This might be a strange recommendation and not technically count, but if you're looking for stuff more in line with the RE2Make, Daymare 1998 scratches that itch for me.
Been going through Eternal Evil lately. There's some goofy animation here and there, but its a solid title. Great first-person RE stuff, much like Nightmare of Decay.
You should definitely check out a little game called "Dismantled" on Steam. Came out a couple of years ago. It's built in the GZDoom engine but it takes a ton of cues from classic Resident Evil. A sprawling complex full of puzzles, limited ammo, enemies you can run around (for the most part), door-opening loadscreens and ink ribbon-based saving. Even the shitty voice acting is faithful as the creator voices every male character in the first game with his incredibly thick French Canadian accent.
I'm really scratching the back of my head here but uh, Cry of Fear maybe? Though it's not the most similar to RE, probably closer to SH. Man I feel so out of the loop. Congrats on the move btw! Hope you guys are settling in well :)
I always saw 'classic survival horror' as its own distinct genre that had its heyday due to the technology of the time and subsequently gets the rare homage, ala film noir.
This is probably why I adore Tormented Souls so much. It’s perhaps the first true survival horror game we’ve gotten in the last 15 years or so. For better or worse, RE4 changed EVERYTHING and “survival-horror” became a diluted genre.
here's the thing about you saying RE7 isn't a proper entry in the franchise because of it's perspective. a game can be a first person shooter and a survival horror game at the same time, just like the older RE games can be third person shooters and survival horror games at the same time. a game can in fact fit into multiple genres.
I think that the "survival horror" is a genre totally unrelated to the perspective of how it's played. Think at it like, for instance, the fighting game genre: you have your street fighter, which is 2D, then you have your Tekken, which is 3D but has a 2D perspective, and then you have arena 3D fighters. They are all different games, but they are all sub-genre of the same genre, fighting games. And that's the same: you can make a good survival horror with an over the shoulder camera or a first person view. The problem is that the genre went dormant for a bit and they wanted to market horror games for streamers (nothing bad about streaming, you know what I'm talking about). I'm pretty happy to see that finally the genre is resurrecting even in the mainstream scene. Anyway, after all my rant, I want to suggest you a gem, Lone Survivor: a 2D survival horror which goes more on the psychological side of the horror genre. You can find it on every platform I think, maybe it wasn't released on switch but not sure about that
I agree. It’s ridiculous to claim every single Resident Evil game since CV, even 7, 8, 2 and 3; aren’t survival horror games just because of the perspective? Clearly you’re allowed to prefer a perspective and visual style but gatekeeping the genre because of it is so strange.
@@MysterioTGN not only that, but if you say that "survival horror depends on it's camera perspective, if there's no fixed camera that's not a survival horror" you just ignore good games, like the one I suggested. Certainly they aren't resident evil clones (that's not the case) but definitely the vibe and the experience is that of a survival horror.
I agree as well. To me the defining features of the sub-genre are the resource management, exploration, and key/puzzle-based progression. It can have any perspective, be 2D or 3D, any control scheme, and I'd still recognize it as being in the same vein of games. Granted, it's pretty hard to argue that the prototypical survival horror game isn't a fixed-camera game with tank controls, and it's fair that someone would be looking specifically for that because it just has a very specific feel to it. Though personally I'm still pretty new to survival horror (first exposure to classic RE was right after finding RE4 for the first time. It wasn't at all what I was expecting and I kinda hated it. Fortunately I made a complete 180, albeit over a decade later), so I don't really have nostalgia for any particular style, and it kinda seems like such a rigid definition is informed by nostalgia.
I love those subtle jabs lol. But it's so true..I was watching one who had his mouth wide open in the thumbnail and as i watched him he freaked out and threw the controller even when an enemy walked around the corner.
I can't express how happy it makes me to know there are still people who appreciate the good old tank controls, fixed cameras, and who know to use their gun only when all else fails.
Well put. I feel the same about games that offer no option to avoid combat. Like RE6. The choice to engage an enemy or avoid is a tenant of Survival Horror in my opinion
Avalanche, man, I'm not kidding when I say that you have saved my life. Your videos have given some of my restless nights meaning. Thanks for being such a legend. Much love from down under
- Typical gamer: "This game has a horror setting and story, so I'm gonna call it a survival-horror game, even though it's missing literally every other aspect of a survival-horror game." - Jared from Avalanche Reviews: "This game doesn't have tank controls or fixed camera angles, so I refuse to call it survival-horror, even though it contains literally every other core feature of a survival-horror game." Statements which are polar-opposite from one another, yet equally ridiculous.
