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the weapons in my game suck. let's fix them. 

BrosMakeGames!
Подписаться 7 тыс.
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hey we're two brothers trying to make it as indie game devs.
welcome to the family.

Игры

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3 окт 2024

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Комментарии : 25   
@likwid-official
@likwid-official 5 месяцев назад
Only 32,295 errors in your debug console. Impressive.
@BrosMakeGames
@BrosMakeGames 5 месяцев назад
im goin for the world record.
@johnathanward867
@johnathanward867 5 месяцев назад
Dude wants to have the worlds glitchest game.
@Rikaisan
@Rikaisan 5 месяцев назад
I feel like there was an easier way...just by having enemies and walls be in different collision layers and then just using different layer masks for each area instead of checking what you collided into
@Conmama19
@Conmama19 5 месяцев назад
Maybe, but by doing that, sure you can determine what layer whatever you hit is on. But the problem here was the size of the collider was too big. I suppose you could make it so that if the bullet collides with the wall it doesn’t destroy it, but then you have bullets that could go on endlessly. Sorry I’m just having a a bit of trouble understanding how this could be solved with layer masks
@Rikaisan
@Rikaisan 5 месяцев назад
@@Conmama19 you create two collision shapes; a smaller one to interact with terrain and a larger one for interacting with enemies, just like on the video, then you just configure their layer masks and either handle the collision on the bullet, make the bullet emit a signal for each collider, so "on_damage_area_enter" and "on_terrain_contact" or just detect the area overlaps somewhere else in your game.
@pockolas
@pockolas 5 месяцев назад
im loving these kind of devlogs
@nickg8349
@nickg8349 5 месяцев назад
Really like this short fix a single thing while you talk your way through it style video!
@BrosMakeGames
@BrosMakeGames 5 месяцев назад
awesome, we'll keep 'em comin!
@gyokzoli
@gyokzoli 5 месяцев назад
I would use the smaller collision shape for everything if I were you. There is no reason that to use a 'bigger than the sprite itself' collision shape for enemy collision.
@ToonNoah
@ToonNoah 5 месяцев назад
But why not? Imagine the sprite overlaps an enemy you are aiming at, but it misses because the hitbox is too small. It makes for good game feel and a lot of your favorite PVE shooting games probably already do this.
@thekingscrown8931
@thekingscrown8931 5 месяцев назад
@@ToonNoah Especially bullet hell games, The hit box on enemy bullets is way smaller than you would think, but bigger on the players. I mean it's kinda like coyote time for a platformer. Sure the game would be more realistic without it, but most people would agree that the game sucks without it.
@MoMoGammerOfficial
@MoMoGammerOfficial 5 месяцев назад
Nice to see how you tell bug stories and kill em!
@noise_dev
@noise_dev 5 месяцев назад
maybe instead of collision shape you could use collision poligon? anyway the idea of adding 2 collision shapes seems fine
@daviio
@daviio 5 месяцев назад
i'd look into those errors if i were you
@tinypixel343
@tinypixel343 5 месяцев назад
The video is nice, the piano on the background is kind of annoying...
@BrosMakeGames
@BrosMakeGames 5 месяцев назад
really? hmm i think the vid is kinda dry without it but maybe its just too loud. noted!
@tinypixel343
@tinypixel343 5 месяцев назад
@@BrosMakeGames I guess you are right, the video goes well with some background music, maybe tuning it down will allow us to focus more on the content
@vonvetur
@vonvetur 5 месяцев назад
Or just try something slower/calmer. Personally it didn't bother me.
@paxcoder
@paxcoder 5 месяцев назад
@@vonvetur Didn't bother me either, but then I did just come from a Chopin compilation video. Hmm, I don't usually listen to Chopin, maybe the two are related somehow? :)
@lochrowley9997
@lochrowley9997 5 месяцев назад
​@@BrosMakeGames I liked the piano
@MichaelBeas-t6x
@MichaelBeas-t6x 5 месяцев назад
What level will trait be lol!!!!
@BrosMakeGames
@BrosMakeGames 5 месяцев назад
lol totally different game from BTB! this is just a project that I'm working on to get better at programming and game design in my spare time.
@VertiDOOM
@VertiDOOM 4 месяца назад
What version of godot is this?
@BrosMakeGames
@BrosMakeGames 4 месяца назад
4.2.2
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