "confirm: is that an UFO?" hahaha that's the same as asking "confirm: do you also not know what that is?"
you might not know but when you have to fly a plane to intercept a UFO you have to confirm what it is by radio and in this case, its was something non-human making the confirmation a UFO and since this was Brazilians speaking makes it normal because of the weird standards of the Portuguese language
As a Brazilian I have to say, there aren't many things funnier than an English speaker trying to say Portuguese words with NH on them. Love you Civvie!!!
@@Rad-Dude63andathird Portuguese is pretty fucked up and has tons of different rules, but in general its like the spanish "ñ". So "nha" is pronounced "nya", "nho" is pronounced "nyo" and so forth. Some examples: Vizinha (feminine form of "neighbor"): Vee-zeen-nya Nhoque (an italian dish fairly common in Brazil): Nyo-kee Banheira (bathtub): Buh-nye-ee-ra, or Buh-nyey-ra to be more accurate. It's way oversimplified, but you get the idea.
@@Rad-Dude63andathird yeah,what Leandro here said portuguese is fucked up even for brazilians,all those rules get so absurd that we just kinda ignore them 90% of the time and just go with whatever works
Love it when devs take shortcuts that don't future-proof their games. Back in the 80's and 90's, new computers were getting consistently more powerful. People STILL tie important game functions to framerate, which is terrible.
Reminds me of Fallout 76. Character speed is tied to the framerate, which is just what you want in an online game where people have different framerates...
As a brazilian fan, I really loved this video Civvie. I'm sorry you had to go through this pain but it certainly was entertaining. Also, hearing you butcher the pronunciation of Varginha every single time and outright refusing to try and pronounce São Tomé was gold hahaha
as a brazilian, that lives in Rio de janeiro, and has visited São Paulo a number of times, i can sat that the levels you play in these areas, such as the subway, the destroyer and others, are quite accurate, if the game were made a couple years late, it would be better.
7:45 I just have to appreciate how well spaced and placed each of these pieces of box cover art are as they're listed off, seeming to become ever more randomly thrown in while being methodically placed to completely blot out the screenshot just as "fucking Half-Life" returns. I dunno, it just makes my OCD purr like a cat.
This was the only fun part of the video for me. I respect CV11 for transforming his masochism into a job because i did not enjoy seeing this game for 20minutes, so playing it for several hours, i can't imagine the pain...
This is the first Civvie 11 video I've seen, so that bit was extremely bizarre. Who is Cancer Mouse? Why do we care about his Netflix gig? What does his presence imply about the sections of the video around him?
@@timothymclean just like all character's in Civvie's videos, none of them have any real context besides some basic personalities. we really dont know anything about any of them, and yet Civvie behaves like he knows them well, that's part of the fun. Cancer mouse is just the character we are supposed to love hating, he always pesters Civvie about irrelevent topics, intrudes in his videos in an attempt to be educational and "child friendly"
@@RobMustDie482 Which feels odd, because I wasn't aware "Hollywood is full of gross, disgusting, greedy perverts" was some kind of controversial, partisan issue ... versus being just a basic fact of life that people on both sides of the political spectrum (with even the smallest amount of knowledge of the depth of Hollywood sleaziness) could agree on... But if it IS some kind of hot topic of political debate, then I'd personally rather NOT be on whatever side people like Harvey Weinstein and his ilk are occupying, thanks a bunch.
I believe the monkey-things are a 90s characterization of chupacabras, that were also en vogue in the late 90s! Sunday television and daytime TV in Brazil had a brief time that everyone was waaaaaay into cryptids and the supernatural. I don't even know why.