Them: “bUt PRereNDeReD baCkGrOunds aRn’T reAL GrAPhiCs!!” Me: Yes…yes they are…they’re just not running in real-time which saves on memory and resources that can be used on more important assets. For whatever reason, EVERYTHING has to be in real-time or it doesn’t count apparently. Everything from graphics and gameplay to cutscenes
I'm glad you went over the Dreadout series! I think it really deserves recognition for people making a game they love. The second game really showcases how much they have grown as devs and its fantastic! Idk if you've covered ...Iru! but that is a super interesting game that came out in 98 on the PS1! I think deserves a look.
I feel like we're in the darkest days of AAA gaming but simultaneously in the golden age of indie gaming; so many cool 90's inspired games like survival horrors, boomer shooters and more coming out of the woodwork from talented indie devs is incredibly cool to see, and almost all of it is top notch quality despite their low budget. As for ideas of games to look into, I do know there are a fair few survival horror roguelites out there such as Vaccine, The Consuming Shadow, Outbreak: Endless Nightmares and perhaps more I'm not aware of so there's some ideas.
"inspired" is the polite way of saying "clones". I'm not totally against the idea of making clones, but i think the devs should focus more on late 90's/ early 00's rather than early 90's, because that was the time period those genres where at their peak. We need more Deus Ex/Thief/System Shock clones, not Doom clones, we are already saturated by those.
I would love to see a video like this but with Silent Hill clones. I know there are less of those but a few I can recommend are Lost in Vivo, Lone Survivor, Claire and maybe Ib.
I was a national champion RC car racer for two years and raced for 7 in regional events. Tank controls are a must for me and resi 1,2,3, outbreak and silent hill are my favourite games.
It's a more precise method of control than typical 3d movement. Lends itself perfectly to evading enemies in tight spaces. Also games like Armored Core need tank controls to make you feel like you're controlling a huge mech. Mastering the rigid controls makes the air battles and flashy stunts that more rewarding and flashy.
I highly recommend Daymare: 1998! Not only was it originally meant to be the RE2 remake before Capcom stepped in, but then they decided to make it a new IP. And its definitely a love letter to those 90s horror games. More so Resident Evil though. Yeah, sure...its not the best and it certainly has its problems. But for a low budget game, its not that bad. Plus, they got the OG voice actor for Leon in it!
Yes! I loved it, especially with how committed they were to the campy script and voice acting. The puzzles were also something that made it more like the old RE games than the modern remakes
A game missing from this retrospective that you definitely need to check out is Lone Survivor, though to be fair, it's more of a Silent Hill clone than an RE clone, but it has all the hallmarks of a survivor horror game. Also note that the dev of the game is working on a "definitive edition" at the moment, so it would be a good idea to check in on it after a while.
I was just about to wright the same :D Lone Survivor is a great piece of art indeed. This game literally proves that the right amount and usage of some 8bit pixels can be as scary or perhaps even scarier then some of the triple a titles with a modern presentation. Ofc audio design and in particular music are the actual keynotes here and they are crafted with huge dedication and quality. And if I remember it, everthing made by a single guy. Play it, you will be surprised 😊
Something I find interesting, is that the era people grew up with is what they'll consider to be the greatest. You grew up with the 90s and that's your answer but to me it's 05-11 and you know that's pretty cool
the Nightmare of Decay dev is a really nice guy too, being super helpful and active on the steam forum for his game, trying to help people with issues in the game however he can! So he's not only an awesome creator but also a friendly and chill dude!
I strongly disagree with the idea that anything that isn't third person isn't survival horror, that's nostalgia talking imo, great video. Gonna play some of these
Well I'm definitely sold on Tormented Souls! Wow, that game looks amazing! And it's on PS4 to boot! See, that's the problem I've been noticing with a lot of these modern survival horror titles. They're mostly only available on PC, and my laptop isn't exactly current so it's always questionable whether or not it'll run them. Tormented Souls looks like exactly what I've been looking for for years now. A genuine old school survival horror. Another great video, Avalanche. Great work!