As a Brazilian who had contact with some of the underground gamedev scene since I was born (although I was a baby and a barely conscious child at the time), this game was made and released in a perfect storm of a mess. I don't have any info on it, but here's some big picture context: 1. Brazil would always get new tech late in the 90s - like 2-4 years late. 2. Back then, a lot of coders and people who played the latest games and knew computers would get most of their stuff out of BBSs and later, the internet. This of course made things exclusive to Uber nerds. 3. Out of those Uber nerds, half wouldn't know English, some would never learn english, few could understand a few words, and even fewer could actually understand things and pass info and knowledge forward. So the very few Uber nerds that COULD get something done were probably teaching people or becoming the first professors in universities (which was the wrong way to go). To clarify, English knowledge makes all the difference when without it all you get is outdated/obsolete info and knowledge. 4. Early gamedev teams didn't care for the word "game design". Out of all of the late 90s and early 00s teams I've met or heard about (as a kid), none had a game designer or ever mentioned the term. Not surprisingly, every game I played from here, except extremely rare exceptions, were very....complicated. Not only that, most companies were tied to contracts with publishers and some other company (like a license holder) - which was common everywhere back then - but the budgets were low for even small scopes, so deadlines were unrealistic as fuck. Being Uber nerds, those devs were crunching every day without even knowing that was a thing. Seeing what I saw (my father had a gamedev company here, which I grew up with some contact with), it's s bit of a miracle that any games got released in our barren, hostile and bizarre environment. If this game was about being a gamedev in the 90s, it would've been spot on. PS: Just to keep clear, I'm not defending this shitstorm in videogame form! I'm just rather fascinated how the shitstorm of the "scene" and environment resulted in shitstorm creations.
This game is an amalgamation of every major bad game Civvie has played thus far. The ugly urban settings, with all the bad design choices (like the game punishing you for opening fire at civilians) of Tekwar and Robocop, and the engine quirks from the former. The bad controls and buggy, unstable nature of Island Peril. The weapons, atmosphere and visuals of Operation: Bodycount. The plot and the ugly CGI cutscenes of Corridor 7. The awful dialogue, bad mission design and... crypticness... of KREED. The 0 health bug and the hitscan nightmare AI from SHOGO, Blood 2 and Aliens: Colonial Marines. It also saw some degree of profit thanks to Russia... just like Postal 3 and Corkscrew Rules. God almighty...
2:26 despite the background being blurry, I actually dig that visual. It is only a picture of hills but it looks like you could go an explore there and sells the environment really well. It reminds me of actual places like that in the countryside of UK.
No joke: some ufo enthusiasts built an ufoport in São Tomé das Letras. This city also host another brazilian alien called Bilu. Bilu was interviewed by a brazilian tv channel. His words to making are: "simply, you should search for knowledge".
Civvie: "Every moment is suffering and confusion and regretting every choice in my life..." Caleb: "Victims. Aren't we all?" Eh, Civvie's rambling kinda reminded me of this quote, dunno why this line specifically.
I'm brazilian, been 3 years i follow your videos and man, i had a good time watching this, i dont even knew abut this game existence. Thanks for having suffering for me. lol
I used to play this with my dad when I was lil', and I LOVED It! Guess my surprise to find out years later that it was a Brazilian game? ...You know, with me bein' a Brazilian and all. And no, I didn't even noticed the Portuguese everywhere! Really wish I could play it again with none of the hassle...
Hey, those "Monkey Things" were probably meant to be Chupacabras! 97 had a lot of Chupacabra sightings in Brazil and Latin America. I don't know if I'm remembering correctly or creating fake memories, but I think I read some PC Magazine at the time that mentioned Chupacabras in the game. I remember this game being a kind of big deal around here at the time. Brazilian games came a long way from then.
Oh, Chupacabras... there's a Russian TV channel called RenTV, they make a tonnes of crappy conspiracy theories which are not connected between each other. They also used that Chupacabra meme so hard it became a meme in Russia and few other russian-speaking countries (Kazakhstan, Belarus, Ukraine).
"Finally realizing that everything isn't going to be okay, and that humanity is going to destroy itself, and that's probably for the best." - CV11 My new motto
I think that the only conspiracy is that the government wanted better computers so they could play Half Life so they showed screenshots of this game to their bosses and passed it off as a simulator. They then told them they needed 1337 gaming rigs to play it, otherwise it would crash. Then they played a lot of Half Life.
Damn, great job commentating dude! This, is what I call a “RU-vidr”. I normally don’t even watch videos like this but you held my attention from the moment the video started. Now, I’ll be looking into this incident even more now. Thanks for the time you invested into producing this content for us.
I love the "look up a joke about Brazilian culture, Katie" bar on the graph at 8:15 . Bojack Horseman also has a lot of those jokes, where you write someone's instructions instead of what the instructions ask.
The forgotten concept of the vertical view self-levelling was called "lookspring." Turok 1 had it on permanently (so you have to fight the controls to look up and down) and even if you turned it off in Turok 2 the view would self-level if you moved.