I played REmake for the first time recently, never played resident evil before and I didn't grow up when survival horror was big. I love it, it's a bit clunky but it's great.
The fact that Nightmare of Decay followed the RE 'Mansion, Court Yard, Guard House, Tunnels, Lab' progression (or a very close aproximation of it) was fucking rad. It felt like coming home again, lol.
I really want to play Evil Tonight now! Also glad to hear you really enjoyed Post Trauma I knew it'd be right up your alley! Also you may want to try out Signalis and Viviette.
I was a 90's kid so i can understand some of the stuff you saw in childhood, the classics the games that we grew up on definitely were some really weird games with the good and bad too lol
That “Not considering re7 a survival horror because its first person” thing is really weird to me. I think youre too hung up on the meaning of a genre, when its just a meaningless label.
I remember one RE clone reviewed by Civvie based on From Dusk Till Dawn, people who made this game also developed The Devil Inside, which was some kind of TV show where we can play as Dave (and turn into magic caster goth chick Deva, which spice ups kissing scene in final battle - spoilers) to explore haunted house. Really short when you know what to do... and have escorting segment which can give you some trouble.
I''m 37 and I kinda love the RE2 remake (havent played 3 yet). Don't get me wrong, I love Tormented Souls, but I also kinda love that RE2&3 were both revamped with good over-the-shoulder cams while also not making them arcade bullet fiestas like RE5-6. While old RE was the best 3D solution of the time with the limitations we were working with, I was in love when RE4 showed the world was a good 3rd person camera was supposed to be in a game involving firearms. I have to say though, that I wish RE2&3 had the Gamecube ReMake treatment that RE1 had gotten. I feel like that would've allowed the new Remakes some room to breath in the fandom. I'm of a mind that we dont need a RE remake because the GC one is perfect though, and we may not have gotten any remakes had they been done back then :p
I mean I do think he's way too limited in what's supposedly worthy of being survival horror. Like tank controls, pre-rendered backgrounds and fixed camera angles for example can all be attributed to choices made due to technical limitations and if you asked those who were responsible I'm pretty sure that they wouldn't consider those things necessary. Also he brought up fake aged technology too and I think it should be rather obvious that a genre can't really be exclusive to a certain time period. If you ask me survival horror is mainly defined by a meaningful importance of managing limited resources and because of that the goal is not to always fight your threats but just *survive* and the "horror" part is self explanatory. That's about it, puzzles and such are obviously a common feature and a good incentive to make the player look around to find items or clues but I don't think they can be considered necessary for the genre.
I think people overrate resources being limited in the genre, in most cases, we already find plenty of ammo on the classic games, and that's on default difficulty.
I can't think of the right way to explain my excitement when I see the thumbnail of videos like this....the time, the effort, the care....these are incredible videos Avie...keep up the amazing work man, we all love you dearly for it!
Also check out Lementum and Heaven Dust and Heaven Dust 2. Lementum is really good, legitimately scary and unsettling while Heaven Dust is a cute fun little homage to classic RE games.
survival horror has nothing to do with perspectives even Shinji Mikami himself said he wanted the first Bio Hazard to be first person but thought the PS1 was not strong enough.
I'm glad your doing these gives me ideas for some new games I wouldn't have heard of otherwise your rpg hidden gems video got me to find a copy of Ring of Red to run through my retrotink 5x. So far I'm enjoying it. I'm at times astonished how often I miss at like 85% with the cannon.
YES! Thank you! I've started a ... rather boring work 6 month ago... it's a pain in the butt but your resident evil clones video got me through it. I'm saving this one for work tomorrow :]
Interestingly, the possibility to put objects on the floor everywhere and get them back was a standard feature in the real father of survival horror: Alone in the Dark (1992).
2:33 Looking forward to the part of the video where you get to whatever the hell that 2D pixel art game is. if that 'checks most of those boxes' as you put it, I'm absolutely picking that one up.
I need to understand what it is about tank controls, fixed cameras and pre-rendered backdrops that gets survival-horror purists so heated over. A lot of those things were there because we either COULDN'T or didn't think to do something different. Tech has progressed, the way we play games has progressed, so why is it to purists that RE is survival horror, but say, Evil Within or Darkwood or Alien Isolation are not. I don't understand it, and it's really bugging me that I don't get it. Please, please someone explain it to me why purists are so insistent that THIS one thing with a bunch of hyper-specific, archaic elements is the genre, but things that follow most but not all of the elements is not. Just to make my non-understanding clearer, by the same arguments survival horror purists use, no game after Wolfenstein 3D can be called a First Person Shooter because Wolfenstein 3D was the first really popular one making it the 'template' to judge what came after. Games that came later used full 3d graphics, not sprites, full 3d environments, not straight corridors broken up by doors and weren't purely about walking through corridors and shooting enemies with no other gameplay elements. Like, it's a really dumb argument and I functionally cannot understand it being so prevalent for this one, specific genre of games.
The tank controls are definitely a must for a good survival horror game. That’s how people move in real life and nothing is scary if you’re as acrobatic and mobile as Mario. Fixed cameras and pre-rendered backgrounds are optional, though fixed cameras can be particularly mood evoking in a way fps can’t.
@@kingstarscream320 Hold on, like, hard to tell if sarcasm because text, but are you really saying that you, a living human being, cannot move in... Diagonal directions, or side to side strafing or like... Any 2d omnidirectional movement at all that isn't directly forward, directly backward or rotating your whole body to create a new straight line? Or that you, again, a living human, cannot rotate your torso? People do not move like tanks. I mean, even just on a fundamental level we don't walk in straight lines unless we have an external focal point to due to fun, weird quirks of our brain. And besides, with controllers no longer being locked to four dimensions (outside of keyboards, mind. Those are still pretty cardinal for controls), there's functionally no reason to design a game that uses tank controls any more unless you specifically bring back elements of design that necessitated it in the first place. Like fixed cameras. Tank controls work great there, but they were a technical limitation of hardware and software of the time NOT a stylistic choice, at least at the time they were prevalent. Now, with the advent of outright, indisputably superior technology, one CAN make the choice to use those things... BUT, tank controls don't fit what would be considered "modern" design. They have a place, and it's in game design that became technically, though not artistically, obsolete twenty years ago. So to say that a game can ONLY be survival horror IF it has tank controls (and by extension fixed cameras and further, optional pre-rendered backgrounds), it's ignoring modernisation, new technology and new ways to tell stories or make games in favour of burying your head in the sand and yelling loudly to block out anything new.
@@cheshirethehatter3213 RE4 had tank controls and that was pretty much the perfect control scheme, tho some say the strafing added in RE5 perfected it. Obviously you don’t want to be able to move while shooting because it makes the game less scary and cops don’t usually do that. So what did you want exactly that wasn’t in RE5.
@@kingstarscream320 What? 4's control scheme was awful and are widely derided as "Absolute garbage until you get used to them". Stockholm Syndroming yourself into liking it doesn't make them good. 5's were better, but still not good or even industry standard. If anything, of the original mainline games, inventory navigation aside, RE6 had the best third-person controls in the series until the remakes. Hell, RE4 is literally designed around the controls being terrible and having massive restrictions by having enemies move quickly at a distance but slow RIGHT down when they get close so you can actually stop, turn, aim and shoot. As well, control schemes don't make the game scary, they make the game *frustrating*. Atmosphere, lack of resources, a feeling of being threatened, music... THOSE are what make a game scary. Not watching your character rub against a wall every time you need to make a turn while moving or being incapable of moving like a real person would while in danger just make things stilted and annoying. But all this isn't even what I originally asked, and that's WHY 'Survival Horror purists' insist that the genre be gatekept by technically obsolete mechanics and design when literally no other genre's fanbase adheres to the strange and esoteric, set-in-stone rules as Survival Horror. By their logic, Doom 2016 or Eternal AREN'T FPS games because they have features and mechanics and art styles that weren't present in the games that popularised the term FPS. It's weird and I really want to know why they insist on it.
@@cheshirethehatter3213 RE6 controls work great if you want a fast-paced action game reminiscent of Gears of War. One only needs to check out the non-tank-control option in REmaster to see how silly such controls work in survival horror, zipping around like nothing matters. Imagine holding down on the control stuck and immediately running backwards at full speed on a dime. That works in John Wick, but in survival horror you really want to feel like you are heaving around a heavy human body. “Industry standard”? What you mean like when every FPS had the same control scheme as COD after COD4 and if games didn’t have a COD control scheme people would complain that the controls were “dated” because they were too lazy to learn knew ones? Please. We shouldn’t encourage that in gamers. If a control scheme works then a control scheme works. That might mean a more traditional control scheme or something unique - either way no dev team should feel beholden to “industry standard” in order to cater to the lowest common denominator. You never mentioned this but it is also important that 3rd person survival horror like RE4 doesn’t have a free camera. The camera should be so close to your back that you can’t see things sneaking up behind you. That’s the whole point. You see what Leon sees, more or less. You feel like you are in his boots. Some people advocate for a zoomed out cam like you’re playing Mario 64.
I agree with anything you said besides that RE 2 and 3 remakes should look like Tormented Souls. I rather have a richer color pallet than only dark brown, greens and some yellow tinted lighting effects
Ah Post Trauma finally a game where I can roleplay as a man who gets winded opening the fridge too fast instead of a super buff olympic level 18 year old.
Check out Puppet Combo too. He has a huge selection of incredible horror games with a PSX aesthetic and modelled after 70s and 80s horror. Not quite RE clones most of the time, but from a similar mindset that Capcom themselves were going for at the time. Try Murder House in particular though, it's on Steam and probably closest to a RE style game that he's made.
Tormented Souls was a really great time, watching your review on it back then convinced me to try the game & I loved every minute of it. Definitely took me back as I grew up in the 90s and reminded me that True Survival horror games like this can still work in more modern times if done right.
I would recommend dawn of fear. Is very much like the first resident evil. You're locked in a mansion in you have to find a way out. My only big issue with dawn of fear is that was a bit buggy. there's no voice acting And it's a bit short.
Insisting that tank controls are necessary to the genre of survival horror is like assuming that a dpad for movement is necessary to a first person shooter since that's how you controlled them in earlier days after we moved away from "Doom clones". You're not wrong for liking tank controls, but this particular insistence is just petty garbage and the sooner you admit it the better off everyone will be.
I can give two recommendations Varmalis and Eldervale the latter has been on sale for awhile now. The former has a demo worth checking out. Hope he keeps working on it.
Wasn't resident evil more a clone of sweet home rather than alone in the dark? From what I have heard sweet home (1989) was actually a massive influence on resident evil and is even considered the first survival horror.
Despite not being a huge fan of the Surv Horror genre, and even less - a man who actively plays them I find it surprising just how many of these tittles I was already aware of... I am happy Jared found a way to scratch his itch in the form of modern day surv horror I genuinely hope one day when I too will miss the "Good old days" I will be able to find just a few games to shed a tear of nostalgia for.
Oh, and as a true RE fan, you must know why RE1 in the US did not have a quick turn button. Yes, it's not a charming quirk, to not be able to quick turn, it is just bad.
Conscript is one game in particular I think you might get a kick out of; it's not out yet, but there's a demo available on Steam and GOG. You play as a French soldier in WWI, stuck in the trenches fighting off attacking German soldiers while looking for your brother. There are no monsters or supernatural elements, only mustard gas, trauma, and the actual horrors of war. And on the complete opposite end of things, I also want to call _Prototype Mansion - Used No Cover_ and _Garden Variety Body Horror - Rare Import_ to your attention. These two are.... well, they're parodies of the original Resident Evil. That's the best way to put it.
Another suggestion, although this one's a little contentious: _Kwaidan ~Azuma Manor Story~._ This one is not a horror game in the RE style at all, instead structured as more of a Japanese ghost story, and it doesn't have the ammo management systems either as it has a melee combat focus with respawning enemies, but it ticks just about all the other boxes with lots of puzzles, inventory management, and interconnected levels with a focus on backtracking.
You might want to check out “Alisa” if you’re thinking about doing a part 2. I watched a play-through of it on bawkbasoups channel and it seemed pretty legit for an indie survival horror game. It might not fit your definition but maybe give it a look over just to be sure. Great video
We were lucky enough to live in a time where the best made games were the most profitable, so that's what most companies strived for. Now it's not even close to that and it's really sad. I wish we could go back before updates were a thing and as close to finished product had to be delivered if you wanted to be successful.
Thx for giving TS so much love, as it's a game Made in My country it fiils me with pride that chilean dev teams can make games that ppl and crítics love
Combat can still be clunky and sluggish but you can get used to it being kinda crud, doesn't make it not crud lol. Part of the reason I've not played some older games personally is cause the controls just feel so bad. From any genre not just survival horror, like if a platformer has terrible jumping controls you just have to learn to deal with the crappy controls. Whether that be wind up to jump, movement in air or whatever. You can always get used to them but they are still bad.
The TLDR: Lamentum is a highly underrated game and an incredible RE clone. I think you should give it a shot. The longer explanation: A RE clone, that really, really pays homage to the genre is Lamentum. Much like Evil Tonight it is a 2D title, but just like RE 1, it is set entirely in a singular location, a mansion. Aside from that, you have limited inventory space, an item box to store the items you are not using, limited health and ammunition, and you can even enable limited saves, by turning on a feature that limits the "ink" you use to save. A lot of the lore is told to you in documents that you find over the course of the game. The adventure game puzzles also apply, and you have no idea how much joy I felt when I realized that one of the early puzzles required me to take notes on one of the in game documents. Aside from the graphics, the differences also lie in the fact that there is a lot more focus on melee combat, though your character takes 8 years to swing a weapon, even something as simple as a kitchen knife. You have a dodge button and can run, but when you are around enemies you become limited by a stamina pool that will stop you dead in your tracks if it runs out. After playing for a few hours, I find the game to be a complete delight. It is highly underrated as a game and I hope you play it and perhaps breathe new life into it.
I think you were a bit too rough on Dreadout and a bit too kind to 1995. By far the roughest game on this list is 1995, which has graphics that don't even measure up to the original Alone in the Dark, let alone ANY PS1 survival horror games. Incredibly amatuerish look is pretty off-putting. Whereas I think Dreadout feels more like a proper survival horror in part because of the sometimes obtuse mechanics which actually do help the mood... and in terms of presentation it has the most striking look of anything on this list, IMO.
Dreadout has a certain earnest wholesomeness to it that I just couldn't help but find endearing. Like, the text you get in limbo includes things like "You've been playing the game for a while, maybe you should take a break?" and "Thank you for buying our game!" You just can't help but feel affection for a studio who puts that face forward, you know? I agree with him; it *is* a bit rough but the game is clearly so sincere in what it wants to do it's hard to really criticize that (honestly, much as I love it, Them and Us is a lot rougher in the same regards, despite being newer, and I think Dreadout is a generally superior game). 1995 was rough; I played it and appreciate the Silent Hill vibes but Silent Hill is a much smoother experience despite being much older (to be fair, it actually came out in 1999, so if the dev was trying to imitate a game four years older I guess he hit the mark). My first true survival horror game was Resident Evil 2 on the N64, so I have a bit of a higher standard for what I accept in a "retro" game of this genre and, yeah, I had a hard time getting into this one. Resident Evil came out in 1996 and even that has a lot more polish and flair than this game does.
Love the video! There is so much good media out there but sifting through it is digging for diamonds in the rough -- these kinds of videos are so helpful for the health of the gaming scene
Them and Us has a sexy cop/nurse/maid costumes pack. And they sell a first person view as DLC. +1 -1 I hope one day I'll have the time and money to make my own survival horror. And it won't be an RE/SH clone.
Jared my dude! I have been following you for a few years, we share tastes in your very specific brand of survival horror, and I purchased tormented souls when your full review came out. I need to start it tonight! Fuckin fantastic vid as always, man.
I don't know if you knew, but there is this game called Daymare 1998. That one is one of the most blatant clones. There was also another one that can't remember the name of. I played the Demo, i am not sure if the full game is out yet. Edit: The game is Lunar Effect, i recommend playing the Demo. There is also another one called Alisa that i found, very RE like.
I believe a more apt title would be: "The Wild world of modern survival horror games". Some games like Dreadout 1-2 have nothing to do with RE and are straight out inspired by Fatal Frame.
Please, Jared, use your status and influence as a McMansion having RU-vid denizen and get the guys developing Compound Fracture to finish their game. It looks like a friggin awesome Dino Crisis inspired fps with a PS1 aesthetic and it's been languishing for the last eight months or so. It's got a Steam page. Also Breakdown video when?
Game is not dead. Check out the Steam forums for the game. Reminds me of Dino Crisis meets classic AVP2. Most of the Indies covered here did not interest me, except for Nightmare of Decay. Also keep an eye on Trepang2 and Project Ferocious.